diff options
Diffstat (limited to 'lib/mods/theme/scpt/s_aule.lua')
-rw-r--r-- | lib/mods/theme/scpt/s_aule.lua | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/lib/mods/theme/scpt/s_aule.lua b/lib/mods/theme/scpt/s_aule.lua deleted file mode 100644 index d3ca4733..00000000 --- a/lib/mods/theme/scpt/s_aule.lua +++ /dev/null @@ -1,222 +0,0 @@ --- Spells for Aule school - -BOOK_AULE = 63 - -AULE_FIREBRAND = add_spell -{ - ["name"] = "Firebrand", - ["school"] = {SCHOOL_AULE}, - ["level"] = 1, - ["mana"] = 10, - ["mana_max"] = 100, - ["fail"] = 20, - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local type, rad - local level = get_level(AULE_FIREBRAND) - type = GF_FIRE - - if (get_level(AULE_FIREBRAND) > 30) then - type = GF_HOLY_FIRE - end - - rad = 0 - if (level >= 15) then - rad = 1 - end - return set_project(level + randint(20), - type, 4 + level, rad, - bor(PROJECT_STOP, PROJECT_KILL)) - end, - ["info"] = function() - local level = get_level(AULE_FIREBRAND) - return "dur "..(level).."+d20 dam "..(4 + level).."/blow" - end, - ["desc"] = { - "Imbues your melee weapon with fire to deal more damage", - "At level 15 it spreads over a 1 radius zone around your target", - "At level 30 it deals holy fire damage" - } -} - -AULE_ENCHANT_WEAPON = add_spell -{ - ["name"] = "Enchant Weapon", - ["school"] = {SCHOOL_AULE}, - ["level"] = 10, - ["mana"] = 100, - ["mana_max"] = 200, - ["fail"] = 20, - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local level = get_level(AULE_ENCHANT_WEAPON) - local num_h, num_d, num_p - - local ret, item, obj - - num_h = 1 + randint(level/12) - num_d = 0 - num_p = 0 - if (level >= 5) then - num_d = 1 + randint(level/12) - end - if (level >= 45) then - num_p = 1 - end - --return enchant_spell(num_h, num_d, 0, num_p) - - ret, item = get_item("Which object do you want to enchant?", - "You have no objects to enchant.", - bor(USE_INVEN), - function (obj) - if obj.name1 > 0 then return FALSE end - if (obj.tval == TV_MSTAFF) then - return TRUE - elseif (obj.tval == TV_BOW) then - return TRUE - elseif (obj.tval == TV_HAFTED) then - return TRUE - elseif (obj.tval == TV_POLEARM) then - return TRUE - elseif (obj.tval == TV_SWORD) then - return TRUE - elseif (obj.tval == TV_AXE) then - return TRUE - end - return FALSE - end - ) - if ret == FALSE then return FALSE end - - obj = get_object(item) - - obj.to_h = obj.to_h + num_h - obj.to_d = obj.to_d + num_h - obj.pval = obj.pval + num_p - - return TRUE - - end, - ["info"] = function() - return "tries "..(1 + get_level(AULE_ENCHANT_WEAPON)/12) - end, - ["desc"] = { - "Tries to enchant a weapon to-hit", - "At level 5 it also enchants to-dam", - "At level 45 it enhances the special powers of magical weapons", - "The might of the enchantment increases with the level" - } -} - -AULE_ENCHANT_ARMOUR = add_spell { - ["name"] = "Enchant Armour", - ["school"] = {SCHOOL_AULE}, - ["level"] = 15, - ["mana"] = 100, - ["mana_max"] = 200, - ["fail"] = 20, - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local level = get_level(AULE_ENCHANT_ARMOUR) - local num_h, num_d, num_a, num_p - local ret, item, obj - - num_a = 1 + randint(level/10) - num_h = 0 - num_d = 0 - num_p = 0 - if (level >= 20) then - num_h = 1 - num_d = 1 - end - if (level >= 40) then - num_p = 1 - end - --return enchant_spell(num_h, num_d, num_a, num_p) - - ret, item = get_item("Which object do you want to enchant?", - "You have no objects to enchant.", - bor(USE_INVEN), - function (obj) - if obj.name1 > 0 then return FALSE end - if (obj.tval == TV_BOOTS) then - return TRUE - elseif (obj.tval == TV_GLOVES) then - return TRUE - elseif (obj.tval == TV_HELM) then - return TRUE - elseif (obj.tval == TV_CROWN) then - return TRUE - elseif (obj.tval == TV_SHIELD) then - return TRUE - elseif (obj.tval == TV_CLOAK) then - return TRUE - elseif (obj.tval == TV_SOFT_ARMOR) then - return TRUE - elseif (obj.tval == TV_HARD_ARMOR) then - return TRUE - elseif (obj.tval == TV_DRAG_ARMOR) then - return TRUE - end - return FALSE - end - ) - if ret == FALSE then return FALSE end - - obj = get_object(item) - - obj.to_h = obj.to_h + num_h - obj.to_d = obj.to_d + num_h - obj.pval = obj.pval + num_p - obj.to_a = obj.to_a + num_h - - return TRUE - - end, - ["info"] = function() - return "tries "..(1 + get_level(AULE_ENCHANT_ARMOUR)/10) - end, - ["desc"] = { - "Tries to enchant a piece of armour", - "At level 20 it also enchants to-hit and to-dam", - "At level 40 it enhances the special powers of magical armour", - "The might of the enchantment increases with the level" - } -} - -AULE_CHILD = add_spell -{ - ["name"] = "Child of Aule", - ["school"] = {SCHOOL_AULE}, - ["level"] = 20, - ["mana"] = 200, - ["mana_max"] = 500, - ["fail"] = 40, - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local y, x, m_idx - - y, x = find_position(player.py, player.px) - m_idx = place_monster_one(y, x, test_monster_name("Dwarven warrior"), 0, FALSE, MSTATUS_FRIEND) - - if m_idx ~= 0 then - monster_set_level(m_idx, 20 + get_level(AULE_CHILD, 70, 0)) - return TRUE - end - end, - ["info"] = function() - return "level "..(20 + get_level(AULE_CHILD, 70)) - end, - ["desc"] = { - "Summons a levelled Dwarven warrior to help you battle the forces", - "of Morgoth" - } -}
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