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-rw-r--r--src/cmd7.cc94
1 files changed, 47 insertions, 47 deletions
diff --git a/src/cmd7.cc b/src/cmd7.cc
index 0539f6b4..ac6ddd29 100644
--- a/src/cmd7.cc
+++ b/src/cmd7.cc
@@ -209,12 +209,12 @@ static void display_magic_powers(
/*
* Allow user to choose a magic power.
*
- * If a valid spell is chosen, saves it in '*sn' and returns TRUE
- * If the user hits escape, returns FALSE, and set '*sn' to -1
- * If there are no legal choices, returns FALSE, and sets '*sn' to -2
+ * If a valid spell is chosen, saves it in '*sn' and returns true
+ * If the user hits escape, returns false, and set '*sn' to -1
+ * If there are no legal choices, returns false, and sets '*sn' to -2
*
* The "prompt" should be "cast", "recite", or "study"
- * The "known" should be TRUE for cast/pray, FALSE for study
+ * The "known" should be true for cast/pray, false for study
*
* nb: This function has a (trivial) display bug which will be obvious
* when you run it. It's probably easy to fix but I haven't tried,
@@ -241,7 +241,7 @@ static bool get_magic_power(int *sn, magic_power *powers, int max_powers,
magic_power spell;
- bool_ flag;
+ bool flag;
/* Assume cancelled */
@@ -259,7 +259,7 @@ static bool get_magic_power(int *sn, magic_power *powers, int max_powers,
}
/* Nothing chosen yet */
- flag = FALSE;
+ flag = false;
/* Count number of powers that satisfies minimum plev requirement */
for (i = 0; i < max_powers; i++)
@@ -317,7 +317,7 @@ static bool get_magic_power(int *sn, magic_power *powers, int max_powers,
}
/* Stop the loop */
- flag = TRUE;
+ flag = true;
}
/* Restore the screen */
@@ -721,7 +721,7 @@ void do_cmd_mindcraft()
/* Damage WIS (possibly permanently) */
if (rand_int(100) < 50)
{
- bool_ perm = (rand_int(100) < 25);
+ bool perm = (rand_int(100) < 25);
/* Message */
msg_print("You have damaged your mind!");
@@ -859,11 +859,11 @@ void do_cmd_mimic()
magic_power spell;
- static bool_ added_hooks = FALSE;
+ static bool added_hooks = false;
if(!added_hooks)
{
add_hook_new(HOOK_FORBID_TRAVEL, mimic_forbid_travel, "mimic_forbid_travel", NULL);
- added_hooks = TRUE;
+ added_hooks = true;
}
/* No magic */
@@ -1121,7 +1121,7 @@ void do_cmd_mimic()
/* Damage WIS (possibly permanently) */
if (rand_int(100) < 50)
{
- bool_ perm = (rand_int(100) < 25);
+ bool perm = (rand_int(100) < 25);
/* Message */
msg_print("You have damaged your mind!");
@@ -1168,7 +1168,7 @@ void do_cmd_beastmaster()
/* XXX XXX */
if (rand_int(80-(plev) - p_ptr->stat_use[5]-p_ptr->to_s) < 20)
{
- summon_specific_friendly(p_ptr->py, p_ptr->px, plev, rand_int(plev / 2), FALSE);
+ summon_specific_friendly(p_ptr->py, p_ptr->px, plev, rand_int(plev / 2), false);
}
}
else msg_print("You can't summon more pets");
@@ -1656,7 +1656,7 @@ void brand_ammo(int brand_type, int bolts_only)
o_ptr->name2 = aura_type;
/* Apply the ego */
- apply_magic(o_ptr, dun_level, FALSE, FALSE, FALSE);
+ apply_magic(o_ptr, dun_level, false, false, false);
o_ptr->discount = 100;
enchant(o_ptr, rand_int(3) + 4, ENCH_TOHIT | ENCH_TODAM);
@@ -1677,7 +1677,7 @@ void summon_monster(int sumtype)
/* Take a turn */
energy_use = 100;
