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-rw-r--r--src/cmd7.c79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/cmd7.c b/src/cmd7.c
index ed2d8293..a18616b2 100644
--- a/src/cmd7.c
+++ b/src/cmd7.c
@@ -3919,9 +3919,6 @@ void do_cmd_alchemist(void)
if (o_ptr->tval == TV_POTION && o_ptr->sval == SV_POTION_DETONATIONS)
{
basechance /= 10;
-#if 0 /* Let's see how it works */
- o_ptr->discount = 100;
-#endif
}
}
@@ -4893,82 +4890,6 @@ void do_cmd_powermage(void)
}
-
-#if 0
-
-/*
- * Incremental sleep spell -KMW-
- */
-static void do_sleep_monster(void)
-{
- int dir;
-
- if (p_ptr->lev < 15)
- {
- if (!get_aim_dir(&dir)) return;
- sleep_monster(dir);
- }
- else if (p_ptr->lev < 30)
- {
- sleep_monsters_touch();
- }
- else
- {
- sleep_monsters();
- }
-}
-
-#endif /* 0 */
-
-
-#if 0
-
-/*
- * Multiple Monster Fear -KMW-
- */
-static bool fear_monsters(void)
-{
- return (project_hack(GF_TURN_ALL, p_ptr->lev));
-}
-
-
-/*
- * Close to Player Monster Fear -KMW-
- */
-static bool fear_monsters_touch(void)
-{
- int flg = PROJECT_KILL | PROJECT_HIDE;
-
- return (project(0, 1, p_ptr->py, p_ptr->px, p_ptr->lev,
- GF_TURN_ALL, flg));
-}
-
-
-/*
- * Incremental fear spell -KMW-
- */
-static void do_fear_monster(void)
-{
- int dir;
-
- if (p_ptr->lev < 15)
- {
- if (!get_aim_dir(&dir)) return;
- fear_monster(dir, p_ptr->lev);
- }
- else if (p_ptr->lev < 30)
- {
- fear_monsters_touch();
- }
- else
- {
- fear_monsters();
- }
-}
-
-#endif /* 0 */
-
-
/*
* Brand some ammunition. Used by Cubragol and a mage spell. The spell was
* moved here from cmd6.c where it used to be for Cubragol only. I've also