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Diffstat (limited to 'lib/mods/theme/help/m_thaum.txt')
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diff --git a/lib/mods/theme/help/m_thaum.txt b/lib/mods/theme/help/m_thaum.txt new file mode 100644 index 00000000..253d52be --- /dev/null +++ b/lib/mods/theme/help/m_thaum.txt @@ -0,0 +1,31 @@ +|||||oy +~~~~~01|Magic|Thaumaturgy +~~~~~02|Thaumaturgical Magic +~~~~~03|Skills|Thaumaturgy - Spell Info +#####R === ToME Magic - Thaumaturgy === + +Thaumaturgy is a different type of magic where the spells learnt are not +restricted to one school, nor are they read out of spellbooks. Each time an +adventurer increases her thaumaturgy skill, she gains access to a few +[[[[[Rrandom] attack spells, each one automatically "learnt" at a specific +casting level. Since she doesn't need spellbooks, she does not end up with +inventory slots being filled up so quickly by the necessary items for safe +exploration of the dungeon, and can therefore collect more loot. + +The downside of this is that she has no ability to choose what spells she +learns, and no ability to improve the power of a learnt spell. So, a bolt +spell with damage 1d5 will remain at 1d5 damage for the whole game. And the +spells learnt are *all* attack spells of some sort (remembering that things +like light and stone-to-mud can damage some monsters) - so no teleporting, no +identify, no healing spells are learnt. At most, some wall creation may be +employed. + +Thaumaturgist use their magic through the 'm' key. They then select a general +group of spells, followed by a specific spell. + +Thaumaturgy spells can take the form of: +- a bolt, targeted at a single location; +- a beam, which hits all monsters in a line; +- a ball (either centred on the caster or targetable); +- an meteor strike (multiple balls in the vicinity of the caster); +- a spell that affects all monsters in line of sight. |