diff options
Diffstat (limited to 'lib/scpt/s_mind.lua')
-rw-r--r-- | lib/scpt/s_mind.lua | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/lib/scpt/s_mind.lua b/lib/scpt/s_mind.lua deleted file mode 100644 index d1b25e9e..00000000 --- a/lib/scpt/s_mind.lua +++ /dev/null @@ -1,132 +0,0 @@ --- handle the mind school - -CHARM = add_spell -{ - ["name"] = "Charm", - ["school"] = {SCHOOL_MIND}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 20, - ["fail"] = 10, - ["stick"] = - { - ["charge"] = { 7, 5 }, - [TV_WAND] = - { - ["rarity"] = 35, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 20, 40 }, - }, - }, - ["spell"] = function() - if get_level(CHARM, 50) >= 35 then - return project_los(GF_CHARM, 10 + get_level(CHARM, 150)) - elseif get_level(CHARM, 50) >= 15 then - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(GF_CHARM, dir, 10 + get_level(CHARM, 150), 3) - else - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_bolt(GF_CHARM, dir, 10 + get_level(CHARM, 150)) - end - end, - ["info"] = function() - return "power "..(10 + get_level(CHARM, 150)) - end, - ["desc"] = { - "Tries to manipulate the mind of a monster to make it friendly", - "At level 15 it turns into a ball", - "At level 35 it affects all monsters in sight" - } -} - -CONFUSE = add_spell -{ - ["name"] = "Confuse", - ["school"] = {SCHOOL_MIND}, - ["level"] = 5, - ["mana"] = 5, - ["mana_max"] = 30, - ["fail"] = 20, - ["stick"] = - { - ["charge"] = { 3, 4 }, - [TV_WAND] = - { - ["rarity"] = 45, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 20, 40 }, - }, - }, - ["spell"] = function() - if get_level(CONFUSE, 50) >= 35 then - return project_los(GF_OLD_CONF, 10 + get_level(CONFUSE, 150)) - elseif get_level(CONFUSE, 50) >= 15 then - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(GF_OLD_CONF, dir, 10 + get_level(CONFUSE, 150), 3) - else - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_bolt(GF_OLD_CONF, dir, 10 + get_level(CONFUSE, 150)) - end - end, - ["info"] = function() - return "power "..(10 + get_level(CONFUSE, 150)) - end, - ["desc"] = { - "Tries to manipulate the mind of a monster to confuse it", - "At level 15 it turns into a ball", - "At level 35 it affects all monsters in sight" - } -} - -ARMOROFFEAR = add_spell -{ - ["name"] = "Armor of Fear", - ["school"] = SCHOOL_MIND, - ["level"] = 10, - ["mana"] = 10, - ["mana_max"] = 50, - ["fail"] = 35, - ["inertia"] = { 2, 20 }, - ["spell"] = function() - return set_shield(randint(10) + 10 + get_level(ARMOROFFEAR, 100), 10, SHIELD_FEAR, 1 + get_level(ARMOROFFEAR, 7), 5 + get_level(ARMOROFFEAR, 20)) - end, - ["info"] = function() - return "dur "..(10 + get_level(ARMOROFFEAR, 100)).." power "..(1 + get_level(ARMOROFFEAR, 7)).."d"..(5 + get_level(ARMOROFFEAR, 20)) - end, - ["desc"] = { - "Creates a shield of pure fear around you. Any monster attempting to hit you", - "must save or flee", - } -} - -STUN = add_spell -{ - ["name"] = "Stun", - ["school"] = {SCHOOL_MIND}, - ["level"] = 15, - ["mana"] = 10, - ["mana_max"] = 90, - ["fail"] = 45, - ["spell"] = function() - if get_level(STUN, 50) >= 20 then - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(GF_STUN, dir, 10 + get_level(STUN, 150), 3) - else - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_bolt(GF_STUN, dir, 10 + get_level(STUN, 150)) - end - end, - ["info"] = function() - return "power "..(10 + get_level(STUN, 150)) - end, - ["desc"] = { - "Tries to manipulate the mind of a monster to stun it", - "At level 20 it turns into a ball", - } -} |