diff options
Diffstat (limited to 'lib/scpt')
39 files changed, 0 insertions, 8653 deletions
diff --git a/lib/scpt/.cvsignore b/lib/scpt/.cvsignore deleted file mode 100644 index 908e5b42..00000000 --- a/lib/scpt/.cvsignore +++ /dev/null @@ -1 +0,0 @@ -debug.lua diff --git a/lib/scpt/bounty.lua b/lib/scpt/bounty.lua deleted file mode 100644 index 94c15598..00000000 --- a/lib/scpt/bounty.lua +++ /dev/null @@ -1,90 +0,0 @@ --- The bounty quest! bring back corpses to increase your monster lore skill - -add_quest -{ - ["global"] = "BOUNTY_QUEST", - ["name"] = "Bounty quest", - ["desc"] = function() - if quest(BOUNTY_QUEST).status == QUEST_STATUS_TAKEN then - print_hook("#####yBounty quest!\n") - print_hook("You must bring back "..monster_race_desc(bounty_quest_monster, 0).." corpse to the beastmaster.\n") - print_hook("\n") - end - end, - ["level"] = -1, - ["data"] = { - ["bounty_quest_monster"] = 0, - }, - ["hooks"] = { - -- Start the game without the quest, need to request it - [HOOK_BIRTH_OBJECTS] = function() - quest(BOUNTY_QUEST).status = QUEST_STATUS_UNTAKEN - end, - }, -} - -add_building_action -{ - -- Index is used in ba_info.txt to set the actions - ["index"] = 54, - ["action"] = function() - if quest(BOUNTY_QUEST).status == QUEST_STATUS_UNTAKEN then - quest(BOUNTY_QUEST).status = QUEST_STATUS_TAKEN - bounty_quest_monster = get_new_bounty_monster(3 + ((player.lev * 3) / 2)) - - msg_print("You must bring me back "..monster_race_desc(bounty_quest_monster, 0).." corpse.") - else - msg_print("You still must bring me back "..monster_race_desc(bounty_quest_monster, 0).." corpse.") - end - end -} - -add_building_action -{ - -- Index is used in ba_info.txt to set the actions - ["index"] = 55, - ["action"] = function() - if quest(BOUNTY_QUEST).status == QUEST_STATUS_TAKEN then - local ret, item - - -- Ask for an item - ret, item = get_item("What corpse to return?", - "You have no corpse to return.", - bor(USE_INVEN), - function (obj) - if (obj.tval == TV_CORPSE) and (obj.pval2 == bounty_quest_monster) then - return TRUE - end - return FALSE - end - ) - - -- Ok we got the corpse! - if ret == TRUE then - -- Take the corpse from the inventory - inven_item_increase(item, -1) - inven_item_optimize(item) - - msg_print("Ah well done adventurer!") - msg_print("As a reward I will teach you a bit of monster lore.") - - if skill(SKILL_LORE).mod == 0 then - skill(SKILL_LORE).mod = 900 - skill(SKILL_LORE).dev = TRUE - end - skill(SKILL_LORE).value = skill(SKILL_LORE).value + skill(SKILL_LORE).mod - if skill(SKILL_PRESERVATION).mod == 0 then - skill(SKILL_PRESERVATION).value = 800 - skill(SKILL_PRESERVATION).mod = 800 - skill(SKILL_PRESERVATION).dev = TRUE - msg_print("I see you don't know the corpse preservation skill, I shall teach you it too.") - end - - quest(BOUNTY_QUEST).status = QUEST_STATUS_UNTAKEN - bounty_quest_monster = 0 - end - else - msg_print("You do not have any bounty quest yet.") - end - end -} diff --git a/lib/scpt/corrupt.lua b/lib/scpt/corrupt.lua deleted file mode 100644 index 550f8bc0..00000000 --- a/lib/scpt/corrupt.lua +++ /dev/null @@ -1,433 +0,0 @@ --- Definition of the corruptions - --- The Balrog corruptions -CORRUPT_BALROG_AURA = add_corruption -{ - ["color"] = TERM_ORANGE, - ["name"] = "Balrog Aura", - ["get_text"] = "A corrupted wall of flames surrounds you.", - ["lose_text"] = "The wall of corrupted flames abandons you.", - ["desc"] = - { - " Surrounds you with a fiery aura", - " But it can burn scrolls when you read them" - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE) - player.xtra_f3 = bor(player.xtra_f3, TR3_LITE1) - end, - [HOOK_READ] = function(obj) - if magik(5) == TRUE then - msg_print("Your demon aura burns the scroll before you read it!") - return TRUE, TRUE, FALSE - else - return FALSE - end - end, - }, -} - -CORRUPT_BALROG_WINGS = add_corruption -{ - ["color"] = TERM_ORANGE, - ["name"] = "Balrog Wings", - ["get_text"] = "Wings of shadow grow in your back.", - ["lose_text"] = "The wings in your back fall apart.", - ["desc"] = - { - " Creates ugly, but working, wings allowing you to fly", - " But it reduces charisma by 4 and dexterity by 2" - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.xtra_f4 = bor(player.xtra_f4, TR4_FLY) - player.modify_stat(A_CHR, -4) - player.modify_stat(A_DEX, -2) - end, - }, -} - -CORRUPT_BALROG_STRENGTH = add_corruption -{ - ["color"] = TERM_ORANGE, - ["name"] = "Balrog Strength", - ["get_text"] = "Your muscles get unnatural strength.", - ["lose_text"] = "Your muscles get weaker again.", - ["desc"] = - { - " Provides 3 strength and 1 constitution", - " But it reduces charisma by 1 and dexterity by 3" - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.modify_stat(A_STR, 3) - player.modify_stat(A_CON, 1) - player.modify_stat(A_DEX, -3) - player.modify_stat(A_CHR, -1) - end, - }, -} - -CORRUPT_BALROG_FORM = add_corruption -{ - ["color"] = TERM_YELLOW, - ["name"] = "Balrog Form", - ["get_text"] = "You feel the might of a Balrog inside you.", - ["lose_text"] = "The presence of the Balrog seems to abandon you.", - ["desc"] = - { - " Allows you to turn into a Balrog at will", - " You need Balrog Wings, Balrog Aura and Balrog Strength to activate it" - }, - ["depends"] = - { - [CORRUPT_BALROG_AURA] = TRUE, - [CORRUPT_BALROG_WINGS] = TRUE, - [CORRUPT_BALROG_STRENGTH] = TRUE - }, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_BALROG) - end, - }, -} - - --- The Demon corruptions -CORRUPT_DEMON_SPIRIT = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Demon Spirit", - ["get_text"] = "Your spirit opens to corrupted thoughts.", - ["lose_text"] = "Your spirit closes again to the corrupted thoughts.", - ["desc"] = - { - " Increases your intelligence by 1", - " But reduce your charisma by 2", - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.modify_stat(A_INT, 1) - player.modify_stat(A_CHR, -2) - end, - }, -} - -CORRUPT_DEMON_HIDE = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Demon Hide", - ["get_text"] = "Your skin grows into a thick hide.", - ["lose_text"] = "Your skin returns to a natural state.", - ["desc"] = - { - " Increases your armour class by your level", - " Provides immunity to fire at level 40", - " But reduces speed by your level / 7", - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.to_a = player.to_a + player.lev - player.dis_to_a = player.dis_to_a + player.lev - player.pspeed = player.pspeed - (player.lev / 7) - if player.lev >= 40 then player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) end - end, - }, -} - -CORRUPT_DEMON_BREATH = add_corruption -{ - ["color"] = TERM_RED, - ["name"] = "Demon Breath", - ["get_text"] = "Your breath becomes mephitic.", - ["lose_text"] = "Your breath is once again normal.", - ["desc"] = - { - " Provides fire breath", - " But gives a small chance to spoil potions when you quaff them", - }, - ["hooks"] = - { - [HOOK_CALC_POWERS] = function() - player.add_power(PWR_BR_FIRE) - end, - [HOOK_QUAFF] = function(obj) - if magik(9) == TRUE then - msg_print("Your demon breath spoils the potion!") - return TRUE, FALSE - else - return FALSE - end - end, - }, -} - -CORRUPT_DEMON_REALM = add_corruption -{ - ["color"] = TERM_L_RED, - ["name"] = "Demon Realm", - ["get_text"] = "You feel more attuned to the demon realm.", - ["lose_text"] = "You lose your attunement to the demon realm.", - ["desc"] = - { - " Provides access to the demon school skill and the use of demonic equipment", - " You need Demon Spirit, Demon Hide and Demon Breath to activate it" - }, - ["depends"] = - { - [CORRUPT_DEMON_SPIRIT] = TRUE, - [CORRUPT_DEMON_HIDE] = TRUE, - [CORRUPT_DEMON_BREATH] = TRUE - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - -- 1500 may seem a lot, but people are rather unlikely to get the corruption very soon - -- due to the dependencies - if s_info[SKILL_DAEMON + 1].mod == 0 then s_info[SKILL_DAEMON + 1].mod = 1500 end - s_info[SKILL_DAEMON + 1].hidden = FALSE; - end, - }, -} - - --- Teleportation corruptions - --- Random teleportation will ask for confirmation 70% of the time --- But 30% of the time it will teleport, without asking -CORRUPT_RANDOM_TELEPORT = add_corruption -{ - ["color"] = TERM_GREEN, - ["name"] = "Random teleportation", - ["get_text"] = "Space seems to fizzle around you.", - ["lose_text"] = "Space solidify again around you.", - ["desc"] = - { - " Randomly teleports you around", - }, - -- No oppose field, it will be automatically set when we declare the anti-telep corruption to oppose us - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.xtra_f3 = bor(player.xtra_f3, TR3_TELEPORT) - end, - [HOOK_PROCESS_WORLD] = function() - if rand_int(300) == 1 then - if magik(70) == TRUE then - if get_check("Teleport?") == TRUE then - teleport_player(50) - end - else - disturb(0, 0) - msg_print("Your corruption takes over you, you teleport!") - teleport_player(50) - end - end - end, - }, -} - --- Anti-teleportation corruption, can be stopped with this power -CORRUPT_ANTI_TELEPORT = add_corruption -{ - ["color"] = TERM_GREEN, - ["name"] = "Anti-teleportation", - ["get_text"] = "Space continuum freezes around you.", - ["lose_text"] = "Space continuum can once more be altered around you.", - ["desc"] = - { - " Prevents all teleportations, be it of you or monsters", - }, - ["oppose"] = - { - [CORRUPT_RANDOM_TELEPORT] = TRUE - }, - ["hooks"] = - { - [HOOK_BIRTH_OBJECTS] = function() - player.corrupt_anti_teleport_stopped = FALSE - end, - [HOOK_CALC_POWERS] = function() - player.add_power(POWER_COR_SPACE_TIME) - end, - [HOOK_CALC_BONUS] = function() - if player.corrupt_anti_teleport_stopped == FALSE then - player.resist_continuum = TRUE - end - end, - [HOOK_PROCESS_WORLD] = function() - if player.corrupt_anti_teleport_stopped == TRUE then - local amt = player.msp + player.csp - amt = amt / 100 - if (amt < 1) then amt = 1 end - increase_mana(-amt) - if player.csp == 0 then - player.corrupt_anti_teleport_stopped = FALSE - msg_print("You stop controlling your corruption.") - player.update = bor(player.update, PU_BONUS) - end - end - end, - }, -} - - --- Troll blood -CORRUPT_TROLL_BLOOD = add_corruption -{ - ["color"] = TERM_GREEN, - ["name"] = "Troll Blood", - ["get_text"] = "Your blood thickens, you sense corruption in it.", - ["lose_text"] = "Your blood returns to a normal state.", - ["desc"] = - { - " Troll blood flows in your veins, granting increased regeneration", - " It also enables you to feel the presence of other troll beings", - " But it will make your presence more noticeable and aggravating", - }, - ["can_gain"] = function() - -- Ok trolls should not get this one. never. - if get_race_name() == "Troll" then - return nil - else - return not nil - end - end, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN, TR3_AGGRAVATE) - player.xtra_esp = bor(player.xtra_esp, ESP_TROLL) - end, - }, -} - --- The vampire corruption set -CORRUPT_VAMPIRE_TEETH = add_corruption -{ - ["group"] = "Vampire", - ["removable"] = FALSE, - ["color"] = TERM_L_DARK, - ["name"] = "Vampiric Teeth", - ["get_text"] = "You grow vampiric teeth!", - ["lose_text"] = "BUG! this should not happen", - ["desc"] = - { - " Your teeth allow you to drain blood to feed yourself", - " However your stomach now only accepts blood.", - }, - ["allow"] = function() - if test_race_flags(1, PR1_NO_SUBRACE_CHANGE) == FALSE then return not nil else return nil end - end, - ["gain"] = function() - switch_subrace(SUBRACE_SAVE, TRUE); - - subrace_add_power(subrace(SUBRACE_SAVE), PWR_VAMPIRISM) - subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_VAMPIRE, PR1_UNDEAD, PR1_NO_SUBRACE_CHANGE) - end, - ["hooks"] = - { - }, -} -CORRUPT_VAMPIRE_STRENGTH = add_corruption -{ - ["group"] = "Vampire", - ["removable"] = FALSE, - ["color"] = TERM_L_DARK, - ["name"] = "Vampiric Strength", - ["get_text"] = "Your body seems more dead than alive.", - ["lose_text"] = "BUG! this should not happen", - ["desc"] = - { - " Your body seems somewhat dead", - " In this near undead state it has improved strength, constitution and intelligence", - " But reduced dexterity, wisdom and charisma.", - }, - ["depends"] = - { - [CORRUPT_VAMPIRE_TEETH] = TRUE, - }, - ["gain"] = function() - -- Apply the bonuses/penalities - subrace(SUBRACE_SAVE).r_mhp = subrace(SUBRACE_SAVE).r_mhp + 1 - subrace(SUBRACE_SAVE).r_exp = subrace(SUBRACE_SAVE).r_exp + 100 - - subrace(SUBRACE_SAVE).r_adj[A_STR + 1] = subrace(SUBRACE_SAVE).r_adj[A_STR + 1] + 3 - subrace(SUBRACE_SAVE).r_adj[A_INT + 1] = subrace(SUBRACE_SAVE).r_adj[A_INT + 1] + 2 - subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] = subrace(SUBRACE_SAVE).r_adj[A_WIS + 1] - 3 - subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] = subrace(SUBRACE_SAVE).r_adj[A_DEX + 1] - 2 - subrace(SUBRACE_SAVE).r_adj[A_CON + 1] = subrace(SUBRACE_SAVE).r_adj[A_CON + 1] + 1 - subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] = subrace(SUBRACE_SAVE).r_adj[A_CHR + 1] - 4 - - -- be reborn! - do_rebirth() - cmsg_print(TERM_L_DARK, "You feel death slipping inside.") - end, - ["hooks"] = - { - }, -} -CORRUPT_VAMPIRE_VAMPIRE = add_corruption -{ - ["group"] = "Vampire", - ["removable"] = FALSE, - ["color"] = TERM_L_DARK, - ["name"] = "Vampire", - ["get_text"] = "You die to be reborn in a Vampire form.", - ["lose_text"] = "BUG! this should not happen", - ["desc"] = - { - " You are a Vampire. As such you resist cold, poison, darkness and nether.", - " Your life is sustained, but you cannot stand the light of the sun." - }, - ["depends"] = - { - [CORRUPT_VAMPIRE_STRENGTH] = TRUE, - }, - ["gain"] = function() - -- Be a Vampire and be proud of it - local title = get_subrace_title(SUBRACE_SAVE) - if title == " " or title == "Vampire" then - title = "Vampire" - subrace(SUBRACE_SAVE).place = FALSE - else - title = "Vampire "..title - end - set_subrace_title(SUBRACE_SAVE, title) - - -- Bonus/and .. not bonus :) - subrace(SUBRACE_SAVE).flags1 = bor(subrace(SUBRACE_SAVE).flags1, PR1_HURT_LITE) - subrace(SUBRACE_SAVE).oflags2[2] = bor(subrace(SUBRACE_SAVE).oflags2[2], TR2_RES_POIS, TR2_RES_NETHER, TR2_RES_COLD, TR2_RES_DARK, TR2_HOLD_LIFE) - subrace(SUBRACE_SAVE).oflags3[2] = bor(subrace(SUBRACE_SAVE).oflags3[2], TR3_LITE1) - end, - ["hooks"] = - { - }, -} - - ---[[ -CORRUPT_ = add_corruption -{ - ["color"] = TERM_GREEN, - ["name"] = "", - ["get_text"] = "", - ["lose_text"] = "", - ["desc"] = - { - " ", - }, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - end, - }, -} -]] diff --git a/lib/scpt/drunk.lua b/lib/scpt/drunk.lua deleted file mode 100644 index 7d90af8d..00000000 --- a/lib/scpt/drunk.lua +++ /dev/null @@ -1,21 +0,0 @@ --- silly function that allows a drunk to take a bottle of wine/ale from the player - -function drunk_takes_wine(m_idx, item) - - m_ptr = monster(m_idx) - o_ptr = get_object(item) - - if (m_ptr.r_idx == test_monster_name("Singing, happy drunk")) - and (o_ptr.tval == TV_FOOD) and ((o_ptr.sval == 38) or (o_ptr.sval == 39)) then - - cmsg_print(TERM_YELLOW, "'Hic!'") - - inven_item_increase(item, -1) - inven_item_optimize(item) - return TRUE - else - return FALSE - end -end - -add_hook_script(HOOK_GIVE, "drunk_takes_wine", "drunk_takes_wine") diff --git a/lib/scpt/fireprof.lua b/lib/scpt/fireprof.lua deleted file mode 100644 index 0a3aad28..00000000 --- a/lib/scpt/fireprof.lua +++ /dev/null @@ -1,415 +0,0 @@ --- The Old Mages/Fireproofing quest: Bring back an essence from a fiery cave and get some books/scrolls/staves fireproofed in return - -fireproof_quest = {} - - --- change this constant (and the FOO_POINTS ones) to adjust the no of items fire-proofed as a reward -fireproof_quest.TOTAL_ITEM_POINTS = 12 - --- These constants are how many 'points' each type of item will take up. So currently, you can fireproof 3 books, 4 staves or 12 scrolls. -fireproof_quest.BOOK_POINTS = 4 -fireproof_quest.STAFF_POINTS = 3 -fireproof_quest.SCROLL_POINTS = 1 - -add_quest -{ - ["global"] = "FIREPROOF_QUEST", - ["name"] = "Old Mages quest", - ["desc"] = function() - local num_books, num_staff, num_scroll - - num_books = fireproof_quest.item_points_remaining / fireproof_quest.BOOK_POINTS - num_staff = fireproof_quest.item_points_remaining / fireproof_quest.STAFF_POINTS - num_scroll = fireproof_quest.item_points_remaining / fireproof_quest.SCROLL_POINTS - - -- Quest taken - if (quest(FIREPROOF_QUEST).status == QUEST_STATUS_TAKEN) then - print_hook("#####yAn Old Mages Quest!\n") - print_hook("Retrieve the strange essence for the old mage in Lothlorien.\n") - print_hook("\n") - -- essence retrieved, not taken to mage - elseif (quest(FIREPROOF_QUEST).status == QUEST_STATUS_COMPLETED) then - print_hook("#####yAn Old Mages Quest!\n") - print_hook("You have retrieved the essence for the old mage in Lothlorien. Perhaps you \n") - print_hook("should see about a reward.\n") - print_hook("\n") - -- essence returned, not all books fireproofed - elseif (quest(FIREPROOF_QUEST).status == QUEST_STATUS_FINISHED) and (fireproof_quest.item_points_remaining > 0) then - print_hook("#####yAn Old Mages Quest!\n") - print_hook("You have retrieved the essence for the old mage in Lothlorien. He will still \n") - print_hook("fireproof "..num_books.." book(s) or "..num_staff.." staff/staves or "..num_scroll.." scroll(s) for you.\n") - print_hook("\n") - end - end, - ["level"] = 20, - ["data"] = { - -- store some variables - ["fireproof_quest.item_points_remaining"] = fireproof_quest.TOTAL_ITEM_POINTS, - ["fireproof_quest.essence"] = 0, - }, - ["hooks"] = { - -- Start the game without the quest, need to request it - [HOOK_BIRTH_OBJECTS] = function() - quest(FIREPROOF_QUEST).status = QUEST_STATUS_UNTAKEN - - -- reset some variables on birth - fireproof_quest.item_points_remaining = fireproof_quest.TOTAL_ITEM_POINTS - fireproof_quest.essence = 0 - end, - [HOOK_GEN_QUEST] = function() - local essence, y, x, traps, tries, trap_y, trap_x, grid - - -- Only if player doing this quest - if (player.inside_quest ~= FIREPROOF_QUEST) then - return FALSE - else - -- load the map - load_map("fireprof.map", 2, 2) - - -- no teleport - level_flags2 = DF2_NO_TELEPORT - - -- determine type of essence - fireproof_quest.essence = randint(18) - - -- create essence - essence = create_object(TV_BATERIE, fireproof_quest.essence) - - -- mark essence - essence.pval2 = fireproof_quest.essence - essence.note = quark_add("quest") - - -- roll for co-ordinates in top half of map - y = randint(3) + 2 - x = randint(45) + 2 - - -- drop it - drop_near(essence, -1, y, x) - - -- how many traps to generate - traps = rand_range(10, 30) - - -- generate the traps - while (traps > 0) do - - -- initialise tries variable - tries = 0 - - -- make sure it's a safe place - while (tries == 0) do - - -- get grid coordinates - trap_y = randint(19) + 2 - trap_x = randint(45) + 2 - grid = cave(trap_y, trap_x) - - -- are the coordinates on a stair, or a wall? - if (cave_is(grid, FF1_PERMANENT) ~= 0) or (cave_is(grid, FF1_FLOOR) == 0) then - - -- try again - tries = 0 - else - -- not a stair, then stop this 'while' - tries = 1 - end - end - - -- randomise level of trap - trap_level = rand_range(20, 40) - - -- put the trap there - place_trap(trap_y, trap_x, trap_level) - - -- that's one less trap to place - traps = traps - 1 - end - return TRUE - end - end, - [HOOK_STAIR] = function() - local ret - - -- only ask this if player about to go up stairs of quest and hasn;t retrieved essence - if (player.inside_quest ~= FIREPROOF_QUEST) or - (quest(FIREPROOF_QUEST).status == QUEST_STATUS_COMPLETED) then - return FALSE - else - if cave(player.py, player.px).feat ~= FEAT_LESS then return end - - -- flush all pending input - flush() - - -- confirm - ret = get_check("Really abandon the quest?") - - -- if yes, then - if (ret == TRUE) then - - -- fail the quest - quest(FIREPROOF_QUEST).status = QUEST_STATUS_FAILED - return FALSE - else - -- if no, they stay in the quest - return TRUE - end - end - end, - [HOOK_GET] = function(o_ptr) - - -- if they're in the quest and haven't picked up the essence already, continue - if (player.inside_quest ~= FIREPROOF_QUEST) or - (quest(FIREPROOF_QUEST).status == QUEST_STATUS_COMPLETED) then - return FALSE - else - - -- check that it's the real essence and not another one generated via the random object placing in fireproof.map - if (o_ptr.pval2 == fireproof_quest.essence) then - - -- ok mark the quest 'completed' - quest(FIREPROOF_QUEST).status = QUEST_STATUS_COMPLETED - msg_print(TERM_YELLOW, "Fine! Looks like you've found it.") - end - end - end, - - }, -} - --- add the bit that determines what happens when the request 'q'uest bit is done in the wizard spire -add_building_action -{ - -- Index is used in ba_info.txt to set the actions - ["index"] = 56, - ["action"] = function() - - local num_books, num_staff, num_scroll - - num_books = fireproof_quest.item_points_remaining / fireproof_quest.BOOK_POINTS - num_staff = fireproof_quest.item_points_remaining / fireproof_quest.STAFF_POINTS - num_scroll = fireproof_quest.item_points_remaining / fireproof_quest.SCROLL_POINTS - - -- the quest hasn;t been requested already, right? - if quest(FIREPROOF_QUEST).status == QUEST_STATUS_UNTAKEN then - - -- quest has been taken now - quest(FIREPROOF_QUEST).status = QUEST_STATUS_TAKEN - fireproof_quest.item_points_remaining = fireproof_quest.TOTAL_ITEM_POINTS - - -- issue instructions - msg_print("I need a very special essence for a spell I am working on. I am too old to ") - msg_print("fetch it myself. Please bring it back to me. You can find it north of here.") - msg_print("Be careful with it, it's fragile and might be destroyed easily.") - - return TRUE, FALSE, TRUE - -- if quest completed (essence was retrieved) - elseif (quest(FIREPROOF_QUEST).status == QUEST_STATUS_COMPLETED) then - - -- ask for essence - ret, item = get_item("Which essence?", - "You have no essences to return", - bor(USE_INVEN), - function (obj) - - -- check it's the 'marked' essence - if (obj.tval == TV_BATERIE) and (obj.sval == fireproof_quest.essence) and (obj.pval2 == fireproof_quest.essence) then - return TRUE - end - return FALSE - end - ) - - -- didn't get the essence? - if (ret == FALSE) then - return TRUE - - -- got the essence! - else - - -- take essence - inven_item_increase(item, -1) - inven_item_optimize(item) - msg_print("Great! Let me fireproof some of your items in thanks. I can do "..num_books.." books, ") - msg_print(num_staff.." staves, or "..num_scroll.." scrolls.") - - -- how many items to proof? - local items = fireproof_quest.item_points_remaining - - -- repeat till up to 3 (value defined as TOTAL_ITEM_POINTS constant) books fireproofed - while items > 0 do - ret = fireproof() - - -- don't loop the fireproof if there's nothing to fireproof - if ret == FALSE then - break - end - - -- subtract item points - items = fireproof_quest.item_points_remaining - end - - -- have they all been done? - if (fireproof_quest.item_points_remaining == 0) then - -- mark quest to make sure no more quests are given - quest(FIREPROOF_QUEST).status = QUEST_STATUS_REWARDED - else - -- mark in preparation of anymore books to fireproof - quest(FIREPROOF_QUEST).status = QUEST_STATUS_FINISHED - end - - - end - - -- if the player asks for a quest when they already have it, but haven't failed it, give them some extra instructions - elseif (quest(FIREPROOF_QUEST).status == QUEST_STATUS_TAKEN) then - msg_print("The essence is in a cave just behind the shop.") - - -- ok not all books have been fireproofed... lets do the rest - elseif (quest(FIREPROOF_QUEST).status == QUEST_STATUS_FINISHED) then - - -- how many books still to proof? - local items = fireproof_quest.item_points_remaining - - -- repeat as necessary - while items > 0 do - ret = fireproof() - - -- don't loop the fireproof if there's nothing to fireproof - if ret == FALSE then - break - else - -- have they all been done? - if (fireproof_quest.item_points_remaining == 0) then quest(FIREPROOF_QUEST).status = QUEST_STATUS_REWARDED end - end - - -- subtract item points - items = fireproof_quest.item_points_remaining - end - - -- quest failed or completed, then give no more quests - elseif (quest(FIREPROOF_QUEST).status == QUEST_STATUS_FAILED) or (quest(FIREPROOF_QUEST).status == QUEST_STATUS_REWARDED) then - msg_print("I have no more quests for you") - end - return TRUE - end, -} - --- the routine that checks for a book and actually fireproofs it -function fireproof() - - local ret, item, obj2, stack, obj3, carry_it - - ret, item = get_item("Which item shall I fireproof?", - "You have no more items I can fireproof, come back when you have some.", - bor(USE_INVEN), - function (obj) - - -- get some flags - local f1, f2, f3, f4, f5, esp = object_flags(obj) - - -- is it a book/staff/scroll, is it already fireproof? - if ((obj.tval == TV_BOOK) or (obj.tval == TV_SCROLL) or (obj.tval == TV_STAFF)) and (band(f3, TR3_IGNORE_FIRE) == 0) then - return TRUE - end - return FALSE - end - ) - - -- get the object type from the number - obj2 = get_object(item) - - -- check we have enough points (if we 'got' an item) - if (ret == TRUE) then - ret2, stack = enough_points(obj2) - end - - -- did either routine fail? - if (ret == FALSE) or (ret2 == FALSE) then - return FALSE - else - - -- are we part of the items from a stack? - if (obj2.number ~= stack) then - - -- make a new object to handle - object_copy(obj_forge, obj2) - - -- give it the right number of items - obj_forge.number = stack - - -- adjust for number of items in pack not to be fireproofed - obj2.number = obj2.number - stack - obj3 = obj_forge - - -- we'll need to add this to the inventory after fireproofing - carry_it = TRUE - else - - -- use the whole stack - obj3 = obj2 - - -- we'll be dealing this while it's still in the inventory - carry_it = FALSE - end - - -- make it fireproof - obj3.name2 = 149 - - -- apply it, making sure the pvals don't change with apply_magic (it would change the type of book!) - local oldpval = obj3.pval - local oldpval2 = obj3.pval2 - local oldpval3 = obj3.pval3 - apply_magic(obj3, -1, FALSE, FALSE, FALSE) - obj3.pval = oldpval - obj3.pval2 = oldpval2 - obj3.pval3 = oldpval3 - - -- put it in the inventory if it's only part of a stack - if (carry_it == TRUE) then - inven_carry(obj3, TRUE) - end - - -- id and notice it - set_known(obj3) - set_aware(obj3) - - return TRUE - end -end - --- This function makes sure the player has enough 'points' left to fireproof stuff. -function enough_points(obj) - local item_value, stack - - -- are the items in a stack? - if (obj.number > 1) then - - -- how many to fireproof? - stack = get_quantity("How many would you like fireproofed?", obj.number) - else - stack = 1 - end - - -- check for item type and multiply number in the stack by the amount of points per item of that type - if (obj.tval == TV_BOOK) then - item_value = fireproof_quest.BOOK_POINTS * stack - elseif (obj.tval == TV_STAFF) then - item_value = fireproof_quest.STAFF_POINTS * stack - elseif (obj.tval == TV_SCROLL) then - item_value = fireproof_quest.SCROLL_POINTS * stack - end - - -- do we have enough points? - if (item_value > fireproof_quest.item_points_remaining) then - msg_print("I do not have enough fireproofing material for that.") - return FALSE - else - -- if so then subtract those points before we do the fireproofing - fireproof_quest.item_points_remaining = fireproof_quest.item_points_remaining - item_value - end - - -- Used all the points? the quest is completely rewarded. - if fireproof_quest.item_points_remaining == 0 then quest(FIREPROOF_QUEST).status = QUEST_STATUS_REWARDED end - - return TRUE, stack -end - diff --git a/lib/scpt/god.lua b/lib/scpt/god.lua deleted file mode 100644 index 3f32888b..00000000 --- a/lib/scpt/god.lua +++ /dev/null @@ -1,640 +0,0 @@ --- The god quest: find randomly placed relic in a randomly placed dungeon! - --- set some global variables (stored in the save file via the ["data"] key) -god_quest = {} - --- increase this number to make god quests more common, to a max value of 100 -god_quest.CHANCE_OF_GOD_QUEST = 21 - --- increase this number to make more quests -god_quest.MAX_NUM_GOD_QUESTS = 5 - --- d_idx of the god_quest (Lost Temple) dungeon -god_quest.DUNGEON_GOD = 30 - -add_quest -{ - ["global"] = "GOD_QUEST", - ["name"] = "God quest", - ["desc"] = function() - - if quest(GOD_QUEST).status == QUEST_STATUS_TAKEN then - - -- get the direction that the dungeon lies from lothlorien/angband - local home, home_axis, home_distance, home2, home2_axis, home2_distance = get_god_quest_axes() - - print_hook("#####yGod quest "..god_quest.quests_given.."!\n") - print_hook("Thou art to find the lost temple of thy God and\n"); - print_hook("to retrieve the lost part of the relic for thy God! \n") - if home_axis ~= "close" then - print_hook("The temple lies "..home_distance.." to the "..home_axis.." of "..home..", \n") - else - print_hook("The temple lies very close to "..home..", \n") - end - if home2_axis ~= "close" then - print_hook( "and "..home2_distance.." to the "..home2_axis.." of "..home2..".\n") - else - print_hook("and very close to "..home2..".