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-rw-r--r--lib/mods/theme/help/option.txt131
1 files changed, 5 insertions, 126 deletions
diff --git a/lib/mods/theme/help/option.txt b/lib/mods/theme/help/option.txt
index 34a2fe6b..00ee15a4 100644
--- a/lib/mods/theme/help/option.txt
+++ b/lib/mods/theme/help/option.txt
@@ -56,20 +56,6 @@ can also be viewed from the option menu while playing, but not changed then.
but extremely deadly - imagine that Greater Checkerboard Vault with Lokkak
on dungeon level 1!
-#####GAllow notes to be written to a file [take_notes]
- Allows any player-written notes (with the "|" command) to be written to
- a file and kept (instead of being put in the message list).
-
-#####GAutomatically note important events [auto_notes]
- Used in conjunction with the take_notes option, this option makes a note
- each time you gain a level, kill a unique, find an artifact, etc.
-
-#####GFast autoroller (NOT on multiuser systems) [fast_autoroller]
- The normal autoroller has a built-in delay that helps prevent it from
- overloading a system. This option reduces that delay, allowing characters
- to be rolled in a much shorter time, but should not be used on multiuser
- systems.
-
#####GAllow use of some 'joke' monsters [joke_monsters]
Allows monsters flagged as being some of DarkGod's jokes to be generated.
@@ -80,6 +66,10 @@ can also be viewed from the option menu while playing, but not changed then.
#####GYou can receive fates, good or bad [fate_option]
Allows the player to turn off ToME's *****fatespoi.txt*0[fates] for that character.
+#####GItems always sell for 0 gold [no_selling]
+ Disables selling items back to shops for money. The value of gold found in the
+ dungeon is increased to compensate.
+
~~~~~07|Options|Ingame
#####RIN GAME OPTIONS
#####R===============
@@ -98,9 +88,6 @@ off at will during the course of the game.
(useful for monster farming). Allows most keys to mean "no" to any
"[y/n]" prompt.
-#####GPrompt for various information [other_query_flag]
- No longer used.
-
#####GPrompt before picking things up [carry_query_flag]
Forces the game to ask you for confirmation when you do something that
would normally cause an item to be picked up.
@@ -126,54 +113,6 @@ off at will during the course of the game.
a door, tunnel through walls, or disarm traps or chests, that you
wish to repeat the command 99 times (see *****command.txt*0["command.txt"]).
-#####GShow dungeon level in feet [depth_in_feet]
- Display the dungeon depth in "feet" instead of as a level number (one
- level is equivalent to 50'). This also affects the monster memory display.
-
-#####GMerge inscriptions when stacking [stack_force_notes]
- Force otherwise identical objects to merge, even if one has an empty
- inscription and the other does not. The resulting stack keeps the
- non-empty inscription.
-
-#####GMerge discounts when stacking [stack_force_costs]
- Force otherwise identical objects to merge, even if they have different
- discounts. The resulting stack keeps the largest discount. This option
- may cause you to lose "value", but will give you optimal pack usage.
-
-#####GShow labels in object lists [show_labels]
- Display the "labels" for objects in the equipment list, and in any
- special window which is displaying the equipment. These labels
- indicate what the player is using the object for, such as "wielding"
- or "wearing" (in a given location). After you have played for a while,
- this information is no longer useful, and can be annoying.
- Note that in ToME this option no longer controls the "plain
- flavoured object descriptions": a separate option for them has been added
- under "ToME Options".
-
-#####GShow weights in object lists [show_weights]
- Display the weight of objects in the inventory and equipment lists,
- and in stores, and in any special window which is displaying any of
- these lists.
-
-#####GShow graphics in inventory list [show_inven_graph]
- Display the graphics of objects in the inventory list, and in any special
- window which is displaying the inventory list.
-
-#####GShow graphics in equipment list [show_equip_graph]
- Display the graphics of objects in the equipment list, and in any special
- window which is displaying the equipment list.
-
-#####GShow graphics in stores [show_store_graph]
- Display the graphics of objects in the store list.
-
-#####GShow choices in certain sub-windows [show_choices]
- Indicate legal choices in special windows which display lists.
-
-#####GShow details in certain sub-windows [show_details]
- Indicate extra details in special windows, currently used to activate
- the display of death counts and monster descriptions when recalling
- details about a monster.
-
#####GAudible bell (on errors, etc) [ring_bell]
Attempt to make a "bell" noise when various errors occur.
@@ -205,7 +144,7 @@ off at will during the course of the game.
monster becomes viewable for the first time, and also whenever any
viewable monster becomes no longer viewable. This option ignores
the existence of telepathy for the purpose of determining whether
- a monster is viewable. See also the "view_reduce_view" option.
