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diff --git a/lib/mods/theme/help/skills.txt b/lib/mods/theme/help/skills.txt new file mode 100644 index 00000000..c4a02c06 --- /dev/null +++ b/lib/mods/theme/help/skills.txt @@ -0,0 +1,539 @@ +|||||oy +~~~~~55|Skills +#####R=== ToME Skills System === +One of the big differences between standard "Vanilla" Angband and ToME is the +implementation of a skill system where the player can choose what skills she +will improve as her character progresses. As such, many abilities such as +spell casting, fighting and trap disarming *do not* increase automatically - +the player must choose to use skill points to improve those abilities. This +gives the player the chance to tailor a character to suit their playing style +with a lot more flexibility than has existed with a fixed progression system +in the past. However, not all types of characters are able to gain skills to +the same degree; while a fighter can learn some magic, he's unlikely to become +as good at it as a mage can. So the number of skill points required to raise +a skill to the next level varies according to the starting "type" of character. + +You can also spend skill points in "one-off purchase" *****ability.txt*0[Abilities]. +~~~~~56|Skills|Screen +#####GThe Skills Menu +Each time you gain a level of experience, you receive 6 skill points to spread +around as you wish. To use these skill points, you need to access the skills +menu ("G" for both keysets). This opens up a long list of abilities that can +be improved. The menu may look something like this: + +&&&&&w w w w w w w w w w w w w w w w w w w w w w w w w w w w wTwowMwEw wSwkwiwlwlwsw wSwcwrwewewnw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w +&&&&&BEBnBtBeBrW WtWoW WdWeWvWeWlWoWpW WaW WbWrWaWnWcWhW,W BuBpW/BdBoBwBnW WtWoW WmWoWvWeW,W BrBiBgBhBtW/BlBeBfBtW WtWoW WmWoWdWiWfWyW,W B?W WfWoWrW WhWeWlWpw w w w +&&&&&BSBkBiBlBlB BpBoBiBnBtBsB BlBeBfBtB:B B6w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w +&&&&&yGyeynyeyryayly yaybyiylyiytyyy ytyoy yfyiygyhyty yaynydy ytyoy ypysyeyuydyoy-yiydy yayrymyoyrysy yaynydy ywyeyaypyoynysy.w w w w w w w w w w w w w w w w w w w +&&&&&yIyty yaylysyoy yaylylyoywysy ytyoy yuysyey yhyeyayvyiyeyry yayrymyoyuyrysy ywyiytyhyoyuyty ypyeynyaylytyiyeysw w w w w w w w w w w w w w w w w w w w w w w w w +&&&&&G[G-G]GCGoGmGbGaGtw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w G0G2G.G0G0G0G G[G0G.G8G0G0G]w w w w w w +&&&&&w w w w w w-w wWwewawpwownwmwawswtwewrwyw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w0w1w.w0w0w0w w[w0w.w8w5w0w]w w w w w w +&&&&&w w w w w w w w o o.o oSowooorodo-omoaosotoeoroyw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w o0o0o.o0o0o0o o[o0o.o4o0o0o]w w w w w w +&&&&&w w w w w w w w o o.o oAoxoeo-omoaosotoeoroyw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w o0o0o.o0o0o0o o[o0o.o4o0o0o]w w w w w w +&&&&&w w w w w w w w o o.o oHoaofotoeodo-omoaosotoeoroyw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w o0o0o.o0o0o0o o[o0o.o4o0o0o]w w w w w w +&&&&&w w w w w w w w o o.o oPoooloeoaoromo-omoaosotoeoroyw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w o0o0o.o0o0o0o o[o0o.o4o0o0o]w w w w w w +&&&&&w w w w w w.w wAwrwcwhwewrwyw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w0w1w.w0w0w0w w[w0w.w6w0w0w]w w w w w w +&&&&&w w w w o o.o oAonotoiomoaogoiocw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w o0o0o.o0o0o0o o[o0o.o5o5o0o]w w w w w w +&&&&&w w+w wSwnwewawkwiwnwewswsw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w0w1w.w0w0w0w w[w0w.w9w0w0w]w w w w w w +&&&&&w w+w wMwawgwiwcw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w0w1w.w0w0w0w w[w0w.w3w0w0w]w w w w w w +&&&&&w w-w wSwpwiwrwiwtwuwawlwiwtwyw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w0w1w.w0w0w0w w[w0w.w4w0w0w]w w w w w w +&&&&&w w w w o o.o oPoroaoyoeorw w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w o0o0o.o0o0o0o o[o0o.o5o0o0o]w w w w w w +&&&&&o o.o oMooonosotoeoro-oloooroew w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w o0o0o.o0o0o0o o[o0o.o5o0o0o]w w w w w w + +Now, looking at this screen, there are several things to be aware of. The +first line lets you know if you have any available skill points to spend, and +how many there are. Following that are 2 description lines for the currently +selected skill - in this case they are describing the "Combat" skill. When +looking at the list of skills, there are a few different colours used - the +light green coloured skill (which also has its starting character in square +brackets []) is the currently selected one - Combat in the example above. +Skills that you cannot learn are omitted from the list. Skills that you are +capable of learning, but as yet have not, are coloured in orange, while skills +of which you have some knowledge are shown in white. + +At the end of each skill is a pair of numbers. The first represents your +current level of knowledge in the skill, and the second how much an advance +in this knowledge investing one skill point in this skill would produce. So, +in the above example, if the player invested one skill point in their Combat +skill, the skill would increase from 02.000 to 02.800. + +In addition, investing in some skills may raise your knowledge in others. +This improvement is based on the modifier in the related class (the one which +gets the free points). For example, a skill point put into Weaponmastery +raises Combat by 0.5 skill points. This is actually multiplied by the skill +modifier that your character has in the Combat skill. For example, a +Swordmaster investing a skill point into Weaponmastery would have his Combat +skill raised by 0.5 * [0.900] while a Runecrafter would have his Combat +skill raised by 0.5 * [0.200]. + +As well as this, skills are grouped together in similar types. Looking under +the Combat skill, there are subtypes of Weaponmastery, Archery and Antimagic. +An increase of one of these subskills may also increase the main skill by a +small amount. You can tell which skills have subskills by the + (or -) in front +of their name. The + indicates that there are more skills within this category. +To open a skill category up, move the cursor up/down until the skill category +is green, then hit the "Enter" key. Likewise, the - indicates that the category +is already opened, and selecting this and hitting the "Enter" key will close it +up again. Skills which don't have usable subskills start with a ".". + +To spend points on a skill (including skill categories), use the left/right +arrow (right arrow or "6" adds one skill point, left arrow or "4" removes +one). Spending points on a sub-skill will also marginally improve the parent +skill (or skill category). When you've finished spending skill points (and any +unspent points *will* be saved), hit the "Esc" key to finish. This will give +a confirmation prompt to check that you really do want to spend your points as +you've assigned them. Saying 'y' saves the changes and allows you to use or +apply your new skills :). + +All skills have a maximum level of 50, and as long as you can learn a skill, +and have enough skill points to pump into it, it is theoretically possible to +get it to level 50 no matter what your race, class or how you learned it. + +Each skill affects your character differently. It may be worth getting one or +more of your characters skills to 50, but it may not be worth investing [[[[[Bany] +skill points in some other skills. As general and personal advice, which may +not work for you, I'd say concentrate on a few skills, and leave the others +empty. Just because you [[[[[Bcan] learn a skill, it doesn't mean you have to. +It often pays to have a plan ("I'm going to make this assassin the +stealthiest, most able-dodging, backstabber around. I'm not going to bother +with trapping or thieving ability") which you can stick to for the whole game. +~~~~~57|Skills|List