\n") - end - print_hook("\n") - end - end, - ["level"] = -1, - ["data"] = { - ["god_quest.relic_num"] = 1, - ["god_quest.quests_given"] = 0, - ["god_quest.relics_found"] = 0, - ["god_quest.dun_mindepth"] = 1, - ["god_quest.dun_maxdepth"] = 4, - ["god_quest.dun_minplev"] = 0, - ["god_quest.relic_gen_tries"] = 0, - ["god_quest.relic_generated"] = FALSE, - ["god_quest.dung_x"] = 1, - ["god_quest.dung_y"] = 1, - ["god_quest.player_x"] = 0, - ["god_quest.player_y"] = 0, - }, - ["hooks"] = { - -- Start the game without the quest, given it by chance - [HOOK_BIRTH_OBJECTS] = function() - quest(GOD_QUEST).status = QUEST_STATUS_UNTAKEN - - -- initialise save-file stored variables when new character is created - god_quest.relic_num = 1 - god_quest.quests_given = 0 - god_quest.relics_found = 0 - god_quest.dun_mindepth = 1 - god_quest.dun_maxdepth = 4 - god_quest.dun_minplev = 0 - god_quest.relic_gen_tries = 0 - god_quest.relic_generated = FALSE - end, - [HOOK_PLAYER_LEVEL] = function(gained) - local home_axis, home - - if gained > 0 then - -- roll for chance of quest - local give_god_quest = magik(god_quest.CHANCE_OF_GOD_QUEST) - - -- check player is worshipping a god, not already on a god quest. - if (player.astral ~= FALSE) or (player.pgod <= 0) - or (quest(GOD_QUEST).status == QUEST_STATUS_TAKEN) or (quest(GOD_QUEST).status == QUEST_STATUS_FAILED) - or (god_quest.quests_given >= god_quest.MAX_NUM_GOD_QUESTS) or (give_god_quest == FALSE) - or ((current_dungeon_idx == god_quest.DUNGEON_GOD) and (dun_level > 0)) or (player.lev <= god_quest.dun_minplev) then - -- Don't let a player get quests with trickery - if player.lev > god_quest.dun_minplev then - god_quest.dun_minplev = player.lev - end - return - else - -- each god has different characteristics, so the quests are differnet depending on your god - if player.pgod == GOD_ERU then - god_quest.relic_num = 7 - elseif player.pgod == GOD_MANWE then - god_quest.relic_num = 8 - elseif player.pgod == GOD_TULKAS then - god_quest.relic_num = 9 - elseif player.pgod == GOD_MELKOR then - god_quest.relic_num = 10 - elseif player.pgod == GOD_YAVANNA then - god_quest.relic_num =11 - end - - -- This var will need resetting - god_quest.relic_generated = FALSE - quest(GOD_QUEST).status = QUEST_STATUS_TAKEN - god_quest.quests_given = god_quest.quests_given + 1 - - -- actually place the dungeon in a random place - place_rand_dung() - - -- store the variables of the coords where the player was given the quest - god_quest.player_y, god_quest.player_x = player.get_wild_coord() - - -- establish direction of player and 'home' from dungeon - local home, home_axis, home_distance, home2, home2_axis, home2_distance = get_god_quest_axes() - - -- God issues instructions - cmsg_print(TERM_L_BLUE, "The voice of "..deity(player.pgod).name.." booms in your head:") - - cmsg_print(TERM_YELLOW, "'I have a task for thee.") - cmsg_print(TERM_YELLOW, "Centuries ago an ancient relic of mine was broken apart.") - cmsg_print(TERM_YELLOW, "The pieces of it have been lost in fallen temples.") - cmsg_print(TERM_YELLOW, "Thou art to find my lost temple and retrieve a piece of the relic.") - cmsg_print(TERM_YELLOW, "When thy task is done, thou art to lift it in the air and call upon my name.") - cmsg_print(TERM_YELLOW, "I shall then come to reclaim what is mine!") - if home_axis ~= "close" then - cmsg_print(TERM_YELLOW, "The temple lies "..home_distance.." to the "..home_axis.." of "..home..", ") - else - cmsg_print(TERM_YELLOW, "The temple lies very close to "..home..",") - end - - if home2_axis ~= "close" then - cmsg_print(TERM_YELLOW, "and "..home2_distance.." to the "..home2_axis.." of "..home2..", I can feel it.'") - else - cmsg_print(TERM_YELLOW, "and very close to "..home2..", I can feel it.'") - end - - -- Prepare depth of dungeon. If this was generated in set_god_dungeon_attributes(), - -- then we'd have trouble if someone levelled up in the dungeon! - god_quest.dun_mindepth = player.lev*2/3 - god_quest.dun_maxdepth = god_quest.dun_mindepth + 4 - end - end - end, - [HOOK_LEVEL_END_GEN] = function() - local chance - - -- Check for dungeon - if (current_dungeon_idx ~= god_quest.DUNGEON_GOD) or (quest(GOD_QUEST).status == QUEST_STATUS_UNTAKEN) then - return - -- if the relic has been created at this point, then it was created on the *PREVIOUS* call of HOOK_LEVEL_END_GEN, and - -- therefore the player has caused another level generation in the temple and hence failed the quest. - elseif (god_quest.relic_generated == TRUE) and quest(GOD_QUEST).status ~= QUEST_STATUS_FAILED then - - -- fail the quest, don't give another one, don't give this message again - quest(GOD_QUEST).status = QUEST_STATUS_FAILED - -- God issues instructions - cmsg_print(TERM_L_BLUE, "The voice of "..deity(player.pgod).name.." booms in your head:") - - cmsg_print(TERM_YELLOW, "'Thou art a fool!") - cmsg_print(TERM_YELLOW, "I told thee to look carefully for the relic. It appears thou hast missed the") - cmsg_print(TERM_YELLOW, "opportunity to claim it in my name, as I sense that those monsters who ") - cmsg_print(TERM_YELLOW, "have overrun my temple have destroyed it themselves.") - cmsg_print(TERM_YELLOW, "I shall not ask thee to do such a thing again, as thou hast failed me in this") - cmsg_print(TERM_YELLOW, "simple task!'") - else - -- Force relic generation on 5th attempt if others have been unsuccessful. - if (god_quest.relic_gen_tries == 4) and (god_quest.relic_generated == FALSE) then - generate_relic() - else - -- 1/5 chance of generation - chance = randint(5) - if (chance == 5) then - generate_relic() - else - god_quest.relic_gen_tries = god_quest.relic_gen_tries + 1 - end - end - end - end, - [HOOK_ENTER_DUNGEON] = function(d_idx) - -- call the function to set the dungeon variables (dependant on pgod) the first time we enter the dungeon - if d_idx ~= god_quest.DUNGEON_GOD then - return - else - set_god_dungeon_attributes() - end - end, - [HOOK_GEN_LEVEL_BEGIN] = function() - -- call the function to set the dungeon variables (dependant on pgod) when we WoR back into the dungeon - if current_dungeon_idx ~= god_quest.DUNGEON_GOD then - return - else - set_god_dungeon_attributes() - end - end, - [HOOK_STAIR] = function() - -- call the function to set the dungeon variables (dependant on pgod) every time we go down a level - if current_dungeon_idx ~= god_quest.DUNGEON_GOD then - return - else - set_god_dungeon_attributes() - end - end, - [HOOK_GET] = function(o_ptr, item) - -- Is it the relic, and check to make sure the relic hasn't already been identified - if (quest(GOD_QUEST).status == QUEST_STATUS_TAKEN) and (o_ptr.tval == TV_JUNK) and (o_ptr.sval == god_quest.relic_num) - and (o_ptr.pval ~= TRUE) and (god_quest.relics_found < god_quest.quests_given) then - - -- more God talky-talky - cmsg_print(TERM_L_BLUE, deity(player.pgod).name.." speaks to you:") - - -- Is it the last piece of the relic? - if (god_quest.quests_given == god_quest.MAX_NUM_GOD_QUESTS) then - cmsg_print(TERM_YELLOW, "'At last! Thou hast found all of the relic pieces.") - - -- reward player by increasing prayer skill - cmsg_print(TERM_YELLOW, "Thou hast done exceptionally well! I shall increase thy prayer skill even more!'") - skill(SKILL_PRAY).value = skill(SKILL_PRAY).value + (10 * (skill(SKILL_PRAY).mod)) - - -- Take the relic piece - floor_item_increase(item, -1) - floor_item_optimize(item) - else - cmsg_print(TERM_YELLOW, "'Well done! Thou hast found part of the relic.") - cmsg_print(TERM_YELLOW, "I shall surely ask thee to find more of it later!") - cmsg_print(TERM_YELLOW, "I will take it from thee for now'") - - -- Take the relic piece - floor_item_increase(item, -1) - floor_item_optimize(item) - - -- reward player by increasing prayer skill - cmsg_print(TERM_YELLOW, "'As a reward, I shall teach thee how to pray better'") - skill(SKILL_PRAY).value = skill(SKILL_PRAY).value + (5 * (skill(SKILL_PRAY).mod)) - end - - -- relic piece has been identified - o_ptr.pval = TRUE - god_quest.relics_found = god_quest.relics_found + 1 - - -- Make sure quests can be given again if neccesary - quest(GOD_QUEST).status = QUEST_STATUS_UNTAKEN - return TRUE - end - end, - [HOOK_CHAR_DUMP] = function() - - if (god_quest.quests_given > 0) then - - local relics = god_quest.relics_found - local append_text = "" - if (god_quest.relics_found == god_quest.MAX_NUM_GOD_QUESTS) then - relics = "all" - append_text = " and pleased your god" - else - if (god_quest.relics_found == 0) then - relics = "none" - end - if (quest(GOD_QUEST).status == QUEST_STATUS_FAILED) then - append_text = " and failed in your quest" - end - end - - print_hook("\n You found "..(relics).." of the relic pieces"..(append_text)..".") - - end - end, - }, -} - --- this function places the lost temple at a randomly determined place. -function place_rand_dung() - local tries, grid - - -- erase old dungeon - if (god_quest.quests_given > 0) then - place_dungeon(god_quest.dung_y, god_quest.dung_x) - - -- erase old recall level - max_dlv[god_quest.DUNGEON_GOD + 1] = 0 - end - - -- initialise tries variable - tries = 1000 - - while tries > 0 do - - tries = tries - 1 - -- get grid coordinates, within a range which prevents dungeon being generated at the very edge of the wilderness (would crash the game). - god_quest.dung_x = rand_range(1, max_wild_x-2) - god_quest.dung_y = rand_range(1, max_wild_y-2) - - -- Is there a town/dungeon/potentially impassable feature there, ? - if (wild_map(god_quest.dung_y, god_quest.dung_x).entrance ~= 0) - or (wild_feat(wild_map(god_quest.dung_y, god_quest.dung_x)).entrance ~= 0) - or (wild_feat(wild_map(god_quest.dung_y, god_quest.dung_x)).terrain_idx == TERRAIN_EDGE) - or (wild_feat(wild_map(god_quest.dung_y, god_quest.dung_x)).terrain_idx == TERRAIN_DEEP_WATER) - or (wild_feat(wild_map(god_quest.dung_y, god_quest.dung_x)).terrain_idx == TERRAIN_TREES) - or (wild_feat(wild_map(god_quest.dung_y, god_quest.dung_x)).terrain_idx == TERRAIN_SHALLOW_LAVA) - or (wild_feat(wild_map(god_quest.dung_y, god_quest.dung_x)).terrain_idx == TERRAIN_DEEP_LAVA) - or (wild_feat(wild_map(god_quest.dung_y, god_quest.dung_x)).terrain_idx == TERRAIN_MOUNTAIN) then - -- try again - else - --neither player, nor wall, then stop this 'while' - break - end - end - - -- Uhuh BAD ! lets use the default location up bree - if tries == 0 then - god_quest.dung_x = 32 - god_quest.dung_y = 19 - end - - -- create god dungeon in that place - place_dungeon(god_quest.dung_y, god_quest.dung_x, god_quest.DUNGEON_GOD) - -end - --- this function generates the relic at a randomly determined place in the temple. -function generate_relic() - local tries, grid, x, y, relic - - -- initialise tries variable - tries = 1000 - - while (tries > 0) do - - tries = tries - 1 - -- get grid coordinates from current height/width, minus one to prevent relic being generated in outside wall. (would crash the game) - y = randint(cur_hgt-1) - x = randint(cur_wid-1) - grid = cave(y, x) - - -- are the coordinates on a floor, not on a permanent feature (eg stairs), and not on a trap ? - if (cave_is(grid, FF1_FLOOR) == TRUE) and (cave_is(grid, FF1_PERMANENT) == FALSE) and (grid.t_idx == 0) then break end - - end - - -- create relic - relic = create_object(TV_JUNK, god_quest.relic_num) - - -- inscribe it to prevent automatizer 'accidents' - relic.note = quark_add("quest") - - -- If no safe co-ords were found, put it in the players backpack - if tries == 0 then - - -- explain it - msg_print(TERM_L_BLUE, "You luckily stumble across the relic on the stairs!") - - if (inven_carry_okay(relic)) then - inven_carry(relic, FALSE) - else - -- no place found, drop it on the stairs - drop_near(relic, -1, player.py, player.px) - end - - else - -- drop it - drop_near(relic, -1, y, x) - end - - -- Only generate once! - god_quest.relic_generated = TRUE - - -- Reset some variables - god_quest.relic_gen_tries = 0 - -end - - - - -function set_god_dungeon_attributes() - - -- dungeon properties altered according to which god player is worshipping, - if player.pgod == GOD_ERU then - - -- The Eru temple is based on Meneltarma. - -- W: Not too many monsters (they'll be tough though, with big levels) - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_level = 14 - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_chance = 200 - - -- L: Dirt and grass. More dirt at bottom, more grass at top. rocky ground would be nice - dungeon(god_quest.DUNGEON_GOD).floor1 = 88 - dungeon(god_quest.DUNGEON_GOD).floor2 = 89 - dungeon(god_quest.DUNGEON_GOD).floor_percent1[1] = 70 - dungeon(god_quest.DUNGEON_GOD).floor_percent2[1] = 30 - dungeon(god_quest.DUNGEON_GOD).floor_percent1[2] = 10 - dungeon(god_quest.DUNGEON_GOD).floor_percent2[2] = 90 - - -- A: Outer wall mountain chain. other walls granite - dungeon(god_quest.DUNGEON_GOD).fill_type1 = 97 - dungeon(god_quest.DUNGEON_GOD).fill_percent1[1] = 100 - dungeon(god_quest.DUNGEON_GOD).outer_wall = 57 - dungeon(god_quest.DUNGEON_GOD).inner_wall = 97 - dungeon(god_quest.DUNGEON_GOD).fill_method = 2 - - -- O: "At Meneltarma no weapon or tool had ever been borne" (but invaders would have left a small number) - dungeon(god_quest.DUNGEON_GOD).objs.treasure = 45 - dungeon(god_quest.DUNGEON_GOD).objs.combat = 5 - dungeon(god_quest.DUNGEON_GOD).objs.magic = 45 - dungeon(god_quest.DUNGEON_GOD).objs.tools = 5 - - -- F: A large pillar, with stairs created at edges. (You can't climb a rock through the middle, can you?) - dungeon(god_quest.DUNGEON_GOD).flags1 = bor(DF1_BIG, DF1_NO_DOORS, DF1_CIRCULAR_ROOMS, DF1_EMPTY, DF1_TOWER, DF1_FLAT, DF1_ADJUST_LEVEL_2) - dungeon(god_quest.DUNGEON_GOD).flags2 = bor(DF2_ADJUST_LEVEL_1_2, DF2_NO_SHAFT, DF2_ADJUST_LEVEL_PLAYER) - - -- R: - dungeon(god_quest.DUNGEON_GOD).rules[1].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[1].percent = 50 - - -- M: We want evil or flying characters - dungeon(god_quest.DUNGEON_GOD).rules[1].mflags3 = RF3_EVIL - - dungeon(god_quest.DUNGEON_GOD).rules[2].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[2].percent = 50 - - -- M: We want evil or flying characters - dungeon(god_quest.DUNGEON_GOD).rules[2].mflags7 = RF7_CAN_FLY - - - elseif player.pgod == GOD_MANWE then - - -- Manwe's lost temple is high in the clouds - -- W: Has average number of monsters. - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_level = 18 - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_chance = 160 - - - -- L: floor will be 'cloud-like vapour' and pools of 'condensing water' - dungeon(god_quest.DUNGEON_GOD).floor1 = 208 - dungeon(god_quest.DUNGEON_GOD).floor2 = 209 - dungeon(god_quest.DUNGEON_GOD).floor_percent1[1] = 85 - dungeon(god_quest.DUNGEON_GOD).floor_percent2[1] = 15 - - -- A: Outer wall is 'hail stone wall', inner wall 'dense fog'. FIlled at max smoothing, like islands. - dungeon(god_quest.DUNGEON_GOD).fill_type1 = 211 - dungeon(god_quest.DUNGEON_GOD).fill_percent1[1] = 100 - dungeon(god_quest.DUNGEON_GOD).outer_wall = 210 - dungeon(god_quest.DUNGEON_GOD).inner_wall = 211 - dungeon(god_quest.DUNGEON_GOD).fill_method = 4 - - -- O: Can't imagine Manwe having much treasure. Little need for tools in a cloud temple. lots of magical stuff though... - dungeon(god_quest.DUNGEON_GOD).objs.treasure = 15 - dungeon(god_quest.DUNGEON_GOD).objs.combat = 25 - dungeon(god_quest.DUNGEON_GOD).objs.magic = 55 - dungeon(god_quest.DUNGEON_GOD).objs.tools = 5 - - -- F: It's open, goes up like a tower, give it a few interesting rooms, make the monsters hard(ish). - dungeon(god_quest.DUNGEON_GOD).flags1 = bor(DF1_NO_DOORS, DF1_TOWER, DF1_CAVERN, DF1_ADJUST_LEVEL_2) - dungeon(god_quest.DUNGEON_GOD).flags2 = bor(DF2_NO_SHAFT, DF2_ADJUST_LEVEL_PLAYER) - - -- R: - dungeon(god_quest.DUNGEON_GOD).rules[1].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[1].percent = 20 - dungeon(god_quest.DUNGEON_GOD).rules[2].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[2].percent = 20 - dungeon(god_quest.DUNGEON_GOD).rules[3].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[3].percent = 20 - dungeon(god_quest.DUNGEON_GOD).rules[4].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[4].percent = 20 - dungeon(god_quest.DUNGEON_GOD).rules[5].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[5].percent = 20 - - -- M: We want air(poison-type) or flying characters. Orcs too. They would have ransacked his elf-loving temple :) - dungeon(god_quest.DUNGEON_GOD).rules[1].mflags2 = RF2_INVISIBLE - dungeon(god_quest.DUNGEON_GOD).rules[2].mflags3 = bor(RF3_ORC, RF3_IM_POIS) - dungeon(god_quest.DUNGEON_GOD).rules[3].mflags4 = bor(RF4_BR_POIS, RF4_BR_GRAV) - dungeon(god_quest.DUNGEON_GOD).rules[4].mflags5 = RF5_BA_POIS - dungeon(god_quest.DUNGEON_GOD).rules[5].mflags7 = RF7_CAN_FLY - - - elseif player.pgod == GOD_TULKAS then - - -- Tulkas dungeon is quite normal, possibly a bit boring to be honest. Maybe I should add something radical to it. - -- 'The house of Tulkas in the midmost of Valmar was a house of mirth and revelry. It sprang into the air with many storeys, - -- and had a tower of bronze and pillars of copper in a wide arcade' - -- W: but with lots of monsters - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_level = 20 - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_chance = 120 - - -- L: floor is normal - dungeon(god_quest.DUNGEON_GOD).floor1 = 1 - dungeon(god_quest.DUNGEON_GOD).floor_percent1[1] = 100 - - -- A: Granite walls - dungeon(god_quest.DUNGEON_GOD).fill_type1 = 56 - dungeon(god_quest.DUNGEON_GOD).fill_percent1[1] = 100 - dungeon(god_quest.DUNGEON_GOD).outer_wall = 58 - dungeon(god_quest.DUNGEON_GOD).inner_wall = 57 - dungeon(god_quest.DUNGEON_GOD).fill_method = 0 - - -- O: Loads of combat drops - dungeon(god_quest.DUNGEON_GOD).objs.treasure = 10 - dungeon(god_quest.DUNGEON_GOD).objs.combat = 70 - dungeon(god_quest.DUNGEON_GOD).objs.magic = 5 - dungeon(god_quest.DUNGEON_GOD).objs.tools = 15 - - -- F: fairly standard - dungeon(god_quest.DUNGEON_GOD).flags1 = bor(DF1_NO_DESTROY, DF1_ADJUST_LEVEL_2) - dungeon(god_quest.DUNGEON_GOD).flags2 = DF2_ADJUST_LEVEL_PLAYER - - -- R: - dungeon(god_quest.DUNGEON_GOD).rules[1].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[1].percent = 100 - - -- M: plenty demons please - dungeon(god_quest.DUNGEON_GOD).rules[1].mflags3 = bor(RF3_DEMON, RF3_EVIL) - - - elseif player.pgod == GOD_MELKOR then - - -- Melkors dungeon will be dark, fiery and stuff - -- Many many monsters! (but prob ADJUST_LEVEL_1_2) - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_level = 24 - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_chance = 80 - - - -- L: floor is dirt/mud/nether - dungeon(god_quest.DUNGEON_GOD).floor1 = 88 - dungeon(god_quest.DUNGEON_GOD).floor2 = 94 - dungeon(god_quest.DUNGEON_GOD).floor3 = 102 - dungeon(god_quest.DUNGEON_GOD).floor_percent1[1] = 45 - dungeon(god_quest.DUNGEON_GOD).floor_percent2[1] = 45 - dungeon(god_quest.DUNGEON_GOD).floor_percent3[1] = 10 - dungeon(god_quest.DUNGEON_GOD).floor_percent1[2] = 35 - dungeon(god_quest.DUNGEON_GOD).floor_percent2[2] = 35 - dungeon(god_quest.DUNGEON_GOD).floor_percent3[2] = 30 - - -- A: Granite walls to fill but glass walls for room perimeters (you can see the nasty monsters coming) - dungeon(god_quest.DUNGEON_GOD).fill_type1 = 188 - dungeon(god_quest.DUNGEON_GOD).fill_percent1[1] = 100 - dungeon(god_quest.DUNGEON_GOD).outer_wall = 188 - dungeon(god_quest.DUNGEON_GOD).inner_wall = 57 - dungeon(god_quest.DUNGEON_GOD).fill_method = 1 - - -- O: Even drops - dungeon(god_quest.DUNGEON_GOD).objs.treasure = 25 - dungeon(god_quest.DUNGEON_GOD).objs.combat = 25 - dungeon(god_quest.DUNGEON_GOD).objs.magic = 25 - dungeon(god_quest.DUNGEON_GOD).objs.tools = 25 - - -- F: Small, lava rivers, nasty monsters hehehehehe - dungeon(god_quest.DUNGEON_GOD).flags1 = bor(DF1_SMALL, DF1_LAVA_RIVERS, DF1_ADJUST_LEVEL_1) - dungeon(god_quest.DUNGEON_GOD).flags2 = bor(DF2_ADJUST_LEVEL_1_2, DF2_ADJUST_LEVEL_PLAYER) - - -- R: No restrictions on monsters here - dungeon(god_quest.DUNGEON_GOD).rules[1].mode = 0 - dungeon(god_quest.DUNGEON_GOD).rules[1].percent = 80 - - -- R: Apart from making sure we have some GOOD ones - dungeon(god_quest.DUNGEON_GOD).rules[2].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[2].percent = 20 - - -- M: - dungeon(god_quest.DUNGEON_GOD).rules[2].mflags3 = RF3_GOOD - - elseif player.pgod == GOD_YAVANNA then - - -- Yavannas dungeon will be very natural, tress and stuff. - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_level = 22 - dungeon(god_quest.DUNGEON_GOD).min_m_alloc_chance = 100 - - -- L: floor is grass/flowers, plus dirt so not always regenerating quick! - dungeon(god_quest.DUNGEON_GOD).floor1 = 89 - dungeon(god_quest.DUNGEON_GOD).floor2 = 199 - dungeon(god_quest.DUNGEON_GOD).floor3 = 88 - dungeon(god_quest.DUNGEON_GOD).floor_percent1[1] = 40 - dungeon(god_quest.DUNGEON_GOD).floor_percent2[1] = 15 - dungeon(god_quest.DUNGEON_GOD).floor_percent3[1] = 45 - - -- A: Tree walls to fill, small trees for inner walls - dungeon(god_quest.DUNGEON_GOD).fill_type1 = 96 - dungeon(god_quest.DUNGEON_GOD).fill_percent1[1] = 100 - dungeon(god_quest.DUNGEON_GOD).outer_wall = 202 - dungeon(god_quest.DUNGEON_GOD).inner_wall = 96 - dungeon(god_quest.DUNGEON_GOD).fill_method = 1 - - -- O: nt much combat.. tools where ransackers have tried to chop trees down. - dungeon(god_quest.DUNGEON_GOD).objs.treasure = 20 - dungeon(god_quest.DUNGEON_GOD).objs.combat = 10 - dungeon(god_quest.DUNGEON_GOD).objs.magic = 30 - dungeon(god_quest.DUNGEON_GOD).objs.tools = 40 - - -- F: Natural looking - dungeon(god_quest.DUNGEON_GOD).flags1 = bor(DF1_NO_DOORS, DF1_WATER_RIVERS, DF1_NO_DESTROY, DF1_ADJUST_LEVEL_1, DF1_NO_RECALL) - dungeon(god_quest.DUNGEON_GOD).flags2 = bor(DF2_ADJUST_LEVEL_1_2, DF2_NO_SHAFT, DF2_NO_GENO, DF2_ADJUST_LEVEL_PLAYER) - - -- R: Demons, Undead, non-living - dungeon(god_quest.DUNGEON_GOD).rules[1].mode = 3 - dungeon(god_quest.DUNGEON_GOD).rules[1].percent = 100 - - -- M: - dungeon(god_quest.DUNGEON_GOD).rules[1].mflags3 = bor(RF3_DEMON, RF3_UNDEAD, RF3_NONLIVING) - - end - - -- W: All dungeons are 5 levels deep, and created at 2/3 of the player clvl when the quest is given - dungeon(god_quest.DUNGEON_GOD).mindepth = god_quest.dun_mindepth - dungeon(god_quest.DUNGEON_GOD).maxdepth = god_quest.dun_maxdepth - dungeon(god_quest.DUNGEON_GOD).minplev = god_quest.dun_minplev - -end - --- Calling this function returns the direction the dungeon is in from the players position at the time --- the quest was given, and also the direction from angband (if the player is worshipping Melkor) or lothlorien. -function get_god_quest_axes() - local home, home_y_coord, home_x_coord, home_axis, home2, home2_y_coord, home2_x_coord, home2_axis, mydistance - - -- different values for different gods... - if player.pgod ~= GOD_MELKOR then - - -- one of the valar, "home" is lothlorien, home2 is Minas Arnor - home = "Bree" - home_y_coord = 21 - home_x_coord = 34 - home2 = "Minas Anor" - home2_y_coord = 56 - home2_x_coord = 60 - else - -- Melkor, "home" is angband, home2 is Barad-dur - home = "the Pits of Angband" - home_y_coord = 7 - home_x_coord = 34 - home2 = "the Land of Mordor" - home2_y_coord = 58 - home2_x_coord = 65 - end - - home_axis = compass(home_y_coord, home_x_coord, god_quest.dung_y, god_quest.dung_x) - home2_axis = compass(home2_y_coord, home2_x_coord, god_quest.dung_y, god_quest.dung_x) - - home_distance = approximate_distance(home_y_coord, home_x_coord, god_quest.dung_y, god_quest.dung_x) - home2_distance = approximate_distance(home2_y_coord, home2_x_coord, god_quest.dung_y, god_quest.dung_x) - - return home, home_axis, home_distance, home2, home2_axis, home2_distance -end diff --git a/lib/scpt/gods.lua b/lib/scpt/gods.lua deleted file mode 100644 index 014a4423..00000000 --- a/lib/scpt/gods.lua +++ /dev/null @@ -1,26 +0,0 @@ -add_hooks -{ - [HOOK_FOLLOW_GOD] = function(god, action) - if action == "ask" then - if not (god == GOD_MELKOR) then - local i = INVEN_WIELD - while i < INVEN_TOTAL do - -- 13 is ART_POWER - if player.inventory(i).name1 == 13 then - msg_print("The One Ring has corrupted you, and you are rejected.") - return TRUE - end - i = i + 1 - end - end - end - return FALSE - end, - [HOOK_RECALC_SKILLS] = function() - if not (player.pgod == GOD_NONE) and (get_skill(SKILL_ANTIMAGIC) > 0) then - msg_print("You no longer believe.") - abandon_god(GOD_ALL) - end - return FALSE - end, -} diff --git a/lib/scpt/help.lua b/lib/scpt/help.lua deleted file mode 100644 index 5350fec8..00000000 --- a/lib/scpt/help.lua +++ /dev/null @@ -1,411 +0,0 @@ --- Ingame contextual help - -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ------------------------Here comes the definition of help----------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- - -ingame_help -{ - ["hook"] = HOOK_MOVE, - ["event"] = function(y, x) if cave(y, x).feat == FEAT_BETWEEN then return TRUE end end, - ["desc"] = - { - "Void Jumpgates can be entered by pressing the > key. They will transport", - "you to another jumpgate, but beware of the cold damage that might kill you.", - } -} - -ingame_help -{ - ["hook"] = HOOK_MOVE, - ["event"] = function(y, x) if cave(y, x).feat == FEAT_FOUNTAIN then return TRUE end end, - ["desc"] = - { - "Fountains are always magical. You can quaff from them by pressing H.", - "Beware that unlike potions they cannot be identified.", - } -} - -ingame_help -{ - ["hook"] = HOOK_MOVE, - ["event"] = function(y, x) if cave(y, x).o_idx ~= 0 then return TRUE end end, - ["desc"] = - { - "So you found your first item! Nice, eh? Now when you stumble across", - "objects, you can pick them up by pressing g, and if you are wondering", - "what they do, press I (then *, then the letter for the item) to get", - "some basic information. You may also want to identify them with scrolls,", - "staves, rods or spells.", - } -} - -ingame_help -{ - ["hook"] = HOOK_MOVE, - ["event"] = function(y, x) if (cave(y, x).feat >= FEAT_ALTAR_HEAD) and (cave(y, x).feat <= FEAT_ALTAR_TAIL) then return TRUE end end, - ["desc"] = - { - "Altars are the way to reach the Valar, powers of the world,", - "usualy called Gods. You can press O to become a follower.", - "Beware that once you follow a god, you are not allowed to change.", - "For an exact description of what gods do and want, read the documentation." - } -} - --- Beware this one, if Bree is moved from 21, 34 (y, x) on the wilderness map it will break -ingame_help -{ - ["hook"] = HOOK_END_TURN, - ["event"] = function(y, x) - if ((player.wilderness_x ~= 34) or (player.wilderness_y ~= 21) and (player.astral == FALSE)) then return TRUE end - end, - ["desc"] = - { - "Ahh wilderness travel... The overview mode will allow you to travel", - "fast, but that comes to the cost of GREATLY increased food consumption.", - "So you should bring lots of food and really watch your hunger status.", - "To enter the overview mode, press < while in the wilderness.", - } -} - -ingame_help -{ - ["hook"] = HOOK_PLAYER_LEVEL, - ["event"] = function(y, x) if player.lev > 1 then return TRUE end end, - ["desc"] = - { - "Ok, so you now gained a level, and you have skill points to spend.", - "To do so simply press G to learn skills. Reading the documentation", - "about skills and abilities is also strongly recommended.", - } -} - -ingame_help -{ - ["hook"] = HOOK_MOVE, - ["event"] = function(y, x) if cave(y, x).feat == FEAT_MORE then return TRUE end end, - ["desc"] = - { - "Ah, this is a stair, or a way into something. Press > to enter it.", - "But be ready to fight what lies within, for it might not be too friendly.", - } -} - -ingame_help -{ - ["callback"] = "monster_chat", - ["desc"] = - { - "Somebody is speaking to you it seems. You can talk back with the Y key.", - "This can lead to quests. You can also give items to 'monsters' with the y key.", - } -} - -ingame_help -{ - ["hook"] = HOOK_END_TURN, - ["event"] = function(y, x) return TRUE end, - ["desc"] = - { - "Welcome to ToME! I am the spirit of knowledge and my task is to help you", - "to get used to how to play. I have prepared a #vparchment#y for you to #vread#y.", - "Press r, then space then select it. You can also check the documentation", - "by pressing ? at (nearly) any time.", - "The first place you can explore is Barrow-downs. Go to the west of town", - "and you should see a #v>#y there.", - "If you miss any of this you can press ctrl+p to see your message log.", - "Now I must reveal your task here. You are on a quest to investigate", - "the dreadful tower of Dol Guldur in the Mirkwood forest to see what evil", - "lurks there, but beware, you are not yet ready.", - "If you do not want me to bother you any more with tips, press = then go", - "into the ToME options and deactivate the ingame_help option.", - "You can see your quest log by pressing ctrl+q. Now go to your destiny!", - } -} - -ingame_help -{ - ["no_test"] = TRUE, - ["callback"] = "select_context", - ["fct"] = function(typ, name) - -- list of files for classes, { filename, anchor } - local t = - { - ["race"] = - { - ["Beorning"] = { "r_beorn.txt", 0 }, - ["DeathMold"] = { "r_deathm.txt", 0 }, - ["Dark-Elf"] = { "r_drkelf.txt", 0 }, - ["Dunadan"] = { "r_dunad.txt", 0 }, - ["Dwarf"] = { "r_dwarf.txt", 0 }, - ["Elf"] = { "r_elf.txt", 0 }, - ["Ent"] = { "r_ent.txt", 0 }, - ["Gnome"] = { "r_gnome.txt", 0 }, - ["Half-Elf"] = { "r_hafelf.txt", 0 }, - ["Half-Ogre"] = { "r_hafogr.txt", 0 }, - ["High-Elf"] = { "r_hielf.txt", 0 }, - ["Hobbit"] = { "r_hobbit.txt", 0 }, - ["Human"] = { "r_human.txt", 0 }, - ["Kobold"] = { "r_kobold.txt", 0 }, - ["Maia"] = { "r_maia.txt", 0 }, - ["Orc"] = { "r_orc.txt", 0 }, - ["Petty-Dwarf"] = { "r_pettyd.txt", 0 }, - ["RohanKnight"] = { "r_rohank.txt", 0 }, - ["Thunderlord"] = { "r_thlord.txt", 0 }, - ["Troll"] = { "r_troll.txt", 0 }, - ["Wood-Elf"] = { "r_wodelf.txt", 0 }, - ["Yeek"] = { "r_yeek.txt", 0 }, - }, - ["subrace"] = - { - ["Barbarian"] = { "rm_barb.txt", 0 }, - ["Classical"] = { "rm_class.txt", 0 }, - ["Corrupted"] = { "rm_corru.txt", 0 }, - ["Hermit"] = { "rm_herm.txt", 0 }, - ["LostSoul"] = { "rm_lsoul.txt", 0 }, - ["Skeleton"] = { "rm_skel.txt", 0 }, - ["Spectre"] = { "rm_spec.txt", 0 }, - ["Vampire"] = { "rm_vamp.txt", 0 }, - ["Zombie"] = { "rm_zomb.txt", 0 }, - }, - ["class"] = - { - ["Alchemist"] = { "c_alchem.txt", 0 }, - ["Archer"] = { "c_archer.txt", 0 }, - ["Assassin"] = { "c_assass.txt", 0 }, - ["Axemaster"] = { "c_axemas.txt", 0 }, - ["Bard"] = { "c_bard.txt", 0 }, - ["Dark-Priest"] = { "c_pr_drk.txt", 0 }, - ["Demonologist"] = { "c_demono.txt", 0 }, - ["Druid"] = { "c_druid.txt", 0 }, - ["Geomancer"] = { "c_geoman.txt", 0 }, - ["Haftedmaster"] = { "c_hafted.txt", 0 }, - ["Loremaster"] = { "c_lorema.txt", 0 }, - ["Mage"] = { "c_mage.txt", 0 }, - ["Mimic"] = { "c_mimic.txt", 0 }, - ["Mindcrafter"] = { "c_mindcr.txt", 0 }, - ["Monk"] = { "c_monk.txt", 0 }, - ["Necromancer"] = { "c_necro.txt", 0 }, - ["Paladin"] = { "c_palad.txt", 0 }, - ["Polearmmaster"] = { "c_polear.txt", 0 }, - ["Possessor"] = { "c_posses.txt", 0 }, - ["Priest"] = { "c_priest.txt", 0 }, - ["Priest(Eru)"] = { "c_pr_eru.txt", 0 }, - ["Priest(Manwe)"] = { "c_pr_man.txt", 0 }, - ["Ranger"] = { "c_ranger.txt", 0 }, - ["Rogue"] = { "c_rogue.txt", 0 }, - ["Runecrafter"] = { "c_runecr.txt", 0 }, - ["Sorceror"] = { "c_sorcer.txt", 0 }, - ["Summoner"] = { "c_summon.txt", 0 }, - ["Swordmaster"] = { "c_swordm.txt", 0 }, - ["Symbiant"] = { "c_symbia.txt", 0 }, - ["Thaumaturgist"] = { "c_thaum.txt", 0 }, - ["Unbeliever"] = { "c_unbel.txt", 0 }, - ["Warper"] = { "c_warper.txt", 0 }, - ["Warrior"] = { "c_warrio.txt", 0 }, - }, - ["god"] = - { - ["Eru Iluvatar"] = { "g_eru.txt", 0 }, - ["Manwe Sulimo"] = { "g_manwe.txt", 0 }, - ["Tulkas"] = { "g_tulkas.txt", 0 }, - ["Melkor Bauglir"] = { "g_melkor.txt", 0 }, - ["Yavanna Kementari"] = { "g_yavann.txt", 0 }, - }, - ["skill"] = - { - ["Air"] = { "skills.txt", 27 }, - ["Alchemy"] = { "skills.txt", 49 }, - ["Antimagic"] = { "skills.txt", 50 }, - ["Archery"] = { "skills.txt", 08 }, - ["Axe-mastery"] = { "skills.txt", 05 }, - ["Backstab"] = { "skills.txt", 18 }, - ["Barehand-combat"] = { "skills.txt", 13 }, - ["Boomerang-mastery"] = { "skills.txt", 12 }, - ["Boulder-throwing"] = { "skills.txt", 58 }, - ["Bow-mastery"] = { "skills.txt", 10 }, - ["Combat"] = { "skills.txt", 01 }, - ["Conveyance"] = { "skills.txt", 30 }, - ["Corpse-preservation"] = { "skills.txt", 44 }, - ["Critical-hits"] = { "skills.txt", 04 }, - ["Crossbow-mastery"] = { "skills.txt", 11 }, - ["Demonology"] = { "skills.txt", 52 }, - ["Disarming"] = { "skills.txt", 16 }, - ["Divination"] = { "skills.txt", 31 }, - ["Dodging"] = { "skills.txt", 20 }, - ["Druidistic"] = { "skills.txt", 40 }, - ["Earth"] = { "skills.txt", 28 }, - ["Fire"] = { "skills.txt", 25 }, - ["Geomancy"] = { "skills.txt", 60 }, - ["Hafted-mastery"] = { "skills.txt", 06 }, - ["Magic"] = { "skills.txt", 21 }, - ["Magic-Device"] = { "skills.txt", 54 }, - ["Mana"] = { "skills.txt", 24 }, - ["Meta"] = { "skills.txt", 29 }, - ["Mimicry"] = { "skills.txt", 47 }, - ["Mind"] = { "skills.txt", 33 }, - ["Mindcraft"] = { "skills.txt", 41 }, - ["Monster-lore"] = { "skills.txt", 42 }, - ["Music"] = { "skills.txt", 59 }, - ["Nature"] = { "skills.txt", 34 }, - ["Necromancy"] = { "skills.txt", 35 }, - ["Polearm-mastery"] = { "skills.txt", 07 }, - ["Possession"] = { "skills.txt", 45 }, - ["Prayer"] = { "skills.txt", 39 }, - ["Runecraft"] = { "skills.txt", 36 }, - ["Sling-mastery"] = { "skills.txt", 09 }, - ["Sneakiness"] = { "skills.txt", 14 }, - ["Spell-power"] = { "skills.txt", 22 }, - ["Spirituality"] = { "skills.txt", 38 }, - ["Sorcery"] = { "skills.txt", 23 }, - ["Stealing"] = { "skills.txt", 19 }, - ["Stealth"] = { "skills.txt", 15 }, - ["Stunning-blows"] = { "skills.txt", 53 }, - ["Summoning"] = { "skills.txt", 43 }, - ["Sword-mastery"] = { "skills.txt", 03 }, - ["Symbiosis"] = { "skills.txt", 46 }, - ["Temporal"] = { "skills.txt", 32 }, - ["Thaumaturgy"] = { "skills.txt", 37 }, - ["Udun"] = { "skills.txt", 48 }, - ["Weaponmastery"] = { "skills.txt", 02 }, - ["Water"] = { "skills.txt", 26 }, - }, - ["ability"] = - { - ["Spread blows"] = { "ability.txt", 02 }, - ["Tree walking"] = { "ability.txt", 03 }, - ["Perfect casting"] = { "ability.txt", 04 }, - ["Extra Max Blow(1)"] = { "ability.txt", 05 }, - ["Extra Max Blow(2)"] = { "ability.txt", 06 }, - ["Ammo creation"] = { "ability.txt", 07 }, - ["Touch of death"] = { "ability.txt", 08 }, - ["Artifact Creation"] = { "ability.txt", 09 }, - ["Far reaching attack"] = { "ability.txt", 10 }, - ["Trapping"] = { "ability.txt", 11 }, - ["Undead Form"] = { "ability.txt", 12 }, - }, - } - - if t[typ][name] then ingame_help_doc(t[typ][name][1], t[typ][name][2]) - else ingame_help_doc("help.hlp", 0) - end - end, -} - -ingame_help -{ - ["hook"] = HOOK_IDENTIFY, - ["event"] = function(i, mode) - if mode == "full" then - local obj = get_object(i) - local f1, f2, f3, f4, f5, esp = object_flags(obj) - if band(f5, TR5_SPELL_CONTAIN) ~= 0 then return TRUE end - end - end, - ["desc"] = - { - "Ah, an item that can contain a spell. To use it you must have some levels of", - "Magic skill and then you get the option to copy a spell when pressing m.", - "Then just select which spell to copy and to which object. Note that doing so", - "is permanent; the spell cannot be removed or changed later.", - } -} - -ingame_help -{ - ["hook"] = HOOK_GET, - ["event"] = function(obj, idx) if obj.tval == TV_BATERIE then return TRUE end end, - ["desc"] = - { - "Ah, an essence! Those magical containers stores energies. They are used", - "with the Alchemy skill to create or modify the powers of items.", - } -} - -ingame_help -{ - ["hook"] = HOOK_GET, - ["event"] = function(obj, idx) if obj.tval == TV_RUNE1 or obj.tval == TV_RUNE2 then return TRUE end end, - ["desc"] = - { - "Ah, a rune! Runes are used with the Runecraft skill to allow you to", - "create spells on your own.", - } -} - -ingame_help -{ - ["hook"] = HOOK_GET, - ["event"] = function(obj, idx) if obj.tval == TV_ROD_MAIN then return TRUE end end, - ["desc"] = - { - "This is a rod. You will need to attach a rod tip to it before you", - "can use it. This main part of the rod may give the rod bonuses", - "like quicker charging time, or a larger capacity for charges.", - } -} - -ingame_help -{ - ["hook"] = HOOK_GET, - ["event"] = function(obj, idx) if obj.tval == TV_ROD then return TRUE end end, - ["desc"] = - { - "You've found a rod-tip! You will need to attach it to a rod base", - "before you can use it. Once it has been attatched (use the 'z' key)", - "you cannot unattach it! The rod tip will determine the effect of", - "the rod. To use your rod, 'z'ap it once it has been assembled.", - } -} - -ingame_help -{ - ["hook"] = HOOK_GET, - ["event"] = function(obj, idx) if obj.tval == TV_TRAPKIT then return TRUE end end, - ["desc"] = - { - "Ooooh, a trapping kit. If you have ability in the trapping skill,", - "you can lay this trap (via the 'm' key) to harm unsuspecting foes.", - "You'll generally need either some ammo or magic device depending", - "on the exact type of trap kit.", - } -} - -ingame_help -{ - ["hook"] = HOOK_RECALC_SKILLS, - ["event"] = function() if game.started and (get_melee_skills() > 1) then return TRUE end end, - ["desc"] = - { - "Ah, you now possess more than one melee type. To switch between them press m", - "and select the switch melee type option.", - } -} - -ingame_help -{ - ["hook"] = HOOK_GET, - ["event"] = function(obj, idx) if obj.tval == TV_WAND or obj.tval == TV_STAFF then return TRUE end end, - ["desc"] = - { - "You've found a magical device, either a staff or a wand. Each staff", - "contains a spell, often from one of the primary magic schools. There", - "is a lot of information you can find about this object if you identify", - "it and 'I'nspect it. Check the help file on Magic for more about these.", - } -} - -ingame_help -{ - ["hook"] = HOOK_PLAYER_LEVEL, - ["event"] = function(y, x) if player.lev >= 20 then return TRUE end end, - ["desc"] = - { - "I see you are now at least level 20. Nice! If you want to gloat about your", - "character you could press 'C' then 'f' to make a character dump and post it to", - "http://angband.oook.cz/ where it will end up in the ladder.", - } -} diff --git a/lib/scpt/init.lua b/lib/scpt/init.lua deleted file mode 100644 index a6f3f8ab..00000000 --- a/lib/scpt/init.lua +++ /dev/null @@ -1,46 +0,0 @@ --- --- This file is loaded at the initialisation of ToME --- - --- Load the class specific stuff -tome_dofile("player.lua") - --- Load the ingame contextual help -tome_dofile("help.lua") - --- let the store specific stuff happen! -tome_dofile("stores.lua") - --- Add various 'U' powers -tome_dofile("powers.lua") - --- Add the mimic shapes -tome_dofile("mimic.lua") - --- Add the corruptions -tome_dofile("corrupt.lua") - --- Add the mkey activations -tome_dofile("mkeys.lua") - --- Add the schools of magic -tome_dofile("spells.lua") - --- Add god stuff -tome_dofile("gods.lua") - --- Add some quests -tome_dofile("bounty.lua") -tome_dofile("god.lua") -tome_dofile("fireprof.lua") -tome_dofile("library.lua") - --- Add joke stuff -tome_dofile("drunk.lua") -tome_dofile("joke.lua") - --- Some tests, if the file is not present, this is fine -tome_dofile_anywhere(ANGBAND_DIR_SCPT, "dg_test.lua", FALSE) - --- A nice custom intro :) -tome_dofile("intro.lua") diff --git a/lib/scpt/intro.lua b/lib/scpt/intro.lua deleted file mode 100644 index ef6041a5..00000000 --- a/lib/scpt/intro.lua +++ /dev/null @@ -1,39 +0,0 @@ -function tome_intro() - screen_save() - Term_clear() - - if (TRUE == drop_text_left(TERM_L_BLUE, "Art thou an adventurer,", 10, 0)) then screen_load() return end - if (TRUE == drop_text_right(TERM_L_BLUE, "One who passes through the waterfalls we call danger", 11, -1)) then screen_load() return end - if (TRUE == drop_text_left(TERM_L_BLUE, "to find the true nature of the legends beyond them?", 12, 0)) then screen_load() return end - if (TRUE == drop_text_right(TERM_L_BLUE, "If this is so, then seeketh me.", 13, -1)) then screen_load() return end - - if (TRUE == drop_text_left(TERM_WHITE, "[Press any key to continue]", 23, -1)) then screen_load() return end - - Term_putch(0, 0, TERM_DARK, 32) - inkey_scan = FALSE - inkey() - - Term_clear() - - if (TRUE == drop_text_left(TERM_L_BLUE, "DarkGod", 8, 0)) then screen_load() return end - if (TRUE == drop_text_right(TERM_WHITE, "in collaboration with", 9, -1)) then screen_load() return end - if (TRUE == drop_text_left(TERM_L_GREEN, "Eru Iluvatar,", 10, 0)) then screen_load() return end - if (TRUE == drop_text_right(TERM_L_GREEN, "Manwe", 11, -1)) then screen_load() return end - if (TRUE == drop_text_left(TERM_WHITE, "and", 12, 0)) then screen_load() return end - if (TRUE == drop_text_right(TERM_L_GREEN, "All the T.o.M.E. contributors(see credits.txt)", 13, -1)) then screen_load() return end - - if (TRUE == drop_text_left(TERM_WHITE, "present", 15, 1)) then screen_load() return end - if (TRUE == drop_text_right(TERM_YELLOW, "T.o.M.E.", 16, 0)) then screen_load() return end - - if (TRUE == drop_text_left(TERM_WHITE, "[Press any key to continue]", 23, -1)) then screen_load() return end - Term_putch(0, 0, TERM_DARK, 32) - - inkey_scan = FALSE - - inkey() - - screen_load() - return -end - -add_hook_script(HOOK_INIT, "tome_intro", "lua_intro_init") diff --git a/lib/scpt/joke.lua b/lib/scpt/joke.lua deleted file mode 100644 index 2d87b651..00000000 --- a/lib/scpt/joke.lua +++ /dev/null @@ -1,31 +0,0 @@ --- Place a monster in a good spot -function gen_joke_place_monster(r_idx) - local try = 1000 - local x - local y - while try > 0 do - x = randint(cur_hgt - 4) + 2 - y = randint(cur_wid - 4) + 2 - if not (0 == place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_ENEMY)) then - return - end - try = try - 1 - end -end - --- Check if a special joke monster can be generated here -function gen_joke_monsters() - if joke_monsters == FALSE then - return - end - - -- Neil - if (current_dungeon_idx == 20) and (dun_level == 72) then - neil = test_monster_name("Neil, the Sorceror") - m_allow_special[neil + 1] = TRUE - gen_joke_place_monster(neil) - m_allow_special[neil + 1] = FALSE - end -end - -add_hook_script(HOOK_LEVEL_END_GEN, "gen_joke_monsters", "gen_joke_monsters") diff --git a/lib/scpt/library.lua b/lib/scpt/library.lua deleted file mode 100644 index 1433e47f..00000000 --- a/lib/scpt/library.lua +++ /dev/null @@ -1,436 +0,0 @@ --- Library quest in Minas Anor - --- Partially based on Fireproofing quest - -library_quest = {} - --- Map helper -library_quest.place_random = function(minY, minX, maxY, maxX, monster) - y = randint(maxY - minY + 1) + minY - x = randint(maxX - minX + 1) + minX - return place_monster_one(y, x, monster, 0, TRUE, MSTATUS_ENEMY) -end - --- Book creation helpers -library_quest.bookable_spells = -{ - MANATHRUST, DELCURSES, - GLOBELIGHT, FIREGOLEM, FIREFLASH, FIREWALL, - GEYSER, VAPOR, ENTPOTION, - NOXIOUSCLOUD, POISONBLOOD, - STONESKIN, DIG, - RECHARGE, DISPERSEMAGIC, - BLINK, DISARM, TELEPORT, - SENSEMONSTERS, SENSEHIDDEN, REVEALWAYS, IDENTIFY, VISION, - MAGELOCK, SLOWMONSTER, ESSENCESPEED, - CHARM, CONFUSE, ARMOROFFEAR, STUN, - GROWTREE, HEALING, RECOVERY, - ERU_SEE, ERU_LISTEN, - MANWE_BLESS, MANWE_SHIELD, - YAVANNA_CHARM_ANIMAL, YAVANNA_GROW_GRASS, YAVANNA_TREE_ROOTS, - TULKAS_AIM, TULKAS_SPIN, - MELKOR_CURSE, MELKOR_CORPSE_EXPLOSION, - DRAIN -} - -library_quest.get_term_size = function() - local width = 0 - local height = 0 - ret, width, height = Term_get_size(width, height) - return width, height -end - -library_quest.book_slots_left = function() - if school_book[61][1] == -1 then - return 3 - elseif school_book[61][2] == -1 then - return 2 - elseif school_book[61][3] == -1 then - return 1 - else - return 0 - end -end - -library_quest.book_contains_spell = function(spell) - if school_book[61][1] == spell then - return TRUE - elseif school_book[61][2] == spell then - return TRUE - elseif school_book[61][3] == spell then - return TRUE - else - return FALSE - end -end - -library_quest.add_spell = function(spell) - if school_book[61][1] == -1 then - school_book[61][1] = spell - return TRUE - elseif school_book[61][2] == -1 then - school_book[61][2] = spell - return TRUE - elseif school_book[61][3] == -1 then - school_book[61][3] = spell - return TRUE - else - return FALSE - end -end - -library_quest.remove_spell = function(spell) - if school_book[61][1] == spell then - school_book[61][1] = school_book[61][2] - school_book[61][2] = school_book[61][3] - school_book[61][3] = -1 - return TRUE - elseif school_book[61][2] == spell then - school_book[61][2] = school_book[61][3] - school_book[61][3] = -1 - return TRUE - elseif school_book[61][3] == spell then - school_book[61][3] = -1 - return TRUE - else - return FALSE - end -end - --- Print a spell (taken from s_aux) -function library_quest.print_spell(color, y, spl) - local x, index, sch, size, s - - x = 0 - size = 0 - book = 255 - obj = nil - - -- Hack if the book is 255 it is a random book - if book == 255 then - school_book[book] = {spl} - end - - -- Parse all spells - for index, s in school_book[book] do - local lvl, na = get_level_school(s, 50, -50) - local xx, sch_str - - sch_str = spell_school_name(s) - - if s == spl then - if na then - c_prt(color, format("%-20s%-16s %3s %4s %3d%s %s", spell(s).name, sch_str, na, get_mana(s), spell_chance(s), "%", __spell_info[s]()), y, x) - else - c_prt(color, format("%-20s%-16s %3d %4s %3d%s %s", spell(s).name, sch_str, lvl, get_mana(s), spell_chance(s), "%", __spell_info[s]()), y, x) - end - y = y + 1 - size = size + 1 - end - end - return y -end - --- spell selection routines inspired by skills.c -library_quest.print_spells = function(first, current) - Term_clear() - width, height = library_quest.get_term_size() - slots = library_quest.book_slots_left() - - c_prt(TERM_WHITE, "Book Creation Screen", 0, 0); - c_prt(TERM_WHITE, "Up/Down to move, Right/Left to modify, I to describe, Esc to Save/Cancel", 1, 0); - - if slots == 0 then - c_prt(TERM_L_RED, "The book can hold no more spells.", 2, 0); - elseif slots == 1 then - c_prt(TERM_L_BLUE, "The book can hold 1 more spell.", 2, 0); - else - c_prt(TERM_L_BLUE, "The book can hold "..slots.." more spells.", 2, 0); - end - - row = 3; - for index, spell in library_quest.bookable_spells do - if index >= first then - if index == current then - color = TERM_GREEN - elseif library_quest.book_contains_spell(spell) == TRUE then - color = TERM_WHITE - else - color = TERM_ORANGE - end - library_quest.print_spell(color, row, spell) - - if row == height - 1 then - return - end - row = row + 1 - end - end -end - -library_quest.fill_book = function() - -- Always start with a cleared book - school_book[61] = {-1, -1, -1} - - screen_save() - width, height = library_quest.get_term_size() - -- room for legend - margin = 3 - - first = 1 - current = 1 - done = FALSE - - while done == FALSE do - library_quest.print_spells(first, current) - - inkey_scan = FALSE - inkey_base = TRUE - char = inkey() - dir = get_keymap_dir(char) - if char == ESCAPE then - if library_quest.book_slots_left() == 0 then - flush() - done = get_check("Really create the book?") - else - done = TRUE - end - elseif char == strbyte('\r') then - -- TODO: make tree of schools - elseif char == strbyte('n') then - current = current + height - elseif char == strbyte('p') then - current = current - height - elseif char == strbyte('I') then - print_spell_desc(library_quest.bookable_spells[current], 0) - inkey() - elseif dir == 2 then - current = current + 1 - elseif dir == 8 then - current = current - 1 - elseif dir == 6 then - if library_quest.book_contains_spell(library_quest.bookable_spells[current]) == FALSE then - library_quest.add_spell(library_quest.bookable_spells[current]) - end - elseif dir == 4 then - library_quest.remove_spell(library_quest.bookable_spells[current]) - end - total = getn(library_quest.bookable_spells) - if current > total then - current = total - elseif current < 1 then - current = 1 - end - - if current > (first + height - margin - 1) then - first = current - height + margin + 1 - elseif first > current then - first = current - end - end - - screen_load() -end - --- Quest data and hooks -add_quest -{ - ["global"] = "LIBRARY_QUEST", - ["name"] = "Library quest", - ["desc"] = function() - -- Quest taken - if (quest(LIBRARY_QUEST).status == QUEST_STATUS_TAKEN) then - print_hook("#####yAn Old Mages Quest! (Danger Level: 35)\n") - print_hook("Make the library safe for the old mage in Minas Anor.\n") - print_hook("\n") - -- Quest done, book not gotten yet - elseif (quest(LIBRARY_QUEST).status == QUEST_STATUS_COMPLETED) then - print_hook("#####yAn Old Mages Quest!\n") - print_hook("You have made the library safe for the old mage in Minas Anor.\n") - print_hook("Perhaps you should see about a reward.\n") - print_hook("\n") - end - end, - ["level"] = 35, - ["data"] = - { - ["school_book[61][1]"] = -1, - ["school_book[61][2]"] = -1, - ["school_book[61][3]"] = -1 - }, - ["hooks"] = - { - -- Start the game without the quest, need to request it - [HOOK_BIRTH_OBJECTS] = function() - quest(LIBRARY_QUEST).status = QUEST_STATUS_UNTAKEN - school_book[61] = {-1, -1, -1} - end, - - [HOOK_GEN_QUEST] = function() - -- Only if player doing this quest - if (player.inside_quest ~= LIBRARY_QUEST) then - return FALSE - end - - load_map("library.map", 2, 2) - level_flags2 = DF2_NO_GENO - - -- generate the Liches 518 - liches = damroll(4, 2) -- plus one on the map - while(liches > 0) do - if 0 < library_quest.place_random(4, 4, 14, 37, 518) then - liches = liches - 1 - end - end - - -- generate the Monastic liches 611 - liches = damroll(1, 2) - while(liches > 0) do - if 0 < library_quest.place_random(14, 34, 37, 67, 611) then - liches = liches - 1 - end - end - - -- generate more Monastic liches 611 - liches = damroll(1, 2) - 1 - while(liches > 0) do - if 0 < library_quest.place_random(4, 34, 14, 67, 611) then - liches = liches - 1 - end - end - - -- generate even more Monastic liches 611 - liches = damroll(1, 2) - 1 - while(liches > 0) do - if 0 < library_quest.place_random(14, 4, 37, 34, 611) then - liches = liches - 1 - end - end - - -- Flesh golem 256 - golems = 2 - while(golems > 0) do - if 0 < library_quest.place_random(10, 10, 37, 67, 256) then - golems = golems - 1 - end - end - - -- Clay golem 261 - golems = 2 - while(golems > 0) do - if 0 < library_quest.place_random(10, 10, 37, 67, 261) then - golems = golems - 1 - end - end - - -- Iron golem 367 - golems = 2 - while(golems > 0) do - if 0 < library_quest.place_random(10, 10, 37, 67, 367) then - golems = golems - 1 - end - end - - -- Mithril Golem 464 - golems = 1 - while(golems > 0) do - if 0 < library_quest.place_random(10, 10, 37, 67, 464) then - golems = golems - 1 - end - end - - -- one Master lich is on the map - - return TRUE - end, - [HOOK_STAIR] = function() - local ret - - -- only ask this if player about to go up stairs of quest and hasn't won yet - if (player.inside_quest ~= LIBRARY_QUEST) or (quest(LIBRARY_QUEST).status == QUEST_STATUS_COMPLETED) then - return FALSE - end - - if cave(player.py, player.px).feat ~= FEAT_LESS then return end - - -- flush all pending input - flush() - - -- confirm - ret = get_check("Really abandon the quest?") - - -- if yes, then - if ret == TRUE then - -- fail the quest - quest(LIBRARY_QUEST).status = QUEST_STATUS_FAILED - return FALSE - else - -- if no, they stay in the quest - return TRUE - end - end, - [HOOK_MONSTER_DEATH] = function() - -- if they're in the quest and haven't won, continue - if (player.inside_quest ~= LIBRARY_QUEST) or (quest(LIBRARY_QUEST).status == QUEST_STATUS_COMPLETED) then - return FALSE - end - - i = 1 - count = -1 - while i <= m_max do - local monster = m_list[i] - if (monster.r_idx > 0) and (monster.status <= MSTATUS_ENEMY) then - count = count + 1 - end - i = i + 1 - end - - if count == 0 then - quest(LIBRARY_QUEST).status = QUEST_STATUS_COMPLETED - msg_print(TERM_YELLOW, "The library is safe now.") - end - end, - }, -} - --- Library store action -add_building_action -{ - ["index"] = 61, - ["action"] = function() - -- the quest hasn't been requested already, right? - if quest(LIBRARY_QUEST).status == QUEST_STATUS_UNTAKEN then - -- quest has been taken now - quest(LIBRARY_QUEST).status = QUEST_STATUS_TAKEN - - -- issue instructions - msg_print("I need get some stock from my main library, but it is infested with monsters!") - msg_print("Please use the side entrance and vanquish the intruders for me.") - - return TRUE, FALSE, TRUE - -- if quest completed - elseif (quest(LIBRARY_QUEST).status == QUEST_STATUS_COMPLETED) then - msg_print("Thank you! Let me make a special book for you.") - msg_print("Tell me three spells and I will write them in the book.") - library_quest.fill_book() - if library_quest.book_slots_left() == 0 then - quest(LIBRARY_QUEST).status = QUEST_STATUS_REWARDED - book = create_object(TV_BOOK, 61) - book.art_name = quark_add(player_name()) - book.found = OBJ_FOUND_REWARD - set_aware(book) - set_known(book) - inven_carry(book, FALSE) - end - - -- if the player asks for a quest when they already have it, but haven't failed it, give them some extra instructions - elseif (quest(LIBRARY_QUEST).status == QUEST_STATUS_TAKEN) then - msg_print("Please use the side entrance and vanquish the intruders for me.") - - -- quest failed or completed, then give no more quests - elseif (quest(LIBRARY_QUEST).status == QUEST_STATUS_FAILED) or (quest(LIBRARY_QUEST).status == QUEST_STATUS_REWARDED) then - msg_print("I have no more quests for you.") - end - return TRUE - end, -} diff --git a/lib/scpt/mimic.lua b/lib/scpt/mimic.lua deleted file mode 100644 index 6529f35c..00000000 --- a/lib/scpt/mimic.lua +++ /dev/null @@ -1,419 +0,0 @@ --- Define the various possible mimic shapes - --- Nature shapes -add_mimic_shape -{ - ["name"] = "Mouse", - ["obj_name"] = "Mouse Fur", - ["desc"] = "Mice are small, fast and very stealthy", - ["realm"] = "nature", - ["level"] = 1, - ["rarity"] = 10, - ["duration"] = {20, 40}, - ["calc"] = function () - -- Mice run! - player.pspeed = player.pspeed + 5 + (player.mimic_level / 7) - - -- They can crtawl under your armor to hit you ;) - player.to_h = player.to_h + 10 + (player.mimic_level / 5) - player.dis_to_h = player.dis_to_h + 10 + (player.mimic_level / 5) - - -- But they are not very powerfull - player.to_d = player.to_d / 5 - player.dis_to_d = player.dis_to_d / 5 - - -- But they are stealthy - player.skill_stl = player.skill_stl + 10 + (player.mimic_level / 5) - - -- Stat mods - player.modify_stat(A_STR, -5) - player.modify_stat(A_DEX, 3) - player.modify_stat(A_CON, 1) - - end, - ["power"] = function() - if player.mimic_level >= 30 then - player.add_power(POWER_INVISIBILITY) - end - end, -} - -add_mimic_shape -{ - ["name"] = "Eagle", - ["obj_name"] = "Feathers Cloak", - ["desc"] = "Eagles are master of the air, good hunters with excellent vision.", - ["realm"] = "nature", - ["level"] = 10, - ["rarity"] = 30, - ["duration"] = {10, 50}, - ["calc"] = function () - player.ffall = TRUE - player.pspeed = player.pspeed + 2 + (player.mimic_level / 6) - - player.modify_stat(A_STR, -3) - player.modify_stat(A_DEX, 2 + (player.mimic_level / 15)) - player.modify_stat(A_CON, 4 + (player.mimic_level / 20)) - player.modify_stat(A_INT, -1) - player.modify_stat(A_WIS, 1) - player.modify_stat(A_CHR, -1) - - if player.mimic_level >= 20 then - player.xtra_f4 = bor(player.xtra_f4, TR4_FLY) - player.xtra_f3 = bor(player.xtra_f3, TR3_SEE_INVIS) - end - if player.mimic_level >= 25 then - player.xtra_f2 = bor(player.xtra_f2, TR2_FREE_ACT) - end - if player.mimic_level >= 30 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_ELEC) - end - if player.mimic_level >= 30 then - player.xtra_f3 = bor(player.xtra_f3, TR3_SH_ELEC) - end - end, -} - -add_mimic_shape -{ - ["name"] = "Wolf", - ["obj_name"] = "Wolf Pelt", - ["desc"] = "Wolves are masters of movement, strong and have excellent eyesight.", - ["realm"] = "nature", - ["level"] = 20, - ["rarity"] = 40, - ["duration"] = {10, 50}, - ["calc"] = function () - player.modify_stat(A_STR, 2 + (player.mimic_level / 20)) - player.modify_stat(A_DEX, 3 + (player.mimic_level / 20)) - player.modify_stat(A_INT, -3) - player.modify_stat(A_CHR, -2) - - player.pspeed = player.pspeed + 10 + (player.mimic_level / 5) - - player.xtra_f2 = bor(player.xtra_f2, TR2_FREE_ACT) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_FEAR) - - if player.mimic_level >= 10 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_COLD) - end - if player.mimic_level >= 15 then - player.xtra_f3 = bor(player.xtra_f3, TR3_SEE_INVIS) - end - if player.mimic_level >= 30 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_DARK) - end - if player.mimic_level >= 35 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_CONF) - end - end, -} - -add_mimic_shape -{ - ["name"] = "Spider", - ["obj_name"] = "Spider Web", - ["desc"] = "Spiders are clever and become good climbers.", - ["realm"] = "nature", - ["level"] = 25, - ["rarity"] = 50, - ["duration"] = {10, 50}, - ["calc"] = function () - player.modify_stat(A_STR, -4) - player.modify_stat(A_DEX, 1 + (player.mimic_level / 8)) - player.modify_stat(A_INT, 1 + (player.mimic_level / 5)) - player.modify_stat(A_WIS, 1 + (player.mimic_level / 5)) - player.modify_stat(A_CON, -5) - player.modify_stat(A_CHR, -10) - - player.pspeed = player.pspeed + 5 - - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_POIS) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_FEAR) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_DARK) - - if player.mimic_level >= 40 then - player.xtra_f4 = bor(player.xtra_f4, TR4_CLIMB) - end - - end, - ["power"] = function() - if player.mimic_level >= 25 then - player.add_power(POWER_WEB) - end - end, -} - -add_mimic_shape -{ - ["name"] = "Elder Ent", - ["obj_name"] = "Entish Bark", - ["desc"] = "Ents are powerful tree-like beings dating from the dawn of time.", - ["realm"] = "nature", - ["level"] = 40, - ["rarity"] = 60, - ["duration"] = {10, 30}, - ["limit"] = TRUE, - ["calc"] = function () - player.pspeed = player.pspeed - 5 - (player.mimic_level / 10) - - player.to_a = player.to_a + 10 + player.mimic_level - player.dis_to_a = player.dis_to_a + 10 + player.mimic_level - - player.modify_stat(A_STR, player.mimic_level / 5) - player.modify_stat(A_INT, - (player.mimic_level / 7)) - player.modify_stat(A_WIS, - (player.mimic_level / 7)) - player.modify_stat(A_DEX, -4) - player.modify_stat(A_CON, player.mimic_level / 