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Diffstat (limited to 'src/externs.h')
-rw-r--r-- | src/externs.h | 1851 |
1 files changed, 1851 insertions, 0 deletions
diff --git a/src/externs.h b/src/externs.h new file mode 100644 index 00000000..197c1c8a --- /dev/null +++ b/src/externs.h @@ -0,0 +1,1851 @@ +/* File: externs.h */ + +/* Purpose: extern declarations (variables and functions) */ + +/* + * Note that some files have their own header files + * (z-virt.h, z-util.h, z-form.h, term.h, random.h) + */ + +/* + * Options for inc_stack_size_ex + */ +typedef enum { OPTIMIZE, NO_OPTIMIZE } optimize_flag; +typedef enum { DESCRIBE, NO_DESCRIBE } describe_flag; + + +/* + * Automatically generated "variable" declarations + */ + +extern int max_macrotrigger; +extern char *macro_template; +extern char *macro_modifier_chr; +extern char *macro_modifier_name[MAX_MACRO_MOD]; +extern char *macro_trigger_name[MAX_MACRO_TRIG]; +extern char *macro_trigger_keycode[2][MAX_MACRO_TRIG]; + +/* tables.c */ +extern s16b ddd[9]; +extern s16b ddx[10]; +extern s16b ddy[10]; +extern s16b ddx_ddd[9]; +extern s16b ddy_ddd[9]; +extern char hexsym[16]; +extern byte adj_val_min[]; +extern byte adj_val_max[]; +extern byte adj_mag_study[]; +extern byte adj_mag_mana[]; +extern byte adj_mag_fail[]; +extern byte adj_mag_stat[]; +extern byte adj_chr_gold[]; +extern byte adj_int_dev[]; +extern byte adj_wis_sav[]; +extern byte adj_dex_dis[]; +extern byte adj_int_dis[]; +extern byte adj_dex_ta[]; +extern byte adj_str_td[]; +extern byte adj_dex_th[]; +extern byte adj_str_th[]; +extern byte adj_str_wgt[]; +extern byte adj_str_hold[]; +extern byte adj_str_dig[]; +extern byte adj_str_blow[]; +extern byte adj_dex_blow[]; +extern byte adj_dex_safe[]; +extern byte adj_con_fix[]; +extern byte adj_con_mhp[]; +extern byte blows_table[12][12]; +extern s16b arena_monsters[MAX_ARENA_MONS]; +extern byte extract_energy[300]; +extern s32b player_exp[PY_MAX_LEVEL]; +extern player_sex sex_info[MAX_SEXES]; +extern deity_type deity_info_init[MAX_GODS_INIT]; +extern cptr color_names[16]; +extern cptr stat_names[6]; +extern cptr stat_names_reduced[6]; +extern cptr window_flag_desc[32]; +extern option_type option_info[]; +extern cptr chaos_patrons[MAX_PATRON]; +extern int chaos_stats[MAX_PATRON]; +extern int chaos_rewards[MAX_PATRON][20]; +extern martial_arts bear_blows[MAX_BEAR]; +extern martial_arts ma_blows[MAX_MA]; +extern magic_power mindcraft_powers[MAX_MINDCRAFT_POWERS]; +extern magic_power necro_powers[MAX_NECRO_POWERS]; +extern magic_power mimic_powers[MAX_MIMIC_POWERS]; +extern magic_power symbiotic_powers[MAX_SYMBIOTIC_POWERS]; +extern cptr deity_rarity[2]; +extern cptr deity_niceness[10]; +extern cptr deity_standing[11]; +extern move_info_type move_info[9]; +extern tactic_info_type tactic_info[9]; +extern activation activation_info[MAX_T_ACT]; +extern inscription_info_type inscription_info[MAX_INSCRIPTIONS]; +extern cptr sense_desc[]; +extern flags_group flags_groups[MAX_FLAG_GROUP]; +extern power_type powers_type_init[POWER_MAX_INIT]; +extern quest_type quest_info[MAX_Q_IDX_INIT]; +extern cptr artifact_names_list; +extern monster_power monster_powers[96]; +extern tval_desc tval_descs[]; +extern between_exit between_exits[MAX_BETWEEN_EXITS]; +extern int month_day[9]; +extern cptr month_name[9]; +extern cli_comm *cli_info; +extern int cli_total; +extern quest_type quest_init_tome[MAX_Q_IDX_INIT]; +extern int max_body_part[BODY_MAX]; +extern gf_name_type gf_names[]; + + +/* variable.c */ +extern cptr copyright[5]; +extern byte version_major; +extern byte version_minor; +extern byte version_patch; +extern byte version_extra; +extern byte sf_major; +extern byte sf_minor; +extern byte sf_patch; +extern byte sf_extra; +extern u32b sf_xtra; +extern u32b sf_when; +extern u16b sf_lives; +extern u16b sf_saves; +extern u32b vernum; /* Version flag */ +extern bool_ arg_fiddle; +extern bool_ arg_wizard; +extern bool_ arg_sound; +extern bool_ arg_graphics; +extern bool_ arg_force_original; +extern bool_ arg_force_roguelike; +extern bool_ arg_bigtile; +extern bool_ character_generated; +extern bool_ character_dungeon; +extern bool_ character_loaded; +extern bool_ character_saved; +extern bool_ character_icky; +extern bool_ character_xtra; +extern u32b seed_flavor; +extern s16b command_cmd; +extern s16b command_arg; +extern s16b command_rep; +extern s16b command_dir; +extern s16b command_wrk; +extern s16b command_new; +extern s32b energy_use; +extern s16b choose_default; +extern bool_ create_up_stair; +extern bool_ create_down_stair; +extern bool_ create_up_shaft; +extern bool_ create_down_shaft; +extern bool_ msg_flag; +extern bool_ alive; +extern bool_ death; +extern s16b running; +extern s16b resting; +extern s16b cur_hgt; +extern s16b cur_wid; +extern s16b dun_level; +extern s16b old_dun_level; +extern s16b num_repro; +extern s16b object_level; +extern s16b monster_level; +extern s32b turn; +extern s32b old_turn; +extern bool_ wizard; +extern bool_ use_sound; +extern bool_ use_graphics; +extern bool_ use_bigtile; +extern byte graphics_mode; +extern u16b total_winner; +extern u16b has_won; +extern u16b noscore; +extern s16b signal_count; +extern bool_ inkey_base; +extern bool_ inkey_xtra; +extern bool_ inkey_scan; +extern bool_ inkey_flag; +extern s16b coin_type; +extern bool_ opening_chest; +extern bool_ shimmer_monsters; +extern bool_ shimmer_objects; +extern bool_ repair_monsters; +extern bool_ repair_objects; +extern s16b inven_nxt; +extern s16b inven_cnt; +extern s16b equip_cnt; +extern s16b o_max; +extern s16b o_cnt; +extern s16b m_max; +extern s16b m_cnt; +extern s16b hack_m_idx; +extern s16b hack_m_idx_ii; +extern int total_friends; +extern s32b total_friend_levels; +extern int leaving_quest; +extern bool_ multi_rew; +extern char summon_kin_type; +extern bool_ hack_mind; +extern bool_ hack_corruption; +extern bool_ is_autosave; +extern int artifact_bias; +extern FILE *text_out_file; +extern void (*text_out_hook)(byte a, cptr str); +extern int text_out_wrap; +extern int text_out_indent; +extern int highscore_fd; +extern bool_ show_inven_graph; +extern bool_ show_store_graph; +extern bool_ show_equip_graph; +extern bool_ rogue_like_commands; +extern bool_ quick_messages; +extern bool_ other_query_flag; +extern bool_ carry_query_flag; +extern bool_ always_pickup; +extern bool_ prompt_pickup_heavy; +extern bool_ always_repeat; +extern bool_ use_old_target; +extern bool_ depth_in_feet; +extern bool_ hilite_player; +extern bool_ ring_bell; +extern bool_ find_ignore_stairs; +extern bool_ find_ignore_doors; +extern bool_ find_cut; +extern bool_ find_examine; +extern bool_ disturb_near; +extern bool_ disturb_move; +extern bool_ disturb_panel; +extern bool_ disturb_detect; +extern bool_ disturb_state; +extern bool_ disturb_minor; +extern bool_ disturb_other; +extern bool_ avoid_abort; +extern bool_ avoid_shimmer; +extern bool_ avoid_other; +extern bool_ flush_disturb; +extern bool_ flush_failure; +extern bool_ flush_command; +extern bool_ fresh_before; +extern bool_ fresh_after; +extern bool_ fresh_message; +extern bool_ alert_hitpoint; +extern bool_ alert_failure; +extern bool_ view_yellow_lite; +extern bool_ view_bright_lite; +extern bool_ view_granite_lite; +extern bool_ view_special_lite; +extern bool_ plain_descriptions; +extern bool_ stupid_monsters; +extern bool_ auto_destroy; +extern bool_ wear_confirm; +extern bool_ confirm_stairs; +extern bool_ disturb_pets; +extern bool_ view_perma_grids; +extern bool_ view_torch_grids; +extern bool_ monster_lite; +extern bool_ flow_by_sound; +extern bool_ track_follow; +extern bool_ track_target; +extern bool_ stack_allow_items; +extern bool_ stack_allow_wands; +extern bool_ stack_force_notes; +extern bool_ stack_force_costs; +extern bool_ view_reduce_lite; +extern bool_ view_reduce_view; +extern bool_ auto_haggle; +extern bool_ auto_scum; +extern bool_ expand_look; +extern bool_ expand_list; +extern bool_ dungeon_align; +extern bool_ dungeon_stair; +extern bool_ smart_learn; +extern bool_ smart_cheat; +extern bool_ show_labels; +extern bool_ show_weights; +extern bool_ show_choices; +extern bool_ show_details; +extern bool_ testing_stack; +extern bool_ testing_carry; +extern bool_ cheat_peek; +extern bool_ cheat_hear; +extern bool_ cheat_room; +extern bool_ cheat_xtra; +extern bool_ cheat_know; +extern bool_ cheat_live; +extern bool_ last_words; /* Zangband options */ +extern bool_ speak_unique; +extern bool_ small_levels; +extern bool_ empty_levels; +extern bool_ always_small_level; +extern bool_ player_symbols; +extern byte hitpoint_warn; +extern byte delay_factor; +extern s16b