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Diffstat (limited to 'src/cmd2.cc')
-rw-r--r--src/cmd2.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/cmd2.cc b/src/cmd2.cc
index c57518bb..f4e85847 100644
--- a/src/cmd2.cc
+++ b/src/cmd2.cc
@@ -14,6 +14,7 @@
#include "cmd1.hpp"
#include "dungeon_info_type.hpp"
#include "dungeon_flag.hpp"
+#include "feature_flag.hpp"
#include "feature_type.hpp"
#include "files.hpp"
#include "gods.hpp"
@@ -1410,7 +1411,7 @@ static bool_ do_cmd_tunnel_test(int y, int x)
}
/* Must be tunnelable */
- if (!(f_info[cave[y][x].feat].flags1 & FF1_TUNNELABLE))
+ if (!(f_info[cave[y][x].feat].flags & FF_TUNNELABLE))
{
/* Message */
msg_print(f_info[cave[y][x].feat].tunnel);
@@ -1502,7 +1503,7 @@ static bool_ do_cmd_tunnel_aux(int y, int x, int dir)
sound(SOUND_DIG);
/* Titanium */
- if (f_ptr->flags1 & FF1_PERMANENT)
+ if (f_ptr->flags & FF_PERMANENT)
{
msg_print(f_ptr->tunnel);
}
@@ -1976,7 +1977,7 @@ static bool_ do_cmd_disarm_aux(int y, int x, int dir, int do_pickup)
c_ptr->t_idx = 0;
/* Move the player onto the trap */
- if (!(f_info[c_ptr->feat].flags1 & FF1_DOOR))
+ if (!(f_info[c_ptr->feat].flags & FF_DOOR))
move_player_aux(dir, do_pickup, 0, TRUE);
/* Remove trap attr from grid */
@@ -2004,7 +2005,7 @@ static bool_ do_cmd_disarm_aux(int y, int x, int dir, int do_pickup)
msg_format("You set off the %s!", name);
/* Move the player onto the trap */
- if (!(f_info[c_ptr->feat].flags1 & FF1_DOOR))
+ if (!(f_info[c_ptr->feat].flags & FF_DOOR))
move_player_aux(dir, do_pickup, 0, FALSE);
}
@@ -2398,7 +2399,7 @@ void do_cmd_alter(void)
}
/* Tunnel through walls */
- else if (f_info[c_ptr->feat].flags1 & FF1_TUNNELABLE)
+ else if (f_info[c_ptr->feat].flags & FF_TUNNELABLE)
{
/* Tunnel */
more = do_cmd_tunnel_aux(y, x, dir);