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Diffstat (limited to 'lib/mods/theme/scpt/corrupt.lua')
-rw-r--r-- | lib/mods/theme/scpt/corrupt.lua | 1089 |
1 files changed, 0 insertions, 1089 deletions
diff --git a/lib/mods/theme/scpt/corrupt.lua b/lib/mods/theme/scpt/corrupt.lua deleted file mode 100644 index f402add3..00000000 --- a/lib/mods/theme/scpt/corrupt.lua +++ /dev/null @@ -1,1089 +0,0 @@ --- Definition of the corruptions --- Theme adds the restriction T-Plus has for Maiar: they may only gain the Balrog corruptions. - --- The Balrog corruptions -CORRUPT_BALROG_AURA = add_corruption -{ - ["color"] = TERM_ORANGE, - ["name"] = "Balrog Aura", - ["get_text"] = "A corrupted wall of flames surrounds you.", - ["lose_text"] = "The wall of corrupted flames abandons you.", - ["desc"] = - { - " Surrounds you with a fiery aura", - " But it can burn scrolls when you read them" - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE) - player.xtra_f3 = bor(player.xtra_f3, TR3_LITE1) - end, - [HOOK_READ] = function(obj) - if magik(5) == TRUE then - msg_print("Your demon aura burns the scroll before you read it!") - return TRUE, TRUE, FALSE - else - return FALSE - end - end, - }, -} - -CORRUPT_BALROG_WINGS = add_corruption -{ - ["color"] = TERM_ORANGE, - ["name"] = "Balrog Wings", - ["get_text"] = "Wings of shadow grow in your back.", - ["lose_text"] = "The wings in your back fall apart.", - ["desc"] = - { - " Creates ugly, but working, wings allowing you to fly", - " But it reduces charisma by 4 and dexterity by 2" - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.xtra_f4 = bor(player.xtra_f4, TR4_FLY) - player.modify_stat(A_CHR, -4) - player.modify_stat(A_DEX, -2) - end, - }, -} - -CORRUPT_BALROG_STRENGTH = add_corruption -{ - ["color"] = TERM_ORANGE, - ["name"] = "Balrog Strength", - ["get_text"] = "Your muscles get unnatural strength.", - ["lose_text"] = "Your muscles get weaker again.", - ["desc"] = - { - " Provides 3 strength and 1 constitution", - " But it reduces charisma by 1 and dexterity by 3" - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.modify_stat(A_STR, 3) - player.modify_stat(A_CON, 1) - player.modify_stat(A_DEX, -3) - player.modify_stat(A_CHR, -1) - end, - }, -} - -CORRUPT_BALROG_FORM = add_corruption -{ - ["color"] = TERM_YELLOW, - ["name"] = "Balrog Form", - ["get_text"] = "You feel the might of a Balrog inside you.", - ["lose_text"] = "The presence of the Balrog seems to abandon you.", - ["desc"] = - { - " Allows you to turn into a Balrog at will", - " You need Balrog Wings, Balrog Aura and Balrog Strength to activate it" - }, - ["depends"] = - { - [CORRUPT_BALROG_AURA] = TRUE, - [CORRUPT_BALROG_WINGS] = TRUE, - [CORRUPT_BALROG_STRENGTH] = TRUE - }, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_BALROG) - end, - }, -} - - --- The Demon corruptions -CORRUPT_DEMON_SPIRIT = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Demon Spirit", - ["get_text"] = "Your spirit opens to corrupted thoughts.", - ["lose_text"] = "Your spirit closes again to the corrupted thoughts.", - ["desc"] = - { - " Increases your intelligence by 1", - " But reduce your charisma by 2", - }, -["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.modify_stat(A_INT, 1) - player.modify_stat(A_CHR, -2) - end, - }, -} - -CORRUPT_DEMON_HIDE = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Demon Hide", - ["get_text"] = "Your skin grows into a thick hide.", - ["lose_text"] = "Your skin returns to a natural state.", - ["desc"] = - { - " Increases your armour class by your level", - " Provides immunity to fire at level 40", - " But reduces speed by your level / 7", - }, -["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.to_a = player.to_a + player.lev - player.dis_to_a = player.dis_to_a + player.lev - player.pspeed = player.pspeed - (player.lev / 7) - if player.lev >= 40 then player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) end - end, - }, -} - -CORRUPT_DEMON_BREATH = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Demon Breath", - ["get_text"] = "Your breath becomes mephitic.", - ["lose_text"] = "Your breath is once again normal.", - ["desc"] = - { - " Provides fire