autosave_freq; +extern bool_ autosave_t; +extern bool_ autosave_l; +extern s16b feeling; +extern s16b rating; +extern bool_ good_item_flag; +extern bool_ closing_flag; +extern s16b max_panel_rows, max_panel_cols; +extern s16b panel_row_min, panel_row_max; +extern s16b panel_col_min, panel_col_max; +extern s16b panel_col_prt, panel_row_prt; +extern byte feat_wall_outer; +extern byte feat_wall_inner; +extern s16b floor_type[100]; +extern s16b fill_type[100]; +extern s16b py; +extern s16b px; +extern s16b target_who; +extern s16b target_col; +extern s16b target_row; +extern s16b health_who; +extern s16b monster_race_idx; +extern s16b monster_ego_idx; +extern object_type *tracked_object; +extern int player_uid; +extern char player_name[32]; +extern char player_base[32]; +extern char died_from[80]; +extern char history[4][60]; +extern char savefile[1024]; +extern s16b lite_n; +extern s16b lite_y[LITE_MAX]; +extern s16b lite_x[LITE_MAX]; +extern s16b view_n; +extern byte view_y[VIEW_MAX]; +extern byte view_x[VIEW_MAX]; +extern s16b temp_n; +extern byte temp_y[TEMP_MAX]; +extern byte temp_x[TEMP_MAX]; +extern s16b macro__num; +extern cptr *macro__pat; +extern cptr *macro__act; +extern bool_ *macro__cmd; +extern char *macro__buf; +extern s16b quark__num; +extern cptr *quark__str; +extern u16b message__next; +extern u16b message__last; +extern u16b message__head; +extern u16b message__tail; +extern u16b *message__ptr; +extern byte *message__color; +extern byte *message__type; +extern u16b *message__count; +extern char *message__buf; +extern u32b option_flag[8]; +extern u32b option_mask[8]; +extern u32b window_flag[ANGBAND_TERM_MAX]; +extern u32b window_mask[ANGBAND_TERM_MAX]; +extern term *angband_term[ANGBAND_TERM_MAX]; +extern char angband_term_name[ANGBAND_TERM_MAX][80]; +extern byte angband_color_table[256][4]; +extern char angband_sound_name[SOUND_MAX][16]; +extern cave_type *cave[MAX_HGT]; +extern object_type *o_list; +extern monster_type *m_list; +extern monster_type *km_list; +extern u16b max_real_towns; +extern u16b max_towns; +extern town_type *town_info; +extern s16b alloc_kind_size; +extern alloc_entry *alloc_kind_table; +extern bool_ alloc_kind_table_valid; +extern s16b alloc_race_size; +extern alloc_entry *alloc_race_table; +extern byte misc_to_attr[256]; +extern char misc_to_char[256]; +extern byte tval_to_attr[128]; +extern char tval_to_char[128]; +extern cptr keymap_act[KEYMAP_MODES][256]; +extern player_type p_body; +extern player_type *p_ptr; +extern player_sex *sp_ptr; +extern player_race *rp_ptr; +extern player_race_mod *rmp_ptr; +extern player_class *cp_ptr; +extern player_spec *spp_ptr; +extern u32b alchemist_known_egos[32]; +extern alchemist_recipe *alchemist_recipes; +extern u32b alchemist_known_artifacts[6]; +extern u32b alchemist_gained; +extern s16b player_hp[PY_MAX_LEVEL]; +extern header *al_head; +extern char *al_name; +extern artifact_select_flag *a_select_flags; + +extern header *ab_head; +extern ability_type *ab_info; +extern char *ab_name; +extern char *ab_text; + +extern header *s_head; +extern skill_type *s_info; +extern char *s_name; +extern char *s_text; + +extern header *v_head; +extern vault_type *v_info; +extern char *v_name; +extern char *v_text; +extern header *f_head; +extern feature_type *f_info; +extern char *f_name; +extern char *f_text; +extern header *k_head; +extern object_kind *k_info; +extern char *k_name; +extern char *k_text; +extern header *a_head; +extern artifact_type *a_info; +extern char *a_name; +extern char *a_text; +extern header *e_head; +extern ego_item_type *e_info; +extern char *e_name; +extern char *e_text; +extern header *ra_head; +extern randart_part_type *ra_info; +extern randart_gen_type ra_gen[30]; +extern header *r_head; +extern monster_race *r_info; +extern char *r_name; +extern char *r_text; +extern header *re_head; +extern monster_ego *re_info; +extern char *re_name; +extern header *d_head; +extern dungeon_info_type *d_info; +extern char *d_name; +extern char *d_text; +extern header *c_head; +extern player_class *class_info; +extern char *c_name; +extern char *c_text; +extern meta_class_type *meta_class_info; +extern header *rp_head; +extern player_race *race_info; +extern char *rp_name; +extern char *rp_text; +extern header *rmp_head; +extern player_race_mod *race_mod_info; +extern char *rmp_name; +extern char *rmp_text; +extern header *t_head; +extern trap_type *t_info; +extern char *t_name; +extern char *t_text; +extern header *wf_head; +extern wilderness_type_info *wf_info; +extern char *wf_name; +extern char *wf_text; +extern int wildc2i[256]; +extern header *st_head; +extern store_info_type *st_info; +extern char *st_name; +extern header *ba_head; +extern store_action_type *ba_info; +extern char *ba_name; +extern header *ow_head; +extern owner_type *ow_info; +extern char *ow_name; +extern header *set_head; +extern set_type *set_info; +extern char *set_name; +extern char *set_text; +extern cptr ANGBAND_SYS; +extern cptr ANGBAND_KEYBOARD; +extern cptr ANGBAND_GRAF; +extern cptr ANGBAND_DIR; +extern cptr ANGBAND_DIR_APEX; +extern cptr ANGBAND_DIR_CORE; +extern cptr ANGBAND_DIR_DNGN; +extern cptr ANGBAND_DIR_DATA; +extern cptr ANGBAND_DIR_EDIT; +extern cptr ANGBAND_DIR_FILE; +extern cptr ANGBAND_DIR_HELP; +extern cptr ANGBAND_DIR_INFO; +extern cptr ANGBAND_DIR_MODULES; +extern cptr ANGBAND_DIR_NOTE; +extern cptr ANGBAND_DIR_SAVE; +extern cptr ANGBAND_DIR_SCPT; +extern cptr ANGBAND_DIR_PATCH; +extern cptr ANGBAND_DIR_PREF; +extern cptr ANGBAND_DIR_USER; +extern cptr ANGBAND_DIR_XTRA; +extern cptr ANGBAND_DIR_CMOV; +extern char pref_tmp_value[8]; +extern bool_ item_tester_full; +extern byte item_tester_tval; +extern bool_ (*item_tester_hook)(object_type *o_ptr); +extern bool_ (*ang_sort_comp)(vptr u, vptr v, int a, int b); +extern void (*ang_sort_swap)(vptr u, vptr v, int a, int b); +extern bool_ (*get_mon_num_hook)(int r_idx); +extern bool_ (*get_mon_num2_hook)(int r_idx); +extern bool_ (*get_obj_num_hook)(int k_idx); +extern bool_ monk_armour_aux; +extern bool_ monk_notify_aux; +extern u16b max_wild_x; +extern u16b max_wild_y; +extern wilderness_map **wild_map; +extern u16b old_max_s_idx; +extern u16b max_ab_idx; +extern u16b max_s_idx; +extern u16b max_al_idx; +extern u16b max_r_idx; +extern u16b max_re_idx; +extern u16b max_k_idx; +extern u16b max_v_idx; +extern u16b max_f_idx; +extern u16b max_a_idx; +extern u16b max_e_idx; +extern u16b max_ra_idx; +extern u16b max_d_idx; +extern u16b max_o_idx; +extern u16b max_m_idx; +extern u16b max_t_idx; +extern u16b max_rp_idx; +extern u16b max_c_idx; +extern u16b max_mc_idx; +extern u16b max_rmp_idx; +extern u16b max_st_idx; +extern u16b max_ba_idx; +extern u16b max_ow_idx; +extern u16b max_wf_idx; +extern s16b max_set_idx; +extern int init_flags; +extern bool_ ambush_flag; +extern bool_ fate_flag; +extern s16b no_breeds; +extern bool_ carried_monster_hit; +extern random_artifact random_artifacts[MAX_RANDARTS]; +extern s32b RANDART_WEAPON; +extern s32b RANDART_ARMOR; +extern s32b RANDART_JEWEL; +extern s16b bounties[MAX_BOUNTIES][2]; +extern random_spell random_spells[MAX_SPELLS]; +extern s16b spell_num; +extern rune_spell rune_spells[MAX_RUNES]; +extern s16b rune_num; +extern fate fates[MAX_FATES]; +extern byte dungeon_type; +extern s16b *max_dlv; +extern u32b total_bounties; +extern s16b doppleganger; +extern bool_ generate_encounter; +extern bool_ autoroll; +extern bool_ point_based; +extern bool_ maximize, preserve, special_lvls, ironman_rooms; +extern bool_ inventory_no_move; +extern bool_ take_notes, auto_notes; +extern bool_ *m_allow_special; +extern bool_ *k_allow_special; +extern bool_ *a_allow_special; +extern bool_ rand_birth; +extern bool_ fast_autoroller; +extern bool_ joke_monsters; +extern bool_ munchkin_multipliers; +extern bool_ center_player; +extern s16b plots[MAX_PLOTS]; +extern random_quest random_quests[MAX_RANDOM_QUEST]; +extern bool_ exp_need; +extern bool_ autoload_old_colors; +extern bool_ fate_option; +extern bool_ *special_lvl[MAX_DUNGEON_DEPTH]; +extern bool_ generate_special_feeling; +extern bool_ auto_more; +extern u32b dungeon_flags1; +extern u32b dungeon_flags2; +extern birther previous_char; +extern hist_type *bg; +extern int max_bg_idx; +extern power_type *powers_type; +extern s16b power_max; +extern s32b extra_savefile_parts; +extern s16b max_q_idx; +extern quest_type *quest; +extern bool_ player_char_health; +extern s16b max_spells; +extern spell_type *school_spells; +extern s16b max_schools; +extern school_type *schools; +extern int project_time; +extern s32b project_time_effect; +extern effect_type effects[MAX_EFFECTS]; +extern