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--- Ingame contextual help
-
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
------------------------Here comes the definition of help-----------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-
-ingame_help
-{
- ["hook"] = HOOK_MOVE,
- ["event"] = function(y, x) if cave(y, x).feat == FEAT_BETWEEN then return TRUE end end,
- ["desc"] =
- {
- "Void Jumpgates can be entered by pressing the > key. They will transport",
- "you to another jumpgate, but beware of the cold damage that might kill you.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_MOVE,
- ["event"] = function(y, x) if cave(y, x).feat == FEAT_FOUNTAIN then return TRUE end end,
- ["desc"] =
- {
- "Fountains are always magical. You can quaff from them by pressing H.",
- "Beware that unlike potions they cannot be identified.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_MOVE,
- ["event"] = function(y, x) if cave(y, x).o_idx ~= 0 then return TRUE end end,
- ["desc"] =
- {
- "So you found your first item! Nice, eh? Now when you stumble across",
- "objects, you can pick them up by pressing g, and if you are wondering",
- "what they do, press I (then *, then the letter for the item) to get",
- "some basic information. You may also want to identify them with scrolls,",
- "staves, rods or spells.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_MOVE,
- ["event"] = function(y, x) if (cave(y, x).feat >= FEAT_ALTAR_HEAD) and (cave(y, x).feat <= FEAT_ALTAR_TAIL) then return TRUE end end,
- ["desc"] =
- {
- "Altars are the way to reach the Valar, powers of the world,",
- "usualy called Gods. You can press O to become a follower.",
- "Beware that once you follow a god, you are not allowed to change.",
- "For an exact description of what gods do and want, read the documentation."
- }
-}
-
--- Beware this one, if Bree is moved from 21, 34 (y, x) on the wilderness map it will break
-ingame_help
-{
- ["hook"] = HOOK_END_TURN,
- ["event"] = function(y, x)
- if ((player.wilderness_x ~= 34) or (player.wilderness_y ~= 21) and (player.astral == FALSE)) then return TRUE end
- end,
- ["desc"] =
- {
- "Ahh wilderness travel... The overview mode will allow you to travel",
- "fast, but that comes to the cost of GREATLY increased food consumption.",
- "So you should bring lots of food and really watch your hunger status.",
- "To enter the overview mode, press < while in the wilderness.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_PLAYER_LEVEL,
- ["event"] = function(y, x) if player.lev > 1 then return TRUE end end,
- ["desc"] =
- {
- "Ok, so you now gained a level, and you have skill points to spend.",
- "To do so simply press G to learn skills. Reading the documentation",
- "about skills and abilities is also strongly recommended.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_MOVE,
- ["event"] = function(y, x) if cave(y, x).feat == FEAT_MORE then return TRUE end end,
- ["desc"] =
- {
- "Ah, this is a stair, or a way into something. Press > to enter it.",
- "But be ready to fight what lies within, for it might not be too friendly.",
- }
-}
-
-ingame_help
-{
- ["callback"] = "monster_chat",
- ["desc"] =
- {
- "Somebody is speaking to you it seems. You can talk back with the Y key.",
- "This can lead to quests. You can also give items to 'monsters' with the y key.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_END_TURN,
- ["event"] = function(y, x) return TRUE end,
- ["desc"] =
- {
- "Welcome to Theme! I am the spirit of knowledge and my task is to help you",
- "to get used to how to play. I have prepared a #vparchment#y for you to #vread#y.",
- "Press r, then space then select it. You can also check the documentation",
- "by pressing ? at (nearly) any time.",
