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+/* File: config.h */
+
+/* Purpose: Angband specific configuration stuff */
+
+/*
+ * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ *
+ * This software may be copied and distributed for educational, research, and
+ * not for profit purposes provided that this copyright and statement are
+ * included in all such copies.
+ */
+
+
+/*
+ * Look through the following lines, and where a comment includes the
+ * tag "OPTION:", examine the associated "#define" statements, and decide
+ * whether you wish to keep, comment, or uncomment them. You should not
+ * have to modify any lines not indicated by "OPTION".
+ *
+ * Note: Also examine the "system" configuration file "h-config.h"
+ * and the variable initialization file "variable.c". If you change
+ * anything in "variable.c", you only need to recompile that file.
+ *
+ * And finally, remember that the "Makefile" will specify some rather
+ * important compile time options, like what visual module to use.
+ */
+
+
+/*
+ * OPTION: See the Makefile(s), where several options may be declared.
+ *
+ * Some popular options include "USE_GCU" (allow use with Unix "curses"),
+ * "USE_X11" (allow basic use with Unix X11) and "USE_XAW" (allow use with
+ * Unix X11 plus the Athena Widget set).
+ *
+ * The old "USE_NCU" option has been replaced with "USE_GCU".
+ *
+ * Several other such options are available for non-unix machines,
+ * such as "MACINTOSH", "WINDOWS".
+ *
+ * You may also need to specify the "system", using defines such as
+ * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
+ */
+
+
+/*
+ * OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
+ * that use the 4.4BSD Lite version of Curses in "main-gcu.c"
+ */
+/* #define SPECIAL_BSD */
+
+
+/*
+ * OPTION: Use the POSIX "termios" methods in "main-gcu.c"
+ */
+/* #define USE_TPOSIX */
+
+/*
+ * OPTION: Use the "termio" methods in "main-gcu.c"
+ */
+/* #define USE_TERMIO */
+
+/*
+ * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
+ */
+/* #define USE_TCHARS */
+
+
+/*
+ * OPTION: Use "blocking getch() calls" in "main-gcu.c".
+ * Hack -- Note that this option will NOT work on many BSD machines
+ * Currently used whenever available, if you get a warning about
+ * "nodelay()" undefined, then make sure to undefine this.
+ */
+#if defined(SYS_V)
+# define USE_GETCH
+#endif
+
+
+/*
+ * OPTION: Use the "curs_set()" call in "main-gcu.c".
+ * Hack -- This option will not work on most BSD machines
+ */
+#ifdef SYS_V
+# define USE_CURS_SET
+#endif
+
+
+/*
+ * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
+ */
+#define USE_NCURSES
+
+
+/*
+ * OPTION: for multi-user machines running the game setuid to some other
+ * user (like 'games') this SAFE_SETUID option allows the program to drop
+ * its privileges when saving files that allow for user specified pathnames.
+ * This lets the game be installed system wide without major security
+ * concerns. There should not be any side effects on any machines.
+ *
+ * This will handle "gids" correctly once the permissions are set right.
+ */
+#define SAFE_SETUID
+
+
+/*
+ * This flag enables the "POSIX" methods for "SAFE_SETUID".
+ */
+#if defined(_POSIX_SAVED_IDS) && !(defined(SUNOS) && !defined(SOLARIS)) && !defined(__APPLE__)
+# define SAFE_SETUID_POSIX
+#endif
+
+
+/*
+ * OPTION: Allow characteres to be "auto-rolled"
+ */
+#define ALLOW_AUTOROLLER
+
+
+/*
+ * OPTION: Allow monsters to "flee" when hit hard
+ */
+#define ALLOW_FEAR
+
+/*
+ * OPTION: Allow monsters to "flee" from strong players
+ */
+#define ALLOW_TERROR
+
+
+/*
+ * OPTION: Handle signals
+ */
+#define HANDLE_SIGNALS
+
+
+/*
+ * Allow "Wizards" to yield "high scores"
+ */
+/* #define SCORE_WIZARDS */
+
+/*
+ * Allow "Borgs" to yield "high scores"
+ */
+/*#define SCORE_BORGS*/
+
+/*
+ * Allow "Cheaters" to yield "high scores"
+ */
+/* #define SCORE_CHEATERS */
+
+
+
+/*
+ * OPTION: Maximum flow depth
+ */
+#define MONSTER_FLOW_DEPTH 32
+
+
+
+/*
+ * OPTION: Allow use of extended spell info -DRS-
+ */
+#define DRS_SHOW_SPELL_INFO
+
+/*
+ * OPTION: Allow use of the monster health bar -DRS-
+ */
+#define DRS_SHOW_HEALTH_BAR
+
+
+
+/*
+ * OPTION: Allow the use of "sound" in various places.