breath", - " But gives a small chance to spoil potions when you quaff them", - }, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_BR_FIRE) - end, - [HOOK_QUAFF] = function(obj) - if magik(9) == TRUE then - msg_print("Your demon breath spoils the potion!") - return TRUE, FALSE - else - return FALSE - end - end, - }, -} - -CORRUPT_DEMON_REALM = add_corruption -{ - ["color"] = TERM_L_RED, - ["name"] = "Demon Realm", - ["get_text"] = "You feel more attuned to the demon realm.", - ["lose_text"] = "You lose your attunement to the demon realm.", - ["desc"] = - { - " Provides access to the demon school skill and the use of demonic equipment", - " You need Demon Spirit, Demon Hide and Demon Breath to activate it" - }, - ["depends"] = - { - [CORRUPT_DEMON_SPIRIT] = TRUE, - [CORRUPT_DEMON_HIDE] = TRUE, - [CORRUPT_DEMON_BREATH] = TRUE - }, -["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - -- 1500 may seem a lot, but people are rather unlikely to get the corruption very soon - -- due to the dependencies - if s_info[SKILL_DAEMON + 1].mod == 0 then s_info[SKILL_DAEMON + 1].mod = 1500 end - s_info[SKILL_DAEMON + 1].hidden = FALSE; - end, - }, -} - - --- Teleportation corruptions - --- Random teleportation will ask for confirmation 70% of the time --- But 30% of the time it will teleport, without asking -CORRUPT_RANDOM_TELEPORT = add_corruption -{ - ["color"] = TERM_GREEN, - ["name"] = "Random teleportation", - ["get_text"] = "Space seems to fizzle around you.", - ["lose_text"] = "Space solidify again around you.", - ["desc"] = - { - " Randomly teleports you around", - }, -["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - -- No oppose field, it will be automatically set when we declare the anti-telep corruption to oppose us - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.xtra_f3 = bor(player.xtra_f3, TR3_TELEPORT) - end, - [HOOK_PROCESS_WORLD] = function() - if rand_int(300) == 1 then - if magik(70) == TRUE then - if get_check("Teleport?") == TRUE then - teleport_player(50) - end - else - disturb(0, 0) - msg_print("Your corruption takes over you, you teleport!") - teleport_player(50) - end - end - end, - }, -} - --- Anti-teleportation corruption, can be stopped with this power -CORRUPT_ANTI_TELEPORT = add_corruption -{ - ["color"] = TERM_GREEN, - ["name"] = "Anti-teleportation", - ["get_text"] = "Space continuum freezes around you.", - ["lose_text"] = "Space continuum can once more be altered around you.", - ["desc"] = - { - " Prevents all teleportations, be it of you or monsters", - }, - ["oppose"] = - { - [CORRUPT_RANDOM_TELEPORT] = TRUE - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_BIRTH_OBJECTS] = function() - player.corrupt_anti_teleport_stopped = FALSE - end, - [HOOK_CALC_POWERS] = function() - player.add_power(POWER_COR_SPACE_TIME) - end, - [HOOK_CALC_BONUS] = function() - if player.corrupt_anti_teleport_stopped == FALSE then - player.resist_continuum = TRUE - end - end, - [HOOK_PROCESS_WORLD] = function() - if player.corrupt_anti_teleport_stopped == TRUE then - local amt = player.msp + player.csp - amt = amt / 100 - if (amt < 1) then amt = 1 end - increase_mana(-amt) - if player.csp == 0 then - player.corrupt_anti_teleport_stopped = FALSE - msg_print("You stop controlling your corruption.") - player.update = bor(player.update, PU_BONUS) - end - end - end, - }, -} - - --- Troll blood -CORRUPT_TROLL_BLOOD = add_corruption -{ - ["color"] = TERM_GREEN, - ["name"] = "Troll Blood", - ["get_text"] = "Your blood thickens, you sense corruption in it.", - ["lose_text"] = "Your blood returns to a normal state.", - ["desc"] = - { - " Troll blood flows in your veins, granting increased regeneration", - " It also enables you to feel the presence of other troll beings", - " But it will make your presence more noticeable and aggravating", - }, - ["can_gain"] = function() - -- Ok trolls should not get this one. never. - local str = get_race_name() - if (str == "Maia") or (str == "Troll") then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN, TR3_AGGRAVATE) - player.xtra_esp = bor(player.xtra_esp, ESP_TROLL) - end, - }, -} - --- The vampire corruption set -CORRUPT_VAMPIRE_TEETH = add_corruption -{ - ["group"] = "Vampire", - ["removable"] = FALSE, - ["color"] = TERM_L_DARK, - ["name"] = "Vampiric Teeth", - ["get_text"] = "You grow vampiric teeth!", - ["lose_text"] = "BUG! this should not happen", - ["desc"] = - { - " Your teeth allow you to drain blood to feed yourself", - " However your stomach now only accepts blood.", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["allow"] = function() - if test_race_flags(1, PR1_NO_SUBRACE_CHANGE) == FALSE then return not nil else return nil end - end, - ["gain"] = function() - switch_subrace(SUBRACE_SAVE, TRUE); - - subrace_add_power(subrace(SUBRACE_SAVE), PWR_VAMPIRISM) - subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_VAMPIRE, PR1_UNDEAD, PR1_NO_SUBRACE_CHANGE) - end, - ["hooks"] = - { - }, -} -CORRUPT_VAMPIRE_STRENGTH = add_corruption -{ - ["group"] = "Vampire", - ["removable"] = FALSE, - ["color"] = TERM_L_DARK, - ["name"] = "Vampiric Strength", - ["get_text"] = "Your body seems more dead than alive.", - ["lose_text"] = "BUG! this should not happen", - ["desc"] = - { - " Your body seems somewhat dead", - " In this near undead state it has improved strength, constitution and intelligence", - " But reduced dexterity, wisdom and charisma.", - }, - ["depends"] = - { - [CORRUPT_VAMPIRE_TEETH] = TRUE, - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["gain"] = function() - -- Apply the bonuses/penalities - subrace(SUBRACE_SAVE).r_mhp = subrace(SUBRACE_SAVE).r_mhp + 1 - subrace(SUBRACE_SAVE).r_exp = subrace(SUBRACE_SAVE).r_exp + 100 - - subrace(SUBRACE_SAVE).r_adj[A_STR + 1] = subrace(SUBRACE_SAVE).r_adj[A_STR + 1] + 3 - subrace(SUBRACE_SAVE).r_adj[A_INT + 1] = subrace(SUBRACE_SAVE).r_adj[A_INT + 1] + 2 - subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] = subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] - 3 - subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] = subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] - 2 - subrace(SUBRACE_SAVE).r_adj[A_CON + 1] = subrace(SUBRACE_SAVE).r_adj[A_CON + 1] + 1 - subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] = subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] - 4 - - -- be reborn! - do_rebirth() - cmsg_print(TERM_L_DARK, "You feel death slipping inside.") - end, - ["hooks"] = - { - }, -} -CORRUPT_VAMPIRE_VAMPIRE = add_corruption -{ - ["group"] = "Vampire", - ["removable"] = FALSE, - ["color"] = TERM_L_DARK, - ["name"] = "Vampire", - ["get_text"] = "You die to be reborn in a Vampire form.", - ["lose_text"] = "BUG! this should not happen", - ["desc"] = - { - " You are a Vampire. As such you resist cold, poison, darkness and nether.", - " Your life is sustained, but you cannot stand the light of the sun." - }, - ["depends"] = - { - [CORRUPT_VAMPIRE_STRENGTH] = TRUE, - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["gain"] = function() - -- Be a Vampire and be proud of it - local title = get_subrace_title(SUBRACE_SAVE) - if title == " " or title == "Vampire" then - title = "Vampire" - subrace(SUBRACE_SAVE).place = FALSE - else - title = "Vampire "..title - end - set_subrace_title(SUBRACE_SAVE, title) - - -- Bonus/and .. not bonus :) - subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_HURT_LITE) - subrace(SUBRACE_SAVE).oflags2[2] = bor(subrace(SUBRACE_SAVE).oflags2[2], TR2_RES_POIS, TR2_RES_NETHER, TR2_RES_COLD, TR2_RES_DARK, TR2_HOLD_LIFE) - subrace(SUBRACE_SAVE).oflags3[2] = bor(subrace(SUBRACE_SAVE).oflags3[2], TR3_LITE1) - end, - ["hooks"] = - { - }, -} - --- The old activable corruptions / mutations - -MUT1_SPIT_ACID = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Ancalagon's Breath", - ["get_text"] = "You gain the ability to spit acid.", - ["lose_text"] = "You lose the ability to spit acid.", - ["desc"] = - { - " Fires an acid ball.", - " Damage=level Radius 1+(level/30)", - " Level=9, Cost=9, Stat=DEX, Difficulty=15", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_SPIT_ACID) - end, - }, -} - -MUT1_BR_FIRE = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Smaug's Breath", - ["get_text"] = "You gain the ability to breathe fire.", - ["lose_text"] = "You lose the ability to breathe fire.", - ["desc"] = - { - " Fires a fire