summaryrefslogtreecommitdiff
path: root/src/corrupt.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/corrupt.cc')
-rw-r--r--src/corrupt.cc1003
1 files changed, 1003 insertions, 0 deletions
diff --git a/src/corrupt.cc b/src/corrupt.cc
new file mode 100644
index 00000000..f182a9e2
--- /dev/null
+++ b/src/corrupt.cc
@@ -0,0 +1,1003 @@
+#include "corrupt.hpp"
+
+#include "init1.hpp"
+#include "player_race.hpp"
+#include "player_race_mod.hpp"
+#include "player_type.hpp"
+#include "stats.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "xtra1.hpp"
+#include "xtra2.hpp"
+#include "z-rand.hpp"
+
+#include <cassert>
+
+/**
+ * Corruptions
+ */
+typedef struct corruption_type corruption_type;
+struct corruption_type
+{
+ int modules[3]; /* Modules where this corruption is available; terminated with -1 entry */
+ byte color;
+ cptr group;
+ cptr name;
+ cptr get_text;
+ cptr lose_text; /* If NULL, the corruption is NOT removable by any means */
+ cptr desc;
+ s16b depends[5]; /* terminated by a -1 entry */
+ s16b opposes[5]; /* terminated by a -1 entry */
+ void (*gain_callback)(); /* callback to invoke when gained */
+ s16b power; /* index of granted power if >= 0, ignored otherwise */
+};
+
+/**
+ * Vampire corruption helpers
+ */
+
+static void subrace_add_power(player_race_mod *rmp_ptr, int power)
+{
+ int i;
+
+ for (i=0; i<4; i++)
+ {
+ if (rmp_ptr->powers[i] == -1)
+ {
+ rmp_ptr->powers[i] = power;
+ return;
+ }
+ }
+}
+
+static void player_gain_vampire_teeth()
+{
+ player_race_mod *rmp_ptr = NULL;
+
+ switch_subrace(SUBRACE_SAVE, TRUE);
+
+ rmp_ptr = &race_mod_info[SUBRACE_SAVE];
+ subrace_add_power(rmp_ptr, PWR_VAMPIRISM);
+ rmp_ptr->flags1 = rmp_ptr->flags1
+ | PR1_VAMPIRE
+ | PR1_UNDEAD
+ | PR1_NO_SUBRACE_CHANGE;
+}
+
+static void player_gain_vampire_strength()
+{
+ player_race_mod *rmp_ptr = &race_mod_info[SUBRACE_SAVE];
+ /* Apply the bonuses/penalities */
+ rmp_ptr->r_mhp = rmp_ptr->r_mhp + 1;
+ rmp_ptr->r_exp = rmp_ptr->r_exp + 100;
+
+ rmp_ptr->r_adj[A_STR] = rmp_ptr->r_adj[A_STR] + 3;
+ rmp_ptr->r_adj[A_INT] = rmp_ptr->r_adj[A_INT] + 2;
+ rmp_ptr->r_adj[A_WIS] = rmp_ptr->r_adj[A_WIS] - 3;
+ rmp_ptr->r_adj[A_DEX] = rmp_ptr->r_adj[A_DEX] - 2;
+ rmp_ptr->r_adj[A_CON] = rmp_ptr->r_adj[A_CON] + 1;
+ rmp_ptr->r_adj[A_CHR] = rmp_ptr->r_adj[A_CHR] - 4;
+
+ /* be reborn! */
+ do_rebirth();
+ cmsg_print(TERM_L_DARK, "You feel death slipping inside.");
+}
+
+static void player_gain_vampire()
+{
+ player_race_mod *rmp_ptr = &race_mod_info[SUBRACE_SAVE];
+
+ /* Be a Vampire and be proud of it */
+ cptr title = rmp_ptr->title;
+ if (streq(title, "Vampire"))
+ {
+ title = "Vampire";
+ rmp_ptr->place = FALSE;
+ set_subrace_title(rmp_ptr, title);
+ }
+ else
+ {
+ char buf[512];
+ sprintf(buf, "Vampire %s", title);
+ set_subrace_title(rmp_ptr, buf);
+ }
+
+ /* Bonus/and .. not bonus :) */
+ rmp_ptr->flags1 = rmp_ptr->flags1 | PR1_HURT_LITE;
+ rmp_ptr->oflags2[2] = rmp_ptr->oflags2[2]
+ | TR2_RES_POIS
+ | TR2_RES_NETHER
+ | TR2_RES_COLD
+ | TR2_RES_DARK
+ | TR2_HOLD_LIFE;
+ rmp_ptr->oflags3[2] = rmp_ptr->oflags3[2]
+ | TR3_LITE1;
+}
+
+/**
+ * Corruptions
+ */
+corruption_type corruptions[CORRUPTIONS_MAX] =
+{
+ /*
