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+/*
+ * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ *
+ * This software may be copied and distributed for educational, research, and
+ * not for profit purposes provided that this copyright and statement are
+ * included in all such copies.
+ */
+#include "cmd4.hpp"
+
+#include "artifact_type.hpp"
+#include "cave_type.hpp"
+#include "corrupt.hpp"
+#include "dungeon_flag.hpp"
+#include "dungeon_info_type.hpp"
+#include "feature_type.hpp"
+#include "files.hpp"
+#include "game.hpp"
+#include "hooks.hpp"
+#include "init1.hpp"
+#include "levels.hpp"
+#include "messages.hpp"
+#include "monster2.hpp"
+#include "monster_race.hpp"
+#include "monster_race_flag.hpp"
+#include "monster_type.hpp"
+#include "notes.hpp"
+#include "object1.hpp"
+#include "object2.hpp"
+#include "object_flag.hpp"
+#include "object_kind.hpp"
+#include "options.hpp"
+#include "player_type.hpp"
+#include "skills.hpp"
+#include "squeltch.hpp"
+#include "tables.hpp"
+#include "town_type.hpp"
+#include "util.hpp"
+#include "util.h"
+#include "variable.h"
+#include "variable.hpp"
+#include "xtra1.hpp"
+#include "z-rand.hpp"
+
+#include <algorithm>
+#include <cassert>
+#include <fmt/format.h>
+#include <memory>
+#include <numeric>
+#include <string>
+#include <vector>
+
+/*
+ * Hack -- redraw the screen
+ *
+ * This command performs various low level updates, clears all the "extra"
+ * windows, does a total redraw of the main window, and requests all of the
+ * interesting updates and redraws that I can think of.
+ *
+ * This command is also used to "instantiate" the results of the user
+ * selecting various things, such as graphics mode, so it must call
+ * the "TERM_XTRA_REACT" hook before redrawing the windows.
+ */
+void do_cmd_redraw()
+{
+ int j;
+
+ term *old = Term;
+
+
+ /* Hack -- react to changes */
+ Term_xtra(TERM_XTRA_REACT, 0);
+
+
+ /* Combine and Reorder the pack (later) */
+ p_ptr->notice |= (PN_COMBINE | PN_REORDER);
+
+
+ /* Update torch */
+ p_ptr->update |= (PU_TORCH);
+
+ /* Update stuff */
+ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS | PU_POWERS |
+ PU_SANITY | PU_BODY);
+
+ /* Forget view */
+ p_ptr->update |= (PU_UN_VIEW);
+
+ /* Update view */
+ p_ptr->update |= (PU_VIEW);
+
+ /* Update monster light */
+ p_ptr->update |= (PU_MON_LITE);
+
+ /* Update monsters */
+ p_ptr->update |= (PU_MONSTERS);
+
+ /* Redraw everything */
+ p_ptr->redraw |= (PR_WIPE | PR_FRAME | PR_MAP);
+
+ /* Window stuff */
+ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER | PW_M_LIST);
+
+ /* Window stuff */
+ p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_MONSTER | PW_OBJECT);
+
+ /* Hack -- update */
+ handle_stuff();
+
+
+ /* Redraw every window */
+ for (j = 0; j < 8; j++)
+ {
+ /* Dead window */
+ if (!angband_term[j]) continue;
+
+ /* Activate */
+ Term_activate(angband_term[j]);
+
+ /* Redraw */
+ Term_redraw();
+
+ /* Refresh */
+ Term_fresh();
+
+ /* Restore */
+ Term_activate(old);
+ }
+}
+
+
+/*
+ * Hack -- change name
+ */
+void do_cmd_change_name()
+{
+ char c;
+
+ int mode = 0;
+
+ char tmp[160];
+
+
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save the screen */
+ Term_save();
+
+ /* Forever */
+ while (1)
+ {
+ /* keep mode below 5 */
+ mode = (mode + 5) % 5;
+
+ /* Display the player */
+ display_player(mode);
+
+ /* Prompt */
+ if (mode == 0)
+ {
+ Term_putstr(14, 22, -1, TERM_WHITE,
+ "['t/T' to change tactics, 'e/E' to change movement]");
+ }
+
+ Term_putstr(4, 23, -1, TERM_WHITE,
+ "['c' to change name, 'f' to file, 'p' for previous, 'n' for next, or ESC]");
+
+ /* Query */
+ c = inkey();
+
+ /* Exit */
+ if (c == ESCAPE) break;
+
+ /* Change name */
+ if (c == 'c')
+ {
+ get_name();
+ }
+
+ /* File dump */
+ else if (c == 'f')
+ {
+ strnfmt(tmp, 160, "%s.txt", game->player_name.c_str());
+ if (get_string("Filename(you can post it to http://angband.oook.cz/): ", tmp, 80))
+ {
+ if (tmp[0] && (tmp[0] != ' '))
+ {
+ file_character(tmp, FALSE);
+ }
+ }
+ }
+
+ /* Toggle mode */
+ else if (c == 'n')
+ {
+ mode++;
+ }
+ else if (c == 'p')
+ {
+ mode--;
+ }
+
+ else if (mode == 0)
+ {
+ /* Change tactic */
+ if (c == 't')
+ {
+ do_cmd_change_tactic( -1);
+ }
+ else if (c == 'T')
+ {
+ do_cmd_change_tactic(1);
+ }
+
+ /* Change movement */
+ else if (c == 'e')
+ {
+ do_cmd_change_movement( -1);
+ }
+ else if (c == 'E')
+ {
+ do_cmd_change_movement(1);
+ }
+ else
+ {
+ bell();
+ }
+ }
+ /* Oops */
+ else
+ {
+ bell();
+ }
+
+ /* Flush messages */
+ msg_print(NULL);
+ }
+
+ /* Restore the screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+
+
+ /* Redraw everything */
+ p_ptr->redraw |= (PR_WIPE | PR_FRAME | PR_MAP);
+
+ handle_stuff();
+}
+
+
+/*
+ * Recall the most recent message
+ */
+void do_cmd_message_one()
+{
+ auto const &messages = game->messages;
+
+ auto message = messages.at(0);
+
+ cptr msg = format("> %s", message.text_with_count().c_str());
+
+ /* Recall one message XXX XXX XXX */
+ display_message(0, 0, strlen(msg), message.color, msg);
+}
+
+
+/*
+ * Show previous messages to the user -BEN-
+ *
+ * The screen format uses line 0 and (Term->hgt - 1) for headers and prompts,
+ * skips line 1 and (Term->hgt - 2), and uses line 2 thru (Term->hgt - 3) for
+ * old messages.
+ *
+ * This command shows you which commands you are viewing, and allows
+ * you to "search" for strings in the recall.
+ *
+ * Note that messages may be longer than 80 characters, but they are
+ * displayed using "infinite" length, with a special sub-command to
+ * "slide" the virtual display to the left or right.
+ *
+ * Attempt to only hilite the matching portions of the string.
+ *
+ * Now taking advantages of big-screen. -pav-
+ */
+void do_cmd_messages()
+{
+ auto const &messages = game->messages;
+
+ /* String to highlight */
+ std::string shower;
+
+ /* Total messages */
+ const int n = messages.size();
+
+ /* Start on first message */
+ int i = 0;
+
+ /* Start at leftmost edge */
+ u32b q = 0;
+
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save the screen */
+ Term_save();
+
+ /* Process requests until done */
+ while (1)
+ {
+ /* Clear screen */
+ Term_clear();
+
+ /* Retrieve current screen size */
+ int wid;
+ int hgt;
+ Term_get_size(&wid, &hgt);
+
+ /* Dump up to 20 (or more in bigscreen) lines of messages */
+ int j;
+ for (j = 0; (j < (hgt - 4)) && (i + j < n); j++)
+ {
+ auto message = messages.at(i + j);
+ auto text = message.text_with_count();
+ auto color = message.color;
+
+ /* Apply horizontal scroll */
+ text = (text.size() >= q) ? text.substr(q) : "";
+
+ /* Dump the messages, bottom to top */
+ display_message(0, (hgt - 3) - j, text.size(), color, text.c_str());
+
+ /* Hilite "shower" */
+ if (shower[0])
+ {
+ std::size_t pos = 0;
+ /* Display matches */
+ while ((pos = text.find(shower, pos)) != std::string::npos)
+ {
+ std::size_t len = shower.size();
+
+ /* Display the match */
+ Term_putstr(pos, (hgt - 3) - j, len, TERM_YELLOW, shower.c_str());
+
+ /* Advance */
+ pos += len;
+ }
+ }
+ }
+
+ /* Display header XXX XXX XXX */
+ prt(format("Message Recall (%d-%d of %d), Offset %d",
+ i, i + j - 1, n, q), 0, 0);
+
+ /* Display prompt (not very informative) */
+ prt("[Press 'p' for older, 'n' for newer, ..., or ESCAPE]", hgt - 1, 0);
+
+ /* Get a command */
+ const auto k = inkey();
+
+ /* Exit on Escape */
+ if (k == ESCAPE) break;
+
+ /* Hack -- Save the old index */
+ j = i;
+
+ /* Horizontal scroll */
+ if (k == '4')
+ {
+ /* Scroll left */
+ q = (q >= ((u32b)wid / 2)) ? (q - wid / 2) : 0;
+
+ /* Success */
+ continue;
+ }
+
+ /* Horizontal scroll */
+ if (k == '6')
+ {
+ /* Scroll right */
+ q = q + wid / 2;
+
+ /* Success */
+ continue;
+ }
+
+ /* Hack -- handle show */
+ if (k == '=')
+ {
+ /* Prompt */
+ prt("Show: ", hgt - 1, 0);
+
+ /* Get a "shower" string, or continue */
+ if (!askfor_aux(&shower, 80))
+ {
+ continue;
+ }
+
+ /* Okay */
+ continue;
+ }
+
+ /* Hack -- handle find */
+ if (k == '/')
+ {
+ s16b z;
+
+ /* Prompt */
+ prt("Find: ", hgt - 1, 0);
+
+ /* Get a "finder" string, or continue */
+ auto finder = shower;
+ if (!askfor_aux(&finder, 80))
+ {
+ continue;
+ }
+
+ /* Show it */
+ shower = finder;
+
+ /* Scan messages */
+ for (z = i + 1; z < n; z++)
+ {
+ auto message = messages.at(z);
+
+ /* Search for it */
+ if (message.text_with_count().find(finder) != std::string::npos)
+ {
+ /* New location */
+ i = z;
+
+ /* Done */
+ break;
+ }
+ }
+ }
+
+ /* Recall 1 older message */
+ if ((k == '8') || (k == '\n') || (k == '\r'))
+ {
+ /* Go newer if legal */
+ if (i + 1 < n) i += 1;
+ }
+
+ /* Recall 10 older messages */
+ if (k == '+')
+ {
+ /* Go older if legal */
+ if (i + 10 < n) i += 10;
+ }
+
+ /* Recall one screen of older messages */
+ if ((k == 'p') || (k == KTRL('P')) || (k == ' '))
+ {
+ /* Go older if legal */
+ if (i + (hgt - 4) < n) i += (hgt - 4);
+ }
+
+ /* Recall one screen of newer messages */
+ if ((k == 'n') || (k == KTRL('N')))
+ {
+ /* Go newer (if able) */
+ i = (i >= (hgt - 4)) ? (i - (hgt - 4)) : 0;
+ }
+
+ /* Recall 10 newer messages */
+ if (k == '-')
+ {
+ /* Go newer (if able) */
+ i = (i >= 10) ? (i - 10) : 0;
+ }
+
+ /* Recall 1 newer messages */
+ if (k == '2')
+ {
+ /* Go newer (if able) */
+ i = (i >= 1) ? (i - 1) : 0;
+ }
+
+ /* Hack -- Error of some kind */
+ if (i == j) bell();
+ }
+
+ /* Restore the screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+}
+
+// File-local
+namespace {
+
+ /**
+ * Interaction mode for options
+ */
+ enum class interaction_mode_t {
+ READ_ONLY = 0,
+ READ_WRITE = 1
+ };
+
+}
+
+/**
+ * Interact with given vector of options.