- if (summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level + randint(5), sumtype, TRUE))
+ if (summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level + randint(5), sumtype, true))
{
msg_print("You summon some help.");
}
@@ -1714,7 +1714,7 @@ void do_cmd_possessor()
}
- while (TRUE)
+ while (true)
{
if (!get_com("Use your [R]ace powers or your [I]ncarnating powers?", &ch))
{
@@ -1824,7 +1824,7 @@ void do_cmd_archer()
strnfmt(com, 80, "Create [S]hots? ");
}
- while (TRUE)
+ while (true)
{
if (!get_com(com, &ch))
{
@@ -1873,11 +1873,11 @@ void do_cmd_archer()
else
q_ptr->number = 1;
- apply_magic(q_ptr, dun_level, TRUE, TRUE, (magik(20)) ? TRUE : FALSE);
+ apply_magic(q_ptr, dun_level, true, true, (magik(20)) ? true : false);
q_ptr->discount = 90;
q_ptr->found = OBJ_FOUND_SELFMADE;
- inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, false);
msg_print("You make some ammo.");
@@ -1910,7 +1910,7 @@ void do_cmd_archer()
else
q_ptr->number = 1;
- apply_magic(q_ptr, dun_level, TRUE, TRUE, (magik(20)) ? TRUE : FALSE);
+ apply_magic(q_ptr, dun_level, true, true, (magik(20)) ? true : false);
q_ptr->discount = 90;
q_ptr->found = OBJ_FOUND_SELFMADE;
@@ -1918,7 +1918,7 @@ void do_cmd_archer()
inc_stack_size(item, -1);
- inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, false);
}
/**********Create bolts*********/
@@ -1944,7 +1944,7 @@ void do_cmd_archer()
else
q_ptr->number = 1;
- apply_magic(q_ptr, dun_level, TRUE, TRUE, (magik(20)) ? TRUE : FALSE);
+ apply_magic(q_ptr, dun_level, true, true, (magik(20)) ? true : false);
q_ptr->discount = 90;
q_ptr->found = OBJ_FOUND_SELFMADE;
@@ -1952,7 +1952,7 @@ void do_cmd_archer()
inc_stack_size(item, -1);
- inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, false);
}
}
@@ -1973,7 +1973,7 @@ void do_cmd_set_piercing()
strnfmt(com, 80, "Allow shots to pierce? ");
- while (TRUE)
+ while (true)
{
if (!get_com(com, &ch))
{
@@ -2201,10 +2201,10 @@ void do_cmd_necromancer()
object_type forge, *o_ptr = &forge;
int k_idx = test_item_name("& Necromantic Teeth~");
- k_info[k_idx]->allow_special = TRUE;
+ k_info[k_idx]->allow_special = true;
object_prep(o_ptr, k_idx);
- apply_magic(o_ptr, plev * 2, TRUE, TRUE, TRUE);
+ apply_magic(o_ptr, plev * 2, true, true, true);
o_ptr->art_flags |= TR_TEMPORARY;
o_ptr->timeout = dur;
@@ -2212,9 +2212,9 @@ void do_cmd_necromancer()
/* These objects are "storebought" */
o_ptr->number = 1;
- inven_carry(o_ptr, FALSE);
+ inven_carry(o_ptr, false);
- k_info[k_idx]->allow_special = FALSE;
+ k_info[k_idx]->allow_special = false;
break;
}
@@ -2307,7 +2307,7 @@ void do_cmd_necromancer()
/* Damage CON (possibly permanently) */
if (rand_int(100) < 50)
{
- bool_ perm = (rand_int(100) < 25);
+ bool perm = (rand_int(100) < 25);
/* Message */
msg_print("You have damaged your body!");
@@ -2382,7 +2382,7 @@ void do_cmd_unbeliever()
/* Select what to do */
- while (TRUE)
+ while (true)
{
if (!get_com("Disrupt [C]ontinuum or [D]estroy Doors", &ch))
{
@@ -2480,10 +2480,10 @@ void do_cmd_summoner_extract()
/* Get the item */
object_type *o_ptr = get_object(item);
- bool_ partial;
+ bool partial;
if (r_info[o_ptr->pval2].flags & RF_UNIQUE)
{
- partial = FALSE;
+ partial = false;
}
else
{
@@ -2510,7 +2510,7 @@ void do_cmd_summoner_extract()