+ */
+#define USE_SOUND
+
+/*
+ * OPTION: Allow the use of "graphics" in various places
+ */
+#define USE_GRAPHICS
+
+
+/*
+ * OPTION: Hack -- Macintosh stuff
+ */
+#ifdef MACINTOSH
+
+/* Do not handle signals */
+# undef HANDLE_SIGNALS
+
+#endif
+
+
+/*
+ * OPTION: Hack -- Windows stuff
+ */
+#ifdef WINDOWS
+
+/* Do not handle signals */
+# undef HANDLE_SIGNALS
+
+#endif
+
+
+/*
+ * OPTION: Set the "default" path to the angband "lib" directory.
+ *
+ * See "main.c" for usage, and note that this value is only used on
+ * certain machines, primarily Unix machines. If this value is used,
+ * it will be over-ridden by the "ANGBAND_PATH" environment variable,
+ * if that variable is defined and accessable. The final slash is
+ * optional, but it may eventually be required.
+ *
+ * Using the value "./lib/" below tells Angband that, by default,
+ * the user will run "angband" from the same directory that contains
+ * the "lib" directory. This is a reasonable (but imperfect) default.
+ *
+ * If at all possible, you should change this value to refer to the
+ * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
+ * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
+ *
+ * Additional note -- if you are planning to use makefile.org, don't bother
+ * setting this variable, as it is overridden by a value set near the top of
+ * that file.
+ */
+#ifndef DEFAULT_PATH
+# define DEFAULT_PATH "/var/games/tome"
+#endif
+
+
+/*
+ * Where to put the user's files.
+ */
+#if defined(MACH_O_CARBON)
+#define PRIVATE_USER_PATH "~/Library/Application Support/ToME"
+#define PRIVATE_USER_PATH_DATA
+#define PRIVATE_USER_PATH_APEX
+#define PRIVATE_USER_PATH_MODULES
+#else
+#define PRIVATE_USER_PATH "~/.tome"
+#define PRIVATE_USER_PATH_APEX
+#endif
+
+/*
+ * OPTION: For some brain-dead computers with no command line interface,
+ * namely Macintosh, there has to be some way of "naming" your savefiles.
+ * The current "Macintosh" hack is to make it so whenever the character
+ * name changes, the savefile is renamed accordingly. But on normal
+ * machines, once you manage to "load" a savefile, it stays that way.
+ * Macintosh is particularly weird because you can load savefiles that
+ * are not contained in the "lib:save:" folder, and if you change the
+ * player's name, it will then save the savefile elsewhere.
+ */
+#if defined(MACINTOSH) || defined(WINDOWS)
+/* #define SAVEFILE_MUTABLE */
+#endif
+
+
+/*
+ * OPTION: Person to bother if something goes wrong.
+ */
+#define MAINTAINER "tome@packages.debian.org"
+
+
+/*
+ * OPTION: Default font (when using X11).
+ */
+#define DEFAULT_X11_FONT "9x15"
+
+/*
+ * OPTION: Default fonts (when using X11)
+ */
+#define DEFAULT_X11_FONT_SCREEN DEFAULT_X11_FONT
+#define DEFAULT_X11_FONT_MIRROR DEFAULT_X11_FONT
+#define DEFAULT_X11_FONT_RECALL DEFAULT_X11_FONT
+#define DEFAULT_X11_FONT_CHOICE DEFAULT_X11_FONT
+
+
+
+/* ToME options: */
+
+/* Should the player know his / her starting life rate? */
+#define SHOW_LIFE_RATE
+
+/* Allow hordes of 'similar' monsters */
+#define MONSTER_HORDES
+
+/* Wizard mode testing options: */
+
+/* For testing the vaults */
+/* # define FORCE_V_IDX 20 */
+
+/* Testing upkeep */
+/* # define TRACK_FRIENDS */
+
+/*
+ * Using the fast autoroller can be considered as cheating
+ */
+#define USE_FAST_AUTOROLLER
+
+/*
+ * Enable the CTRL + L command to quit without saving
+ * Only use for debugging purpose, otherwise you are a CHEATER
+ */
+/* #define ALLOW_QUITTING */
+
+/*
+ * Allow makefiles to override the default file mode
+ */
+#ifndef FILE_MODE
+#define FILE_MODE 0644
+#endif