+ */
+static void interact_with_options(std::vector<option_type> const &options, char const *info, interaction_mode_t interaction_mode)
+{
+ size_t n = options.size();
+
+ /* Clear screen */
+ Term_clear();
+
+ /* Interact with the player */
+ size_t k = 0; /* Currently selected option index */
+ while (TRUE)
+ {
+ /* Prompt XXX XXX XXX */
+ char buf[80];
+ strnfmt(buf, 80, "%s (RET to advance, y/n to set, ESC to accept) ", info);
+ prt(buf, 0, 0);
+
+ /* Display the options */
+ for (size_t i = 0; i < n; i++)
+ {
+ byte a = TERM_WHITE;
+
+ /* Color current option */
+ if (i == k) {
+ a = TERM_L_BLUE;
+ }
+
+ /* Display the option text */
+ strnfmt(buf, 80, "%-48s: %s (%s)",
+ options[i].o_desc,
+ (*options[i].o_var) ? "yes" : "no ",
+ options[i].o_text);
+ c_prt(a, buf, i + 2, 0);
+ }
+
+ /* Hilite current option */
+ move_cursor(k + 2, 50);
+
+ /* Get a key */
+ int ch = inkey();
+
+ /*
+ * Hack -- Try to translate the key into a direction
+ * to allow the use of roguelike keys for navigation
+ */
+ {
+ int dir = get_keymap_dir(ch);
+ if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
+ {
+ ch = I2D(dir);
+ }
+ }
+
+ /* Analyze */
+ switch (ch)
+ {
+ case ESCAPE:
+ {
+ return;
+ }
+
+ case '-':
+ case '8':
+ {
+ /* Adding n pre-modulo ensures that we don't
+ wrap around to the wrong (post-modulo) index. */
+ k = (n + k - 1) % n;
+ break;
+ }
+
+ case ' ':
+ case '\n':
+ case '\r':
+ case '2':
+ {
+ k = (k + 1) % n;
+ break;
+ }
+
+ case 'y':
+ case 'Y':
+ case '6':
+ {
+ if (interaction_mode == interaction_mode_t::READ_ONLY)
+ {
+ break;
+ }
+ *(options[k].o_var) = TRUE;
+ k = (k + 1) % n;
+ break;
+ }
+
+ case 'n':
+ case 'N':
+ case '4':
+ {
+ if (interaction_mode == interaction_mode_t::READ_ONLY)
+ {
+ break;
+ }
+
+ *(options[k].o_var) = FALSE;
+ k = (k + 1) % n;
+ break;
+ }
+
+ default:
+ {
+ bell();
+
+ break;
+ }
+ }
+ }
+
+
+}
+
+
+
+/*
+ * Interact with some options for cheating
+ */
+static void do_cmd_options_cheat(cptr info)
+{
+ // Interact
+ interact_with_options(options->cheat_options, info, interaction_mode_t::READ_WRITE);
+
+ // If user toggled any of the options to TRUE, then we add those cheats
+ // to the player's "noscore" flags. Note that it doesn't matter what the
+ // previous value was -- we don't "unset" noscore flags anyway.
+ for (auto const &option: options->cheat_options)
+ {
+ if (*option.o_var)
+ {
+ noscore |= (option.o_page * 256 + option.o_bit);
+ }
+ }
+}
+
+
+s16b toggle_frequency(s16b current)
+{
+ if (current == 0) return (50);
+ if (current == 50) return (100);
+ if (current == 100) return (250);
+ if (current == 250) return (500);
+ if (current == 500) return (1000);
+ if (current == 1000) return (2500);
+ if (current == 2500) return (5000);
+ if (current == 5000) return (10000);
+ if (current == 10000) return (25000);
+
+ return (0);
+}
+
+
+/*
+ * Interact with some options for cheating
+ */
+static void do_cmd_options_autosave(cptr info)
+{
+ char ch;
+
+ int i, k = 0;
+
+ int n = options->autosave_options.size();
+
+ int dir;
+
+ char buf[80];
+
+
+ /* Clear screen */
+ Term_clear();
+
+ /* Interact with the player */
+ while (TRUE)
+ {
+ /* Prompt XXX XXX XXX */
+ strnfmt(buf, 80,
+ "%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) ",
+ info);
+ prt(buf, 0, 0);
+
+ /* Display the options */
+ for (i = 0; i < n; i++)
+ {
+ byte a = TERM_WHITE;
+
+ /* Color current option */
+ if (i == k) a = TERM_L_BLUE;
+
+ /* Get the option */
+ auto const option = &options->autosave_options[i];
+
+ /* Display the option text */
+ strnfmt(buf, 80, "%-48s: %s (%s)",
+ option->o_desc,
+ (*option->o_var) ? "yes" : "no ",
+ option->o_text);
+ c_prt(a, buf, i + 2, 0);
+ }
+
+ prt(format("Timed autosave frequency: every %d turns", options->autosave_freq), 5, 0);
+
+
+ /* Hilite current option */
+ move_cursor(k + 2, 50);
+
+ /* Get a key */
+ ch = inkey();
+
+ /*
+ * Hack -- Try to translate the key into a direction
+ * to allow the use of roguelike keys for navigation
+ */
+ dir = get_keymap_dir(ch);
+ if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8)) ch = I2D(dir);
+
+ /* Analyze */
+ switch (ch)
+ {
+ case ESCAPE:
+ {
+ return;
+ }
+
+ case '-':
+ case '8':
+ {
+ k = (n + k - 1) % n;
+
+ break;
+ }
+
+ case ' ':
+ case '\n':
+ case '\r':
+ case '2':
+ {
+ k = (k + 1) % n;
+
+ break;
+ }
+
+ case 'y':
+ case 'Y':
+ case '6':
+ {
+ (*options->autosave_options[k].o_var) = TRUE;
+ k = (k + 1) % n;
+
+ break;
+ }
+
+ case 'n':
+ case 'N':
+ case '4':
+ {
+ (*options->autosave_options[k].o_var) = FALSE;
+ k = (k + 1) % n;
+
+ break;
+ }
+
+ case 'f':
+ case 'F':
+ {
+ options->autosave_freq = toggle_frequency(options->autosave_freq);
+ prt(fmt::format("Timed autosave frequency: every {} turns",
+ options->autosave_freq), 5, 0);
+
+ break;
+ }
+
+ default:
+ {
+ bell();
+
+ break;
+ }
+ }
+ }
+}
+
+/*
+ * Interact with some options
+ */
+void do_cmd_options_aux(int page, cptr info, bool_ read_only)
+{
+ // Scrape together all the options from the relevant page.
+ std::vector<option_type> page_options;
+ page_options.reserve(options->standard_options.size());
+ std::copy_if(
+ std::begin(options->standard_options),
+ std::end(options->standard_options),
+ std::back_inserter(page_options),
+ [=](option_type const &option) -> bool {
+ return (option.o_page == page);
+ }
+ );
+
+ // Interact with the options
+ interaction_mode_t interaction_mode = read_only
+ ? interaction_mode_t::READ_ONLY
+ : interaction_mode_t::READ_WRITE;
+ interact_with_options(page_options, info, interaction_mode);
+}
+
+
+/*
+ * Modify the "window" options
+ */
+static void do_cmd_options_win()
+{
+ int i, j, d;
+
+ int y = 0;
+
+ int x = 0;
+
+ char ch;
+
+ bool_ go = TRUE;
+
+ u32b old_flag[8];
+
+
+ /* Memorize old flags */
+ for (j = 0; j < ANGBAND_TERM_MAX; j++)
+ {
+ /* Acquire current flags */
+ old_flag[j] = window_flag[j];
+ }
+
+
+ /* Clear screen */
+ Term_clear();
+
+ /* Interact */
+ while (go)
+ {
+ /* Prompt XXX XXX XXX */
+ prt("Window Flags (<dir>, t, y, n, ESC) ", 0, 0);
+
+ /* Display the windows */
+ for (j = 0; j < ANGBAND_TERM_MAX; j++)
+ {
+ byte a = TERM_WHITE;
+
+ cptr s = angband_term_name[j];
+
+ /* Use color */
+ if (j == x) a = TERM_L_BLUE;
+
+ /* Window name, staggered, centered */
+ Term_putstr(35 + j * 5 - strlen(s) / 2, 2 + j % 2, -1, a, s);
+ }
+
+ /* Display the options */
+ for (i = 0; i < 16; i++)
+ {
+ byte a = TERM_WHITE;
+
+ cptr str = window_flag_desc[i];
+
+ /* Use color */
+ if (i == y) a = TERM_L_BLUE;
+
+ /* Unused option */
+ if (!str) str = "(Unused option)";
+
+ /* Flag name */
+ Term_putstr(0, i + 5, -1, a, str);
+
+ /* Display the windows */
+ for (j = 0; j < ANGBAND_TERM_MAX; j++)
+ {
+ byte a = TERM_WHITE;
+
+ char c = '.';
+
+ /* Use color */
+ if ((i == y) && (j == x)) a = TERM_L_BLUE;
+
+ /* Active flag */
+ if (window_flag[j] & (1L << i)) c = 'X';
+
+ /* Flag value */
+ Term_putch(35 + j * 5, i + 5, a, c);
+ }
+ }
+
+ /* Place Cursor */
+ Term_gotoxy(35 + x * 5, y + 5);
+
+ /* Get key */
+ ch = inkey();
+
+ /* Analyze */
+ switch (ch)
+ {
+ case ESCAPE:
+ {
+ go = FALSE;
+
+ break;
+ }
+
+ case 'T':
+ case 't':
+ {
+ /* Clear windows */
+ for (j = 0; j < ANGBAND_TERM_MAX; j++)
+ {
+ window_flag[j] &= ~(1L << y);
+ }
+
+ /* Clear flags */
+ for (i = 0; i < 16; i++)
+ {
+ window_flag[x] &= ~(1L << i);
+ }
+
+ /* Fall through */
+ }
+
+ case 'y':
+ case 'Y':
+ {
+ /* Ignore screen */
+ if (x == 0) break;
+
+ /* Set flag */
+ window_flag[x] |= (1L << y);
+
+ break;
+ }
+
+ case 'n':
+ case 'N':
+ {
+ /* Clear flag */
+ window_flag[x] &= ~(1L << y);
+
+ break;
+ }
+
+ default:
+ {
+ d = get_keymap_dir(ch);
+
+ x = (x + ddx[d] + 8) % 8;
+ y = (y + ddy[d] + 16) % 16;
+
+ if (!d) bell();
+
+ break;
+ }
+ }
+ }
+
+ /* Notice changes */
+ for (j = 0; j < ANGBAND_TERM_MAX; j++)
+ {
+ term *old = Term;
+
+ /* Dead window */
+ if (!angband_term[j]) continue;
+
+ /* Ignore non-changes */
+ if (window_flag[j] == old_flag[j]) continue;
+
+ /* Activate */
+ Term_activate(angband_term[j]);
+
+ /* Erase */
+ Term_clear();
+
+ /* Refresh */
+ Term_fresh();
+
+ /* Restore */
+ Term_activate(old);
+ }
+}
+
+
+/*
+ * Write all current options to the given preference file in the
+ * lib/user directory. Modified from KAmband 1.8.
+ */
+static errr option_dump(cptr fname)
+{
+ int i, j;
+
+ FILE *fff;
+
+ char buf[1024];
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+
+ /* Append to the file */
+ fff = my_fopen(buf, "a");
+
+ /* Failure */
+ if (!fff) return ( -1);
+
+
+ /* Skip some lines */
+ fprintf(fff, "\n\n");
+
+ /* Start dumping */
+ fprintf(fff, "# Automatic option dump\n\n");
+
+ /* Dump options (skip cheat, adult, score) */
+ for (auto const &option: options->standard_options)
+ {
+ /* Require a real option */
+ if (!option.o_text) continue;
+
+ /* No birth options */
+ if (option.o_page == 6) continue;
+
+ /* Comment */
+ fprintf(fff, "# Option '%s'\n", option.o_desc);
+
+ /* Dump the option */
+ if (*option.o_var)
+ {
+ fprintf(fff, "Y:%s\n", option.o_text);
+ }
+ else
+ {
+ fprintf(fff, "X:%s\n", option.o_text);
+ }
+
+ /* Skip a line */
+ fprintf(fff, "\n");
+ }
+
+ /* Dump window flags */
+ for (i = 1; i < ANGBAND_TERM_MAX; i++)
+ {
+ /* Require a real window */
+ if (!angband_term[i]) continue;
+
+ /* Check each flag */
+ for (j = 0; j < 32; j++)
+ {
+ /* Require a real flag */
+ if (!window_flag_desc[j]) continue;
+
+ /* Comment */
+ fprintf(fff, "# Window '%s', Flag '%s'\n",
+ angband_term_name[i], window_flag_desc[j]);
+
+ /* Dump the flag */
+ if (window_flag[i] & (1L << j))
+ {
+ fprintf(fff, "W:%d:%d:1\n", i, j);
+ }
+ else
+ {
+ fprintf(fff, "W:%d:%d:0\n", i, j);
+ }
+
+ /* Skip a line */
+ fprintf(fff, "\n");
+ }
+ }
+
+ /* Close */
+ my_fclose(fff);
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Ask for a "user pref file" and process it.