+ * BALROG corruptions
+ */
+
+ { /* 0 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_ORANGE,
+ NULL /* no group */,
+ "Balrog Aura",
+ "A corrupted wall of flames surrounds you.",
+ "The wall of corrupted flames abandons you.",
+ " Surrounds you with a fiery aura\n"
+ " But it can burn scrolls when you read them",
+ { -1 },
+ { -1 },
+ NULL,
+ -1,
+ },
+
+ { /* 1 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_ORANGE,
+ NULL /* no group */,
+ "Balrog Wings",
+ "Wings of shadow grow in your back.",
+ "The wings in your back fall apart.",
+ " Creates ugly, but working, wings allowing you to fly\n"
+ " But it reduces charisma by 4 and dexterity by 2",
+ { -1 },
+ { -1 },
+ NULL,
+ -1,
+ },
+
+ { /* 2 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_ORANGE,
+ NULL /* no group */,
+ "Balrog Strength",
+ "Your muscles get unnatural strength.",
+ "Your muscles get weaker again.",
+ " Provides 3 strength and 1 constitution\n"
+ " But it reduces charisma by 1 and dexterity by 3",
+ { -1 },
+ { -1 },
+ NULL,
+ -1,
+ },
+
+ { /* 3 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_YELLOW,
+ NULL /* no group */,
+ "Balrog Form",
+ "You feel the might of a Balrog inside you.",
+ "The presence of the Balrog seems to abandon you.",
+ " Allows you to turn into a Balrog at will\n"
+ " You need Balrog Wings, Balrog Aura and Balrog Strength to activate it",
+ { CORRUPT_BALROG_AURA, CORRUPT_BALROG_WINGS, CORRUPT_BALROG_STRENGTH },
+ { -1 },
+ NULL,
+ PWR_BALROG,
+ },
+
+ /*
+ * DEMON corruptions
+ */
+ { /* 4 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Demon Spirit",
+ "Your spirit opens to corrupted thoughts.",
+ "Your spirit closes again to the corrupted thoughts.",
+ " Increases your intelligence by 1\n"
+ " But reduce your charisma by 2",
+ { -1 },
+ { -1 },
+ NULL,
+ -1,
+ },
+
+ { /* 5 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Demon Hide",
+ "Your skin grows into a thick hide.",
+ "Your skin returns to a natural state.",
+ " Increases your armour class by your level\n"
+ " Provides immunity to fire at level 40\n"
+ " But reduces speed by your level / 7",
+ { -1 },
+ { -1 },
+ NULL,
+ -1,
+ },
+
+ { /* 6 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Demon Breath",
+ "Your breath becomes mephitic.",
+ "Your breath is once again normal.",
+ " Provides fire breath\n"
+ " But gives a small chance to spoil potions when you quaff them",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_BR_FIRE,
+ },
+
+ { /* 7 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_L_RED,
+ NULL /* no group */,
+ "Demon Realm",
+ "You feel more attuned to the demon realm.",
+ "You lose your attunement to the demon realm.",
+ " Provides access to the demon school skill and the use of demonic equipment\n"
+ " You need Demon Spirit, Demon Hide and Demon Breath to activate it",
+ { CORRUPT_DEMON_SPIRIT, CORRUPT_DEMON_HIDE, CORRUPT_DEMON_BREATH },
+ { -1 },
+ NULL,
+ -1,
+ },
+
+ /*
+ * Teleportation corruptions
+ */
+
+ { /* 8 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_GREEN,
+ NULL /* no group */,
+ "Random teleportation",
+ "Space seems to fizzle around you.",
+ "Space solidify again around you.",
