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-rw-r--r--lib/scpt/mkeys.lua95
1 files changed, 0 insertions, 95 deletions
diff --git a/lib/scpt/mkeys.lua b/lib/scpt/mkeys.lua
deleted file mode 100644
index 07105c64..00000000
--- a/lib/scpt/mkeys.lua
+++ /dev/null
@@ -1,95 +0,0 @@
--- Mkeys for skills & abilities
-
-GF_INSTA_DEATH = add_spell_type
-{
- ["color"] = { TERM_DARK, 0 },
- ["angry"] = function() return TRUE, TRUE end,
- ["monster"] = function(who, dam, rad, y, x, monst)
- local race = race_info_idx(monst.r_idx, monst.ego)
- if magik(5) == FALSE or band(race.flags1, RF1_UNIQUE) ~= FALSE or band(race.flags3, RF3_UNDEAD) ~= FALSE or band(race.flags3, RF3_NONLIVING) ~= FALSE then
- return TRUE, FALSE
- else
- -- Reduce the exp gained this way
- monst.level = monst.level / 3
- return TRUE, FALSE, 32535, 0, 0, 0, 0, 0, 0, 0, " faints.", " is sucked out of life."
- end
- end,
-}
-
--- Death touch ability
-add_mkey
-{
- ["mkey"] = 100,
- ["fct"] = function()
- if player.csp > 40 then
- increase_mana(-40)
- set_project(randint(30) + 10, GF_INSTA_DEATH, 1, 0, bor(PROJECT_STOP, PROJECT_KILL))
- energy_use = 100
- else
- msg_print("You need at least 40 mana.")
- end
- end,
-}
-
-
--- Geomancy skill
-add_mkey
-{
- ["mkey"] = 101,
- ["fct"] = function()
- local s
-
- -- No magic
- if (player.antimagic > 0) then
- msg_print("Your anti-magic field disrupts any magic attempts.")
- return
- end
-
- local obj = get_object(INVEN_WIELD)
- if (obj.k_idx <= 0) or (obj.tval ~= TV_MSTAFF) then
- msg_print('You must wield a magestaff to use Geomancy.')
- return
- end
-
- s = get_school_spell("cast", "is_ok_spell", 62);
-
- -- Actualy cast the choice
- if (s ~= -1) then
- cast_school_spell(s, spell(s))
- end
- end,
-}
-
--- Far reaching attack of polearms
-add_mkey
-{
- ["mkey"] = 102,
- ["fct"] = function()
- local weapon = get_object(INVEN_WIELD);
- if weapon.tval == TV_POLEARM then
- else
- msg_print("You will need a long polearm for this!")
- return
- end
-
- ret, dir = get_rep_dir()
- if ret == FALSE then return end
-
- local dy, dx = explode_dir(dir)
- dy = dy * 2
- dx = dx * 2
- targety = player.py + dy
- targetx = player.px + dx
-
- local max_blows = get_skill_scale(SKILL_POLEARM, player.num_blow / 2)
- if max_blows == 0 then max_blows = 1 end
-
- if get_skill(SKILL_POLEARM) >= 40 then
- energy_use = energy_use + 200
- return project(0, 0, targety, targetx, max_blows, GF_ATTACK, bor(PROJECT_BEAM, PROJECT_KILL))
- else
- energy_use = energy_use + 200
- return project(0, 0, targety, targetx, max_blows, GF_ATTACK, bor(PROJECT_BEAM, PROJECT_STOP, PROJECT_KILL))
- end
- end,
-}