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Diffstat (limited to 'lib/scpt/corrupt.lua')
-rw-r--r-- | lib/scpt/corrupt.lua | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/lib/scpt/corrupt.lua b/lib/scpt/corrupt.lua new file mode 100644 index 00000000..35d27b74 --- /dev/null +++ b/lib/scpt/corrupt.lua @@ -0,0 +1,429 @@ +-- Definition of the corruptions + +-- The Balrog corruptions +CORRUPT_BALROG_AURA = add_corruption +{ + ["color"] = TERM_ORANGE, + ["name"] = "Balrog Aura", + ["get_text"] = "A corrupted wall of flames surrounds you.", + ["lose_text"] = "The wall of corrupted flames abandons you.", + ["desc"] = + { + " Surrounds you with a fiery aura", + " But it can burn scrolls when you read them" + }, + ["hooks"] = + { + [HOOK_CALC_BONUS] = function() + player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE) + end, + [HOOK_READ] = function(obj) + if magik(5) == TRUE then + msg_print("Your demon aura burns the scroll before you read it!") + return TRUE, TRUE, FALSE + else + return FALSE + end + end, + }, +} + +CORRUPT_BALROG_WINGS = add_corruption +{ + ["color"] = TERM_ORANGE, + ["name"] = "Balrog Wings", + ["get_text"] = "Wings of shadow grow in your back.", + ["lose_text"] = "The wings in your back fall apart.", + ["desc"] = + { + " Creates ugly, but working, wings allowing you to fly", + " But it reduces charisma by 4 and dexterity by 2" + }, + ["hooks"] = + { + [HOOK_CALC_BONUS] = function() + player.xtra_f4 = bor(player.xtra_f4, TR4_FLY) + player.modify_stat(A_CHR, -4) + player.modify_stat(A_DEX, -2) + end, + }, +} + +CORRUPT_BALROG_STRENGTH = add_corruption +{ + ["color"] = TERM_ORANGE, + ["name"] = "Balrog Strength", + ["get_text"] = "Your muscles get unnatural strength.", + ["lose_text"] = "Your muscles get weaker again.", + ["desc"] = + { + " Provides 3 strength and 1 constitution", + " But it reduces charisma by 1 and dexterity by 3" + }, + ["hooks"] = + { + [HOOK_CALC_BONUS] = function() + player.modify_stat(A_STR, 3) + player.modify_stat(A_CON, 1) + player.modify_stat(A_DEX, -3) + player.modify_stat(A_CHR, -1) + end, + }, +} + +CORRUPT_BALROG_FORM = add_corruption +{ + ["color"] = TERM_YELLOW, + ["name"] = "Balrog Form", + ["get_text"] = "You feel the might of a Balrog inside you.", + ["lose_text"] = "The presence of the Balrog seems to abandon you.", + ["desc"] = + { + " Allows you to turn into a Balrog at will", + " You need Balrog Wings, Balrog Aura and Balrog Strength to activate it" + }, + ["depends"] = + { + [CORRUPT_BALROG_AURA] = TRUE, + [CORRUPT_BALROG_WINGS] = TRUE, + [CORRUPT_BALROG_STRENGTH] = TRUE + }, + ["hooks"] = + { + [HOOK_CALC_POWERS] = function() + player.add_power(PWR_BALROG) + end, + }, +} + + +-- The Demon corruptions +CORRUPT_DEMON_SPIRIT = add_corruption +{ + ["color"] = TERM_RED, + ["name"] = "Demon Spirit", + ["get_text"] = "Your spirit opens to corrupted thoughts.", + ["lose_text"] = "Your spirit closes again to the corrupted thoughts.", + ["desc"] = + { + " Increases your intelligence by 1", + " But reduce your charisma by 2", + }, + ["hooks"] = + { + [HOOK_CALC_BONUS] = function() + player.modify_stat(A_INT, 1) + player.modify_stat(A_CHR, -2) + end, + }, +} + +CORRUPT_DEMON_HIDE = add_corruption +{ + ["color"] = TERM_RED, + ["name"] = "Demon Hide", + ["get_text"] = "Your skin grows into a thick hide.", + ["lose_text"] = "Your skin returns to a natural state.", + ["desc"] = + { + " Increases your armour class by your level", + " Provides immunity to fire at level 40", + " But reduces speed by your level / 7", + }, + ["hooks"] = + { + [HOOK_CALC_BONUS] = function() + player.to_a = player.to_a + player.lev + player.dis_to_a = player.dis_to_a + player.lev + player.pspeed = player.pspeed - (player.lev / 7) + if player.lev >= 40 then player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) end + end, + }, +} + +CORRUPT_DEMON_BREATH = add_corruption +{ + ["color"] = TERM_RED, + ["name"] = "Demon