5) - player.modify_stat(A_CHR, -7) - - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_POIS) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_COLD) - player.xtra_f2 = bor(player.xtra_f2, TR2_FREE_ACT) - player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN) - player.xtra_f3 = bor(player.xtra_f3, TR3_SEE_INVIS) - player.xtra_f2 = bor(player.xtra_f2, TR2_SENS_FIRE) - end, - ["power"] = function () - player.add_power(PWR_GROW_TREE) - end, -} - -add_mimic_shape -{ - ["name"] = "Vapour", - ["obj_name"] = "Cloak of Mist", - ["desc"] = "A sentient cloud, darting around", - ["realm"] = "nature", - ["level"] = 15, - ["rarity"] = 10, - ["duration"] = {10, 40}, - ["calc"] = function () - - player.pspeed = player.pspeed + 5 - - --Try to hit a cloud! - player.to_a = player.to_a + 40 + player.mimic_level - player.dis_to_a = player.dis_to_a + 40 + player.mimic_level - - --Try to hit WITH a cloud! - player.to_h = player.to_h - 40 - player.dis_to_h = player.dis_to_h -40 - - -- Stat mods - player.modify_stat(A_STR, -4) - player.modify_stat(A_DEX, 5) - player.modify_stat(A_CON, -4) - player.modify_stat(A_CHR, -10) - - -- But they are stealthy - player.skill_stl = player.skill_stl + 10 + (player.mimic_level / 5) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_POIS) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_SHARDS) - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_COLD) - player.xtra_f2 = bor(player.xtra_f2, TR2_FREE_ACT) - player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN) - player.xtra_f3 = bor(player.xtra_f3, TR3_SEE_INVIS) - player.xtra_f2 = bor(player.xtra_f2, TR2_SENS_FIRE) - player.xtra_f3 = bor(player.xtra_f3, TR3_FEATHER) - end, -} - -add_mimic_shape -{ - ["name"] = "Serpent", - ["obj_name"] = "Snakeskin Cloak", - ["desc"] = "Serpents are fast, lethal predators.", - ["realm"] = "nature", - ["level"] = 30, - ["rarity"] = 25, - ["duration"] = {15, 20}, - ["calc"] = function () - player.pspeed = player.pspeed + 10 + (player.mimic_level / 6) - player.to_a = player.to_a + 3 + (player.mimic_level / 8) - player.dis_to_a = player.dis_to_a + 3 + (player.mimic_level / 8) - - player.modify_stat(A_STR, player.mimic_level / 8) - player.modify_stat(A_INT, -6) - player.modify_stat(A_WIS, -6) - player.modify_stat(A_DEX, -4) - player.modify_stat(A_CON, player.mimic_level / 7) - player.modify_stat(A_CHR, -6) - - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_POIS) - if player.mimic_level >= 25 then - player.xtra_f2 = bor(player.xtra_f2, TR2_FREE_ACT) - end - end, -} - -add_mimic_shape -{ - ["name"] = "Mumak", - ["obj_name"] = "Mumak Hide", - ["desc"] = "A giant, elaphantine form.", - ["realm"] = "nature", - ["level"] = 40, - ["rarity"] = 40, - ["duration"] = {15, 20}, - ["calc"] = function () - player.pspeed = player.pspeed - 5 - (player.mimic_level / 10) - player.to_a = player.to_a + 10 + (player.mimic_level / 6) - player.dis_to_a = player.dis_to_a + 10 + (player.mimic_level / 6) - player.to_d = player.to_d + 5 + ((player.mimic_level * 2) / 3) - player.dis_to_d = player.dis_to_d + 5 + ((player.mimic_level * 2) / 3) - - player.modify_stat(A_STR, player.mimic_level / 4) - player.modify_stat(A_INT, -8) - player.modify_stat(A_WIS, -4) - player.modify_stat(A_DEX, -5) - player.modify_stat(A_CON, player.mimic_level / 3) - player.modify_stat(A_CHR, -10) - - if player.mimic_level >= 10 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_FEAR) - end - if player.mimic_level >= 25 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_CONF) - end - if player.mimic_level >= 30 then - player.xtra_f2 = bor(player.xtra_f2, TR2_FREE_ACT) - end - if player.mimic_level >= 35 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_NEXUS) - end - end, -} - ---------- Extra shapes ----------- - --- For Beornings -add_mimic_shape -{ - ["name"] = "Bear", - ["desc"] = "A fierce, terrible bear.", - ["realm"] = nil, - ["level"] = 1, - ["rarity"] = 101, - ["duration"] = {50, 200}, - ["limit"] = TRUE, - ["calc"] = function () - player.pspeed = player.pspeed - 5 + (player.mimic_level / 5) - - player.to_a = player.to_a + 5 + ((player.mimic_level * 2) / 3) - player.dis_to_a = player.dis_to_a + 5 + ((player.mimic_level * 2) / 3) - - player.modify_stat(A_STR, player.mimic_level / 11) - player.modify_stat(A_INT, player.mimic_level / 11) - player.modify_stat(A_WIS, player.mimic_level / 11) - player.modify_stat(A_DEX, -1) - player.modify_stat(A_CON, player.mimic_level / 11) - player.modify_stat(A_CHR, -10) - - if player.mimic_level >= 10 then - player.xtra_f2 = bor(player.xtra_f2, TR2_FREE_ACT) - end - if player.mimic_level >= 20 then - player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN) - end - if player.mimic_level >= 30 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_CONF) - end - if player.mimic_level >= 35 then - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_NEXUS) - end - - -- activate the skill - skill(SKILL_BEAR).hidden = FALSE - end, -} - --- For balrog corruptions -add_mimic_shape -{ - ["name"] = "Balrog", - ["desc"] = "A corrupted maia.", - ["realm"] = nil, - ["level"] = 1, - ["rarity"] = 101, - ["duration"] = {30, 70}, - ["limit"] = TRUE, - ["calc"] = function () - player.modify_stat(A_STR, 5 + player.mimic_level / 5) - player.modify_stat(A_INT, player.mimic_level / 10) - player.modify_stat(A_WIS, - ( 5 + player.mimic_level / 10)) - player.modify_stat(A_DEX, player.mimic_level / 10) - player.modify_stat(A_CON, 5 + player.mimic_level / 5) - player.modify_stat(A_CHR, - ( 5 + player.mimic_level / 10)) - - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_ACID) - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_ELEC) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_DARK) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_CHAOS) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_POIS) - player.xtra_f2 = bor(player.xtra_f2, TR2_HOLD_LIFE) - player.xtra_f3 = bor(player.xtra_f3, TR3_FEATHER) - player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN) - player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE) - player.xtra_f3 = bor(player.xtra_f3, TR3_LITE1) - return 1 - end, -} - --- For avatar spell -add_mimic_shape -{ - ["name"] = "Maia", - ["desc"] = "A near god-like being.", - ["realm"] = nil, - ["level"] = 1, - ["rarity"] = 101, - ["duration"] = {30, 70}, - ["limit"] = TRUE, - ["calc"] = function () - player.modify_stat(A_STR, 5 + player.mimic_level / 5) - player.modify_stat(A_INT, 5 + player.mimic_level / 5) - player.modify_stat(A_WIS, 5 + player.mimic_level / 5) - player.modify_stat(A_DEX, 5 + player.mimic_level / 5) - player.modify_stat(A_CON, 5 + player.mimic_level / 5) - player.modify_stat(A_CHR, 5 + player.mimic_level / 5) - - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_ELEC) - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_ACID) - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_COLD) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_POIS) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_LITE) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_DARK) - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_CHAOS) - player.xtra_f2 = bor(player.xtra_f2, TR2_HOLD_LIFE) - player.xtra_f3 = bor(player.xtra_f3, TR3_FEATHER) - player.xtra_f3 = bor(player.xtra_f3, TR3_REGEN) - return 2 - end, -} - --- For Geomancy -add_mimic_shape -{ - ["name"] = "Fire Elem.", - ["desc"] = "A towering column of flames", - ["realm"] = nil, - ["level"] = 1, - ["rarity"] = 101, - ["duration"] = {10, 10}, - ["limit"] = TRUE, - ["calc"] = function () - player.modify_stat(A_STR, 5 + (player.mimic_level / 5)) - player.modify_stat(A_DEX, 5 + (player.mimic_level / 5)) - player.modify_stat(A_WIS, -5 - (player.mimic_level / 5)) - - player.xtra_f2 = bor(player.xtra_f2, TR2_IM_FIRE) - -- was immune to poison in the 3.0.0 version - player.xtra_f2 = bor(player.xtra_f2, TR2_RES_POIS) - player.xtra_f3 = bor(player.xtra_f3, TR3_SH_FIRE) - player.xtra_f3 = bor(player.xtra_f3, TR3_LITE1) - return 0 - end, -} diff --git a/lib/scpt/mkeys.lua b/lib/scpt/mkeys.lua deleted file mode 100644 index 07105c64..00000000 --- a/lib/scpt/mkeys.lua +++ /dev/null @@ -1,95 +0,0 @@ --- Mkeys for skills & abilities - -GF_INSTA_DEATH = add_spell_type -{ - ["color"] = { TERM_DARK, 0 }, - ["angry"] = function() return TRUE, TRUE end, - ["monster"] = function(who, dam, rad, y, x, monst) - local race = race_info_idx(monst.r_idx, monst.ego) - if magik(5) == FALSE or band(race.flags1, RF1_UNIQUE) ~= FALSE or band(race.flags3, RF3_UNDEAD) ~= FALSE or band(race.flags3, RF3_NONLIVING) ~= FALSE then - return TRUE, FALSE - else - -- Reduce the exp gained this way - monst.level = monst.level / 3 - return TRUE, FALSE, 32535, 0, 0, 0, 0, 0, 0, 0, " faints.", " is sucked out of life." - end - end, -} - --- Death touch ability -add_mkey -{ - ["mkey"] = 100, - ["fct"] = function() - if player.csp > 40 then - increase_mana(-40) - set_project(randint(30) + 10, GF_INSTA_DEATH, 1, 0, bor(PROJECT_STOP, PROJECT_KILL)) - energy_use = 100 - else - msg_print("You need at least 40 mana.") - end - end, -} - - --- Geomancy skill -add_mkey -{ - ["mkey"] = 101, - ["fct"] = function() - local s - - -- No magic - if (player.antimagic > 0) then - msg_print("Your anti-magic field disrupts any magic attempts.") - return - end - - local obj = get_object(INVEN_WIELD) - if (obj.k_idx <= 0) or (obj.tval ~= TV_MSTAFF) then - msg_print('You must wield a magestaff to use Geomancy.') - return - end - - s = get_school_spell("cast", "is_ok_spell", 62); - - -- Actualy cast the choice - if (s ~= -1) then - cast_school_spell(s, spell(s)) - end - end, -} - --- Far reaching attack of polearms -add_mkey -{ - ["mkey"] = 102, - ["fct"] = function() - local weapon = get_object(INVEN_WIELD); - if weapon.tval == TV_POLEARM then - else - msg_print("You will need a long polearm for this!") - return - end - - ret, dir = get_rep_dir() - if ret == FALSE then return end - - local dy, dx = explode_dir(dir) - dy = dy * 2 - dx = dx * 2 - targety = player.py + dy - targetx = player.px + dx - - local max_blows = get_skill_scale(SKILL_POLEARM, player.num_blow / 2) - if max_blows == 0 then max_blows = 1 end - - if get_skill(SKILL_POLEARM) >= 40 then - energy_use = energy_use + 200 - return project(0, 0, targety, targetx, max_blows, GF_ATTACK, bor(PROJECT_BEAM, PROJECT_KILL)) - else - energy_use = energy_use + 200 - return project(0, 0, targety, targetx, max_blows, GF_ATTACK, bor(PROJECT_BEAM, PROJECT_STOP, PROJECT_KILL)) - end - end, -} diff --git a/lib/scpt/player.lua b/lib/scpt/player.lua deleted file mode 100644 index 2a617608..00000000 --- a/lib/scpt/player.lua +++ /dev/null @@ -1,76 +0,0 @@ ------------------------------------------------------------------------------- ------------------------ Hook to create birth objects ------------------------- ------------------------------------------------------------------------------- -function __birth_hook_objects() - -- Provide a book of blink to rangers - if get_class_name() == "Ranger" then - local obj = create_object(TV_BOOK, 255); - obj.pval = find_spell("Phase Door") - obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) - inven_carry(obj, FALSE) - end_object(obj) - end - - -- Provide a book of Geyser to Geomancers - if get_class_name() == "Geomancer" then - local obj = create_object(TV_BOOK, 255); - obj.pval = find_spell("Geyser") - obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) - inven_carry(obj, FALSE) - end_object(obj) - end - - -- Provide a book of prayer to priests - if get_class_name() == "Priest(Eru)" then - local obj = create_object(TV_BOOK, 255); - obj.pval = find_spell("See the Music") - obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) - inven_carry(obj, FALSE) - end_object(obj) - end - if get_class_name() == "Priest(Manwe)" then - local obj = create_object(TV_BOOK, 255); - obj.pval = find_spell("Manwe's Blessing") - obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) - inven_carry(obj, FALSE) - end_object(obj) - end - if get_class_name() == "Druid" then - local obj = create_object(TV_BOOK, 255); - obj.pval = find_spell("Charm Animal") - obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) - inven_carry(obj, FALSE) - end_object(obj) - end - if get_class_name() == "Dark-Priest" then - local obj = create_object(TV_BOOK, 255); - obj.pval = find_spell("Curse") - obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) - inven_carry(obj, FALSE) - end_object(obj) - end - if get_class_name() == "Paladin" then - local obj = create_object(TV_BOOK, 255); - obj.pval = find_spell("Divine Aim") - obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) - inven_carry(obj, FALSE) - end_object(obj) - end - if get_class_name() == "Mimic" then - local obj = create_object(TV_CLOAK, 100); - obj.pval2 = resolve_mimic_name("Mouse") - obj.ident = bor(obj.ident, IDENT_MENTAL, IDENT_KNOWN) - inven_carry(obj, FALSE) - end_object(obj) - end - - -- Start the undeads, as undeads with the corruptions - if get_subrace_name() == "Vampire" then - player.corruption(CORRUPT_VAMPIRE_TEETH, TRUE) - player.corruption(CORRUPT_VAMPIRE_STRENGTH, TRUE) - player.corruption(CORRUPT_VAMPIRE_VAMPIRE, TRUE) - end -end - --- Register in the hook list -add_hook_script(HOOK_BIRTH_OBJECTS, "__birth_hook_objects", "__birth_hook_objects") diff --git a/lib/scpt/powers.lua b/lib/scpt/powers.lua deleted file mode 100644 index ff4c62c5..00000000 --- a/lib/scpt/powers.lua +++ /dev/null @@ -1,61 +0,0 @@ --- Various 'U' powers - --- Invisibility power, for the mouse mimic shape -POWER_INVISIBILITY = add_power -{ - ["name"] = "invisibility", - ["desc"] = "You are able melt into the shadows to become invisible.", - ["desc_get"] = "You suddenly become able to melt into the shadows.", - ["desc_lose"] = "You lose your shadow-melting ability.", - ["level"] = 30, - ["cost"] = 10, - ["stat"] = A_DEX, - ["fail"] = 20, - ["power"] = function() - set_invis(20 + randint(30), 30) - end, -} - --- Web power, for the spider mimic shape -POWER_WEB = add_power -{ - ["name"] = "web", - ["desc"] = "You are able throw a thick and very resistant spider web.", - ["desc_get"] = "You suddenly become able to weave webs.", - ["desc_lose"] = "You lose your web-weaving capability.", - ["level"] = 25, - ["cost"] = 30, - ["stat"] = A_DEX, - ["fail"] = 20, - ["power"] = function() - -- Warning, beware of f_info changes .. I hate to do that .. - grow_things(16, 1 + (player.lev / 10)) - end, -} - --- Activating/stopping space-continuum --- When stopped it will induce constant mana loss -player.corrupt_anti_teleport_stopped = FALSE -add_loadsave("player.corrupt_anti_teleport_stopped", FALSE) -POWER_COR_SPACE_TIME = add_power -{ - ["name"] = "control space/time continuum", - ["desc"] = "You are able to control the space/time continuum.", - ["desc_get"] = "You become able to control the space/time continuum.", - ["desc_lose"] = "You are no more able to control the space/time continuum.", - ["level"] = 1, - ["cost"] = 10, - ["stat"] = A_WIS, - ["fail"] = 10, - ["power"] = function() - if player.corrupt_anti_teleport_stopped == TRUE then - player.corrupt_anti_teleport_stopped = FALSE - msg_print("You stop controlling your corruption.") - player.update = bor(player.update, PU_BONUS) - else - player.corrupt_anti_teleport_stopped = TRUE - msg_print("You start controlling your corruption, teleportation works once more.") - player.update = bor(player.update, PU_BONUS) - end - end, -} diff --git a/lib/scpt/s_air.lua b/lib/scpt/s_air.lua deleted file mode 100644 index afd1f584..00000000 --- a/lib/scpt/s_air.lua +++ /dev/null @@ -1,193 +0,0 @@ --- handle the air school - -NOXIOUSCLOUD = add_spell -{ - ["name"] = "Noxious Cloud", - ["school"] = {SCHOOL_AIR}, - ["level"] = 3, - ["mana"] = 3, - ["mana_max"] = 30, - ["fail"] = 20, - ["stick"] = - { - ["charge"] = { 5, 7 }, - [TV_WAND] = - { - ["rarity"] = 15, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 25, 50 }, - }, - }, - ["spell"] = function() - local ret, dir, type - - ret, dir = get_aim_dir() - if ret == FALSE then return end - if get_level(NOXIOUSCLOUD, 50) >= 30 then type = GF_UNBREATH - else type = GF_POIS end - fire_cloud(type, dir, 7 + get_level(NOXIOUSCLOUD, 150), 3, 5 + get_level(NOXIOUSCLOUD, 40)) - return TRUE - end, - ["info"] = function() - return "dam "..(7 + get_level(NOXIOUSCLOUD, 150)).." rad 3 dur "..(5 + get_level(NOXIOUSCLOUD, 40)) - end, - ["desc"] = { - "Creates a cloud of poison", - "The cloud will persist for some turns, damaging all monsters passing by", - "At spell level 30 it turns into a thick gas attacking all living beings" - } -} - -AIRWINGS = add_spell -{ - ["name"] = "Wings of Winds", - ["school"] = {SCHOOL_AIR, SCHOOL_CONVEYANCE}, - ["level"] = 22, - ["mana"] = 30, - ["mana_max"] = 40, - ["fail"] = 60, - ["stick"] = - { - ["charge"] = { 7, 5 }, - [TV_STAFF] = - { - ["rarity"] = 27, - ["base_level"] = { 1, 10 }, - ["max_level"] = { 20, 50 }, - }, - }, - ["inertia"] = { 1, 10 }, - ["spell"] = function() - if get_level(AIRWINGS, 50) >= 16 then - if player.tim_fly == 0 then return set_tim_fly(randint(10) + 5 + get_level(AIRWINGS, 25)) end - else - if player.tim_ffall == 0 then return set_tim_ffall(randint(10) + 5 + get_level(AIRWINGS, 25)) end - end - return FALSE - end, - ["info"] = function() - return "dur "..(5 + get_level(AIRWINGS, 25)).."+d10" - end, - ["desc"] = { - "Grants the power of levitation", - "At level 16 it grants the power of controlled flight" - } -} - -INVISIBILITY = add_spell -{ - ["name"] = "Invisibility", - ["school"] = {SCHOOL_AIR}, - ["level"] = 16, - ["mana"] = 10, - ["mana_max"] = 20, - ["fail"] = 50, - ["inertia"] = { 1, 30 }, - ["spell"] = function() - if player.tim_invisible == 0 then return set_invis(randint(20) + 15 + get_level(INVISIBILITY, 50), 20 + get_level(INVISIBILITY, 50)) end - end, - ["info"] = function() - return "dur "..(15 + get_level(INVISIBILITY, 50)).."+d20 power "..(20 + get_level(INVISIBILITY, 50)) - end, - ["desc"] = { - "Grants invisibility" - } -} - -POISONBLOOD = add_spell -{ - ["name"] = "Poison Blood", - ["school"] = {SCHOOL_AIR}, - ["level"] = 12, - ["mana"] = 10, - ["mana_max"] = 20, - ["fail"] = 30, - ["stick"] = - { - ["charge"] = { 10, 15 }, - [TV_WAND] = - { - ["rarity"] = 45, - ["base_level"] = { 1, 25 }, - ["max_level"] = { 35, 50 }, - }, - }, - ["inertia"] = { 1, 35 }, - ["spell"] = function() - local obvious = nil - if player.oppose_pois == 0 then obvious = set_oppose_pois(randint(30) + 25 + get_level(POISONBLOOD, 25)) end - if (player.tim_poison == 0) and (get_level(POISONBLOOD, 50) >= 15) then obvious = is_obvious(set_poison(randint(30) + 25 + get_level(POISONBLOOD, 25)), obvious) end - return obvious - end, - ["info"] = function() - return "dur "..(25 + get_level(POISONBLOOD, 25)).."+d30" - end, - ["desc"] = { - "Grants resist poison", - "At level 15 it provides poison branding to wielded weapon" - } -} - -THUNDERSTORM = add_spell -{ - ["name"] = "Thunderstorm", - ["school"] = {SCHOOL_AIR, SCHOOL_NATURE}, - ["level"] = 25, - ["mana"] = 40, - ["mana_max"] = 60, - ["fail"] = 60, - ["stick"] = - { - ["charge"] = { 5, 5 }, - [TV_WAND] = - { - ["rarity"] = 85, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 25, 50 }, - }, - }, - ["inertia"] = { 2, 15 }, - ["spell"] = function() - if player.tim_thunder == 0 then return set_tim_thunder(randint(10) + 10 + get_level(THUNDERSTORM, 25), 5 + get_level(THUNDERSTORM, 10), 10 + get_level(THUNDERSTORM, 25)) end - return FALSE - end, - ["info"] = function() - return "dam "..(5 + get_level(THUNDERSTORM, 10)).."d"..(10 + get_level(THUNDERSTORM, 25)).." dur "..(10 + get_level(THUNDERSTORM, 25)).."+d10" - end, - ["desc"] = { - "Charges up the air around you with electricity", - "Each turn it will throw a thunder bolt at a random monster in sight", - "The thunder does 3 types of damage, one third of lightning", - "one third of sound and one third of light" - } -} - -STERILIZE = add_spell -{ - ["name"] = "Sterilize", - ["school"] = {SCHOOL_AIR}, - ["level"] = 20, - ["mana"] = 10, - ["mana_max"] = 100, - ["fail"] = 50, - ["stick"] = - { - ["charge"] = { 7, 5 }, - [TV_STAFF] = - { - ["rarity"] = 20, - ["base_level"] = { 1, 10 }, - ["max_level"] = { 20, 50 }, - }, - }, - ["spell"] = function() - set_no_breeders((30) + 20 + get_level(STERILIZE, 70)) - return TRUE - end, - ["info"] = function() - return "dur "..(20 + get_level(STERILIZE, 70)).."+d30" - end, - ["desc"] = { - "Prevents explosive breeding for a while." - } -} diff --git a/lib/scpt/s_convey.lua b/lib/scpt/s_convey.lua deleted file mode 100644 index e7856c43..00000000 --- a/lib/scpt/s_convey.lua +++ /dev/null @@ -1,227 +0,0 @@ --- handle the conveyance school - -BLINK = add_spell -{ - ["name"] = "Phase Door", - ["school"] = {SCHOOL_CONVEYANCE}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 3, - ["fail"] = 10, - ["inertia"] = { 1, 5 }, - ["spell"] = function() - if get_level(BLINK, 50) >= 30 then - local oy, ox = player.py, player.px - - teleport_player(10 + get_level(BLINK, 8)) - create_between_gate(0, oy, ox) - return TRUE - else - teleport_player(10 + get_level(BLINK, 8)) - return TRUE - end - end, - ["info"] = function() - return "distance "..(10 + get_level(BLINK, 8)) - end, - ["desc"] = { - "Teleports you on a small scale range", - "At level 30 it creates void jumpgates", - } -} - -DISARM = add_spell -{ - ["name"] = "Disarm", - ["school"] = {SCHOOL_CONVEYANCE}, - ["level"] = 3, - ["mana"] = 2, - ["mana_max"] = 4, - ["fail"] = 15, - ["stick"] = - { - ["charge"] = { 10, 15 }, - [TV_STAFF] = - { - ["rarity"] = 4, - ["base_level"] = { 1, 10 }, - ["max_level"] = { 10, 50 }, - }, - }, - ["spell"] = function() - local obvious - obvious = destroy_doors_touch() - if get_level(DISARM, 50) >= 10 then obvious = is_obvious(destroy_traps_touch(), obvious) end - return obvious - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Destroys doors and traps", - "At level 10 it destroys doors and traps, then reveals and unlocks any secret", - "doors" - } -} - -TELEPORT = add_spell -{ - ["name"] = "Teleportation", - ["school"] = {SCHOOL_CONVEYANCE}, - ["level"] = 10, - ["mana"] = 8, - ["mana_max"] = 14, - ["fail"] = 30, - ["stick"] = - { - ["charge"] = { 7, 7 }, - [TV_STAFF] = - { - ["rarity"] = 50, - ["base_level"] = { 1, 20 }, - ["max_level"] = { 20, 50 }, - }, - }, - ["inertia"] = { 1, 10 }, - ["spell"] = function() - player.energy = player.energy - (25 - get_level(TELEPORT, 50)) - teleport_player(100 + get_level(TELEPORT, 100)) - return TRUE - end, - ["info"] = function() - return "distance "..(100 + get_level(TELEPORT, 100)) - end, - ["desc"] = { - "Teleports you around the level. The casting time decreases with level", - } -} - -TELEAWAY = add_spell -{ - ["name"] = "Teleport Away", - ["school"] = {SCHOOL_CONVEYANCE}, - ["level"] = 23, - ["mana"] = 15, - ["mana_max"] = 40, - ["fail"] = 60, - ["stick"] = - { - ["charge"] = { 3, 5 }, - [TV_WAND] = - { - ["rarity"] = 75, - ["base_level"] = { 1, 20 }, - ["max_level"] = { 20, 50 }, - }, - }, - ["spell"] = function() - local ret, dir - - if get_level(TELEAWAY, 50) >= 20 then - return project_los(GF_AWAY_ALL, 100) - elseif get_level(TELEAWAY, 50) >= 10 then - ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(GF_AWAY_ALL, dir, 100, 3 + get_level(TELEAWAY, 4)) - else - ret, dir = get_aim_dir() - if ret == FALSE then return end - return teleport_monster(dir) - end - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Teleports a line of monsters away", - "At level 10 it turns into a ball", - "At level 20 it teleports all monsters in sight" - } -} - -RECALL = add_spell -{ - ["name"] = "Recall", - ["school"] = {SCHOOL_CONVEYANCE}, - ["level"] = 30, - ["mana"] = 25, - ["mana_max"] = 25, - ["fail"] = 60, - ["spell"] = function() - local ret, x, y, c_ptr - ret, x, y = tgt_pt() - if ret == FALSE then return end - c_ptr = cave(y, x) - if (y == player.py) and (x == player.px) then - local d = 21 - get_level(RECALL, 15) - if d < 0 then - d = 0 - end - local f = 15 - get_level(RECALL, 10) - if f < 1 then - f = 1 - end - recall_player(d, f) - return TRUE - elseif c_ptr.m_idx > 0 then - swap_position(y, x) - return TRUE - elseif c_ptr.o_idx > 0 then - set_target(y, x) - if get_level(RECALL, 50) >= 15 then - fetch(5, 10 + get_level(RECALL, 150), FALSE) - else - fetch(5, 10 + get_level(RECALL, 150), TRUE) - end - return TRUE - end - end, - ["info"] = function() - local d = 21 - get_level(RECALL, 15) - if d < 0 then - d = 0 - end - local f = 15 - get_level(RECALL, 10) - if f < 1 then - f = 1 - end - return "dur "..f.."+d"..d.." weight "..(1 + get_level(RECALL, 15)).."lb" - end, - ["desc"] = { - "Cast on yourself it will recall you to the surface/dungeon.", - "Cast at a monster you will swap positions with the monster.", - "Cast at an object it will fetch the object to you." - } -} - -PROBABILITY_TRAVEL = add_spell -{ - ["name"] = "Probability Travel", - ["school"] = {SCHOOL_CONVEYANCE}, - ["level"] = 35, - ["mana"] = 30, - ["mana_max"] = 50, - ["fail"] = 90, - ["stick"] = - { - ["charge"] = { 1, 2 }, - [TV_STAFF] = - { - ["rarity"] = 97, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 8, 25 }, - }, - }, - ["inertia"] = { 6, 40 }, - ["spell"] = function() - return set_prob_travel(randint(20) + get_level(PROBABILITY_TRAVEL, 60)) - end, - ["info"] = function() - return "dur "..get_level(PROBABILITY_TRAVEL, 60).."+d20" - end, - ["desc"] = { - "Renders you immaterial, when you hit a wall you travel through it and", - "instantly appear on the other side of it. You can also float up and down", - "at will" - } -} diff --git a/lib/scpt/s_demon.lua b/lib/scpt/s_demon.lua deleted file mode 100644 index ada97310..00000000 --- a/lib/scpt/s_demon.lua +++ /dev/null @@ -1,337 +0,0 @@ --- handle the demonology school - --- Demonblade -DEMON_BLADE = add_spell -{ - ["name"] = "Demon Blade", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 1, - ["mana"] = 4, - ["mana_max"] = 44, - ["fail"] = 10, - ["random"] = 0, - ["stick"] = - { - ["charge"] = { 3, 7 }, - [TV_WAND] = - { - ["rarity"] = 75, - ["base_level"] = { 1, 17 }, - ["max_level"] = { 20, 40 }, - }, - }, - ["spell"] = function() - local type, rad - - type = GF_FIRE - if get_level(DEMON_BLADE) >= 30 then type = GF_HELL_FIRE end - - rad = 0 - if get_level(DEMON_BLADE) >= 45 then rad = 1 end - - return set_project(randint(20) + get_level(DEMON_BLADE, 80), - type, - 4 + get_level(DEMON_BLADE, 40), - rad, - bor(PROJECT_STOP, PROJECT_KILL)) - end, - ["info"] = function() - return "dur "..(get_level(DEMON_BLADE, 80)).."+d20 dam "..(4 + get_level(DEMON_BLADE, 40)).."/blow" - end, - ["desc"] = { - "Imbues your blade with fire to deal more damage", - "At level 30 it deals hellfire damage", - "At level 45 it spreads over a 1 radius zone around your target", - } -} - -DEMON_MADNESS = add_spell -{ - ["name"] = "Demon Madness", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 10, - ["mana"] = 5, - ["mana_max"] = 20, - ["fail"] = 25, - ["random"] = 0, - ["spell"] = function() - local ret, dir, type, y1, x1, y2, x2 - - ret, dir = get_aim_dir() - if ret == FALSE then return end - - type = GF_CHAOS - if magik(33) == TRUE then type = GF_CONFUSION end - if magik(33) == TRUE then type = GF_CHARM end - - -- Calc the coordinates of arrival - y1, x1 = get_target(dir) - y2 = player.py - (y1 - player.py) - x2 = player.px - (x1 - player.px) - - local obvious = nil - obvious = project(0, 1 + get_level(DEMON_MADNESS, 4, 0), - y1, x1, - 20 + get_level(DEMON_MADNESS, 200), - type, bor(PROJECT_STOP, PROJECT_GRID, PROJECT_ITEM, PROJECT_KILL)) - obvious = is_obvious(project(0, 1 + get_level(DEMON_MADNESS, 4, 0), - y2, x2, - 20 + get_level(DEMON_MADNESS, 200), - type, bor(PROJECT_STOP, PROJECT_GRID, PROJECT_ITEM, PROJECT_KILL)), obvious) - return obvious - end, - ["info"] = function() - return "dam "..(20 + get_level(DEMON_MADNESS, 200)).." rad "..(1 + get_level(DEMON_MADNESS, 4, 0)) - end, - ["desc"] = { - "Fire 2 balls in opposite directions of randomly chaos, confusion or charm", - } -} - -DEMON_FIELD = add_spell -{ - ["name"] = "Demon Field", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 20, - ["mana"] = 20, - ["mana_max"] = 60, - ["fail"] = 60, - ["random"] = 0, - ["spell"] = function() - local ret, dir - - ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_cloud(GF_NEXUS, dir, 20 + get_level(DEMON_FIELD, 70), 7, 30 + get_level(DEMON_FIELD, 100)) - end, - ["info"] = function() - return "dam "..(20 + get_level(DEMON_FIELD, 70)).." dur "..(30 + get_level(DEMON_FIELD, 100)) - end, - ["desc"] = { - "Fires a cloud of deadly nexus over a radius of 7", - } -} - --- Demonshield - -DOOM_SHIELD = add_spell -{ - ["name"] = "Doom Shield", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 1, - ["mana"] = 2, - ["mana_max"] = 30, - ["fail"] = 10, - ["random"] = 0, - ["spell"] = function() - return set_shield(randint(10) + 20 + get_level(DOOM_SHIELD, 100), -300 + get_level(DOOM_SHIELD, 100), SHIELD_COUNTER, 1 + get_level(DOOM_SHIELD, 14), 10 + get_level(DOOM_SHIELD, 15)) - end, - ["info"] = function() - return "dur "..(20 + get_level(DOOM_SHIELD, 100)).."+d10 dam "..(1 + get_level(DOOM_SHIELD, 14)).."d"..