+ " Randomly teleports you around",
+ { -1 },
+ { CORRUPT_ANTI_TELEPORT, -1 },
+ NULL,
+ -1,
+ },
+
+ { /* 9 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_GREEN,
+ NULL /* no group */,
+ "Anti-teleportation",
+ "Space continuum freezes around you.",
+ "Space continuum can once more be altered around you.",
+ " Prevents all teleportations, be it of you or monsters",
+ { -1 },
+ { CORRUPT_RANDOM_TELEPORT, -1 },
+ NULL,
+ POWER_COR_SPACE_TIME,
+ },
+
+ /*
+ * Troll blood
+ */
+
+ { /* 10 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_GREEN,
+ NULL /* no group */,
+ "Troll Blood",
+ "Your blood thickens, you sense corruption in it.",
+ "Your blood returns to a normal state.",
+ " Troll blood flows in your veins, granting increased regeneration\n"
+ " It also enables you to feel the presence of other troll beings\n"
+ " But it will make your presence more noticeable and aggravating",
+ { -1 },
+ { -1 },
+ NULL,
+ -1,
+ },
+
+ /*
+ * The vampire corruption set
+ */
+
+ { /* 11 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_L_DARK,
+ "Vampire",
+ "Vampiric Teeth",
+ "You grow vampiric teeth!",
+ NULL, /* cannot lose */
+ " Your teeth allow you to drain blood to feed yourself\n"
+ " However your stomach now only accepts blood.",
+ { -1 },
+ { -1 },
+ player_gain_vampire_teeth,
+ -1,
+ },
+
+ { /* 12 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_L_DARK,
+ "Vampire",
+ "Vampiric Strength",
+ "Your body seems more dead than alive.",
+ NULL, /* cannot lose */
+ " Your body seems somewhat dead\n"
+ " In this near undead state it has improved strength, constitution and intelligence\n"
+ " But reduced dexterity, wisdom and charisma.",
+ { CORRUPT_VAMPIRE_TEETH, -1 },
+ { -1 },
+ player_gain_vampire_strength,
+ -1,
+ },
+
+ { /* 13 */
+ { MODULE_TOME, MODULE_THEME, -1 },
+ TERM_L_DARK,
+ "Vampire",
+ "Vampire",
+ "You die to be reborn in a Vampire form.",
+ NULL, /* cannot lose */
+ " You are a Vampire. As such you resist cold, poison, darkness and nether.\n"
+ " Your life is sustained, but you cannot stand the light of the sun.",
+ { CORRUPT_VAMPIRE_STRENGTH, -1 },
+ { -1 },
+ player_gain_vampire,
+ -1,
+ },
+
+ /*
+ * Activatable corruptions (mutations)
+ */
+
+ { /* 14 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Ancalagon's Breath",
+ "You gain the ability to spit acid.",
+ "You lose the ability to spit acid.",
+ " Fires an acid ball.\n"
+ " Damage=level Radius 1+(level/30)\n"
+ " Level=9, Cost=9, Stat=DEX, Difficulty=15",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_SPIT_ACID,
+ },
+
+ { /* 15 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Smaug's Breath",
+ "You gain the ability to breathe fire.",
+ "You lose the ability to breathe fire.",
+ " Fires a fire ball.\n"
+ " Damage=2*level Radius 1+(level/20)\n"
+ " Level=20, Cost=10, Stat=CON, Difficulty=18",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_BR_FIRE,
+ },
+
+ { /* 16 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Glaurung's Gaze",
+ "Your eyes look mesmerizing...",
+ "Your eyes look uninteresting.",
+ " Tries to make a monster your pet.\n"
+ " Power=level\n"
