diff options
Diffstat (limited to 'src/cmd7.c')
-rw-r--r-- | src/cmd7.c | 79 |
1 files changed, 0 insertions, 79 deletions
@@ -3919,9 +3919,6 @@ void do_cmd_alchemist(void) if (o_ptr->tval == TV_POTION && o_ptr->sval == SV_POTION_DETONATIONS) { basechance /= 10; -#if 0 /* Let's see how it works */ - o_ptr->discount = 100; -#endif } } @@ -4893,82 +4890,6 @@ void do_cmd_powermage(void) } - -#if 0 - -/* - * Incremental sleep spell -KMW- - */ -static void do_sleep_monster(void) -{ - int dir; - - if (p_ptr->lev < 15) - { - if (!get_aim_dir(&dir)) return; - sleep_monster(dir); - } - else if (p_ptr->lev < 30) - { - sleep_monsters_touch(); - } - else - { - sleep_monsters(); - } -} - -#endif /* 0 */ - - -#if 0 - -/* - * Multiple Monster Fear -KMW- - */ -static bool fear_monsters(void) -{ - return (project_hack(GF_TURN_ALL, p_ptr->lev)); -} - - -/* - * Close to Player Monster Fear -KMW- - */ -static bool fear_monsters_touch(void) -{ - int flg = PROJECT_KILL | PROJECT_HIDE; - - return (project(0, 1, p_ptr->py, p_ptr->px, p_ptr->lev, - GF_TURN_ALL, flg)); -} - - -/* - * Incremental fear spell -KMW- - */ -static void do_fear_monster(void) -{ - int dir; - - if (p_ptr->lev < 15) - { - if (!get_aim_dir(&dir)) return; - fear_monster(dir, p_ptr->lev); - } - else if (p_ptr->lev < 30) - { - fear_monsters_touch(); - } - else - { - fear_monsters(); - } -} - -#endif /* 0 */ - - /* * Brand some ammunition. Used by Cubragol and a mage spell. The spell was * moved here from cmd6.c where it used to be for Cubragol only. I've also |