(10 + get_level(DOOM_SHIELD, 15)) - end, - ["desc"] = { - "Raises a mirror of pain around you, doing very high damage to your foes", - "that dare hit you, but greatly reduces your armour class", - } -} - -UNHOLY_WORD = add_spell -{ - ["name"] = "Unholy Word", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 25, - ["mana"] = 15, - ["mana_max"] = 45, - ["fail"] = 55, - ["random"] = 0, - ["spell"] = function() - local ret, x, y, c_ptr - ret, x, y = tgt_pt() - if ret == FALSE then return end - c_ptr = cave(y, x) - - -- ok that is a monster - if c_ptr.m_idx > 0 then - local m_ptr = monster(c_ptr.m_idx) - if m_ptr.status ~= MSTATUS_PET then - msg_print("You can only target a pet.") - return - end - - -- Oups he is angry now - if magik(30 - get_level(UNHOLY_WORD, 25, 0)) == TRUE then - local m_name = monster_desc(m_ptr, 0).." turns against you." - msg_print(strupper(strsub(m_name, 0, 1))..strsub(m_name, 2)) - else - local m_name = monster_desc(m_ptr, 0) - msg_print("You consume "..m_name..".") - - local heal = (m_ptr.hp * 100) / m_ptr.maxhp - heal = ((30 + get_level(UNHOLY_WORD, 50, 0)) * heal) / 100 - - hp_player(heal) - - delete_monster_idx(c_ptr.m_idx) - end - return TRUE - end - end, - ["info"] = function() - return "heal mhp% of "..(30 + get_level(UNHOLY_WORD, 50, 0)).."%" - end, - ["desc"] = { - "Kills a pet to heal you", - "There is a chance that the pet won't die but will turn against you", - "it will decrease with higher level", - } -} - -DEMON_CLOAK = add_spell -{ - ["name"] = "Demon Cloak", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 20, - ["mana"] = 10, - ["mana_max"] = 40, - ["fail"] = 70, - ["random"] = 0, - ["spell"] = function() - return set_tim_reflect(randint(5) + 5 + get_level(DEMON_CLOAK, 15, 0)) - end, - ["info"] = function() - return "dur "..(5 + get_level(DEMON_CLOAK, 15, 0)).."+d5" - end, - ["desc"] = { - "Raises a mirror that can reflect bolts and arrows for a time", - } -} - - --- Demonhorn -DEMON_SUMMON = add_spell -{ - ["name"] = "Summon Demon", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 5, - ["mana"] = 10, - ["mana_max"] = 50, - ["fail"] = 30, - ["random"] = 0, - ["spell"] = function() - local type = SUMMON_DEMON - local level = dun_level - local minlevel = 4 - if level < minlevel then level=minlevel end - summon_specific_level = 5 + get_level(DEMON_SUMMON, 100) - if get_level(DEMON_SUMMON) >= 35 then type = SUMMON_HI_DEMON end - if summon_monster(player.py, player.px, level, TRUE, type) == TRUE then - return TRUE - else - msg_print("Something blocks your summoning!") - return FALSE - end - end, - ["info"] = function() - return "level "..(5 + get_level(DEMON_SUMMON, 100)) - end, - ["desc"] = { - "Summons a leveled demon to your side", - "At level 35 it summons a high demon", - } -} - -DISCHARGE_MINION = add_spell -{ - ["name"] = "Discharge Minion", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 10, - ["mana"] = 20, - ["mana_max"] = 50, - ["fail"] = 30, - ["random"] = 0, - ["spell"] = function() - local ret, x, y, c_ptr - ret, x, y = tgt_pt() - if ret == FALSE then return end - c_ptr = cave(y, x) - - -- ok that is a monster - if c_ptr.m_idx > 0 then - local m_ptr = monster(c_ptr.m_idx) - if m_ptr.status ~= MSTATUS_PET then - msg_print("You can only target a pet.") - return - end - - local dam = m_ptr.hp - delete_monster_idx(c_ptr.m_idx) - dam = (dam * (20 + get_level(DISCHARGE_MINION, 60, 0))) / 100 - if dam > 100 + get_level(DISCHARGE_MINION, 500, 0) then - dam = 100 + get_level(DISCHARGE_MINION, 500, 0) - end - - -- We use project instead of fire_ball because we must tell it exactly where to land - return project(0, 2, - y, x, - dam, - GF_GRAVITY, bor(PROJECT_STOP, PROJECT_GRID, PROJECT_ITEM, PROJECT_KILL)) - end - end, - ["info"] = function() - return "dam "..(20 + get_level(DISCHARGE_MINION, 60, 0)).."% max "..(100 + get_level(DISCHARGE_MINION, 500, 0)) - end, - ["desc"] = { - "The targeted pet will explode in a burst of gravity", - } -} - -CONTROL_DEMON = add_spell -{ - ["name"] = "Control Demon", - ["school"] = {SCHOOL_DEMON}, - ["level"] = 25, - ["mana"] = 30, - ["mana_max"] = 70, - ["fail"] = 55, - ["random"] = 0, - ["spell"] = function() - local ret, dir = get_aim_dir() - return fire_ball(GF_CONTROL_DEMON, dir, 50 + get_level(CONTROL_DEMON, 250), 0) - end, - ["info"] = function() - return "power "..(50 + get_level(CONTROL_DEMON, 250)) - end, - ["desc"] = { - "Attempts to control a demon", - } -} - --- ok we need to have different wield slots -add_hooks -{ - [HOOK_WIELD_SLOT] = function (obj, ideal) - if (obj.tval == TV_DAEMON_BOOK) then - local slot - if (obj.sval == SV_DEMONBLADE) then - if(ideal == TRUE) then - slot = INVEN_WIELD - else - slot = get_slot(INVEN_WIELD) - end - elseif (obj.sval == SV_DEMONSHIELD) then - if(ideal == TRUE) then - slot = INVEN_ARM - else - slot = get_slot(INVEN_ARM) - end - elseif (obj.sval == SV_DEMONHORN) then - if(ideal == TRUE) then - slot = INVEN_HEAD - else - slot = get_slot(INVEN_HEAD) - end - end - return TRUE, slot - end - end, -} diff --git a/lib/scpt/s_divin.lua b/lib/scpt/s_divin.lua deleted file mode 100644 index 60b0275f..00000000 --- a/lib/scpt/s_divin.lua +++ /dev/null @@ -1,230 +0,0 @@ --- Handles thhe divination school - - -STARIDENTIFY = add_spell -{ - ["name"] = "Greater Identify", - ["school"] = {SCHOOL_DIVINATION}, - ["level"] = 35, - ["mana"] = 30, - ["mana_max"] = 30, - ["fail"] = 80, - ["spell"] = function() - if get_check("Cast on yourself?") == TRUE then - self_knowledge() - else - identify_fully() - end - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Asks for an object and fully identify it, providing the full list of powers", - "Cast at yourself it will reveal your powers" - } -} - -IDENTIFY = add_spell -{ - ["name"] = "Identify", - ["school"] = {SCHOOL_DIVINATION}, - ["level"] = 8, - ["mana"] = 10, - ["mana_max"] = 50, - ["fail"] = 40, - ["stick"] = - { - ["charge"] = { 7, 10 }, - [TV_STAFF] = - { - ["rarity"] = 45, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 15, 40 }, - }, - }, - ["spell"] = function() - if get_level(IDENTIFY, 50) >= 27 then - local obvious - obvious = identify_pack() - obvious = is_obvious(fire_ball(GF_IDENTIFY, 0, 1, get_level(IDENTIFY, 3)), obvious) - if obvious == TRUE then - player.notice = bor(player.notice, PN_COMBINE, PN_REORDER) - end - return obvious - elseif get_level(IDENTIFY, 50) >= 17 then - local obvious - obvious = identify_pack() - obvious = is_obvious(fire_ball(GF_IDENTIFY, 0, 1, 0), obvious) - if obvious == TRUE then - player.notice = bor(player.notice, PN_COMBINE, PN_REORDER) - end - return obvious - else - if ident_spell() == TRUE then return TRUE else return end - end - end, - ["info"] = function() - if get_level(IDENTIFY, 50) >= 27 then - return "rad "..(get_level(IDENTIFY, 3)) - else - return "" - end - end, - ["desc"] = { - "Asks for an object and identifies it", - "At level 17 it identifies all objects in the inventory", - "At level 27 it identifies all objects in the inventory and in a", - "radius on the floor, as well as probing monsters in that radius" - } -} - -VISION = add_spell -{ - ["name"] = "Vision", - ["school"] = {SCHOOL_DIVINATION}, - ["level"] = 15, - ["mana"] = 7, - ["mana_max"] = 55, - ["fail"] = 45, - ["stick"] = - { - ["charge"] = { 4, 6 }, - [TV_STAFF] = - { - ["rarity"] = 60, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 10, 30 }, - }, - }, - ["inertia"] = { 2, 200 }, - ["spell"] = function() - if get_level(VISION, 50) >= 25 then - wiz_lite_extra() - else - map_area() - end - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Detects the layout of the surrounding area", - "At level 25 it maps and lights the whole level", - } -} - -SENSEHIDDEN = add_spell -{ - ["name"] = "Sense Hidden", - ["school"] = {SCHOOL_DIVINATION}, - ["level"] = 5, - ["mana"] = 2, - ["mana_max"] = 10, - ["fail"] = 25, - ["stick"] = - { - ["charge"] = { 1, 15 }, - [TV_STAFF] = - { - ["rarity"] = 20, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 10, 50 }, - }, - }, - ["inertia"] = { 1, 10 }, - ["spell"] = function() - local obvious = nil - obvious = detect_traps(15 + get_level(SENSEHIDDEN, 40, 0)) - if get_level(SENSEHIDDEN, 50) >= 15 then - obvious = is_obvious(set_tim_invis(10 + randint(20) + get_level(SENSEHIDDEN, 40)), obvious) - end - return obvious - end, - ["info"] = function() - if get_level(SENSEHIDDEN, 50) >= 15 then - return "rad "..(15 + get_level(SENSEHIDDEN, 40)).." dur "..(10 + get_level(SENSEHIDDEN, 40)).."+d20" - else - return "rad "..(15 + get_level(SENSEHIDDEN, 40)) - end - end, - ["desc"] = { - "Detects the traps in a certain radius around you", - "At level 15 it allows you to sense invisible for a while" - } -} - -REVEALWAYS = add_spell -{ - ["name"] = "Reveal Ways", - ["school"] = {SCHOOL_DIVINATION}, - ["level"] = 9, - ["mana"] = 3, - ["mana_max"] = 15, - ["fail"] = 20, - ["stick"] = - { - ["charge"] = { 6, 6 }, - [TV_STAFF] = - { - ["rarity"] = 35, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 25, 50 }, - }, - }, - ["inertia"] = { 1, 10 }, - ["spell"] = function() - local obvious - obvious = detect_doors(10 + get_level(REVEALWAYS, 40, 0)) - obvious = is_obvious(detect_stairs(10 + get_level(REVEALWAYS, 40, 0)), obvious) - return obvious - end, - ["info"] = function() - return "rad "..(10 + get_level(REVEALWAYS, 40)) - end, - ["desc"] = { - "Detects the doors/stairs/ways in a certain radius around you", - } -} - -SENSEMONSTERS = add_spell -{ - ["name"] = "Sense Monsters", - ["school"] = {SCHOOL_DIVINATION}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 20, - ["fail"] = 10, - ["stick"] = - { - ["charge"] = { 5, 10 }, - [TV_STAFF] = - { - ["rarity"] = 37, - ["base_level"] = { 1, 10 }, - ["max_level"] = { 15, 40 }, - }, - }, - ["inertia"] = { 1, 10 }, - ["spell"] = function() - local obvious - obvious = detect_monsters_normal(10 + get_level(SENSEMONSTERS, 40, 0)) - if get_level(SENSEMONSTERS, 50) >= 30 then - obvious = is_obvious(set_tim_esp(10 + randint(10) + get_level(SENSEMONSTERS, 20)), obvious) - end - return obvious - end, - ["info"] = function() - if get_level(SENSEMONSTERS, 50) >= 30 then - return "rad "..(10 + get_level(SENSEMONSTERS, 40)).." dur "..(10 + get_level(SENSEMONSTERS, 20)).."+d10" - else - return "rad "..(10 + get_level(SENSEMONSTERS, 40)) - end - end, - ["desc"] = { - "Detects all monsters near you", - "At level 30 it allows you to sense monster minds for a while" - } -} diff --git a/lib/scpt/s_earth.lua b/lib/scpt/s_earth.lua deleted file mode 100644 index 23aa001c..00000000 --- a/lib/scpt/s_earth.lua +++ /dev/null @@ -1,184 +0,0 @@ --- The earth school - -STONESKIN = add_spell -{ - ["name"] = "Stone Skin", - ["school"] = SCHOOL_EARTH, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 50, - ["fail"] = 10, - ["inertia"] = { 2, 50 }, - ["spell"] = function() - local type - if get_level(STONESKIN, 50) >= 25 then - type = SHIELD_COUNTER - else - type = 0 - end - return set_shield(randint(10) + 10 + get_level(STONESKIN, 100), 10 + get_level(STONESKIN, 50), type, 2 + get_level(STONESKIN, 5), 3 + get_level(STONESKIN, 5)) - end, - ["info"] = function() - if get_level(STONESKIN, 50) >= 25 then - return "dam "..(2 + get_level(STONESKIN, 5)).."d"..(3 + get_level(STONESKIN, 5)).." dur "..(10 + get_level(STONESKIN, 100)).."+d10 AC "..(10 + get_level(STONESKIN, 50)) - else - return "dur "..(10 + get_level(STONESKIN, 100)).."+d10 AC "..(10 + get_level(STONESKIN, 50)) - end - end, - ["desc"] = { - "Creates a shield of earth around you to protect you", - "At level 25 it starts dealing damage to attackers" - } -} - -DIG = add_spell -{ - ["name"] = "Dig", - ["school"] = SCHOOL_EARTH, - ["level"] = 12, - ["mana"] = 14, - ["mana_max"] = 14, - ["fail"] = 20, - ["stick"] = - { - ["charge"] = { 15, 5 }, - [TV_WAND] = - { - ["rarity"] = 25, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 1, 1 }, - }, - }, - ["spell"] = function() - local ret, dir - ret, dir = get_aim_dir() - if ret == FALSE then return end - return wall_to_mud(dir) - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Digs a hole in a wall much faster than any shovels", - } -} - -STONEPRISON = add_spell -{ - ["name"] = "Stone Prison", - ["school"] = SCHOOL_EARTH, - ["level"] = 25, - ["mana"] = 30, - ["mana_max"] = 50, - ["fail"] = 65, - ["stick"] = - { - ["charge"] = { 5, 3 }, - [TV_WAND] = - { - ["rarity"] = 57, - ["base_level"] = { 1, 3 }, - ["max_level"] = { 5, 20 }, - }, - }, - ["spell"] = function() - local ret, x, y - if get_level(STONEPRISON, 50) >= 10 then - ret, x, y = tgt_pt() - else - y = player.py - x = player.px - end - wall_stone(y, x) - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Creates a prison of walls around you", - "At level 10 it allows you to target a monster" - } -} - -STRIKE = add_spell -{ - ["name"] = "Strike", - ["school"] = {SCHOOL_EARTH}, - ["level"] = 30, - ["mana"] = 30, - ["mana_max"] = 50, - ["fail"] = 60, - ["stick"] = - { - ["charge"] = { 2, 6 }, - [TV_WAND] = - { - ["rarity"] = 635, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 10, 50 }, - }, - }, - ["spell"] = function() - local ret, dir, rad - ret, dir = get_aim_dir() - if ret == FALSE then return end - if get_level(STRIKE, 50) >= 12 then - return fire_ball(GF_FORCE, dir, 50 + get_level(STRIKE, 50), 1) - else - return fire_ball(GF_FORCE, dir, 50 + get_level(STRIKE, 50), 0) - end - end, - ["info"] = function() - if get_level(STRIKE, 50) >= 12 then - return "dam "..(50 + get_level(STRIKE, 50)).." rad 1" - else - return "dam "..(50 + get_level(STRIKE, 50)) - end - end, - ["desc"] = { - "Creates a micro-ball of force that will push monsters backwards", - "If the monster is caught near a wall, it'll be crushed against it", - "At level 12 it turns into a ball of radius 1" - } -} - -SHAKE = add_spell -{ - ["name"] = "Shake", - ["school"] = {SCHOOL_EARTH}, - ["level"] = 27, - ["mana"] = 25, - ["mana_max"] = 30, - ["fail"] = 60, - ["stick"] = - { - ["charge"] = { 5, 10 }, - [TV_STAFF] = - { - ["rarity"] = 75, - ["base_level"] = { 1, 3 }, - ["max_level"] = { 9, 20 }, - }, - }, - ["inertia"] = { 2, 50 }, - ["spell"] = function() - local ret, x, y - if get_level(SHAKE, 50) >= 10 then - ret, x, y = tgt_pt() - if ret == FALSE then return end - else - x = player.px - y = player.py - end - earthquake(y, x, 4 + get_level(SHAKE, 10)); - return TRUE - end, - ["info"] = function() - return "rad "..(4 + get_level(SHAKE, 10)) - end, - ["desc"] = { - "Creates a localised earthquake", - "At level 10 it can be targeted at any location" - } -} diff --git a/lib/scpt/s_eru.lua b/lib/scpt/s_eru.lua deleted file mode 100644 index c0cb0aaf..00000000 --- a/lib/scpt/s_eru.lua +++ /dev/null @@ -1,130 +0,0 @@ --- Handle Eru Iluvatar magic school - -ERU_SEE = add_spell -{ - ["name"] = "See the Music", - ["school"] = {SCHOOL_ERU}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 50, - ["fail"] = 20, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - -- Unnafected by blindness - ["blind"] = FALSE, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local obvious - obvious = set_tim_invis(randint(20) + 10 + get_level(ERU_SEE, 100)) - if get_level(ERU_SEE) >= 30 then - wiz_lite_extra() - obvious = TRUE - elseif get_level(ERU_SEE) >= 10 then - map_area() - obvious = TRUE - end - if get_level(ERU_SEE) >= 20 then - obvious = is_obvious(set_blind(0), obvious) - end - return obvious - end, - ["info"] = function() - return "dur "..(10 + get_level(ERU_SEE, 100)).."+d20" - end, - ["desc"] = { - "Allows you to 'see' the Great Music from which the world", - "originates, allowing you to see unseen things", - "At level 10 it allows you to see your surroundings", - "At level 20 it allows you to cure blindness", - "At level 30 it allows you to fully see all the level" - } -} - -ERU_LISTEN = add_spell -{ - ["name"] = "Listen to the Music", - ["school"] = {SCHOOL_ERU}, - ["level"] = 7, - ["mana"] = 15, - ["mana_max"] = 200, - ["fail"] = 25, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - if get_level(ERU_LISTEN) >= 30 then - ident_all() - identify_pack() - return TRUE - elseif get_level(ERU_LISTEN) >= 14 then - identify_pack() - return TRUE - else - return ident_spell() - end - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Allows you to listen to the Great Music from which the world", - "originates, allowing you to understand the meaning of things", - "At level 14 it allows you to identify all your pack", - "At level 30 it allows you to identify all items on the level", - } -} - -ERU_UNDERSTAND = add_spell -{ - ["name"] = "Know the Music", - ["school"] = {SCHOOL_ERU}, - ["level"] = 30, - ["mana"] = 200, - ["mana_max"] = 600, - ["fail"] = 50, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - if get_level(ERU_UNDERSTAND) >= 10 then - identify_pack_fully() - return TRUE - else - return identify_fully() - end - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Allows you to understand the Great Music from which the world", - "originates, allowing you to know the full abilities of things", - "At level 10 it allows you to *identify* all your pack", - } -} - -ERU_PROT = add_spell -{ - ["name"] = "Lay of Protection", - ["school"] = {SCHOOL_ERU}, - ["level"] = 35, - ["mana"] = 400, - ["mana_max"] = 400, - ["fail"] = 80, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - return fire_ball(GF_MAKE_GLYPH, 0, 1, 1 + get_level(ERU_PROT, 2, 0)) - end, - ["info"] = function() - return "rad "..(1 + get_level(ERU_PROT, 2, 0)) - end, - ["desc"] = { - "Creates a circle of safety around you", - } -} diff --git a/lib/scpt/s_fire.lua b/lib/scpt/s_fire.lua deleted file mode 100644 index dbbf7604..00000000 --- a/lib/scpt/s_fire.lua +++ /dev/null @@ -1,227 +0,0 @@ --- handle the fire school - -GLOBELIGHT = add_spell -{ - ["name"] = "Globe of Light", - ["school"] = {SCHOOL_FIRE}, - ["level"] = 1, - ["mana"] = 2, - ["mana_max"] = 15, - ["fail"] = 10, - ["stick"] = - { - ["charge"] = { 10, 5 }, - [TV_STAFF] = - { - ["rarity"] = 7, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 10, 45 }, - }, - }, - ["inertia"] = { 1, 40 }, - ["spell"] = function() - local obvious - if get_level(GLOBELIGHT, 50) >= 3 then - obvious = lite_area(10, 4) - else - lite_room(player.py, player.px) - obvious = TRUE - end - if get_level(GLOBELIGHT, 50) >= 15 then - obvious = is_obvious(fire_ball(GF_LITE, 0, 10 + get_level(GLOBELIGHT, 100), 5 + get_level(GLOBELIGHT, 6)), obvious) - player.update = bor(player.update, PU_VIEW) - end - return obvious - end, - ["info"] = function() - if get_level(GLOBELIGHT, 50) >= 15 then - return "dam "..(10 + get_level(GLOBELIGHT, 100)).." rad "..(5 + get_level(GLOBELIGHT, 6)) - else - return "" - end - end, - ["desc"] = { - "Creates a globe of pure light", - "At level 3 it starts damaging monsters", - "At level 15 it starts creating a more powerful kind of light", - } -} - -FIREFLASH = add_spell -{ - ["name"] = "Fireflash", - ["school"] = {SCHOOL_FIRE}, - ["level"] = 10, - ["mana"] = 5, - ["mana_max"] = 70, - ["fail"] = 35, - ["stick"] = - { - ["charge"] = { 5, 5 }, - [TV_WAND] = - { - ["rarity"] = 35, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 15, 35 }, - }, - }, - ["spell"] = function() - local ret, dir, type - if (get_level(FIREFLASH, 50) >= 20) then - type = GF_HOLY_FIRE - else - type = GF_FIRE - end - ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(type, dir, 20 + get_level(FIREFLASH, 500), 2 + get_level(FIREFLASH, 5)) - end, - ["info"] = function() - return "dam "..(20 + get_level(FIREFLASH, 500)).." rad "..(2 + get_level(FIREFLASH, 5)) - end, - ["desc"] = { - "Conjures a ball of fire to burn your foes to ashes", - "At level 20 it turns into a ball of holy fire" - } -} - -FIERYAURA = add_spell -{ - ["name"] = "Fiery Shield", - ["school"] = {SCHOOL_FIRE}, - ["level"] = 20, - ["mana"] = 20, - ["mana_max"] = 60, - ["fail"] = 50, - ["stick"] = - { - ["charge"] = { 3, 5 }, - [TV_STAFF] = - { - ["rarity"] = 50, - ["base_level"] = { 1, 10 }, - ["max_level"] = { 5, 40 }, - }, - }, - ["inertia"] = { 2, 15 }, - ["spell"] = function() - local type - if (get_level(FIERYAURA, 50) >= 8) then - type = SHIELD_GREAT_FIRE - else - type = SHIELD_FIRE - end - return set_shield(randint(20) + 10 + get_level(FIERYAURA, 70), 10, type, 5 + get_level(FIERYAURA, 10), 5 + get_level(FIERYAURA, 7)) - end, - ["info"] = function() - return "dam "..(5 + get_level(FIERYAURA, 15)).."d"..(5 + get_level(FIERYAURA, 7)).." dur "..(10 + get_level(FIERYAURA, 70)).."+d20" - end, - ["desc"] = { - "Creates a shield of fierce flames around you", - "At level 8 it turns into a greater kind of flame that can not be resisted" - } -} - -FIREWALL = add_spell -{ - ["name"] = "Firewall", - ["school"] = {SCHOOL_FIRE}, - ["level"] = 15, - ["mana"] = 25, - ["mana_max"] = 100, - ["fail"] = 40, - ["stick"] = - { - ["charge"] = { 4, 5 }, - [TV_WAND] = - { - ["rarity"] = 55, - ["base_level"] = { 1, 10 }, - ["max_level"] = { 5, 40 }, - }, - }, - ["spell"] = function() - local ret, dir, type - if (get_level(FIREWALL, 50) >= 6) then - type = GF_HELL_FIRE - else - type = GF_FIRE - end - ret, dir = get_aim_dir() - if ret == FALSE then return end - fire_wall(type, dir, 40 + get_level(FIREWALL, 150), 10 + get_level(FIREWALL, 14)) - return TRUE - end, - ["info"] = function() - return "dam "..(40 + get_level(FIREWALL, 150)).." dur "..(10 + get_level(FIREWALL, 14)) - end, - ["desc"] = { - "Creates a fiery wall to incinerate monsters stupid enough to attack you", - "At level 6 it turns into a wall of hell fire" - } -} - -FIREGOLEM = add_spell -{ - ["name"] = "Fire Golem", - ["school"] = {SCHOOL_FIRE, SCHOOL_MIND}, - ["level"] = 7, - ["mana"] = 16, - ["mana_max"] = 70, - ["fail"] = 40, - ["spell"] = function() - local m_idx, y, x, ret, item - - -- Can we reconnect ? - if do_control_reconnect() == TRUE then - msg_print("Control re-established.") - return - end - - ret, item = get_item("Which light source do you want to use to create the golem?", - "You have no light source for the golem", - bor(USE_INVEN, USE_EQUIP), - function (obj) - if (obj.tval == TV_LITE) and ((obj.sval == SV_LITE_TORCH) or (obj.sval == SV_LITE_LANTERN)) then - return TRUE - end - return FALSE - end - ) - if ret == FALSE then return TRUE end - inven_item_increase(item, -1) - inven_item_describe(item) - inven_item_optimize(item) - - -- Summon it - m_allow_special[1043 + 1] = TRUE - y, x = find_position(player.py, player.px) - m_idx = place_monster_one(y, x, 1043, 0, FALSE, MSTATUS_FRIEND) - m_allow_special[1043 + 1] = FALSE - - -- level it - if m_idx ~= 0 then - monster_set_level(m_idx, 7 + get_level(FIREGOLEM, 70)) - player.control = m_idx - monster(m_idx).mflag = bor(monster(m_idx).mflag, MFLAG_CONTROL) - end - return TRUE - end, - ["info"] = function() - return "golem level "..(7 + get_level(FIREGOLEM, 70)) - end, - ["desc"] = { - "Creates a fiery golem and controls it", - "During the control the available keylist is:", - "Movement keys: movement of the golem(depending on its speed", - " it can move more than one square)", - ", : pickup all items on the floor", - "d : drop all carried items", - "i : list all carried items", - "m : end the possession/use golem powers", - "Most of the other keys are disabled, you cannot interact with your", - "real body while controlling the golem", - "But to cast the spell you will need a lantern or a wooden torch to", - "Create the golem from" - } -} diff --git a/lib/scpt/s_geom.lua b/lib/scpt/s_geom.lua deleted file mode 100644 index b9730318..00000000 --- a/lib/scpt/s_geom.lua +++ /dev/null @@ -1,656 +0,0 @@ --- Geomancy school - -function geomancy_random_wall(y, x) - local c_ptr = cave(y, x) - - -- Do not destroy permanent things - if cave_is(c_ptr, FF1_PERMANENT) ~= FALSE then return end - - local feat = nil - local table = - { - [1] = { SKILL_FIRE, FEAT_SANDWALL, 1}, - - [2] = { SKILL_WATER, FEAT_TREES, 1}, - [3] = { SKILL_WATER, FEAT_ICE_WALL, 12}, - - [4] = { SKILL_EARTH, FEAT_WALL_EXTRA, 1}, - } - - while feat == nil do - local t = table[randint(getn(table))] - - -- Do we meet the requirements ? - -- And then select the features based on skill proportions - if get_skill(t[1]) >= t[3] and magik(get_skill_scale(t[1], 100)) == TRUE then - feat = t[2] - end - end - - cave_set_feat(y, x, feat) -end - - -GF_ELEMENTAL_WALL = add_spell_type -{ - ["color"] = { TERM_GREEN, 0 }, - ["angry"] = function() return TRUE, FALSE end, - ["grid"] = function(who, dam, rad, y, x) - if player.py ~= y or player.px ~= x then - geomancy_random_wall(y, x) - end - end, -} - -function geomancy_random_floor(y, x, kill_wall) - local c_ptr = cave(y, x) - - -- Do not destroy permanent things - if cave_is(c_ptr, FF1_PERMANENT) ~= FALSE then return end - if not kill_wall then - if cave_is(c_ptr, FF1_FLOOR) ~= TRUE then return end - end - - local feat = nil - local table = - { - [1] = { SKILL_FIRE, FEAT_SAND, 1}, - [2] = { SKILL_FIRE, FEAT_SHAL_LAVA, 8}, - [3] = { SKILL_FIRE, FEAT_DEEP_LAVA, 18}, - - [4] = { SKILL_WATER, FEAT_SHAL_WATER, 1}, - [5] = { SKILL_WATER, FEAT_DEEP_WATER, 8}, - [6] = { SKILL_WATER, FEAT_ICE, 18}, - - [7] = { SKILL_EARTH, FEAT_GRASS, 1}, - [8] = { SKILL_EARTH, FEAT_FLOWER, 8}, - [9] = { SKILL_EARTH, FEAT_DARK_PIT, 18}, - } - - while feat == nil do - local t = table[randint(getn(table))] - - -- Do we meet the requirements ? - -- And then select the features based on skill proportions - if get_skill(t[1]) >= t[3] and magik(get_skill_scale(t[1], 100)) == TRUE then - feat = t[2] - end - end - - cave_set_feat(y, x, feat) -end - - -GF_ELEMENTAL_GROWTH = add_spell_type -{ - ["color"] = { TERM_GREEN, 0 }, - ["angry"] = function() return TRUE, FALSE end, - ["grid"] = function(who, dam, rad, y, x) - geomancy_random_floor(y, x) - end, -} - -CALL_THE_ELEMENTS = add_spell -{ - ["name"] = "Call the Elements", - ["school"] = {SCHOOL_GEOMANCY}, - ["level"] = 1, - ["mana"] = 2, - ["mana_max"] = 20, - ["fail"] = 10, - -- Unnafected by blindness - ["blind"] = FALSE, - ["random"] = 0, - ["spell"] = function() - local ret, dir = 0, 0 - - if get_level(CALL_THE_ELEMENTS) >= 17 then - ret, dir = get_aim_dir() - if ret == FALSE then return end - end - - fire_ball(GF_ELEMENTAL_GROWTH, dir, 1, 1 + get_level(CALL_THE_ELEMENTS, 5, 0)) - return TRUE - end, - ["info"] = function() - return "rad "..