of skills +#####GThe Skills Themselves +So you want to know what each of the skills do so that you can decide how to +spend you're hard-earned points, huh? Well, each skill affects different +abilities, and not all of them are intuitive - but they don't take all that +long to learn :). +If you don't find this informative enough, and would like more detailed spoilers +on what each skill does, try [[[[[ghttp://www.killerbunnies.org/angband/skill-220.html] +for some third party help! +The skills are: + + *****skills.txt*27[Air] *****skills.txt*49[Alchemy] *****skills.txt*50[Antimagic] *****skills.txt*08[Archery] + *****skills.txt*05[Axe-mastery] *****skills.txt*18[Backstab] *****skills.txt*13[Barehand-combat] *****skills.txt*61[Bearform-combat] + *****skills.txt*12[Boomerang-mastery] *****skills.txt*58[Boulder-throwing] *****skills.txt*10[Bow-mastery] *****skills.txt*01[Combat] + *****skills.txt*30[Conveyance] *****skills.txt*44[Corpse-preservation]*****skills.txt*04[Critical-hits] *****skills.txt*11[Crossbow-mastery] + *****skills.txt*52[Demonology] *****skills.txt*16[Disarming] *****skills.txt*31[Divination] *****skills.txt*20[Dodging] + *****skills.txt*28[Earth] *****skills.txt*25[Fire] *****skills.txt*60[Geomancy] *****skills.txt*06[Hafted-mastery] + *****skills.txt*21[Magic] *****skills.txt*54[Magic-device] *****skills.txt*24[Mana] *****skills.txt*29[Meta] + *****skills.txt*47[Mimicry] *****skills.txt*33[Mind] *****skills.txt*41[Mindcraft] *****skills.txt*42[Monster-lore] + *****skills.txt*59[Music] *****skills.txt*34[Nature] *****skills.txt*35[Necromancy] *****skills.txt*07[Polearm-mastery] + *****skills.txt*45[Possession] *****skills.txt*39[Prayer] *****skills.txt*36[Runecraft] *****skills.txt*09[Sling-mastery] + *****skills.txt*14[Sneakiness] *****skills.txt*22[Spell-power] *****skills.txt*38[Spirituality] *****skills.txt*23[Sorcery] + *****skills.txt*19[Stealing] *****skills.txt*15[Stealth] *****skills.txt*53[Stunning-blows] *****skills.txt*43[Summoning] + *****skills.txt*03[Sword-mastery] *****skills.txt*46[Symbiosis] *****skills.txt*32[Temporal] *****skills.txt*37[Thaumaturgy] + *****skills.txt*48[Udun] *****skills.txt*26[Water] *****skills.txt*02[Weaponmastery] + + +~~~~~01|Skills|Combat +[[[[[BCombat] +The combat skill is used to determine the maximum combined weight of armour +you can wear before you become encumbered by it. It also affects your general +fighting ability, although not to as great an extent as Weaponmastery, and +determines the speed and strength of pseudo-id of weapons and armour. + +Investing in the combat skill? You might be interested in the +*****ability.txt*05[Extra Max Blow(1)] and *****ability.txt*06[(2)] abilities. + +Sub-skills of Combat are Weaponmastery, Archery, Barehand-combat, +Boulder-throwing and Anti-magic. +~~~~~02|Skills|Weaponmastery +[[[[[BWeaponmastery] +This skill is a sub-skill of the Combat skill. It affects your general +ability to use melee weapons of all sorts. Spending 1 skill point on +Weaponmastery adds 0.5 bonus skill points to Combat. + +Investing in the weaponmastery skill? You might be interested in the +*****ability.txt*02[Spread Blows] ability. + +Sub-skills of Weaponmastery are Sword-mastery, Axe-mastery, Hafted-mastery +and Polearm-mastery. +~~~~~03|Skills|Sword-mastery +[[[[[BSword-mastery] +This skill is a sub-skill of the Weaponmastery skill. It affects your ability +to use bladed weapons (e.g. daggers, swords). Spending 1 skill point on your +Sword-mastery skill adds 0.25 bonus skill points to your Weaponmastery skill +and adds 0.07 bonus skill points to your Combat skill. + +Critical-hits is a sub-skill of Sword-mastery. +~~~~~04|Skills|Critical-Hits +[[[[[BCritical-hits] +This skill is a sub-skill of the Sword-mastery skill. It affects your ability +to deal critical hits to monsters using a bladed weapon that weighs less than 5 +pounds. Spending one skill point on your Critical-hits skill also increases +your Sword-mastery skill