diff options
Diffstat (limited to 'src/cmd2.c')
-rw-r--r-- | src/cmd2.c | 124 |
1 files changed, 62 insertions, 62 deletions
@@ -17,7 +17,7 @@ void do_cmd_immovable_special(void); /* * Try to bash an altar */ -static bool do_cmd_bash_altar(int y, int x) +static bool_ do_cmd_bash_altar(int y, int x) { msg_print("Are you mad? You want to anger the gods?"); return (FALSE); @@ -27,13 +27,13 @@ static bool do_cmd_bash_altar(int y, int x) /* * Try to bash a fountain */ -static bool do_cmd_bash_fountain(int y, int x) +static bool_ do_cmd_bash_fountain(int y, int x) { int bash, temp; cave_type *c_ptr; - bool more = TRUE; + bool_ more = TRUE; monster_race *r_ptr = &r_info[p_ptr->body_monster]; @@ -85,7 +85,7 @@ static bool do_cmd_bash_fountain(int y, int x) */ void do_cmd_go_up(void) { - bool go_up = FALSE, go_up_many = FALSE, prob_traveling = FALSE; + bool_ go_up = FALSE, go_up_many = FALSE, prob_traveling = FALSE; cave_type *c_ptr; @@ -249,7 +249,7 @@ void do_cmd_go_up(void) /* * Returns TRUE if we are in the Between... */ -static bool between_effect(void) +static bool_ between_effect(void) { byte bx, by; @@ -297,9 +297,9 @@ void do_cmd_go_down(void) { cave_type *c_ptr; - bool go_down = FALSE, go_down_many = FALSE, prob_traveling = FALSE; + bool_ go_down = FALSE, go_down_many = FALSE, prob_traveling = FALSE; - bool fall_trap = FALSE; + bool_ fall_trap = FALSE; char i; @@ -632,7 +632,7 @@ static void chest_death(int y, int x, s16b o_idx) { int number; - bool small; + bool_ small; object_type forge; object_type *q_ptr; @@ -710,7 +710,7 @@ static void chest_trap(int y, int x, s16b o_idx) object_type *o_ptr = &o_list[o_idx]; - bool ident = FALSE; + bool_ ident = FALSE; /* Ignore disarmed chests */ @@ -740,13 +740,13 @@ static void chest_trap(int y, int x, s16b o_idx) * * Returns TRUE if repeated commands may continue */ -static bool do_cmd_open_chest(int y, int x, s16b o_idx) +static bool_ do_cmd_open_chest(int y, int x, s16b o_idx) { int i, j; - bool flag = TRUE; + bool_ flag = TRUE; - bool more = FALSE; + bool_ more = FALSE; object_type *o_ptr = &o_list[o_idx]; @@ -825,7 +825,7 @@ static bool do_cmd_open_chest(int y, int x, s16b o_idx) /* * Return TRUE if the given grid is an open door */ -static bool is_open(cave_type *c_ptr) +static bool_ is_open(cave_type *c_ptr) { return (c_ptr->feat == FEAT_OPEN); } @@ -834,7 +834,7 @@ static bool is_open(cave_type *c_ptr) /* * Return TRUE if the given grid is a closed door */ -static bool is_closed(cave_type *c_ptr) +static bool_ is_closed(cave_type *c_ptr) { byte feat; @@ -848,7 +848,7 @@ static bool is_closed(cave_type *c_ptr) /* * Return TRUE if the given grid has a trap */ -static bool is_trap(cave_type *c_ptr) +static bool_ is_trap(cave_type *c_ptr) { return ((c_ptr->info & (CAVE_TRDT)) != 0); } @@ -858,8 +858,8 @@ static bool is_trap(cave_type *c_ptr) * Return the number of doors/traps around (or under) * the character using the filter function 'test' */ -static int count_feats(int *y, int *x, bool (*test) (cave_type *c_ptr), - bool under) +static int count_feats(int *y, int *x, bool_ (*test) (cave_type *c_ptr), + bool_ under) { int d; @@ -908,7 +908,7 @@ static int count_feats(int *y, int *x, bool (*test) (cave_type *c_ptr), * Return the number of chests around (or under) the character. * If requested, count only trapped chests. */ -static int count_chests(int *y, int *x, bool trapped) +static int count_chests(int *y, int *x, bool_ trapped) { int d, count, o_idx; @@ -984,13 +984,13 @@ static int coords_to_dir(int y, int x) * * Returns TRUE if repeated commands