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Diffstat (limited to 'lib/mods/theme/help/rm_skel.txt')
-rw-r--r-- | lib/mods/theme/help/rm_skel.txt | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/lib/mods/theme/help/rm_skel.txt b/lib/mods/theme/help/rm_skel.txt new file mode 100644 index 00000000..aff6408d --- /dev/null +++ b/lib/mods/theme/help/rm_skel.txt @@ -0,0 +1,40 @@ +~~~~~01|Skeleton +~~~~~02|Race Modifiers|Skeleton +#####R=== Skeletal Race === + +#####GDescription +As undead beings, skeletons need to worry very little about poison or +attacks that can drain life. They do not really use eyes for perceiving +things, and are thus not fooled by invisibility. Their bones are resistant +to sharp shrapnels (not much to cut there), and they will quickly become +resistant to cold. It is very hard for skeletons to eat food or drink potions. +Although the magical effects of these will affect the skeleton even without +entering the skeleton's (non-existent) belly, the potion / food itself will +fall through the skeleton's jaws, giving no nutritional benefit. + +#####GStat Modifiers +Strength 0 +Intelligence -2 +Wisdom -2 +Dexterity 0 +Constitution +1 +Charisma -4 +Hit Dice +0 sides +Spell Points -30% +Exp Penalty +45% + +#####GRacial Skill Modifiers: +#####BSkill Start Mod Skill Point Gains Mod +Combat + Weaponmastery 0.800 [0.000] +Sneakiness -0.100 [0.000] + Stealth -1.000 [0.000] + Disarming -0.500 [0.000] +Magic + Magic-Device -0.500 [0.000] +Spirituality 0.500 [0.000] + +#####GStarting Equipment +A skeletal character begins the game with: + Some scrolls of satisfy hunger + Some torches |