by 0.05 skill points. +~~~~~05|Skills|Axe-mastery +[[[[[BAxe-mastery] +This skill is a sub-skill of the Weaponmastery skill. It affects your ability +to use axes. Spending 1 skill point on your Axe-mastery skill adds 0.25 bonus +skill points to your Weaponmastery skill and adds 0.07 bonus skill points to +your Combat skill. +~~~~~06|Skills|Hafted-mastery +[[[[[BHafted-mastery] +This skill is a sub-skill of the Weaponmastery skill. It affects your ability +to use hafted weapons (e.g. whips & maces). Spending 1 skill point on your +Hafted-mastery skill adds 0.25 bonus skill points to your Weaponmastery skill +and adds 0.07 bonus skill points to your Combat skill. + +Stunning-blows is a sub-skill of Hafted-mastery. +~~~~~53|Skills|Stunning-blows +[[[[[BStunning-blows] +This skill is a sub-skill of the Hafted-mastery skill. It affects your ability +to stun opponents when doing critical hits with a hafted weapon that weighs +more than 5 lbs. Spending one skill point on your Stunning-blows skill also +increases your Hafted-mastery skill by 0.05 skill points. +~~~~~07|Skills|Polearm-mastery +[[[[[BPolearm-mastery] +This skill is a sub-skill of the Weaponmastery skill. It affects your ability +to use polearms (e.g. pikes & halberds). Spending 1 skill point on your +Polearm-mastery skill adds 0.25 bonus skill points to your Weaponmastery skill +and adds 0.07 bonus skill points to your Combat skill. + +Investing in the Polearm-mastery skill? You might be interested in the +*****ability.txt*10[Far reaching attack] ability. +~~~~~08|Skills|Archery +[[[[[BArchery] +This skill is a sub-skill of the Combat skill. It affects your general +ability to use ranged weapons of all sorts. Spending one skill point on your +Archery skill adds 0.5 bonus skill points to your Combat skill. + +Investing in the Archery skill? You might be interested in the +*****ability.txt*07[Ammo creation] ability. + +Sub-skills of Archery include Sling-mastery, Bow-mastery, Crossbow-mastery +and Boomerang-mastery. +~~~~~09|Skills|Sling-mastery +[[[[[BSling-mastery] +This skill is a sub-skill of the Archery skill. It affects your ability to +use Slings. Spending 1 skill point on your Sling-mastery skill adds 0.25 +bonus skill points to your Archery skill and 0.07 bonus skill points to your +Combat skill. +~~~~~10|Skills|Bow-mastery +[[[[[BBow-mastery] +This skill is a sub-skill of the Archery skill. It affects your ability to +use both Long and Short Bows. Spending 1 skill point on your Bow-mastery +skill adds 0.25 bonus skill points to your Archery skill and 0.07 bonus skill +points to your Combat skill. +~~~~~11|Skills|Crossbow-mastery +[[[[[BCrossbow-mastery] +This skill is a sub-skill of the Archery skill. It affects your ability +to use both Heavy and Light Crossbows. Spending 1 skill point on your +Crossbow-mastery skill adds 0.25 bonus skill points to your Archery skill +and 0.07 bonus skill points to your Combat skill. +~~~~~12|Skills|Boomerang-mastery +[[[[[BBoomerang-mastery] +This skill is a sub-skill of the Archery skill. It affects your ability to +use all boomerangs. Spending 1 skill point on your Boomerang-mastery skill +adds 0.25 bonus skill points to your Archery skill and 0.07 bonus skill +points to your Combat skill. +~~~~~13|Skills|Barehand-combat +[[[[[BBarehand-combat] +This skill is a sub-skill of the Combat skill. It affects your general ability +to fight using martial arts. In order to utilise it, you must be capable of +using a weapon in the first place, but choose not to. Spending 1 skill point +on your Barehand-combat skill adds 0.5 bonus skill points to your Combat skill. +Barehand-combat fighters develop stronger and faster attacks, and also gain +speed bonuses, as they advance in skill. However, they cannot use this skill +whilst wearing heavy armour. +~~~~~61|Skills|Bearform-combat +[[[[[BBearform-combat] +This skill is a sub-skill of the Combat skill. It affects your ability to fight +while in the form of a