(1 + get_level(CALL_THE_ELEMENTS, 5, 0)) - end, - ["desc"] = { - "Randomly creates various elements around you", - "Each type of element chance is controlled by your level", - "in the corresponding skill", - "At level 17 it can be targeted", - } -} - --- Seperate function because an other spell needs it -function channel_the_elements(y, x, level, silent) - local t = - { - -- Earth stuff - [FEAT_GRASS] = function() - hp_player(player.mhp * (5 + get_skill_scale(SKILL_EARTH, 20)) / 100) - end, - [FEAT_FLOWER] = function() - hp_player(player.mhp * (5 + get_skill_scale(SKILL_EARTH, 30)) / 100) - end, - [FEAT_DARK_PIT] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - local type = GF_DARK - if get_skill(SKILL_EARTH) >= 18 then type = GF_NETHER end - fire_bolt(type, dir, damroll(10, get_skill(SKILL_EARTH))) - end, - - -- Water stuff - [FEAT_SHAL_WATER] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - local type = GF_WATER - if get_skill(SKILL_WATER) >= 18 then type = GF_WAVE end - - if get_skill(SKILL_WATER) >= 8 then - fire_beam(type, dir, damroll(3, get_skill(SKILL_WATER))) - else - fire_bolt(type, dir, damroll(3, get_skill(SKILL_WATER))) - end - end, - [FEAT_DEEP_WATER] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - local type = GF_WATER - if get_skill(SKILL_WATER) >= 18 then type = GF_WAVE end - - if get_skill(SKILL_WATER) >= 8 then - fire_beam(type, dir, damroll(5, get_skill(SKILL_WATER))) - else - fire_bolt(type, dir, damroll(5, get_skill(SKILL_WATER))) - end - end, - [FEAT_ICE] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - if get_skill(SKILL_WATER) >= 12 then - fire_ball(GF_ICE, dir, get_skill_scale(SKILL_WATER, 340), 3) - else - fire_bolt(GF_ICE, dir, damroll(3, get_skill(SKILL_WATER))) - end - end, - - -- Fire stuff - [FEAT_SAND] = function() - local type - if (get_level(FIERYAURA, 50) >= 8) then - type = SHIELD_GREAT_FIRE - else - type = SHIELD_FIRE - end - local dur = randint(20) + %level + get_skill(SKILL_AIR) - set_shield(dur, 0, type, 5 + get_skill_scale(SKILL_FIRE, 20), 5 + get_skill_scale(SKILL_FIRE, 14)) - set_blind(dur) - end, - [FEAT_SHAL_LAVA] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - if get_skill(SKILL_FIRE) >= 15 then - fire_bolt(GF_HELL_FIRE, dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15)) - else - fire_bolt(GF_FIRE, dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15)) - end - end, - [FEAT_DEEP_LAVA] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - if get_skill(SKILL_FIRE) >= 15 then - fire_ball(GF_HELL_FIRE, dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15), 3) - else - fire_ball(GF_FIRE, dir, damroll(get_skill_scale(SKILL_FIRE, 30), 15), 3) - end - end, - } - - if t[cave(y, x).feat] then - t[cave(y, x).feat]() - - if magik(100 - level) == TRUE then - if cave(y, x).feat == FEAT_FLOWER then - cave_set_feat(y, x, FEAT_GRASS) - else - cave_set_feat(y, x, FEAT_FLOOR) - end - msg_print("The area is drained.") - end - elseif not silent then - msg_print("You cannot channel this area.") - end -end - -CHANNEL_ELEMENTS = add_spell -{ - ["name"] = "Channel Elements", - ["school"] = {SCHOOL_GEOMANCY}, - ["level"] = 3, - ["mana"] = 3, - ["mana_max"] = 30, - ["fail"] = 20, - -- Unnafected by blindness - ["blind"] = FALSE, - ["random"] = 0, - ["spell"] = function() - channel_the_elements(player.py, player.px, get_level(CHANNEL_ELEMENTS), nil) - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Draws on the caster's immediate environs to form an attack or other effect.", - "Grass/Flower heals.", - "Water creates water bolt attacks.", - "Ice creates ice bolt attacks.", - "Sand creates a wall of thick, blinding, burning sand around you.", - "Lava creates fire bolt attacks.", - "Deep lava creates fire ball attacks.", - "Chasm creates darkness bolt attacks.", - "At Earth level 18, darkness becomes nether.", - "At Water level 8, water attacks become beams with a striking effect.", - "At Water level 12, ice attacks become balls of ice shards.", - "At Water level 18, water attacks push monsters back.", - "At Fire level 15, fire become hellfire.", - } -} - -ELEMENTAL_WAVE = add_spell -{ - ["name"] = "Elemental Wave", - ["school"] = {SCHOOL_GEOMANCY}, - ["level"] = 15, - ["mana"] = 15, - ["mana_max"] = 50, - ["fail"] = 20, - -- Unnafected by blindness - ["blind"] = FALSE, - ["random"] = 0, - ["spell"] = function() - local ret, dir = get_rep_dir() - if ret == FALSE then return end - - local y, x = explode_dir(dir) - y = y + player.py - x = x + player.px - - local t = - { - -- Earth stuff - [FEAT_GRASS] = { GF_POIS, GF_POIS, 10 + get_skill_scale(SKILL_EARTH, 200) }, - [FEAT_FLOWER] = { GF_POIS, GF_POIS, 10 + get_skill_scale(SKILL_EARTH, 300) }, - -- cannot turn chasm into a wave - - -- Water stuff - [FEAT_SHAL_WATER] = { GF_WATER, GF_WATER, 10 + get_skill_scale(SKILL_WATER, 200) }, - [FEAT_DEEP_WATER] = { GF_WATER, GF_WATER, 10 + get_skill_scale(SKILL_WATER, 300) }, - [FEAT_ICE] = { GF_ICE, GF_ICE, 10 + get_skill_scale(SKILL_WATER, 200) }, - - -- Fire stuff - [FEAT_SAND] = { GF_LITE, GF_LITE, 10 + get_skill_scale(SKILL_FIRE, 400) }, - [FEAT_SHAL_LAVA] = { GF_FIRE, GF_HOLY_FIRE, 10 + get_skill_scale(SKILL_FIRE, 200) }, - [FEAT_DEEP_LAVA] = { GF_FIRE, GF_HOLY_FIRE, 10 + get_skill_scale(SKILL_FIRE, 300) }, - } - - - local effect = t[cave(y, x).feat] - if not effect then - msg_print("You cannot channel this area.") - else - local typ = effect[1] - if get_level(ELEMENTAL_WAVE) >= 20 then typ = effect[2] end - - cave_set_feat(y, x, FEAT_FLOOR) - - fire_wave(typ, 0, effect[3], 0, 6 + get_level(ELEMENTAL_WAVE, 20), EFF_WAVE + EFF_LAST + getglobal("EFF_DIR"..dir)) - end - - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Draws on an adjacent special square to project a slow-moving", - "wave of that element in that direction", - "Abyss squares cannot be channeled into a wave.", - } -} - -VAPORIZE = add_spell -{ - ["name"] = "Vaporize", - ["school"] = {SCHOOL_GEOMANCY}, - ["level"] = 4, - ["mana"] = 3, - ["mana_max"] = 30, - ["fail"] = 15, - -- Unnafected by blindness - ["blind"] = FALSE, - -- Must have at least 4 Air - ["random"] = 0, - ["depend"] = function() - if get_skill(SKILL_AIR) >= 4 then return TRUE end - end, - ["spell"] = function() - local t = - { - -- Earth stuff - [FEAT_GRASS] = { GF_POIS, GF_POIS, 5 + get_skill_scale(SKILL_EARTH, 100) }, - [FEAT_FLOWER] = { GF_POIS, GF_POIS, 5 + get_skill_scale(SKILL_EARTH, 150) }, - [FEAT_DARK_PIT] = { GF_DARK, GF_DARK, 5 + get_skill_scale(SKILL_EARTH, 200) }, - - -- Water stuff - [FEAT_SHAL_WATER] = { GF_WATER, GF_WATER, 5 + get_skill_scale(SKILL_WATER, 100) }, - [FEAT_DEEP_WATER] = { GF_WATER, GF_WATER, 5 + get_skill_scale(SKILL_WATER, 150) }, - [FEAT_ICE] = { GF_ICE, GF_ICE, 5 + get_skill_scale(SKILL_WATER, 100) }, - - -- Fire stuff - [FEAT_SAND] = { GF_LITE, GF_LITE, 5 + get_skill_scale(SKILL_FIRE, 200) }, - [FEAT_SHAL_LAVA] = { GF_FIRE, GF_HOLY_FIRE, 5 + get_skill_scale(SKILL_FIRE, 100) }, - [FEAT_DEEP_LAVA] = { GF_FIRE, GF_HOLY_FIRE, 5 + get_skill_scale(SKILL_FIRE, 150) }, - } - - local effect = t[cave(player.py, player.px).feat] - if not effect then - msg_print("You cannot channel this area.") - else - local typ = effect[1] - if get_level(VAPORIZE) >= 20 then typ = effect[2] end - - cave_set_feat(player.py, player.px, FEAT_FLOOR) - - fire_cloud(typ, 0, effect[3], 1 + get_level(VAPORIZE, 4), 10 + get_level(VAPORIZE, 20)) - end - - return TRUE - end, - ["info"] = function() - return "rad "..(1 + get_level(VAPORIZE, 4)).." dur "..(10 + get_level(VAPORIZE, 20)) - end, - ["desc"] = { - "Draws upon your immediate environs to form a cloud of damaging vapors", - } -} - -geomancy_can_tunnel = -{ - [FEAT_WALL_EXTRA] = TRUE, - [FEAT_WALL_OUTER] = TRUE, - [FEAT_WALL_INNER] = TRUE, - [FEAT_WALL_SOLID] = TRUE, - - [FEAT_MAGMA] = TRUE, - [FEAT_QUARTZ] = TRUE, - [FEAT_MAGMA_H] = TRUE, - [FEAT_QUARTZ_H] = TRUE, - [FEAT_MAGMA_K] = TRUE, - [FEAT_QUARTZ_K] = TRUE, - - [FEAT_TREES] = TRUE, - [FEAT_DEAD_TREE] = TRUE, - - [FEAT_SANDWALL] = TRUE, - [FEAT_SANDWALL_H] = TRUE, - [FEAT_SANDWALL_K] = TRUE, - - [FEAT_ICE_WALL] = TRUE, -} - --- Dig & sprew -function geomancy_dig(oy, ox, dir, length) - local dy, dx = explode_dir(dir) - local y = dy + oy - local x = dx + ox - - for i = 1, length do - local c_ptr = cave(y, x) - local ox = x - dx - local oy = y - dy - - -- stop at the end of tunnelable things - if not geomancy_can_tunnel[c_ptr.feat] then break end - - if geomancy_can_tunnel[cave(y - 1, x - 1).feat] then geomancy_random_wall(y - 1, x - 1) end - if geomancy_can_tunnel[cave(y - 1, x).feat] then geomancy_random_wall(y - 1, x) end - if geomancy_can_tunnel[cave(y - 1, x + 1).feat] then geomancy_random_wall(y - 1, x + 1) end - - if geomancy_can_tunnel[cave(y, x - 1).feat] then geomancy_random_wall(y, x - 1) end - if geomancy_can_tunnel[cave(y, x + 1).feat] then geomancy_random_wall(y, x + 1) end - - if geomancy_can_tunnel[cave(y + 1, x - 1).feat] then geomancy_random_wall(y + 1, x - 1) end - if geomancy_can_tunnel[cave(y + 1, x).feat] then geomancy_random_wall(y + 1, x) end - if geomancy_can_tunnel[cave(y + 1, x + 1).feat] then geomancy_random_wall(y + 1, x + 1) end - - y = y + dy - x = x + dx - end - - y = y - dy - x = x - dx - while (y ~= oy) or (x ~= ox) do - geomancy_random_floor(y, x, TRUE) - - -- Should we branch ? - if magik(20) == TRUE then - local rot = 1 - if magik(50) == TRUE then rot = -1 end - geomancy_dig(y, x, rotate_dir(dir, rot), length / 3) - end - - y = y - dy - x = x - dx - end -end - -GEOLYSIS = add_spell -{ - ["name"] = "Geolysis", - ["school"] = {SCHOOL_GEOMANCY}, - ["level"] = 7, - ["mana"] = 15, - ["mana_max"] = 40, - ["fail"] = 15, - -- Unnafected by blindness - ["blind"] = FALSE, - ["random"] = 0, - -- Must have at least 7 Earth - ["depend"] = function() - if get_skill(SKILL_EARTH) >= 7 then return TRUE end - end, - ["spell"] = function() - local ret, dir = get_rep_dir() - if ret == FALSE then return end - - msg_print("Elements recombine before you, laying down an open path.") - geomancy_dig(player.py, player.px, dir, 5 + get_level(GEOLYSIS, 12)) - - return TRUE - end, - ["info"] = function() - return "length "..(5 + get_level(GEOLYSIS, 12)) - end, - ["desc"] = { - "Burrows deeply and slightly at random into a wall,", - "leaving behind tailings of various different sorts of walls in the passage.", - } -} - -player.dripping_tread = 0 -add_loadsave("player.dripping_tread", 0) -add_hooks -{ - [HOOK_MOVED] = function(oy, ox) - if player.dripping_tread > 0 then - geomancy_random_floor(oy, ox) - player.dripping_tread = player.dripping_tread - 1 - if player.dripping_tread == 0 then - msg_print("You stop dripping raw elemental energies.") - end - end - end -} -DRIPPING_TREAD = add_spell -{ - ["name"] = "Dripping Tread", - ["school"] = {SCHOOL_GEOMANCY}, - ["level"] = 10, - ["mana"] = 15, - ["mana_max"] = 25, - ["fail"] = 15, - -- Unnafected by blindness - ["blind"] = FALSE, - ["random"] = 0, - -- Must have at least 10 Water - ["depend"] = function() - if get_skill(SKILL_WATER) >= 10 then return TRUE end - end, - ["spell"] = function() - if player.dripping_tread == 0 then - player.dripping_tread = randint(15) + 10 + get_level(DRIPPING_TREAD) - msg_print("You start dripping raw elemental energies.") - else - player.dripping_tread = 0 - msg_print("You stop dripping raw elemental energies.") - end - return TRUE - end, - ["info"] = function() - return "dur "..(10 + get_level(DRIPPING_TREAD)).."+d15 movs" - end, - ["desc"] = { - "Causes you to leave random elemental forms behind as you walk", - } -} - -GROW_BARRIER = add_spell -{ - ["name"] = "Grow Barrier", - ["school"] = {SCHOOL_GEOMANCY}, - ["level"] = 12, - ["mana"] = 30, - ["mana_max"] = 40, - ["fail"] = 15, - -- Unnafected by blindness - ["blind"] = FALSE, - ["random"] = 0, - -- Must have at least 12 Earth - ["depend"] = function() - if get_skill(SKILL_EARTH) >= 12 then return TRUE end - end, - ["spell"] = function() - local ret, dir = 0, 0 - - if get_level(GROW_BARRIER) >= 20 then - ret, dir = get_aim_dir() - if ret == FALSE then return end - end - - fire_ball(GF_ELEMENTAL_WALL, dir, 1, 1) - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Creates impassable terrain (walls, trees, etc.) around you.", - "At level 20 it can be projected around another area.", - } -} - -ELEMENTAL_MINION = add_spell -{ - ["name"] = "Elemental Minion", - ["school"] = {SCHOOL_GEOMANCY}, - ["level"] = 20, - ["mana"] = 40, - ["mana_max"] = 80, - ["fail"] = 25, - -- Unnafected by blindness - ["random"] = 0, - -- Must have at least 12 Earth - ["spell"] = function() - local ret, dir = 0, 0 - - ret, dir = get_rep_dir() - if ret == FALSE then return end - - local t = - { - [FEAT_WALL_EXTRA] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_WALL_OUTER] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_WALL_INNER] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_WALL_SOLID] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_MAGMA] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_QUARTZ] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_MAGMA_H] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_QUARTZ_H] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_MAGMA_K] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - [FEAT_QUARTZ_K] = { SKILL_EARTH, { "Earth elemental", "Xorn", "Xaren" } }, - - [FEAT_DARK_PIT] = { SKILL_AIR, { "Air elemental", "Ancient blue dragon", "Great Storm Wyrm", "Sky Drake" } }, - - [FEAT_SANDWALL] = { SKILL_FIRE, { "Fire elemental", "Ancient red dragon" } }, - [FEAT_SANDWALL_H] = { SKILL_FIRE, { "Fire elemental", "Ancient red dragon" } }, - [FEAT_SANDWALL_K] = { SKILL_FIRE, { "Fire elemental", "Ancient red dragon" } }, - [FEAT_SHAL_LAVA] = { SKILL_FIRE, { "Fire elemental", "Ancient red dragon" } }, - [FEAT_DEEP_LAVA] = { SKILL_FIRE, { "Fire elemental", "Ancient red dragon" } }, - - [FEAT_ICE_WALL] = { SKILL_WATER, { "Water elemental", "Water troll", "Water demon" } }, - [FEAT_SHAL_WATER] = { SKILL_WATER, { "Water elemental", "Water troll", "Water demon" } }, - [FEAT_DEEP_WATER] = { SKILL_WATER, { "Water elemental", "Water troll", "Water demon" } }, - } - - local y, x = explode_dir(dir) - y = y + player.py - x = x + player.px - - local effect = t[cave(y, x).feat] - if not effect then - msg_print("You cannot summon from this area.") - else - local skill = effect[1] - local types = effect[2] - - local max = get_skill_scale(skill, getn(types)) - if max == 0 then max = 1 end - - local r_idx = test_monster_name(types[rand_range(1, max)]) - - -- Summon it - local my, mx = find_position(y, x) - local m_idx = place_monster_one(my, mx, r_idx, 0, FALSE, MSTATUS_FRIEND) - - -- level it - if m_idx ~= 0 then - monster_set_level(m_idx, 10 + get_level(ELEMENTAL_MINION, 120)) - end - - cave_set_feat(y, x, FEAT_FLOOR) - end - - return TRUE - end, - ["info"] = function() - return "min level "..(10 + get_level(ELEMENTAL_MINION, 120)) - end, - ["desc"] = { - "Summons a minion from a nearby element.", - "Walls can summon Earth elmentals, Xorns and Xarens", - "Dark Pits can summon Air elementals, Ancient blue dragons, Great Storm Wyrms", - "and Sky Drakes", - "Sandwalls and lava can summon Fire elementals and Ancient red dragons", - "Icewall, and water can summon Water elementals, Water trolls and Water demons", - } -} diff --git a/lib/scpt/s_mana.lua b/lib/scpt/s_mana.lua deleted file mode 100644 index 736b06b0..00000000 --- a/lib/scpt/s_mana.lua +++ /dev/null @@ -1,132 +0,0 @@ --- The mana school - -function get_manathrust_dam() - return 3 + get_level(MANATHRUST, 50), 1 + get_level(MANATHRUST, 20) -end - -MANATHRUST = add_spell -{ - ["name"] = "Manathrust", - ["school"] = SCHOOL_MANA, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 25, - ["fail"] = 10, - ["stick"] = - { - ["charge"] = { 7, 10 }, - [TV_WAND] = - { - ["rarity"] = 5, - ["base_level"] = { 1, 20 }, - ["max_level"] = { 15, 33 }, - }, - }, - ["spell"] = function() - local ret, dir - - ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_bolt(GF_MANA, dir, damroll(get_manathrust_dam())) - end, - ["info"] = function() - local x, y - - x, y = get_manathrust_dam() - return "dam "..x.."d"..y - end, - ["desc"] = { - "Conjures up mana into a powerful bolt", - "The damage is irresistible and will increase with level" - } -} - -DELCURSES = add_spell -{ - ["name"] = "Remove Curses", - ["school"] = SCHOOL_MANA, - ["level"] = 10, - ["mana"] = 20, - ["mana_max"] = 40, - ["fail"] = 30, - ["stick"] = - { - ["charge"] = { 3, 8 }, - [TV_STAFF] = - { - ["rarity"] = 70, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 15, 50 }, - }, - }, - ["inertia"] = { 1, 10 }, - ["spell"] = function() - local done - - if get_level(DELCURSES, 50) >= 20 then done = remove_all_curse() - else done = remove_curse() end - if done == TRUE then msg_print("The curse is broken!") end - return done - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Remove curses of worn objects", - "At level 20 switches to *remove curses*" - } -} - -RESISTS = add_spell -{ - ["name"] = "Elemental Shield", - ["school"] = SCHOOL_MANA, - ["level"] = 20, - ["mana"] = 17, - ["mana_max"] = 20, - ["fail"] = 40, - ["inertia"] = { 2, 25 }, - ["spell"] = function() - local obvious - if player.oppose_fire == 0 then obvious = set_oppose_fire(randint(10) + 15 + get_level(RESISTS, 50)) end - if player.oppose_cold == 0 then obvious = is_obvious(set_oppose_cold(randint(10) + 15 + get_level(RESISTS, 50)), obvious) end - if player.oppose_elec == 0 then obvious = is_obvious(set_oppose_elec(randint(10) + 15 + get_level(RESISTS, 50)), obvious) end - if player.oppose_acid == 0 then obvious = is_obvious(set_oppose_acid(randint(10) + 15 + get_level(RESISTS, 50)), obvious) end - return obvious - end, - ["info"] = function() - return "dur "..(15 + get_level(RESISTS, 50)).."+d10" - end, - ["desc"] = { - "Provide resistances to the four basic elements", - } -} - -MANASHIELD = add_spell -{ - ["name"] = "Disruption Shield", - ["school"] = SCHOOL_MANA, - ["level"] = 45, - ["mana"] = 50, - ["mana_max"] = 50, - ["fail"] = 90, - ["inertia"] = { 9, 10}, - ["spell"] = function() - if get_level(MANASHIELD, 50) >= 5 then - if (player.invuln == 0) then - return set_invuln(randint(5) + 3 + get_level(MANASHIELD, 10)) - end - else - if (player.disrupt_shield == 0) then return set_disrupt_shield(randint(5) + 3 + get_level(MANASHIELD, 10)) end - end - end, - ["info"] = function() - return "dur "..(3 + get_level(MANASHIELD, 10)).."+d5" - end, - ["desc"] = { - "Uses mana instead of hp to take damage", - "At level 5 switches to Globe of Invulnerability.", - "The spell breaks as soon as a melee, shooting, throwing or magical", - "skill action is attempted, and lasts only a short time." - } -} diff --git a/lib/scpt/s_manwe.lua b/lib/scpt/s_manwe.lua deleted file mode 100644 index 6f0f9661..00000000 --- a/lib/scpt/s_manwe.lua +++ /dev/null @@ -1,144 +0,0 @@ --- Handle Manwe Sulimo magic school - -MANWE_SHIELD = add_spell -{ - ["name"] = "Wind Shield", - ["school"] = {SCHOOL_MANWE}, - ["level"] = 10, - ["mana"] = 100, - ["mana_max"] = 500, - ["fail"] = 30, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local dur = get_level(MANWE_SHIELD, 50) + 10 + randint(20) - local obvious - - obvious = set_protevil(dur) - if get_level(MANWE_SHIELD) >= 10 then - local type - - type = 0 - if get_level(MANWE_SHIELD) >= 20 then - type = SHIELD_COUNTER - end - obvious = is_obvious(set_shield(dur, get_level(MANWE_SHIELD, 30), type, 1 + get_level(MANWE_SHIELD, 2), 1 + get_level(MANWE_SHIELD, 6)), obvious) - end - return obvious - end, - ["info"] = function() - local desc = "dur "..(get_level(MANWE_SHIELD, 50) + 10).."+d20" - - if get_level(MANWE_SHIELD) >= 10 then - desc = desc.." AC "..(get_level(MANWE_SHIELD, 30)) - end - if get_level(MANWE_SHIELD) >= 20 then - desc = desc.." dam "..(1 + get_level(MANWE_SHIELD, 2)).."d"..(1 + get_level(MANWE_SHIELD, 6)) - end - return desc - end, - ["desc"] = { - "It surrounds you with a shield of wind that deflects blows from evil monsters", - "At level 10 it increases your armour rating", - "At level 20 it retaliates against monsters that melee you", - } -} - -MANWE_AVATAR = add_spell -{ - ["name"] = "Avatar", - ["school"] = {SCHOOL_MANWE}, - ["level"] = 35, - ["mana"] = 1000, - ["mana_max"] = 1000, - ["fail"] = 80, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - return set_mimic(get_level(MANWE_AVATAR, 20) + randint(10), resolve_mimic_name("Maia"), player.lev) - end, - ["info"] = function() - return "dur "..(get_level(MANWE_AVATAR, 20)).."+d10" - end, - ["desc"] = { - "It turns you into a full grown Maia", - } -} - -MANWE_BLESS = add_spell -{ - ["name"] = "Manwe's Blessing", - ["school"] = {SCHOOL_MANWE}, - ["level"] = 1, - ["mana"] = 10, - ["mana_max"] = 100, - ["fail"] = 20, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local dur = get_level(MANWE_BLESS, 70) + 30 + randint(40) - local obvious - - obvious = set_blessed(dur) - obvious = is_obvious(set_afraid(0), obvious) - obvious = is_obvious(set_lite(0), obvious) - if get_level(MANWE_BLESS) >= 10 then - obvious = is_obvious(set_hero(dur), obvious) - end - if get_level(MANWE_BLESS) >= 20 then - obvious = is_obvious(set_shero(dur), obvious) - end - if get_level(MANWE_BLESS) >= 30 then - obvious = is_obvious(set_holy(dur), obvious) - end - return obvious - end, - ["info"] = function() - return "dur "..(get_level(MANWE_BLESS, 70) + 30).."+d40" - end, - ["desc"] = { - "Manwe's Blessing removes your fears, blesses you and surrounds you with", - "holy light", - "At level 10 it also grants heroism", - "At level 20 it also grants super heroism", - "At level 30 it also grants holy luck and life protection", - } -} - -MANWE_CALL = add_spell -{ - ["name"] = "Manwe's Call", - ["school"] = {SCHOOL_MANWE}, - ["level"] = 20, - ["mana"] = 200, - ["mana_max"] = 500, - ["fail"] = 40, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local y, x, m_idx - - y, x = find_position(player.py, player.px) - m_idx = place_monster_one(y, x, test_monster_name("Great eagle"), 0, FALSE, MSTATUS_FRIEND) - - if m_idx ~= 0 then - monster_set_level(m_idx, 20 + get_level(MANWE_CALL, 70, 0)) - return TRUE - end - end, - ["info"] = function() - return "level "..(get_level(MANWE_CALL, 70) + 20) - end, - ["desc"] = { - "Manwe's Call summons a Great Eagle to help you battle the forces", - "of Morgoth" - } -} diff --git a/lib/scpt/s_melkor.lua b/lib/scpt/s_melkor.lua deleted file mode 100644 index b2c693dd..00000000 --- a/lib/scpt/s_melkor.lua +++ /dev/null @@ -1,154 +0,0 @@ --- handle the melkor school - --- Not included in the spell code directly because I need to call it from somewhere else too -function do_melkor_curse(who) - local m_ptr = monster(who) - - if get_level(MELKOR_CURSE) >= 35 then - local r_ptr = race_info_idx(m_ptr.r_idx, m_ptr.ego) - - m_ptr.maxhp = m_ptr.maxhp - r_ptr.hside; - if m_ptr.maxhp < 1 then m_ptr.maxhp = 1 end - if m_ptr.hp > m_ptr.maxhp then m_ptr.hp = m_ptr.maxhp end - player.redraw = bor(player.redraw, PR_HEALTH) - end - if get_level(MELKOR_CURSE) >= 25 then - m_ptr.speed = m_ptr.speed - get_level(MELKOR_CURSE, 7) - m_ptr.mspeed = m_ptr.mspeed - get_level(MELKOR_CURSE, 7) - - if m_ptr.speed < 70 then m_ptr.speed = 70 end - if m_ptr.mspeed < 70 then m_ptr.mspeed = 70 end - end - if get_level(MELKOR_CURSE) >= 15 then - m_ptr.ac = m_ptr.ac - get_level(MELKOR_CURSE, 50) - - if m_ptr.ac < -70 then m_ptr.ac = -70 end - end - - local i, pow - i = 1 - pow = get_level(MELKOR_CURSE, 2) - while (i <= 4) do - if m_ptr.blow[i].d_dice > 0 then - if m_ptr.blow[i].d_dice < pow then - pow = m_ptr.blow[i].d_dice - end - if m_ptr.blow[i].d_side < pow then - pow = m_ptr.blow[i].d_side - end - m_ptr.blow[i].d_dice = m_ptr.blow[i].d_dice - pow - end - i = i + 1 - end - - local m_name = monster_desc(m_ptr, 0).." looks weaker." - msg_print(strupper(strsub(m_name, 0, 1))..strsub(m_name, 2)) - - -- wake it - m_ptr.csleep = 0; -end - -MELKOR_CURSE = add_spell -{ - ["name"] = "Curse", - ["school"] = {SCHOOL_MELKOR}, - ["level"] = 1, - ["mana"] = 50, - ["mana_max"] = 300, - ["fail"] = 20, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - if target_who == -1 then - msg_print("You must target a monster.") - else - do_melkor_curse(target_who) - end - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "It curses a monster, reducing its melee power", - "At level 5 it can be auto-casted (with no piety cost) while fighting", - "At level 15 it also reduces armor", - "At level 25 it also reduces speed", - "At level 35 it also reduces max life (but it is never fatal)", - } -} - -MELKOR_CORPSE_EXPLOSION = add_spell -{ - ["name"] = "Corpse Explosion", - ["school"] = {SCHOOL_MELKOR}, - ["level"] = 10, - ["mana"] = 100, - ["mana_max"] = 500, - ["fail"] = 45, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - return fire_ball(GF_CORPSE_EXPL, 0, 20 + get_level(MELKOR_CORPSE_EXPLOSION, 70), 2 + get_level(MELKOR_CORPSE_EXPLOSION, 5)) - end, - ["info"] = function() - return "dam "..(20 + get_level(MELKOR_CORPSE_EXPLOSION, 70)).."%" - end, - ["desc"] = { - "It makes corpses in an area around you explode for a percent of their", - "hit points as damage", - } -} - -MELKOR_MIND_STEAL = add_spell -{ - ["name"] = "Mind Steal", - ["school"] = {SCHOOL_MELKOR}, - ["level"] = 20, - ["mana"] = 1000, - ["mana_max"] = 3000, - ["fail"] = 90, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - if target_who == -1 then - msg_print("You must target a monster.") - else - local chance, m_ptr, r_ptr - - m_ptr = monster(target_who) - r_ptr = race_info_idx(m_ptr.r_idx, m_ptr.ego) - chance = get_level(MELKOR_MIND_STEAL) - if (randint(m_ptr.level) < chance) and (band(r_ptr.flags1, RF1_UNIQUE) == 0) then - player.control = target_who - m_ptr.mflag = bor(m_ptr.mflag, MFLAG_CONTROL) - - local m_name = monster_desc(m_ptr, 0).." falls under your control." - msg_print(strupper(strsub(m_name, 0, 1))..strsub(m_name, 2)) - else - local m_name = monster_desc(m_ptr, 0).." resists." - msg_print(strupper(strsub(m_name, 0, 1))..strsub(m_name, 2)) - end - return TRUE - end - end, - ["info"] = function() - return "chance 1d(mlvl)<"..(get_level(MELKOR_MIND_STEAL)) - end, - ["desc"] = { - "It allows your spirit to temporarily leave your own body, which will", - "be vulnerable, to control one of your enemies body." - } -} diff --git a/lib/scpt/s_meta.lua b/lib/scpt/s_meta.lua deleted file mode 100644 index eab691d8..00000000 --- a/lib/scpt/s_meta.lua +++ /dev/null @@ -1,287 +0,0 @@ --- handle the meta school - -RECHARGE = add_spell -{ - ["name"] = "Recharge", - ["school"] = {SCHOOL_META}, - ["level"] = 5, - ["mana"] = 10, - ["mana_max"] = 100, - ["fail"] = 20, - ["spell"] = function() - return recharge(60 + get_level(RECHARGE, 140)) - end, - ["info"] = function() - return "power "..(60 + get_level(RECHARGE, 140)) - end, - ["desc"] = { - "Taps on the ambient mana to recharge an object's power (charges or mana)", - } -} - -function get_spellbinder_max() - local i - - i = get_level(SPELLBINDER, 4) - if i > 4 then i = 4 end - return i -end ---' -SPELLBINDER = add_spell -{ - ["name"] = "Spellbinder", - ["school"] = {SCHOOL_META}, - ["level"] = 20, - ["mana"] = 100, - ["mana_max"] = 300, - ["fail"] = 85, - ["spell"] = function() - local i, ret, c - - if player.spellbinder_num ~= 0 then - local t = - { - [SPELLBINDER_HP75] = "75% HP", - [SPELLBINDER_HP50] = "50% HP", - [SPELLBINDER_HP25] = "25% HP", - } - msg_print("The spellbinder is already active.") - msg_print("It will trigger at "..t[player.spellbinder_trigger]..".") - msg_print("With the spells: ") - for i = 1, player.spellbinder_num do - msg_print(spell(player.spellbinder[i]).name) - end - return TRUE - end - - ret, c = get_com("Trigger at [a]75% hp [b]50% hp [c]25% hp?", strbyte("a")) - if ret == FALSE then return TRUE end - - if c == strbyte("a") then - player.spellbinder_trigger = SPELLBINDER_HP75 - elseif c == strbyte("b") then - player.spellbinder_trigger = SPELLBINDER_HP50 - elseif c == strbyte("c") then - player.spellbinder_trigger = SPELLBINDER_HP25 - else - return - end - player.spellbinder_num = get_spellbinder_max() - i = player.spellbinder_num - while i > 0 do - local s - - s = get_school_spell("bind", "is_ok_spell", 0) - if s == -1 then - player.spellbinder_trigger = 0 - player.spellbinder_num = 0 - return TRUE - else - if spell(s).skill_level > 7 + get_level(SPELLBINDER, 35) then - msg_print("You are only allowed spells with a base level of "..(7 + get_level(SPELLBINDER, 35)).."."); - return TRUE - end - end - player.spellbinder[i] = s - i = i - 1 - end - player.energy = player.energy - 3100; - msg_print("Spellbinder ready.") - return TRUE - end, - ["info"] = function() - return "number "..(get_spellbinder_max()).." max level "..(7 + get_level(SPELLBINDER, 35)) - end, - ["desc"] = { - "Stores spells in a trigger.", - "When the condition is met all spells fire off at the same time", - "This spell takes a long time to cast so you are advised to prepare it", - "in a safe area.", - "Also it will use the mana for the Spellbinder and the mana for the", - "selected spells" - } -} - -DISPERSEMAGIC = add_spell -{ - ["name"] = "Disperse Magic", - ["school"] = {SCHOOL_META}, - ["level"] = 15, - ["mana"] = 30, - ["mana_max"] = 60, - ["fail"] = 40, - -- Unnafected by blindness - ["blind"] = FALSE, - -- Unnafected by confusion - ["confusion"] = FALSE, - ["stick"] = - { - ["charge"] = { 5, 5 }, - [TV_WAND] = - { - ["rarity"] = 25, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 5, 40 }, - }, - }, - ["inertia"] = { 1, 5 }, - ["spell"] = function() - local obvious - obvious = set_blind(0) - obvious = is_obvious(set_lite(0), obvious) - if get_level(DISPERSEMAGIC, 50) >= 5 then - obvious = is_obvious(set_confused(0), obvious) - obvious = is_obvious(set_image(0), obvious) - end - if get_level(DISPERSEMAGIC, 50) >= 10 then - obvious = is_obvious(set_slow(0), obvious) - obvious = is_obvious(set_fast(0, 0), obvious) - obvious = is_obvious(set_light_speed(0), obvious) - end - if get_level(DISPERSEMAGIC, 50) >= 15 then - obvious = is_obvious(set_stun(0), obvious) - obvious = is_obvious(set_meditation(0), obvious) - obvious = is_obvious(set_cut(0), obvious) - end - if get_level(DISPERSEMAGIC, 50) >= 20 then - obvious = is_obvious(set_hero(0), obvious) - obvious = is_obvious(set_shero(0), obvious) - obvious = is_obvious(set_blessed(0), obvious) - obvious = is_obvious(set_shield(0, 0, 0, 0, 0), obvious) - obvious = is_obvious(set_afraid(0), obvious) - obvious = is_obvious(set_parasite(0, 0), obvious) - obvious = is_obvious(set_mimic(0, 0, 0), obvious) - end - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Dispels a lot of magic that can affect you, be it good or bad", - "Level 1: blindness and light", - "Level 5: confusion and hallucination", - "Level 10: speed (both bad or good) and light speed", - "Level 15: stunning, meditation, cuts", - "Level 20: hero, super hero, bless, shields, afraid, parasites, mimicry", - } -} - -TRACKER = add_spell -{ - ["name"] = "Tracker", - ["school"] = {SCHOOL_META, SCHOOL_CONVEYANCE}, - ["level"] = 30, - ["mana"] = 50, - ["mana_max"] = 50, - ["fail"] = 95, - ["spell"] = function() - if last_teleportation_y == -1 then - msg_print("There has not been any teleporatation here.") - return TRUE - end - teleport_player_to(last_teleportation_y, last_teleportation_x) - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Tracks down the last teleportation that happened on the level and teleports", - "you to it", - } -} - --- Saves the values of the timer -save_timer("TIMER_INERTIA_CONTROL") -add_loadsave("player.inertia_controlled_spell", -1) -player.inertia_controlled_spell = -1 - --- Automatically cast the inertia controlled spells -TIMER_INERTIA_CONTROL = new_timer -{ - ["enabled"] = FALSE, - ["delay"] = 10, - ["callback"] = function() - -- Don't cast a controlled spell in wilderness mode - if player.antimagic then - msg_print("Your anti-magic field disrupts any magic attempts.") - elseif player.anti_magic then - msg_print("Your anti-magic shell disrupts any magic attempts.") - elseif (player.inertia_controlled_spell ~= -1) and (player.wild_mode == FALSE) then - __spell_spell[player.inertia_controlled_spell]() - end - end, -} - -stop_inertia_controlled_spell = function() - player.inertia_controlled_spell = -1 - TIMER_INERTIA_CONTROL.enabled = FALSE - player.update = bor(player.update, PU_MANA) - return TRUE -end - -add_hooks -{ - -- Reduce the mana by four times the cost of the spell - [HOOK_CALC_MANA] = function(msp) - if player.inertia_controlled_spell ~= -1 then - msp = msp - (get_mana(player.inertia_controlled_spell) * 4) - if msp < 0 then msp = 0 end - return TRUE, msp - end - end, - - -- Stop a previous spell at birth - [HOOK_BIRTH_OBJECTS] = function() - stop_inertia_controlled_spell() - end, -} - -INERTIA_CONTROL = add_spell -{ - ["name"] = "Inertia Control", - ["school"] = {SCHOOL_META}, - ["level"] = 37, - ["mana"] = 300, - ["mana_max"] = 700, - ["fail"] = 95, - ["spell"] = function() - if player.inertia_controlled_spell ~= -1 then - msg_print("You cancel your inertia flow control.") - return stop_inertia_controlled_spell() - end - - local s = get_school_spell("control", "is_ok_spell", 0) - if s == -1 then - return stop_inertia_controlled_spell() - end - - local inertia = __tmp_spells[s].inertia - - if inertia == nil then - msg_print("This spell inertia flow can not be controlled.") - return stop_inertia_controlled_spell() - end - if inertia[1] > get_level(INERTIA_CONTROL, 10) then - msg_print("This spell inertia flow("..inertia[1]..") is too strong to be controlled by your current spell.") - return stop_inertia_controlled_spell() - end - - player.inertia_controlled_spell = s - TIMER_INERTIA_CONTROL.enabled = TRUE - TIMER_INERTIA_CONTROL.delay = inertia[2] - TIMER_INERTIA_CONTROL.countdown = TIMER_INERTIA_CONTROL.delay - player.update = bor(player.update, PU_MANA) - msg_print("Inertia flow controlling spell "..spell(s).name..".") - return TRUE - end, - ["info"] = function() - return "level "..get_level(INERTIA_CONTROL, 10) - end, - ["desc"] = { - "Changes the energy flow of a spell to be continuously recasted", - "at a given interval. The inertia controlled spell reduces your", - "maximum mana by four times its cost.", - } -} diff --git a/lib/scpt/s_mind.lua b/lib/scpt/s_mind.lua deleted file mode 100644 index d1b25e9e..00000000 --- a/lib/scpt/s_mind.lua +++ /dev/null @@ -1,132 +0,0 @@ --- handle the mind school - -CHARM = add_spell -{ - ["name"] = "Charm", - ["school"] = {SCHOOL_MIND}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 20, - ["fail"] = 10, - ["stick"] = - { - ["charge"] = { 7, 5 }, - [TV_WAND] = - { - ["rarity"] = 35, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 20, 40 }, - }, - }, - ["spell"] = function() - if get_level(CHARM, 50) >= 35 then - return project_los(GF_CHARM, 10 + get_level(CHARM, 150)) - elseif get_level(CHARM, 50) >= 15 then - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(GF_CHARM, dir, 10 + get_level(CHARM, 150), 3) - else - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_bolt(GF_CHARM, dir, 10 + get_level(CHARM, 150)) - end - end, - ["info"] = function() - return "power "..