+ " Level=12, Cost=12, Stat=CHR, Difficulty=18",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_HYPN_GAZE,
+ },
+
+ { /* 17 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Saruman's Power",
+ "You gain the ability to move objects telekinetically.",
+ "You lose the ability to move objects telekinetically.",
+ " Move an object in line of sight to you.\n"
+ " Max weight equal to (level) pounds\n"
+ " Level=9, Cost=9, Stat=WIS, Difficulty=14",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_TELEKINES,
+ },
+
+ { /* 18 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Teleport",
+ "You gain the power of teleportation at will.",
+ "You lose the power of teleportation at will.",
+ " Teleports the player at will.\n"
+ " Distance 10+4*level squares\n"
+ " Level=7, Cost=7, Stat=WIS, Difficulty=15",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_VTELEPORT,
+ },
+
+ { /* 19 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Glaurung's Spell",
+ "You gain the power of Mind Blast.",
+ "You lose the power of Mind Blast.",
+ " Fires a mind blasting bolt (psi damage).\n"
+ " Psi Damage (3+(level-1)/5)d3\n"
+ " Level=5, Cost=3, Stat=WIS, Difficulty=15",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_MIND_BLST,
+ },
+
+ { /* 20 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Vampiric Drain",
+ "You become vampiric.",
+ "You are no longer vampiric.",
+ " You can drain life from a foe like a vampire.\n"
+ " Drains (level+1d(level))*(level/10) hitpoints,\n"
+ " heals you and satiates you. Doesn't work on all monsters\n"
+ " Level=4, Cost=5, Stat=CON, Difficulty=9",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_VAMPIRISM,
+ },
+
+ { /* 21 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Carcharoth's Nose",
+ "You smell a metallic odour.",
+ "You no longer smell a metallic odour.",
+ " You can detect nearby precious metal (treasure).\n"
+ " Radius 25\n"
+ " Level=3, Cost=2, Stat=INT, Difficulty=12",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_SMELL_MET,
+ },
+
+ { /* 22 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Huan's Nose",
+ "You smell filthy monsters.",
+ "You no longer smell filthy monsters.",
+ " You can detect nearby monsters.\n"
+ " Radius 25\n"
+ " Level=5, Cost=4, Stat=INT, Difficulty=15",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_SMELL_MON,
+ },
+
+ { /* 23 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Blink",
+ "You gain the power of minor teleportation.",
+ "You lose the power of minor teleportation.",
+ " You can teleport yourself short distances (10 squares).\n"
+ " Level=3, Cost=3, Stat=WIS, Difficulty=12",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_BLINK,
+ },
+
+ { /* 24 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Eat Rock",
+ "The walls look delicious.",
+ "The walls look unappetizing.",
+ " You can consume solid rock with food benefit,\n"
+ " leaving an empty space behind.\n"
+ " Level=8, Cost=12, Stat=CON, Difficulty=18",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_EAT_ROCK,
+ },
+
+ { /* 25 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Swap Position",
+ "You feel like walking a mile in someone else's shoes.",
+ "You feel like staying in your own shoes.",