+ *
+ * This function should only be used by standard interaction commands,
+ * in which a standard "Command:" prompt is present on the given row.
+ *
+ * Allow absolute file names? XXX XXX XXX
+ */
+static void do_cmd_pref_file_hack(int row)
+{
+ /* Prompt */
+ prt("Command: Load a user pref file", row, 0);
+
+ /* Prompt */
+ prt("File: ", row + 2, 0);
+
+ /* Default filename */
+ std::string ftmp = fmt::format("{}.prf", game->player_base);
+
+ /* Ask for a file (or cancel) */
+ if (!askfor_aux(&ftmp, 80))
+ {
+ return;
+ }
+
+ /* Process the given filename */
+ if (process_pref_file(ftmp.c_str()))
+ {
+ /* Mention failure */
+ msg_format("Failed to load '%s'!", ftmp.c_str());
+ }
+ else
+ {
+ /* Mention success */
+ msg_format("Loaded '%s'.", ftmp.c_str());
+ }
+}
+
+
+/*
+ * Set or unset various options.
+ *
+ * The user must use the "Ctrl-R" command to "adapt" to changes
+ * in any options which control "visual" aspects of the game.
+ */
+void do_cmd_options()
+{
+ int k;
+
+
+ /* Save the screen */
+ screen_save();
+
+ /* Interact */
+ while (1)
+ {
+ /* Clear screen */
+ Term_clear();
+
+ /* Why are we here */
+ prt("Options", 2, 0);
+
+ /* Give some choices */
+ prt("(1) User Interface Options", 4, 5);
+ prt("(2) Disturbance Options", 5, 5);
+ prt("(3) Game-Play Options", 6, 5);
+ prt("(4) Efficiency Options", 7, 5);
+ prt("(5) ToME Options", 8, 5);
+ prt("(6) Birth Options(read only)", 9, 5);
+
+ /* Special choices */
+ prt("(D) Base Delay Factor", 10, 5);
+ prt("(H) Hitpoint Warning", 11, 5);
+ prt("(A) Autosave Options", 12, 5);
+
+ /* Automatizer */
+ prt("(T) Automatizer", 14, 5);
+
+
+ /* Window flags */
+ prt("(W) Window Flags", 16, 5);
+
+ /* Cheating */
+ prt("(C) Cheating Options", 18, 5);
+
+ /* Dump */
+ prt("(U) Dump Options setting", 20, 5);
+ prt("(O) Load Options setting", 21, 5);
+
+ /* Prompt */
+ prt("Command: ", 22, 0);
+
+ /* Get command */
+ k = inkey();
+
+ /* Exit */
+ if (k == ESCAPE) break;
+
+ /* Analyze */
+ switch (k)
+ {
+ /* Load a user pref file */
+ case 'o':
+ case 'O':
+ {
+ /* Ask for and load a user pref file */
+ do_cmd_pref_file_hack(21);
+
+ break;
+ }
+
+ /* Append options to a file */
+ case 'u':
+ case 'U':
+ {
+ /* Prompt */
+ prt("Command: Append options to a file", 21, 0);
+
+ /* Prompt */
+ prt("File: ", 21, 0);
+
+ /* Default filename */
+ auto ftmp = fmt::format("{}.prf", game->player_base);
+
+ /* Ask for a file */
+ if (!askfor_aux(&ftmp, 80)) continue;
+
+ /* Dump the options */
+ if (option_dump(ftmp.c_str()))
+ {
+ /* Failure */
+ msg_print("Failed!");
+ }
+ else
+ {
+ /* Success */
+ msg_print("Done.");
+ }
+
+ break;
+ }
+
+ /* General Options */
+ case '1':
+ {
+ /* Process the general options */
+ do_cmd_options_aux(1, "User Interface Options", FALSE);
+
+ break;
+ }
+
+ /* Disturbance Options */
+ case '2':
+ {
+ /* Spawn */
+ do_cmd_options_aux(2, "Disturbance Options", FALSE);
+
+ break;
+ }
+
+ /* Inventory Options */
+ case '3':
+ {
+ /* Spawn */
+ do_cmd_options_aux(3, "Game-Play Options", FALSE);
+
+ break;
+ }
+
+ /* Efficiency Options */
+ case '4':
+ {
+ /* Spawn */
+ do_cmd_options_aux(4, "Efficiency Options", FALSE);
+
+ break;
+ }
+
+ /* ToME Options */
+ case '5':
+ {
+ do_cmd_options_aux(5, "ToME Options", FALSE);
+
+ break;
+ }
+
+ /* Birth Options - read only */
+ case '6':
+ {
+ do_cmd_options_aux(6, "Birth Options(read only)", TRUE);
+
+ break;
+ }
+ /* Cheating Options */
+ case 'C':
+ {
+ /* Spawn */
+ do_cmd_options_cheat("Cheaters never win");
+
+ break;
+ }
+
+ case 't':
+ case 'T':
+ {
+ do_cmd_automatizer();
+ break;
+ }
+
+ case 'a':
+ case 'A':
+ {
+ do_cmd_options_autosave("Autosave");
+
+ break;
+ }
+
+ /* Window flags */
+ case 'W':
+ case 'w':
+ {
+ /* Spawn */
+ do_cmd_options_win();
+
+ break;
+ }
+
+ /* Hack -- Delay Speed */
+ case 'D':
+ case 'd':
+ {
+ /* Prompt */
+ prt("Command: Base Delay Factor", 21, 0);
+
+ /* Get a new value */
+ while (1)
+ {
+ auto const msec = options->delay_factor_ms();
+
+ prt(fmt::format("Current base delay factor: {:d} ({:d} msec)",
+ options->delay_factor, msec), 22, 0);
+ prt("Delay Factor (0-9 or ESC to accept): ", 23, 0);
+
+ k = inkey();
+ if (k == ESCAPE)
+ {
+ break;
+ }
+
+ if (isdigit(k))
+ {
+ options->delay_factor = D2I(k);
+ }
+ else
+ {
+ bell();
+ }
+ }
+
+ break;
+ }
+
+ /* Hack -- hitpoint warning factor */
+ case 'H':
+ case 'h':
+ {
+ /* Prompt */
+ prt("Command: Hitpoint Warning", 18, 0);
+
+ /* Get a new value */
+ while (1)
+ {
+ prt(fmt::format("Current hitpoint warning: {:d}0%",
+ options->hitpoint_warn), 22, 0);
+ prt("Hitpoint Warning (0-9 or ESC to accept): ", 20, 0);
+
+ k = inkey();
+ if (k == ESCAPE)
+ {
+ break;
+ }
+
+ if (isdigit(k))
+ {
+ options->hitpoint_warn = D2I(k);
+ }
+ else
+ {
+ bell();
+ }
+ }
+
+ break;
+ }
+
+ /* Unknown option */
+ default:
+ {
+ /* Oops */
+ bell();
+
+ break;
+ }
+ }
+
+ /* Flush messages */
+ msg_print(NULL);
+ }
+
+
+ /* Restore the screen */
+ screen_load();
+}
+
+
+
+/*
+ * Ask for a "user pref line" and process it
+ *
+ * XXX XXX XXX Allow absolute file names?
+ */
+void do_cmd_pref()
+{
+ char buf[80];
+
+
+ /* Default */
+ strcpy(buf, "");
+
+ /* Ask for a "user pref command" */
+ if (!get_string("Pref: ", buf, 80)) return;
+
+ /* Process that pref command */
+ process_pref_file_aux(buf);
+}
+
+
+/*
+ * Hack -- append all current macros to the given file
+ */
+static errr macro_dump(cptr fname)
+{
+ int i;
+
+ FILE *fff;
+
+ char buf[1024];
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+
+ /* Append to the file */
+ fff = my_fopen(buf, "a");
+
+ /* Failure */
+ if (!fff) return ( -1);
+
+
+ /* Skip space */
+ fprintf(fff, "\n\n");
+
+ /* Start dumping */
+ fprintf(fff, "# Automatic macro dump\n\n");
+
+ /* Dump them */
+ for (i = 0; i < macro__num; i++)
+ {
+ /* Start the macro */
+ fprintf(fff, "# Macro '%d'\n\n", i);
+
+ /* Extract the action */
+ ascii_to_text(buf, macro__act[i]);
+
+ /* Dump the macro */
+ fprintf(fff, "A:%s\n", buf);
+
+ /* Extract the action */
+ ascii_to_text(buf, macro__pat[i]);
+
+ /* Dump normal macros */
+ fprintf(fff, "P:%s\n", buf);
+
+ /* End the macro */
+ fprintf(fff, "\n\n");
+ }
+
+ /* Start dumping */
+ fprintf(fff, "\n\n\n\n");
+
+
+ /* Close */
+ my_fclose(fff);
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Hack -- ask for a "trigger" (see below)
+ *
+ * Note the complex use of the "inkey()" function from "util.c".
+ *
+ * Note that both "flush()" calls are extremely important.
+ */
+static void do_cmd_macro_aux(char *buf, bool_ macro_screen)
+{
+ int i, n = 0;
+
+ char tmp[1024];
+
+
+ /* Flush */
+ flush();
+
+ /* Do not process macros */
+ inkey_base = TRUE;
+
+ /* First key */
+ i = inkey();
+
+ /* Read the pattern */
+ while (i)
+ {
+ /* Save the key */
+ buf[n++] = i;
+
+ /* Do not process macros */
+ inkey_base = TRUE;
+
+ /* Attempt to read a key */
+ i = inkey_scan();
+ }
+
+ /* Terminate */
+ buf[n] = '\0';
+
+ /* Flush */
+ flush();
+
+
+ if (macro_screen)
+ {
+ /* Convert the trigger */
+ ascii_to_text(tmp, buf);
+
+ /* Hack -- display the trigger */
+ Term_addstr( -1, TERM_WHITE, tmp);
+ }
+}
+
+/*
+ * Hack -- ask for a keymap "trigger" (see below)
+ *
+ * Note that both "flush()" calls are extremely important. This may
+ * no longer be true, since "util.c" is much simpler now. XXX XXX XXX
+ */
+static void do_cmd_macro_aux_keymap(char *buf)
+{
+ char tmp[1024];
+
+
+ /* Flush */
+ flush();
+
+
+ /* Get a key */
+ buf[0] = inkey();
+ buf[1] = '\0';
+
+
+ /* Convert to ascii */
+ ascii_to_text(tmp, buf);
+
+ /* Hack -- display the trigger */
+ Term_addstr( -1, TERM_WHITE, tmp);
+
+
+ /* Flush */
+ flush();
+}
+
+
+/*
+ * Hack -- append all keymaps to the given file
+ */
+static errr keymap_dump(cptr fname)
+{
+ int i;
+
+ FILE *fff;
+
+ char key[1024];
+ char buf[1024];
+
+ int mode;
+
+
+ /* Keymap mode */
+ mode = get_keymap_mode();
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+
+ /* Append to the file */
+ fff = my_fopen(buf, "a");
+
+ /* Failure */
+ if (!fff) return ( -1);
+
+
+ /* Skip space */
+ fprintf(fff, "\n\n");
+
+ /* Start dumping */
+ fprintf(fff, "# Automatic keymap dump\n\n");
+
+ /* Dump them */
+ for (i = 0; i < 256; i++)
+ {
+ cptr act;
+
+ /* Loop up the keymap */
+ act = keymap_act[mode][i];
+
+ /* Skip empty keymaps */
+ if (!act) continue;
+
+ /* Encode the key */
+ buf[0] = i;
+ buf[1] = '\0';
+ ascii_to_text(key, buf);
+
+ /* Encode the action */
+ ascii_to_text(buf, act);
+
+ /* Dump the macro */
+ fprintf(fff, "A:%s\n", buf);
+ fprintf(fff, "C:%d:%s\n", mode, key);
+ }
+
+ /* Start dumping */
+ fprintf(fff, "\n\n\n");
+
+
+ /* Close */
+ my_fclose(fff);
+
+ /* Success */
+ return (0);
+}
+
+
+
+/*
+ * Interact with "macros"
+ *
+ * Note that the macro "action" must be defined before the trigger.