+ a monster is viewable.
#####GDisturb whenever map panel changes [disturb_panel]
This option causes you to be disturbed (stop running) when the screen
@@ -245,18 +184,6 @@ off at will during the course of the game.
dies. If this option is not selected, the "You die." message is displayed
instead.
-#####GAllow shopkeepers and uniques to speak [speak_unique]
- If this option is in use, shopkeepers may sometimes whisper rumours to
- you. Also certain monsters start boasting as they attack you, and when
- they die, they say their "last words".
-
-#####GNo query to destroy known worthless items [auto_destroy]
- It can sometimes be annoying that the Destroy command asks for confirmation
- when you are attempting to destroy a Broken sword {cursed}. If this option
- is set, no confirmation will be asked if you attempt to destroy an object
- which you know to be worthless. Of course, cursed artifacts cannot be
- destroyed even if this option is set.
-
#####GConfirm to wear/wield known cursed items [confirm_wear]
Some players may occasionally, due to a typing mistake, find themselves
wearing an item which they knew was cursed. If this option is set, you
@@ -308,18 +235,6 @@ off at will during the course of the game.
is based on the dungeon level, so the deeper you go, the better the
level will be.
-#####GAllow weapons and armor to stack [stack_allow_items]
- Allow identical weapons and armor to be combined into a stack. This
- also allows unidentified, but identical, ammo to be combined, which
- may result in the auto-identification of some of the ammo, but which
- makes it a lot easier to actually use unidentified ammo.
-
-#####GAllow wands/staffs/rods to stack [stack_allow_wands]
- Allow identical wands/staffs/rods to be combined into a stack. This
- may force the items to be unstacked to use them, which may result
- in overflow of the pack. Also, the entire stack can be recharged
- (and possibly destroyed) at the same time.
-
#####GExpand the power of the look command [expand_look]
Expand the "l"ook command to allow the user to look at grids which
are not actually in view of the player, allowing the examination of
@@ -374,38 +289,10 @@ off at will during the course of the game.
Allow monsters to make paths to the player when they are nearby. This
option is extremely slow, but can produce viciously smart monsters.
~~~~~3
-#####GUse special symbols for the player char [player_symbols]
- If this option has been compiled in, it allows you to display your
- character using race / class / sex dependent colours and graphical
- symbols. Note that the support for this option may not have been
- compiled in on all platforms.
-
-#####GPlain object descriptions [plain_descriptions]
- In ToME, this option disables "full" names for identified flavoured
- objects; in other words, if this option is not in use, an identified
- Potion of Speed could be listed (for example) as a Blue Potion of Speed.
- If you prefer simpler, less verbose descriptions, set this option.
-
#####GMonsters learn from their mistakes [smart_learn]
Allow monsters to learn what spell attacks you are resistant to,
and to use this information to choose the best attacks.
-#####GMonsters exploit players weaknesses [smart_cheat]
- Allow monsters to know what spell attacks you are resistant to, without
- first having to observe such an attack upon you, and to use this
- information to choose the best attacks.
-
-#####GMonsters behave stupidly [stupid_monsters]
- ToME incorporates Keldon Jones' improved monster Artificial
- Intelligence patch. While this patch most certainly makes monsters
- behave more realistically, they will also be more deadly with the
- improved AI. If you are a sissy, set this option to get the old,
- really stupid monster AI.
- Note that the new AI is a bit processing power expensive. If you have
- an old computer (386sx) and ToME is running too slowly, you could
- try turning stupid_monsters on. Or dumpster-dive for a Pentium so you can
- run ToME. :-)
-
#####GAllow unusually small dungeon levels [small_levels]
This option enables the creation of levels of varying sizes. Levels
that are as small as one "screen" (80x24) are possible, and they can be
@@ -432,9 +319,6 @@ off at will during the course of the game.
but is extremely annoying. Certain older versions of Angband used
this behavior always, so "purists" should turn it on.
-#####GReduce view-radius in town [view_reduce_view]
- No longer in use.
-
#####GAvoid checking for user abort [avoid_abort]
Avoid checking to see if the user has pressed a key during resting
or running or repeated commands. This not only makes the game much
@@ -551,11 +435,6 @@ Features which are unique to ToME are collected in this menu.
for new players. More experienced players may wish to switch this option
off.
-#####GShow the experience needed for the next level [exp_need]
- Setting this option alters the display of experience on the left of
- the main screen to the experience needed to reach the next character level,
- instead of the character's current total experience.
-
#####GUse the old(Z) coloring scheme(reload the game) [old_colors]
Setting this option toggles the ASCII game colour display from the
standard Angband monster colours to the Zangband-based monster colours.