bear. In order to utilise it, you must be in bearform. +*****r_beorn.txt*0[Beornings] are the adventurers most likely to use this form of skill. +~~~~~58|Skills|Boulder-throwing +[[[[[BBoulder-throwing] +This skill is a sub-skill of the Combat skill. It affects your ability to +throw boulders and make them from granite walls. Spending 1 skill point on +your Boulder-throwing skill adds 0.4 bonus skill points to your Combat skill. +~~~~~50|Skills|Antimagic +[[[[[BAntimagic] +This skill is a sub-skill of the Combat skill. It generates a field around +the character within which magic cannot work. As such, it can be very useful +to prevent monsters from casting offensive spells against you or from +teleporting away from you just before you kill them - but it will also prevent +you from casting spells, or teleporting away when they've almost killed you! +It also inhibits your ability to do magic, affecting *all* the magic and +spirituality sub-skills. + +This skill does not affect your ability to use scrolls and potions, but other +items that require [Self]Magic-Device are affected. At higher levels you gain +the ability to detect traps and disrupt all teleportation. +~~~~~14|Skills|Sneakiness +[[[[[BSneakiness] +The sneakiness skill affects your searching and perception abilities. + +Sub-skills of Sneakiness include Stealth, Disarming, Trapping, Backstab, +Stealing and Dodging. +~~~~~15|Skills|Stealth +[[[[[BStealth] +This skill is a sub-skill of the Sneakiness skill. It affects your ability +to move around the dungeon quietly so that you are not noticed by its +inhabitants. Spending 1 skill point on your Stealth skill adds 0.15 bonus +skill points to your Sneakiness skill. +~~~~~16|Skills|Disarming +[[[[[BDisarming] +This skill is a sub-skill of the Sneakiness skill. It affects your ability +to safely disarm any traps you find. Spending 1 skill point on your Disarming +skill adds 0.1 bonus skill points to your Sneakiness skill. + +Investing in the Disarming skill? You might be interested in the *****ability.txt*11[Trapping] +ability. +~~~~~18|Skills|Backstab +[[[[[BBackstab] +This skill is a sub-skill of the Sneakiness skill. It affects your ability +to sneak up on monsters and do extra damage to them before they wake up. +It also affects monsters who have turned to flee from you. Spending 1 skill +point on your Backstab skill adds 0.05 bonus skill points to your Sneakiness +skill. +~~~~~19|Skills|Stealing +[[[[[BStealing] +This skill is a sub-skill of the Sneakiness skill. It affects your ability +to steal items from monsters and shops. Be careful when stealing from shops; +if you're caught, the shopkeeper will close his doors to you and not open +them again. I have heard that shop keepers do not stay in one shop forever +though. Spending 1 skill point on your Stealing skill adds 0.15 bonus skill +points to your Sneakiness skill. +~~~~~20|Skills|Dodging +[[[[[BDodging] +This skill is a sub-skill of the Sneakiness skill. It affects your ability +to dodge out of the way of monster blows and bolts. The less armour you wear +and the less you carry, the greater your chance of dodging a blow. Rings and +amulets do not affect your chance to dodge, but full armour will almost render +the effect of the skill obsolete. Spending 1 skill point on your Dodging skill +adds 0.1 bonus skill points to your Sneakiness skill. +~~~~~21|Skills|Magic +[[[[[BMagic] +The Magic skill affects your general use of magic items, the amount of mana +you can handle, and in general your ability to do magic. It can also affect +the strength of wands and staffs. + +Investing in the Magic skill? You might be interested in the *****ability.txt*04[Perfect Casting] +ability. + +Sub-skills include: Magic-device, Spell-power, Sorcery, Mana, Fire, Water, Air, +Earth, Meta, Conveyance, Divination, Temporal, Mind, Nature, Udun, Demonology, +Necromancy, Runecraft, Thaumaturgy, and Alchemy. +~~~~~54|Skills|Magic-device +[[[[[BMagic-device] +This