+ *
+ * Could use some helpful instructions on this page. XXX XXX XXX
+ */
+void do_cmd_macros()
+{
+ /* Keymap mode */
+ int mode = get_keymap_mode();
+
+
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save screen */
+ Term_save();
+
+
+ /* Process requests until done */
+ while (1)
+ {
+ char buf[1024];
+
+ /* Clear screen */
+ Term_clear();
+
+ /* Describe */
+ prt("Interact with Macros", 2, 0);
+
+
+ /* Describe that action */
+ prt("Current action (if any) shown below:", 20, 0);
+
+ /* Analyze the current action */
+ ascii_to_text(buf, macro__buf);
+
+ /* Display the current action */
+ prt(buf, 22, 0);
+
+
+ /* Selections */
+ prt("(1) Load a user pref file", 4, 5);
+ prt("(2) Append macros to a file", 5, 5);
+ prt("(3) Query a macro", 6, 5);
+ prt("(4) Create a macro", 7, 5);
+ prt("(5) Remove a macro", 8, 5);
+ prt("(6) Append keymaps to a file", 9, 5);
+ prt("(7) Query a keymap", 10, 5);
+ prt("(8) Create a keymap", 11, 5);
+ prt("(9) Remove a keymap", 12, 5);
+ prt("(0) Enter a new action", 13, 5);
+
+ /* Prompt */
+ prt("Command: ", 16, 0);
+
+ /* Get a command */
+ int i = inkey();
+
+ /* Leave */
+ if (i == ESCAPE) break;
+
+ /* Load a 'macro' file */
+ else if (i == '1')
+ {
+ /* Prompt */
+ prt("Command: Load a user pref file", 16, 0);
+
+ /* Prompt */
+ prt("File: ", 18, 0);
+
+ /* Default filename */
+ auto tmp = fmt::format("{}.prf", game->player_name);
+
+ /* Ask for a file */
+ if (!askfor_aux(&tmp, 80))
+ {
+ continue;
+ }
+
+ /* Process the given filename */
+ if (0 != process_pref_file(tmp.c_str()))
+ {
+ /* Prompt */
+ msg_print("Could not load file!");
+ }
+ }
+
+ /* Save macros */
+ else if (i == '2')
+ {
+ /* Prompt */
+ prt("Command: Append macros to a file", 16, 0);
+
+ /* Prompt */
+ prt("File: ", 18, 0);
+
+ /* Default filename */
+ auto tmp = fmt::format("{}.prf", game->player_name);
+
+ /* Ask for a file */
+ if (!askfor_aux(&tmp, 80))
+ {
+ continue;
+ }
+
+ /* Dump the macros */
+ macro_dump(tmp.c_str());
+
+ /* Prompt */
+ msg_print("Appended macros.");
+ }
+
+ /* Query a macro */
+ else if (i == '3')
+ {
+ int k;
+
+ /* Prompt */
+ prt("Command: Query a macro", 16, 0);
+
+ /* Prompt */
+ prt("Trigger: ", 18, 0);
+
+ /* Get a macro trigger */
+ do_cmd_macro_aux(buf, TRUE);
+
+ /* Acquire action */
+ k = macro_find_exact(buf);
+
+ /* Nothing found */
+ if (k < 0)
+ {
+ /* Prompt */
+ msg_print("Found no macro.");
+ }
+
+ /* Found one */
+ else
+ {
+ /* Obtain the action */
+ strcpy(macro__buf, macro__act[k]);
+
+ /* Analyze the current action */
+ ascii_to_text(buf, macro__buf);
+
+ /* Display the current action */
+ prt(buf, 22, 0);
+
+ /* Prompt */
+ msg_print("Found a macro.");
+ }
+ }
+
+ /* Create a macro */
+ else if (i == '4')
+ {
+ char tmp[1024];
+
+ /* Prompt */
+ prt("Command: Create a macro", 16, 0);
+
+ /* Prompt */
+ prt("Trigger: ", 18, 0);
+
+ /* Get a macro trigger */
+ do_cmd_macro_aux(buf, TRUE);
+
+ /* Clear */
+ clear_from(20);
+
+ /* Prompt */
+ prt("Action: ", 20, 0);
+
+ /* Convert to text */
+ ascii_to_text(tmp, macro__buf);
+
+ /* Get an encoded action */
+ if (askfor_aux(tmp, 80))
+ {
+ /* Convert to ascii */
+ text_to_ascii(macro__buf, tmp);
+
+ /* Link the macro */
+ macro_add(buf, macro__buf);
+
+ /* Prompt */
+ msg_print("Added a macro.");
+ }
+ }
+
+ /* Remove a macro */
+ else if (i == '5')
+ {
+ /* Prompt */
+ prt("Command: Remove a macro", 16, 0);
+
+ /* Prompt */
+ prt("Trigger: ", 18, 0);
+
+ /* Get a macro trigger */
+ do_cmd_macro_aux(buf, TRUE);
+
+ /* Link the macro */
+ macro_add(buf, buf);
+
+ /* Prompt */
+ msg_print("Removed a macro.");
+ }
+
+ /* Save keymaps */
+ else if (i == '6')
+ {
+ /* Prompt */
+ prt("Command: Append keymaps to a file", 16, 0);
+
+ /* Prompt */
+ prt("File: ", 18, 0);
+
+ /* Default filename */
+ auto tmp = fmt::format("{}.prf", game->player_name);
+
+ /* Ask for a file */
+ if (!askfor_aux(&tmp, 80))
+ {
+ continue;
+ }
+
+ /* Dump the macros */
+ keymap_dump(tmp.c_str());
+
+ /* Prompt */
+ msg_print("Appended keymaps.");
+ }
+
+ /* Query a keymap */
+ else if (i == '7')
+ {
+ cptr act;
+
+ /* Prompt */
+ prt("Command: Query a keymap", 16, 0);
+
+ /* Prompt */
+ prt("Keypress: ", 18, 0);
+
+ /* Get a keymap trigger */
+ do_cmd_macro_aux_keymap(buf);
+
+ /* Look up the keymap */
+ act = keymap_act[mode][(byte)(buf[0])];
+
+ /* Nothing found */
+ if (!act)
+ {
+ /* Prompt */
+ msg_print("Found no keymap.");
+ }
+
+ /* Found one */
+ else
+ {
+ /* Obtain the action */
+ strcpy(macro__buf, act);
+
+ /* Analyze the current action */
+ ascii_to_text(buf, macro__buf);
+
+ /* Display the current action */
+ prt(buf, 22, 0);
+
+ /* Prompt */
+ msg_print("Found a keymap.");
+ }
+ }
+
+ /* Create a keymap */
+ else if (i == '8')
+ {
+ char tmp[1024];
+
+ /* Prompt */
+ prt("Command: Create a keymap", 16, 0);
+
+ /* Prompt */
+ prt("Keypress: ", 18, 0);
+
+ /* Get a keymap trigger */
+ do_cmd_macro_aux_keymap(buf);
+
+ /* Clear */
+ clear_from(20);
+
+ /* Prompt */
+ prt("Action: ", 20, 0);
+
+ /* Convert to text */
+ ascii_to_text(tmp, macro__buf);
+
+ /* Get an encoded action */
+ if (askfor_aux(tmp, 80))
+ {
+ /* Convert to ascii */
+ text_to_ascii(macro__buf, tmp);
+
+ /* Make new keymap */
+ free(keymap_act[mode][(byte)(buf[0])]);
+ keymap_act[mode][(byte)(buf[0])] = strdup(macro__buf);
+
+ /* Prompt */
+ msg_print("Added a keymap.");
+ }
+ }
+
+ /* Remove a keymap */
+ else if (i == '9')
+ {
+ /* Prompt */
+ prt("Command: Remove a keymap", 16, 0);
+
+ /* Prompt */
+ prt("Keypress: ", 18, 0);
+
+ /* Get a keymap trigger */
+ do_cmd_macro_aux_keymap(buf);
+
+ /* Make new keymap */
+ free(keymap_act[mode][(byte)(buf[0])]);
+ keymap_act[mode][(byte)(buf[0])] = NULL;
+
+ /* Prompt */
+ msg_print("Removed a keymap.");
+ }
+
+ /* Enter a new action */
+ else if (i == '0')
+ {
+ char tmp[1024];
+
+ /* Prompt */
+ prt("Command: Enter a new action", 16, 0);
+
+ /* Go to the correct location */
+ Term_gotoxy(0, 22);
+
+ /* Hack -- limit the value */
+ tmp[80] = '\0';
+
+ /* Get an encoded action */
+ if (!askfor_aux(buf, 80)) continue;
+
+ /* Extract an action */
+ text_to_ascii(macro__buf, buf);
+ }
+
+ /* Oops */
+ else
+ {
+ /* Oops */
+ bell();
+ }
+
+ /* Flush messages */
+ msg_print(NULL);
+ }
+
+ /* Load screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+}
+
+
+/*
+ * Interact with "visuals"
+ */
+void do_cmd_visuals()
+{
+ auto &r_info = game->edit_data.r_info;
+ auto &f_info = game->edit_data.f_info;
+ auto &k_info = game->edit_data.k_info;
+
+ int i;
+
+ FILE *fff;
+
+ char tmp[160];
+
+ char buf[1024];
+
+
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save the screen */
+ Term_save();
+
+
+ /* Interact until done */
+ while (1)
+ {
+ /* Clear screen */
+ Term_clear();
+
+ /* Ask for a choice */
+ prt("Interact with Visuals", 2, 0);
+
+ /* Give some choices */
+ prt("(1) Load a user pref file", 4, 5);
+ prt("(2) Dump monster attr/chars", 5, 5);
+ prt("(3) Dump object attr/chars", 6, 5);
+ prt("(4) Dump feature attr/chars", 7, 5);
+ prt("(5) (unused)", 8, 5);
+ prt("(6) Change monster attr/chars", 9, 5);
+ prt("(7) Change object attr/chars", 10, 5);
+ prt("(8) Change feature attr/chars", 11, 5);
+ prt("(9) (unused)", 12, 5);
+ prt("(0) Reset visuals", 13, 5);
+
+ /* Prompt */
+ prt("Command: ", 15, 0);
+
+ /* Prompt */
+ i = inkey();
+
+ /* Done */
+ if (i == ESCAPE) break;
+
+ /* Load a 'pref' file */
+ else if (i == '1')
+ {
+ /* Prompt */
+ prt("Command: Load a user pref file", 15, 0);
+
+ /* Prompt */
+ prt("File: ", 17, 0);
+
+ /* Default filename */
+ strnfmt(tmp, 160, "user-%s.prf", ANGBAND_SYS);
+
+ /* Query */
+ if (!askfor_aux(tmp, 70)) continue;
+
+ /* Process the given filename */
+ process_pref_file(tmp);
+ }
+
+ /* Dump monster attr/chars */
+ else if (i == '2')
+ {
+ /* Prompt */
+ prt("Command: Dump monster attr/chars", 15, 0);
+
+ /* Prompt */
+ prt("File: ", 17, 0);
+
+ /* Default filename */
+ strnfmt(tmp, 160, "user-%s.prf", ANGBAND_SYS);
+
+ /* Get a filename */
+ if (!askfor_aux(tmp, 70)) continue;
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, tmp);
+
+ /* Append to the file */
+ fff = my_fopen(buf, "a");
+
+ /* Failure */
+ if (!fff) continue;
+
+ /* Start dumping */
+ fprintf(fff, "\n\n");
+ fprintf(fff, "# Monster attr/char definitions\n\n");
+
+ /* Dump monsters */
+ for (std::size_t i = 0; i < r_info.size(); i++)
+ {
+ auto r_ptr = &r_info[i];
+
+ /* Skip non-entries */
+ if (!r_ptr->name) continue;
+
+ /* Dump a comment */
+ fprintf(fff, "# %s\n", r_ptr->name);
+
+ /* Dump the monster attr/char info */
+ fprintf(fff, "R:%zu:0x%02X:0x%02X\n\n", i,
+ static_cast<unsigned int>(r_ptr->x_attr),
+ static_cast<unsigned int>(r_ptr->x_char));
+ }
+
+ /* All done */
+ fprintf(fff, "\n\n\n\n");
+
+ /* Close */
+ my_fclose(fff);
+
+ /* Message */
+ msg_print("Dumped monster attr/chars.");
+ }
+
+ /* Dump object attr/chars */
+ else if (i == '3')
+ {
+ /* Prompt */
+ prt("Command: Dump object attr/chars", 15, 0);
+
+ /* Prompt */
+ prt("File: ", 17, 0);
+
+ /* Default filename */
+ strnfmt(tmp, 160, "user-%s.prf", ANGBAND_SYS);
+
+ /* Get a filename */
+ if (!askfor_aux(tmp, 70)) continue;
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, tmp);
+
+ /* Append to the file */
+ fff = my_fopen(buf, "a");
+
+ /* Failure */
+ if (!fff) continue;
+
+ /* Start dumping */
+ fprintf(fff, "\n\n");
+ fprintf(fff, "# Object attr/char definitions\n\n");
+
+ /* Dump objects */
+ for (std::size_t k = 0; k < k_info.size(); k++)
+ {
+ object_kind *k_ptr = &k_info[k];
+
+ /* Skip non-entries */
+ if (!k_ptr->name) continue;
+
+ /* Dump a comment */
+ fprintf(fff, "# %s\n", k_ptr->name);
+
+ /* Dump the object attr/char info */
+ fprintf(fff, "K:%zu:0x%02X:0x%02X\n\n", k,
+ (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
+ }
+
+ /* All done */
+ fprintf(fff, "\n\n\n\n");
+
+ /* Close */
+ my_fclose(fff);
+
+ /* Message */
+ msg_print("Dumped object attr/chars.");
+ }
+
+ /* Dump feature attr/chars */
+ else if (i == '4')
+ {
+ /* Prompt */
+ prt("Command: Dump feature attr/chars", 15, 0);
+
+ /* Prompt */
