diff options
Diffstat (limited to 'lib/scpt/s_manwe.lua')
-rw-r--r-- | lib/scpt/s_manwe.lua | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/lib/scpt/s_manwe.lua b/lib/scpt/s_manwe.lua deleted file mode 100644 index 6f0f9661..00000000 --- a/lib/scpt/s_manwe.lua +++ /dev/null @@ -1,144 +0,0 @@ --- Handle Manwe Sulimo magic school - -MANWE_SHIELD = add_spell -{ - ["name"] = "Wind Shield", - ["school"] = {SCHOOL_MANWE}, - ["level"] = 10, - ["mana"] = 100, - ["mana_max"] = 500, - ["fail"] = 30, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local dur = get_level(MANWE_SHIELD, 50) + 10 + randint(20) - local obvious - - obvious = set_protevil(dur) - if get_level(MANWE_SHIELD) >= 10 then - local type - - type = 0 - if get_level(MANWE_SHIELD) >= 20 then - type = SHIELD_COUNTER - end - obvious = is_obvious(set_shield(dur, get_level(MANWE_SHIELD, 30), type, 1 + get_level(MANWE_SHIELD, 2), 1 + get_level(MANWE_SHIELD, 6)), obvious) - end - return obvious - end, - ["info"] = function() - local desc = "dur "..(get_level(MANWE_SHIELD, 50) + 10).."+d20" - - if get_level(MANWE_SHIELD) >= 10 then - desc = desc.." AC "..(get_level(MANWE_SHIELD, 30)) - end - if get_level(MANWE_SHIELD) >= 20 then - desc = desc.." dam "..(1 + get_level(MANWE_SHIELD, 2)).."d"..(1 + get_level(MANWE_SHIELD, 6)) - end - return desc - end, - ["desc"] = { - "It surrounds you with a shield of wind that deflects blows from evil monsters", - "At level 10 it increases your armour rating", - "At level 20 it retaliates against monsters that melee you", - } -} - -MANWE_AVATAR = add_spell -{ - ["name"] = "Avatar", - ["school"] = {SCHOOL_MANWE}, - ["level"] = 35, - ["mana"] = 1000, - ["mana_max"] = 1000, - ["fail"] = 80, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - return set_mimic(get_level(MANWE_AVATAR, 20) + randint(10), resolve_mimic_name("Maia"), player.lev) - end, - ["info"] = function() - return "dur "..(get_level(MANWE_AVATAR, 20)).."+d10" - end, - ["desc"] = { - "It turns you into a full grown Maia", - } -} - -MANWE_BLESS = add_spell -{ - ["name"] = "Manwe's Blessing", - ["school"] = {SCHOOL_MANWE}, - ["level"] = 1, - ["mana"] = 10, - ["mana_max"] = 100, - ["fail"] = 20, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local dur = get_level(MANWE_BLESS, 70) + 30 + randint(40) - local obvious - - obvious = set_blessed(dur) - obvious = is_obvious(set_afraid(0), obvious) - obvious = is_obvious(set_lite(0), obvious) - if get_level(MANWE_BLESS) >= 10 then - obvious = is_obvious(set_hero(dur), obvious) - end - if get_level(MANWE_BLESS) >= 20 then - obvious = is_obvious(set_shero(dur), obvious) - end - if get_level(MANWE_BLESS) >= 30 then - obvious = is_obvious(set_holy(dur), obvious) - end - return obvious - end, - ["info"] = function() - return "dur "..(get_level(MANWE_BLESS, 70) + 30).."+d40" - end, - ["desc"] = { - "Manwe's Blessing removes your fears, blesses you and surrounds you with", - "holy light", - "At level 10 it also grants heroism", - "At level 20 it also grants super heroism", - "At level 30 it also grants holy luck and life protection", - } -} - -MANWE_CALL = add_spell -{ - ["name"] = "Manwe's Call", - ["school"] = {SCHOOL_MANWE}, - ["level"] = 20, - ["mana"] = 200, - ["mana_max"] = 500, - ["fail"] = 40, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local y, x, m_idx - - y, x = find_position(player.py, player.px) - m_idx = place_monster_one(y, x, test_monster_name("Great eagle"), 0, FALSE, MSTATUS_FRIEND) - - if m_idx ~= 0 then - monster_set_level(m_idx, 20 + get_level(MANWE_CALL, 70, 0)) - return TRUE - end - end, - ["info"] = function() - return "level "..(get_level(MANWE_CALL, 70) + 20) - end, - ["desc"] = { - "Manwe's Call summons a Great Eagle to help you battle the forces", - "of Morgoth" - } -} |