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Diffstat (limited to 'lib/mods/theme/user/all.prf')
-rw-r--r-- | lib/mods/theme/user/all.prf | 520 |
1 files changed, 520 insertions, 0 deletions
diff --git a/lib/mods/theme/user/all.prf b/lib/mods/theme/user/all.prf new file mode 100644 index 00000000..4e9dead3 --- /dev/null +++ b/lib/mods/theme/user/all.prf @@ -0,0 +1,520 @@ + + +# Automatic option dump + +# Option 'Rogue-like commands' +X:rogue_like_commands + +# Option 'Activate quick messages' +Y:quick_messages + +# Option 'Prompt for various information' +X:other_query_flag + +# Option 'Prompt before picking things up' +X:carry_query_flag + +# Option 'Use old target by default' +X:use_old_target + +# Option 'Pick things up by default' +X:always_pickup + +# Option 'Prompt before picking up heavy objects' +Y:prompt_pickup_heavy + +# Option 'Repeat obvious commands' +Y:always_repeat + +# Option 'Show dungeon level in feet' +X:depth_in_feet + +# Option 'Merge inscriptions when stacking' +Y:stack_force_notes + +# Option 'Merge discounts when stacking' +Y:stack_force_costs + +# Option 'Show labels in object listings' +Y:show_labels + +# Option 'Show weights in object listings' +Y:show_weights + +# Option 'Show graphics in inventory list' +Y:show_inven_graph + +# Option 'Show graphics in equipment list' +Y:show_equip_graph + +# Option 'Show graphics in stores' +Y:show_store_graph + +# Option 'Show choices in certain sub-windows' +Y:show_choices + +# Option 'Show details in certain sub-windows' +Y:show_details + +# Option 'Audible bell (on errors, etc)' +X:ring_bell + +# Option 'Use color if possible (slow)' +Y:use_color + +# Option 'Run past stairs' +Y:find_ignore_stairs + +# Option 'Run through open doors' +Y:find_ignore_doors + +# Option 'Run past known corners' +Y:find_cut + +# Option 'Run into potential corners' +Y:find_examine + +# Option 'Disturb whenever any monster moves' +X:disturb_move + +# Option 'Disturb whenever viewable monster moves' +Y:disturb_near + +# Option 'Disturb whenever map panel changes' +Y:disturb_panel + +# Option 'Disturb whenever leaving trap-detected area' +Y:disturb_detect + +# Option 'Disturb whenever player state changes' +Y:disturb_state + +# Option 'Disturb whenever boring things happen' +X:disturb_minor + +# Option 'Disturb whenever random things happen' +X:disturb_other + +# Option 'Alert user to critical hitpoints' +Y:alert_hitpoint + +# Option 'Alert user to various failures' +Y:alert_failure + +# Option 'Get last words when the character dies' +Y:last_words + +# Option 'Allow shopkeepers and uniques to speak' +Y:speak_unique + +# Option 'No query to destroy known worthless items' +Y:auto_destroy + +# Option 'Confirm to wear/wield known cursed items' +Y:confirm_wear + +# Option 'Prompt before exiting a dungeon level' +X:confirm_stairs + +# Option 'Disturb when visible pets move' +X:disturb_pets + +# Option 'Automatically open doors' +Y:easy_open + +# Option 'Automatically disarm traps' +Y:easy_disarm + +# Option 'Automatically tunnel walls' +Y:easy_tunnel + +# Option 'Auto-haggle in stores' +Y:auto_haggle + +# Option 'Auto-scum for good levels' +Y:auto_scum + +# Option 'Allow weapons and armour to stack' +Y:stack_allow_items + +# Option 'Allow wands/staffs/rods to stack' +Y:stack_allow_wands + +# Option 'Expand the power of the look command' +Y:expand_look + +# Option 'Expand the power of the list commands' +Y:expand_list + +# Option 'Map remembers all perma-lit grids' +Y:view_perma_grids + +# Option 'Map remembers all torch-lit grids' +Y:view_torch_grids + +# Option 'Allow some monsters to carry light' +Y:monster_lite + +# Option 'Generate dungeons with aligned