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Diffstat (limited to 'lib/mods/theme/scpt/monsters.lua')
-rw-r--r-- | lib/mods/theme/scpt/monsters.lua | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/lib/mods/theme/scpt/monsters.lua b/lib/mods/theme/scpt/monsters.lua new file mode 100644 index 00000000..ad3a5628 --- /dev/null +++ b/lib/mods/theme/scpt/monsters.lua @@ -0,0 +1,182 @@ +-- This file holds various things that govern monster behaviour with respect to the player + +-- Enables player to push past any monster who is >= MSTATUS_NEUTRAL. +-- Written by BauMog for the Intets Hevn module; permission granted to use in the Theme module + +-- Adapted from defines.h +function cave_floor_bold(y, x) + local c_ptr = cave(y, x); + if(cave_is(c_ptr, FF1_FLOOR) == TRUE) and (c_ptr.feat ~= FEAT_MON_TRAP) then + return TRUE + else + return FALSE + end +end + +-- Adapted from cmd1.c +function __hook_push_past(y, x) + local c_ptr = cave(y, x); + + if(c_ptr.m_idx > 0) then + m_ptr = monster(c_ptr.m_idx); + if(m_ptr.status >= MSTATUS_NEUTRAL) then + if(cave_floor_bold(y, x) == TRUE) or (m_ptr.flags2 == RF2_PASS_WALL) then + msg_print(format("You push past %s.", monster_desc(m_ptr, 0))); + m_ptr.fy = player.py; + m_ptr.fx = player.px; + cave(player.py, player.px).m_idx = c_ptr.m_idx; + c_ptr.m_idx = 0; + else + msg_print(format("%s is in your way!", monster_desc(m_ptr, 0))); + energy_use = 0; + end + end + end + +end + +add_hook_script(HOOK_MOVE, "__hook_push_past", "__hook_push_past"); + +-- Monster vs. Player Race alignment script +-- From T-Plus by Ingeborg S. Norden + +monst_al = {} + +function monst_al_add(status, mrs, prs) +for i,v in mrs do +-- added end +if not monst_al[v] then monst_al[v] = {} end +for j, w in prs do +monst_al[v][w] = status +end +end +end + +function monst_al_get(mr,pr) + if monst_al[mr] then return monst_al[mr][pr] + else return end +end + +-- Maia aggravation for evil beings (provided that no demonic corruptions are present) +-- Based on parts of angel.lua from T-Plus by Ingeborg S. Norden + +-- cast dispel evil with 0 damage every 10 turns + +TIMER_AGGRAVATE_EVIL = new_timer +{ + ["enabled"] = FALSE, + ["delay"] = 10, + ["callback"] = function() + dispel_evil(0) + end, +} + +add_hooks{ +[HOOK_GAME_START] = function() + + if ((get_race_name() == "Maia") and + (player.corruption(CORRUPT_BALROG_AURA) ~= TRUE) and + (player.corruption(CORRUPT_BALROG_WINGS) ~= TRUE) and + (player.corruption(CORRUPT_BALROG_STRENGTH) ~= TRUE) and + (player.corruption(CORRUPT_BALROG_FORM) ~= TRUE)) then + -- "Proper" Maiar aggravate evil beings + TIMER_AGGRAVATE_EVIL.enabled = TRUE + -- Good beings (except swans, GWoPs, Wyrm Spirits, and some joke uniques) are coaligned with Maiar + + monst_al_add(MSTATUS_FRIEND, {25, 29, 45, 97, 109, 147, 225, 335, 346, 443, 581, 629, 699, 853, 984, 1007, 1017}, {21}) + + -- Non-evil humanoids are neutral to Humans, Dunedain, Druedain, Rohirrim + elseif ((get_race_name() == "Human") or + (get_race_name() == "Dunadan") or + (get_race_name() == "Druadan") or + (get_race_name() == "RohanKnight")) then + monst_al_add(MSTATUS_NEUTRAL, {43, 45, 46, 83, 93, 97, 109, 110, 142, 147, 216, 225, 293, 345, 346, 693, 699, 937, 988, 997, 998, 1000},{0, 8, 12, 16}) + + -- Non-evil sentient (and non-animal) creatures are neutral to Hobbits, Elves, Wood-Elves + elseif ((get_race_name() == "Hobbit") or + (get_race_name() == "Elf") or + (get_race_name() == "Wood-Elf")) then + monst_al_add(MSTATUS_NEUTRAL, {43, 45, 46, 83, 93, 97, 109, 110, 142, 147, 216, 