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-rw-r--r--src/cmd1.c142
1 files changed, 0 insertions, 142 deletions
diff --git a/src/cmd1.c b/src/cmd1.c
index 12a30f48..4be7814b 100644
--- a/src/cmd1.c
+++ b/src/cmd1.c
@@ -713,109 +713,6 @@ void touch_zap_player(monster_type *m_ptr)
}
}
-#if 0 /* not used, eliminates a compiler warning */
-static void natural_attack(s16b m_idx, int attack, bool *fear, bool *mdeath)
-{
- int k, bonus, chance;
-
- int n_weight = 0;
- bool done_crit;
-
- monster_type *m_ptr = &m_list[m_idx];
-
- char m_name[80];
-
- int dss, ddd;
-
- char *atk_desc;
-
-
- switch (attack)
- {
- default:
- {
- dss = ddd = n_weight = 1;
- atk_desc = "undefined body part";
-
- break;
- }
- }
-
- /* Extract monster name (or "it") */
- monster_desc(m_name, m_ptr, 0);
-
-
- /* Calculate the "attack quality" */
- bonus = p_ptr->to_h;
- chance = (p_ptr->skill_thn + (bonus * BTH_PLUS_ADJ));
-
- /* Test for hit */
- if (test_hit_norm(chance, m_ptr->ac, m_ptr->ml))
- {
- /* Sound */
- sound(SOUND_HIT);
-
- msg_format("You hit %s with your %s.", m_name, atk_desc);
-
- k = damroll(ddd, dss);
- k = critical_norm(n_weight, p_ptr->to_h, k, -1, &done_crit);
-
- /* Apply the player damage bonuses */
- k += p_ptr->to_d;
-
- /* No negative damage */
- if (k < 0) k = 0;
-
- /* Complex message */
- if (wizard)
- {
- msg_format("You do %d (out of %d) damage.", k, m_ptr->hp);
- }
-
- switch (is_friend(m_ptr))
- {
- case 1:
- {
- msg_format("%^s gets angry!", m_name);
- change_side(m_ptr);
-
- break;
- }
-
- case 0:
- {
- msg_format("%^s gets angry!", m_name);
- m_ptr->status = MSTATUS_NEUTRAL_M;
-
- break;
- }
- }
-
- /* Damage, check for fear and mdeath */
- switch (attack)
- {
- default:
- {
- *mdeath = mon_take_hit(m_idx, k, fear, NULL);
- break;
- }
- }
-
- touch_zap_player(m_ptr);
- }
-
- /* Player misses */
- else
- {
- /* Sound */
- sound(SOUND_MISS);
-
- /* Message */
- msg_format("You miss %s.", m_name);
- }
-}
-
-#endif
/*
* Carried monster can attack too.
@@ -911,13 +808,6 @@ static void carried_monster_attack(s16b m_idx, bool *fear, bool *mdeath,
/* Extract visibility (before blink) */
visible = TRUE;
-#if 0
-
- /* Extract visibility from carrying lite */
- if (r_ptr->flags9 & RF9_HAS_LITE) visible = TRUE;
-
-#endif /* 0 */
-
/* Extract the attack "power" */
switch (effect)
{
@@ -1554,13 +1444,6 @@ static void incarnate_monster_attack(s16b m_idx, bool *fear, bool *mdeath,
/* Extract visibility (before blink) */
visible = TRUE;
-#if 0
-
- /* Extract visibility from carrying lite */
- if (r_ptr->flags9 & RF9_HAS_LITE) visible = TRUE;
-
-#endif /* 0 */
-
/* Extract the attack "power" */
switch (effect)
{
@@ -3794,31 +3677,6 @@ void move_player_aux(int dir, int do_pickup, int run, bool disarm)
command_new = '_';
}
-#if 0 /* These are noxious -- pelpel */
-
- /* Handle quest areas -KMW- */
- else if (cave[y][x].feat == FEAT_QUEST_ENTER)
- {
- /* Disturb */
- disturb(0, 0);
-
- /* Hack -- Enter quest level */
- command_new = '[';
- }
-
- else if (cave[y][x].feat == FEAT_QUEST_EXIT)
- {
- leaving_quest = p_ptr->inside_quest;
-
- p_ptr->inside_quest = cave[y][x].special;
- dun_level = 0;
- p_ptr->oldpx = 0;
- p_ptr->oldpy = 0;
- p_ptr->leaving = TRUE;
- }
-
-#endif /* 0 */
-
else if (cave[y][x].feat >= FEAT_ALTAR_HEAD &&
cave[y][x].feat <= FEAT_ALTAR_TAIL)
{