- "The first place you can explore is Barrow-downs. Go to the west of town",
- "and you should see a #v>#y there.",
- "If you miss any of this you can press ctrl+p to see your message log.",
- "Now I must reveal your task here. You are on a quest to investigate",
- "the dreadful tower of Dol Guldur in the Mirkwood forest to see what evil",
- "lurks there, but beware, you are not yet ready.",
- "If you do not want me to bother you any more with tips, press = then go",
- "into the ToME options and deactivate the ingame_help option.",
- "You can see your quest log by pressing ctrl+q. Now go to your destiny!",
- }
-}
-
-ingame_help
-{
- ["no_test"] = TRUE,
- ["callback"] = "select_context",
- ["fct"] = function(typ, name)
- -- list of files for classes, { filename, anchor }
- local t =
- {
- ["race"] =
- {
- ["Beorning"] = { "r_beorn.txt", 0 },
- ["Dragon"] = { "r_dragon.txt", 0 },
- ["Dark-Elf"] = { "r_drkelf.txt", 0 },
- ["Dunadan"] = { "r_dunad.txt", 0 },
- ["Dwarf"] = { "r_dwarf.txt", 0 },
- ["Elf"] = { "r_elf.txt", 0 },
- ["Ent"] = { "r_ent.txt", 0 },
- ["Gnome"] = { "r_gnome.txt", 0 },
- ["Half-Elf"] = { "r_hafelf.txt", 0 },
- ["Half-Ogre"] = { "r_hafogr.txt", 0 },
- ["High-Elf"] = { "r_hielf.txt", 0 },
- ["Hobbit"] = { "r_hobbit.txt", 0 },
- ["Human"] = { "r_human.txt", 0 },
- ["Druadan"] = { "r_druadan.txt", 0 },
- ["Maia"] = { "r_maia.txt", 0 },
- ["Orc"] = { "r_orc.txt", 0 },
- ["Petty-Dwarf"] = { "r_pettyd.txt", 0 },
- ["RohanKnight"] = { "r_rohank.txt", 0 },
- ["Eagle"] = { "r_eagle.txt", 0 },
- ["Troll"] = { "r_troll.txt", 0 },
- ["Wood-Elf"] = { "r_wodelf.txt", 0 },
- ["Yeek"] = { "r_yeek.txt", 0 },
- ["Easterling"] = { "r_easterl.txt", 0 },
- ["Demon"] = { "r_demon.txt", 0},
- },
- ["subrace"] =
- {
- ["Barbarian"] = { "rm_barb.txt", 0 },
- ["Classical"] = { "rm_class.txt", 0 },
- ["Corrupted"] = { "rm_corru.txt", 0 },
- ["Hermit"] = { "rm_herm.txt", 0 },
- ["LostSoul"] = { "rm_lsoul.txt", 0 },
- ["Skeleton"] = { "rm_skel.txt", 0 },
- ["Spectre"] = { "rm_spec.txt", 0 },
- ["Vampire"] = { "rm_vamp.txt", 0 },
- ["Zombie"] = { "rm_zomb.txt", 0 },
- ["Red"] = {"rm_red.txt", 0 },
- ["Black"] = {"rm_black.txt", 0 },
- ["Green"] = {"rm_green.txt", 0 },
- ["Blue"] = {"rm_blue.txt", 0 },
- ["White"] = {"rm_white.txt", 0 },
- ["Ethereal"] = {"rm_ether.txt", 0 },
- ["(Narrog)"] = {"rm_narrog.txt", 0 },
- ["(Aewrog)"] = {"rm_aewrog.txt", 0 },
- ["(Hurog)"] = {"rm_hurog.txt", 0 },
- ["(Sarnrog)"] = {"rm_sarnrog.txt", 0 },
- ["(Caborrog)"] = {"rm_cabrog.txt", 0 },
- ["(Draugrog)"] = {"rm_drarog.txt", 0 },
- ["(Lygrog)"] = {"rm_lygrog.txt", 0 },
- ["(Limrog)"] = {"rm_limrog.txt", 0 },
- ["(Rawrog)"] = {"rm_rawrog.txt", 0 },
- ["(Adanrog)"] = {"rm_adanrog.txt", 0 },
- },
- ["class"] =
- {
- ["Archer"] = { "c_archer.txt", 0 },
- ["Ascetic"] = { "c_ascet.txt", 0 },
- ["Assassin"] = { "c_assass.txt", 0 },
- ["Axemaster"] = { "c_axemas.txt", 0 },
- ["Bard"] = { "c_bard.txt", 0 },
- ["Clairvoyant"] = {"c_clairv.txt", 0},
- ["Dark-Priest"] = { "c_pr_drk.txt", 0 },
- ["Demonologist"] = { "c_demono.txt", 0 },
- ["Druid"] = { "c_druid.txt", 0 },
- ["Geomancer"] = { "c_geoman.txt", 0 },
- ["Haftedmaster"] = { "c_hafted.txt", 0 },
- ["Loremaster"] = { "c_lorema.txt", 0 },
- ["Mage"] = { "c_mage.txt", 0 },
- ["Mercenary"] = { "c_mercen.txt", 0 },
- ["Mimic"] = { "c_mimic.txt", 0 },
- ["Mindcrafter"] = { "c_mindcr.txt", 0 },
- ["Monk"] = { "c_monk.txt", 0 },
- ["Necromancer"] = { "c_necro.txt", 0 },
- ["Pacifist"] = { "c_pacif.txt", 0 },
- ["Paladin"] = { "c_palad.txt", 0 },
- ["Peace-mage"] = { "c_peacemag.txt", 0 },
- ["Polearmmaster"] = { "c_polear.txt", 0 },
- ["Possessor"] = { "c_posses.txt", 0 },
- ["Priest"] = { "c_priest.txt", 0 },
- ["Priest(Eru)"] = { "c_pr_eru.txt", 0 },
- ["Priest(Mandos)"] = { "c_pr_mand.txt", 0 },
- ["Priest(Manwe)"] = { "c_pr_man.txt", 0 },
