diff options
Diffstat (limited to 'lib/mods/theme/help')
-rw-r--r-- | lib/mods/theme/help/birth.txt | 5 | ||||
-rw-r--r-- | lib/mods/theme/help/c_geoman.txt | 1 | ||||
-rw-r--r-- | lib/mods/theme/help/c_mage.txt | 1 | ||||
-rw-r--r-- | lib/mods/theme/help/c_necro.txt | 1 | ||||
-rw-r--r-- | lib/mods/theme/help/c_runecr.txt | 110 | ||||
-rw-r--r-- | lib/mods/theme/help/c_sorcer.txt | 1 | ||||
-rw-r--r-- | lib/mods/theme/help/c_thaum.txt | 1 | ||||
-rw-r--r-- | lib/mods/theme/help/c_warper.txt | 1 | ||||
-rw-r--r-- | lib/mods/theme/help/index.txt | 6 | ||||
-rw-r--r-- | lib/mods/theme/help/magic.txt | 5 | ||||
-rw-r--r-- | lib/mods/theme/help/skills.txt | 12 | ||||
-rw-r--r-- | lib/mods/theme/help/tome_faq.txt | 7 |
12 files changed, 7 insertions, 144 deletions
diff --git a/lib/mods/theme/help/birth.txt b/lib/mods/theme/help/birth.txt index 9e7da8dd..28685c7d 100644 --- a/lib/mods/theme/help/birth.txt +++ b/lib/mods/theme/help/birth.txt @@ -260,7 +260,7 @@ or rogue. Spell casting generally requires a more experienced player that is familiar with survival techniques. *****c_archer.txt*0[Archer] *****c_mimic.txt*0[Mimic] *****c_rogue.txt*0[Rogue] - *****c_ascet.txt*0[Ascetic] *****c_mindcr.txt*0[Mindcrafter] *****c_runecr.txt*0[Runecrafter] + *****c_ascet.txt*0[Ascetic] *****c_mindcr.txt*0[Mindcrafter] *****c_assass.txt*0[Assassin] *****c_monk.txt*0[Monk] *****c_sorcer.txt*0[Sorceror] *****c_axemas.txt*0[Axemaster] *****c_necro.txt*0[Necromancer] *****c_stonewr.txt*0[Stonewright] *****c_bard.txt*0[Bard] *****c_palad.txt*0[Paladin] *****c_swordm.txt*0[Swordmaster] @@ -558,7 +558,6 @@ are listed in the following table. Geomancer -5 +3 0 +1 -2 +1 Mage -5 +3 0 +1 -2 +1 Necromancer -5 +3 0 +1 -2 +1 - Runecrafter -5 +3 0 +1 -2 +1 Sorceror -5 +3 0 +1 -2 +1 Thaumaturgist -5 +3 0 +1 -2 +1 Warper -5 +3 0 +1 -2 +1 @@ -656,4 +655,4 @@ are listed in the following table. (Lygrog) +5 +5 +5 +10 +5 +50 +0 +0 +30 feet (Limrog) +2 +2 +2 +2 +2 +30 +0 +0 +20 feet (Rawrog) +0 +0 +4 -3 +0 +10 +10 +10 +0 feet - (Adanrog) +1 +1 +1 +1 +1 +20 +15 +10 +20 feet
\ No newline at end of file + (Adanrog) +1 +1 +1 +1 +1 +20 +15 +10 +20 feet diff --git a/lib/mods/theme/help/c_geoman.txt b/lib/mods/theme/help/c_geoman.txt index 47855875..ba8eaa66 100644 --- a/lib/mods/theme/help/c_geoman.txt +++ b/lib/mods/theme/help/c_geoman.txt @@ -43,7 +43,6 @@ Magic 1.000 [0.900] Mind 0.000 [0.700] Nature 0.000 [0.700] Necromancy 0.000 [0.700] - Runecraft 0.000 [0.700] Thaumaturgy 0.000 [0.700] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] diff --git a/lib/mods/theme/help/c_mage.txt b/lib/mods/theme/help/c_mage.txt index 949d3bcc..9bfd6a3c 100644 --- a/lib/mods/theme/help/c_mage.txt +++ b/lib/mods/theme/help/c_mage.txt @@ -48,7 +48,6 @@ Magic 1.000 [0.900] Mind 0.000 [0.900] Nature 0.000 [0.900] Necromancy 0.000 [0.700] - Runecraft 0.000 [0.700] Thaumaturgy 0.000 [0.700] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] diff --git a/lib/mods/theme/help/c_necro.txt b/lib/mods/theme/help/c_necro.txt index f3a5ad2c..c4b05e3c 100644 --- a/lib/mods/theme/help/c_necro.txt +++ b/lib/mods/theme/help/c_necro.txt @@ -42,7 +42,6 @@ Magic 1.000 [0.900] Mind 0.000 [0.900] Nature 0.000 [0.500] Necromancy 1.000 [1.000] - Runecraft 0.000 [0.700] Thaumaturgy 0.000 [0.700] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] diff --git a/lib/mods/theme/help/c_runecr.txt b/lib/mods/theme/help/c_runecr.txt deleted file mode 100644 index 8388eff9..00000000 --- a/lib/mods/theme/help/c_runecr.txt +++ /dev/null @@ -1,110 +0,0 @@ -~~~~~01|Runecrafter -~~~~~02|Classes|Runecrafter -#####R=== Runecrafters === - -#####GDescription -Instead of using spellbooks like the other spellcasters