skill is a sub-skill of the Magic skill. It eases the use of magical +devices, such as wands, staves, and rods, and boosts the casting level of spells +stored in a wand or a staff. *****magic.txt*02[More on this]. It also helps pseudo-id of magic +objects. Spending 1 skill point on your Magic-device skill adds 0.07 bonus skill +points to your Magic skill. +~~~~~22|Skills|Spell-power +[[[[[BSpell-power] +This skill is a sub-skill of the Magic skill. It boosts the casting level of +most spells you are capable of casting. For example, if you have level one in +the mana school, you could cast "Manathrust". For every 2.5 skill levels of +Spell-power, Manathrust becomes more powerful, adding +1 casting level to the +spell. Note that this is not exactly the same as certain magic items which +boost spell power. Spending 1 skill point on your Spell-power skill adds 0.2 +bonus skill points to your Magic skill. + +[[[[[BThis skill only affects the 11 primary schools] (Mana, Earth, Air, Fire, +Water, Meta, Mind, Temporal, Conveyance, Divination and Nature), as well as +Geomancy and the spells granted by the Gods. +~~~~~23|Skills|Sorcery +[[[[[BSorcery] +This skill is a sub-skill of the Magic skill. It allows you to access any +spell in the 11 schools up to the sorcery skill level. For example, if you +have a sorcery skill of 1, you could cast "Manathrust", which is a level 1 +mana school spell; and "Phase Door", which is a level 1 conveyance school +spell. Spending 1 skill point on your Sorcery skill adds 0.2 bonus skill +points to your Magic skill. + +[[[[[BThis skill only affects the 11 primary schools] (Mana, Earth, Air, Fire, +Water, Meta, Mind, Temporal, Conveyance, Divination and Nature). + +However, handling that much magic is hazardous to your health, and as such +reduces both your hit points and your fighting ability. Any ability in sorcery +affects your Weaponmastery, Archery, Barehand-combat and gives a negative +percentage modifier to your total hit points, equal to the level of your +sorcery skill (i.e. if sorcery is 12.500, hit points get modified by -12.5%). +~~~~~24|Skills|Mana +[[[[[BMana] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_mana.txt*0[mana] school, and as it increases so does the casting level of +spells already attained in the school. For example, if you have level 1 in +the mana school, you could cast "Manathrust" at a casting level of 1. For +every skill level you add to Mana, Manathrust will become more powerful, +adding 1 casting level to the spell. Spending 1 skill point on your Mana +skill adds 0.1 bonus skill points to your Magic skill. +~~~~~60|Skills|Geomancy +[[[[[BGeomancy] +This skill is a subskill of the Magic skill. It gives access to spells +within the *****m_geoman.txt*0[Geomancy] school, and as it increases so does the casting level of +spells already attained in the school. Most spells from this school rely +on the Fire, Water, Air and Earth skills as well. Spending 1 skill point +on your Geomancy skill adds 0.45 bonus skill points to your Fire, Water, +Air and Earth skills. +~~~~~25|Skills|Fire +[[[[[BFire] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_fire.txt*0[fire] school, and as it increases so does the casting level of +spells already attained in the school. Spending 1 skill point on your Fire +skill adds 0.1 bonus skill points to your Magic skill. +~~~~~26|Skills|Water +[[[[[BWater] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_water.txt*0[water] school, and as it increases so does the casting level of +spells already attained in the school. Spending 1 skill point on your Water +skill adds 0.1 bonus skill points to your Magic skill. +~~~~~27|Skills|Air +[[[[[BAir] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_air.txt*0[air] school, and as it increases so does the casting level of +spells already attained in the school. Spending 1 skill point on your Air +skill adds 0.1 bonus skill points to your Magic skill. +~~~~~28|Skills|Earth +[[[[[BEarth] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_earth.txt*0[earth] school, and as it increases so does the casting level of +spells already attained in the school. Spending 1 skill point on your Earth +skill adds 0.1 bonus skill points to your Magic skill. +~~~~~29|Skills|Meta +[[[[[BMeta] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_meta.txt*0[meta] school, and as it increases so does the casting level of +spells already attained in the school. Spending 1 skill point on your Meta +skill adds 0.1 bonus skill points to your Magic skill. +~~~~~30|Skills|Conveyance +[[[[[BConveyance] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_convey.txt*0[conveyance] school, and as it increases so does the casting level +of spells already attained in the school. Spending 1 skill point on your +Conveyance skill adds 0.1 bonus skill points to your Magic skill. +~~~~~31|Skills|Divination +[[[[[BDivination] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_divin.txt*0[divination] school, and as it increases so does the casting level +of spells already attained in the school. Spending 1 skill point on your +Divination skill adds 0.1 bonus skill points to your Magic skill. +~~~~~32|Skills|Temporal +[[[[[BTemporal] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_tempo.txt*0[temporal] school, and as it increases so does the casting level +of spells already attained in the school. Spending 1 skill point on your +Temporal skill adds 0.1 bonus skill points to your Magic skill. +~~~~~33|Skills|Mind +[[[[[BMind] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_mind.txt*0[mind] school, and as it increases so does the casting level of +spells already attained in the school. Spending 1 skill point on your Mind +skill adds 0.1 bonus skill points to your Magic skill. +~~~~~34|Skills|Nature +[[[[[BNature] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_nature.txt*0[nature] school, and as it increases so does the casting level of +spells already attained in the school. Spending 1 skill point on your Nature +skill adds 0.1 bonus skill points to your Magic skill. + +Investing in the Nature skill? You might be interested in the *****ability.txt*03[Tree Walking] +ability. +~~~~~48|Skills|Udun +[[[[[BUdun] +This skill is a sub-skill of the Magic skill. It gives access to spells +within the *****m_udun.txt*0[Udun] school, and is available only to worshippers of Melkor. +As it increases so does the casting level of spells already attained in the +school. Spending 1 skill point on your Udun skill adds 0.1 bonus skill +points to your Magic skill. +~~~~~52|Skills|Demonology +[[[[[BDemonology] +This skill is a sub-skill of the Magic skill. *****m_demono.txt*0[Demonology] gives access to spells +contained within special Demon-blades, -shields and -horns (helms), and as it +increases so does the casting level of spells already attained in the school. +This skill is available only to Demonologists, or those sufficiently +corrupted with demon-like powers. Spending 1 skill point on your Demonology +skill adds 0.1 bonus skill points to your Magic skill. +~~~~~35|Skills|Necromancy +[[[[[BNecromancy] +This skill is a sub-skill of the Magic skill. It grants access to *****m_necrom.txt*0[necromancy] +spells. This is the base skill of the Necromancer class. Spending 1 skill +point on your Necromancy skill adds 0.04 bonus skill points to your Magic skill. + +Investing in the Necromancy skill? You might be interested in the +*****ability.txt*08[Touch of Death] and *****ability.txt*12[Undead Form] abilities. +~~~~~36|Skills|Runecraft +[[[[[BRunecraft] +This skill is a sub-skill of the Magic skill. This is the base skill of the +Runecrafter class. Spending 1 skill point on your Runecraft skill adds 0.12 +bonus skill points to your Magic skill. +~~~~~37|Skills|Thaumaturgy +[[[[[BThaumaturgy] +This skill is a sub-skill of the Magic skill. Each level of *****m_thaum.txt*0[thaumaturgy] gives +a few random attack