char gen_skill_basem[MAX_SKILLS]; +extern u32b gen_skill_base[MAX_SKILLS]; +extern char gen_skill_modm[MAX_SKILLS]; +extern s16b gen_skill_mod[MAX_SKILLS]; +extern bool_ linear_stats; +extern int max_bact; +extern s16b max_corruptions; +extern bool_ option_ingame_help; +extern bool_ automatizer_enabled; +extern s16b last_teleportation_y; +extern s16b last_teleportation_x; +extern cptr game_module; +extern s32b VERSION_MAJOR; +extern s32b VERSION_MINOR; +extern s32b VERSION_PATCH; +extern s32b max_plev; +extern s32b DUNGEON_DEATH; +extern deity_type *deity_info; +extern s32b max_gods; +extern timer_type *gl_timers; +extern const char *get_version_string(); + +/* plots.c */ +extern FILE *hook_file; +extern bool_ check_hook(int h_idx); +extern void wipe_hooks(void); +extern void dump_hooks(int h_idx); +extern void init_hooks(void); +extern hooks_chain* add_hook(int h_idx, hook_type hook, cptr name); +extern void add_hook_script(int h_idx, char *script, cptr name); +extern void del_hook(int h_idx, hook_type hook); +extern void del_hook_name(int h_idx, cptr name); +extern s32b get_next_arg(char *fmt); +extern int process_hooks_restart; +extern hook_return process_hooks_return[20]; +extern bool_ process_hooks_ret(int h_idx, char *ret, char *fmt, ...); +extern bool_ process_hooks(int h_idx, char *fmt, ...); + +/* help.c */ +extern void ingame_help(bool_ enable); + +/* birth.c */ +extern void print_desc_aux(cptr txt, int y, int x); +extern void save_savefile_names(void); +extern bool_ no_begin_screen; +extern bool_ begin_screen(void); +extern errr init_randart(void); +extern void get_height_weight(void); +extern void player_birth(void); + +/* cave.c */ +extern int distance(int y1, int x1, int y2, int x2); +extern bool_ los(int y1, int x1, int y2, int x2); +extern bool_ cave_valid_bold(int y, int x); +extern bool_ no_lite(void); +extern void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp, byte *eap, char *ecp); +extern void map_info_default(int y, int x, byte *ap, char *cp); +extern void move_cursor_relative(int row, int col); +extern void print_rel(char c, byte a, int y, int x); +extern void note_spot(int y, int x); +extern void lite_spot(int y, int x); +extern void prt_map(void); +extern void display_map(int *cy, int *cx); +extern void do_cmd_view_map(void); +extern errr vinfo_init(void); +extern void forget_view(void); +extern void update_view(void); +extern void forget_mon_lite(void); +extern void update_mon_lite(void); +extern void forget_flow(void); +extern void update_flow(void); +extern void map_area(void); +extern void wiz_lite(void); +extern void wiz_lite_extra(void); +extern void wiz_dark(void); +extern void cave_set_feat(int y, int x, int feat); +extern void place_floor(int y, int x); +extern void place_floor_convert_glass(int y, int x); +extern void place_filler(int y, int x); +extern void mmove2(int *y, int *x, int y1, int x1, int y2, int x2); +extern bool_ projectable(int y1, int x1, int y2, int x2); +extern void scatter(int *yp, int *xp, int y, int x, int d); +extern void health_track(int m_idx); +extern void monster_race_track(int r_idx, int ego); +extern void object_track(object_type *o_ptr); +extern void disturb(int stop_search, int flush_output); +extern int is_quest(int level); +extern int random_quest_number(void); +extern int new_effect(int type, int dam, int time, int cy, int cx, int rad, s32b flags); + +/* cmovie.c */ +extern void cmovie_init_second(void); +extern s16b do_play_cmovie(cptr cmov_file); +extern void do_record_cmovie(cptr cmovie); +extern void do_stop_cmovie(void); +extern void do_start_cmovie(void); +extern void cmovie_clean_line(int y, char *abuf, char *cbuf); +extern void cmovie_record_line(int y); +extern void do_cmovie_insert(void); + +/* cmd1.c */ +extern void attack_special(monster_type *m_ptr, s32b special, int dam); +extern bool_ test_hit_fire(int chance, int ac, int vis); +extern bool_ test_hit_norm(int chance, int ac, int vis); +extern s16b critical_shot(int weight, int plus, int dam, int skill); +extern s16b critical_norm(int weight, int plus, int dam, int weapon_tval, bool_ *done_crit); +extern s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, s32b *special); +extern void search(void); +extern void carry(int pickup); +extern void py_attack(int y, int x, int max_blow); +extern bool_ player_can_enter(byte feature); +extern void move_player(int dir, int do_pickup, bool_ disarm); +extern void move_player_aux(int dir, int do_pickup, int run, bool_ disarm); +extern void run_step(int dir); +extern void step_effects(int y, int x, int do_pickup); +extern void do_cmd_pet(void); +extern bool_ do_cmd_integrate_body(void); +extern bool_ do_cmd_leave_body(bool_ drop_body); +extern bool_ execute_inscription(byte i, byte y, byte x); +extern void do_cmd_engrave(void); +extern void do_spin(void); + +/* cmd2.c */ +extern byte show_monster_inven(int m_idx, int *monst_list); +extern int breakage_chance(object_type *o_ptr); +extern void do_cmd_go_up(void); +extern void do_cmd_go_down(void); +extern void do_cmd_search(void); +extern void do_cmd_toggle_search(void); +extern void do_cmd_open(void); +extern void do_cmd_close(void); +extern void do_cmd_chat(void); +extern void do_cmd_give(void); +extern bool_ do_cmd_tunnel_aux(int y, int x, int dir); +extern void do_cmd_tunnel(void); +extern void do_cmd_disarm(void); +extern void do_cmd_disarm(void); +extern void do_cmd_bash(void); +extern void do_cmd_alter(void); +extern void do_cmd_spike(void); +extern void do_cmd_walk(int pickup, bool_ disarm); +extern void do_cmd_stay(int pickup); +extern void do_cmd_run(void); +extern void do_cmd_rest(void); +extern int get_shooter_mult(object_type *o_ptr); +extern void do_cmd_fire(void); +extern void do_cmd_throw(void); +extern void do_cmd_boomerang(void); +extern void do_cmd_unwalk(void); +extern void do_cmd_immovable_special(void); +extern void fetch(int dir, int wgt, bool_ require_los); +extern void do_cmd_sacrifice(void); +extern void do_cmd_create_artifact(object_type *q_ptr); +extern void do_cmd_steal(void); +extern void do_cmd_racial_power(void); + +/* cmd3.c */ +extern void do_cmd_html_dump(void); +extern void cli_add(cptr active, cptr trigger, cptr descr); +extern void do_cmd_cli(void); +extern void do_cmd_cli_help(void); +extern void do_cmd_inven(void); +extern void do_cmd_equip(void); +extern void do_cmd_wield(void); +extern void do_cmd_takeoff(void); +extern void do_cmd_drop(void); +extern void do_cmd_destroy(void); +extern void do_cmd_observe(void); +extern void do_cmd_uninscribe(void); +extern void do_cmd_inscribe(void); +extern void do_cmd_refill(void); +extern void do_cmd_target(void); +extern void do_cmd_look(void); +extern void do_cmd_locate(void); +extern void do_cmd_query_symbol(void); +extern bool_ do_cmd_sense_grid_mana(void); +extern bool_ research_mon(void); +extern s32b portable_hole_weight(void); +extern void set_portable_hole_weight(void); +extern void do_cmd_portable_hole(void); + +/* cmd4.c */ +extern bool_ change_option(cptr name, bool_ value); +extern void macro_recorder_start(void); +extern void macro_recorder_add(char c); +extern void macro_recorder_stop(void); +extern void do_cmd_macro_recorder(void); +extern void do_cmd_redraw(void); +extern void do_cmd_change_name(void); +extern void do_cmd_message_one(void); +extern void do_cmd_messages(void); +extern void do_cmd_options(void); +extern void do_cmd_pref(void); +extern void do_cmd_macros(void); +extern void do_cmd_visuals(void); +extern void do_cmd_colors(void); +extern void do_cmd_note(void); +extern void do_cmd_version(void); +extern void do_cmd_feeling(void); +extern void do_cmd_load_screen(void); +extern void do_cmd_save_screen(void); +extern void do_cmd_knowledge(void); +extern void plural_aux(char * Name); +extern void do_cmd_checkquest(void); +extern void do_cmd_change_tactic(int i); +extern void do_cmd_change_movement(int i); +extern void do_cmd_time(void); +extern void do_cmd_options_aux(int page, cptr info, bool_ read_only); + + +/* cmd5.c */ +extern bool_ is_magestaff(void); +extern void calc_magic_bonus(void); +extern void do_cmd_browse_aux(object_type *o_ptr); +extern void do_cmd_browse(void); +extern void do_cmd_cast(void); +extern void do_cmd_pray(void); +extern void do_cmd_rerate(void); +extern void corrupt_player(void); +extern bool_ item_tester_hook_armour(object_type *o_ptr); +extern void fetch(int dir, int wgt, bool_ require_los); +extern void do_poly_self(void); +extern void brand_weapon(int brand_type); +extern cptr symbiote_name(bool_ capitalize); +extern int use_symbiotic_power(int r_idx, bool_ great, bool_ only_number, bool_ no_cost); +extern