Breath", + ["get_text"] = "Your breath becomes mephitic.", + ["lose_text"] = "Your breath is once again normal.", + ["desc"] = + { + " Provides fire breath", + " But gives a small chance to spoil potions when you quaff them", + }, + ["hooks"] = + { + [HOOK_CALC_POWERS] = function() + player.add_power(PWR_BR_FIRE) + end, + [HOOK_QUAFF] = function(obj) + if magik(9) == TRUE then + msg_print("Your demon breath spoils the potion!") + return TRUE, FALSE + else + return FALSE + end + end, + }, +} + +CORRUPT_DEMON_REALM = add_corruption +{ + ["color"] = TERM_L_RED, + ["name"] = "Demon Realm", + ["get_text"] = "You feel more attuned to the demon realm.", + ["lose_text"] = "You lose your attunement to the demon realm.", + ["desc"] = + { + " Provides access to the demon school skill and the use of demonic equipment", + " You need Demon Spirit, Demon Hide and Demon Breath to activate it" + }, + ["depends"] = + { + [CORRUPT_DEMON_SPIRIT] = TRUE, + [CORRUPT_DEMON_HIDE] = TRUE, + [CORRUPT_DEMON_BREATH] = TRUE + }, + ["hooks"] = + { + [HOOK_CALC_BONUS] = function() + -- 1500 may seem a lot, but people are rather unlikely to get the corruption very soon + -- due to the dependencies + if s_info[SKILL_DAEMON + 1].mod == 0 then s_info[SKILL_DAEMON + 1].mod = 1500 end + s_info[SKILL_DAEMON + 1].hidden = FALSE; + end, + }, +} + + +-- Teleportation corruptions + +-- Random teleportation will ask for confirmation 70% of the time +-- But 30% of the time it will teleport, without asking +CORRUPT_RANDOM_TELEPORT = add_corruption +{ + ["color"] = TERM_GREEN, + ["name"] = "Random teleportation", + ["get_text"] = "Space seems to fizzle around you.", + ["lose_text"] = "Space solidify again around you.", + ["desc"] = + { + " Randomly teleports you around", + }, + -- No oppose field, it will be automatically set when we declare the anti-telep corruption to oppose us + ["hooks"] = + { + [HOOK_PROCESS_WORLD] = function() + if rand_int(300) == 1 then + if magik(70) == TRUE then + if get_check("Teleport?") == TRUE then + teleport_player(50) + end + else + disturb(0, 0) + msg_print("Your corruption takes over you, you teleport!") + teleport_player(50) + end + end + end, + }, +} + +-- Anti-teleportation corruption, can be stopped with this power +CORRUPT_ANTI_TELEPORT = add_corruption +{ + ["color"] = TERM_GREEN, + ["name"] = "Anti-teleportation", + ["get_text"] = "Space continuum freezes around you.", + ["lose_text"] = "Space continuum can once more be altered around you.", + ["desc"] = + { + " Prevents all teleportations, be it of you or monsters", + }, + ["oppose"] = + { + [CORRUPT_RANDOM_TELEPORT] = TRUE + }, + ["hooks"] = + { + [HOOK_BIRTH_OBJECTS] = function() + player.corrupt_anti_teleport_stopped = FALSE + end, + [HOOK_CALC_POWERS] = function() + player.add_power(POWER_COR_SPACE_TIME) + end, + [HOOK_CALC_BONUS] = function() + if player.corrupt_anti_teleport_stopped == FALSE then + player.resist_continuum = TRUE + end + end, + [HOOK_PROCESS_WORLD] = function() + if player.corrupt_anti_teleport_stopped == TRUE then + local amt = player.msp + player.csp + amt = amt / 100 + if (amt < 1) then amt = 1 end + increase_mana(-amt) + if player.csp == 0 then + player.corrupt_anti_teleport_stopped = FALSE + msg_print("You stop controlling your corruption.") + player.update = bor(player.update, PU_BONUS) + end + end + end, + }, +} + + +-- Troll blood +CORRUPT_TROLL_BLOOD = add_corruption +{ + ["color"] = TERM_GREEN, + ["name"] = "Troll Blood", + ["get_text"] = "Your blood thickens, you sense corruption in it.", + ["lose_text"] = "Your blood returns to a normal state.", + ["desc"] = + { + " Troll blood flows in your veins, granting increased regeneration", + " It also enables you to feel the presence of other troll beings", + " But it will make your presence more noticeable and aggravating", + }, + ["can_gain"] = function() + -- Ok trolls should not get this one. never. + if