rooms' +Y:dungeon_align + +# Option 'Generate dungeons with connected stairs' +Y:dungeon_stair + +# Option 'Monsters chase current location (v.slow)' +X:flow_by_sound + +# Option 'Use special symbols for the player char' +X:player_symbols + +# Option 'Plain object descriptions' +Y:plain_descriptions + +# Option 'Monsters learn from their mistakes' +X:smart_learn + +# Option 'Monsters exploit players weaknesses' +X:smart_cheat + +# Option 'Monsters behave stupidly' +X:stupid_monsters + +# Option 'Allow unusually small dungeon levels' +Y:small_levels + +# Option 'Allow empty 'arena' levels' +Y:empty_levels + +# Option 'Reduce lite-radius when running' +X:view_reduce_lite + +# Option 'Reduce view-radius in town' +X:view_reduce_view + +# Option 'Avoid checking for user abort' +X:avoid_abort + +# Option 'Avoid extra shimmering (fast)' +Y:avoid_shimmer + +# Option 'Avoid processing special colors (fast)' +X:avoid_other + +# Option 'Flush input on various failures' +Y:flush_failure + +# Option 'Flush input whenever disturbed' +X:flush_disturb + +# Option 'Flush input before every command' +X:flush_command + +# Option 'Flush output before every command' +Y:fresh_before + +# Option 'Flush output after every command' +X:fresh_after + +# Option 'Flush output after every message' +X:fresh_message + +# Option 'Compress messages in savefiles' +Y:compress_savefile + +# Option 'Hilite the player with the cursor' +X:hilite_player + +# Option 'Use special colors for torch-lit grids' +X:view_yellow_lite + +# Option 'Use special colors for 'viewable' grids' +X:view_bright_lite + +# Option 'Use special colors for wall grids (slow)' +X:view_granite_lite + +# Option 'Use special colors for floor grids (slow)' +X:view_special_lite + +# Option 'Center the view on the player (very slow)' +X:center_player + +# Option 'Ingame contextual help' +X:ingame_help + +# Option 'Show the experience needed for next level' +X:exp_need + +# Option 'Use the old(Z) coloring scheme(reload the game)' +X:old_colors + +# Option 'Automatically clear '-more-' prompts' +X:auto_more + +# Option 'Player char represent his/her health' +Y:player_char_health + +# Option 'Stats are represented in a linear way' +Y:linear_stats + +# Option 'In option windows, just omit the select char' +X:inventory_no_move + +# Option 'Allow objects to stack on floor' +Y:testing_stack + +# Option 'Allow monsters to carry objects' +Y:testing_carry + +# Window 'Mirror', Flag 'Display inven/equip' +W:1:0:0 + +# Window 'Mirror', Flag 'Display equip/inven' +W:1:1:0 + +# Window 'Mirror', Flag 'Display character' +W:1:3:0 + +# Window 'Mirror', Flag 'Show visible monsters' +W:1:4:0 + +# Window 'Mirror', Flag 'Display IRC messages' +W:1:5:0 + +# Window 'Mirror', Flag 'Display messages' +W:1:6:0 + +# Window 'Mirror', Flag 'Display overhead view' +W:1:7:0 + +# Window 'Mirror', Flag 'Display monster recall' +W:1:8:0 + +# Window 'Mirror', Flag 'Display object recall' +W:1:9:0 + +# Window 'Mirror', Flag 'Display snap-shot' +W:1:11:0 + +# Window 'Mirror', Flag 'Display borg messages' +W:1:14:0 + +# Window 'Mirror', Flag 'Display borg status' +W:1:15:0 + +# Window 'Recall', Flag 'Display inven/equip' +W:2:0:0 + +# Window 'Recall', Flag 'Display equip/inven' +W:2:1:0 + +# Window 'Recall', Flag 'Display character' +W:2:3:0 + +# Window 'Recall', Flag 'Show visible monsters' +W:2:4:0 + +# Window 'Recall', Flag 'Display IRC messages' +W:2:5:0 + +# Window 'Recall', Flag 'Display messages' +W:2:6:0 + +# Window 'Recall', Flag 'Display overhead view' +W:2:7:0 + +# Window 'Recall', Flag 'Display monster recall' +W:2:8:0 + +# Window 'Recall', Flag 'Display object recall' +W:2:9:0 + +# Window 'Recall', Flag 