may continue */ -static bool do_cmd_open_aux(int y, int x, int dir) +static bool_ do_cmd_open_aux(int y, int x, int dir) { int i, j; cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; monster_race *r_ptr = &r_info[p_ptr->body_monster]; @@ -1105,7 +1105,7 @@ void do_cmd_open(void) cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; monster_race *r_ptr = &r_info[p_ptr->body_monster]; @@ -1225,11 +1225,11 @@ void do_cmd_open(void) * * Returns TRUE if repeated commands may continue */ -static bool do_cmd_close_aux(int y, int x, int dir) +static bool_ do_cmd_close_aux(int y, int x, int dir) { cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; monster_race *r_ptr = &r_info[p_ptr->body_monster]; @@ -1284,7 +1284,7 @@ void do_cmd_close(void) cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; /* Option: Pick a direction */ @@ -1371,7 +1371,7 @@ void do_cmd_close(void) /* * Determine if a given grid may be "tunneled" */ -static bool do_cmd_tunnel_test(int y, int x) +static bool_ do_cmd_tunnel_test(int y, int x) { /* Must have knowledge(execpt on "forget" levels) */ if (!(cave[y][x].info & (CAVE_MARK))) @@ -1418,7 +1418,7 @@ static bool do_cmd_tunnel_test(int y, int x) * This will, however, produce grids which are NOT illuminated * (or darkened) along with the rest of the room. */ -static bool twall(int y, int x, byte feat) +static bool_ twall(int y, int x, byte feat) { cave_type *c_ptr = &cave[y][x]; @@ -1451,14 +1451,14 @@ static bool twall(int y, int x, byte feat) * * Returns TRUE if repeated commands may continue */ -bool do_cmd_tunnel_aux(int y, int x, int dir) +bool_ do_cmd_tunnel_aux(int y, int x, int dir) { int skill_req = 0, skill_req_1pct = 0; cave_type *c_ptr = &cave[y][x]; feature_type *f_ptr = &f_info[c_ptr->feat]; - bool more = FALSE; + bool_ more = FALSE; /* Must be have something to dig with (except for sandwalls) */ @@ -1542,10 +1542,10 @@ bool do_cmd_tunnel_aux(int y, int x, int dir) ((c_ptr->feat >= FEAT_SANDWALL) && (c_ptr->feat <= FEAT_SANDWALL_K))) { - bool okay = FALSE; - bool gold = FALSE; - bool hard = FALSE; - bool soft = FALSE; + bool_ okay = FALSE; + bool_ gold = FALSE; + bool_ hard = FALSE; + bool_ soft = FALSE; /* Found gold */ if ((c_ptr->feat >= FEAT_MAGMA_H) && @@ -1743,7 +1743,7 @@ void do_cmd_tunnel(void) cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; if (p_ptr->wild_mode) return; @@ -1823,7 +1823,7 @@ void do_cmd_tunnel(void) * do_cmd_open_test() and do_cmd_open_aux(). */ -bool easy_open_door(int y, int x) +bool_ easy_open_door(int y, int x) { int i, j; @@ -1938,11 +1938,11 @@ bool easy_open_door(int y, int x) * * Returns TRUE if repeated commands may continue */ -static bool do_cmd_disarm_chest(int y, int x, s16b o_idx) +static bool_ do_cmd_disarm_chest(int y, int x, s16b o_idx) { int i, j; - bool more = FALSE; + bool_ more = FALSE; object_type *o_ptr = &o_list[o_idx]; @@ -2016,7 +2016,7 @@ static bool do_cmd_disarm_chest(int y, int x, s16b o_idx) * * Returns TRUE if repeated commands may continue */ -bool do_cmd_disarm_aux(int y, int x, int dir, int do_pickup) +bool_ do_cmd_disarm_aux(int y, int x, int dir, int do_pickup) { int i, j, power; @@ -2024,7 +2024,7 @@ bool do_cmd_disarm_aux(int y, int x, int dir, int do_pickup) cptr name; - bool more = FALSE; + bool_ more = FALSE; /* Take a turn */ @@ -2133,7 +2133,7 @@ void do_cmd_disarm(void) cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; /* Option: Pick a direction */ @@ -2234,13 +2234,13 @@ void do_cmd_disarm(void) * * Returns TRUE if repeated commands may continue */ -static bool