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diff --git a/lib/scpt/corrupt.lua b/lib/scpt/corrupt.lua
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+-- Definition of the corruptions
+
+-- The Balrog corruptions
+CORRUPT_BALROG_AURA = add_corruption
+{
+ ["color"] = TERM_ORANGE,
+ ["name"] = "Balrog Aura",
+ ["get_text"] = "A corrupted wall of flames surrounds you.",
+ ["lose_text"] = "The wall of corrupted flames abandons you.",
+ ["desc"] =
+ {
+ " Surrounds you with a fiery aura",
+ " But it can burn scrolls when you read them"
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_BONUS] = function()
+ player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE)
+ end,
+ [HOOK_READ] = function(obj)
+ if magik(5) == TRUE then
+ msg_print("Your demon aura burns the scroll before you read it!")
+ return TRUE, TRUE, FALSE
+ else
+ return FALSE
+ end
+ end,
+ },
+}
+
+CORRUPT_BALROG_WINGS = add_corruption
+{
+ ["color"] = TERM_ORANGE,
+ ["name"] = "Balrog Wings",
+ ["get_text"] = "Wings of shadow grow in your back.",
+ ["lose_text"] = "The wings in your back fall apart.",
+ ["desc"] =
+ {
+ " Creates ugly, but working, wings allowing you to fly",
+ " But it reduces charisma by 4 and dexterity by 2"
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_BONUS] = function()
+ player.xtra_f4 = bor(player.xtra_f4, TR4_FLY)
+ player.modify_stat(A_CHR, -4)
+ player.modify_stat(A_DEX, -2)
+ end,
+ },
+}
+
+CORRUPT_BALROG_STRENGTH = add_corruption
+{
+ ["color"] = TERM_ORANGE,
+ ["name"] = "Balrog Strength",
+ ["get_text"] = "Your muscles get unnatural strength.",
+ ["lose_text"] = "Your muscles get weaker again.",
+ ["desc"] =
+ {
+ " Provides 3 strength and 1 constitution",
+ " But it reduces charisma by 1 and dexterity by 3"
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_BONUS] = function()
+ player.modify_stat(A_STR, 3)
+ player.modify_stat(A_CON, 1)
+ player.modify_stat(A_DEX, -3)
+ player.modify_stat(A_CHR, -1)
+ end,
+ },
+}
+
+CORRUPT_BALROG_FORM = add_corruption
+{
+ ["color"] = TERM_YELLOW,
+ ["name"] = "Balrog Form",
+ ["get_text"] = "You feel the might of a Balrog inside you.",
+ ["lose_text"] = "The presence of the Balrog seems to abandon you.",
+ ["desc"] =
+ {
+ " Allows you to turn into a Balrog at will",
+ " You need Balrog Wings, Balrog Aura and Balrog Strength to activate it"
+ },
+ ["depends"] =
+ {
+ [CORRUPT_BALROG_AURA] = TRUE,
+ [CORRUPT_BALROG_WINGS] = TRUE,
+ [CORRUPT_BALROG_STRENGTH] = TRUE
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_POWERS] = function()
+ player.add_power(PWR_BALROG)
+ end,
+ },
+}
+
+
+-- The Demon corruptions
+CORRUPT_DEMON_SPIRIT = add_corruption
+{
+ ["color"] = TERM_RED,
+ ["name"] = "Demon Spirit",
+ ["get_text"] = "Your spirit opens to corrupted thoughts.",
+ ["lose_text"] = "Your spirit closes again to the corrupted thoughts.",
+ ["desc"] =
+ {
+ " Increases your intelligence by 1",
+ " But reduce your charisma by 2",
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_BONUS] = function()
+ player.modify_stat(A_INT, 1)
+ player.modify_stat(A_CHR, -2)
+ end,
+ },
+}
+
+CORRUPT_DEMON_HIDE = add_corruption
+{
+ ["color"] = TERM_RED,
+ ["name"] = "Demon Hide",
+ ["get_text"] = "Your skin grows into a thick hide.",
+ ["lose_text"] = "Your skin returns to a natural state.",
+ ["desc"] =
+ {
+ " Increases your armour class by your level",
+ " Provides immunity to fire at level 40",
+ " But reduces speed by your level / 7",
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_BONUS] = function()
+ player.to_a = player.to_a + player.lev
+ player.dis_to_a = player.dis_to_a + player.lev
+ player.pspeed = player.pspeed - (player.lev / 7)
+ if player.lev >= 40 then player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) end
+ end,
+ },
+}
+
+CORRUPT_DEMON_BREATH = add_corruption
+{
+ ["color"] = TERM_RED,
+ ["name"] = "Demon Breath",
+ ["get_text"] = "Your breath becomes mephitic.",
+ ["lose_text"] = "Your breath is once again normal.",
+ ["desc"] =
+ {
+ " Provides fire breath",
+ " But gives a small chance to spoil potions when you quaff them",
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_POWERS] = function()
+ player.add_power(PWR_BR_FIRE)
+ end,
+ [HOOK_QUAFF] = function(obj)
+ if magik(9) == TRUE then
+ msg_print("Your demon breath spoils the potion!")