s32b get_school_spell(cptr do_what, cptr check_fct, s16b force_book); +extern void do_cmd_copy_spell(void); +extern void cast_school_spell(void); +extern void browse_school_spell(int book, int pval, object_type *o_ptr); +extern int find_spell(char *name); +extern bool_ is_school_book(object_type *o_ptr); + +/* cmd6.c */ +extern void set_stick_mode(object_type *o_ptr); +extern void unset_stick_mode(void); +extern void do_cmd_eat_food(void); +extern void do_cmd_quaff_potion(void); +extern void do_cmd_read_scroll(void); +extern void do_cmd_aim_wand(void); +extern void do_cmd_use_staff(void); +extern void do_cmd_zap_rod(void); +extern const char *activation_aux(object_type *o_ptr, bool_ desc, int item); +extern void do_cmd_activate(void); +extern void do_cmd_rerate(void); +extern void do_cmd_cut_corpse(void); +extern void do_cmd_cure_meat(void); +extern void do_cmd_drink_fountain(void); +extern void do_cmd_fill_bottle(void); + +/* cmd7.c */ +extern void do_cmd_create_boulder(void); +extern int rune_exec(rune_spell *spell, int cost); +extern void necro_info(char *p, int power); +extern void mindcraft_info(char *p, int power); +extern void symbiotic_info(char *p, int power); +extern void mimic_info(char *p, int power); +extern random_spell* select_spell(bool_ quick); +extern void cast_magic_spell(int spell, byte level); +extern void do_cmd_summoner(void); +extern void do_cmd_mindcraft(void); +extern void do_cmd_mimic(void); +extern void do_cmd_blade(void); +extern void use_ability_blade(void); +extern bool_ alchemist_exists(int tval, int sval, int ego, int artifact); +extern void rod_tip_extract(object_type *o_ptr); +extern void do_cmd_toggle_artifact(object_type *o_ptr); +extern bool_ alchemist_items_check(int tval, int sval, int ego, int tocreate, bool_ message); +extern void alchemist_display_recipe(int tval, int sval, int ego); +extern void alchemist_recipe_book(void); +extern int alchemist_recipe_select(int *tval, int sval, int ego, bool_ recipe); +extern int alchemist_learn_object(object_type *o_ptr); +extern void alchemist_gain_level(int lev); +extern void do_cmd_alchemist(void); +extern void do_cmd_beastmaster(void); +extern void do_cmd_powermage(void); +extern void do_cmd_possessor(void); +extern void do_cmd_archer(void); +extern void do_cmd_set_piercing(void); +extern void do_cmd_necromancer(void); +extern void do_cmd_unbeliever(void); +extern void cast_daemon_spell(int spell, byte level); +extern void do_cmd_unbeliever(void); +extern void do_cmd_runecrafter(void); +extern void do_cmd_symbiotic(void); +extern s32b sroot(s32b n); +extern int clamp_failure_chance(int chance, int minfail); + +/* dungeon.c */ +extern byte value_check_aux1(object_type *o_ptr); +extern byte value_check_aux1_magic(object_type *o_ptr); +extern byte value_check_aux2(object_type *o_ptr); +extern byte value_check_aux2_magic(object_type *o_ptr); +extern void play_game(bool_ new_game); +extern void sense_inventory(); + +/* files.c */ +extern void html_screenshot(cptr name); +extern void help_file_screenshot(cptr name); +extern void player_flags(u32b* f1, u32b* f2, u32b* f3, u32b* f4, u32b* f5, u32b* esp); +extern void wipe_saved(void); +extern s16b tokenize(char *buf, s16b num, char **tokens, char delim1, char delim2); +extern void display_player(int mode); +extern cptr describe_player_location(void); +extern errr file_character(cptr name, bool_ full); +extern errr process_pref_file_aux(char *buf); +extern errr process_pref_file(cptr name); +extern void read_times(void); +extern bool_ txt_to_html(cptr head, cptr food, cptr base, cptr ext, bool_ force, bool_ recur); +extern bool_ show_file(cptr name, cptr what, int line, int mode); +extern void do_cmd_help(void); +extern void process_player_base(void); +extern void process_player_name(bool_ sf); +extern void get_name(void); +extern void do_cmd_suicide(void); +extern void do_cmd_save_game(void); +extern void autosave_checkpoint(); +extern long total_points(void); +extern void display_scores(int from, int to); +extern errr predict_score(void); +extern void close_game(void); +extern void signals_ignore_tstp(void); +extern void signals_handle_tstp(void); +extern void signals_init(void); +extern errr get_rnd_line(char * file_name, char * output); +extern char *get_line(char* fname, cptr fdir, char *linbuf, int line); +extern void do_cmd_knowledge_corruptions(void); +extern void race_legends(void); +extern void show_highclass(int building); +extern errr get_xtra_line(char * file_name, monster_type *m_ptr, char * output); + +/* gen_maze.c */ +extern bool_ level_generate_maze(); + +/* gen_life.c */ +extern bool_ level_generate_life(); +extern void evolve_level(bool_ noise); + +/* generate.c */ +extern bool_ new_player_spot(int branch); +extern void add_level_generator(cptr name, bool_ (*generator)(), bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs); +extern bool_ level_generate_dungeon(); +extern bool_ generate_fracave(int y0, int x0,int xsize,int ysize,int cutoff,bool_ light,bool_ room); +extern void generate_hmap(int y0, int x0,int xsiz,int ysiz,int grd,int roug,int cutoff); +extern bool_ room_alloc(int x,int y,bool_ crowded,int by0,int bx0,int *xx,int *yy); +extern void generate_grid_mana(void); +extern byte calc_dungeon_type(void); +extern void generate_cave(void); +extern void build_rectangle(int y1, int x1, int y2, int x2, int feat, int info); + + +/* wild.c */ +extern int generate_area(int y, int x, bool_ border, bool_ corner, bool_ refresh); +extern void wilderness_gen(int refresh); +extern void wilderness_gen_small(void); +extern void reveal_wilderness_around_player(int y, int x, int h, int w); +extern void town_gen(int t_idx); + + +/* init1.c */ +extern int color_char_to_attr(char c); +extern byte conv_color[16]; +extern errr init_player_info_txt(FILE *fp, char *buf); +extern errr init_ab_info_txt(FILE *fp, char *buf); +extern errr init_s_info_txt(FILE *fp, char *buf); +extern errr init_set_info_txt(FILE *fp, char *buf); +extern errr init_v_info_txt(FILE *fp, char *buf, bool_ start); +extern errr init_f_info_txt(FILE *fp, char *buf); +extern errr init_k_info_txt(FILE *fp, char *buf); +extern errr init_a_info_txt(FILE *fp, char *buf); +extern errr init_al_info_txt(FILE *fp, char *buf); +extern errr init_ra_info_txt(FILE *fp, char *buf); +extern errr init_e_info_txt(FILE *fp, char *buf); +extern errr init_r_info_txt(FILE *fp, char *buf); +extern errr init_re_info_txt(FILE *fp, char *buf); +extern errr grab_one_dungeon_flag(u32b *flags1, u32b *flags2, cptr what); +extern errr init_d_info_txt(FILE *fp, char *buf); +extern errr init_t_info_txt(FILE *fp, char *buf); +extern errr init_ba_info_txt(FILE *fp, char *buf); +extern errr init_st_info_txt(FILE *fp, char *buf); +extern errr init_ow_info_txt(FILE *fp, char *buf); +extern errr init_wf_info_txt(FILE *fp, char *buf); +extern errr process_dungeon_file(cptr name, int *yval, int *xval, int ymax, int xmax, bool_ init, bool_ full); + +/* init2.c */ +extern void init_corruptions(s16b new_size); +extern void init_spells(s16b new_size); +extern void init_schools(s16b new_size); +extern void reinit_gods(s16b new_size); +extern void reinit_quests(s16b new_size); +extern void reinit_powers_type(s16b new_size); +extern void create_stores_stock(int t); +extern errr init_v_info(void); +extern void init_file_paths(char *path); +extern void init_angband(void); +extern errr init_buildings(void); +extern s16b error_idx; +extern s16b error_line; +extern u32b fake_name_size; +extern u32b fake_text_size; + +/* loadsave.c */ +extern void register_savefile(int num); +extern bool_ file_exist(char *buf); +extern s16b rd_variable(void); +extern void wr_variable(s16b *var); +extern void wr_scripts(void); +extern bool_ load_dungeon(char *ext); +extern void save_dungeon(void); +extern bool_ save_player(void); +extern bool_ load_player(void); +extern errr rd_savefile_new(void); +extern void load_number_key(char *key, u32b *val); +extern void save_number_key(char *key, u32b val); + +/* melee1.c */ +/* melee2.c */ +extern int monst_spell_monst_spell; +extern bool_ mon_take_hit_mon(int s_idx, int m_idx, int dam, bool_ *fear, cptr note); +extern int check_hit2(int power, int level, int ac); +extern int get_attack_power(int effect); +extern bool_ carried_make_attack_normal(int r_idx); +extern bool_ make_attack_normal(int m_idx, byte divis); +extern bool_ make_attack_spell(int m_idx); +extern void process_monsters(void); +extern void curse_equipment(int chance, int heavy_chance); +extern void curse_equipment_dg(int chance, int heavy_chance); + +/* monster1.c */ +extern void screen_roff(int r_idx, int ego, int remember); +extern