+ prt("File: ", 17, 0);
+
+ /* Default filename */
+ strnfmt(tmp, 160, "user-%s.prf", ANGBAND_SYS);
+
+ /* Get a filename */
+ if (!askfor_aux(tmp, 70)) continue;
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, tmp);
+
+ /* Append to the file */
+ fff = my_fopen(buf, "a");
+
+ /* Failure */
+ if (!fff) continue;
+
+ /* Start dumping */
+ fprintf(fff, "\n\n");
+ fprintf(fff, "# Feature attr/char definitions\n\n");
+
+ /* Dump features */
+ for (std::size_t f_idx = 0; f_idx < f_info.size(); f_idx++)
+ {
+ auto f_ptr = &f_info[f_idx];
+
+ /* Skip non-entries */
+ if (!f_ptr->name) continue;
+
+ /* Dump a comment */
+ fprintf(fff, "# %s\n", f_ptr->name);
+
+ /* Dump the feature attr/char info */
+ fprintf(fff, "F:%zu:0x%02X:0x%02X\n\n", f_idx,
+ (byte)(f_ptr->x_attr), (byte)(f_ptr->x_char));
+ }
+
+ /* All done */
+ fprintf(fff, "\n\n\n\n");
+
+ /* Close */
+ my_fclose(fff);
+
+ /* Message */
+ msg_print("Dumped feature attr/chars.");
+ }
+
+ /* Modify monster attr/chars */
+ else if (i == '6')
+ {
+ static int r = 0;
+
+ /* Prompt */
+ prt("Command: Change monster attr/chars", 15, 0);
+
+ /* Hack -- query until done */
+ while (1)
+ {
+ auto r_ptr = &r_info[r];
+
+ byte da = (r_ptr->d_attr);
+ char dc = (r_ptr->d_char);
+ byte ca = (r_ptr->x_attr);
+ char cc = (r_ptr->x_char);
+
+ /* Label the object */
+ Term_putstr(5, 17, -1, TERM_WHITE,
+ format("Monster = %d, Name = %-40.40s",
+ r, r_ptr->name));
+
+ /* Label the Default values */
+ Term_putstr(10, 19, -1, TERM_WHITE,
+ format("Default attr/char = %3u / %3u", da, (dc & 0xFF)));
+ Term_putstr(40, 19, -1, TERM_WHITE, "<< ? >>");
+ Term_putch(43, 19, da, dc);
+
+ /* Label the Current values */
+ Term_putstr(10, 20, -1, TERM_WHITE,
+ format("Current attr/char = %3u / %3u", ca, (cc & 0xFF)));
+ Term_putstr(40, 20, -1, TERM_WHITE, "<< ? >>");
+ Term_putch(43, 20, ca, cc);
+
+ /* Prompt */
+ Term_putstr(0, 22, -1, TERM_WHITE,
+ "Command (n/N/a/A/c/C): ");
+
+ /* Get a command */
+ i = inkey();
+
+ /* All done */
+ if (i == ESCAPE) break;
+
+ /* Analyze */
+ if (i == 'n') r = (r + r_info.size() + 1) % r_info.size();
+ if (i == 'N') r = (r + r_info.size() - 1) % r_info.size();
+ if (i == 'a') r_ptr->x_attr = (ca + 1);
+ if (i == 'A') r_ptr->x_attr = (ca - 1);
+ if (i == 'c') r_ptr->x_char = (cc + 1);
+ if (i == 'C') r_ptr->x_char = (cc - 1);
+ }
+ }
+
+ /* Modify object attr/chars */
+ else if (i == '7')
+ {
+ static int k = 0;
+
+ /* Prompt */
+ prt("Command: Change object attr/chars", 15, 0);
+
+ /* Hack -- query until done */
+ while (1)
+ {
+ object_kind *k_ptr = &k_info[k];
+
+ byte da = k_ptr->d_attr;
+ char dc = k_ptr->d_char;
+ byte ca = k_ptr->x_attr;
+ char cc = k_ptr->x_char;
+
+ /* Label the object */
+ Term_putstr(5, 17, -1, TERM_WHITE,
+ format("Object = %d, Name = %-40.40s",
+ k, k_ptr->name));
+
+ /* Label the Default values */
+ Term_putstr(10, 19, -1, TERM_WHITE,
+ format("Default attr/char = %3u / %3u", da, (dc & 0xFF)));
+ Term_putstr(40, 19, -1, TERM_WHITE, "<< ? >>");
+ Term_putch(43, 19, da, dc);
+
+ /* Label the Current values */
+ Term_putstr(10, 20, -1, TERM_WHITE,
+ format("Current attr/char = %3u / %3u", ca, (cc & 0xFF)));
+ Term_putstr(40, 20, -1, TERM_WHITE, "<< ? >>");
+ Term_putch(43, 20, ca, cc);
+
+ /* Prompt */
+ Term_putstr(0, 22, -1, TERM_WHITE,
+ "Command (n/N/a/A/c/C): ");
+
+ /* Get a command */
+ i = inkey();
+
+ /* All done */
+ if (i == ESCAPE) break;
+
+ /* Analyze */
+ if (i == 'n') k = (k + k_info.size() + 1) % k_info.size();
+ if (i == 'N') k = (k + k_info.size() - 1) % k_info.size();
+ if (i == 'a') k_info[k].x_attr = (ca + 1);
+ if (i == 'A') k_info[k].x_attr = (ca - 1);
+ if (i == 'c') k_info[k].x_char = (cc + 1);
+ if (i == 'C') k_info[k].x_char = (cc - 1);
+ }
+ }
+
+ /* Modify feature attr/chars */
+ else if (i == '8')
+ {
+ static int f = 0;
+
+ /* Prompt */
+ prt("Command: Change feature attr/chars", 15, 0);
+
+ /* Hack -- query until done */
+ while (1)
+ {
+ auto f_ptr = &f_info[f];
+
+ byte da = f_ptr->d_attr;
+ char dc = f_ptr->d_char;
+ byte ca = f_ptr->x_attr;
+ char cc = f_ptr->x_char;
+
+ /* Label the object */
+ Term_putstr(5, 17, -1, TERM_WHITE,
+ format("Terrain = %d, Name = %-40.40s",
+ f, f_ptr->name));
+
+ /* Label the Default values */
+ Term_putstr(10, 19, -1, TERM_WHITE,
+ format("Default attr/char = %3u / %3u", da, (dc & 0xFF)));
+ Term_putstr(40, 19, -1, TERM_WHITE, "<< ? >>");
+ Term_putch(43, 19, da, dc);
+
+ /* Label the Current values */
+ Term_putstr(10, 20, -1, TERM_WHITE,
+ format("Current attr/char = %3u / %3u", ca, (cc & 0xFF)));
+ Term_putstr(40, 20, -1, TERM_WHITE, "<< ? >>");
+ Term_putch(43, 20, ca, cc);
+
+ /* Prompt */
+ Term_putstr(0, 22, -1, TERM_WHITE,
+ "Command (n/N/a/A/c/C/d): ");
+
+ /* Get a command */
+ i = inkey();
+
+ /* All done */
+ if (i == ESCAPE) break;
+
+ /* Analyze */
+ if (i == 'n') f = (f + f_info.size() + 1) % f_info.size();
+ if (i == 'N') f = (f + f_info.size() - 1) % f_info.size();
+ if (i == 'a') f_info[f].x_attr = (ca + 1);
+ if (i == 'A') f_info[f].x_attr = (ca - 1);
+ if (i == 'c') f_info[f].x_char = (cc + 1);
+ if (i == 'C') f_info[f].x_char = (cc - 1);
+ if (i == 'd')
+ {
+ f_info[f].x_char = f_ptr->d_char;
+ f_info[f].x_attr = f_ptr->d_attr;
+ }
+ }
+ }
+
+ /* Reset visuals */
+ else if (i == '0')
+ {
+ /* Reset */
+ reset_visuals();
+
+ /* Message */
+ msg_print("Visual attr/char tables reset.");
+ }
+
+ /* Unknown option */
+ else
+ {
+ bell();
+ }
+
+ /* Flush messages */
+ msg_print(NULL);
+ }
+
+
+ /* Restore the screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+}
+
+
+/*
+ * Interact with "colors"
+ */
+void do_cmd_colors()
+{
+ int i;
+
+ FILE *fff;
+
+ char tmp[160];
+
+ char buf[1024];
+
+
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save the screen */
+ Term_save();
+
+
+ /* Interact until done */
+ while (1)
+ {
+ /* Clear screen */
+ Term_clear();
+
+ /* Ask for a choice */
+ prt("Interact with Colors", 2, 0);
+
+ /* Give some choices */
+ prt("(1) Load a user pref file", 4, 5);
+ prt("(2) Dump colors", 5, 5);
+ prt("(3) Modify colors", 6, 5);
+
+ /* Prompt */
+ prt("Command: ", 8, 0);
+
+ /* Prompt */
+ i = inkey();
+
+ /* Done */
+ if (i == ESCAPE) break;
+
+ /* Load a 'pref' file */
+ if (i == '1')
+ {
+ /* Prompt */
+ prt("Command: Load a user pref file", 8, 0);
+
+ /* Prompt */
+ prt("File: ", 10, 0);
+
+ /* Default file */
+ strnfmt(tmp, 160, "user-%s.prf", ANGBAND_SYS);
+
+ /* Query */
+ if (!askfor_aux(tmp, 70)) continue;
+
+ /* Process the given filename */
+ process_pref_file(tmp);
+
+ /* Mega-Hack -- react to changes */
+ Term_xtra(TERM_XTRA_REACT, 0);
+
+ /* Mega-Hack -- redraw */
+ Term_redraw();
+ }
+
+ /* Dump colors */
+ else if (i == '2')
+ {
+ /* Prompt */
+ prt("Command: Dump colors", 8, 0);
+
+ /* Prompt */
+ prt("File: ", 10, 0);
+
+ /* Default filename */
+ strnfmt(tmp, 160, "user-%s.prf", ANGBAND_SYS);
+
+ /* Get a filename */
+ if (!askfor_aux(tmp, 70)) continue;
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, tmp);
+
+ /* Append to the file */
+ fff = my_fopen(buf, "a");
+
+ /* Failure */
+ if (!fff) continue;
+
+ /* Start dumping */
+ fprintf(fff, "\n\n");
+ fprintf(fff, "# Color redefinitions\n\n");
+
+ /* Dump colors */
+ for (i = 0; i < 256; i++)
+ {
+ int kv = angband_color_table[i][0];
+ int rv = angband_color_table[i][1];
+ int gv = angband_color_table[i][2];
+ int bv = angband_color_table[i][3];
+
+ cptr name = "unknown";
+
+ /* Skip non-entries */
+ if (!kv && !rv && !gv && !bv) continue;
+
+ /* Extract the color name */
+ if (i < 16) name = color_names[i];
+
+ /* Dump a comment */
+ fprintf(fff, "# Color '%s'\n", name);
+
+ /* Dump the monster attr/char info */
+ fprintf(fff, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
+ i, kv, rv, gv, bv);
+ }
+
+ /* All done */
+ fprintf(fff, "\n\n\n\n");
+
+ /* Close */
+ my_fclose(fff);
+
+ /* Message */
+ msg_print("Dumped color redefinitions.");
+ }
+
+ /* Edit colors */
+ else if (i == '3')
+ {
+ static byte a = 0;
+
+ /* Prompt */
+ prt("Command: Modify colors", 8, 0);
+
+ /* Hack -- query until done */
+ while (1)
+ {
+ cptr name;
+
+ /* Clear */
+ clear_from(10);
+
+ /* Exhibit the normal colors */
+ for (i = 0; i < 16; i++)
+ {
+ /* Exhibit this color */
+ Term_putstr(i*4, 20, -1, a, "###");
+
+ /* Exhibit all colors */
+ Term_putstr(i*4, 22, -1, i, format("%3d", i));
+ }
+
+ /* Describe the color */
+ name = ((a < 16) ? color_names[a] : "undefined");
+
+ /* Describe the color */
+ Term_putstr(5, 10, -1, TERM_WHITE,
+ format("Color = %d, Name = %s", a, name));
+
+ /* Label the Current values */
+ Term_putstr(5, 12, -1, TERM_WHITE,
+ format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
+ angband_color_table[a][0],
+ angband_color_table[a][1],
+ angband_color_table[a][2],
+ angband_color_table[a][3]));
+
+ /* Prompt */
+ Term_putstr(0, 14, -1, TERM_WHITE,
+ "Command (n/N/k/K/r/R/g/G/b/B): ");
+
+ /* Get a command */
+ i = inkey();
+
+ /* All done */
+ if (i == ESCAPE) break;
+
+ /* Analyze */
+ if (i == 'n') a = (a + 1);
+ if (i == 'N') a = (a - 1);
+ if (i == 'k') angband_color_table[a][0] = (angband_color_table[a][0] + 1);
+ if (i == 'K') angband_color_table[a][0] = (angband_color_table[a][0] - 1);
+ if (i == 'r') angband_color_table[a][1] = (angband_color_table[a][1] + 1);
+ if (i == 'R') angband_color_table[a][1] = (angband_color_table[a][1] - 1);
+ if (i == 'g') angband_color_table[a][2] = (angband_color_table[a][2] + 1);
+ if (i == 'G') angband_color_table[a][2] = (angband_color_table[a][2] - 1);
+ if (i == 'b') angband_color_table[a][3] = (angband_color_table[a][3] + 1);
+ if (i == 'B') angband_color_table[a][3] = (angband_color_table[a][3] - 1);
+
+ /* Hack -- react to changes */
+ Term_xtra(TERM_XTRA_REACT, 0);
+
+ /* Hack -- redraw */
+ Term_redraw();
+ }
+ }
+
+ /* Unknown option */
+ else
+ {
+ bell();
+ }
+
+ /* Flush messages */
+ msg_print(NULL);
+ }
+
+
+ /* Restore the screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+}
+
+
+/*
+ * Take notes. There are two ways this can happen, either in the message
+ * recall or a file.