+ " You can switch locations with another being,\n"
+ " unless it resists teleportation.\n"
+ " Level=15, Cost=12, Stat=DEX, Difficulty=16",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_SWAP_POS,
+ },
+
+ { /* 26 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Shriek",
+ "Your vocal cords get much tougher.",
+ "Your vocal cords get much weaker.",
+ " Fires a sound ball and aggravates monsters.\n"
+ " Damage=level*4, Radius=8, centered on player\n"
+ " Level=4, Cost=4, Stat=CON, Difficulty=6",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_SHRIEK,
+ },
+
+ { /* 27 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Illuminate",
+ "You can light up rooms with your presence.",
+ "You can no longer light up rooms with your presence.",
+ " You can emit bright light that illuminates an area.\n"
+ " Damage=2d(level/2) Radius=(level/10)+1\n"
+ " Level=3, Cost=2, Stat=INT, Difficulty=10",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_ILLUMINE,
+ },
+
+ { /* 28 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Detect Curses",
+ "You can feel evil magics.",
+ "You can no longer feel evil magics.",
+ " You can feel the danger of evil magic.\n"
+ " It detects cursed items in the inventory\n"
+ " Level=7, Cost=14, Stat=WIS, Difficulty=14",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_DET_CURSE,
+ },
+
+ { /* 29 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Berserk",
+ "You feel a controlled rage.",
+ "You no longer feel a controlled rage.",
+ " You can drive yourself into a berserk frenzy.\n"
+ " It grants super-heroism. Duration=10+1d(level)\n"
+ " Level=8, Cost=8, Stat=STR, Difficulty=14",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_BERSERK,
+ },
+
+ { /* 30 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Midas touch",
+ "You gain the Midas touch.",
+ "You lose the Midas touch.",
+ " You can turn ordinary items to gold.\n"
+ " Turns a non-artifact object into 1/3 its value in gold\n"
+ " Level=10, Cost=5, Stat=INT, Difficulty=12",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_MIDAS_TCH,
+ },
+
+ { /* 31 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Grow Mold",
+ "You feel a sudden affinity for mold.",
+ "You feel a sudden dislike for mold.",
+ " You can cause mold to grow near you.\n"
+ " Summons up to 8 molds around the player\n"
+ " Level=1, Cost=6, Stat=CON, Difficulty=14",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_GROW_MOLD,
+ },
+
+ { /* 32 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Resist Elements",
+ "You feel like you can protect yourself.",
+ "You feel like you might be vulnerable.",
+ " You can harden yourself to the ravages of the elements.\n"
+ " Level-dependent chance of gaining resistances to the four \n"
+ " elements and poison. Duration=20 + d20\n"
+ " Level=10, Cost=12, Stat=CON, Difficulty=12",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_RESIST,
+ },
+
+ { /* 33 */
+ { MODULE_THEME, -1 },
+ TERM_RED,
+ NULL /* no group */,
+ "Earthquake",
+ "You gain the ability to wreck the dungeon.",
+ "You lose the ability to wreck the dungeon.",
+ " You can bring down the dungeon around your ears.\n"