do_cmd_bash_aux(int y, int x, int dir) +static bool_ do_cmd_bash_aux(int y, int x, int dir) { int bash, temp; cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; monster_race *r_ptr = &r_info[p_ptr->body_monster]; @@ -2354,7 +2354,7 @@ void do_cmd_bash(void) cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; monster_race *r_ptr = &r_info[p_ptr->body_monster]; @@ -2451,7 +2451,7 @@ void do_cmd_alter(void) cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; /* Allow repeated command */ @@ -2527,7 +2527,7 @@ void do_cmd_alter(void) * * XXX XXX XXX Let user choose a pile of spikes, perhaps? */ -static bool get_spike(int *ip) +static bool_ get_spike(int *ip) { int i; @@ -2631,11 +2631,11 @@ void do_cmd_spike(void) } -static void do_cmd_walk_jump(int pickup, bool disarm) +static void do_cmd_walk_jump(int pickup, bool_ disarm) { int dir; - bool more = FALSE; + bool_ more = FALSE; /* Allow repeated command */ @@ -2694,7 +2694,7 @@ static void do_cmd_walk_jump(int pickup, bool disarm) /* * Support code for the "Walk" and "Jump" commands */ -void do_cmd_walk(int pickup, bool disarm) +void do_cmd_walk(int pickup, bool_ disarm) { /* Move (usually pickup) */ @@ -3063,7 +3063,7 @@ void do_cmd_fire(void) object_type *j_ptr; - bool hit_body = FALSE; + bool_ hit_body = FALSE; byte missile_attr; @@ -3299,7 +3299,7 @@ void do_cmd_fire(void) /* Did we hit it (penalize range) */ if (test_hit_fire(chance - cur_dis, m_ptr->ac, m_ptr->ml)) { - bool fear = FALSE; + bool_ fear = FALSE; /* Assume a default death */ cptr note_dies = " dies."; @@ -3520,9 +3520,9 @@ void do_cmd_throw(void) object_type *o_ptr; - bool hit_body = FALSE; + bool_ hit_body = FALSE; - bool hit_wall = FALSE; + bool_ hit_wall = FALSE; byte missile_attr; @@ -3735,7 +3735,7 @@ void do_cmd_throw(void) /* Did we hit it (penalize range) */ if (test_hit_fire(chance - cur_dis, m_ptr->ac, m_ptr->ml)) { - bool fear = FALSE; + bool_ fear = FALSE; /* Assume a default death */ cptr note_dies = " dies."; @@ -3915,9 +3915,9 @@ void do_cmd_boomerang(void) object_type *o_ptr; - bool hit_body = FALSE; + bool_ hit_body = FALSE; - bool hit_wall = FALSE; + bool_ hit_wall = FALSE; byte missile_attr; @@ -4065,7 +4065,7 @@ void do_cmd_boomerang(void) /* Did we hit it (penalize range) */ if (test_hit_fire(chance - cur_dis, m_ptr->ac, m_ptr->ml)) { - bool fear = FALSE; + bool_ fear = FALSE; /* Assume a default death */ cptr note_dies = " dies."; @@ -4236,7 +4236,7 @@ void do_cmd_unwalk() cave_type *c_ptr; - bool more = FALSE; + bool_ more = FALSE; if (!get_rep_dir(&dir)) return; @@ -4399,7 +4399,7 @@ void do_cmd_unwalk() } -static bool tport_vertically(bool how) +static bool_ tport_vertically(bool_ how) { /* arena or quest -KMW- */ if ((p_ptr->inside_arena) || (p_ptr->inside_quest)) @@ -4458,9 +4458,9 @@ void do_cmd_immovable_special(void) int lose_hp = 0; - bool did_act = FALSE; + bool_ did_act = FALSE; - bool did_load = FALSE; + bool_ did_load = FALSE; if (foo > 1) @@ -4618,7 +4618,7 @@ void do_cmd_immovable_special(void) } /* Can we sacrifice it ? */ -static bool item_tester_hook_sacrifiable(object_type *o_ptr) +static bool_ item_tester_hook_sacrifiable(object_type *o_ptr) { GOD(GOD_MELKOR) { @@ -4744,7 +4744,7 @@ void do_cmd_sacrifice(void) * * Return a list of o_list[] indexes of items of the given monster */ -bool scan_monst(int *items, int *item_num, int m_idx) +bool_ scan_monst(int *items, int *item_num, int m_idx) { int this_o_idx, next_o_idx; @@ -4904,7 +4904,7 @@ void do_cmd_steal() byte num = 0; - bool done = FALSE; + bool_ done = FALSE; int monst_list[23]; |