diff options
Diffstat (limited to 'src/cave.hpp')
-rw-r--r-- | src/cave.hpp | 100 |
1 files changed, 51 insertions, 49 deletions
diff --git a/src/cave.hpp b/src/cave.hpp index 64f67dba..ce1631a1 100644 --- a/src/cave.hpp +++ b/src/cave.hpp @@ -4,52 +4,54 @@ #include "cave_type_fwd.hpp" #include "object_type_fwd.hpp" -extern int distance(int y1, int x1, int y2, int x2); -extern bool_ los(int y1, int x1, int y2, int x2); -extern bool_ cave_valid_bold(int y, int x); -extern bool_ no_lite(void); -extern void map_info_default(int y, int x, byte *ap, char *cp); -extern void move_cursor_relative(int row, int col); -extern void print_rel(char c, byte a, int y, int x); -extern void note_spot(int y, int x); -extern void lite_spot(int y, int x); -extern void prt_map(void); -extern void display_map(int *cy, int *cx); -extern void do_cmd_view_map(void); -extern errr vinfo_init(void); -extern void forget_view(void); -extern void update_view(void); -extern void forget_mon_lite(void); -extern void update_mon_lite(void); -extern void update_flow(void); -extern void map_area(void); -extern void wiz_lite(void); -extern void wiz_lite_extra(void); -extern void wiz_dark(void); -extern void cave_set_feat(int y, int x, int feat); -extern void place_floor(int y, int x); -extern void place_floor_convert_glass(int y, int x); -extern void place_filler(int y, int x); -extern void mmove2(int *y, int *x, int y1, int x1, int y2, int x2); -extern bool_ projectable(int y1, int x1, int y2, int x2); -extern void scatter(int *yp, int *xp, int y, int x, int d); -extern void health_track(int m_idx); -extern void monster_race_track(int r_idx, int ego); -extern void object_track(object_type *o_ptr); -extern void disturb(int stop_search); -extern int is_quest(int level); -extern int new_effect(int type, int dam, int time, int cy, int cx, int rad, s32b flags); -extern bool cave_floor_bold(int y, int x); -extern bool cave_floor_grid(cave_type const *c); -extern bool cave_plain_floor_bold(int y, int x); -extern bool cave_plain_floor_grid(cave_type const *c); -extern bool cave_sight_bold(int y, int x); -extern bool cave_sight_grid(cave_type const *c); -extern bool cave_clean_bold(int y, int x); -extern bool cave_empty_bold(int y, int x); -extern bool cave_naked_bold(int y, int x); -extern bool cave_naked_bold2(int y, int x); -extern bool cave_perma_bold(int y, int x); -extern bool cave_perma_grid(cave_type const *c); -extern bool player_has_los_bold(int y, int x); -extern bool player_can_see_bold(int y, int x); +int distance(int y1, int x1, int y2, int x2); +bool_ los(int y1, int x1, int y2, int x2); +bool_ cave_valid_bold(int y, int x); +bool_ no_lite(); +void map_info_default(int y, int x, byte *ap, char *cp); +void move_cursor_relative(int row, int col); +void print_rel(char c, byte a, int y, int x); +void note_spot(int y, int x); +void lite_spot(int y, int x); +void prt_map(); +void display_map(int *cy, int *cx); +void do_cmd_view_map(); +errr vinfo_init(); +void forget_view(); +void update_view(); +void forget_mon_lite(); +void update_mon_lite(); +void update_flow(); +void map_area(); +void wiz_lite(); +void wiz_lite_extra(); +void wiz_dark(); +void cave_set_feat(int y, int x, int feat); +void place_floor(int y, int x); +void place_floor_convert_glass(int y, int x); +void place_filler(int y, int x); +void mmove2(int *y, int *x, int y1, int x1, int y2, int x2); +bool_ projectable(int y1, int x1, int y2, int x2); +void scatter(int *yp, int *xp, int y, int x, int d); +void health_track(int m_idx); +void monster_race_track(int r_idx, int ego); +void object_track(object_type *o_ptr); +void disturb(); +void disturb_on_state(); +void disturb_on_other(); +int is_quest(int level); +int new_effect(int type, int dam, int time, int cy, int cx, int rad, s32b flags); +bool cave_floor_bold(int y, int x); +bool cave_floor_grid(cave_type const *c); +bool cave_plain_floor_bold(int y, int x); +bool cave_plain_floor_grid(cave_type const *c); +bool cave_sight_bold(int y, int x); +bool cave_sight_grid(cave_type const *c); +bool cave_clean_bold(int y, int x); +bool cave_empty_bold(int y, int x); +bool cave_naked_bold(int y, int x); +bool cave_naked_bold2(int y, int x); +bool cave_perma_bold(int y, int x); +bool cave_perma_grid(cave_type const *c); +bool player_has_los_bold(int y, int x); +bool player_can_see_bold(int y, int x); |