get_race_name() == "Troll" then + return nil + else + return not nil + end + end, + ["hooks"] = + { + [HOOK_CALC_BONUS] = function() + player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN, TR3_AGGRAVATE) + player.xtra_esp = bor(player.xtra_esp, ESP_TROLL) + end, + }, +} + +-- The vampire corruption set +CORRUPT_VAMPIRE_TEETH = add_corruption +{ + ["group"] = "Vampire", + ["removable"] = FALSE, + ["color"] = TERM_L_DARK, + ["name"] = "Vampiric Teeth", + ["get_text"] = "You grow vampiric teeth!", + ["lose_text"] = "BUG! this should not happen", + ["desc"] = + { + " Your teeth allows you to drain blood to feed yourself", + " However your stomach now only accepts blood.", + }, + ["allow"] = function() + if test_race_flags(1, PR1_NO_SUBRACE_CHANGE) == FALSE then return not nil else return nil end + end, + ["gain"] = function() + switch_subrace(SUBRACE_SAVE, TRUE); + + subrace_add_power(subrace(SUBRACE_SAVE), PWR_VAMPIRISM) + subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_VAMPIRE, PR1_UNDEAD, PR1_NO_SUBRACE_CHANGE) + end, + ["hooks"] = + { + }, +} +CORRUPT_VAMPIRE_STRENGTH = add_corruption +{ + ["group"] = "Vampire", + ["removable"] = FALSE, + ["color"] = TERM_L_DARK, + ["name"] = "Vampiric Strength", + ["get_text"] = "Your body seems more dead than alive.", + ["lose_text"] = "BUG! this should not happen", + ["desc"] = + { + " Your body seems somewhat dead", + " In this near undead state it has improved strength, constitution and intelligence", + " But reduced dexterity, wisdom and charisma.", + }, + ["depends"] = + { + [CORRUPT_VAMPIRE_TEETH] = TRUE, + }, + ["gain"] = function() + -- Apply the bonuses/penalities + subrace(SUBRACE_SAVE).r_mhp = subrace(SUBRACE_SAVE).r_mhp + 1 + subrace(SUBRACE_SAVE).r_exp = subrace(SUBRACE_SAVE).r_exp + 100 + + subrace(SUBRACE_SAVE).r_adj[A_STR + 1] = subrace(SUBRACE_SAVE).r_adj[A_STR + 1] + 3 + subrace(SUBRACE_SAVE).r_adj[A_INT + 1] = subrace(SUBRACE_SAVE).r_adj[A_INT + 1] + 2 + subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] = subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] - 3 + subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] = subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] - 2 + subrace(SUBRACE_SAVE).r_adj[A_CON + 1] = subrace(SUBRACE_SAVE).r_adj[A_CON + 1] + 1 + subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] = subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] - 4 + + -- be reborn! + do_rebirth() + cmsg_print(TERM_L_DARK, "You feel death slipping inside.") + end, + ["hooks"] = + { + }, +} +CORRUPT_VAMPIRE_VAMPIRE = add_corruption +{ + ["group"] = "Vampire", + ["removable"] = FALSE, + ["color"] = TERM_L_DARK, + ["name"] = "Vampire", + ["get_text"] = "You die to be reborn in a Vampire form.", + ["lose_text"] = "BUG! this should not happen", + ["desc"] = + { + " You are a Vampire. As such you resist cold, poison, darkness and nether.", + " Your life is sustained, but you cannot stand the light of the sun." + }, + ["depends"] = + { + [CORRUPT_VAMPIRE_STRENGTH] = TRUE, + }, + ["gain"] = function() + -- Be a Vampire and be proud of it + local title = get_subrace_title(SUBRACE_SAVE) + if title == " " or title == "Vampire" then + title = "Vampire" + subrace(SUBRACE_SAVE).place = FALSE + else + title = "Vampire "..title + end + set_subrace_title(SUBRACE_SAVE, title) + + -- Bonus/and .. not bonus :) + subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_HURT_LITE) + subrace(SUBRACE_SAVE).oflags2[2] = bor(subrace(SUBRACE_SAVE).oflags2[2], TR2_RES_POIS, TR2_RES_NETHER, TR2_RES_COLD, TR2_RES_DARK, TR2_HOLD_LIFE) + subrace(SUBRACE_SAVE).oflags3[2] = bor(subrace(SUBRACE_SAVE).oflags3[2], TR3_LITE1) + end, + ["hooks"] = + { + }, +} + + +--[[ +CORRUPT_ = add_corruption +{ + ["color"] = TERM_GREEN, + ["name"] = "", + ["get_text"] = "", + ["lose_text"] = "", + ["desc"] = + { + " ", + }, + ["hooks"] = + { + [HOOK_CALC_BONUS] = function() + end, + }, +} +]] |