+ " Radius=10, center on the player\n"
+ " Level=12, Cost=12, Stat=STR, Difficulty=16",
+ { -1 },
+ { -1 },
+ NULL,
+ PWR_EARTHQUAKE,
+ },
+
+};
+
+/**
+ * Initialize corruptions
+ */
+void init_corruptions()
+{
+ /* Nothing needed currently */
+}
+
+/*
+ * Corruptions
+ */
+bool_ player_has_corruption(int corruption_idx)
+{
+ if (corruption_idx < 0)
+ {
+ return FALSE;
+ }
+
+ return (p_ptr->corruptions[corruption_idx]);
+}
+
+static bool_ player_can_gain_corruption(int corruption_idx)
+{
+ bool_ allowed = TRUE; /* Allowed by default */
+
+ assert(corruption_idx >= 0);
+
+ if (corruption_idx == CORRUPT_TROLL_BLOOD)
+ {
+ /* Ok trolls should not get this one. never. */
+ if (streq(rp_ptr->title, "Troll"))
+ {
+ allowed = FALSE;
+ }
+ }
+
+ /* Theme module adds additional restrictions for Maiar */
+
+ if (game_module_idx == MODULE_THEME)
+ {
+ if (streq(rp_ptr->title, "Maia"))
+ {
+ /* We use a whitelist of corruptions for Maiar */
+ bool_ allow = FALSE;
+ if ((corruption_idx == CORRUPT_BALROG_AURA) ||
+ (corruption_idx == CORRUPT_BALROG_WINGS) ||
+ (corruption_idx == CORRUPT_BALROG_STRENGTH) ||
+ (corruption_idx == CORRUPT_BALROG_FORM) ||
+ (corruption_idx == CORRUPT_DEMON_BREATH))
+ {
+ allow = TRUE;
+ };
+
+ /* Mix result into 'allowed' flag */
+ allowed = allowed & allow;
+ }
+ }
+
+ /* Result */
+ return allowed;
+}
+
+static bool_ player_allow_corruption(int corruption_idx)
+{
+ int i;
+ bool_ found = FALSE;
+ corruption_type *c_ptr = NULL;
+
+ assert(corruption_idx < CORRUPTIONS_MAX);
+ c_ptr = &corruptions[corruption_idx];
+
+ /* Must be allowed by module */
+ for (i = 0; c_ptr->modules[i] >= 0; i++)
+ {
+ if (c_ptr->modules[i] == game_module_idx)
+ {
+ found = TRUE;
+ }
+ }
+
+ if (!found)
+ {
+ return FALSE;
+ }
+
+ /* Vampire teeth is special */
+ if (corruption_idx == CORRUPT_VAMPIRE_TEETH)
+ {
+ if (race_flags1_p(PR1_NO_SUBRACE_CHANGE))
+ {
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+static void player_set_corruption(int c, bool_ set)
+{
+ p_ptr->corruptions[c] = set;
+ p_ptr->redraw = p_ptr->redraw | PR_FRAME;
+ p_ptr->update = p_ptr->update | PU_BONUS | PU_TORCH | PU_BODY | PU_POWERS;
+
+}
+
+void player_gain_corruption(int corruption_idx)
+{
+ corruption_type *c_ptr = NULL;
+ assert(corruption_idx >= 0);
+ assert(corruption_idx < CORRUPTIONS_MAX);
+ c_ptr = &corruptions[corruption_idx];
+
+ /* Set the player's corruption flag */
+ player_set_corruption(corruption_idx, TRUE);
+
+ /* Invoke callback if necessary */
+ if (c_ptr->gain_callback)
+ {
+ c_ptr->gain_callback();
+ }
+}
+
+static void player_lose_corruption(int corruption_idx)
+{
+ assert(corruption_idx >= 0);
+ assert(corruption_idx < CORRUPTIONS_MAX);
+
+ player_set_corruption(corruption_idx, FALSE);
+
+ /* Currently no corruptions need any special handling when lost */
+}
+
+/*
+ * Test if we have that corruption
+ * We must:
+ * 1) have it or be willing to get it
+ * 2) have all its dependancies
+ * 3) have none of its opposing corruptions
+ * 4) pass the possible tests
+ */
+static bool_ test_depend_corrupt(s16b corrupt_idx, bool_ can_gain)
+{
+ s16b i;
+ corruption_type *c_ptr = NULL;
+
+ assert(corrupt_idx >= 0);
+ assert(corrupt_idx < CORRUPTIONS_MAX);