- ["Priest(Ulmo)"] = { "c_pr_ulmo.txt", 0 },
- ["Priest(Varda)"] = { "c_pr_varda.txt", 0 },
- ["Ranger"] = { "c_ranger.txt", 0 },
- ["Rogue"] = { "c_rogue.txt", 0 },
- ["Runecrafter"] = { "c_runecr.txt", 0 },
- ["Sniper"] = {"c_sniper.txt", 0 },
- ["Sorceror"] = { "c_sorcer.txt", 0 },
- ["Stonewright"] = { "c_stonewr.txt", 0 },
- ["Summoner"] = { "c_summon.txt", 0 },
- ["Swordmaster"] = { "c_swordm.txt", 0 },
- ["Symbiant"] = { "c_symbia.txt", 0 },
- ["Thaumaturgist"] = { "c_thaum.txt", 0 },
- ["Trapper"] = { "c_trapper.txt", 0 },
- ["Unbeliever"] = { "c_unbel.txt", 0 },
- ["Wainrider"] = { "c_wainrid.txt", 0 },
- ["War-mage"] = { "c_warmage.txt", 0 },
- ["Warper"] = { "c_warper.txt", 0 },
- ["Warrior"] = { "c_warrio.txt", 0 },
- },
- ["god"] =
- {
- ["Aule the Smith"] = { "g_aule.txt", 0 },
- ["Eru Iluvatar"] = { "g_eru.txt", 0 },
- ["Mandos"] = { "g_mandos.txt", 0 },
- ["Manwe Sulimo"] = { "g_manwe.txt", 0 },
- ["Melkor Bauglir"] = { "g_melkor.txt", 0 },
- ["Tulkas"] = { "g_tulkas.txt", 0 },
- ["Ulmo"] = { "g_ulmo.txt", 0 },
- ["Varda Elentari"] = { "g_varda.txt", 0 },
- ["Yavanna Kementari"] = { "g_yavann.txt", 0 },
- },
- ["skill"] =
- {
- ["Air"] = { "skills.txt", 27 },
- ["Alchemy"] = { "skills.txt", 49 },
- ["Antimagic"] = { "skills.txt", 50 },
- ["Archery"] = { "skills.txt", 08 },
- ["Axe-mastery"] = { "skills.txt", 05 },
- ["Backstab"] = { "skills.txt", 18 },
- ["Barehand-combat"] = { "skills.txt", 13 },
- ["Boomerang-mastery"] = { "skills.txt", 12 },
- ["Boulder-throwing"] = { "skills.txt", 58 },
- ["Bow-mastery"] = { "skills.txt", 10 },
- ["Combat"] = { "skills.txt", 01 },
- ["Conveyance"] = { "skills.txt", 30 },
- ["Corpse-preservation"] = { "skills.txt", 44 },
- ["Critical-hits"] = { "skills.txt", 04 },
- ["Crossbow-mastery"] = { "skills.txt", 11 },
- ["Demonology"] = { "skills.txt", 52 },
- ["Disarming"] = { "skills.txt", 16 },
- ["Divination"] = { "skills.txt", 31 },
- ["Dodging"] = { "skills.txt", 20 },
- ["Druidistic"] = { "skills.txt", 40 },
- ["Earth"] = { "skills.txt", 28 },
- ["Fire"] = { "skills.txt", 25 },
- ["Geomancy"] = { "skills.txt", 60 },
- ["Hafted-mastery"] = { "skills.txt", 06 },
- ["Magic"] = { "skills.txt", 21 },
- ["Magic-Device"] = { "skills.txt", 54 },
- ["Mana"] = { "skills.txt", 24 },
- ["Meta"] = { "skills.txt", 29 },
- ["Mimicry"] = { "skills.txt", 47 },
- ["Mind"] = { "skills.txt", 33 },
- ["Mindcraft"] = { "skills.txt", 41 },
- ["Monster-lore"] = { "skills.txt", 42 },
- ["Music"] = { "skills.txt", 59 },
- ["Nature"] = { "skills.txt", 34 },
- ["Necromancy"] = { "skills.txt", 35 },
- ["Polearm-mastery"] = { "skills.txt", 07 },
- ["Possession"] = { "skills.txt", 45 },
- ["Prayer"] = { "skills.txt", 39 },
- ["Runecraft"] = { "skills.txt", 36 },
- ["Sling-mastery"] = { "skills.txt", 09 },
- ["Sneakiness"] = { "skills.txt", 14 },
- ["Spell-power"] = { "skills.txt", 22 },
- ["Spirituality"] = { "skills.txt", 38 },
- ["Sorcery"] = { "skills.txt", 23 },
- ["Stealing"] = { "skills.txt", 19 },
- ["Stealth"] = { "skills.txt", 15 },
- ["Stunning-blows"] = { "skills.txt", 53 },
- ["Summoning"] = { "skills.txt", 43 },
- ["Sword-mastery"] = { "skills.txt", 03 },
- ["Symbiosis"] = { "skills.txt", 46 },
- ["Temporal"] = { "skills.txt", 32 },
- ["Thaumaturgy"] = { "skills.txt", 37 },
- ["Udun"] = { "skills.txt", 48 },
- ["Weaponmastery"] = { "skills.txt", 02 },
- ["Water"] = { "skills.txt", 26 },
- },
- ["ability"] =
- {
- ["Spread blows"] = { "ability.txt", 02 },
- ["Tree walking"] = { "ability.txt", 03 },
- ["Perfect casting"] = { "ability.txt", 04 },
- ["Extra Max Blow(1)"] = { "ability.txt", 05 },
- ["Extra Max Blow(2)"] = { "ability.txt", 06 },
- ["Ammo creation"] = { "ability.txt", 07 },
- ["Touch of death"] = { "ability.txt", 08 },
- ["Artifact Creation"] = { "ability.txt", 09 },