+ */
+void do_cmd_note()
+{
+ char buf[80];
+
+
+ /* Default */
+ strcpy(buf, "");
+
+ if (!get_string("Note: ", buf, 60)) return;
+
+ /* Ignore empty notes */
+ if (!buf[0] || (buf[0] == ' ')) return;
+
+ /* Add note to file */
+ add_note(buf, ' ');
+}
+
+
+/*
+ * Mention the current version
+ */
+void do_cmd_version()
+{
+ /* Silly message */
+ msg_format("You are playing %s made by %s (%s).",
+ get_version_string(),
+ modules[game_module_idx].meta.author.name,
+ modules[game_module_idx].meta.author.email);
+}
+
+
+
+/*
+ * Array of feeling strings
+ */
+static cptr do_cmd_feeling_text[11] =
+{
+ "Looks like any other level.",
+ "You feel there is something special about this level.",
+ "You have a superb feeling about this level.",
+ "You have an excellent feeling...",
+ "You have a very good feeling...",
+ "You have a good feeling...",
+ "You feel strangely lucky...",
+ "You feel your luck is turning...",
+ "You like the look of this place...",
+ "This level can't be all bad...",
+ "What a boring place..."
+};
+
+
+/*
+ * Note that "feeling" is set to zero unless some time has passed.
+ * Note that this is done when the level is GENERATED, not entered.
+ */
+void do_cmd_feeling()
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ /* Verify the feeling */
+ if (feeling < 0) feeling = 0;
+ if (feeling > 10) feeling = 10;
+
+ /* Feeling of the fate */
+ if (fate_flag && !(dungeon_flags & DF_SPECIAL) && !p_ptr->inside_quest)
+ {
+ msg_print("You feel that you will meet your fate here.");
+ }
+
+ /* Hooked feelings ? */
+ if (process_hooks_new(HOOK_FEELING, NULL, NULL))
+ {
+ return;
+ }
+
+ /* No useful feeling in special levels */
+ if (dungeon_flags & DF_DESC)
+ {
+ char buf[1024];
+
+ if (get_dungeon_save(buf) || game->generate_special_feeling || (dungeon_flags & DF_DESC_ALWAYS))
+ {
+ if (!get_level_desc(buf)) msg_print("Someone forgot to describe this level!");
+ else msg_print(buf);
+ return;
+ }
+ }
+
+ /* No useful feeling in quests */
+ if (p_ptr->inside_quest)
+ {
+ msg_print("Looks like a typical quest level.");
+ return;
+ }
+
+ /* Display feelings in the dungeon, nothing on the surface */
+ if (dun_level)
+ {
+ /* This could be simplified with a correct p_ptr->town_num */
+ int i, town_level = 0;
+ auto d_ptr = &d_info[dungeon_type];
+
+ /* Is it a town level ? */
+ for (i = 0; i < TOWN_DUNGEON; i++)
+ {
+ if (d_ptr->t_level[i] == dun_level) town_level = d_ptr->t_idx[i];
+ }
+
+ if (town_level)
+ msg_print("You hear the sound of a market.");
+ else
+ msg_print(do_cmd_feeling_text[feeling]);
+ }
+ return;
+}
+
+
+
+/*
+ * Encode the screen colors
+ */
+static char hack[17] = "dwsorgbuDWvyRGBU";
+
+
+/*
+ * Hack -- load a screen dump from a file
+ */
+void do_cmd_load_screen()
+{
+ int i, y, x;
+
+ int wid, hgt;
+ int len;
+
+ byte a = 0;
+ char c = ' ';
+
+ bool_ okay = TRUE;
+
+ FILE *fff;
+
+ char buf[1024];
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, "dump.txt");
+
+ /* Append to the file */
+ fff = my_fopen(buf, "r");
+
+ /* Oops */
+ if (!fff) return;
+
+
+ /* Retrieve the current screen size */
+ Term_get_size(&wid, &hgt);
+
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save the screen */
+ Term_save();
+
+ /* Clear the screen */
+ Term_clear();
+
+
+ /* Load the screen */
+ for (y = 0; okay; y++)
+ {
+ /* Get a line of data */
+ if (my_fgets(fff, buf, 1024)) okay = FALSE;
+
+ /* Stop on blank line */
+ if (!buf[0]) break;
+
+ /* Ignore off screen lines */
+ if (y >= hgt) continue;
+
+ /* Get width */
+ len = strlen(buf);
+
+ /* Truncate if it's longer than current screen width */
+ if (len > wid) len = wid;
+
+ /* Show each row */
+ for (x = 0; x < len; x++)
+ {
+ /* Put the attr/char */
+ Term_draw(x, y, TERM_WHITE, buf[x]);
+ }
+ }
+
+ /* Dump the screen */
+ for (y = 0; okay; y++)
+ {
+ /* Get a line of data */
+ if (my_fgets(fff, buf, 1024)) okay = FALSE;
+
+ /* Stop on blank line */
+ if (!buf[0]) break;
+
+ /* Ignore off screen lines */
+ if (y >= hgt) continue;
+
+ /* Get width */
+ len = strlen(buf);
+
+ /* Truncate if it's longer than current screen width */
+ if (len > wid) len = wid;
+
+ /* Dump each row */
+ for (x = 0; x < len; x++)
+ {
+ /* Get the attr/char */
+ (Term_what(x, y, &a, &c));
+
+ /* Look up the attr */
+ for (i = 0; i < 16; i++)
+ {
+ /* Use attr matches */
+ if (hack[i] == buf[x]) a = i;
+ }
+
+ /* Put the attr/char */
+ Term_draw(x, y, a, c);
+ }
+ }
+
+
+ /* Close it */
+ my_fclose(fff);
+
+
+ /* Message */
+ msg_print("Screen dump loaded.");
+ msg_print(NULL);
+
+
+ /* Restore the screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+}
+
+
+
+/*
+ * Hack -- save a screen dump to a file
+ */
+void do_cmd_save_screen()
+{
+ int y, x;
+ int wid, hgt;
+
+ byte a = 0;
+ char c = ' ';
+
+ FILE *fff;
+
+ char buf[1024];
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, "dump.txt");
+
+ /* Append to the file */
+ fff = my_fopen(buf, "w");
+
+ /* Oops */
+ if (!fff) return;
+
+
+ /* Retrieve the current screen size */
+ Term_get_size(&wid, &hgt);
+
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save the screen */
+ Term_save();
+
+
+ /* Dump the screen */
+ for (y = 0; y < hgt; y++)
+ {
+ /* Dump each row */
+ for (x = 0; x < wid; x++)
+ {
+ /* Get the attr/char */
+ (Term_what(x, y, &a, &c));
+
+ /* Dump it */
+ buf[x] = c;
+ }
+
+ /* Terminate */
+ buf[x] = '\0';
+
+ /* End the row */
+ fprintf(fff, "%s\n", buf);
+ }
+
+ /* Skip a line */
+ fprintf(fff, "\n");
+
+
+ /* Dump the screen */
+ for (y = 0; y < hgt; y++)
+ {
+ /* Dump each row */
+ for (x = 0; x < wid; x++)
+ {
+ /* Get the attr/char */
+ (Term_what(x, y, &a, &c));
+
+ /* Dump it */
+ buf[x] = hack[a & 0x0F];
+ }
+
+ /* Terminate */
+ buf[x] = '\0';
+
+ /* End the row */
+ fprintf(fff, "%s\n", buf);
+ }
+
+ /* Skip a line */
+ fprintf(fff, "\n");
+
+
+ /* Close it */
+ my_fclose(fff);
+
+
+ /* Message */
+ msg_print("Screen dump saved.");
+ msg_print(NULL);
+
+
+ /* Restore the screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+}
+
+
+/*
+ * Check the status of "artifacts"
+ */
+void do_cmd_knowledge_artifacts()
+{
+ auto const &k_info = game->edit_data.k_info;
+ auto const &a_info = game->edit_data.a_info;
+
+ int i, z, x, y;
+
+ char base_name[80];
+
+ /* Scan the artifacts */
+ std::vector<bool_> okay(a_info.size(), FALSE);
+ for (std::size_t k = 0; k < a_info.size(); k++)
+ {
+ auto a_ptr = &a_info[k];
+
+ /* Skip "empty" artifacts */
+ if (!a_ptr->name) continue;
+
+ /* Skip "uncreated" artifacts */
+ if (!a_ptr->cur_num) continue;
+
+ /* Assume okay */
+ okay[k] = TRUE;
+ }
+
+ std::vector<bool_> okayk(k_info.size(), FALSE);
+ for (std::size_t k = 0; k < k_info.size(); k++)
+ {
+ auto k_ptr = &k_info[k];
+
+ /* Skip "empty" artifacts */
+ if (!(k_ptr->flags & TR_NORM_ART)) continue;
+
+ /* Skip "uncreated" artifacts */
+ if (!k_ptr->artifact) continue;
+
+ /* Assume okay */
+ okayk[k] = TRUE;
+ }
+
+ /* Check the dungeon */
+ for (y = 0; y < cur_hgt; y++)
+ {
+ for (x = 0; x < cur_wid; x++)
+ {
+ cave_type *c_ptr = &cave[y][x];
+
+ /* Scan all objects in the grid */
+ for (auto const this_o_idx: c_ptr->o_idxs)
+ {
+ /* Acquire object */
+ object_type const * o_ptr = &o_list[this_o_idx];
+
+ /* Ignore random artifacts */
+ if (o_ptr->tval == TV_RANDART) continue;
+
+ /* Ignore non-artifacts */
+ if (!artifact_p(o_ptr)) continue;
+
+ /* Ignore known items */
+ if (object_known_p(o_ptr)) continue;
+
+ /* Note the artifact */
+ if (k_info[o_ptr->k_idx].flags & TR_NORM_ART)
+ {
+ okayk[o_ptr->k_idx] = FALSE;
+ }
+ else
+ {
+ okay[o_ptr->name1] = FALSE;
+ }
+ }
+ }
+ }
+
+ /* Check monsters in the dungeon */
+ for (i = 0; i < m_max; i++)
+ {
+ /* Scan all objects the monster carries */
+ for (auto const this_o_idx: m_list[i].hold_o_idxs)
+ {
+ object_type * o_ptr;
+
+ /* Acquire object */
+ o_ptr = &o_list[this_o_idx];
+
+ /* Ignore random artifacts */
+ if (o_ptr->tval == TV_RANDART) continue;
+
+ /* Ignore non-artifacts */
+ if (!artifact_p(o_ptr)) continue;
+
+ /* Ignore known items */
+ if (object_known_p(o_ptr)) continue;
+
+ /* Note the artifact */
+ if (k_info[o_ptr->k_idx].flags & TR_NORM_ART)
+ {
+ okayk[o_ptr->k_idx] = FALSE;
+ }
+ else
+ {
+ okay[o_ptr->name1] = FALSE;
+ }
+ }
+ }
+
+ /* Check the p_ptr->inventory and equipment */
+ for (i = 0; i < INVEN_TOTAL; i++)
+ {
+ object_type *o_ptr = &p_ptr->inventory[i];
+
+ /* Ignore non-objects */
+ if (!o_ptr->k_idx) continue;
+
+ /* Ignore random artifacts */
+ if (o_ptr->tval == TV_RANDART) continue;
+
+ /* Ignore non-artifacts */
+ if (!artifact_p(o_ptr)) continue;
+
+ /* Ignore known items */
+ if (object_known_p(o_ptr)) continue;
+
+ /* Note the artifact */
+ if (k_info[o_ptr->k_idx].flags & TR_NORM_ART)
+ {
+ okayk[o_ptr->k_idx] = FALSE;
+ }
+ else
+ {
+ okay[o_ptr->name1] = FALSE;
+ }
+ }
+
+ /* Output buffer */
+ fmt::MemoryWriter w;
+
+ /* Scan the artifacts */
+ for (std::size_t k = 0; k < a_info.size(); k++)
+ {
+ auto a_ptr = &a_info[k];
+
+ /* List "dead" ones */
+ if (!okay[k]) continue;
+
+ /* Paranoia */
+ strcpy(base_name, "Unknown Artifact");
+
+ /* Obtain the base object type */
+ z = lookup_kind(a_ptr->tval, a_ptr->sval);
+
+ /* Real object */
+ if (z)
+ {
+ object_type forge;
+ object_type *q_ptr;
+
+ /* Get local object */
+ q_ptr = &forge;
+
+ /* Create fake object */
+ object_prep(q_ptr, z);
+
+ /* Make it an artifact */
+ q_ptr->name1 = k;
+
+ /* Spell in it ? no ! */
+ auto const flags = object_flags(q_ptr);
+ if (flags & TR_SPELL_CONTAIN)
+ {
+ q_ptr->pval2 = -1;
+ }
+
+ /* Describe the artifact */
+ object_desc_store(base_name, q_ptr, FALSE, 0);
+ }
+
+ /* Hack -- Build the artifact name */
+ w.write(" The {}\n", base_name);
+ }
+
+ for (std::size_t k = 0; k < k_info.size(); k++)
+ {
+ /* List "dead" ones */
+ if (!okayk[k]) continue;
+
+ /* Paranoia */
+ strcpy(base_name, "Unknown Artifact");
+
+ /* Real object */
+ if (k)
+ {
+ object_type forge;
+ object_type *q_ptr;
+
+ /* Get local object */
+ q_ptr = &forge;
+
+ /* Create fake object */
+ object_prep(q_ptr, k);
+
+ /* Describe the artifact */
+ object_desc_store(base_name, q_ptr, FALSE, 0);
+ }
+
+ /* Hack -- Build the artifact name */
+ w.write(" The {}\n", base_name);
+ }
+
+ /* Display */
+ show_string(w.c_str(), "Artifacts Seen");
+}
+
+
+static int monster_get_race_level(int r_idx)
+{
+ auto const &r_info = game->edit_data.r_info;
+
+ /* Hack -- Morgoth is always last */
+ if (r_idx == 862) {
+ return 20000;
+ }
+ /* Otherwise, we'll use the real level. */
+ return r_info[r_idx].level;
+}
+
+/*
+ * Display known uniques
+ */
+static void do_cmd_knowledge_uniques()
+{
+ auto const &r_info = game->edit_data.r_info;
+
+ // Extract the unique race indexes.