+ return TRUE, FALSE
+ else
+ return FALSE
+ end
+ end,
+ },
+}
+
+CORRUPT_DEMON_REALM = add_corruption
+{
+ ["color"] = TERM_L_RED,
+ ["name"] = "Demon Realm",
+ ["get_text"] = "You feel more attuned to the demon realm.",
+ ["lose_text"] = "You lose your attunement to the demon realm.",
+ ["desc"] =
+ {
+ " Provides access to the demon school skill and the use of demonic equipment",
+ " You need Demon Spirit, Demon Hide and Demon Breath to activate it"
+ },
+ ["depends"] =
+ {
+ [CORRUPT_DEMON_SPIRIT] = TRUE,
+ [CORRUPT_DEMON_HIDE] = TRUE,
+ [CORRUPT_DEMON_BREATH] = TRUE
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_BONUS] = function()
+ -- 1500 may seem a lot, but people are rather unlikely to get the corruption very soon
+ -- due to the dependencies
+ if s_info[SKILL_DAEMON + 1].mod == 0 then s_info[SKILL_DAEMON + 1].mod = 1500 end
+ s_info[SKILL_DAEMON + 1].hidden = FALSE;
+ end,
+ },
+}
+
+
+-- Teleportation corruptions
+
+-- Random teleportation will ask for confirmation 70% of the time
+-- But 30% of the time it will teleport, without asking
+CORRUPT_RANDOM_TELEPORT = add_corruption
+{
+ ["color"] = TERM_GREEN,
+ ["name"] = "Random teleportation",
+ ["get_text"] = "Space seems to fizzle around you.",
+ ["lose_text"] = "Space solidify again around you.",
+ ["desc"] =
+ {
+ " Randomly teleports you around",
+ },
+ -- No oppose field, it will be automatically set when we declare the anti-telep corruption to oppose us
+ ["hooks"] =
+ {
+ [HOOK_PROCESS_WORLD] = function()
+ if rand_int(300) == 1 then
+ if magik(70) == TRUE then
+ if get_check("Teleport?") == TRUE then
+ teleport_player(50)
+ end
+ else
+ disturb(0, 0)
+ msg_print("Your corruption takes over you, you teleport!")
+ teleport_player(50)
+ end
+ end
+ end,
+ },
+}
+
+-- Anti-teleportation corruption, can be stopped with this power
+CORRUPT_ANTI_TELEPORT = add_corruption
+{
+ ["color"] = TERM_GREEN,
+ ["name"] = "Anti-teleportation",
+ ["get_text"] = "Space continuum freezes around you.",
+ ["lose_text"] = "Space continuum can once more be altered around you.",
+ ["desc"] =
+ {
+ " Prevents all teleportations, be it of you or monsters",
+ },
+ ["oppose"] =
+ {
+ [CORRUPT_RANDOM_TELEPORT] = TRUE
+ },
+ ["hooks"] =
+ {
+ [HOOK_BIRTH_OBJECTS] = function()
+ player.corrupt_anti_teleport_stopped = FALSE
+ end,
+ [HOOK_CALC_POWERS] = function()
+ player.add_power(POWER_COR_SPACE_TIME)
+ end,
+ [HOOK_CALC_BONUS] = function()
+ if player.corrupt_anti_teleport_stopped == FALSE then
+ player.resist_continuum = TRUE
+ end
+ end,
+ [HOOK_PROCESS_WORLD] = function()
+ if player.corrupt_anti_teleport_stopped == TRUE then
+ local amt = player.msp + player.csp
+ amt = amt / 100
+ if (amt < 1) then amt = 1 end
+ increase_mana(-amt)
+ if player.csp == 0 then
+ player.corrupt_anti_teleport_stopped = FALSE
+ msg_print("You stop controlling your corruption.")
+ player.update = bor(player.update, PU_BONUS)
+ end
+ end
+ end,
+ },
+}
+
+
+-- Troll blood
+CORRUPT_TROLL_BLOOD = add_corruption
+{
+ ["color"] = TERM_GREEN,
+ ["name"] = "Troll Blood",
+ ["get_text"] = "Your blood thickens, you sense corruption in it.",
+ ["lose_text"] = "Your blood returns to a normal state.",
+ ["desc"] =
+ {
+ " Troll blood flows in your veins, granting increased regeneration",
+ " It also enables you to feel the presence of other troll beings",
+ " But it will make your presence more noticeable and aggravating",
+ },
+ ["can_gain"] = function()
+ -- Ok trolls should not get this one. never.
