diff options
Diffstat (limited to 'src/cave.hpp')
-rw-r--r-- | src/cave.hpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/cave.hpp b/src/cave.hpp new file mode 100644 index 00000000..64f67dba --- /dev/null +++ b/src/cave.hpp @@ -0,0 +1,55 @@ +#pragma once + +#include "h-basic.h" +#include "cave_type_fwd.hpp" +#include "object_type_fwd.hpp" + +extern int distance(int y1, int x1, int y2, int x2); +extern bool_ los(int y1, int x1, int y2, int x2); +extern bool_ cave_valid_bold(int y, int x); +extern bool_ no_lite(void); +extern void map_info_default(int y, int x, byte *ap, char *cp); +extern void move_cursor_relative(int row, int col); +extern void print_rel(char c, byte a, int y, int x); +extern void note_spot(int y, int x); +extern void lite_spot(int y, int x); +extern void prt_map(void); +extern void display_map(int *cy, int *cx); +extern void do_cmd_view_map(void); +extern errr vinfo_init(void); +extern void forget_view(void); +extern void update_view(void); +extern void forget_mon_lite(void); +extern void update_mon_lite(void); +extern void update_flow(void); +extern void map_area(void); +extern void wiz_lite(void); +extern void wiz_lite_extra(void); +extern void wiz_dark(void); +extern void cave_set_feat(int y, int x, int feat); +extern void place_floor(int y, int x); +extern void place_floor_convert_glass(int y, int x); +extern void place_filler(int y, int x); +extern void mmove2(int *y, int *x, int y1, int x1, int y2, int x2); +extern bool_ projectable(int y1, int x1, int y2, int x2); +extern void scatter(int *yp, int *xp, int y, int x, int d); +extern void health_track(int m_idx); +extern void monster_race_track(int r_idx, int ego); +extern void object_track(object_type *o_ptr); +extern void disturb(int stop_search); +extern int is_quest(int level); +extern int new_effect(int type, int dam, int time, int cy, int cx, int rad, s32b flags); +extern bool cave_floor_bold(int y, int x); +extern bool cave_floor_grid(cave_type const *c); +extern bool cave_plain_floor_bold(int y, int x); +extern bool cave_plain_floor_grid(cave_type const *c); +extern bool cave_sight_bold(int y, int x); +extern bool cave_sight_grid(cave_type const *c); +extern bool cave_clean_bold(int y, int x); +extern bool cave_empty_bold(int y, int x); +extern bool cave_naked_bold(int y, int x); +extern bool cave_naked_bold2(int y, int x); +extern bool cave_perma_bold(int y, int x); +extern bool cave_perma_grid(cave_type const *c); +extern bool player_has_los_bold(int y, int x); +extern bool player_can_see_bold(int y, int x); |