q_ptr->pval2 = 0;
q_ptr->number = 1;
q_ptr->found = OBJ_FOUND_SELFMADE;
- inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, false);
msg_print("You extract a totem from the dead corpse.");
energy_use += 100;
@@ -2523,7 +2523,7 @@ void summon_true(int r_idx, int item)
int i, status, x = 1, y = 1, rx, ry = 0, chance;
- bool_ used;
+ bool used;
auto r_ptr = &r_info[r_idx];
@@ -2532,7 +2532,7 @@ void summon_true(int r_idx, int item)
if (r_ptr->flags & RF_UNIQUE)
{
/* Because it's unique, it will always be destroyed */
- used = TRUE;
+ used = true;
/* About twice as hard as non-uniques */
chance = (get_skill(SKILL_SUMMON) * 70 / (r_ptr->level + 1));
@@ -2552,16 +2552,16 @@ void summon_true(int r_idx, int item)
{
if (get_skill(SKILL_SUMMON) == 0)
{
- used = TRUE;
+ used = true;
}
else
{
/* It can be used multiple times */
- used = FALSE;
+ used = false;
/* But it is not 100% sure (note: skill > 0) */
chance = (r_ptr->level * 25 / get_skill(SKILL_SUMMON));
- if (magik(chance)) used = TRUE;
+ if (magik(chance)) used = true;
}
chance = (get_skill(SKILL_SUMMON) * 130 / (r_ptr->level + 1));
@@ -2597,7 +2597,7 @@ void summon_true(int r_idx, int item)
}
/* Summon the monster */
- bypass_r_ptr_max_num = TRUE;
+ bypass_r_ptr_max_num = true;
if (!(i = place_monster_one (y, x, r_idx, 0, 0, status)))
{
msg_print("The summoning fails.");
@@ -2607,7 +2607,7 @@ void summon_true(int r_idx, int item)
m_list[i].status = status;
m_list[i].mflag |= MFLAG_NO_DROP;
}
- bypass_r_ptr_max_num = FALSE;
+ bypass_r_ptr_max_num = false;
/* Destroy the totem if the used flag is set */
if (used)
@@ -2672,10 +2672,10 @@ void do_cmd_summoner_summon()
}
/* Summon the monster */
- bypass_r_ptr_max_num = TRUE;
- place_monster_one_no_drop = TRUE;
+ bypass_r_ptr_max_num = true;
+ place_monster_one_no_drop = true;
m_idx = place_monster_one(y, x, o_ptr->pval, 0, 0, MSTATUS_PET);
- bypass_r_ptr_max_num = FALSE;
+ bypass_r_ptr_max_num = false;
/* Failure. */
if (!m_idx)
@@ -2724,7 +2724,7 @@ void do_cmd_summoner()
}
/* Select what to do */
- while (TRUE)
+ while (true)
{
if (!get_com("[E]xtract a totem, [S]ummon", &ch))
{
@@ -2998,7 +2998,7 @@ void do_cmd_symbiotic()
if (d >= 100) return;
- if ((m_idx = place_monster_one(y, x, o_ptr->pval, 0, FALSE, MSTATUS_PET)) == 0) return;
+ if ((m_idx = place_monster_one(y, x, o_ptr->pval, 0, false, MSTATUS_PET)) == 0) return;
/* Have to be careful here; releasing the symbiote into a
* dungeon with leveled monsters will level the symbiote
@@ -3127,7 +3127,7 @@ void do_cmd_symbiotic()
/* Summon never-moving pet */
case 7:
{
- summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_MINE, FALSE);
+ summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_MINE, false);
break;
}
@@ -3186,7 +3186,7 @@ void do_cmd_symbiotic()
/* Damage CON (possibly permanently) */
if (rand_int(100) < 50)
{
- bool_ perm = (rand_int(100) < 25);
+ bool perm = (rand_int(100) < 25);
/* Message */
msg_print("You have damaged your body!");
@@ -3236,7 +3236,7 @@ void do_cmd_create_boulder()
q_ptr->discount = 90;
q_ptr->found = OBJ_FOUND_SELFMADE;
- inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, false);
msg_print("You make some boulders.");