diff options
Diffstat (limited to 'lib')
-rw-r--r-- | lib/mods/mods_aux.lua | 185 | ||||
-rw-r--r-- | lib/mods/modules.lua | 5 | ||||
-rw-r--r-- | lib/mods/theme/module.lua | 48 | ||||
-rw-r--r-- | lib/module.lua | 36 |
4 files changed, 0 insertions, 274 deletions
diff --git a/lib/mods/mods_aux.lua b/lib/mods/mods_aux.lua deleted file mode 100644 index 1562a566..00000000 --- a/lib/mods/mods_aux.lua +++ /dev/null @@ -1,185 +0,0 @@ --- Ok some functions that we dont need are dangerous ---[[ -execute = nil -getenv = nil -setlocale = nil -exit = nil -openfile = nil -writeto = nil -readfrom = nil -appendto = nil -remove = nil -rename = nil -tmpname = nil -]] -modules = {} - -current_module = nil - -function setup_module(mod) - -- For standart game, nothing needs to be done - if not mod.layout then return end - - for k, e in mod.layout do - module_reset_dir(k, e) - end -end - -function init_module(i) - setup_module(get_module(i)) -end - -function max_modules() - local i = 0 - for k, e in modules do - if type(k) == "number" and type(e) == "table" then - i = i + 1 - end - end - return i -end - -function get_module_name(j) - local i = 0 - for k, e in modules do - if type(k) == "number" and type(e) == "table" then - if i == j then return e.name end - i = i + 1 - end - end -end - -function get_module_desc(j) - local i = 0 - for k, e in modules do - if type(k) == "number" and type(e) == "table" then - if i == j then return e.desc end - i = i + 1 - end - end -end - -function get_module(j) - local i = 0 - for k, e in modules do - if type(k) == "number" and type(e) == "table" then - if i == j then return e end - i = i + 1 - end - end -end - -function find_module(name) - local i = 0 - for k, e in modules do - if type(k) == "number" and type(e) == "table" then - if name == e.name then return i end - i = i + 1 - end - end -end - -function assign_current_module(name) - current_module = get_module(find_module(name)) -end - -function get_module_info(type, subtype) - if subtype then - return current_module[type][subtype] - else - return current_module[type] - end -end - -function exec_module_info(type, ...) - return call(current_module[type], arg) -end - -function module_savefile_loadable(savefile_mod, savefile_death) - for _, e in current_module.mod_savefiles do - if e[1] == savefile_mod then - if e[2] == "all" then - return TRUE - elseif e[2] == "alive" and savefile_death == FALSE then - return TRUE - elseif e[2] == "dead" and savefile_death == TRUE then - return TRUE - end - end - end - return FALSE -end - -function scan_extra_modules() - scansubdir(ANGBAND_DIR_MODULES) - for i = 0, scansubdir_max - 1 do - if (scansubdir_result[i + 1] ~= ".") and (scansubdir_result[i + 1] ~= "..") then - local dir = path_build(ANGBAND_DIR_MODULES, scansubdir_result[i + 1]) - local file = path_build(dir, "module.lua") - if file_exist(file) == TRUE then - tome_dofile_anywhere(dir, "module.lua") - end - end - end -end - -function add_module(t) - assert(t.name, "No module name") - assert(type(t.version) == "table", "No module version") - assert(t.desc, "No module desc") - assert(t.author, "No module author") - assert(t.mod_savefiles, "No loadable savefiles module mark") - - for _, e in modules do - if type(e) == "table" and e.name == t.name then - error("Module name already defined: "..t.name) - end - end - - if type(t.author) == "string" then - t.author = { t.author, "unknown@unknown.net" } - end - - for k, e in t.mod_savefiles do - if type(e) == "string" then t.mod_savefiles[k] = { e, "all" } end - end - - if