they instead -use mystic runes. To cast a spell they select a primary rune of the -elements (fire, cold, etc.) and they also choose a set of secondary runes, -which shape the effect of the first one. The secondary runes include -Self, Arrow, Ray, ... and Armageddon. After that they chose the amount -of mana to use and the spell is cast! But the more secondary runes they -chose the more mana is used to cast the spell. They also are bad -fighters, but if they concentrate all their mana in one spell -(especially with a mage staff of mana) they could kill nearly anything. - -#####GStarting Stat Modifiers -Strength -5 -Intelligence +3 -Wisdom +0 -Dexterity +1 -Constitution -2 -Charisma +1 -Hit Die +d0 -Spell Points +50% -Exp Penalty 30% - -#####GStarting Skills: -#####BSkill Start Level Skill Point Gains -Combat 1.000 [0.200] - Weaponmastery 0.700 [0.400] -Sneakiness 1.000 [0.900] - Stealth 0.000 [0.400] -Magic 2.000 [0.950] - Magic-Device 1.000 [1.200] - Spell-power 0.000 [0.600] - Mana 1.000 [0.600] - Geomancy - Fire 0.000 [0.700] - Water 0.000 [0.700] - Air 0.000 [0.700] - Earth 0.000 [0.700] - Meta 0.000 [0.700] - Conveyance 0.000 [0.700] - Divination 0.000 [0.700] - Temporal 0.000 [0.700] - Mind 0.000 [0.700] - Nature 0.000 [0.700] - Necromancy 0.000 [0.700] - Runecraft 1.000 [1.000] - Thaumaturgy 0.000 [0.700] -Spirituality 1.000 [0.550] - Prayer 0.000 [0.500] -Monster-lore 0.000 [0.500] - -*A Runecrafter cannot learn the Geomancy skill, but it is shown in his skill -screen because the elemental schools are sub-skills of it. - -#####GInnate Abilities: -#####BAbility Character level -Perfect casting 1 - -~~~~~03|Runecrafter|Runecrafter powers -~~~~~04|Skills|Runecrafting - Runecrafter powers -#####GRune Magic -Runecrafters combine runes using the 'm' command. They first select a -rune that controls magic type, then apply one or more runes to fine-tune -effects, (pressing ESC when done), and then input the amount of mana -they wish to expend on the spell. - -Runecrafters can cast the spells from their runes in several ways: -1. On-the-fly by combining runes when they need them. -2. Memorise rune combinations for quick use when needed (and they don't - need to be able to see then!), and then later cast from memory. -3. Carving them into a Runestone, then using the Runestone later (takes - less mana, but they have to be able to see). - -[[[[[BSpell Types:] -(Some kinds are not listed, and are left for the reader to discover...) - Knowledge: Identify all objects in affected grids, Self-knowledge - if Self rune is used. - Life: Heals monsters in affected grids, heals player if Self rune - is used. - Fire, Cold, Lightning, Acid: Casts magics of that element. - Elements: Irresistible damage. - Mind: A mind blast that badly effects intelligent monsters. - Temporary ESP if Self rune is used. - Gravity: A gravity spell that both does damage and whisks affected - creatures around. - -[[[[[BSpell Effects] (all are listed): - Self: Effects the caster. This rune can be used with any other; - if used alone, only the caster's grid is affected. - Arrow: Spell will include a bolt effect. This allows aiming. - Ray: Spell will include a beam effect. This allows aiming. - Increases difficulty slightly. - Sphere: Spell will end with a circular explosion. Increases - difficulty a bit. Can be used alone, or with Self, Arrow, or - Ray. - Power Surge: Not currently recommended for use. Increases - difficulty a lot. - Armageddon: Hurls down meteors of the magical type in the vicinity - of the caster. Increases difficulty noticeably, but can do a - great deal of damage. - -#####GStarting Equipment -A Runecrafter begins the game with: - a Rune [Fire] - a