'Display snap-shot' +W:2:11:0 + +# Window 'Recall', Flag 'Display borg messages' +W:2:14:0 + +# Window 'Recall', Flag 'Display borg status' +W:2:15:0 + +# Window 'Choice', Flag 'Display inven/equip' +W:3:0:0 + +# Window 'Choice', Flag 'Display equip/inven' +W:3:1:0 + +# Window 'Choice', Flag 'Display character' +W:3:3:0 + +# Window 'Choice', Flag 'Show visible monsters' +W:3:4:0 + +# Window 'Choice', Flag 'Display IRC messages' +W:3:5:0 + +# Window 'Choice', Flag 'Display messages' +W:3:6:0 + +# Window 'Choice', Flag 'Display overhead view' +W:3:7:0 + +# Window 'Choice', Flag 'Display monster recall' +W:3:8:0 + +# Window 'Choice', Flag 'Display object recall' +W:3:9:0 + +# Window 'Choice', Flag 'Display snap-shot' +W:3:11:0 + +# Window 'Choice', Flag 'Display borg messages' +W:3:14:0 + +# Window 'Choice', Flag 'Display borg status' +W:3:15:0 + +# Window 'Term-4', Flag 'Display inven/equip' +W:4:0:0 + +# Window 'Term-4', Flag 'Display equip/inven' +W:4:1:0 + +# Window 'Term-4', Flag 'Display character' +W:4:3:0 + +# Window 'Term-4', Flag 'Show visible monsters' +W:4:4:0 + +# Window 'Term-4', Flag 'Display IRC messages' +W:4:5:0 + +# Window 'Term-4', Flag 'Display messages' +W:4:6:0 + +# Window 'Term-4', Flag 'Display overhead view' +W:4:7:0 + +# Window 'Term-4', Flag 'Display monster recall' +W:4:8:0 + +# Window 'Term-4', Flag 'Display object recall' +W:4:9:0 + +# Window 'Term-4', Flag 'Display snap-shot' +W:4:11:0 + +# Window 'Term-4', Flag 'Display borg messages' +W:4:14:0 + +# Window 'Term-4', Flag 'Display borg status' +W:4:15:0 + +# Window 'Term-5', Flag 'Display inven/equip' +W:5:0:0 + +# Window 'Term-5', Flag 'Display equip/inven' +W:5:1:0 + +# Window 'Term-5', Flag 'Display character' +W:5:3:0 + +# Window 'Term-5', Flag 'Show visible monsters' +W:5:4:0 + +# Window 'Term-5', Flag 'Display IRC messages' +W:5:5:0 + +# Window 'Term-5', Flag 'Display messages' +W:5:6:0 + +# Window 'Term-5', Flag 'Display overhead view' +W:5:7:0 + +# Window 'Term-5', Flag 'Display monster recall' +W:5:8:0 + +# Window 'Term-5', Flag 'Display object recall' +W:5:9:0 + +# Window 'Term-5', Flag 'Display snap-shot' +W:5:11:0 + +# Window 'Term-5', Flag 'Display borg messages' +W:5:14:0 + +# Window 'Term-5', Flag 'Display borg status' +W:5:15:0 + +# Window 'Term-6', Flag 'Display inven/equip' +W:6:0:0 + +# Window 'Term-6', Flag 'Display equip/inven' +W:6:1:0 + +# Window 'Term-6', Flag 'Display character' +W:6:3:0 + +# Window 'Term-6', Flag 'Show visible monsters' +W:6:4:0 + +# Window 'Term-6', Flag 'Display IRC messages' +W:6:5:0 + +# Window 'Term-6', Flag 'Display messages' +W:6:6:0 + +# Window 'Term-6', Flag 'Display overhead view' +W:6:7:0 + +# Window 'Term-6', Flag 'Display monster recall' +W:6:8:0 + +# Window 'Term-6', Flag 'Display object recall' +W:6:9:0 + +# Window 'Term-6', Flag 'Display snap-shot' +W:6:11:0 + +# Window 'Term-6', Flag 'Display borg messages' +W:6:14:0 + +# Window 'Term-6', Flag 'Display borg status' +W:6:15:0 + +# Window 'Term-7', Flag 'Display inven/equip' +W:7:0:0 + +# Window 'Term-7', Flag 'Display equip/inven' +W:7:1:0 + +# Window 'Term-7', Flag 'Display character' +W:7:3:0 + +# Window 'Term-7', Flag 'Show visible monsters' +W:7:4:0 + +# Window 'Term-7', Flag 'Display IRC messages' +W:7:5:0 + +# Window 'Term-7', Flag 'Display messages' +W:7:6:0 + +# Window 'Term-7', Flag 'Display overhead view' +W:7:7:0 + +# Window 'Term-7', Flag 'Display monster recall' +W:7:8:0 + +# Window 'Term-7', Flag 'Display object recall' +W:7:9:0 + +# Window 'Term-7', Flag 'Display snap-shot' +W:7:11:0 + +# Window 'Term-7', Flag 'Display borg messages' +W:7:14:0 + +# Window 'Term-7', Flag 'Display borg status' +W:7:15:0 + |