+ if get_race_name() == "Troll" then
+ return nil
+ else
+ return not nil
+ end
+ end,
+ ["hooks"] =
+ {
+ [HOOK_CALC_BONUS] = function()
+ player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN, TR3_AGGRAVATE)
+ player.xtra_esp = bor(player.xtra_esp, ESP_TROLL)
+ end,
+ },
+}
+
+-- The vampire corruption set
+CORRUPT_VAMPIRE_TEETH = add_corruption
+{
+ ["group"] = "Vampire",
+ ["removable"] = FALSE,
+ ["color"] = TERM_L_DARK,
+ ["name"] = "Vampiric Teeth",
+ ["get_text"] = "You grow vampiric teeth!",
+ ["lose_text"] = "BUG! this should not happen",
+ ["desc"] =
+ {
+ " Your teeth allows you to drain blood to feed yourself",
+ " However your stomach now only accepts blood.",
+ },
+ ["allow"] = function()
+ if test_race_flags(1, PR1_NO_SUBRACE_CHANGE) == FALSE then return not nil else return nil end
+ end,
+ ["gain"] = function()
+ switch_subrace(SUBRACE_SAVE, TRUE);
+
+ subrace_add_power(subrace(SUBRACE_SAVE), PWR_VAMPIRISM)
+ subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_VAMPIRE, PR1_UNDEAD, PR1_NO_SUBRACE_CHANGE)
+ end,
+ ["hooks"] =
+ {
+ },
+}
+CORRUPT_VAMPIRE_STRENGTH = add_corruption
+{
+ ["group"] = "Vampire",
+ ["removable"] = FALSE,
+ ["color"] = TERM_L_DARK,
+ ["name"] = "Vampiric Strength",
+ ["get_text"] = "Your body seems more dead than alive.",
+ ["lose_text"] = "BUG! this should not happen",
+ ["desc"] =
+ {
+ " Your body seems somewhat dead",
+ " In this near undead state it has improved strength, constitution and intelligence",
+ " But reduced dexterity, wisdom and charisma.",
+ },
+ ["depends"] =
+ {
+ [CORRUPT_VAMPIRE_TEETH] = TRUE,
+ },
+ ["gain"] = function()
+ -- Apply the bonuses/penalities
+ subrace(SUBRACE_SAVE).r_mhp = subrace(SUBRACE_SAVE).r_mhp + 1
+ subrace(SUBRACE_SAVE).r_exp = subrace(SUBRACE_SAVE).r_exp + 100
+
+ subrace(SUBRACE_SAVE).r_adj[A_STR + 1] = subrace(SUBRACE_SAVE).r_adj[A_STR + 1] + 3
+ subrace(SUBRACE_SAVE).r_adj[A_INT + 1] = subrace(SUBRACE_SAVE).r_adj[A_INT + 1] + 2
+ subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] = subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] - 3
+ subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] = subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] - 2
+ subrace(SUBRACE_SAVE).r_adj[A_CON + 1] = subrace(SUBRACE_SAVE).r_adj[A_CON + 1] + 1
+ subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] = subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] - 4
+
+ -- be reborn!
+ do_rebirth()
+ cmsg_print(TERM_L_DARK, "You feel death slipping inside.")
+ end,
+ ["hooks"] =
+ {
+ },
+}
+CORRUPT_VAMPIRE_VAMPIRE = add_corruption
+{
+ ["group"] = "Vampire",
+ ["removable"] = FALSE,
+ ["color"] = TERM_L_DARK,
+ ["name"] = "Vampire",
+ ["get_text"] = "You die to be reborn in a Vampire form.",
+ ["lose_text"] = "BUG! this should not happen",
+ ["desc"] =
+ {
+ " You are a Vampire. As such you resist cold, poison, darkness and nether.",
+ " Your life is sustained, but you cannot stand the light of the sun."
+ },
+ ["depends"] =
+ {
+ [CORRUPT_VAMPIRE_STRENGTH] = TRUE,
+ },
+ ["gain"] = function()
+ -- Be a Vampire and be proud of it
+ local title = get_subrace_title(SUBRACE_SAVE)
+ if title == " " or title == "Vampire" then
+ title = "Vampire"
+ subrace(SUBRACE_SAVE).place = FALSE
+ else
+ title = "Vampire "..title
+ end
+ set_subrace_title(SUBRACE_SAVE, title)
+
+ -- Bonus/and .. not bonus :)
+ subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_HURT_LITE)
+ subrace(SUBRACE_SAVE).oflags2[2] = bor(subrace(SUBRACE_SAVE).oflags2[2], TR2_RES_POIS, TR2_RES_NETHER, TR2_RES_COLD, TR2_RES_DARK, TR2_HOLD_LIFE)
+ subrace(SUBRACE_SAVE).oflags3[2] = bor(subrace(SUBRACE_SAVE).oflags3[2], TR3_LITE1)
+ end,
+ ["hooks"] =
+ {
+ },
+}
+
+
+--[[
+CORRUPT_ = add_corruption
+{
+ ["color"] = TERM_GREEN,
+ ["name"] = "",
+ ["get_text"] = "",
+ ["lose_text"] = "",
+ ["desc"] =
+ {
+ " ",
+ },
+ ["hooks"] =
+ {
+ [HOOK_CALC_BONUS] = function()
+ end,
+ },
+}
+]]