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-rw-r--r--lib/mods/theme/scpt/stores.lua161
1 files changed, 0 insertions, 161 deletions
diff --git a/lib/mods/theme/scpt/stores.lua b/lib/mods/theme/scpt/stores.lua
deleted file mode 100644
index 4902c4d0..00000000
--- a/lib/mods/theme/scpt/stores.lua
+++ /dev/null
@@ -1,161 +0,0 @@
--- Whats shops can buy what
-store_buy_list
-{
- ["General Store"] =
- {
- TV_CORPSE,
- TV_FOOD,
- TV_LITE,
- TV_FLASK,
- TV_SPIKE,
- TV_SHOT,
- TV_ARROW,
- TV_BOLT,
- TV_DIGGING,
- TV_CLOAK,
- TV_BOTTLE,
- },
- ["Armoury"] =
- {
- TV_BOOTS,
- TV_GLOVES,
- TV_CROWN,
- TV_HELM,
- TV_SHIELD,
- TV_CLOAK,
- TV_SOFT_ARMOR,
- TV_HARD_ARMOR,
- TV_DRAG_ARMOR,
- },
- ["Weaponsmith"] =
- {
- TV_SHOT,
- TV_BOLT,
- TV_ARROW,
- TV_BOOMERANG,
- TV_BOW,
- TV_DIGGING,
- TV_HAFTED,
- TV_POLEARM,
- TV_SWORD,
- TV_AXE,
- TV_MSTAFF,
- },
- -- We use a function because we want to restrict to blessed weapons and god spells
- ["Temple"] = function (obj)
- if obj.tval == TV_DRUID_BOOK then return TRUE
- elseif obj.tval == TV_BOOK and obj.sval == 255 and (can_spell_random(obj.pval) == SKILL_SPIRITUALITY) then return TRUE
- elseif obj.tval == TV_SCROLL then return TRUE
- elseif obj.tval == TV_POTION2 then return TRUE
- elseif obj.tval == TV_POTION then return TRUE
- elseif obj.tval == TV_HAFTED then return TRUE
- elseif obj.tval == TV_POLEARM and is_blessed(obj) == TRUE then return TRUE
- elseif obj.tval == TV_SWORD and is_blessed(obj) == TRUE then return TRUE
- elseif obj.tval == TV_AXE and is_blessed(obj) == TRUE then return TRUE
- elseif obj.tval == TV_BOOMERANG and is_blessed(obj) == TRUE then return TRUE
- end
- end,
- ["Alchemy shop"] =
- {
- TV_SCROLL,
- TV_POTION2,
- TV_POTION,
- TV_BATERIE,
- TV_BOTTLE,
- },
- -- We use a function because we dont want god spells
- ["Magic shop"] = function (obj)
- local buy =
- {
- [TV_SYMBIOTIC_BOOK] = TRUE,
- [TV_AMULET] = TRUE,
- [TV_RING] = TRUE,
- [TV_STAFF] = TRUE,
- [TV_WAND] = TRUE,
- [TV_ROD] = TRUE,
- [TV_ROD_MAIN] = TRUE,
- [TV_SCROLL] = TRUE,
- [TV_POTION2] = TRUE,
- [TV_POTION] = TRUE,
- [TV_MSTAFF] = TRUE,
- [TV_RANDART] = TRUE,
- }
-
- if obj.tval == TV_BOOK and obj.sval == 255 and (can_spell_random(obj.pval) == SKILL_MAGIC) then return TRUE
- elseif obj.tval == TV_BOOK and obj.sval ~= 255 then return TRUE
- elseif buy[obj.tval] == TRUE then return TRUE
- end
- end,
- -- Black markets wants ALL!
- ["Black Market"] = function (obj)
- return TRUE
- end,
- ["Book Store"] =
- {
- TV_BOOK,
- TV_SYMBIOTIC_BOOK,
- TV_MUSIC_BOOK,
- TV_DAEMON_BOOK,
- TV_DRUID_BOOK,
- },
- ["Pet Shop"] =
- {
- TV_EGG,
- },
--- Theme stores
-
- ["Hunting Supply Store"] =
- {
- TV_TRAPKIT,
- TV_BOOMERANG,
- TV_SHOT,
- TV_BOLT,
- TV_ARROW,
- TV_BOW,
- TV_POTION2,
- },
-
- ["Runic Magic Shop"] =
- {
- TV_RUNE1,
- TV_RUNE2,
- },
-
- ["Construction Supply Store"] =
- {
- TV_LITE,
- TV_DIGGING,
- },
-
- ["Music Store"] =
- {
- TV_INSTRUMENT,
- },
-}
-
--- Take care to have Magic shop/Temple have specific spells only
-add_hooks
-{
- [HOOK_STORE_STOCK] = function (index, name, level)
- if name == "Magic shop" then
- -- Books
- if magik(20) == TRUE then
- object_prep(obj_forge, lookup_kind(TV_BOOK, 255))
- local spell = get_random_spell(SKILL_MAGIC, 20)
- if spell > -1 then
- obj_forge.pval = spell
- return TRUE, obj_forge
- end
- end
- elseif name == "Temple" then
- if magik(20) == TRUE then
- object_prep(obj_forge, lookup_kind(TV_BOOK, 255))
- local spell = get_random_spell(SKILL_SPIRITUALITY, 20)
- if spell > -1 then
- obj_forge.pval = spell
- return TRUE, obj_forge
- end
- end
- end
- end,
-}