void display_roff(int r_idx, int ego); +extern void monster_description_out(int r_idx, int ego); + +/* monster2.c */ +extern void monster_set_level(int m_idx, int level); +extern s32b modify_aux(s32b a, s32b b, char mod); +extern void monster_msg(cptr fmt, ...); +extern void cmonster_msg(char a, cptr fmt, ...); +extern bool_ mego_ok(int r_idx, int ego); +extern void monster_check_experience(int m_idx, bool_ silent); +extern void monster_gain_exp(int m_idx, u32b exp, bool_ silent); +extern monster_race* race_info_idx(int r_idx, int ego); +extern int get_wilderness_flag(void); +extern void sanity_blast(monster_type * m_ptr, bool_ necro); +extern void delete_monster_idx(int i); +extern void delete_monster(int y, int x); +extern void compact_monsters(int size); +extern void wipe_m_list(void); +extern s16b m_pop(void); +extern errr get_mon_num_prep(void); +extern s16b get_mon_num(int level); +extern void monster_desc(char *desc, monster_type *m_ptr, int mode); +extern void monster_race_desc(char *desc, int r_idx, int ego); +extern void lore_do_probe(int m_idx); +extern void lore_treasure(int m_idx, int num_item, int num_gold); +extern void update_mon(int m_idx, bool_ full); +extern void update_monsters(bool_ full); +extern void monster_carry(monster_type *m_ptr, int m_idx, object_type *q_ptr); +extern bool_ bypass_r_ptr_max_num ; +extern bool_ place_monster_aux(int y, int x, int r_idx, bool_ slp, bool_ grp, int status); +extern bool_ place_monster(int y, int x, bool_ slp, bool_ grp); +extern bool_ alloc_horde(int y, int x); +extern bool_ alloc_monster(int dis, bool_ slp); +extern bool_ summon_specific_okay(int r_idx); +extern int summon_specific_level; +extern bool_ summon_specific(int y1, int x1, int lev, int type); +extern void monster_swap(int y1, int x1, int y2, int x2); +extern bool_ multiply_monster(int m_idx, bool_ charm, bool_ clone); +extern bool_ hack_message_pain_may_silent; +extern void message_pain(int m_idx, int dam); +extern void update_smart_learn(int m_idx, int what); +extern bool_ summon_specific_friendly(int y1, int x1, int lev, int type, bool_ Group_ok); +extern bool_ place_monster_one_no_drop; +extern monster_race *place_monster_one_race; +extern s16b place_monster_one(int y, int x, int r_idx, int ego, bool_ slp, int status); +extern s16b player_place(int y, int x); +extern void monster_drop_carried_objects(monster_type *m_ptr); +extern bool_ monster_dungeon(int r_idx); +extern bool_ monster_quest(int r_idx); +extern bool_ monster_ocean(int r_idx); +extern bool_ monster_shore(int r_idx); +extern bool_ monster_town(int r_idx); +extern bool_ monster_wood(int r_idx); +extern bool_ monster_volcano(int r_idx); +extern bool_ monster_mountain(int r_idx); +extern bool_ monster_grass(int r_idx); +extern bool_ monster_deep_water(int r_idx); +extern bool_ monster_shallow_water(int r_idx); +extern bool_ monster_lava(int r_idx); +extern void set_mon_num_hook(void); +extern void set_mon_num2_hook(int y, int x); +extern bool_ monster_can_cross_terrain(byte feat, monster_race *r_ptr); +extern void corrupt_corrupted(void); + +/* monster3.c */ +extern void dump_companions(FILE *outfile); +extern void do_cmd_companion(void); +extern bool_ do_control_reconnect(void); +extern bool_ do_control_drop(void); +extern bool_ do_control_magic(void); +extern bool_ do_control_pickup(void); +extern bool_ do_control_inven(void); +extern bool_ do_control_walk(void); +extern bool_ can_create_companion(void); +extern void ai_deincarnate(int m_idx); +extern bool_ ai_possessor(int m_idx, int o_idx); +extern bool_ ai_multiply(int m_idx); +extern bool_ change_side(monster_type *m_ptr); +extern int is_friend(monster_type *m_ptr); +extern bool_ is_enemy(monster_type *m_ptr, monster_type *t_ptr); + +/* object1.c */ +/* object2.c */ +extern byte get_item_letter_color(object_type *o_ptr); +extern void describe_device(object_type *o_ptr); +extern void inc_stack_size(int item, int delta); +extern void inc_stack_size_ex(int item, int delta, optimize_flag opt, describe_flag desc); +extern void object_pickup(int this_o_idx); +extern int get_slot(int slot); +extern bool_ apply_flags_set(s16b a_idx, s16b set_idx, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); +extern bool_ apply_set(s16b a_idx, s16b set_idx); +extern bool_ takeoff_set(s16b a_idx, s16b set_idx); +extern bool_ wield_set(s16b a_idx, s16b set_idx, bool_ silent); +extern object_type *get_object(int item); +extern s32b calc_total_weight(void); +extern void add_random_ego_flag(object_type *o_ptr, int fego, bool_ *limit_blows); +extern bool_ info_spell; +extern char spell_txt[50]; +extern bool_ grab_tval_desc(int tval); +extern void init_match_theme(obj_theme theme); +extern bool_ kind_is_artifactable(int k_idx); +extern bool_ kind_is_good(int k_idx); +extern int kind_is_legal_special; +extern bool_ kind_is_legal(int k_idx); +extern bool_ verify(cptr prompt, int item); +extern void flavor_init(void); +extern void reset_visuals(void); +extern int object_power(object_type *o_ptr); +extern bool_ object_flags_no_set; +extern void object_flags(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); +extern void object_flags_known(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); +extern void object_desc(char *buf, object_type *o_ptr, int pref, int mode); +extern void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode); +extern bool_ object_out_desc(object_type *o_ptr, FILE *fff, bool_ trim_down, bool_ wait_for_it); +extern char index_to_label(int i); +extern s16b label_to_inven(int c); +extern s16b label_to_equip(int c); +extern s16b wield_slot_ideal(object_type *o_ptr, bool_ ideal); +extern s16b wield_slot(object_type *o_ptr); +extern cptr mention_use(int i); +extern cptr describe_use(int i); +extern void inven_item_charges(int item); +extern void inven_item_describe(int item); +extern void inven_item_increase(int item, int num); +extern bool_ inven_item_optimize(int item); +extern void floor_item_charges(int item); +extern void floor_item_describe(int item); +extern void floor_item_increase(int item, int num); +extern void floor_item_optimize(int item); +extern bool_ inven_carry_okay(object_type *o_ptr); +extern s16b inven_carry(object_type *o_ptr, bool_ final); +extern s16b inven_takeoff(int item, int amt, bool_ force_drop); +extern void inven_drop(int item, int amt, int dy, int dx, bool_ silent); +extern bool_ item_tester_okay(object_type *o_ptr); +extern void display_inven(void); +extern void display_equip(void); +extern void show_inven(); +extern void show_equip(); +extern void toggle_inven_equip(void); +extern bool_ (*get_item_extra_hook)(int *cp); +extern bool_ get_item(int *cp, cptr pmt, cptr str, int mode); +extern void excise_object_idx(int o_idx); +extern void delete_object_idx(int o_idx); +extern void delete_object(int y, int x); +extern void compact_objects(int size); +extern void wipe_o_list(void); +extern s16b o_pop(void); +extern errr get_obj_num_prep(void); +extern s16b get_obj_num(int level); +extern void object_known(object_type *o_ptr); +extern void object_aware(object_type *o_ptr); +extern void object_tried(object_type *o_ptr); +extern s32b object_value(object_type *o_ptr); +extern s32b object_value_real(object_type *o_ptr); +extern bool_ object_similar(object_type *o_ptr, object_type *j_ptr); +extern void object_absorb(object_type *o_ptr, object_type *j_ptr); +extern s16b lookup_kind(int tval, int sval); +extern void object_wipe(object_type *o_ptr); +extern void object_prep(object_type *o_ptr, int k_idx); +extern void object_copy(object_type *o_ptr, object_type *j_ptr); +extern int hack_apply_magic_power; +extern void apply_magic(object_type *o_ptr, int lev, bool_ okay, bool_ good, bool_ great); +extern bool_ make_object(object_type *j_ptr, bool_ good, bool_ great, obj_theme theme); +extern void place_object(int y, int x, bool_ good, bool_ great, int where); +extern bool_ make_gold(object_type *j_ptr); +extern void place_gold(int y, int x); +extern void process_objects(void); +extern s16b drop_near(object_type *o_ptr, int chance, int y, int x); +extern void acquirement(int y1, int x1, int num, bool_ great, bool_ known); +extern void pick_trap(int y, int x); +extern cptr item_activation(object_type *o_ptr,byte num); +extern void combine_pack(void); +extern void reorder_pack(void); +extern void display_koff(int k_idx); +extern void random_artifact_resistance (object_type * o_ptr); +extern void random_resistance (object_type * o_ptr, bool_ is_scroll, int specific); +extern s16b floor_carry(int y, int x, object_type *j_ptr); +extern void pack_decay(int item); +extern void floor_decay(int item); +extern bool_ scan_floor(int *items, int *item_num, int y, int x, int mode); +extern void show_floor(int y, int x); +extern bool_ get_item_floor(int *cp, cptr pmt, cptr str, int mode); +extern void py_pickup_floor(int pickup); +extern s16b m_bonus(int max, int level); +extern void object_gain_level(object_type *o_ptr); +extern void gain_flag_group_flag(object_type *o_ptr, bool_ silent); +extern void gain_flag_group(object_type *o_ptr, bool_ silent); +extern void get_table_name(char * out_string); +extern s32b flag_cost(object_type * o_ptr, int plusses); + +/* powers.c */ +extern void do_cmd_power(void); + +/* traps.c */ +extern bool_ player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item); +extern void player_activate_door_trap(s16b y, s16b x); +extern void place_trap(int y, int x); +extern void place_trap_object(object_type *o_ptr); +extern void wiz_place_trap(int y, int x, int idx); +extern void do_cmd_set_trap(void); +extern bool_ mon_hit_trap(int); + +/* spells1.c */ +extern byte spell_color(int type); +extern s16b poly_r_idx(int r_idx); +extern void get_pos_player(int dis, int *ny, int *nx); +extern bool_ teleport_player_bypass; +extern void teleport_to_player(int m_idx); +extern void teleport_player_directed(int rad, int dir); +extern void teleport_away(int m_idx, int dis); +extern void teleport_player(int dis); +extern void teleport_player_to(int ny, int nx); +extern void teleport_monster_to(int m_idx, int ny, int nx); +extern void teleport_player_level(void); +extern void recall_player(int d, int f); +extern void take_hit(int damage, cptr kb_str); +extern void take_sanity_hit(int damage, cptr hit_from); +extern void acid_dam(int dam, cptr kb_str); +extern void elec_dam(int dam, cptr kb_str); +extern void fire_dam(int dam, cptr kb_str); +extern void cold_dam(int dam, cptr kb_str); +extern bool_ inc_stat(int stat); +extern bool_ dec_stat(int stat, int amount, int mode); +extern bool_ res_stat(int stat, bool_ full); +extern bool_ apply_disenchant(int mode); +extern bool_ project_m(int who, int r, int y, int x, int dam, int typ); +extern sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg); +extern bool_ project(int who, int rad, int y, int x, int dam, int typ, int flg); +extern bool_ potion_smash_effect(int who, int y, int x, int o_sval); +extern void do_poly_self(void); +extern void corrupt_player(void); +extern void generate_spell(int plev); +extern bool_ unsafe; +extern void describe_attack_fully(int type, char* r); +extern s16b do_poly_monster(int y, int x); + + +/* spells2.c */ +extern bool_ remove_curse_object(object_type *o_ptr, bool_ all); +extern void curse_artifact(object_type * o_ptr); +extern void grow_things(s16b type, int rad); +extern void grow_grass(int rad); +extern void grow_trees(int rad); +extern bool_ hp_player(int num); +extern bool_ heal_insanity(int val); +extern void warding_glyph(void); +extern void explosive_rune(void); +extern bool_ do_dec_stat(int stat, int mode); +extern bool_ do_res_stat(int stat, bool_ full); +extern bool_ do_inc_stat(int stat); +extern void identify_pack(void); +extern void identify_pack_fully(void); +extern bool_ remove_curse(void); +extern bool_ remove_all_curse(void); +extern bool_ restore_level(void); +extern void self_knowledge(FILE *fff); +extern bool_ lose_all_info(void); +extern bool_ detect_traps(int rad); +extern bool_ detect_doors(int rad); +extern bool_ detect_stairs(int rad); +extern bool_ detect_treasure(int rad); +extern bool_ hack_no_detect_message; +extern bool_ detect_objects_gold(int rad); +extern bool_ detect_objects_normal(int rad); +extern bool_ detect_objects_magic(int rad); +extern bool_ detect_monsters_normal(int rad); +extern bool_ detect_monsters_invis(int rad); +extern bool_ detect_monsters_evil(int rad); +extern bool_ detect_monsters_good(int rad); +extern bool_ detect_monsters_xxx(u32b match_flag, int rad); +extern bool_ detect_monsters_string(cptr chars, int rad); +extern bool_ detect_monsters_nonliving(int rad); +extern bool_ detect_all(int rad); +extern void stair_creation(void); +extern bool_ wall_stone(int y, int x); +extern bool_ enchant(object_type *o_ptr, int n, int eflag); +extern bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval); +extern bool_ ident_spell(void); +extern bool_ ident_all(void); +extern bool_ identify_fully(void); +extern bool_ recharge(int num); +extern bool_ speed_monsters(void); +extern bool_ slow_monsters(void); +extern bool_ sleep_monsters(void); +extern bool_ conf_monsters(void); +extern void aggravate_monsters(int who); +extern bool_ genocide_aux(bool_ player_cast, char typ); +extern bool_ genocide(bool_ player_cast); +extern bool_ mass_genocide(bool_ player_cast); +extern void do_probe(int m_idx); +extern bool_ probing(void); +extern void change_wild_mode(void); +extern bool_ banish_evil(int dist); +extern bool_ dispel_evil(int dam); +extern bool_ dispel_good(int dam); +extern bool_ dispel_undead(int dam); +extern bool_ dispel_monsters(int dam); +extern bool_ dispel_living(int dam); +extern bool_ dispel_demons(int dam); +extern bool_ turn_undead(void); +extern void wipe(int y1, int x1, int r); +extern void destroy_area(int y1, int x1, int r, bool_ full, bool_ bypass); +extern void earthquake(int cy, int cx, int r); +extern void lite_room(int y1, int x1); +extern void unlite_room(int y1, int x1); +extern bool_ lite_area(int dam, int rad); +extern bool_ unlite_area(int dam, int rad); +extern bool_ fire_ball_beam(int typ, int dir, int dam, int rad); +extern bool_ fire_cloud(int typ, int dir, int dam, int rad, int time); +extern bool_ fire_wave(int typ, int dir, int dam, int rad, int time, s32b eff); +extern bool_ fire_wall(int typ, int dir, int dam, int time); +extern bool_ fire_ball(int typ, int dir, int dam, int rad); +extern bool_ fire_bolt(int typ, int dir, int dam); +extern bool_ fire_beam(int typ, int dir, int dam); +extern bool_ fire_druid_ball(int typ, int dir, int dam, int rad); +extern bool_ fire_druid_bolt(int typ, int dir, int dam); +extern bool_ fire_druid_beam(int typ, int dir, int dam); +extern void call_chaos(void); +extern bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam); +extern bool_ lite_line(int dir); +extern bool_ drain_life(int dir, int dam); +extern bool_ death_ray(int dir, int plev); +extern bool_ wall_to_mud(int dir); +extern bool_ destroy_door(int dir); +extern bool_ disarm_trap(int dir); +extern bool_ wizard_lock(int dir); +extern bool_ heal_monster(int dir); +extern bool_ speed_monster(int dir); +extern bool_ slow_monster(int dir); +extern bool_ sleep_monster(int dir); +extern bool_ stasis_monster(int dir); +extern bool_ confuse_monster(int dir, int plev); +extern bool_ stun_monster(int dir, int plev); +extern bool_ fear_monster(int dir, int plev); +extern bool_ scare_monsters(void); +extern bool_ poly_monster(int dir); +extern bool_ clone_monster(int dir); +extern bool_ teleport_monster(int dir); +extern bool_ door_creation(void); +extern bool_ trap_creation(void); +extern bool_ glyph_creation(void); +extern bool_ destroy_doors_touch(void); +extern bool_ destroy_traps_touch(void); +extern bool_ sleep_monsters_touch(void); +extern bool_ alchemy(void); +extern void activate_ty_curse(void); +extern void activate_dg_curse(void); +extern void activate_hi_summon(void); +extern void summon_cyber(void); +extern void wall_breaker(void); +extern void bless_weapon(void); +extern bool_ confuse_monsters(int dam); +extern bool_ charm_monsters(int dam); +extern bool_ charm_animals(int dam); +extern bool_ charm_demons(int dam); +extern bool_ stun_monsters(int dam); +extern bool_ stasis_monsters(int dam); +extern bool_ banish_monsters(int dist); +extern bool_ turn_monsters(int dam); +extern bool_ turn_evil(int dam); +extern bool_ deathray_monsters(void); +extern bool_ charm_monster(int dir, int plev); +extern bool_ star_charm_monster(int dir, int plev); +extern bool_ control_one_undead(int dir, int plev); +extern bool_ charm_animal(int dir, int plev); +extern bool_ mindblast_monsters(int dam); +extern void alter_reality(void); +extern void report_magics(void); +extern void teleport_swap(int dir); +extern void swap_position(int lty, int ltx); +extern bool_ item_tester_hook_recharge(object_type *o_ptr); +extern bool_ fire_explosion(int y, int x, int typ, int rad, int dam); +extern bool_ fire_godly_wrath(int y, int x, int typ, int dir, int dam); +extern bool_ invoke(int dam, int typ); +extern bool_ project_hack(int typ, int dam); +extern void project_meteor(int radius, int typ, int dam, u32b flg); +extern bool_ item_tester_hook_artifactable(object_type *o_ptr); +extern bool_ passwall(int dir, bool_ safe); +extern bool_ project_hook(int