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diff --git a/lib/mods/theme/help/tome_faq.txt b/lib/mods/theme/help/tome_faq.txt new file mode 100644 index 00000000..756ce639 --- /dev/null +++ b/lib/mods/theme/help/tome_faq.txt @@ -0,0 +1,381 @@ +|||||oy +~~~~~01|Help|FAQ - Spoiler free +~~~~~02|FAQ - Spoiler free +#####R ToME FAQ +#####R Updated for version 2.3.x + +#####G------------------------------------------------------------------------------ + +#####R=== Differences Between ToME and Vanilla Angband === + +The first main difference a new player to ToME will need to be aware of is +that it has implemented a skills based system. Instead of the adventurer +automatically improving in his abilities as he becomes more experienced, +he gets 6 skill points to spend on his skills, allowing the player to +customise what type of character she will play. See the *****skills.txt*0[skills] help file +for details. + +A second major difference is that the main dungeon from Angband has been split +into 4 "dungeons", each of which covers a different portion of the Angband +dungeon's levels. Each of these 4 dungeons is located either in or near one of +the four main towns so that the character can keep stocked up on supplies. As +the adventurer advances in ability, he will need to travel overland to the next +town/dungeon, which is most easily carried out using the wilderness map ("<" +from town level). As well as these main places, there are a number of +additional dungeons which the character may or may not choose to enter, which +can have guardians, contain specific artifacts, or just be used as an +alternative place to enjoy gaining experience. Note that not all of the places +are actually "dungeons" - some are caves, forests, etc. + +ToME also offers the player the ability to undertake a series of quests. +Random quests can be specified during start-up, and involve rescuing a princess +from a group of monsters within the dungeon, or recovering a lost sword from +(you guessed it...) a group of monsters. If you do not wish to play with +random quests, simply specify "0" when asked how many you want during character +generation. Other "fixed" quests are also available from the towns (whether +random quests are enabled or not), usually given by the town leaders upon the +request of the adventurer. It is not required for any adventurer to undertake +the fixed quests, but they can result in some nice rewards. + +The third main difference between Vanilla Angband and ToME is the difference +in character classes and races, as well as a very different magic system. +See the help files on *****birth.txt*0[Creating a character] and the *****magic.txt*0[magic] system. +Class abilities (generally referred to as skills) are generally accessed +through the 'm' command. Most racial abilities, or corruptions, are accessed +through the "U" command. + +To balance the expansion in things like player abilities and customisation, the +list of both monsters and items has also been expanded. Be warned that items +which were by default safe in Vanilla are not necessarily safe in ToME (a +certain early artifact comes to mind here...), and picking on defenceless +creatures is frowned upon.... + +Happy adventuring! +~~~~~03|Altars +~~~~~04|Gods|Altars +#####G------------------------------------------------------------------------------ +#####GQ: How do I use the altars (the 'O's) I see in the dungeon? + +A: ToME introduces a new system of gods. + +You can find altars only in Lothlorien and in the dungeon. +The ones on the surface are dedicated to the good Valar (Eru, Manwe, Tulkas and +Yavanna), while altars found in the dungeons are "sacred" for Melkor. +You can use altars to convert yourself to the service of a specific Vala by +using the "O" command while standing on them. Beware, this works only if you +don't already have a God, and as a new convert, your God won't like you that +much. Melkor also uses his altars as a mean of collecting sacrifices from his +devotees; this function is likewise accomplished by the "O" command. + +Read *****gods.txt*0[gods.txt] for more information about Gods. +~~~~~05|Fountains +#####G------------------------------------------------------------------------------ +#####GQ: How do I use the fountains (the '_'s) I see in the dungeon? + +A: Fountains in ToME act like potions, but can only be identified by +drinking from them. Each one can hold between 3 and 12 doses of the potion. +Quaffing from a fountain can be done by using the 'H' command (in the standard +keyset) and answering 'Q' at the prompt. + +You can also fill empty bottles at a fountain (enabling you to identify the +potion and hence the type of fountain) by using the 'H' command and answering +'F' at the prompt. The game will then ask you to choose bottles and how many +bottles you want to fill. You can find empty bottles on the dungeon and +drinking pints of fine ale/wine will give you emtpy bottles; if you are +trained in Alchemy, you can reuse bottles after quaffing potions as well. + +#####G------------------------------------------------------------------------------ +#####GQ: I got killed by a Great Wyrm of Power at 50'!!! What