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+INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
+INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include)
+INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/../vendor/bandit)
+
+# Add subdirectories
+ADD_SUBDIRECTORY (squelch)
+
+# Sources (common)
+SET(SRCS_COMMON
+ birth.cc
+ bldg.cc
+ cave.cc
+ cmd1.cc
+ cmd2.cc
+ cmd3.cc
+ cmd4.cc
+ cmd5.cc
+ cmd6.cc
+ cmd7.cc
+ corrupt.cc
+ device_allocation.cc
+ dice.cc
+ dungeon.cc
+ files.cc
+ gen_evol.cc
+ gen_maze.cc
+ generate.cc
+ gods.cc
+ help.cc
+ hiscore.cc
+ hooks.cc
+ init1.cc
+ init2.cc
+ joke.cc
+ levels.cc
+ loadsave.cc
+ lua_bind.cc
+ melee1.cc
+ melee2.cc
+ messages.cc
+ mimic.cc
+ modules.cc
+ monster_type.cc
+ monster1.cc
+ monster2.cc
+ monster3.cc
+ notes.cc
+ object1.cc
+ object2.cc
+ object_filter.cc
+ options.cc
+ powers.cc
+ q_betwen.cc
+ q_bounty.cc
+ q_dragons.cc
+ q_eol.cc
+ q_evil.cc
+ q_fireprof.cc
+ q_god.cc
+ q_god.cc
+ q_haunted.cc
+ q_hobbit.cc
+ q_invas.cc
+ q_library.cc
+ q_main.cc
+ q_narsil.cc
+ q_nazgul.cc
+ q_nirna.cc
+ q_one.cc
+ q_poison.cc
+ q_rand.cc
+ q_shroom.cc
+ q_spider.cc
+ q_thief.cc
+ q_thrain.cc
+ q_troll.cc
+ q_ultrae.cc
+ q_ultrag.cc
+ q_wight.cc
+ q_wolves.cc
+ quark.cc
+ quest.cc
+ randart.cc
+ range.cc
+ script.cc
+ skills.cc
+ spell_type.cc
+ spells1.cc
+ spells2.cc
+ spells3.cc
+ spells4.cc
+ spells5.cc
+ spells6.cc
+ squeltch.cc
+ status.cc
+ store.cc
+ tables.cc
+ traps.cc
+ util.cc
+ variable.cc
+ wild.cc
+ wizard1.cc
+ wizard2.cc
+ xtra1.cc
+ xtra2.cc
+ z-form.c
+ z-rand.cc
+ z-term.c
+ z-util.c
+)
+
+# Sources (PROGRAM)
+SET(SRCS_PROGRAM
+ main-gcu.c
+ main-gtk2.c
+ main-sdl.c
+ main-x11.c
+ main.c
+)
+
+# Sources (TEST)
+SET(SRCS_TESTS
+ ../tests/get_level_device.cc
+ ../tests/harness.cc
+ ../tests/lua_get_level.cc
+)
+
+ADD_LIBRARY(game
+ ${SRCS_COMMON}
+)
+
+# Need a few additional source files for Windows.
+if(WIN32)
+ SET(SRCS ${SRCS} main-win.c)
+ # Resource files require a little workaround.
+ if(MINGW)
+ # Workaround for resource compilation for mingw on CMake.
+ # See http://www.cmake.org/Bug/view.php?id=4068
+ ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o
+ COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
+ -i${CMAKE_CURRENT_SOURCE_DIR}/angband.rc
+ -o ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o)
+ SET(SRCS ${SRCS} ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o)
+ else(MINGW)
+ SET(SRCS ${SRCS} angband.rc)
+ endif(MINGW)
+endif(WIN32)
+
+# tome executable
+ADD_EXECUTABLE(tome ${EXECUTABLE_OPTIONS} ${SRCS_PROGRAM})
+TARGET_LINK_LIBRARIES(tome game squelch ${LIBS})
+
+# test harness executable
+ADD_EXECUTABLE(harness ${EXECUTABLE_OPTIONS} ${SRCS_TESTS})
+TARGET_LINK_LIBRARIES(harness game squelch ${LIBS})
+
+# Installation
+INSTALL(TARGETS tome
+ RUNTIME DESTINATION bin
+)