225, 293, 345, 346, 693, 699, 937, 988, 997, 998, 1000, 74, 103, 882, 1017},{2, 3, 20}) + + -- Gnome monsters are neutral to Gnomes + elseif get_race_name() == "Gnome" then + monst_al_add(MSTATUS_NEUTRAL, {103, 281, 680, 984, 1001, 1003, 1007, 1011, 1014, 1016},{4}) + + -- Dwarven monsters are neutral to Petty-dwarves and Dwarves + elseif ((get_race_name() == "Dwarf") or + (get_race_name() == "Petty-Dwarf")) then + monst_al_add(MSTATUS_NEUTRAL, {111, 112, 179, 180, 181, 182},{5, 13}) + + -- If an Orc character worships Melkor, lower-level Orcs are neutral (not Uruk-hai, however) + elseif ((get_race_name() == "Orc") and + (player.pgod == GOD_MELKOR)) then + monst_al_add(MSTATUS_FRIEND, {87, 118, 126, 149, 244, 251, 264},{6}) + + -- If a Troll character worships Melkor, Trolls are neutral (not Eldraks, Ettins, and War trolls, though) + elseif ((get_race_name() == "Troll") and + (player.pgod == GOD_MELKOR)) then + monst_al_add(MSTATUS_NEUTRAL, {297, 401, 403, 424, 454, 491, 496, 509, 538},{7}) + + -- Ogres are neutral to Half-Ogres + elseif get_race_name() == "Half-Ogre" then + monst_al_add(MSTATUS_NEUTRAL, {262, 285, 415, 430, 479, 745, 918},{10}) + + -- Bears are neutral to Beornings, except werebears. + elseif get_race_name() == "Beorning" then + monst_al_add(MSTATUS_NEUTRAL, {160, 173, 191, 854, 855, 867, 873},{11}) + + -- Dark elven monsters are coaligned with Dark Elves + elseif get_race_name() == "Dark-Elf" then + monst_al_add(MSTATUS_FRIEND, {122, 178, 183, 226, 348, 375, 400, 657},{14}) + + -- Plants are coaligned with Ents + elseif get_race_name() == "Ent" then + monst_al_add(MSTATUS_FRIEND, {248, 266, 317, 329, 396},{15}) + + -- And since the above is largely useless except out in the wild... + -- If an Ent worships Yavanna, lower-level animals are coaligned + -- should make the early game a bit easier for Ents. + elseif ((get_race_name() == "Ent") and + (player.pgod == GOD_YAVANNA)) then + monst_al_add(MSTATUS_FRIEND, {21, 23, 24, 25, 26, 27, 28, 29, 30, 31, 33, 35, 36, 37, 38, 39, 41, 49, 50, 52, 56, 57, 58, 59, 60, 61, 62, 69, 70, 75, 77, 78, 79, 86, 88, 89, 90, 95, 96, 105, 106, 114, 119, 120, 121, 123, 127, 134, 141, 143, 151, 154, 155, 156, 160, 161, 168, 171, 173, 174, 175, 176, 187, 191, 196, 197, 198, 210, 211, 213, 230, 236, 250, 259},{15}) + + -- All non-evil non-neutral birds are coaligned with Eagles + elseif get_race_name() == "Eagle" then + monst_al_add(MSTATUS_FRIEND, {61, 141, 151, 279},{17}) + + -- Hatchling dragons are coaligned with Dragons + elseif get_race_name() == "Dragon" then + monst_al_add(MSTATUS_FRIEND, {163, 164, 165, 166, 167, 204, 218, 219, 911},{18}) + + -- Yeeks are neutral to Yeeks + elseif get_race_name() == "Yeek" then + monst_al_add(MSTATUS_NEUTRAL, {580, 583, 594, 653, 655, 659, 661},{19}) + + -- Oathbreakers are coaligned if player is wielding Anduril + -- It's dirty, but it works, and it doesn't bother checking demons and the races who can't wield weapons. + elseif get_object(INVEN_WIELD).name1 == 83 then + monst_al_add(MSTATUS_FRIEND, {731},{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23}) + end +end, + +[HOOK_LEVEL_END_GEN] = function() + +for i=0,m_max-1 do + local monst = monster(i) + local s = monst_al_get(monst.r_idx, player.prace) + if s then monst.status = s end +end + +end, + +[HOOK_NEW_MONSTER] = function() + +for i=0,m_max-1 do + local monst = monster(i) + local s = monst_al_get(monst.r_idx, player.prace) + if s then monst.status = s end +end + +end, + +}
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