Rune [Arrow] - a Dagger - diff --git a/lib/mods/theme/help/c_sorcer.txt b/lib/mods/theme/help/c_sorcer.txt index 8a33184f..c2fbdbb0 100644 --- a/lib/mods/theme/help/c_sorcer.txt +++ b/lib/mods/theme/help/c_sorcer.txt @@ -48,7 +48,6 @@ Magic 1.000 [1.000] Mind 0.000 [1.000] Nature 0.000 [1.000] Necromancy 0.000 [1.000] - Runecraft 0.000 [0.900] Thaumaturgy 0.000 [0.900] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] diff --git a/lib/mods/theme/help/c_thaum.txt b/lib/mods/theme/help/c_thaum.txt index 653e84fa..2680a1c4 100644 --- a/lib/mods/theme/help/c_thaum.txt +++ b/lib/mods/theme/help/c_thaum.txt @@ -46,7 +46,6 @@ Magic 3.000 [0.950] Mind 0.000 [0.700] Nature 0.000 [0.700] Necromancy 0.000 [0.700] - Runecraft 0.000 [0.700] Thaumaturgy 1.000 [1.000] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] diff --git a/lib/mods/theme/help/c_warper.txt b/lib/mods/theme/help/c_warper.txt index 55d16be5..1c461049 100644 --- a/lib/mods/theme/help/c_warper.txt +++ b/lib/mods/theme/help/c_warper.txt @@ -41,7 +41,6 @@ Magic 1.000 [0.900] Mind 0.000 [0.700] Nature 0.000 [0.800] Necromancy 0.000 [0.700] - Runecraft 0.000 [0.700] Thaumaturgy 0.000 [0.700] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] diff --git a/lib/mods/theme/help/index.txt b/lib/mods/theme/help/index.txt index c0d874ef..84bef517 100644 --- a/lib/mods/theme/help/index.txt +++ b/lib/mods/theme/help/index.txt @@ -116,7 +116,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu]. *****c_pr_varda.txt*02[Priest - Varda] *****c_ranger.txt*02[Ranger] *****c_rogue.txt*02[Rogue] - *****c_runecr.txt*02[Runecrafter] *****c_sorcer.txt*02[Sorceror] *****c_sniper.txt*02[Sniper] *****birth.txt*77[Stat Bonuses] @@ -447,9 +446,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu]. *****c_ranger.txt*01[Ranger] *****c_rogue.txt*01[Rogue] *****r_rohank.txt*01[RohanKnight] - *****c_runecr.txt*01[Runecrafter] - *****c_runecr.txt*03[Runecrafter powers] - *****tome_faq.txt*11[Runes] ~~~~~83 *****/Sindex.txt*83[S] *****command.txt*125[Saving and Exiting] @@ -516,8 +512,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu]. *****skills.txt*45[Possession] *****c_posses.txt*04[Possession - Possessor powers ] *****skills.txt*39[Prayer] - *****skills.txt*36[Runecraft] - *****c_runecr.txt*04[Runecrafting - Runecrafter powers] *****skills.txt*56[Screen] *****skills.txt*09[Sling-mastery] *****skills.txt*14[Sneakiness] diff --git a/lib/mods/theme/help/magic.txt b/lib/mods/theme/help/magic.txt index 14fa6570..1811be84 100644 --- a/lib/mods/theme/help/magic.txt +++ b/lib/mods/theme/help/magic.txt @@ -23,14 +23,13 @@ schools: Other magical skills, generally being used primarily by characters of a specific class, are: - *****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy] *****skills.txt*36[Runecraft] + *****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy] *****m_thaum.txt*0[Thaumaturgy] *****m_geoman.txt*0[Geomancy] The *****m_demono.txt*0[Demonology] skill is primarily used by *****c_demono.txt*0[Demonologists] for their special spells, whereas the *****m_necrom.txt*0[Necromancy] skill is used by *****c_necro.txt*0[Necromancers] for their own set of special spells. -The same goes for *****skills.txt*36[Runecraft], which is used by *****c_runecr.txt*0[Runecrafters] to allow use of more -difficult runes or rune-combinations. *****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen +*****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen attack spells, and as such each game with it will be different. *****c_geoman.txt*0[Geomancers] harness the powers of the elements using *****m_geoman.txt*0[Geomancy]. diff --git a/lib/mods/theme/help/skills.txt