+
+ c_ptr = &corruptions[corrupt_idx];
+
+ if (can_gain)
+ {
+ if (p_ptr->corruptions[corrupt_idx])
+ {
+ return FALSE;
+ }
+ } else {
+ if (!p_ptr->corruptions[corrupt_idx])
+ {
+ return FALSE;
+ }
+ }
+
+ /* Go through all dependencies */
+ for (i=0; c_ptr->depends[i] >= 0; i++)
+ {
+ if (!test_depend_corrupt(c_ptr->depends[i], FALSE))
+ {
+ return FALSE;
+ }
+ }
+
+ /* Go through all opposers */
+ for (i=0; c_ptr->opposes[i] >= 0; i++)
+ {
+ if (test_depend_corrupt(c_ptr->opposes[i], FALSE))
+ {
+ return FALSE;
+ }
+ }
+
+ /* are we even allowed to get it? */
+ return player_can_gain_corruption(corrupt_idx);
+}
+
+void gain_random_corruption()
+{
+ s16b i, max;
+ s16b pos[CORRUPTIONS_MAX];
+
+ /* Get the list of all possible ones */
+ max = 0;
+ for (i=0; i < CORRUPTIONS_MAX; i++)
+ {
+ if (test_depend_corrupt(i, TRUE) &&
+ player_allow_corruption(i))
+ {
+ pos[max] = i;
+ max = max + 1;
+ }
+ }
+
+ /* Ok now get one of them */
+ if (max > 0)
+ {
+ s16b ret = rand_int(max);
+ int c_idx = pos[ret];
+ assert(c_idx < CORRUPTIONS_MAX);
+
+ player_gain_corruption(c_idx);
+ cmsg_print(TERM_L_RED, corruptions[c_idx].get_text);
+ }
+}
+
+static void remove_corruption(int c_idx)
+{
+ assert(c_idx >= 0 && c_idx < CORRUPTIONS_MAX);
+ assert(corruptions[c_idx].lose_text);
+
+ player_lose_corruption(c_idx);
+ cmsg_print(TERM_L_RED, corruptions[c_idx].lose_text);
+}
+
+void lose_corruption()
+{
+ s16b i, max;
+ s16b pos[CORRUPTIONS_MAX];
+
+ /* Get the list of all possible ones */
+ max = 0;
+ for (i = 0; i < CORRUPTIONS_MAX; i++)
+ {
+ bool_ is_removable = (corruptions[i].lose_text != NULL);
+ if (test_depend_corrupt(i, FALSE) && is_removable)
+ {
+ pos[max] = i;
+ max = max + 1;
+ }
+ }
+
+ /* Ok now get one of them */
+ if (max > 0)
+ {
+ s16b ret = rand_int(max);
+ int c_idx = pos[ret];
+
+ /* Remove the corruption */
+ remove_corruption(c_idx);
+
+ /* Ok now lets see if it broke some dependencies */
+ for (i = 0; i < max - 1; i++)
+ {
+ if (p_ptr->corruptions[pos[i]] != test_depend_corrupt(pos[i], FALSE))
+ {
+ remove_corruption(pos[i]);
+ }
+ }
+ }
+}
+
+
+/*
+ * Dump the corruption list
+ */
+void dump_corruptions(FILE *fff, bool_ color, bool_ header)
+{
+ int i;
+
+ assert(fff != NULL);
+
+ for (i = 0; i < CORRUPTIONS_MAX; i++)
+ {
+ corruption_type *c_ptr = &corruptions[i];
+
+ if (header)
+ {
+ fprintf(fff, "\n Corruption list:\n");
+ header = FALSE;
+ }
+
+ if (p_ptr->corruptions[i])
+ {
+ byte c = c_ptr->color;
+
+ if (color)
+ {
+ fprintf(fff, "#####%c%s:\n", conv_color[c], c_ptr->name);
+ }
+ else
+ {
+ fprintf(fff, "%s:\n", c_ptr->name);
+ }
+
+ fprintf(fff, "%s\n", c_ptr->desc);
+ }
+ }
+}
+
+/*
+ * Get the power granted by a corruption. Returns -1
+ * if the given corruption does not grant a power.
+ */
+s16b get_corruption_power(int corruption_idx)
+{
+ corruption_type *c_ptr = NULL;
+
+ assert(corruption_idx >= 0);
+ assert(corruption_idx < CORRUPTIONS_MAX);
+
+ c_ptr = &corruptions[corruption_idx];
+
+ if ((c_ptr->power >= 0) && (c_ptr->power < POWER_MAX))
+ {
+ return c_ptr->power;
+ }
+ else
+ {
+ assert(c_ptr->power == -1); /* Sanity check: Should always be the case. */
+ return -1;
+ }
+}