+ std::vector<std::size_t> unique_r_idxs;
+ for (std::size_t k = 1; k < r_info.size(); k++)
+ {
+ auto r_ptr = &r_info[k];
+
+ /* Only print Uniques */
+ if ((r_ptr->flags & RF_UNIQUE) &&
+ !(r_ptr->flags & RF_PET) &&
+ !(r_ptr->flags & RF_NEUTRAL))
+ {
+ unique_r_idxs.push_back(k);
+ }
+ }
+
+ // Sort races by level.
+ std::sort(std::begin(unique_r_idxs),
+ std::end(unique_r_idxs),
+ [](auto r_idx1, auto r_idx2) -> bool {
+ return monster_get_race_level(r_idx1) < monster_get_race_level(r_idx2);
+ });
+
+ // Scan the monster races
+ fmt::MemoryWriter w;
+ for (std::size_t r_idx : unique_r_idxs)
+ {
+ auto r_ptr = &r_info[r_idx];
+
+ /* Only print Uniques */
+ if (r_ptr->flags & RF_UNIQUE)
+ {
+ bool_ dead = (r_ptr->max_num == 0);
+
+ /* Print a message */
+ if (dead)
+ {
+ w.write("[[[[[{}{}] [[[[[R{:<68} is dead]\n",
+ static_cast<char>(conv_color[r_ptr->d_attr]),
+ static_cast<char>(r_ptr->d_char),
+ r_ptr->name);
+ }
+ else
+ {
+ w.write("[[[[[{}{}] [[[[[w{:<68} is alive]\n",
+ static_cast<char>(conv_color[r_ptr->d_attr]),
+ static_cast<char>(r_ptr->d_char),
+ r_ptr->name);
+ }
+ }
+ }
+
+ // Display
+ show_string(w.c_str(), "Known Uniques");
+}
+
+
+static void plural_aux(char *name)
+{
+ int name_len = strlen(name);
+
+ /* Hack -- Precedent must be pluralised for this one */
+ if (strstr(name, "Disembodied hand"))
+ {
+ strcpy(name, "Disembodied hands that strangled people");
+ }
+
+ /* "someone of something" */
+ else if (strstr(name, " of "))
+ {
+ cptr aider = strstr(name, " of ");
+ char dummy[80];
+ int i = 0;
+ cptr ctr = name;
+
+ while (ctr < aider)
+ {
+ dummy[i] = *ctr;
+ ctr++;
+ i++;
+ }
+
+ if (dummy[i - 1] == 's')
+ {
+ strcpy(&dummy[i], "es");
+ i++;
+ }
+ else
+ {
+ strcpy(&dummy[i], "s");
+ }
+
+ strcpy(&dummy[i + 1], aider);
+ strcpy(name, dummy);
+ }
+
+ /* Creeping coins */
+ else if (strstr(name, "coins"))
+ {
+ char dummy[80];
+ strcpy(dummy, "piles of ");
+ strcat(dummy, name);
+ strcpy(name, dummy);
+ return;
+ }
+
+ /* Manes stay manes */
+ else if (strstr(name, "Manes"))
+ {
+ return;
+ }
+
+ /* Broken plurals are, well, broken */
+ else if (name_len >= 1 && name[name_len - 1] == 'y')
+ {
+ strcpy(&name[name_len - 1], "ies");
+ }
+ else if (name_len >= 4 && streq(&name[name_len - 4], "ouse"))
+ {
+ strcpy(&name[name_len - 4], "ice");
+ }
+ else if (name_len >= 6 && streq(&name[name_len - 6], "kelman"))
+ {
+ strcpy(&name[name_len - 6], "kelmen");
+ }
+ else if (name_len >= 2 && streq(&name[name_len - 2], "ex"))
+ {
+ strcpy(&name[name_len - 2], "ices");
+ }
+ else if (name_len >= 3 && streq(&name[name_len - 3], "olf"))
+ {
+ strcpy(&name[name_len - 3], "olves");
+ }
+
+ /* Now begins sane cases */
+ else if ((name_len >= 2 && streq(&name[name_len - 2], "ch")) || (name_len >= 1 && name[name_len - 1] == 's'))
+ {
+ strcpy(&name[name_len], "es");
+ }
+ else
+ {
+ strcpy(&name[name_len], "s");
+ }
+}
+
+
+/*
+ * Display current pets
+ */
+static void do_cmd_knowledge_pets()
+{
+ int t_friends = 0;
+ int t_levels = 0;
+
+ // Buffer
+ fmt::MemoryWriter w;
+
+ /* Process the monsters (backwards) */
+ for (int i = m_max - 1; i >= 1; i--)
+ {
+ /* Access the monster */
+ monster_type *m_ptr = &m_list[i];
+
+ /* Ignore "dead" monsters */
+ if (!m_ptr->r_idx) continue;
+
+ /* Calculate "upkeep" for friendly monsters */
+ if (m_ptr->status >= MSTATUS_PET)
+ {
+ auto const r_ptr = m_ptr->race();
+
+ t_friends++;
+ t_levels += m_ptr->level;
+
+ char pet_name[80];
+ monster_desc(pet_name, m_ptr, 0x88);
+
+ w.write("{}{} ({})\n",
+ (r_ptr->flags & RF_UNIQUE) ? "#####G" : "",
+ pet_name,
+ (m_ptr->status < MSTATUS_COMPANION) ? "pet" : "companion");
+ }
+ }
+
+ // Calculate upkeep
+ int show_upkeep = 0;
+ int upkeep_divider = p_ptr->has_ability(AB_PERFECT_CASTING) ? 15 : 20;
+
+ if (t_friends > 1 + (p_ptr->lev / (upkeep_divider)))
+ {
+ show_upkeep = (t_levels);
+
+ if (show_upkeep > 100) show_upkeep = 100;
+ else if (show_upkeep < 10) show_upkeep = 10;
+ }
+
+ // Summary
+ w.write("----------------------------------------------\n");
+ w.write(" Total: {} pet{}.\n", t_friends, (t_friends == 1 ? "" : "s"));
+ w.write(" Upkeep: {}% mana.\n", show_upkeep);
+
+ // Display
+ show_string(w.c_str(), "Current Pets");
+}
+
+
+
+/*
+ * Total kill count
+ */
+static void do_cmd_knowledge_kill_count()
+{
+ auto const &r_info = game->edit_data.r_info;
+
+ s32b Total = 0;
+
+ // Buffer
+ fmt::MemoryWriter w;
+
+ // Summary of monsters slain
+ {
+ /* For all monsters */
+ for (auto const &r_ref: r_info)
+ {
+ auto r_ptr = &r_ref;
+
+ if (r_ptr->flags & RF_UNIQUE)
+ {
+ if (r_ptr->max_num == 0)
+ {
+ Total++;
+ }
+ }
+ else
+ {
+ Total += std::max<s16b>(r_ptr->r_pkills, 0);
+ }
+ }
+
+ if (Total < 1)
+ {
+ w.write("You have defeated no enemies yet.\n\n");
+ }
+ else if (Total == 1)
+ {
+ w.write("You have defeated one enemy.\n\n");
+ }
+ else
+ {
+ w.write("You have defeated {} enemies.\n\n", Total);
+ }
+ }
+
+ Total = 0;
+
+ /* Scan the monster races */
+ for (auto const &r_ref: r_info)
+ {
+ auto r_ptr = &r_ref;
+
+ if (r_ptr->flags & RF_UNIQUE)
+ {
+ bool_ dead = (r_ptr->max_num == 0);
+
+ if (dead)
+ {
+ /* Print a message */
+ w.write(" {}\n", r_ptr->name);
+ Total++;
+ }
+ }
+ else
+ {
+ s16b This = r_ptr->r_pkills;
+
+ if (This > 0)
+ {
+ if (This < 2)
+ {
+ if (strstr(r_ptr->name, "coins"))
+ {
+ w.write(" 1 pile of {}\n", r_ptr->name);
+ }
+ else
+ {
+ w.write(" 1 {}\n", r_ptr->name);
+ }
+ }
+ else
+ {
+ char to_plural[80];
+ strcpy(to_plural, r_ptr->name);
+ plural_aux(to_plural);
+ w.write(" {} {}\n", This, to_plural);
+ }
+
+ Total += This;
+ }
+ }
+ }
+
+ w.write("----------------------------------------------\n");
+ w.write(" Total: {} creature{} killed.\n", Total, (Total == 1 ? "" : "s"));
+
+ /* Display the file contents */
+ show_string(w.c_str(), "Kill Count");
+}
+
+
+/*
+ * Display known objects
+ */
+static void do_cmd_knowledge_objects()
+{
+ auto const &k_info = game->edit_data.k_info;
+
+ fmt::MemoryWriter w;
+
+ /* Scan the object kinds */
+ for (std::size_t k = 1; k < k_info.size(); k++)
+ {
+ auto k_ptr = &k_info[k];
+
+ /* Hack -- skip artifacts */
+ if (k_ptr->flags & (TR_INSTA_ART)) continue;
+
+ /* List known flavored objects */
+ if (k_ptr->flavor && k_ptr->aware)
+ {
+ object_type object_type_body;
+
+ /* Get local object */
+ object_type *i_ptr = &object_type_body;
+
+ /* Create fake object */
+ object_prep(i_ptr, k);
+
+ /* Describe the object */
+ char o_name[80];
+ object_desc_store(o_name, i_ptr, FALSE, 0);
+
+ /* Print a message */
+ w.write(" {}\n", o_name);
+ }
+ }
+
+ // Display
+ show_string(w.c_str(), "Known Objects");
+}
+
+
+/*
+ * List recall depths
+ */
+static void do_cmd_knowledge_dungeons()
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ fmt::MemoryWriter w;
+
+ /* Scan all dungeons */
+ for (std::size_t y = 1; y < d_info.size(); y++)
+ {
+ /* The dungeon has a valid recall depth set */
+ if (max_dlv[y])
+ {
+ /* Describe the recall depth */
+ w.write(" {}{}: Level {}\n",
+ (p_ptr->recall_dungeon == y) ? '*' : ' ',
+ d_info[y].name,
+ max_dlv[y]);
+ }
+ }
+
+ // Display
+ show_string(w.c_str(), "Recall Depths");
+}
+
+
+/*
+ * List known towns
+ */
+void do_cmd_knowledge_towns()
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ fmt::MemoryWriter w;
+
+ /* Scan all dungeons */
+ for (auto const &d_ref: d_info)
+ {
+ auto d_ptr = &d_ref;
+
+ /* Scan all dungeon town slots */
+ for (int j = 0; j < TOWN_DUNGEON; j++)
+ {
+ int town_idx = d_ptr->t_idx[j];
+
+ /* Ignore non-existent towns */
+ if (!(town_info[town_idx].flags & (TOWN_REAL))) continue;
+
+ /* Ignore unknown towns */
+ if (!(town_info[town_idx].flags & (TOWN_KNOWN))) continue;
+
+ /* Describe the dungeon town */
+ w.write(" {}: Level {}\n",
+ d_ptr->name,
+ d_ptr->t_level[j]);
+ }
+ }
+
+ /* Display the file contents */
+ show_string(w.c_str(), "Dungeon Towns");
+}
+
+
+/*
+ * List corruptions
+ */
+static void do_cmd_knowledge_corruptions()
+{
+ show_string(dump_corruptions(true, false).c_str(), "Corruptions");
+}
+
+
+/*