- ["Far reaching attack"] = { "ability.txt", 10 },
- ["Trapping"] = { "ability.txt", 11 },
- ["Undead Form"] = { "ability.txt", 12 },
- },
- }
-
- if t[typ][name] then ingame_help_doc(t[typ][name][1], t[typ][name][2])
- else ingame_help_doc("help.hlp", 0)
- end
- end,
-}
-
-ingame_help
-{
- ["hook"] = HOOK_IDENTIFY,
- ["event"] = function(i, mode)
- if mode == "full" then
- local obj = get_object(i)
- local f1, f2, f3, f4, f5, esp = object_flags(obj)
- if band(f5, TR5_SPELL_CONTAIN) ~= 0 then return TRUE end
- end
- end,
- ["desc"] =
- {
- "Ah, an item that can contain a spell. To use it you must have some levels of",
- "Magic skill and then you get the option to copy a spell when pressing m.",
- "Then just select which spell to copy and to which object. Note that doing so",
- "is permanent; the spell cannot be removed or changed later.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_GET,
- ["event"] = function(obj, idx) if obj.tval == TV_BATERIE then return TRUE end end,
- ["desc"] =
- {
- "Ah, an essence! Those magical containers stores energies. They are used",
- "with the Alchemy skill to create or modify the powers of items.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_GET,
- ["event"] = function(obj, idx) if obj.tval == TV_RUNE1 or obj.tval == TV_RUNE2 then return TRUE end end,
- ["desc"] =
- {
- "Ah, a rune! Runes are used with the Runecraft skill to allow you to",
- "create spells on your own.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_GET,
- ["event"] = function(obj, idx) if obj.tval == TV_ROD_MAIN then return TRUE end end,
- ["desc"] =
- {
- "This is a rod. You will need to attach a rod tip to it before you",
- "can use it. This main part of the rod may give the rod bonuses",
- "like quicker charging time, or a larger capacity for charges.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_GET,
- ["event"] = function(obj, idx) if obj.tval == TV_ROD then return TRUE end end,
- ["desc"] =
- {
- "You've found a rod-tip! You will need to attach it to a rod base",
- "before you can use it. Once it has been attatched (use the 'z' key)",
- "you cannot unattach it! The rod tip will determine the effect of",
- "the rod. To use your rod, 'z'ap it once it has been assembled.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_GET,
- ["event"] = function(obj, idx) if obj.tval == TV_TRAPKIT then return TRUE end end,
- ["desc"] =
- {
- "Ooooh, a trapping kit. If you have ability in the trapping skill,",
- "you can lay this trap (via the 'm' key) to harm unsuspecting foes.",
- "You'll generally need either some ammo or magic device depending",
- "on the exact type of trap kit.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_RECALC_SKILLS,
- ["event"] = function() if game.started and (get_melee_skills() > 1) then return TRUE end end,
- ["desc"] =
- {
- "Ah, you now possess more than one melee type. To switch between them press m",
- "and select the switch melee type option.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_GET,
- ["event"] = function(obj, idx) if obj.tval == TV_WAND or obj.tval == TV_STAFF then return TRUE end end,
- ["desc"] =
- {
- "You've found a magical device, either a staff or a wand. Each staff",
- "contains a spell, often from one of the primary magic schools. There",
- "is a lot of information you can find about this object if you identify",
- "it and 'I'nspect it. Check the help file on Magic for more about these.",
- }
-}
-
-ingame_help
-{
- ["hook"] = HOOK_PLAYER_LEVEL,
- ["event"] = function(y, x) if player.lev >= 20 then return TRUE end end,
- ["desc"] =
- {
- "I see you are now at least level 20. Nice! If you want to gloat about your",
- "character you could press 'C' then 'f' to make a character dump and post it to",
- "http://angband.oook.cz/ where it will end up in the ladder.",
- }
-}