type(t.desc) == "table" then - local d = "" - for k, e in t.desc do - d = d .. e - if k < getn(t.desc) then - d = d .. "\n" - end - end - t.desc = d - end - - if not t.rand_quest then t.rand_quest = FALSE end - if not t.C_quest then t.C_quest = FALSE end - - if not t.base_dungeon then t.base_dungeon = 4 end - if not t.death_dungeon then t.death_dungeon = 28 end - - if not t.astral_dungeon then t.astral_dungeon = 8 end - if not t.astral_wild_x then t.astral_wild_x = 45 end - if not t.astral_wild_y then t.astral_wild_y = 19 end - - if not t.random_artifact_weapon_chance then - t.random_artifact_weapon_chance = 30 - end - if not t.random_artifact_armor_chance then - t.random_artifact_armor_chance = 20 - end - if not t.random_artifact_jewelry_chance then - t.random_artifact_jewelry_chance = 20 - end - - if not t.max_plev then t.max_plev = 50 end - if not t.max_skill_overage then t.max_skill_overage = 4 end - if not t.skill_per_level then t.skill_per_level = function() return 6 end end - - if not t.allow_birth then t.allow_birth = TRUE end - - tinsert(modules, t) -end diff --git a/lib/mods/modules.lua b/lib/mods/modules.lua deleted file mode 100644 index 5deddef7..00000000 --- a/lib/mods/modules.lua +++ /dev/null @@ -1,5 +0,0 @@ --- Load ToME -tome_dofile_anywhere(ANGBAND_DIR, "module.lua") - --- Look for more modules -scan_extra_modules() diff --git a/lib/mods/theme/module.lua b/lib/mods/theme/module.lua deleted file mode 100644 index cc0b6f08..00000000 --- a/lib/mods/theme/module.lua +++ /dev/null @@ -1,48 +0,0 @@ -add_module -{ - ["name"] = "Theme", - ["version"] = { 1, 2, 0 }, - ["author"] = { "furiosity", "furiosity@gmail.com" }, - ["desc"] = { - "A module that goes back to Tolkien roots, though by no means canonical.", - "A new wilderness map, new monsters, objects, artifacts, uniques, ego items,", - "terrain features, gods, races, subraces, and classes. Have fun. :-)", - }, - - ["rand_quest"] = TRUE, - ["C_quest"] = TRUE, - - ["base_dungeon"] = 4, - ["death_dungeon"] = 28, - - ["astral_dungeon"] = 8, - ["astral_wild_x"] = 45, - ["astral_wild_y"] = 19, - - ["random_artifact_weapon_chance"] = 30, - ["random_artifact_armor_chance"] = 30, - ["random_artifact_jewelry_chance"] = 30, - - ["max_plev"] = 50, - ["max_skill_overage"] = 5, - - ["mod_savefiles"]= - { - "Theme", - }, - ["layout"] = - { - ["apex"] = "theme", - ["core"] = "theme", - ["data"] = "theme", - ["dngn"] = "theme", - ["edit"] = "theme", - ["file"] = "theme", - ["help"] = "theme", - ["note"] = "theme", - ["save"] = "theme", - ["scpt"] = "theme", - ["user"] = "theme", - ["pref"] = "theme", - }, -}
\ No newline at end of file diff --git a/lib/module.lua b/lib/module.lua deleted file mode 100644 index edbaa34b..00000000 --- a/lib/module.lua +++ /dev/null @@ -1,36 +0,0 @@ -add_module -{ - ["name"] = "ToME", - ["version"] = { 2, 3, 9 }, - ["author"] = { "DarkGod", "darkgod@t-o-m-e.net" }, - ["desc"] = { - "The Tales of Middle-earth, the standard and official game.", - "You are set on a quest to investigate the old tower of Dol Guldur.", - "But who knows what will happen...", - }, - - ["rand_quest"] = TRUE, - ["C_quest"] = TRUE, - - ["base_dungeon"] = 4, - ["death_dungeon"] = 28, - - ["astral_dungeon"] = 8, - ["astral_wild_x"] = 45, - ["astral_wild_y"] = 19, - - ["random_artifact_weapon_chance"] = 30, - ["random_artifact_armor_chance"] = 20, - ["random_artifact_jewelry_chance"] = 20, - - ["max_plev"] = 50, - ["max_skill_overage"] = 4, - ["skill_per_level"] = function() - return 6 - end, - - ["mod_savefiles"]= - { - "ToME", - }, -} |