(10 + get_level(CHARM, 150)) - end, - ["desc"] = { - "Tries to manipulate the mind of a monster to make it friendly", - "At level 15 it turns into a ball", - "At level 35 it affects all monsters in sight" - } -} - -CONFUSE = add_spell -{ - ["name"] = "Confuse", - ["school"] = {SCHOOL_MIND}, - ["level"] = 5, - ["mana"] = 5, - ["mana_max"] = 30, - ["fail"] = 20, - ["stick"] = - { - ["charge"] = { 3, 4 }, - [TV_WAND] = - { - ["rarity"] = 45, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 20, 40 }, - }, - }, - ["spell"] = function() - if get_level(CONFUSE, 50) >= 35 then - return project_los(GF_OLD_CONF, 10 + get_level(CONFUSE, 150)) - elseif get_level(CONFUSE, 50) >= 15 then - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(GF_OLD_CONF, dir, 10 + get_level(CONFUSE, 150), 3) - else - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_bolt(GF_OLD_CONF, dir, 10 + get_level(CONFUSE, 150)) - end - end, - ["info"] = function() - return "power "..(10 + get_level(CONFUSE, 150)) - end, - ["desc"] = { - "Tries to manipulate the mind of a monster to confuse it", - "At level 15 it turns into a ball", - "At level 35 it affects all monsters in sight" - } -} - -ARMOROFFEAR = add_spell -{ - ["name"] = "Armor of Fear", - ["school"] = SCHOOL_MIND, - ["level"] = 10, - ["mana"] = 10, - ["mana_max"] = 50, - ["fail"] = 35, - ["inertia"] = { 2, 20 }, - ["spell"] = function() - return set_shield(randint(10) + 10 + get_level(ARMOROFFEAR, 100), 10, SHIELD_FEAR, 1 + get_level(ARMOROFFEAR, 7), 5 + get_level(ARMOROFFEAR, 20)) - end, - ["info"] = function() - return "dur "..(10 + get_level(ARMOROFFEAR, 100)).." power "..(1 + get_level(ARMOROFFEAR, 7)).."d"..(5 + get_level(ARMOROFFEAR, 20)) - end, - ["desc"] = { - "Creates a shield of pure fear around you. Any monster attempting to hit you", - "must save or flee", - } -} - -STUN = add_spell -{ - ["name"] = "Stun", - ["school"] = {SCHOOL_MIND}, - ["level"] = 15, - ["mana"] = 10, - ["mana_max"] = 90, - ["fail"] = 45, - ["spell"] = function() - if get_level(STUN, 50) >= 20 then - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(GF_STUN, dir, 10 + get_level(STUN, 150), 3) - else - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_bolt(GF_STUN, dir, 10 + get_level(STUN, 150)) - end - end, - ["info"] = function() - return "power "..(10 + get_level(STUN, 150)) - end, - ["desc"] = { - "Tries to manipulate the mind of a monster to stun it", - "At level 20 it turns into a ball", - } -} diff --git a/lib/scpt/s_music.lua b/lib/scpt/s_music.lua deleted file mode 100644 index 9da6393a..00000000 --- a/lib/scpt/s_music.lua +++ /dev/null @@ -1,443 +0,0 @@ --- handle the music school --- *ALL* lasting spell must return the mana cost in the lasting function - -MUSIC_STOP = add_spell -{ - ["name"] = "Stop singing(I)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 1, - ["mana"] = 0, - ["mana_max"] = 0, - ["fail"] = -400, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 1, - ["blind"] = FALSE, - ["spell"] = function() - player.start_lasting_spell(0) - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Stops the current song, if any." - } -} - ---- Drums -MUSIC_HOLD = add_spell -{ - ["name"] = "Holding Pattern(I)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 10, - ["fail"] = 20, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 1, - ["blind"] = FALSE, - ["lasting"] = function() - project_los(GF_OLD_SLOW, 10 + get_level(MUSIC_HOLD, 100)) - return get_mana(MUSIC_HOLD) - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_HOLD) - return TRUE - end, - ["info"] = function() - return "power "..(10 + get_level(MUSIC_HOLD, 100)) - end, - ["desc"] = { - "Slows down all monsters listening the song.", - "Consumes the amount of mana each turn.", - } -} - -MUSIC_CONF = add_spell -{ - ["name"] = "Illusion Pattern(II)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 5, - ["mana"] = 2, - ["mana_max"] = 15, - ["fail"] = 30, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 2, - ["blind"] = FALSE, - ["lasting"] = function() - project_los(GF_OLD_CONF, 10 + get_level(MUSIC_CONF, 100)) - return get_mana(MUSIC_CONF) - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_CONF) - return TRUE - end, - ["info"] = function() - return "power "..(10 + get_level(MUSIC_CONF, 100)) - end, - ["desc"] = { - "Tries to confuse all monsters listening the song.", - "Consumes the amount of mana each turn.", - } -} - -MUSIC_STUN = add_spell -{ - ["name"] = "Stun Pattern(IV)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 10, - ["mana"] = 3, - ["mana_max"] = 25, - ["fail"] = 45, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 4, - ["blind"] = FALSE, - ["lasting"] = function() - project_los(GF_STUN, 10 + get_level(MUSIC_STUN, 90)) - return get_mana(MUSIC_STUN) - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_STUN) - return TRUE - end, - ["info"] = function() - return "power "..(10 + get_level(MUSIC_STUN, 90)) - end, - ["desc"] = { - "Stuns all monsters listening the song.", - "Consumes the amount of mana each turn.", - } -} - ---- Harps -MUSIC_LITE = add_spell -{ - ["name"] = "Song of the Sun(I)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 1, - ["fail"] = 20, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["blind"] = FALSE, - ["pval"] = 1, - ["lasting"] = function() - set_lite(5) - return 1 - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_LITE) - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Provides light as long as you sing.", - "Consumes the amount of mana each turn.", - } -} - -MUSIC_HEAL = add_spell -{ - ["name"] = "Flow of Life(II)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 7, - ["mana"] = 5, - ["mana_max"] = 30, - ["fail"] = 35, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 2, - ["lasting"] = function() - hp_player(7 + get_level(MUSIC_HEAL, 100)) - return get_mana(MUSIC_HEAL) - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_HEAL) - return TRUE - end, - ["info"] = function() - return "heal "..(7 + get_level(MUSIC_HEAL, 100)).."/turn" - end, - ["desc"] = { - "Heals you as long as you sing.", - "Consumes the amount of mana each turn.", - } -} - -MUSIC_HERO = add_spell -{ - ["name"] = "Heroic Ballad(II)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 10, - ["mana"] = 4, - ["mana_max"] = 14, - ["fail"] = 45, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 2, - ["lasting"] = function() - set_hero(5) - if get_level(MUSIC_HERO) >= 10 then - set_shero(5) - end - if get_level(MUSIC_HERO) >= 20 then - set_strike(5) - end - if get_level(MUSIC_HERO) >= 25 then - set_oppose_cc(5) - end - return get_mana(MUSIC_HERO) - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_HERO) - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Increases melee accuracy", - "At level 10 it increases it even more and reduces armour a bit", - "At level 20 it increases it again", - "At level 25 it grants protection against chaos and confusion", - "Consumes the amount of mana each turn.", - } -} - -MUSIC_TIME = add_spell -{ - ["name"] = "Hobbit Melodies(III)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 20, - ["mana"] = 10, - ["mana_max"] = 30, - ["fail"] = 70, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 3, - ["lasting"] = function() - set_shield(5, 10 + get_level(MUSIC_TIME, 50), 0, 0, 0) - if get_level(MUSIC_TIME) >= 15 then - set_fast(5, 7 + get_level(MUSIC_TIME, 10)) - end - return get_mana(MUSIC_TIME) - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_TIME) - return TRUE - end, - ["info"] = function() - if get_level(MUSIC_TIME) >= 15 then - return "AC "..(10 + get_level(MUSIC_TIME, 50)).." speed "..(7 + get_level(MUSIC_TIME, 10)) - else - return "AC "..(10 + get_level(MUSIC_TIME, 50)) - end - end, - ["desc"] = { - "Greatly increases your reflexes allowing you to block more melee blows.", - "At level 15 it also makes you faster.", - "Consumes the amount of mana each turn.", - } -} - -MUSIC_MIND = add_spell -{ - ["name"] = "Clairaudience(IV)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 25, - ["mana"] = 15, - ["mana_max"] = 30, - ["fail"] = 75, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 4, - ["lasting"] = function() - set_tim_esp(5) - if get_level(MUSIC_MIND) >= 10 then - fire_ball(GF_IDENTIFY, 0, 1, 1 + get_level(MUSIC_MIND, 3, 0)) - end - return get_mana(MUSIC_MIND) - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_MIND) - return TRUE - end, - ["info"] = function() - if get_level(MUSIC_MIND) >= 10 then - return "rad "..(1 + get_level(MUSIC_MIND, 3, 0)) - else - return "" - end - end, - ["desc"] = { - "Allows you to sense monster minds as long as you sing.", - "At level 10 it identifies all objects in a radius on the floor,", - "as well as probing monsters in that radius.", - "Consumes the amount of mana each turn.", - } -} - ---- Horns - -MUSIC_BLOW = add_spell -{ - ["name"] = "Blow(I)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 4, - ["mana"] = 3, - ["mana_max"] = 30, - ["fail"] = 20, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 1, - ["spell"] = function() - fire_ball(GF_SOUND, - 0, - damroll(2 + get_level(MUSIC_BLOW, 10, 0), 4 + get_level(MUSIC_BLOW, 40, 0)), - 1 + get_level(MUSIC_BLOW, 12, 0) - ) - return TRUE - end, - ["info"] = function() - return "dam "..(2 + get_level(MUSIC_BLOW, 10, 0)).."d"..(4 + get_level(MUSIC_BLOW, 40, 0)).." rad "..(1 + get_level(MUSIC_BLOW, 12, 0)) - end, - ["desc"] = { - "Produces a powerful, blowing, sound all around you.", - } -} - -MUSIC_WIND = add_spell -{ - ["name"] = "Gush of Wind(II)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 14, - ["mana"] = 15, - ["mana_max"] = 45, - ["fail"] = 30, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 2, - ["spell"] = function() - fire_ball(GF_AWAY_ALL, - 0, - 10 + get_level(MUSIC_BLOW, 40, 0), - 1 + get_level(MUSIC_BLOW, 12, 0) - ) - return TRUE - end, - ["info"] = function() - return "dist "..(10 + get_level(MUSIC_BLOW, 40, 0)).." rad "..(1 + get_level(MUSIC_BLOW, 12, 0)) - end, - ["desc"] = { - "Produces a outgoing gush of wind that sends monsters away.", - } -} - -MUSIC_YLMIR = add_spell -{ - ["name"] = "Horns of Ylmir(III)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 20, - ["mana"] = 25, - ["mana_max"] = 30, - ["fail"] = 20, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 3, - ["spell"] = function() - earthquake(player.py, player.px, 2 + get_level(SHAKE, 10)) - return TRUE - end, - ["info"] = function() - return "rad "..(2 + get_level(SHAKE, 10)) - end, - ["desc"] = { - "Produces an earth shaking sound.", - } -} - -MUSIC_AMBARKANTA = add_spell -{ - ["name"] = "Ambarkanta(IV)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 25, - ["mana"] = 70, - ["mana_max"] = 70, - ["fail"] = 60, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 4, - ["spell"] = function() - alter_reality() - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Produces a reality shaking sound that transports you to a nearly", - "identical reality.", - } -} - - ---[[ -MUSIC_ = add_spell -{ - ["name"] = "(I)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 1, - ["mana"] = 0, - ["mana_max"] = 0, - ["fail"] = 20, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 1, - ["lasting"] = function() - return get_mana(MUSIC_) - end, - ["spell"] = function() - player.start_lasting_spell(MUSIC_) - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "", - "Consumes the amount of mana each turn.", - } -} - -or - -MUSIC_ = add_spell -{ - ["name"] = "(I)", - ["school"] = {SCHOOL_MUSIC}, - ["level"] = 1, - ["mana"] = 0, - ["mana_max"] = 0, - ["fail"] = 20, - ["stat"] = A_CHR, - ["random"] = SKILL_MUSIC, - ["pval"] = 1, - ["spell"] = function() - - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "", - } -} -]] diff --git a/lib/scpt/s_nature.lua b/lib/scpt/s_nature.lua deleted file mode 100644 index e71a89bf..00000000 --- a/lib/scpt/s_nature.lua +++ /dev/null @@ -1,152 +0,0 @@ --- handle the nature school - -GROWTREE = add_spell -{ - ["name"] = "Grow Trees", - ["school"] = {SCHOOL_NATURE, SCHOOL_TEMPORAL}, - ["level"] = 6, - ["mana"] = 6, - ["mana_max"] = 30, - ["fail"] = 35, - ["inertia"] = { 5, 50 }, - ["spell"] = function() - grow_trees(2 + get_level(GROWTREE, 7)) - return TRUE - end, - ["info"] = function() - return "rad "..(2 + get_level(GROWTREE, 7)) - end, - ["desc"] = { - "Makes trees grow extremely quickly around you", - } -} - -HEALING = add_spell -{ - ["name"] = "Healing", - ["school"] = {SCHOOL_NATURE}, - ["level"] = 10, - ["mana"] = 15, - ["mana_max"] = 50, - ["fail"] = 45, - ["stick"] = - { - ["charge"] = { 2, 3 }, - [TV_STAFF] = - { - ["rarity"] = 90, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 20, 40 }, - }, - }, - ["spell"] = function() - return hp_player(player.mhp * (15 + get_level(HEALING, 35)) / 100) - end, - ["info"] = function() - return "heal "..(15 + get_level(HEALING, 35)).."% = "..(player.mhp * (15 + get_level(HEALING, 35)) / 100).."hp" - end, - ["desc"] = { - "Heals a percent of hitpoints", - } -} - -RECOVERY = add_spell -{ - ["name"] = "Recovery", - ["school"] = {SCHOOL_NATURE}, - ["level"] = 15, - ["mana"] = 10, - ["mana_max"] = 25, - ["fail"] = 60, - ["stick"] = - { - ["charge"] = { 5, 10 }, - [TV_STAFF] = - { - ["rarity"] = 50, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 10, 30 }, - }, - }, - ["inertia"] = { 2, 100 }, - ["spell"] = function() - local obvious - obvious = set_poisoned(player.poisoned / 2) - if get_level(RECOVERY, 50) >= 5 then - obvious = is_obvious(set_poisoned(0), obvious) - obvious = is_obvious(set_cut(0), obvious) - end - if get_level(RECOVERY, 50) >= 10 then - obvious = is_obvious(do_res_stat(A_STR, TRUE), obvious) - obvious = is_obvious(do_res_stat(A_CON, TRUE), obvious) - obvious = is_obvious(do_res_stat(A_DEX, TRUE), obvious) - obvious = is_obvious(do_res_stat(A_WIS, TRUE), obvious) - obvious = is_obvious(do_res_stat(A_INT, TRUE), obvious) - obvious = is_obvious(do_res_stat(A_CHR, TRUE), obvious) - end - if get_level(RECOVERY, 50) >= 15 then - obvious = is_obvious(restore_level(), obvious) - end - return obvious - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Reduces the length of time that you are poisoned", - "At level 5 it cures poison and cuts", - "At level 10 it restores drained stats", - "At level 15 it restores lost experience" - } -} - -REGENERATION = add_spell -{ - ["name"] = "Regeneration", - ["school"] = {SCHOOL_NATURE}, - ["level"] = 20, - ["mana"] = 30, - ["mana_max"] = 55, - ["fail"] = 70, - ["inertia"] = { 4, 40 }, - ["spell"] = function() - if player.tim_regen == 0 then return set_tim_regen(randint(10) + 5 + get_level(REGENERATION, 50), 300 + get_level(REGENERATION, 700)) end - end, - ["info"] = function() - return "dur "..(5 + get_level(REGENERATION, 50)).."+d10 power "..(300 + get_level(REGENERATION, 700)) - end, - ["desc"] = { - "Increases your body's regeneration rate", - } -} - - -SUMMONANNIMAL = add_spell -{ - ["name"] = "Summon Animal", - ["school"] = {SCHOOL_NATURE}, - ["level"] = 25, - ["mana"] = 25, - ["mana_max"] = 50, - ["fail"] = 90, - ["stick"] = - { - ["charge"] = { 1, 3 }, - [TV_WAND] = - { - ["rarity"] = 85, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 15, 45 }, - }, - }, - ["spell"] = function() - summon_specific_level = 25 + get_level(SUMMONANNIMAL, 50) - return summon_monster(player.py, player.px, dun_level, TRUE, SUMMON_ANIMAL) - end, - ["info"] = function() - return "level "..(25 + get_level(SUMMONANNIMAL, 50)) - end, - ["desc"] = { - "Summons a leveled animal to your aid", - } -} diff --git a/lib/scpt/s_stick.lua b/lib/scpt/s_stick.lua deleted file mode 100644 index 36647414..00000000 --- a/lib/scpt/s_stick.lua +++ /dev/null @@ -1,444 +0,0 @@ --- Spells that are stick or artifacts/... only - -DEVICE_HEAL_MONSTER = add_spell -{ - ["name"] = "Heal Monster", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 3, - ["mana"] = 5, - ["mana_max"] = 20, - ["fail"] = 15, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 10, 10 }, - [TV_WAND] = - { - ["rarity"] = 17, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 20, 50 }, - }, - }, - ["spell"] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - return fire_ball(GF_OLD_HEAL, dir, 20 + get_level(DEVICE_HEAL_MONSTER, 380), 0) - end, - ["info"] = function() - return "heal "..(20 + get_level(DEVICE_HEAL_MONSTER, 380)) - end, - ["desc"] = { - "Heals a monster", - } -} - -DEVICE_SPEED_MONSTER = add_spell -{ - ["name"] = "Haste Monster", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 10, - ["mana"] = 10, - ["mana_max"] = 10, - ["fail"] = 30, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 10, 5 }, - [TV_WAND] = - { - ["rarity"] = 7, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 20, 50 }, - }, - }, - ["spell"] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - return fire_ball(GF_OLD_SPEED, dir, 1, 0) - end, - ["info"] = function() - return "speed +10" - end, - ["desc"] = { - "Haste a monster", - } -} - -DEVICE_WISH = add_spell -{ - ["name"] = "Wish", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 50, - ["mana"] = 400, - ["mana_max"] = 400, - ["fail"] = 99, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 1, 2 }, - [TV_STAFF] = - { - ["rarity"] = 98, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 1, 1 }, - }, - }, - ["spell"] = function() - make_wish() - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "This grants you a wish, beware of what you ask for!", - } -} - -DEVICE_SUMMON = add_spell -{ - ["name"] = "Summon", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 5, - ["mana"] = 5, - ["mana_max"] = 25, - ["fail"] = 20, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 1, 20 }, - [TV_STAFF] = - { - ["rarity"] = 13, - ["base_level"] = { 1, 40 }, - ["max_level"] = { 25, 50 }, - }, - }, - ["spell"] = function() - local i, obvious - obvious = nil - for i = 1, 4 + get_level(DEVICE_SUMMON, 30) do - obvious = is_obvious(summon_specific(player.py, player.px, dun_level, 0), obvious) - end - return obvious - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Summons hostile monsters near you", - } -} - -DEVICE_MANA = add_spell -{ - ["name"] = "Mana", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 30, - ["mana"] = 1, - ["mana_max"] = 1, - ["fail"] = 80, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 2, 3 }, - [TV_STAFF] = - { - ["rarity"] = 78, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 20, 35 }, - }, - }, - ["spell"] = function() - increase_mana((player.msp * (20 + get_level(DEVICE_MANA, 50))) / 100) - return TRUE - end, - ["info"] = function() - return "restore "..(20 + get_level(DEVICE_MANA, 50)).."%" - end, - ["desc"] = { - "Restores a part(or all) of your mana", - } -} - -DEVICE_NOTHING = add_spell -{ - ["name"] = "Nothing", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 1, - ["mana"] = 0, - ["mana_max"] = 0, - ["fail"] = 0, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 0, 0 }, - [TV_WAND] = - { - ["rarity"] = 3, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 1, 1 }, - }, - [TV_STAFF] = - { - ["rarity"] = 3, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 1, 1}, - }, - }, - ["spell"] = function() - return FALSE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "It does nothing.", - } -} - -DEVICE_LEBOHAUM = add_spell -{ - ["name"] = "Artifact Lebauhaum", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 1, - ["mana"] = 0, - ["mana_max"] = 0, - ["fail"] = 0, - ["random"] = -1, - ["activate"] = 3, - ["spell"] = function() - msg_print("You hear a little song in your head in some unknown tongue:") - msg_print("'Avec le casque Lebohaum y a jamais d'anicroches, je parcours les dongeons,") - msg_print("j'en prend plein la caboche. Avec le casque Lebohaum, tout ces monstres a la") - msg_print("con, je leur met bien profond: c'est moi le maitre du dongeon!'") - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "sing a cheerful song", - } -} - -DEVICE_MAGGOT = add_spell -{ - ["name"] = "Artifact Maggot", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 1, - ["mana"] = 7, - ["mana_max"] = 7, - ["fail"] = 20, - ["random"] = -1, - ["activate"] = { 10, 50 }, - ["spell"] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_ball(GF_TURN_ALL, dir, 40, 2) - end, - ["info"] = function() - return "power 40 rad 2" - end, - ["desc"] = { - "terrify", - } -} - -DEVICE_HOLY_FIRE = add_spell -{ - ["name"] = "Holy Fire of Mithrandir", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 30, - ["mana"] = 50, - ["mana_max"] = 150, - ["fail"] = 75, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 2, 5 }, - [TV_STAFF] = - { - -- Rarity higher than 100 to be sure to not have it generated randomly - ["rarity"] = 999, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 35, 35 }, - }, - }, - ["spell"] = function() - return project_los(GF_HOLY_FIRE, 50 + get_level(DEVICE_HOLY_FIRE, 300)) - end, - ["info"] = function() - return "dam "..(50 + get_level(DEVICE_HOLY_FIRE, 250)) - end, - ["desc"] = { - "The Holy Fire created by this staff will deeply(double damage) burn", - "all that is evil.", - } -} - --- Ok the Eternal Flame, to craete one of the 4 ultimate arts --- needed to enter the last level of the Void -DEVICE_ETERNAL_FLAME = add_spell -{ - ["name"] = "Artifact Eternal Flame", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 1, - ["mana"] = 0, - ["mana_max"] = 0, - ["fail"] = 0, - ["random"] = -1, - ["activate"] = { 0, 0 }, - ["spell"] = function(flame_item) - local ret, item, obj - - ret, item = get_item("Which object do you want to imbue?", - "You have no objects to imbue.", - bor(USE_INVEN), - function (obj) - if obj.name1 > 0 or obj.name2 > 0 then return FALSE end - if (obj.tval == TV_SWORD) and (obj.sval == SV_LONG_SWORD) then - return TRUE - elseif (obj.tval == TV_MSTAFF) and (obj.sval == SV_MSTAFF) then - return TRUE - elseif (obj.tval == TV_BOW) and (obj.sval == SV_HEAVY_XBOW) then - return TRUE - elseif (obj.tval == TV_DRAG_ARMOR) and (obj.sval == SV_DRAGON_POWER) then - return TRUE - end - return FALSE - end - ) - if ret == FALSE then return FALSE end - - obj = get_object(item) - - if (obj.tval == TV_SWORD) and (obj.sval == SV_LONG_SWORD) then - obj.name1 = 147 - elseif (obj.tval == TV_MSTAFF) and (obj.sval == SV_MSTAFF) then - obj.name1 = 127 - elseif (obj.tval == TV_BOW) and (obj.sval == SV_HEAVY_XBOW) then - obj.name1 = 152 - elseif (obj.tval == TV_DRAG_ARMOR) and (obj.sval == SV_DRAGON_POWER) then - obj.name1 = 17 - end - apply_magic(obj, -1, TRUE, TRUE, TRUE) - - obj.found = OBJ_FOUND_SELFMADE - - inven_item_increase(flame_item, -1) - inven_item_describe(flame_item) - inven_item_optimize(flame_item) - - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Imbuing an object with the eternal fire", - } -} - --- And one more silly activation :) -DEVICE_DURANDIL = add_spell -{ - ["name"] = "Artifact Durandil", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 1, - ["mana"] = 0, - ["mana_max"] = 0, - ["fail"] = 0, - ["random"] = -1, - ["activate"] = 3, - ["spell"] = function() - msg_print("You hear a little song in your head in some unknown tongue:") - msg_print("'Les epees Durandils sont forgees dans les mines par des nains.") - msg_print("Avec ca c'est facile de tuer un troll avec une seule main. Pas besoin") - msg_print("de super entrainement nis de niveau 28. Quand tu sors l'instrument") - msg_print("c'est l'ennemi qui prend la fuite! Avec ton epee Durandil quand tu") - msg_print("parcours les chemins, tu massacre sans peine les brigands et les gobelins,") - msg_print("les rats geants, les ogres mutants, les zombies et les liches, tu les") - msg_print("decoupe en tranches comme si c'etait des parts de quiches.") - msg_print("Les epees Durandil! Les epees Durandil!") - msg_print("Quand tu la sort dans un dongeon au moins t'as pas l'air debile.") - msg_print("C'est l'arme des bourins qui savent etre subtils.") - msg_print("Ne partez pas a l'aventure sans votre epee Durandil!'") - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "sing a cheerful song", - } -} - -DEVICE_THUNDERLORDS = add_spell -{ - ["name"] = "Artifact Thunderlords", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 1, - ["fail"] = 20, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 3, 3 }, - [TV_STAFF] = - { - -- Rarity higher than 100 to be sure to not have it generated randomly - ["rarity"] = 999, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 1, 1 }, - }, - }, - ["spell"] = function() - if dun_level > 0 then - msg_print("As you blow the horn a thunderlord pops out of nowhere and grabs you.") - recall_player(0, 1) - else - msg_print("You cannot use it there.") - end - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "A thunderlord will appear to transport you quickly to the surface.", - } -} - ---[[ Template -DEVICE_ = add_spell -{ - ["name"] = "", - ["school"] = {SCHOOL_DEVICE}, - ["level"] = 1, - ["mana"] = 2, - ["mana_max"] = 15, - ["fail"] = 10, - ["random"] = -1, - ["stick"] = - { - ["charge"] = { 10, 5 }, - [TV_STAFF] = - { - ["rarity"] = 7, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 25, 50 }, - }, - }, - ["spell"] = function() - return FALSE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "", - } -} -]] diff --git a/lib/scpt/s_tempo.lua b/lib/scpt/s_tempo.lua deleted file mode 100644 index d3d2fbb5..00000000 --- a/lib/scpt/s_tempo.lua +++ /dev/null @@ -1,162 +0,0 @@ --- Handles thhe temporal school - - -MAGELOCK = add_spell -{ - ["name"] = "Magelock", - ["school"] = {SCHOOL_TEMPORAL}, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 35, - ["fail"] = 10, - ["stick"] = - { - ["charge"] = { 7, 5 }, - [TV_WAND] = - { - ["rarity"] = 30, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 15, 45 }, - }, - }, - ["spell"] = function() - if get_level(MAGELOCK, 50) >= 30 then - local ret, x, y, c_ptr - - if get_level(MAGELOCK, 50) >= 40 then - ret, x, y = tgt_pt() - if ret == FALSE then return end - if cave_is(cave(y, x), FF1_FLOOR) == FALSE or cave_is(cave(y, x), FF1_PERMANENT) == TRUE or los(player.py, player.px, y, x) == FALSE then - msg_print("You cannot place it there.") - return TRUE - end - else - y = player.py - x = player.px - end - cave_set_feat(y, x, 3) - return TRUE - else - ret, dir = get_aim_dir() - if ret == FALSE then return end - return wizard_lock(dir) - end - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Magically locks a door", - "At level 30 it creates a glyph of warding", - "At level 40 the glyph can be placed anywhere in the field of vision" - } -} - -SLOWMONSTER = add_spell -{ - ["name"] = "Slow Monster", - ["school"] = {SCHOOL_TEMPORAL}, - ["level"] = 10, - ["mana"] = 10, - ["mana_max"] = 15, - ["fail"] = 35, - ["stick"] = - { - ["charge"] = { 5, 5 }, - [TV_WAND] = - { - ["rarity"] = 23, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 20, 50 }, - }, - }, - ["spell"] = function() - local ret, dir - - ret, dir = get_aim_dir() - if ret == FALSE then return end - if get_level(SLOWMONSTER, 50) >= 20 then - return fire_ball(GF_OLD_SLOW, dir, 40 + get_level(SLOWMONSTER, 160), 1) - else - return fire_bolt(GF_OLD_SLOW, dir, 40 + get_level(SLOWMONSTER, 160)) - end - end, - ["info"] = function() - if get_level(SLOWMONSTER, 50) >= 20 then - return "power "..