b/lib/mods/theme/help/skills.txt index 32e9df04..6d6638d6 100644 --- a/lib/mods/theme/help/skills.txt +++ b/lib/mods/theme/help/skills.txt @@ -63,8 +63,7 @@ gets the free points). For example, a skill point put into Weaponmastery raises Combat by 0.5 skill points. This is actually multiplied by the skill modifier that your character has in the Combat skill. For example, a Swordmaster investing a skill point into Weaponmastery would have his Combat -skill raised by 0.5 * [0.900] while a Runecrafter would have his Combat -skill raised by 0.5 * [0.200]. +skill raised by 0.5 * [0.900]. As well as this, skills are grouped together in similar types. Looking under the Combat skill, there are subtypes of Weaponmastery, Archery and Antimagic. @@ -117,7 +116,7 @@ The skills are: *****skills.txt*21[Magic] *****skills.txt*54[Magic-device] *****skills.txt*24[Mana] *****skills.txt*29[Meta] *****skills.txt*47[Mimicry] *****skills.txt*33[Mind] *****skills.txt*41[Mindcraft] *****skills.txt*42[Monster-lore] *****skills.txt*59[Music] *****skills.txt*34[Nature] *****skills.txt*35[Necromancy] *****skills.txt*07[Polearm-mastery] - *****skills.txt*45[Possession] *****skills.txt*39[Prayer] *****skills.txt*36[Runecraft] *****skills.txt*09[Sling-mastery] + *****skills.txt*45[Possession] *****skills.txt*39[Prayer] *****skills.txt*09[Sling-mastery] *****skills.txt*22[Spell-power] *****skills.txt*38[Spirituality] *****skills.txt*23[Sorcery] *****skills.txt*19[Stealing] *****skills.txt*15[Stealth] *****skills.txt*53[Stunning-blows] *****skills.txt*43[Summoning] *****skills.txt*03[Sword-mastery] *****skills.txt*46[Symbiosis] *****skills.txt*32[Temporal] *****skills.txt*37[Thaumaturgy] *****skills.txt*48[Udun] @@ -305,7 +304,7 @@ ability. Sub-skills include: Magic-device, Spell-power, Sorcery, Mana, Fire, Water, Air, Earth, Meta, Conveyance, Divination, Temporal, Mind, Nature, Udun, Demonology, -Necromancy, Runecraft, and Thaumaturgy. +Necromancy, and Thaumaturgy. ~~~~~54|Skills|Magic-device [[[[[BMagic-device] This skill is a sub-skill of the Magic skill. It eases the use of magical @@ -446,11 +445,6 @@ point on your Necromancy skill adds 0.04 bonus skill points to your Magic skill. Investing in the Necromancy skill? You might be interested in the *****ability.txt*08[Touch of Death] and *****ability.txt*12[Undead Form] abilities. -~~~~~36|Skills|Runecraft -[[[[[BRunecraft] -This skill is a sub-skill of the Magic skill. This is the base skill of the -Runecrafter class. Spending 1 skill point on your Runecraft skill adds 0.12 -bonus skill points to your Magic skill. ~~~~~37|Skills|Thaumaturgy [[[[[BThaumaturgy] This skill is a sub-skill of the Magic skill. Each level of *****m_thaum.txt*0[thaumaturgy] gives diff --git a/lib/mods/theme/help/tome_faq.txt b/lib/mods/theme/help/tome_faq.txt index 55f6375b..d321a28a 100644 --- a/lib/mods/theme/help/tome_faq.txt +++ b/lib/mods/theme/help/tome_faq.txt @@ -101,13 +101,6 @@ activation can be something very nasty.... To activate it, use the normal Activation command, but when prompted for which item to activate change to the backpack instead of wielded equipment. -~~~~~11|Runes -#####G------------------------------------------------------------------------------ -#####GQ: I keep coming across "runes". What are they? - -Runes are used to cast and store spells of varying types. *****c_runecr.txt*0[Runecrafters] are the -class who are most proficient at using these. You can only use them if you -have access to the *****skills.txt*36[Runecrafting] skill. ~~~~~12|Homes #####G------------------------------------------------------------------------------ #####GQ: Where can I store all my equipment? Theere's not enough room in my |