+ * Print quest status of all active quests
+ */
+static void do_cmd_knowledge_quests()
+{
+ /* Figure out display order of quests */
+ int order[MAX_Q_IDX];
+ std::iota(order, order + MAX_Q_IDX, 0); // Start with order of definition
+ std::sort(order, order + MAX_Q_IDX, [](int qi, int qj) -> bool {
+ return (quest[qi].level < quest[qj].level);
+ });
+
+ /* Write */
+ fmt::MemoryWriter w;
+ for (int z = 0; z < MAX_Q_IDX; z++)
+ {
+ int const i = order[z];
+
+ /* Dynamic descriptions */
+ if (quest[i].gen_desc != NULL)
+ {
+ auto s = quest[i].gen_desc();
+ if (!s.empty())
+ {
+ w.write("{}\n\n", s);
+ }
+ }
+
+ /* Fixed quests (only known ones) */
+ else if (!quest[i].silent)
+ {
+ if (quest[i].status == QUEST_STATUS_TAKEN)
+ {
+ /* Print the quest info */
+ w.write("#####y{} (Danger level: {})\n",
+ quest[i].name, quest[i].level);
+
+ int j = 0;
+ while ((j < 10) && (quest[i].desc[j][0] != '\0'))
+ {
+ w.write("{}\n", quest[i].desc[j++]);
+ }
+ w.write("\n");
+ }
+ else if (quest[i].status == QUEST_STATUS_COMPLETED)
+ {
+ w.write("#####G{} Completed - Unrewarded\n", quest[i].name);
+ w.write("\n");
+ }
+ }
+ }
+
+ /* Display */
+ show_string(w.c_str(), "Quest status");
+}
+
+
+/*
+ * Print fate status
+ */
+static void do_cmd_knowledge_fates()
+{
+ show_string(dump_fates().c_str(), "Fate status");
+}
+
+
+/*
+ * Print the note file
+ */
+void do_cmd_knowledge_notes()
+{
+ /* Spawn */
+ show_notes_file();
+
+ /* Done */
+ return;
+}
+
+
+/*
+ * Interact with "knowledge"
+ */
+void do_cmd_knowledge()
+{
+ int i;
+
+
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save the screen */
+ Term_save();
+
+ /* Interact until done */
+ while (1)
+ {
+ /* Clear screen */
+ Term_clear();
+
+ /* Ask for a choice */
+ prt("Display current knowledge", 2, 0);
+
+ /* Give some choices */
+ prt("(1) Display known artifacts", 4, 5);
+ prt("(2) Display known uniques", 5, 5);
+ prt("(3) Display known objects", 6, 5);
+ prt("(4) Display kill count", 7, 5);
+ prt("(5) Display recall depths", 8, 5);
+ prt("(6) Display corruptions", 9, 5);
+ prt("(7) Display current pets", 10, 5);
+ prt("(8) Display current quests", 11, 5);
+ prt("(9) Display current fates", 12, 5);
+ prt("(0) Display known dungeon towns", 13, 5);
+ prt("(A) Display notes", 14, 5);
+
+ /* Prompt */
+ prt("Command: ", 16, 0);
+
+ /* Prompt */
+ i = inkey();
+
+ /* Done */
+ if (i == ESCAPE) break;
+
+ switch (i)
+ {
+ /* Artifacts */
+ case '1':
+ {
+ do_cmd_knowledge_artifacts();
+
+ break;
+ }
+
+ /* Uniques */
+ case '2':
+ {
+ do_cmd_knowledge_uniques();
+
+ break;
+ }
+
+ /* Objects */
+ case '3':
+ {
+ do_cmd_knowledge_objects();
+
+ break;
+ }
+
+ /* Kill count */
+ case '4':
+ {
+ do_cmd_knowledge_kill_count();
+
+ break;
+ }
+
+ /* Recall depths */
+ case '5':
+ {
+ do_cmd_knowledge_dungeons();
+
+ break;
+ }
+
+ /* corruptions */
+ case '6':
+ {
+ do_cmd_knowledge_corruptions();
+
+ break;
+ }
+
+ /* Pets */
+ case '7':
+ {
+ do_cmd_knowledge_pets();
+
+ break;
+ }
+
+ /* Quests */
+ case '8':
+ {
+ do_cmd_knowledge_quests();
+
+ break;
+ }
+
+ /* Fates */
+ case '9':
+ {
+ do_cmd_knowledge_fates();
+
+ break;
+ }
+
+ /* Dungeon towns */
+ case '0':
+ {
+ do_cmd_knowledge_towns();
+
+ break;
+ }
+
+ /* Notes */
+ case 'A':
+ case 'a':
+ {
+ do_cmd_knowledge_notes();
+
+ break;
+ }
+
+ /* Unknown option */
+ default:
+ {
+ bell();
+
+ break;
+ }
+ }
+
+ /* Flush messages */
+ msg_print(NULL);
+ }
+
+ /* Restore the screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+}
+
+
+/*
+ * Check on the status of an active quest -KMW-
+ * TODO: Spill out status when not a simple kill # monster.
+ */
+void do_cmd_checkquest()
+{
+ /* Enter "icky" mode */
+ character_icky = TRUE;
+
+ /* Save the screen */
+ Term_save();
+
+ /* Quest info */
+ do_cmd_knowledge_quests();
+
+ /* Restore the screen */
+ Term_load();
+
+ /* Leave "icky" mode */
+ character_icky = FALSE;
+}
+
+
+/*
+ * Change player's "tactic" setting
+ */
+void do_cmd_change_tactic(int i)
+{
+ p_ptr->tactic += i;
+ if (p_ptr->tactic > 8) p_ptr->tactic = 0;
+ if (p_ptr->tactic < 0) p_ptr->tactic = 8;
+
+ p_ptr->update |= (PU_BONUS);
+ update_stuff();
+ prt("", 0, 0);
+}
+
+
+/*
+ * Change player's "movement" setting
+ */
+void do_cmd_change_movement(int i)
+{
+ p_ptr->movement += i;
+ if (p_ptr->movement > 8) p_ptr->movement = 0;
+ if (p_ptr->movement < 0) p_ptr->movement = 8;
+
+ p_ptr->update |= (PU_BONUS);
+ update_stuff();
+ prt("", 0, 0);
+}
+
+
+/*
+ * Display the time and date
+ */
+void do_cmd_time()
+{
+ int hour = bst(HOUR, turn);
+
+ int min = bst(MINUTE, turn);
+
+ int full = hour * 100 + min;
+
+ int start = 9999;
+
+ int end = -9999;
+
+ int num = 0;
+
+ char desc[1024];
+
+ char buf[1024];
+
+ FILE *fff;
+
+
+ /* Note */
+ strcpy(desc, "It is a strange time.");
+
+ /* Display day */
+ auto days = bst(DAY, turn) + 1;
+ auto days_str = get_day(days);
+ msg_format("This is the %s day of your adventure.",
+ days_str.c_str());
+
+ /* Message */
+ msg_format("The time is %d:%02d %s.",
+ (hour % 12 == 0) ? 12 : (hour % 12),
+ min, (hour < 12) ? "AM" : "PM");
+
+ /* Find the path */
+ if (!rand_int(10) || p_ptr->image)
+ {
+ path_build(buf, 1024, ANGBAND_DIR_FILE, "timefun.txt");
+ }
+ else
+ {
+ path_build(buf, 1024, ANGBAND_DIR_FILE, "timenorm.txt");
+ }
+
+ /* Open this file */
+ fff = my_fopen(buf, "rt");
+
+ /* Oops */
+ if (!fff) return;
+
+ /* Find this time */
+ while (!my_fgets(fff, buf, 1024))
+ {
+ /* Ignore comments */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Ignore invalid lines */
+ if (buf[1] != ':') continue;
+
+ /* Process 'Start' */
+ if (buf[0] == 'S')
+ {
+ /* Extract the starting time */
+ start = atoi(buf + 2);
+
+ /* Assume valid for an hour */
+ end = start + 59;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'End' */
+ if (buf[0] == 'E')
+ {
+ /* Extract the ending time */
+ end = atoi(buf + 2);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Ignore incorrect range */
+ if ((start > full) || (full > end)) continue;
+
+ /* Process 'Description' */
+ if (buf[0] == 'D')
+ {
+ num++;
+
+ /* Apply the randomizer */
+ if (!rand_int(num)) strcpy(desc, buf + 2);
+
+ /* Next... */
+ continue;
+ }
+ }
+
+ /* Message */
+ msg_print(desc);
+
+ /* Close the file */
+ my_fclose(fff);
+}
+
+/*
+ * Macro recorder!
+ * It records all keypresses and then put them in a macro
+ * Not as powerful as the macro screen, but much easier for newbies
+ */
+
+std::string *macro_recorder_current = nullptr;
+
+void macro_recorder_start()
+{
+ msg_print("Starting macro recording, press this key again to stop. Note that if the action you want to record accepts the @ key, use it; it will remove your the need to inscribe stuff.");
+ assert (macro_recorder_current == nullptr);
+ macro_recorder_current = new std::string();
+}
+
+void macro_recorder_add(char c)
+{
+ // Gets called unconditionally for all input, so ignore unless
+ // we're actual recording.
+ if (macro_recorder_current) {
+ macro_recorder_current->push_back(c);
+ }
+}
+
+void macro_recorder_stop()
+{
+ assert(macro_recorder_current != nullptr);
+
+ // Remove the last key, because it is the key to stop recording
+ macro_recorder_current->pop_back();
+
+ // Copy out current macro text.
+ std::string macro(*macro_recorder_current);
+
+ // Stop recording.
+ delete macro_recorder_current;
+ macro_recorder_current = nullptr;
+
+ /* Add it */
+ if (get_check("Are you satisfied and want to create the macro? "))
+ {
+ char buf[1024];
+
+ prt("Trigger: ", 0, 0);
+
+ /* Get a macro trigger */
+ do_cmd_macro_aux(buf, FALSE);
+
+ /* Link the macro */
+ macro_add(buf, macro.c_str());
+
+ /* Prompt */
+ std::unique_ptr<char[]> str(new char[(macro.length() + 1) * 3]);
+ str[0] = '\0';
+ ascii_to_text(str.get(), macro.c_str());
+ msg_format("Added a macro '%s'. If you want it to stay permanently, press @ now and dump macros to a file.", str.get());
+ }
+}
+
+void do_cmd_macro_recorder()
+{
+ if (macro_recorder_current == NULL)
+ macro_recorder_start();
+ else
+ macro_recorder_stop();
+}