(40 + get_level(SLOWMONSTER, 160)).." rad 1" - else - return "power "..(40 + get_level(SLOWMONSTER, 160)) - end - end, - ["desc"] = { - "Magically slows down the passing of time around a monster", - "At level 20 it affects a zone" - } -} - -ESSENCESPEED = add_spell -{ - ["name"] = "Essence of Speed", - ["school"] = {SCHOOL_TEMPORAL}, - ["level"] = 15, - ["mana"] = 20, - ["mana_max"] = 40, - ["fail"] = 50, - ["stick"] = - { - ["charge"] = { 3, 3 }, - [TV_WAND] = - { - ["rarity"] = 80, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 10, 39 }, - }, - }, - ["inertia"] = { 5, 20 }, - ["spell"] = function() - if player.fast == 0 then return set_fast(10 + randint(10) + get_level(ESSENCESPEED, 50), 5 + get_level(ESSENCESPEED, 20)) end - end, - ["info"] = function() - return "dur "..(10 + get_level(ESSENCESPEED, 50)).."+d10 speed "..(5 + get_level(ESSENCESPEED, 20)) - end, - ["desc"] = { - "Magically decreases the passing of time around you, making you move faster with", - "respect to the rest of the universe." - } -} - -BANISHMENT = add_spell -{ - ["name"] = "Banishment", - ["school"] = {SCHOOL_TEMPORAL, SCHOOL_CONVEYANCE}, - ["level"] = 30, - ["mana"] = 30, - ["mana_max"] = 40, - ["fail"] = 95, - ["stick"] = - { - ["charge"] = { 1, 3 }, - [TV_WAND] = - { - ["rarity"] = 98, - ["base_level"] = { 1, 15 }, - ["max_level"] = { 10, 36 }, - }, - }, - ["inertia"] = { 5, 50 }, - ["spell"] = function() - local obvious - obvious = project_los(GF_AWAY_ALL, 40 + get_level(BANISHMENT, 160)) - if get_level(BANISHMENT, 50) >= 15 then - obvious = is_obvious(project_los(GF_STASIS, 20 + get_level(BANISHMENT, 120)), obvious) - end - return obvious - end, - ["info"] = function() - return "power "..(40 + get_level(BANISHMENT, 160)) - end, - ["desc"] = { - "Disrupts the space/time continuum in your area and teleports all monsters away.", - "At level 15 it may also lock them in a time bubble for a while." - } -} diff --git a/lib/scpt/s_tulkas.lua b/lib/scpt/s_tulkas.lua deleted file mode 100644 index 4afa8082..00000000 --- a/lib/scpt/s_tulkas.lua +++ /dev/null @@ -1,81 +0,0 @@ --- Handle Tulkas magic school - -TULKAS_AIM = add_spell -{ - ["name"] = "Divine Aim", - ["school"] = {SCHOOL_TULKAS}, - ["level"] = 1, - ["mana"] = 30, - ["mana_max"] = 500, - ["fail"] = 20, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local dur = get_level(TULKAS_AIM, 50) + randint(10) - local obvious - - obvious = set_strike(dur) - if get_level(TULKAS_AIM) >= 20 then - obvious = is_obvious(set_tim_deadly(dur), obvious) - end - return obvious - end, - ["info"] = function() - return "dur "..(get_level(TULKAS_AIM, 50)).."+d10" - end, - ["desc"] = { - "It makes you more accurate in combat", - "At level 20 all your blows are critical hits", - } -} - -TULKAS_WAVE = add_spell -{ - ["name"] = "Wave of Power", - ["school"] = {SCHOOL_TULKAS}, - ["level"] = 20, - ["mana"] = 200, - ["mana_max"] = 200, - ["fail"] = 75, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - return fire_bolt(GF_ATTACK, dir, get_level(TULKAS_WAVE, player.num_blow)) - end, - ["info"] = function() - return "blows "..(get_level(TULKAS_WAVE, player.num_blow)) - end, - ["desc"] = { - "It allows you to project a number of melee blows across a distance", - } -} - -TULKAS_SPIN = add_spell -{ - ["name"] = "Whirlwind", - ["school"] = {SCHOOL_TULKAS}, - ["level"] = 10, - ["mana"] = 100, - ["mana_max"] = 100, - ["fail"] = 45, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - return fire_ball(GF_ATTACK, 0, 1, 1) - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "It allows you to spin around and hit all monsters nearby", - } -} diff --git a/lib/scpt/s_udun.lua b/lib/scpt/s_udun.lua deleted file mode 100644 index c4266239..00000000 --- a/lib/scpt/s_udun.lua +++ /dev/null @@ -1,180 +0,0 @@ --- handle the udun school - -DRAIN = add_spell -{ - ["name"] = "Drain", - ["school"] = {SCHOOL_UDUN, SCHOOL_MANA}, - ["level"] = 1, - ["mana"] = 0, - ["mana_max"] = 0, - ["fail"] = 20, - ["spell"] = function() - local ret, item, obj, o_name, add - - -- Ask for an item - ret, item = get_item("What item to drain?", "You have nothing you can drain", USE_INVEN, - function (obj) - if (obj.tval == TV_WAND) or (obj.tval == TV_ROD_MAIN) or (obj.tval == TV_STAFF) then - return TRUE - end - return FALSE - end - ) - - if ret == TRUE then - -- get the item - obj = get_object(item) - - add = 0 - if (obj.tval == TV_STAFF) or (obj.tval == TV_WAND) then - local kind = get_kind(obj) - - add = kind.level * obj.pval * obj.number - - -- Destroy it! - inven_item_increase(item, -99) - inven_item_describe(item) - inven_item_optimize(item) - end - if obj.tval == TV_ROD_MAIN then - add = obj.timeout - obj.timeout = 0; - - --Combine / Reorder the pack (later) - player.notice = bor(player.notice, PN_COMBINE, PN_REORDER) - player.window = bor(player.window, PW_INVEN, PW_EQUIP, PW_PLAYER) - end - increase_mana(add) - end - return TRUE - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Drains the mana contained in wands, staves and rods to increase yours", - } -} - -GENOCIDE = add_spell -{ - ["name"] = "Genocide", - ["school"] = {SCHOOL_UDUN, SCHOOL_NATURE}, - ["level"] = 25, - ["mana"] = 50, - ["mana_max"] = 50, - ["fail"] = 90, - ["stick"] = - { - ["charge"] = { 2, 2 }, - [TV_STAFF] = - { - ["rarity"] = 85, - ["base_level"] = { 1, 1 }, - ["max_level"] = { 5, 15 }, - }, - }, - ["spell"] = function() - local type - - type = 0 - if get_level(GENOCIDE) >= 10 then type = 1 end - if type == 0 then - genocide(TRUE) - return TRUE - else - if get_check("Genocide all monsters near you? ") == TRUE then - mass_genocide(TRUE) - else - genocide(TRUE) - end - return TRUE - end - end, - ["info"] = function() - return "" - end, - ["desc"] = { - "Genocides all monsters of a race on the level", - "At level 10 it can genocide all monsters near you" - } -} - -WRAITHFORM = add_spell -{ - ["name"] = "Wraithform", - ["school"] = {SCHOOL_UDUN, SCHOOL_CONVEYANCE}, - ["level"] = 30, - ["mana"] = 20, - ["mana_max"] = 40, - ["fail"] = 95, - ["inertia"] = { 4, 30 }, - ["spell"] = function() - return set_shadow(randint(30) + 20 + get_level(WRAITHFORM, 40)) - end, - ["info"] = function() - return "dur "..(20 + get_level(WRAITHFORM, 40)).."+d30" - end, - ["desc"] = { - "Turns you into an immaterial being", - } -} - -FLAMEOFUDUN = add_spell -{ - ["name"] = "Flame of Udun", - ["school"] = {SCHOOL_UDUN, SCHOOL_FIRE}, - ["level"] = 35, - ["mana"] = 70, - ["mana_max"] = 100, - ["fail"] = 95, - ["inertia"] = { 7, 15 }, - ["spell"] = function() - return set_mimic(randint(15) + 5 + get_level(FLAMEOFUDUN, 30), resolve_mimic_name("Balrog"), get_level(FLAMEOFUDUN)) - end, - ["info"] = function() - return "dur "..(5 + get_level(FLAMEOFUDUN, 30)).."+d15" - end, - ["desc"] = { - "Turns you into a powerful Balrog", - } -} - - --- Return the number of Udun/Melkor spells in a given book -function udun_in_book(sval, pval) - local i, y, index, sch, s - - i = 0 - - -- Hack if the book is 255 it is a random book - if sval == 255 then - school_book[sval] = {pval} - end - -- Parse all spells - for index, s in school_book[sval] do - for index, sch in __spell_school[s] do - if sch == SCHOOL_UDUN then i = i + 1 end - if sch == SCHOOL_MELKOR then i = i + 1 end - end - end - return i -end - --- Return the total level of spells -function levels_in_book(sval, pval) - local i, y, index, sch, s - - i = 0 - - -- Hack if the book is 255 it is a random book - if sval == 255 then - school_book[sval] = {pval} - end - - -- Parse all spells - for index, s in school_book[sval] do - i = i + __tmp_spells[s].level - end - return i -end diff --git a/lib/scpt/s_water.lua b/lib/scpt/s_water.lua deleted file mode 100644 index 739b066b..00000000 --- a/lib/scpt/s_water.lua +++ /dev/null @@ -1,154 +0,0 @@ --- handle the water school - -TIDALWAVE = add_spell -{ - ["name"] = "Tidal Wave", - ["school"] = {SCHOOL_WATER}, - ["level"] = 16, - ["mana"] = 16, - ["mana_max"] = 40, - ["fail"] = 65, - ["stick"] = - { - ["charge"] = { 6, 5 }, - [TV_WAND] = - { - ["rarity"] = 54, - ["base_level"] = { 1, 10 }, - ["max_level"] = { 20, 50 }, - }, - }, - ["inertia"] = { 4, 100 }, - ["spell"] = function() - fire_wave(GF_WAVE, 0, 40 + get_level(TIDALWAVE, 200), 0, 6 + get_level(TIDALWAVE, 10), EFF_WAVE) - return TRUE - end, - ["info"] = function() - return "dam "..(40 + get_level(TIDALWAVE, 200)).." rad "..(6 + get_level(TIDALWAVE, 10)) - end, - ["desc"] = { - "Summons a monstrous tidal wave that will expand and crush the", - "monsters under its mighty waves." - } -} - -ICESTORM = add_spell -{ - ["name"] = "Ice Storm", - ["school"] = {SCHOOL_WATER}, - ["level"] = 22, - ["mana"] = 30, - ["mana_max"] = 60, - ["fail"] = 80, - ["stick"] = - { - ["charge"] = { 3, 7 }, - [TV_WAND] = - { - ["rarity"] = 65, - ["base_level"] = { 1, 5 }, - ["max_level"] = { 25, 45 }, - }, - }, - ["inertia"] = { 3, 40 }, - ["spell"] = function() - local type - - if get_level(ICESTORM, 50) >= 10 then type = GF_ICE - else type = GF_COLD end - fire_wave(type, 0, 80 + get_level(ICESTORM, 200), 1 + get_level(ICESTORM, 3, 0), 20 + get_level(ICESTORM, 70), EFF_STORM) - return TRUE - end, - ["info"] = function() - return "dam "..(80 + get_level(ICESTORM, 200)).." rad "..(1 + get_level(ICESTORM, 3, 0)).." dur "..(20 + get_level(ICESTORM, 70)) - end, - ["desc"] = { - "Engulfs you in a storm of roaring cold that strikes your foes.", - "At level 10 it turns into shards of ice." - } -} - -ENTPOTION = add_spell -{ - ["name"] = "Ent's Potion", - ["school"] = {SCHOOL_WATER}, - ["level"] = 6, - ["mana"] = 7, - ["mana_max"] = 15, - ["fail"] = 35, - ["inertia"] = { 1, 30 }, - ["spell"] = function() - set_food(PY_FOOD_MAX - 1) - msg_print("The Ent's Potion fills your stomach.") - if get_level(ENTPOTION, 50) >= 5 then - set_afraid(0) - end - if get_level(ENTPOTION, 50) >= 12 then - set_hero(player.hero + randint(25) + 25 + get_level(ENTPOTION, 40)) - end - return TRUE - end, - ["info"] = function() - if get_level(ENTPOTION, 50) >= 12 then - return "dur "..(25 + get_level(ENTPOTION, 40)).."+d25" - else - return "" - end - end, - ["desc"] = { - "Fills up your stomach.", - "At level 5 it boldens your heart.", - "At level 12 it makes you heroic." - } -} - -VAPOR = add_spell -{ - ["name"] = "Vapor", - ["school"] = {SCHOOL_WATER}, - ["level"] = 2, - ["mana"] = 2, - ["mana_max"] = 12, - ["fail"] = 20, - ["inertia"] = { 1, 30 }, - ["spell"] = function() - fire_cloud(GF_WATER, 0, 3 + get_level(VAPOR, 20), 3 + get_level(VAPOR, 9, 0), 5) - return TRUE - end, - ["info"] = function() - return "dam "..(3 + get_level(VAPOR, 20)).." rad "..(3 + get_level(VAPOR, 9, 0)).." dur 5" - end, - ["desc"] = { - "Fills the air with toxic moisture to eradicate annoying critters." - } -} - -function get_geyser_damage() - return get_level(GEYSER, 10), 3 + get_level(GEYSER, 35) -end - -GEYSER = add_spell -{ - ["name"] = "Geyser", - ["school"] = SCHOOL_WATER, - ["level"] = 1, - ["mana"] = 1, - ["mana_max"] = 35, - ["fail"] = 5, - ["spell"] = function() - local ret, dir - ret, dir = get_aim_dir() - if ret == FALSE then return end - return fire_bolt_or_beam(2 * get_level(GEYSER, 85), GF_WATER, dir, damroll(get_geyser_damage())) - end, - ["info"] = function() - local n, d - n, d = get_geyser_damage() - return "dam "..n.."d"..d - end, - ["desc"] = - { - "Shoots a geyser of water from your fingertips.", - "Sometimes it can blast through its first target." - }, -} diff --git a/lib/scpt/s_yavann.lua b/lib/scpt/s_yavann.lua deleted file mode 100644 index 2f594e85..00000000 --- a/lib/scpt/s_yavann.lua +++ /dev/null @@ -1,157 +0,0 @@ --- Handle Yavanna kementari magic school - -YAVANNA_CHARM_ANIMAL = add_spell -{ - ["name"] = "Charm Animal", - ["school"] = {SCHOOL_YAVANNA}, - ["level"] = 1, - ["mana"] = 10, - ["mana_max"] = 100, - ["fail"] = 30, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local ret, dir = get_aim_dir() - if ret == FALSE then return end - - return fire_ball(GF_CONTROL_ANIMAL, dir, 10 + get_level(YAVANNA_CHARM_ANIMAL, 170), get_level(YAVANNA_CHARM_ANIMAL, 2)) - end, - ["info"] = function() - return "power "..(10 + get_level(YAVANNA_CHARM_ANIMAL, 170)).." rad "..(get_level(YAVANNA_CHARM_ANIMAL, 2)) - end, - ["desc"] = { - "It tries to tame an animal", - } -} - -YAVANNA_GROW_GRASS = add_spell -{ - ["name"] = "Grow Grass", - ["school"] = {SCHOOL_YAVANNA}, - ["level"] = 10, - ["mana"] = 70, - ["mana_max"] = 150, - ["fail"] = 65, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - grow_grass(get_level(YAVANNA_GROW_GRASS, 4)) - return TRUE - end, - ["info"] = function() - return "rad "..(get_level(YAVANNA_GROW_GRASS, 4)) - end, - ["desc"] = { - "Create a floor of grass around you. While on grass and praying", - "a worshipper of Yavanna will know a greater regeneration rate" - } -} - -YAVANNA_TREE_ROOTS = add_spell -{ - ["name"] = "Tree Roots", - ["school"] = {SCHOOL_YAVANNA}, - ["level"] = 15, - ["mana"] = 50, - ["mana_max"] = 1000, - ["fail"] = 70, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - return set_roots(10 + get_level(YAVANNA_TREE_ROOTS, 30), 10 + get_level(YAVANNA_TREE_ROOTS, 60), 10 + get_level(YAVANNA_TREE_ROOTS, 20)) - end, - ["info"] = function() - return "dur "..(10 + get_level(YAVANNA_TREE_ROOTS, 30)).." AC "..(10 + get_level(YAVANNA_TREE_ROOTS, 60)).." dam "..(10 + get_level(YAVANNA_TREE_ROOTS, 20)) - end, - ["desc"] = { - "Creates roots deep in the floor from your feet, making you more stable and able", - "to make stronger attacks, but prevents any movement (even teleportation).", - "It also makes you recover from stunning almost immediately." - } -} - -YAVANNA_WATER_BITE = add_spell -{ - ["name"] = "Water Bite", - ["school"] = {SCHOOL_YAVANNA}, - ["level"] = 20, - ["mana"] = 150, - ["mana_max"] = 300, - ["fail"] = 90, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local rad - - rad = 0 - if get_level(YAVANNA_WATER_BITE) >= 25 then rad = 1 end - - return set_project(randint(30) + 30 + get_level(YAVANNA_WATER_BITE, 150), - GF_WATER, - 10 + get_level(YAVANNA_WATER_BITE), - rad, - bor(PROJECT_STOP, PROJECT_KILL)) - end, - ["info"] = function() - return "dur "..(30 + get_level(YAVANNA_WATER_BITE, 150)).."+d30 dam "..(10 + get_level(YAVANNA_WATER_BITE)).."/blow" - end, - ["desc"] = { - "Imbues your melee weapon with a natural stream of water", - "At level 25, it spreads over a 1 radius zone around your target" - } -} - -YAVANNA_UPROOT = add_spell -{ - ["name"] = "Uproot", - ["school"] = {SCHOOL_YAVANNA}, - ["level"] = 35, - ["mana"] = 250, - ["mana_max"] = 350, - ["fail"] = 95, - -- Uses piety to cast - ["piety"] = TRUE, - ["stat"] = A_WIS, - ["random"] = SKILL_SPIRITUALITY, - ["spell"] = function() - local m_idx, x, y, c_ptr, ret, dir - - ret, dir = get_rep_dir() - if ret == FALSE then return end - y, x = explode_dir(dir) - y, x = y + player.py, x + player.px - c_ptr = cave(y, x) - - if c_ptr.feat == FEAT_TREES then - cave_set_feat(y, x, FEAT_GRASS); - - -- Summon it - y, x = find_position(y, x) - m_idx = place_monster_one(y, x, test_monster_name("Ent"), 0, FALSE, MSTATUS_FRIEND) - - -- level it - if m_idx ~= 0 then - monster_set_level(m_idx, 30 + get_level(YAVANNA_UPROOT, 70)) - end - - msg_print("The tree awakes!"); - else - msg_print("There is no tree there.") - end - return TRUE - end, - ["info"] = function() - return "lev "..(30 + get_level(YAVANNA_UPROOT, 70)) - end, - ["desc"] = { - "Awakes a tree to help you battle the forces of Morgoth", - } -} diff --git a/lib/scpt/spells.lua b/lib/scpt/spells.lua deleted file mode 100644 index 2f90c10b..00000000 --- a/lib/scpt/spells.lua +++ /dev/null @@ -1,475 +0,0 @@ --- --- This file takes care of the schools of magic --- - --- Create the schools -SCHOOL_MANA = add_school -{ - ["name"] = "Mana", - ["skill"] = SKILL_MANA, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["gods"] = - { - -- Eru Iluvatar provides the Mana school at half the prayer skill - [GOD_ERU] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 2, - }, - }, - ["hooks"] = - { - [HOOK_CALC_MANA] = function(msp) - if get_skill(SKILL_MANA) >= 35 then - msp = msp + (msp * ((get_skill(SKILL_MANA) - 34)) / 100) - return TRUE, msp - end - end - }, -} -SCHOOL_FIRE = add_school -{ - ["name"] = "Fire", - ["skill"] = SKILL_FIRE, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, -} -SCHOOL_AIR = add_school -{ - ["name"] = "Air", - ["skill"] = SKILL_AIR, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - if get_skill(SKILL_AIR) >= 50 then - player.magical_breath = TRUE - end - end, - }, - ["gods"] = - { - -- Manwe Sulimo provides the Air school at 2/3 the prayer skill - [GOD_MANWE] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 2, - ["div"] = 3, - }, - }, -} -SCHOOL_WATER = add_school -{ - ["name"] = "Water", - ["skill"] = SKILL_WATER, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["hooks"] = - { - [HOOK_CALC_BONUS] = function() - if get_skill(SKILL_WATER) >= 30 then - player.water_breath = TRUE - end - end, - }, - ["gods"] = - { - -- Yavanna Kementari provides the Water school at 1/2 the prayer skill - [GOD_YAVANNA] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 2, - }, - }, -} -SCHOOL_EARTH = add_school -{ - ["name"] = "Earth", - ["skill"] = SKILL_EARTH, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["gods"] = - { - -- Tulkas provides the Earth school at 4/5 the prayer skill - [GOD_TULKAS] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 4, - ["div"] = 5, - }, - -- Yavanna Kementari provides the Earth school at 1/2 the prayer skill - [GOD_YAVANNA] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 2, - }, - }, -} -SCHOOL_CONVEYANCE = add_school -{ - ["name"] = "Conveyance", - ["skill"] = SKILL_CONVEYANCE, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["gods"] = - { - -- Manwe Sulimo provides the Conveyance school at 1/2 the prayer skill - [GOD_MANWE] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 2, - }, - }, -} -SCHOOL_GEOMANCY = add_school -{ - ["name"] = "Geomancy", - ["skill"] = SKILL_GEOMANCY, - ["spell_power"] = TRUE, - -- Require to wield a Mage Staff, as the spells requries the caster to stomp the floor with it - ["depend"] = function() - -- Require at least one point in each school - if get_skill(SKILL_FIRE) == 0 then return end - if get_skill(SKILL_AIR) == 0 then return end - if get_skill(SKILL_EARTH) == 0 then return end - if get_skill(SKILL_WATER) == 0 then return end - - local obj = get_object(INVEN_WIELD) - if (obj.k_idx > 0) and (obj.tval == TV_MSTAFF) then return TRUE end - end, -} -SCHOOL_DIVINATION = add_school -{ - ["name"] = "Divination", - ["skill"] = SKILL_DIVINATION, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["gods"] = - { - -- Eru Iluvatar provides the Divination school at 2/3 the prayer skill - [GOD_ERU] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 2, - ["div"] = 3, - }, - }, -} -SCHOOL_TEMPORAL = add_school -{ - ["name"] = "Temporal", - ["skill"] = SKILL_TEMPORAL, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["gods"] = - { - -- Yavanna Kementari provides the Temporal school at 1/6 the prayer skill - [GOD_YAVANNA] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 6, - }, - }, -} -SCHOOL_NATURE = add_school -{ - ["name"] = "Nature", - ["skill"] = SKILL_NATURE, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["gods"] = - { - -- Yavanna Kementari provides the Nature school at 1/2 the prayer skill - [GOD_YAVANNA] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 2, - }, - }, -} -SCHOOL_META = add_school -{ - ["name"] = "Meta", - ["skill"] = SKILL_META, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["gods"] = - { - -- Manwe Sulimo provides the Meta school at 1/3 the prayer skill - [GOD_MANWE] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 3, - }, - }, -} -SCHOOL_MIND = add_school -{ - ["name"] = "Mind", - ["skill"] = SKILL_MIND, - ["spell_power"] = TRUE, - ["sorcery"] = TRUE, - ["gods"] = - { - -- Eru Iluvatar provides the Mind school at 1/3 the prayer skill - [GOD_ERU] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 3, - }, - -- Melkor Bauglir provides the Mind school at 1/3 the prayer skill - [GOD_MELKOR] = - { - ["skill"] = SKILL_PRAY, - ["mul"] = 1, - ["div"] = 3, - }, - }, -} -SCHOOL_UDUN = add_school -{ - ["name"] = "Udun", - ["skill"] = SKILL_UDUN, - ["bonus_level"] = function() - return ((player.lev * 2) / 3) - end, -} -SCHOOL_DEMON = add_school -{ - ["name"] = "Demon", - ["skill"] = SKILL_DAEMON, - ["no_random"] = TRUE, -} - --- The God specific schools, all tied to the prayer skill -SCHOOL_ERU = add_school -{ - ["name"] = "Eru Iluvatar", - ["skill"] = SKILL_PRAY, - ["spell_power"] = TRUE, - ["god"] = GOD_ERU, -} -SCHOOL_MANWE = add_school -{ - ["name"] = "Manwe Sulimo", - ["skill"] = SKILL_PRAY, - ["spell_power"] = TRUE, - ["god"] = GOD_MANWE, -} -SCHOOL_TULKAS = add_school -{ - ["name"] = "Tulkas", - ["skill"] = SKILL_PRAY, - ["spell_power"] = TRUE, - ["god"] = GOD_TULKAS, -} -SCHOOL_MELKOR = add_school -{ - ["name"] = "Melkor Bauglir", - ["skill"] = SKILL_PRAY, - ["spell_power"] = TRUE, - ["god"] = GOD_MELKOR, -} -SCHOOL_YAVANNA = add_school -{ - ["name"] = "Yavanna Kementari", - ["skill"] = SKILL_PRAY, - ["spell_power"] = TRUE, - ["god"] = GOD_YAVANNA, -} - --- Not a real school, rather a palcehodler for stick only spells -SCHOOL_DEVICE = add_school -{ - ["name"] = "Device", - ["skill"] = SKILL_DEVICE, -} - --- Music "spells" -SCHOOL_MUSIC = add_school -{ - ["name"] = "Music", - ["skill"] = SKILL_MUSIC, -} - --- Put some spells -tome_dofile("s_fire.lua") -tome_dofile("s_mana.lua") -tome_dofile("s_water.lua") -tome_dofile("s_air.lua") -tome_dofile("s_earth.lua") -tome_dofile("s_convey.lua") -tome_dofile("s_nature.lua") -tome_dofile("s_divin.lua") -tome_dofile("s_tempo.lua") -tome_dofile("s_meta.lua") -tome_dofile("s_mind.lua") -tome_dofile("s_udun.lua") -tome_dofile("s_geom.lua") - --- God's specific spells -tome_dofile("s_eru.lua") -tome_dofile("s_manwe.lua") -tome_dofile("s_tulkas.lua") -tome_dofile("s_melkor.lua") -tome_dofile("s_yavann.lua") - --- Specific schools -tome_dofile("s_demon.lua") - --- Device spells -tome_dofile("s_stick.lua") - --- Musics -tome_dofile("s_music.lua") - --- List of spellbooks - --- Create the crystal of mana -school_book[0] = { - MANATHRUST, DELCURSES, RESISTS, MANASHIELD, -} - --- The book of the eternal flame -school_book[1] = { - GLOBELIGHT, FIREGOLEM, FIREFLASH, FIREWALL, FIERYAURA, -} - --- The book of the blowing winds -school_book[2] = { - NOXIOUSCLOUD, POISONBLOOD, INVISIBILITY, STERILIZE, AIRWINGS, THUNDERSTORM, -} - --- The book of the impenetrable earth -school_book[3] = { - STONESKIN, DIG, STONEPRISON, SHAKE, STRIKE, -} - --- The book of the unstopable wave -school_book[4] = { - GEYSER, VAPOR, ENTPOTION, TIDALWAVE, ICESTORM -} - --- Create the book of translocation -school_book[5] = { - BLINK, DISARM, TELEPORT, TELEAWAY, RECALL, PROBABILITY_TRAVEL, -} - --- Create the book of the tree -school_book[6] = { - GROWTREE, HEALING, RECOVERY, REGENERATION, SUMMONANNIMAL, -} - --- Create the book of Knowledge -school_book[7] = { - SENSEMONSTERS, SENSEHIDDEN, REVEALWAYS, IDENTIFY, VISION, STARIDENTIFY, -} - --- Create the book of the Time -school_book[8] = { - MAGELOCK, SLOWMONSTER, ESSENCESPEED, BANISHMENT, -} - --- Create the book of meta spells -school_book[9] = { - RECHARGE, DISPERSEMAGIC, SPELLBINDER, TRACKER, INERTIA_CONTROL, -} - --- Create the book of the mind -school_book[10] = { - CHARM, CONFUSE, ARMOROFFEAR, STUN, -} - --- Create the book of hellflame -school_book[11] = { - DRAIN, GENOCIDE, WRAITHFORM, FLAMEOFUDUN, -} - --- Create the book of eru -school_book[20] = { - ERU_SEE, ERU_LISTEN, ERU_UNDERSTAND, ERU_PROT, -} - --- Create the book of manwe -school_book[21] = { - MANWE_BLESS, MANWE_SHIELD, MANWE_CALL, MANWE_AVATAR, -} - --- Create the book of tulkas -school_book[22] = { - TULKAS_AIM, TULKAS_SPIN, TULKAS_WAVE, -} - --- Create the book of melkor -school_book[23] = { - MELKOR_CURSE, MELKOR_CORPSE_EXPLOSION, MELKOR_MIND_STEAL, -} - --- Create the book of yavanna -school_book[24] = { - YAVANNA_CHARM_ANIMAL, YAVANNA_GROW_GRASS, YAVANNA_TREE_ROOTS, YAVANNA_WATER_BITE, YAVANNA_UPROOT, -} - --- Create the book of beginner's cantrip -school_book[50] = { - MANATHRUST, GLOBELIGHT, ENTPOTION, BLINK, SENSEMONSTERS, SENSEHIDDEN, -} - --- Create the book of teleporatation -school_book[51] = { - BLINK, TELEPORT, TELEAWAY -} - --- Create the book of summoning -school_book[52] = { - FIREGOLEM, SUMMONANNIMAL -} - - --- Create the Armageddon Demonblade -school_book[55] = { - DEMON_BLADE, DEMON_MADNESS, DEMON_FIELD, -} - --- Create the Shield Demonblade -school_book[56] = { - DOOM_SHIELD, DEMON_CLOAK, UNHOLY_WORD, -} - --- Create the Control Demonblade -school_book[57] = { - DEMON_SUMMON, DISCHARGE_MINION, CONTROL_DEMON, -} - --- Create the Drums -school_book[58] = { - MUSIC_STOP, MUSIC_HOLD, MUSIC_CONF, MUSIC_STUN, -} - --- Create the Harps -school_book[59] = { - MUSIC_STOP, MUSIC_LITE, MUSIC_HERO, MUSIC_HEAL, MUSIC_TIME, MUSIC_MIND, -} - --- Create the Horns -school_book[60] = { - MUSIC_STOP, MUSIC_BLOW, MUSIC_WIND, MUSIC_YLMIR, MUSIC_AMBARKANTA, -} - --- Book of the Player, filled in by the Library Quest -school_book[61] = { } - --- Geomancy spells, not a real book -school_book[62] = { - CALL_THE_ELEMENTS, CHANNEL_ELEMENTS, ELEMENTAL_WAVE, VAPORIZE, GEOLYSIS, DRIPPING_TREAD, GROW_BARRIER, ELEMENTAL_MINION -} diff --git a/lib/scpt/stores.lua b/lib/scpt/stores.lua deleted file mode 100644 index 03d29e6e..00000000 --- a/lib/scpt/stores.lua +++ /dev/null @@ -1,132 +0,0 @@ --- Whats shops can buy what -store_buy_list -{ - ["General Store"] = - { - TV_CORPSE, - TV_FOOD, - TV_LITE, - TV_FLASK, - TV_SPIKE, - TV_SHOT, - TV_ARROW, - TV_BOLT, - TV_DIGGING, - TV_CLOAK, - TV_BOTTLE, - }, - ["Armoury"] = - { - TV_BOOTS, - TV_GLOVES, - TV_CROWN, - TV_HELM, - TV_SHIELD, - TV_CLOAK, - TV_SOFT_ARMOR, - TV_HARD_ARMOR, - TV_DRAG_ARMOR, - }, - ["Weaponsmith"] = - { - TV_SHOT, - TV_BOLT, - TV_ARROW, - TV_BOOMERANG, - TV_BOW, - TV_DIGGING, - TV_HAFTED, - TV_POLEARM, - TV_SWORD, - TV_AXE, - TV_MSTAFF, - }, - -- We use a function because we want to restrict to blessed weapons and god spells - ["Temple"] = function (obj) - if obj.tval == TV_DRUID_BOOK then return TRUE - elseif obj.tval == TV_BOOK and obj.sval == 255 and (can_spell_random(obj.pval) == SKILL_SPIRITUALITY) then return TRUE - elseif obj.tval == TV_SCROLL then return TRUE - elseif obj.tval == TV_POTION2 then return TRUE - elseif obj.tval == TV_POTION then return TRUE - elseif obj.tval == TV_HAFTED then return TRUE - elseif obj.tval == TV_POLEARM and is_blessed(obj) == TRUE then return TRUE - elseif obj.tval == TV_SWORD and is_blessed(obj) == TRUE then return TRUE - elseif obj.tval == TV_AXE and is_blessed(obj) == TRUE then return TRUE - elseif obj.tval == TV_BOOMERANG and is_blessed(obj) == TRUE then return TRUE - end - end, - ["Alchemy shop"] = - { - TV_SCROLL, - TV_POTION2, - TV_POTION, - TV_BATERIE, - TV_BOTTLE, - }, - -- We use a function because we dont want god spells - ["Magic shop"] = function (obj) - local buy = - { - [TV_SYMBIOTIC_BOOK] = TRUE, - [TV_AMULET] = TRUE, - [TV_RING] = TRUE, - [TV_STAFF] = TRUE, - [TV_WAND] = TRUE, - [TV_ROD] = TRUE, - [TV_ROD_MAIN] = TRUE, - [TV_SCROLL] = TRUE, - [TV_POTION2] = TRUE, - [TV_POTION] = TRUE, - [TV_MSTAFF] = TRUE, - [TV_RANDART] = TRUE, - } - - if obj.tval == TV_BOOK and obj.sval == 255 and (can_spell_random(obj.pval) == SKILL_MAGIC) then return TRUE - elseif obj.tval == TV_BOOK and obj.sval ~= 255 then return TRUE - elseif buy[obj.tval] == TRUE then return TRUE - end - end, - -- Black markets wants ALL! - ["Black Market"] = function (obj) - return TRUE - end, - ["Book Store"] = - { - TV_BOOK, - TV_SYMBIOTIC_BOOK, - TV_MUSIC_BOOK, - TV_DAEMON_BOOK, - TV_DRUID_BOOK, - }, - ["Pet Shop"] = - { - TV_EGG, - }, -} - --- Take care to have Magic shop/Temple have specific spells only -add_hooks -{ - [HOOK_STORE_STOCK] = function (index, name, level) - if name == "Magic shop" then - -- Books - if magik(20) == TRUE then - object_prep(obj_forge, lookup_kind(TV_BOOK, 255)) - local spell = get_random_spell(SKILL_MAGIC, 20) - if spell > -1 then - obj_forge.pval = spell - return TRUE, obj_forge - end - end - elseif name == "Temple" then - if magik(20) == TRUE then - object_prep(obj_forge, lookup_kind(TV_BOOK, 255)) - local spell = get_random_spell(SKILL_SPIRITUALITY, 20) - if spell > -1 then - obj_forge.pval = spell - return TRUE, obj_forge - end - end - end - end, -} |