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-rw-r--r--src/cmd1.hpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/cmd1.hpp b/src/cmd1.hpp
index 19b40ebf..263cad38 100644
--- a/src/cmd1.hpp
+++ b/src/cmd1.hpp
@@ -1,25 +1,25 @@
#pragma once
-#include "h-basic.h"
+#include "h-basic.hpp"
#include "monster_type_fwd.hpp"
#include "object_type_fwd.hpp"
void attack_special(monster_type *m_ptr, s32b special, int dam);
-bool_ test_hit_fire(int chance, int ac, int vis);
-bool_ test_hit_norm(int chance, int ac, int vis);
+bool test_hit_fire(int chance, int ac, int vis);
+bool test_hit_norm(int chance, int ac, int vis);
s16b critical_shot(int weight, int plus, int dam, int skill);
-s16b critical_norm(int weight, int plus, int dam, int weapon_tval, bool_ *done_crit);
+s16b critical_norm(int weight, int plus, int dam, int weapon_tval, bool *done_crit);
s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, s32b *special);
void search();
void carry(int pickup);
void py_attack(int y, int x, int max_blow);
-bool_ player_can_enter(byte feature);
+bool player_can_enter(byte feature);
void move_player(int dir, int do_pickup);
void move_player_aux(int dir, int do_pickup, int run);
void run_step(int dir);
void do_cmd_pet();
void do_cmd_integrate_body();
-bool_ do_cmd_leave_body(bool_ drop_body);
-bool_ execute_inscription(byte i, byte y, byte x);
+void do_cmd_leave_body(bool drop_body);
+bool execute_inscription(byte i, byte y, byte x);
void do_cmd_engrave();
void do_spin();