happened? + +A: You killed a defenceless creature. I told you that it was frowned upon! +~~~~~18|Artifacts that activate but I cannot wear or wield +~~~~~17|Strange items +#####G------------------------------------------------------------------------------ +#####GQ: I've found some strange items like a Red Tome, a Voodoo Doll, ... +#####G What can I do with them? + +A: You've found an unusual artifact that cannot be wielded, but always +has a sometimes-useful activation. It will not be listed in the known +artifact list and its activation is chosen randomly. It would probably be +wise for this kind of artifact be *identified* before use, as the +activation can be something very nasty.... + +To activate it, use the normal Activation command, but when prompted for which +item to activate change to the backpack instead of wielded equipment. +~~~~~10|Essences +~~~~~11|Runes +#####G------------------------------------------------------------------------------ +#####GQ: I keep coming across "essences" and "runes". What are they? + +Essences are the *****c_alchem.txt*0[Alchemist's] friend, and you can only use them if you +have access to the *****skills.txt*49[Alchemy] skill. +Runes are used to cast and store spells of varying types. *****c_runecr.txt*0[Runecrafters] are the +class who are most proficient at using these. You can only use them if you +have access to the *****skills.txt*36[Runecrafting] skill. +~~~~~12|Homes +#####G------------------------------------------------------------------------------ +#####GQ: Where can I store all my equipment? Theere's not enough room in my +#####Ginventory? And what happened to the thieves quest in Bree? + +Nor is there supposed to be enough room in your backpack. It's not +bottomless you know! If you go talk to the Mayor in Bree, he might let you know +about a slight problem that there's been in town. If you can clear up the +problem, you may find yourself with somewhere extra to keep your stuff. I've +heard tell that there are similiar problems in other towns in Middle-Earth. +~~~~~13|Fates|Prophets +#####G------------------------------------------------------------------------------ +#####GQ: I spent 500 gp at the Prophet but she said nothing. Is that a bug ? + +A: No. Nor is it because Prophets are swindlers. She said nothing +because you have no fate at this moment. You gain fates while playing, and +will be warned by a message such as "You feel your fate has changed". A fate +can be useless like finding a broken skull at level 30, deadly like dying at +level 56, or really useful like never dying by the hand of a mortal. +~~~~~14|Mathilde +#####G------------------------------------------------------------------------------ +#####GQ: Who is Mathilde, the Science Student whom I see every so often in the +#####G town? + +A: Most of the time she laughs and giggles. She has no loot on her, and +she's never done you any harm. So leave her be - even if she should +happen to shout "Drop dead, creep!" +~~~~~15|Wrists hurting +#####G------------------------------------------------------------------------------ +#####GQ: My wrists hurt a lot when playing the game. Should I take precautions? + +A: Yes, you should. Repetitive strain on wrists (which results from a badly +placed keyboard, for example) can lead to serious injury of the wrist ligaments +called Carpal Tunnel Syndrome. If you feel your wrists are strained, here is +an exercise posted by Jason Maskell in rec.games.roguelike.angband which might +help: + +Hold your arms out horizontally, make a fist, and then point the fist towards +the floor, as much as you can. This will stretch one side's tendons. Hold for +5 seconds. Then make a flat hand and hold it level with your arm, hold for 5 +seconds. Now splay your fingers and attempt to make your hand point toward the +ceiling (this one is hard, so don't push it too much). You should feel your +tendons stretching. Repeat this a few times. Take frequent breaks and do this +if it starts to hurt a little bit. I was sliding very fast towards CTS and this +corrected it. +~~~~~16|Void jumpgates +#####G------------------------------------------------------------------------------ +#####GQ: When I stand on void jumpgates I'm never teleported away, what's wrong? + +A: Void jumpgates are not automatic. You must press '>' while standing +on one to activate it. + +#####G------------------------------------------------------------------------------ +#####GQ: When it panic saves it reloads an old savefile !! + +A: Now the panic saves use a different file to save, savefile.pnc. +This file will be loaded first, if present, when the game is started. +If it loads successfully, save the game immediately. Otherwise, delete +the panic save, and your old (non-panic) savefile should be safe. + +~~~~~08|Monsters|They are talking to me! +#####G------------------------------------------------------------------------------ +#####GQ: Farmer Maggot / Melinda Proudfoot keep shouting at me, and I cannot +#####G kill them. + +A: Both these people need to talk to you about something. Have a chat with them +(check the file *****command.txt*96[command.txt] for how to chat). +~~~~~09|Sentient weapons +#####G------------------------------------------------------------------------------ +#####GQ: I have found a sentient weapon, it says it has access to the realms +#####G of Earth and Fire. How do I use these realms? + +A: You don't actually 'use' them as such. If a weapon is sentient it means it +gains experience itself as it delivers killing blows. As it levels up it has +the chance to gain pluses to hit and to damage, and also powers from any of the +available 'realms'. For instance, the realm of fire gives the chance to gain +resistance to fire, or fire branding on your weapon. The realm of earth has a +chance to confer extra attacks or the power of causing earthquakes and so on. +~~~~~24|Fumblefingers quests +~~~~~25|Abbreviations|FF +#####G------------------------------------------------------------------------------ +#####GQ: What or who is Fumblefingers? How do I get his quests? + +A: FF is short for Fumblefingers, the name that some players give to the +adventurer who keeps having his sword stolen by monsters and asking you to +find it for him. So named because he often seems to lose it to molds and +other creatures you wouldn't expect to be able to pickpocket! During birth +you'll be asked to specify a number of random quests you would like to +attempt to complete. Some of these quests will take the form of princess +quests, others will be fumble-finger quests. If you complete the task he +sets you sucessfully, he'll offer to join you as a companion. If you do not +want him to join you, he'll offer to teach you some new skills. Quite handy. +~~~~~26|Random quests are not working. +#####G------------------------------------------------------------------------------ +#####GQ: Where has the option gone to set the number of random quests? +#####G Why aren't there any after the Barrow-downs? + +A: Turning on either of the options "Allow permanent dungeon levels" or "Always +create special rooms" will disable random quests. Random quests can only be +found in the four main dungeons (Barrowdowns, Mirkwood, Mordor and Angband). +~~~~~27|Weird display +~~~~~28|Floor tiles displaying incorrectly +#####G------------------------------------------------------------------------------ +#####GQ: How do I get the dots to show up on floor tiles in Windows XP? I've tried +#####G changing the tile character to the brighter dot. Toggling 'Bizarre Display' +#####G mode helped with the trailing @@@@@@@@@@@@@@@@@ problem. Any suggestions? I +#####G gave up a long time ago and play with graphics tiles now, but I'd like to be +#####G able to fix this. + +A: In the file ./lib/pref/font_win.prf, either remove or comment out with # the +lines that end in /0x1F, e.g. +# open floor +# F:1:0x01/0x1F +Another possibility is to manually change the symbols used with the '%' +command, but the previous solution is faster. +~~~~~29|Dark grey things are difficult to see +#####G------------------------------------------------------------------------------ +#####GQ: Many things are written in a dark grey color which is next to impossible to +#####G read against a black background. Also, some monsters appear in dark grey and +#####G are easy to miss! What can I do to fix this? + +A: Fix the gamma control of your display. If your display software does not +include such a tool, access the 'Interact with Colors' screen in ToME via +shift+7, type '4', and modify the gamma correction there. +~~~~~30|Game 'balance' +#####G------------------------------------------------------------------------------ +#####GQ: Why don't you make X class less powerful or Y class more powerful? + +A: In ToME the player determines how hard the game is. Classes, races, and +subraces are neither meant nor desired to be equal in game difficulty. So no, +we won't make Axemasters more powerful just to "balance them out", nor will we +make Sorcerors weaker. +~~~~~31|I keep dying! +#####G------------------------------------------------------------------------------ +#####GQ: Why do I always start in a terribly difficult, very deep dungeon instead of +#####G a town? Is the game really this hard? + +A: You have chosen a "Lost soul" character subrace. That's where Lost souls +start. They tend to die very quickly, so don't choose them if you're new to +ToME. +~~~~~32|Invisible character +#####G------------------------------------------------------------------------------ +#####GQ: My character is invisible. That's great, but how do I know where she is if +#####G I can't see her?! + +A: You could seek for a way to see invisible things. +You could also go to game options: + 1. Type = (game options) + 2. Type 4 (efficiency options) + 3. Arrow down to 'hilite the player with the cursor' + 4. Type y to toggle the option to 'yes' +~~~~~33|Objects|Piles +#####G------------------------------------------------------------------------------ +#####GQ: I'm standing on a pile of items. How do I see what's in the pile without +#####G picking it all up, moving it, or destroying it all? +A: + 1. Stand on the pile in question + 2. Type shift + I (inspect) + 3. Type - (examine items on floor) + 4. Type * (expand list of items on floor) + 5. (as needed) Type letter associated with