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-rw-r--r--lib/mods/theme/scpt/s_aule.lua222
1 files changed, 0 insertions, 222 deletions
diff --git a/lib/mods/theme/scpt/s_aule.lua b/lib/mods/theme/scpt/s_aule.lua
deleted file mode 100644
index d3ca4733..00000000
--- a/lib/mods/theme/scpt/s_aule.lua
+++ /dev/null
@@ -1,222 +0,0 @@
--- Spells for Aule school
-
-BOOK_AULE = 63
-
-AULE_FIREBRAND = add_spell
-{
- ["name"] = "Firebrand",
- ["school"] = {SCHOOL_AULE},
- ["level"] = 1,
- ["mana"] = 10,
- ["mana_max"] = 100,
- ["fail"] = 20,
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- local type, rad
- local level = get_level(AULE_FIREBRAND)
- type = GF_FIRE
-
- if (get_level(AULE_FIREBRAND) > 30) then
- type = GF_HOLY_FIRE
- end
-
- rad = 0
- if (level >= 15) then
- rad = 1
- end
- return set_project(level + randint(20),
- type, 4 + level, rad,
- bor(PROJECT_STOP, PROJECT_KILL))
- end,
- ["info"] = function()
- local level = get_level(AULE_FIREBRAND)
- return "dur "..(level).."+d20 dam "..(4 + level).."/blow"
- end,
- ["desc"] = {
- "Imbues your melee weapon with fire to deal more damage",
- "At level 15 it spreads over a 1 radius zone around your target",
- "At level 30 it deals holy fire damage"
- }
-}
-
-AULE_ENCHANT_WEAPON = add_spell
-{
- ["name"] = "Enchant Weapon",
- ["school"] = {SCHOOL_AULE},
- ["level"] = 10,
- ["mana"] = 100,
- ["mana_max"] = 200,
- ["fail"] = 20,
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- local level = get_level(AULE_ENCHANT_WEAPON)
- local num_h, num_d, num_p
-
- local ret, item, obj
-
- num_h = 1 + randint(level/12)
- num_d = 0
- num_p = 0
- if (level >= 5) then
- num_d = 1 + randint(level/12)
- end
- if (level >= 45) then
- num_p = 1
- end
- --return enchant_spell(num_h, num_d, 0, num_p)
-
- ret, item = get_item("Which object do you want to enchant?",
- "You have no objects to enchant.",
- bor(USE_INVEN),
- function (obj)
- if obj.name1 > 0 then return FALSE end
- if (obj.tval == TV_MSTAFF) then
- return TRUE
- elseif (obj.tval == TV_BOW) then
- return TRUE
- elseif (obj.tval == TV_HAFTED) then
- return TRUE
- elseif (obj.tval == TV_POLEARM) then
- return TRUE
- elseif (obj.tval == TV_SWORD) then
- return TRUE
- elseif (obj.tval == TV_AXE) then
- return TRUE
- end
- return FALSE
- end
- )
- if ret == FALSE then return FALSE end
-
- obj = get_object(item)
-
- obj.to_h = obj.to_h + num_h
- obj.to_d = obj.to_d + num_h
- obj.pval = obj.pval + num_p
-
- return TRUE
-
- end,
- ["info"] = function()
- return "tries "..(1 + get_level(AULE_ENCHANT_WEAPON)/12)
- end,
- ["desc"] = {
- "Tries to enchant a weapon to-hit",
- "At level 5 it also enchants to-dam",
- "At level 45 it enhances the special powers of magical weapons",
- "The might of the enchantment increases with the level"
- }
-}
-
-AULE_ENCHANT_ARMOUR = add_spell {
- ["name"] = "Enchant Armour",
- ["school"] = {SCHOOL_AULE},
- ["level"] = 15,
- ["mana"] = 100,
- ["mana_max"] = 200,
- ["fail"] = 20,
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- local level = get_level(AULE_ENCHANT_ARMOUR)
- local num_h, num_d, num_a, num_p
- local ret, item, obj
-
- num_a = 1 + randint(level/10)
- num_h = 0
- num_d = 0
- num_p = 0
- if (level >= 20) then
- num_h = 1
- num_d = 1
- end
- if (level >= 40) then
- num_p = 1
- end
- --return enchant_spell(num_h, num_d, num_a, num_p)
-
- ret, item = get_item("Which object do you want to enchant?",
- "You have no objects to enchant.",
- bor(USE_INVEN),
- function (obj)
- if obj.name1 > 0 then return FALSE end
- if (obj.tval == TV_BOOTS) then
- return TRUE
- elseif (obj.tval == TV_GLOVES) then
- return TRUE
- elseif (obj.tval == TV_HELM) then
- return TRUE
- elseif (obj.tval == TV_CROWN) then
- return TRUE
- elseif (obj.tval == TV_SHIELD) then
- return TRUE
- elseif (obj.tval == TV_CLOAK) then
- return TRUE
- elseif (obj.tval == TV_SOFT_ARMOR) then
- return TRUE
- elseif (obj.tval == TV_HARD_ARMOR) then
- return TRUE
- elseif (obj.tval == TV_DRAG_ARMOR) then
- return TRUE
- end
- return FALSE
- end
- )
- if ret == FALSE then return FALSE end
-
- obj = get_object(item)
-
- obj.to_h = obj.to_h + num_h
- obj.to_d = obj.to_d + num_h
- obj.pval = obj.pval + num_p
- obj.to_a = obj.to_a + num_h
-
- return TRUE
-
- end,
- ["info"] = function()
- return "tries "..(1 + get_level(AULE_ENCHANT_ARMOUR)/10)
- end,
- ["desc"] = {
- "Tries to enchant a piece of armour",
- "At level 20 it also enchants to-hit and to-dam",
- "At level 40 it enhances the special powers of magical armour",
- "The might of the enchantment increases with the level"
- }
-}
-
-AULE_CHILD = add_spell
-{
- ["name"] = "Child of Aule",
- ["school"] = {SCHOOL_AULE},
- ["level"] = 20,
- ["mana"] = 200,
- ["mana_max"] = 500,
- ["fail"] = 40,
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- local y, x, m_idx
-
- y, x = find_position(player.py, player.px)
- m_idx = place_monster_one(y, x, test_monster_name("Dwarven warrior"), 0, FALSE, MSTATUS_FRIEND)
-
- if m_idx ~= 0 then
- monster_set_level(m_idx, 20 + get_level(AULE_CHILD, 70, 0))
- return TRUE
- end
- end,
- ["info"] = function()
- return "level "..(20 + get_level(AULE_CHILD, 70))
- end,
- ["desc"] = {
- "Summons a levelled Dwarven warrior to help you battle the forces",
- "of Morgoth"
- }
-} \ No newline at end of file