ball.", - " Damage=2*level Radius 1+(level/20)", - " Level=20, Cost=10, Stat=CON, Difficulty=18", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_BR_FIRE) - end, - }, -} - -MUT1_HYPN_GAZE = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Glaurung's Gaze", - ["get_text"] = "Your eyes look mesmerizing...", - ["lose_text"] = "Your eyes look uninteresting.", - ["desc"] = - { - " Tries to make a monster your pet.", - " Power=level", - " Level=12, Cost=12, Stat=CHR, Difficulty=18", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_HYPN_GAZE) - end, - }, -} - -MUT1_TELEKINES = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Saruman's Power", - ["get_text"] = "You gain the ability to move objects telekinetically.", - ["lose_text"] = "You lose the ability to move objects telekinetically.", - ["desc"] = - { - " Move an object in line of sight to you.", - " Max weight equal to (level) pounds", - " Level=9, Cost=9, Stat=WIS, Difficulty=14", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_TELEKINES) - end, - }, -} - -MUT1_VTELEPORT = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Teleport", - ["get_text"] = "You gain the power of teleportation at will.", - ["lose_text"] = "You lose the power of teleportation at will.", - ["desc"] = - { - " Teleports the player at will.", - " Distance 10+4*level squares", - " Level=7, Cost=7, Stat=WIS, Difficulty=15", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_VTELEPORT) - end, - }, -} - -MUT1_MIND_BLST = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Glaurung's Spell", - ["get_text"] = "You gain the power of Mind Blast.", - ["lose_text"] = "You lose the power of Mind Blast.", - ["desc"] = - { - " Fires a mind blasting bolt (psi damage).", - " Psi Damage (3+(level-1)/5)d3", - " Level=5, Cost=3, Stat=WIS, Difficulty=15", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_MIND_BLST) - end, - }, -} - -MUT1_VAMPIRISM = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Vampiric Drain", - ["get_text"] = "You become vampiric.", - ["lose_text"] = "You are no longer vampiric.", - ["desc"] = - { - " You can drain life from a foe like a vampire.", - " Drains (level+1d(level))*(level/10) hitpoints,", - " heals you and satiates you. Doesn't work on all monsters", - " Level=4, Cost=5, Stat=CON, Difficulty=9", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_VAMPIRISM) - end, - }, -} - -MUT1_SMELL_MET = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Carcharoth's Nose", - ["get_text"] = "You smell a metallic odour.", - ["lose_text"] = "You no longer smell a metallic odour.", - ["desc"] = - { - " You can detect nearby precious metal (treasure).", - " Radius 25", - " Level=3, Cost=2, Stat=INT, Difficulty=12", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_SMELL_MET) - end, - }, -} - -MUT1_SMELL_MON = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Huan's Nose", - ["get_text"] = "You smell filthy monsters.", - ["lose_text"] = "You no longer smell filthy monsters.", - ["desc"] = - { - " You can detect nearby monsters.", - " Radius 25", - " Level=5, Cost=4, Stat=INT, Difficulty=15", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_SMELL_MON) - end, - }, -} - -MUT1_BLINK = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Blink", - ["get_text"] = "You gain the power of minor teleportation.", - ["lose_text"] = "You lose the power of minor teleportation.", - ["desc"] = - { - " You can teleport yourself short distances (10 squares).", - " Level=3, Cost=3, Stat=WIS, Difficulty=12", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_BLINK) - end, - }, -} - -MUT1_EAT_ROCK = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Eat Rock", - ["get_text"] = "The walls look delicious.", - ["lose_text"] = "The walls look unappetizing.", - ["desc"] = - { - " You can consume solid rock with food benefit,", - " leaving an empty space behind.", - " Level=8, Cost=12, Stat=CON, Difficulty=18", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_EAT_ROCK) - end, - }, -} - -MUT1_SWAP_POS = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Swap Position", - ["get_text"] = "You feel like walking a mile in someone else's shoes.", - ["lose_text"] = "You feel like