item to look at it more closely. + +#####G------------------------------------------------------------------------------ +#####GQ: If I'm standing on a pile of items. Is there a command to see if there is a +#####G stairway or jumpgate beneath the pile? + +A: Stairs/jumpgates obscured by clutter do still function. You are advised to +take a good hard look at your surroundings before creating lots of dungeon +clutter. + 1. You can pick up, move, or eliminate the pile. + 2. Press l (look), then select the square you wish to inquire about. Press +<enter>; it will scroll through everything on the ground, and eventually it +ends with "It is in a Void Jumpgate", or whatever. +~~~~~34|Character choice is too confusing +~~~~~36|Beginner strategy +#####G------------------------------------------------------------------------------ +#####GQ: What is a good starting character? + +A: Make sure to read the parchment you start the game with! + +If you're new to ToME, understand that your characters are going to die a lot. +Be prepared for that. In fact, take advantage of it by using the various +characters you run to experiment and learn the game's various facets. + +Try a warrior. A Dunadan Swordmaster is an excellent combination of race and +class. + +Try a priest. A Rohan Knight Paladin gives you some magic to go with strong +combat, but your terrible stealth will give you a tougher time in some respects. + +Try an archer. A Wood-elf Archer will have fewer hitpoints than you're used to, +but lets you use excellent ranged combat instead. Also note how your higher +stealth wakes up fewer monsters, letting you fight them more on your own terms. + +Try a mage. A Dark-elf Mage lets you keep using weapons, while getting a taste +of the various magic schools. You have even fewer hitpoints, though, so beware. + +Try another mage. A Hobbit Sorceror is a fun character, but the hitpoint +penalties make you need to be very careful. You get high-powered magic, though, +to more than make up for it. + +I would just add that for those who get frustrated in the early levels and want +to run a more powerful character that I think the three easiest combinations +are probably the Zombie Rohan Knight Unbeliever, the Thunderlord (or Vampire +Half-Ogre) Sorceror, and the High-Elf (or Deathmold if you can figure it out) +Possessor. Also, you might want to try a priest of Eru or Tulkas. Most of these +have low stealth, but should be pretty easy to play up to around level 30, and +they offer an attractive range of experiences for the new player. +~~~~~35|I STILL keep dying! +#####G------------------------------------------------------------------------------ +#####GQ: I'm getting killed a lot. Can you recommend some starting options to +#####G make my chances a little better? + +A: Realize that getting killed a lot is to be expected. Having said that, try +this. At character creation: + 1. Turn off "always generate very unusual rooms". + 2. Turn off joke monsters. + 3. Turn off "always make small levels". + 4. Regarding the number of random quests: See the Q/A below. + 5. Do not choose a Lost Soul character. + +Later, set these options: + 1. Turn on "expand the power of the look command". + 2. Turn on "allow some monsters to carry light". + 3. Turn on "map remembers all perma-lit grids". + 4. Turn on "map remembers all torch-lit grids". + 5. Turn off "monsters learn from their mistakes". + 6. Turn off "monsters exploit player weaknesses". + 7. Turn on "monsters behave stupidly". + 8. Turn off "allow unusually small dungeon levels". + 9. Turn off "allow empty 'arena' levels". + +~~~~~36|Random quests strategy +#####G------------------------------------------------------------------------------ +#####GQ: How many random quests should I choose? + +A: One big question a beginner is faced with is: How many (random) optional +quests to choose? + +I think this is another area where the beginner should mix it up. The early +items from princesses are a great benefit to beginners, but coming to rely on +those can be a problem when it comes time to enter deep dungeons and the real +nasty quests begin. + +Also high counts, especially 98 quests, can be very frustrating for a beginner +when it puts an especially difficult quest on dungeon level 1 or 2. + +~~~~~37|Anti-magic Amulets and the Anti-magic shell +#####G------------------------------------------------------------------------------ +#####GQ: Are Amulets of Anti-magic and the Anti-magic skill related? + +A: No. The Anti-magic shell of the Amulet of Anti-magic has nothing to do with +the Anti-magic field given off by the skill and Dark Swords. + +~~~~~38|Beornings and Bearform-combat +#####G------------------------------------------------------------------------------ +#####GQ: My Beorning character doesn't have Bearform-combat! Why? + +A: You cannot put points into Bearform-combat unless you are transformed +into a bear. Use the racial power ('U' in the original keyset, 'O' in +roguelike) to transform first. + +#####G------------------------------------------------------------------------------ +#####GQ: The game is so slow... + +A: Yeah :( +Try disabling the various options marked as (slow) |