typ, int dir, int dam, int flg); +extern void random_misc (object_type * o_ptr, bool_ is_scroll); +extern void random_plus(object_type * o_ptr, bool_ is_scroll); +extern bool_ reset_recall(bool_ no_trepas_max_depth); +extern void remove_dg_curse(void); + +/* randart.c */ +extern int get_activation_power(void); +extern void build_prob(cptr learn); +extern bool_ create_artifact(object_type *o_ptr, bool_ a_scroll, bool_ get_name); +extern bool_ artifact_scroll(void); + +/* store.c */ +extern bool_ is_blessed(object_type *o_ptr); +extern void do_cmd_store(void); +extern void store_shuffle(int which); +extern void store_maint(int town_num, int store_num); +extern void store_init(int town_num, int store_num); +extern void move_to_black_market(object_type * o_ptr); +extern void do_cmd_home_trump(void); +extern void store_sell(void); +extern void store_purchase(void); +extern void store_examine(void); +extern void store_stole(void); +extern void store_prt_gold(void); +extern void store_request_item(void); + +/* bldg.c -KMW- */ +extern bool_ bldg_process_command(store_type *s_ptr, int i); +extern void show_building(store_type *s_ptr); +extern bool_ is_state(store_type *s_ptr, int state); +extern void do_cmd_bldg(void); +extern bool_ show_god_info(bool_ ext); +extern void enter_quest(void); +extern void select_bounties(void); + +/* util.c */ +extern void scansubdir(cptr dir); +extern s32b rescale(s32b x, s32b max, s32b new_max); +extern bool_ input_box(cptr text, int y, int x, char *buf, int max); +extern void draw_box(int y, int x, int h, int w); +extern void display_list(int y, int x, int h, int w, cptr title, cptr *list, int max, int begin, int sel, byte sel_color); +extern s32b value_scale(int value, int vmax, int max, int min); +extern int ask_menu(cptr ask, char **items, int max); +extern cptr get_player_race_name(int pr, int ps); +extern cptr get_month_name(int month, bool_ full, bool_ compact); +extern cptr get_day(int day); +extern s32b bst(s32b what, s32b t); +extern errr path_parse(char *buf, int max, cptr file); +extern errr path_temp(char *buf, int max); +extern errr path_build(char *buf, int max, cptr path, cptr file); +extern FILE *my_fopen(cptr file, cptr mode); +extern errr my_fgets(FILE *fff, char *buf, huge n); +extern errr my_fputs(FILE *fff, cptr buf, huge n); +extern errr my_fclose(FILE *fff); +extern errr fd_kill(cptr file); +extern errr fd_move(cptr file, cptr what); +extern errr fd_copy(cptr file, cptr what); +extern int fd_make(cptr file, int mode); +extern int fd_open(cptr file, int flags); +extern errr fd_lock(int fd, int what); +extern errr fd_seek(int fd, huge n); +extern errr fd_read(int fd, char *buf, huge n); +extern errr fd_write(int fd, cptr buf, huge n); +extern errr fd_close(int fd); +extern void flush(void); +extern void bell(void); +extern void sound(int num); +extern void move_cursor(int row, int col); +extern void text_to_ascii(char *buf, cptr str); +extern void ascii_to_text(char *buf, cptr str); +extern void keymap_init(void); +extern errr macro_add(cptr pat, cptr act); +extern sint macro_find_exact(cptr pat); +extern char inkey(void); +extern cptr quark_str(s16b num); +extern s16b quark_add(cptr str); +extern s16b message_num(void); +extern cptr message_str(int age); +extern byte message_color(int age); +extern byte message_type(int age); +extern void message_add(byte type, cptr msg, byte color); +extern void display_message(int x, int y, int split, byte color, cptr t); +extern void cmsg_print(byte color, cptr msg); +extern void msg_print(cptr msg); +extern void cmsg_format(byte color, cptr fmt, ...); +extern void msg_format(cptr fmt, ...); +extern void screen_save(void); +extern void screen_load(void); +extern void c_put_str(byte attr, cptr str, int row, int col); +extern void put_str(cptr str, int row, int col); +extern void c_prt(byte attr, cptr str, int row, int col); +extern void prt(cptr str, int row, int col); +extern void text_out_to_screen(byte a, cptr str); +extern void text_out_to_file(byte a, cptr str); +extern void text_out(cptr str); +extern void text_out_c(byte a, cptr str); +extern void clear_screen(void); +extern void clear_from(int row); +extern bool_ askfor_aux_complete; +extern bool_ askfor_aux(char *buf, int len); +extern bool_ get_string(cptr prompt, char *buf, int len); +extern bool_ get_check(cptr prompt); +extern bool_ get_com(cptr prompt, char *command); +extern s32b get_quantity(cptr prompt, s32b max); +extern void pause_line(int row); +extern char request_command_ignore_keymaps[]; +extern bool_ request_command_inven_mode; +extern void request_command(int shopping); +extern bool_ is_a_vowel(int ch); +extern int get_keymap_dir(char ch); +extern byte count_bits(u32b array); +extern void strlower(char *buf); +extern int test_monster_name(cptr name); +extern int test_mego_name(cptr name); +extern int test_item_name(cptr name); +extern char msg_box(cptr text, int y, int x); +extern timer_type *new_timer(cptr callback, s32b delay); +extern void del_timer(timer_type *t_ptr); +extern int get_keymap_mode(); + +/* main.c */ +extern bool_ private_check_user_directory(cptr dirpath); + +/* xtra1.c */ +extern void fix_message(void); +extern void apply_flags(u32b f1, u32b f2, u32b f3, u32b f4, u32b f5, u32b esp, s16b pval, s16b tval, s16b to_h, s16b to_d, s16b to_a); +extern int luck(int min, int max); +extern int weight_limit(void); +extern bool_ calc_powers_silent; +extern void cnv_stat(int i, char *out_val); +extern s16b modify_stat_value(int value, int amount); +extern void calc_hitpoints(void); +extern void notice_stuff(void); +extern void update_stuff(void); +extern void redraw_stuff(void); +extern void window_stuff(void); +extern void handle_stuff(void); +extern bool_ monk_empty_hands(void); +extern bool_ monk_heavy_armor(void); +extern bool_ beastmaster_whip(void); +extern void calc_bonuses(bool_ silent); +extern void calc_sanity(void); +extern void gain_fate(byte fate); +extern void fate_desc(char *desc, int fate); +extern void dump_fates(FILE *OutFile); + +/* xtra2.c */ +extern int resolve_mimic_name(cptr name); +extern void do_rebirth(void); +extern cptr get_subrace_title(int racem); +extern void set_subrace_title(int racem, cptr name); +extern void switch_subrace(int racem, bool_ copy_old); +extern void switch_class(int sclass); +extern void switch_subclass(int sclass); +extern void drop_from_wild(void); +extern void clean_wish_name(char *buf, char *name); +extern bool_ test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *what); +extern bool_ set_roots(int v, s16b ac, s16b dam); +extern bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag); +extern bool_ set_rush(int v); +extern bool_ set_parasite(int v, int r); +extern bool_ set_disrupt_shield(int v); +extern bool_ set_prob_travel(int v); +extern bool_ set_absorb_soul(int v); +extern bool_ set_tim_breath(int v, bool_ magical); +extern bool_ set_tim_deadly(int v); +extern bool_ set_tim_res_time(int v); +extern bool_ set_tim_reflect(int v); +extern bool_ set_tim_thunder(int v, int p1, int p2); +extern bool_ set_meditation(int v); +extern bool_ set_strike(int v); +extern bool_ set_walk_water(int v); +extern bool_ set_tim_regen(int v, int p); +extern bool_ set_tim_ffall(int v); +extern bool_ set_tim_fly(int v); +extern bool_ set_poison(int v); +extern bool_ set_tim_fire_aura(int v); +extern bool_ set_holy(int v); +extern void set_grace(s32b v); +extern bool_ set_mimic(int v, int p, int level); +extern bool_ set_no_breeders(int v); +extern bool_ set_invis(int v,int p); +extern bool_ set_lite(int v); +extern bool_ set_blind(int v); +extern bool_ set_confused(int v); +extern bool_ set_poisoned(int v); +extern bool_ set_afraid(int v); +extern bool_ set_paralyzed(int v); +extern bool_ set_image(int v); +extern bool_ set_fast(int v, int p); +extern bool_ set_light_speed(int v); +extern bool_ set_slow(int v); +extern bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2); +extern bool_ set_blessed(int v); +extern bool_ set_hero(int v); +extern bool_ set_shero(int v); +extern bool_ set_protevil(int v); +extern bool_ set_protgood(int v); +extern bool_ set_protundead(int v); +extern bool_ set_invuln(int v); +extern bool_ set_tim_invis(int v); +extern bool_ set_tim_infra(int v); +extern bool_ set_mental_barrier(int v); +extern bool_ set_oppose_acid(int v); +extern bool_ set_oppose_elec(int v); +extern bool_ set_oppose_fire(int v); +extern bool_ set_oppose_cold(int v); +extern bool_ set_oppose_pois(int v); +extern bool_ set_oppose_ld(int v); +extern bool_ set_oppose_cc(int v); +extern bool_ set_oppose_ss(int v); +extern bool_ set_oppose_nex(int v); +extern bool_ set_stun(int v); +extern bool_ set_cut(int v); +extern bool_ set_food(int v); +extern void check_experience(void); +extern void check_experience_obj(object_type *o_ptr); +extern void gain_exp(s32b amount); +extern void lose_exp(s32b amount); +extern int get_coin_type(monster_race *r_ptr); +extern void monster_death(int m_idx); +extern bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note); +extern bool_ change_panel(int dy, int dx); +extern void verify_panel(void); +extern void resize_map(void); +extern void resize_window(void); +extern cptr look_mon_desc(int m_idx); +extern void ang_sort_aux(vptr u, vptr v, int p, int q); +extern void ang_sort(vptr u, vptr v, int n); +extern bool_ target_able(int m_idx); +extern bool_ target_okay(void); +extern bool_ target_set(int mode); +extern bool_ get_aim_dir(int *dp); +extern bool_ get_hack_dir(int *dp); +extern bool_ get_rep_dir(int *dp); +extern int get_chaos_patron(void); +extern void gain_level_reward(int chosen_reward); +extern bool_ set_shadow(int v); +extern bool_ set_tim_esp(int v); +extern bool_ tgp_pt(int *x, int * y); +extern bool_ tgt_pt (int *x, int *y); +extern bool_ gain_random_corruption(int choose_mut); +extern bool_ got_corruptions(void); +extern void dump_corruptions(FILE *OutFile, bool_ color); +extern void do_poly_self(void); +extern void do_poly_wounds(void); +extern bool_ curse_weapon(void); +extern bool_ curse_armor(void); +extern void random_resistance(object_type * q_ptr, bool_ is_scroll, int specific); +extern bool_ lose_corruption(int choose_mut); +extern bool_ lose_all_corruptions(void); +extern void great_side_effect(void); +extern void nasty_side_effect(void); +extern void deadly_side_effect(bool_ god); +extern void godly_wrath_blast(void); +extern int interpret_grace(void); +extern int interpret_favor(void); +extern void make_wish(void); +extern bool_ set_sliding(s16b v); +extern void create_between_gate(int dist, int y, int x); + +/* levels.c */ +extern bool_ get_dungeon_generator(char *buf); +extern bool_ get_level_desc(char *buf); +extern void get_level_flags(void); +extern bool_ get_dungeon_name(char *buf); +extern bool_ get_dungeon_special(char *buf); +extern bool_ get_command(const char *file, char comm, char *param); +extern int get_branch(void); +extern int get_fbranch(void); +extern int get_flevel(void); +extern bool_ get_dungeon_save(char *buf); + +/* wizard2.c */ +extern void do_cmd_wiz_cure_all(void); +extern void do_cmd_wiz_named_friendly(int r_idx, bool_ slp); +extern tval_desc2 tvals[]; + +/* notes.c */ +extern void show_notes_file(void); +extern void output_note(char *final_note); +extern void add_note(char *note, char code); +extern void add_note_type(int note_number); + +/* squeltch.c */ +extern void squeltch_inventory(void); +extern void squeltch_grid(void); +extern void do_cmd_automatizer(void); +extern void automatizer_add_rule(object_type *o_ptr, bool_ destroy); +extern bool_ automatizer_create; + + + +/* + * Hack -- conditional (or "bizarre") externs + */ + +#ifdef SET_UID +/* util.c */ +extern void user_name(char *buf, int id); +#endif + +#ifndef HAS_MEMSET +/* util.c */ +extern char *memset(char*, int, huge); +#endif + +#ifndef HAS_STRICMP +/* util.c */ +extern int stricmp(cptr a, cptr b); +#endif + +#ifndef HAS_USLEEP +/* util.c */ +extern int usleep(huge usecs); +#endif + +#ifdef MACINTOSH +/* main-mac.c */ +/* extern void main(void); */ +#endif + +#ifdef MACH_O_CARBON +/* main-crb.c */ +extern int fsetfileinfo(char *path, u32b fcreator, u32b ftype); +extern u32b _fcreator; +extern u32b _ftype; +#endif /* MACH_O_CARBON */ + +#ifdef WINDOWS +/* main-win.c */ +/* extern int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, ...); */ +#endif + +#if !defined(WINDOWS) && !defined(MACINTOSH) +/* files.c */ +extern bool_ chg_to_txt(cptr base, cptr newname); +#endif /* !WINDOWS && !MACINTOSH */ + +/* util.c */ +extern void repeat_push(int what); +extern bool_ repeat_pull(int *what); +extern void repeat_check(void); +extern void get_count(int number, int max); + +/* variable.c */ +extern bool_ easy_open; +extern bool_ easy_tunnel; +extern bool_ easy_disarm; + +/* cmd2.c */ +extern bool_ easy_open_door(int y, int x); + +/* cmd2.c */ +extern bool_ do_cmd_disarm_aux(int y, int x, int dir, int do_pickup); + +extern bool_ easy_floor; + + +/* script.c */ +extern void init_lua(void); +extern void init_lua_init(void); +extern int exec_lua(char *file); +extern cptr string_exec_lua(char *file); +extern bool_ tome_dofile(char *file); +extern bool_ tome_dofile_anywhere(cptr dir, char *file, bool_ test_exist); +extern void dump_lua_stack(int min, int max); +extern bool_ call_lua(cptr function, cptr args, cptr ret, ...); +extern bool_ get_lua_var(cptr name, char type, void *arg); + +/* modules.c */ +extern void module_reset_dir(cptr dir, cptr new_path); +extern cptr force_module; +extern bool_ select_module(void); + + +/* lua_bind.c */ +extern magic_power *grab_magic_power(magic_power *m_ptr, int num); +extern bool_ get_magic_power(int *sn, magic_power *powers, int max_powers, void (*power_info)(char *p, int power), int plev, int cast_stat); +extern bool_ lua_spell_success(magic_power *spell, int stat, char *oups_fct); + +extern object_type *new_object(void); +extern void end_object(object_type *o_ptr); +extern void lua_set_item_tester(int tval, char *fct); +extern char *lua_object_desc(object_type *o_ptr, int pref, int mode); + +extern s16b add_new_power(cptr name, cptr desc, cptr gain, cptr lose, byte level, byte cost, byte stat, byte diff); + +extern void find_position(int y, int x, int *yy, int *xx); +extern bool_ summon_lua_okay(int r_idx); +extern bool_ lua_summon_monster(int y, int x, int lev, bool_ ffriend, char *fct); + +extern s16b add_new_quest(char *name); +extern void desc_quest(int q_idx, int d, char *desc); + +extern s16b add_new_gods(char *name); +extern void desc_god(int g_idx, int d, char *desc); + +extern bool_ get_com_lua(cptr promtp, int *com); + +extern s16b new_school(int i, cptr name, s16b skill); +extern s16b new_spell(int i, cptr name); +extern spell_type *grab_spell_type(s16b num); +extern school_type *grab_school_type(s16b num); +extern s32b lua_get_level(s32b s, s32b lvl, s32b max, s32b min, s32b bonus); +extern s32b lua_spell_chance(s32b chance, int level, int skill_level, int mana, int cur_mana, int stat); +extern s32b lua_spell_device_chance(s32b chance, int level, int base_level); + +extern cave_type *lua_get_cave(int y, int x); +extern void set_target(int y, int x); +extern void get_target(int dir, int *y, int *x); + +extern void get_map_size(char *name, int *ysize, int *xsize); +extern void load_map(char *name, int *y, int *x); +extern bool_ alloc_room(int by0, int bx0, int ysize, int xsize, int *y1, int *x1, int *y2, int *x2); + +extern void lua_print_hook(cptr str); + +extern int lua_get_new_bounty_monster(int lev); + +extern char *lua_input_box(cptr title, int max); +extern char lua_msg_box(cptr title); + +extern list_type *lua_create_list(int size); +extern void lua_delete_list(list_type *, int size); +extern void lua_add_to_list(list_type *, int idx, cptr str); +extern void lua_display_list(int y, int x, int h, int w, cptr title, list_type *list, int max, int begin, int sel, byte sel_color); + +extern cptr compass(int y, int x, int y2, int x2); +extern cptr approximate_distance(int y, int x, int y2, int x2); + +extern bool_ drop_text_left(byte c, cptr s, int y, int o); +extern bool_ drop_text_right(byte c, cptr s, int y, int o); + +/* skills.c */ +extern void dump_skills(FILE *fff); +extern s16b find_skill(cptr name); +extern s16b find_skill_i(cptr name); +extern s16b get_skill(int skill); +extern s16b get_skill_scale(int skill, u32b scale); +extern void do_cmd_skill(void); +extern void do_cmd_activate_skill(void); +extern s16b melee_skills[MAX_MELEE]; +extern char *melee_names[MAX_MELEE]; +extern s16b get_melee_skills(void); +extern s16b get_melee_skill(void); +extern bool_ forbid_gloves(void); +extern bool_ forbid_non_blessed(void); +extern void compute_skills(s32b *v, s32b *m, int i); +extern void select_default_melee(void); +extern void do_get_new_skill(void); +extern void init_skill(s32b value, s32b mod, int i); +extern s16b find_ability(cptr name); +extern void dump_abilities(FILE *fff); +extern void do_cmd_ability(void); +extern bool_ has_ability(int ab); +extern void apply_level_abilities(int level); +extern void recalc_skills(bool_ init); + +/* gods.c */ +extern void inc_piety(int god, s32b amt); +extern void abandon_god(int god); +extern int wisdom_scale(int max); +extern int find_god(cptr name); +extern void follow_god(int god, bool_ silent); |