staying in your own shoes.", - ["desc"] = - { - " You can switch locations with another being,", - " unless it resists teleportation.", - " Level=15, Cost=12, Stat=DEX, Difficulty=16", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_SWAP_POS) - end, - }, -} - -MUT1_SHRIEK = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Shriek", - ["get_text"] = "Your vocal cords get much tougher.", - ["lose_text"] = "Your vocal cords get much weaker.", - ["desc"] = - { - " Fires a sound ball and aggravates monsters.", - " Damage=level*4, Radius=8, centered on player", - " Level=4, Cost=4, Stat=CON, Difficulty=6", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_SHRIEK) - end, - }, -} - -MUT1_ILLUMINE = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Illuminate", - ["get_text"] = "You can light up rooms with your presence.", - ["lose_text"] = "You can no longer light up rooms with your presence.", - ["desc"] = - { - " You can emit bright light that illuminates an area.", - " Damage=2d(level/2) Radius=(level/10)+1", - " Level=3, Cost=2, Stat=INT, Difficulty=10", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_ILLUMINE) - end, - }, -} - -MUT1_DET_CURSE = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Detect Curses", - ["get_text"] = "You can feel evil magics.", - ["lose_text"] = "You can no longer feel evil magics.", - ["desc"] = - { - " You can feel the danger of evil magic.", - " It detects cursed items in the inventory", - " Level=7, Cost=14, Stat=WIS, Difficulty=14", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_DET_CURSE) - end, - }, -} - -MUT1_BERSERK = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Berserk", - ["get_text"] = "You feel a controlled rage.", - ["lose_text"] = "You no longer feel a controlled rage.", - ["desc"] = - { - " You can drive yourself into a berserk frenzy.", - " It grants super-heroism. Duration=10+1d(level)", - " Level=8, Cost=8, Stat=STR, Difficulty=14", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_BERSERK) - end, - }, -} - - -MUT1_MIDAS_TCH = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Midas touch", - ["get_text"] = "You gain the Midas touch.", - ["lose_text"] = "You lose the Midas touch.", - ["desc"] = - { - " You can turn ordinary items to gold.", - " Turns a non-artifact object into 1/3 its value in gold", - " Level=10, Cost=5, Stat=INT, Difficulty=12", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_MIDAS_TCH) - end, - }, -} - -MUT1_GROW_MOLD = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Grow Mold", - ["get_text"] = "You feel a sudden affinity for mold.", - ["lose_text"] = "You feel a sudden dislike for mold.", - ["desc"] = - { - " You can cause mold to grow near you.", - " Summons up to 8 molds around the player", - " Level=1, Cost=6, Stat=CON, Difficulty=14", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_GROW_MOLD) - end, - }, -} - -MUT1_RESIST = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Resist Elements", - ["get_text"] = "You feel like you can protect yourself.", - ["lose_text"] = "You feel like you might be vulnerable.", - ["desc"] = - { - " You can harden yourself to the ravages of the elements.", - " Level-dependent chance of gaining resistances to the four ", - " elements and poison. Duration=20 + d20", - " Level=10, Cost=12, Stat=CON, Difficulty=12", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_RESIST) - end, - }, -} - -MUT1_EARTHQUAKE = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Earthquake", - ["get_text"] = "You gain the ability to wreck the dungeon.", - ["lose_text"] = "You lose the ability to wreck the dungeon.", - ["desc"] = - { - " You can bring down the dungeon around your ears.", - " Radius=10, center on the player", - " Level=12, Cost=12, Stat=STR, Difficulty=16", - }, - ["can_gain"] = function() - -- Maiar can't get this one! - local str = get_race_name() - if str == "Maia" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_EARTHQUAKE) - end, - }, -} ---[[ -CORRUPT_ = add_corruption -{ - ["color"] = TERM_GREEN, - ["name"] = "", - ["get_text"] = "", - ["lose_text"] = "", - ["desc"] = - { - " ", - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - end, - }, -} -]] |