summaryrefslogtreecommitdiff
path: root/lib/mods/theme/scpt/s_yavann.lua
diff options
context:
space:
mode:
Diffstat (limited to 'lib/mods/theme/scpt/s_yavann.lua')
-rw-r--r--lib/mods/theme/scpt/s_yavann.lua157
1 files changed, 0 insertions, 157 deletions
diff --git a/lib/mods/theme/scpt/s_yavann.lua b/lib/mods/theme/scpt/s_yavann.lua
deleted file mode 100644
index 2f594e85..00000000
--- a/lib/mods/theme/scpt/s_yavann.lua
+++ /dev/null
@@ -1,157 +0,0 @@
--- Handle Yavanna kementari magic school
-
-YAVANNA_CHARM_ANIMAL = add_spell
-{
- ["name"] = "Charm Animal",
- ["school"] = {SCHOOL_YAVANNA},
- ["level"] = 1,
- ["mana"] = 10,
- ["mana_max"] = 100,
- ["fail"] = 30,
- -- Uses piety to cast
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- local ret, dir = get_aim_dir()
- if ret == FALSE then return end
-
- return fire_ball(GF_CONTROL_ANIMAL, dir, 10 + get_level(YAVANNA_CHARM_ANIMAL, 170), get_level(YAVANNA_CHARM_ANIMAL, 2))
- end,
- ["info"] = function()
- return "power "..(10 + get_level(YAVANNA_CHARM_ANIMAL, 170)).." rad "..(get_level(YAVANNA_CHARM_ANIMAL, 2))
- end,
- ["desc"] = {
- "It tries to tame an animal",
- }
-}
-
-YAVANNA_GROW_GRASS = add_spell
-{
- ["name"] = "Grow Grass",
- ["school"] = {SCHOOL_YAVANNA},
- ["level"] = 10,
- ["mana"] = 70,
- ["mana_max"] = 150,
- ["fail"] = 65,
- -- Uses piety to cast
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- grow_grass(get_level(YAVANNA_GROW_GRASS, 4))
- return TRUE
- end,
- ["info"] = function()
- return "rad "..(get_level(YAVANNA_GROW_GRASS, 4))
- end,
- ["desc"] = {
- "Create a floor of grass around you. While on grass and praying",
- "a worshipper of Yavanna will know a greater regeneration rate"
- }
-}
-
-YAVANNA_TREE_ROOTS = add_spell
-{
- ["name"] = "Tree Roots",
- ["school"] = {SCHOOL_YAVANNA},
- ["level"] = 15,
- ["mana"] = 50,
- ["mana_max"] = 1000,
- ["fail"] = 70,
- -- Uses piety to cast
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- return set_roots(10 + get_level(YAVANNA_TREE_ROOTS, 30), 10 + get_level(YAVANNA_TREE_ROOTS, 60), 10 + get_level(YAVANNA_TREE_ROOTS, 20))
- end,
- ["info"] = function()
- return "dur "..(10 + get_level(YAVANNA_TREE_ROOTS, 30)).." AC "..(10 + get_level(YAVANNA_TREE_ROOTS, 60)).." dam "..(10 + get_level(YAVANNA_TREE_ROOTS, 20))
- end,
- ["desc"] = {
- "Creates roots deep in the floor from your feet, making you more stable and able",
- "to make stronger attacks, but prevents any movement (even teleportation).",
- "It also makes you recover from stunning almost immediately."
- }
-}
-
-YAVANNA_WATER_BITE = add_spell
-{
- ["name"] = "Water Bite",
- ["school"] = {SCHOOL_YAVANNA},
- ["level"] = 20,
- ["mana"] = 150,
- ["mana_max"] = 300,
- ["fail"] = 90,
- -- Uses piety to cast
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- local rad
-
- rad = 0
- if get_level(YAVANNA_WATER_BITE) >= 25 then rad = 1 end
-
- return set_project(randint(30) + 30 + get_level(YAVANNA_WATER_BITE, 150),
- GF_WATER,
- 10 + get_level(YAVANNA_WATER_BITE),
- rad,
- bor(PROJECT_STOP, PROJECT_KILL))
- end,
- ["info"] = function()
- return "dur "..(30 + get_level(YAVANNA_WATER_BITE, 150)).."+d30 dam "..(10 + get_level(YAVANNA_WATER_BITE)).."/blow"
- end,
- ["desc"] = {
- "Imbues your melee weapon with a natural stream of water",
- "At level 25, it spreads over a 1 radius zone around your target"
- }
-}
-
-YAVANNA_UPROOT = add_spell
-{
- ["name"] = "Uproot",
- ["school"] = {SCHOOL_YAVANNA},
- ["level"] = 35,
- ["mana"] = 250,
- ["mana_max"] = 350,
- ["fail"] = 95,
- -- Uses piety to cast
- ["piety"] = TRUE,
- ["stat"] = A_WIS,
- ["random"] = SKILL_SPIRITUALITY,
- ["spell"] = function()
- local m_idx, x, y, c_ptr, ret, dir
-
- ret, dir = get_rep_dir()
- if ret == FALSE then return end
- y, x = explode_dir(dir)
- y, x = y + player.py, x + player.px
- c_ptr = cave(y, x)
-
- if c_ptr.feat == FEAT_TREES then
- cave_set_feat(y, x, FEAT_GRASS);
-
- -- Summon it
- y, x = find_position(y, x)
- m_idx = place_monster_one(y, x, test_monster_name("Ent"), 0, FALSE, MSTATUS_FRIEND)
-
- -- level it
- if m_idx ~= 0 then
- monster_set_level(m_idx, 30 + get_level(YAVANNA_UPROOT, 70))
- end
-
- msg_print("The tree awakes!");
- else
- msg_print("There is no tree there.")
- end
- return TRUE
- end,
- ["info"] = function()
- return "lev "..(30 + get_level(YAVANNA_UPROOT, 70))
- end,
- ["desc"] = {
- "Awakes a tree to help you battle the forces of Morgoth",
- }
-}