diff options
Diffstat (limited to 'src/cmd6.cc')
-rw-r--r-- | src/cmd6.cc | 41 |
1 files changed, 1 insertions, 40 deletions
diff --git a/src/cmd6.cc b/src/cmd6.cc index d6df7570..70f35bd0 100644 --- a/src/cmd6.cc +++ b/src/cmd6.cc @@ -2296,7 +2296,6 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2) wiz_lite_extra(); (void)do_inc_stat(A_INT); (void)do_inc_stat(A_WIS); - (void)detect_traps(DEFAULT_RADIUS); (void)detect_doors(DEFAULT_RADIUS); (void)detect_stairs(DEFAULT_RADIUS); (void)detect_treasure(DEFAULT_RADIUS); @@ -3094,13 +3093,6 @@ void do_cmd_read_scroll(void) break; } - case SV_SCROLL_TRAP_CREATION: - { - if (trap_creation()) ident = TRUE; - - break; - } - case SV_SCROLL_PHASE_DOOR: { teleport_player(10); @@ -3278,13 +3270,6 @@ void do_cmd_read_scroll(void) break; } - case SV_SCROLL_DETECT_TRAP: - { - if (detect_traps(DEFAULT_RADIUS)) ident = TRUE; - - break; - } - case SV_SCROLL_DETECT_DOOR: { if (detect_doors(DEFAULT_RADIUS)) ident = TRUE; @@ -3360,13 +3345,6 @@ void do_cmd_read_scroll(void) break; } - case SV_SCROLL_TRAP_DOOR_DESTRUCTION: - { - if (destroy_doors_touch()) ident = TRUE; - - break; - } - case SV_SCROLL_STAR_DESTRUCTION: { /* Prevent destruction of quest levels and town */ @@ -4142,7 +4120,6 @@ void do_cmd_zap_rod(void) { switch (o_ptr->pval) { - case SV_ROD_DETECT_TRAP: case SV_ROD_HAVOC: case SV_ROD_HOME: { @@ -4254,13 +4231,6 @@ void do_cmd_zap_rod(void) break; } - case SV_ROD_DETECT_TRAP: - { - if (detect_traps(DEFAULT_RADIUS)) ident = TRUE; - - break; - } - case SV_ROD_DETECT_DOOR: { if (detect_doors(DEFAULT_RADIUS)) ident = TRUE; @@ -4374,13 +4344,6 @@ void do_cmd_zap_rod(void) break; } - case SV_ROD_DISARMING: - { - if (disarm_trap(dir)) ident = TRUE; - - break; - } - case SV_ROD_LITE: { msg_print("A line of blue shimmering light appears."); @@ -5670,7 +5633,6 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item) if (!doit) return "clairvoyance every 100+d100 turns"; msg_print("The stone glows a deep green..."); wiz_lite_extra(); - (void)detect_traps(DEFAULT_RADIUS); (void)detect_doors(DEFAULT_RADIUS); (void)detect_stairs(DEFAULT_RADIUS); @@ -7282,8 +7244,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item) c_ptr->info &= ~(CAVE_GLOW); /* Hack -- Forget "boring" grids */ - if (cave_plain_floor_grid(c_ptr) && - !(c_ptr->info & (CAVE_TRDT))) + if (cave_plain_floor_grid(c_ptr)) { /* Forget the grid */ c_ptr->info &= ~(CAVE_MARK); |