spells that can be cast without the use of spell books of +any sort. However, once learned these spells do not gain in levels as the +thaumaturgy skill or the spell-power skills are increased. Spending 1 skill +point on your Thaumaturgy skill adds 0.06 bonus skill points to your Magic +skill. +~~~~~49|Skills|Alchemy +[[[[[BAlchemy] +The Alchemy skill affects your ability to extract and use essences to create +magical items. + +Investing in the Alchemy skill? You might be interested in the *****ability.txt*09[Artifact Creation] +ability. +~~~~~38|Skills|Spirituality +[[[[[BSpirituality] +The spirituality skill influences things which have a "helping hand" from the +Gods, like your saving throw, and the general spirituality skills. + +Sub-skills of Spirituality are Prayer, Mindcraft and Music. +~~~~~39|Skills|Prayer +[[[[[BPrayer] +This skill is a sub-skill of the Spirituality skill. It affects what level of +your *****gods.txt*0[God's] special magic you can access (and what levels of the additional +schools that each God also provides). Spending 1 skill point on your Prayer +skill adds 0.1 bonus skill points to your Spirituality skill and 0.1 bonus +skill points to your Magic skill. +~~~~~41|Skills|Mindcraft +[[[[[BMindcraft] +This skill is a sub-skill of the Spirituality skill. It affects what level of +*****m_mindcr.txt*0[Mindcrafter powers] you can access, which is done without books and is +available under the "m" menu. Spending 1 skill point on your Mindcraft skill +adds 0.1 bonus skill points to your Spirituality skill and 0.1 bonus skill +points to your Magic skill. +~~~~~59|Skills|Music +[[[[[BMusic] +This skill is a sub-skill of the Spirituality skill. It affects what level of +*****m_music.txt*0[Musical songs] you can access through instruments. This power +is available under the "m" menu. Spending 1 skill point on your Music skill +adds 0.1 bonus skill points to your Spirituality skill and 0.1 bonus skill +points to your Magic skill. +~~~~~42|Skills|Monster-lore +[[[[[BMonster-lore] +The monster-lore skill affects your general ability at the monster related +skills. It determines how much experience you will gain if your *****dungeon.txt*18[pets] kill a +monster, and how many companions you can have. At skill level 12, it allows +you to turn a pet into a loyal companion. + +Sub-skills of Monster-lore are Summoning, Corpse-preservation, Possession, +Symbiosis, and Mimicry. +~~~~~43|Skills|Summoning +[[[[[BSummoning] +This skill is a sub-skill of the Monster-lore skill. It affects your ability +to create "totems" and use them to summon monsters to your aid. Spending 1 +skill point on your Summoning skill adds 0.1 bonus skill points to your +Monster-lore skill. +~~~~~44|Skills|Corpse-preservation +[[[[[BCorpse-preservation] +This skill is a sub-skill of the Monster-lore skill. It affects your ability +to kill monsters without destroying their bodies, so the corpses will be +available to use. Spending 1 skill point on your Corpse-preservation skill +adds 0.1 bonus skill points to your Monster-lore skill. +~~~~~45|Skills|Possession +[[[[[BPossession] +This skill is a sub-skill of the Monster-lore skill. It affects your ability +to possess a dead monster's corpse. Spending 1 skill point on your Possession +skill adds 0.1 bonus skill points to your Monster-lore skill. +~~~~~46|Skills|Symbiosis +[[[[[BSymbiosis] +This skill is a sub-skill of the Monster-lore skill. It affects your ability +to go into symbiosis with monsters that cannot move, and to cast *****m_symbio.txt*0[Symbiotic] +spells. Spending 1 skill point on your Symbiosis skill adds 0.1 bonus skill +points to your Monster-lore skill. +~~~~~47|Skills|Mimicry +[[[[[BMimicry] +This skill is a sub-skill of the Monster-lore skill. It affects your ability +to use cloaks of mimicry to change form and to cast *****m_mimic.txt*0[Mimicry spells]. +Spending 1 skill point on your Mimicry skill adds 0.1 bonus skill points to +your Monster-lore skill. |