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-rw-r--r--lib/mods/theme/scpt/monsters.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/lib/mods/theme/scpt/monsters.lua b/lib/mods/theme/scpt/monsters.lua
index ad3a5628..cbadf1d6 100644
--- a/lib/mods/theme/scpt/monsters.lua
+++ b/lib/mods/theme/scpt/monsters.lua
@@ -75,10 +75,10 @@ add_hooks{
[HOOK_GAME_START] = function()
if ((get_race_name() == "Maia") and
- (player.corruption(CORRUPT_BALROG_AURA) ~= TRUE) and
- (player.corruption(CORRUPT_BALROG_WINGS) ~= TRUE) and
- (player.corruption(CORRUPT_BALROG_STRENGTH) ~= TRUE) and
- (player.corruption(CORRUPT_BALROG_FORM) ~= TRUE)) then
+ (player_has_corruption(CORRUPT_BALROG_AURA) ~= TRUE) and
+ (player_has_corruption(CORRUPT_BALROG_WINGS) ~= TRUE) and
+ (player_has_corruption(CORRUPT_BALROG_STRENGTH) ~= TRUE) and
+ (player_has_corruption(CORRUPT_BALROG_FORM) ~= TRUE)) then
-- "Proper" Maiar aggravate evil beings
TIMER_AGGRAVATE_EVIL.enabled = TRUE
-- Good beings (except swans, GWoPs, Wyrm Spirits, and some joke uniques) are coaligned with Maiar