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-rw-r--r--src/defines.h34
1 files changed, 0 insertions, 34 deletions
diff --git a/src/defines.h b/src/defines.h
index d69247ce..52ce7c3e 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -2234,40 +2234,6 @@
#define NEW_GROUP_CHANCE 40 /* Chance to get a new group */
-/*** Ego flags ***/
-#define ETR4_SUSTAIN 0x00000001L /* Ego-Item gives a Random Sustain */
-#define ETR4_OLD_RESIST 0x00000002L /* The old "extra power" random high resist */
-#define ETR4_ABILITY 0x00000004L /* Ego-Item has a random Sustain */
-#define ETR4_R_ELEM 0x00000008L /* Item resists Acid/Fire/Cold/Elec or Poison */
-#define ETR4_R_LOW 0x00000010L /* Item has a random low resist */
-#define ETR4_R_HIGH 0x00000020L /* Item has a random high resist */
-#define ETR4_R_ANY 0x00000040L /* Item has one additional resist */
-#define ETR4_R_DRAGON 0x00000080L /* Item gets "Dragon" Resist */
-#define ETR4_SLAY_WEAP 0x00000100L /* Special 'Slaying' bonus */
-#define ETR4_DAM_DIE 0x00000200L /* Item has an additional dam die */
-#define ETR4_DAM_SIZE 0x00000400L /* Item has greater damage dice */
-#define ETR4_PVAL_M1 0x00000800L /* Item has +1 to pval */
-#define ETR4_PVAL_M2 0x00001000L /* Item has +(up to 2) to pval */
-#define ETR4_PVAL_M3 0x00002000L /* Item has +(up to 3) to pval */
-#define ETR4_PVAL_M5 0x00004000L /* Item has +(up to 5) to pval */
-#define ETR4_AC_M1 0x00008000L /* Item has +1 to AC */
-#define ETR4_AC_M2 0x00010000L /* Item has +(up to 2) to AC */
-#define ETR4_AC_M3 0x00020000L /* Item has +(up to 3) to AC */
-#define ETR4_AC_M5 0x00040000L /* Item has +(up to 5) to AC */
-#define ETR4_TH_M1 0x00080000L /* Item has +1 to hit */
-#define ETR4_TH_M2 0x00100000L /* Item has +(up to 2) to hit */
-#define ETR4_TH_M3 0x00200000L /* Item has +(up to 3) to hit */
-#define ETR4_TH_M5 0x00400000L /* Item has +(up to 5) to hit */
-#define ETR4_TD_M1 0x00800000L /* Item has +1 to dam */
-#define ETR4_TD_M2 0x01000000L /* Item has +(up to 2) to dam */
-#define ETR4_TD_M3 0x02000000L /* Item has +(up to 3) to dam */
-#define ETR4_TD_M5 0x04000000L /* Item has +(up to 5) to dam */
-#define ETR4_R_P_ABILITY 0x08000000L /* Item has a random pval-affected ability */
-#define ETR4_R_STAT 0x10000000L /* Item affects a random stat */
-#define ETR4_R_STAT_SUST 0x20000000L /* Item affects a random stat & sustains it */
-#define ETR4_R_IMMUNITY 0x40000000L /* Item gives a random immunity */
-#define ETR4_LIMIT_BLOWS 0x80000000L /* switch the "limit blows" feature */
-
/*** Town flags ***/
#define TOWN_REAL 0x01 /* Town is really present */
#define TOWN_KNOWN 0x02 /* Town is found by the player */