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-rw-r--r--src/cmd1.cc19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/cmd1.cc b/src/cmd1.cc
index ab3f29d9..71096f7f 100644
--- a/src/cmd1.cc
+++ b/src/cmd1.cc
@@ -1795,7 +1795,6 @@ static void py_attack_hand(int *k, monster_type *m_ptr, s32b *special)
{
if (!desc) msg_format("You hit %s in the groin with your knee!",
m_name);
- sound(SOUND_PAIN);
special_effect = MA_KNEE;
}
else if (!desc) msg_format(ma_ptr->desc, m_name);
@@ -2142,9 +2141,6 @@ void py_attack(int y, int x, int max_blow)
/* Test for hit */
if (test_hit_norm(chance, m_ptr->ac, m_ptr->ml))
{
- /* Sound */
- sound(SOUND_HIT);
-
/* Hack -- bare hands do one damage */
k = 1;
@@ -2511,9 +2507,6 @@ void py_attack(int y, int x, int max_blow)
/* Player misses */
else
{
- /* Sound */
- sound(SOUND_MISS);
-
backstab = FALSE; /* Clumsy! */
/* Message */
@@ -2535,9 +2528,6 @@ void py_attack(int y, int x, int max_blow)
/* Hack -- delay fear messages */
if (fear && m_ptr->ml)
{
- /* Sound */
- sound(SOUND_FLEE);
-
/* Message */
msg_format("%^s flees in terror!", m_name);
}
@@ -2701,9 +2691,6 @@ static bool_ easy_open_door(int y, int x)
/* Update some things */
p_ptr->update |= (PU_VIEW | PU_MONSTERS | PU_MON_LITE);
- /* Sound */
- sound(SOUND_OPENDOOR);
-
/* Experience */
gain_exp(1);
}
@@ -2730,9 +2717,6 @@ static bool_ easy_open_door(int y, int x)
/* Update some things */
p_ptr->update |= (PU_VIEW | PU_MONSTERS | PU_MON_LITE);
-
- /* Sound */
- sound(SOUND_OPENDOOR);
}
/* Result */
@@ -3086,9 +3070,6 @@ void move_player_aux(int dir, int do_pickup, int run, bool_ disarm)
energy_use = 0;
}
}
-
- /* Sound */
- sound(SOUND_HITWALL);
}
/*