diff options
Diffstat (limited to 'src/externs.h')
-rw-r--r-- | src/externs.h | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/src/externs.h b/src/externs.h index e49b79d3..cf90a208 100644 --- a/src/externs.h +++ b/src/externs.h @@ -760,116 +760,6 @@ extern s16b m_bonus(int max, int level); extern void object_gain_level(object_type *o_ptr); extern s32b flag_cost(object_type * o_ptr, int plusses); -/* spells2.c */ -extern void curse_artifact(object_type * o_ptr); -extern void grow_things(s16b type, int rad); -extern void grow_grass(int rad); -extern void grow_trees(int rad); -extern bool_ hp_player(int num); -extern bool_ heal_insanity(int val); -extern void warding_glyph(void); -extern void explosive_rune(void); -extern bool_ do_dec_stat(int stat, int mode); -extern bool_ do_res_stat(int stat, bool_ full); -extern bool_ do_inc_stat(int stat); -extern void identify_hooks(int i, object_type *o_ptr, identify_mode type); -extern bool_ identify_pack(void); -extern void identify_pack_fully(void); -extern bool_ remove_curse(void); -extern bool_ remove_all_curse(void); -extern bool_ restore_level(void); -extern void self_knowledge(FILE *fff); -extern bool_ lose_all_info(void); -extern bool_ detect_traps(int rad); -extern bool_ detect_doors(int rad); -extern bool_ detect_stairs(int rad); -extern bool_ detect_treasure(int rad); -extern bool_ detect_objects_gold(int rad); -extern bool_ detect_objects_normal(int rad); -extern bool_ detect_monsters_normal(int rad); -extern bool_ detect_monsters_invis(int rad); -extern bool_ detect_monsters_xxx(u32b match_flag, int rad); -extern bool_ detect_all(int rad); -extern void stair_creation(void); -extern bool_ wall_stone(int y, int x); -extern bool_ enchant(object_type *o_ptr, int n, int eflag); -extern bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval); -extern bool_ ident_spell(void); -extern bool_ ident_all(void); -extern bool_ identify_fully(void); -extern bool_ recharge(int num); -extern void aggravate_monsters(int who); -extern bool_ genocide_aux(bool_ player_cast, char typ); -extern bool_ genocide(bool_ player_cast); -extern bool_ mass_genocide(bool_ player_cast); -extern void do_probe(int m_idx); -extern bool_ probing(void); -extern void change_wild_mode(void); -extern bool_ banish_evil(int dist); -extern bool_ dispel_evil(int dam); -extern bool_ dispel_good(int dam); -extern bool_ dispel_undead(int dam); -extern bool_ dispel_monsters(int dam); -extern void destroy_area(int y1, int x1, int r); -extern void earthquake(int cy, int cx, int r); -extern void lite_room(int y1, int x1); -extern void unlite_room(int y1, int x1); -extern bool_ lite_area(int dam, int rad); -extern bool_ unlite_area(int dam, int rad); -extern bool_ fire_cloud(int typ, int dir, int dam, int rad, int time); -extern bool_ fire_wave(int typ, int dir, int dam, int rad, int time, s32b eff); -extern bool_ fire_wall(int typ, int dir, int dam, int time); -extern bool_ fire_ball(int typ, int dir, int dam, int rad); -extern bool_ fire_bolt(int typ, int dir, int dam); -extern bool_ fire_beam(int typ, int dir, int dam); -extern void call_chaos(void); -extern bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam); -extern bool_ lite_line(int dir); -extern bool_ drain_life(int dir, int dam); -extern bool_ wall_to_mud(int dir); -extern bool_ disarm_trap(int dir); -extern bool_ wizard_lock(int dir); -extern bool_ slow_monster(int dir); -extern bool_ sleep_monster(int dir); -extern bool_ confuse_monster(int dir, int plev); -extern bool_ fear_monster(int dir, int plev); -extern bool_ poly_monster(int dir); -extern bool_ teleport_monster(int dir); -extern bool_ trap_creation(void); -extern bool_ destroy_doors_touch(void); -extern bool_ destroy_traps_touch(void); -extern bool_ sleep_monsters_touch(void); -extern bool_ alchemy(void); -extern void activate_ty_curse(void); -extern void activate_dg_curse(void); -extern void summon_cyber(void); -extern bool_ confuse_monsters(int dam); -extern bool_ charm_monsters(int dam); -extern bool_ charm_animals(int dam); -extern bool_ stun_monsters(int dam); -extern bool_ banish_monsters(int dist); -extern bool_ turn_monsters(int dam); -extern bool_ charm_monster(int dir, int plev); -extern bool_ control_one_undead(int dir, int plev); -extern bool_ charm_animal(int dir, int plev); -extern bool_ mindblast_monsters(int dam); -extern void alter_reality(void); -extern void report_magics(void); -extern void teleport_swap(int dir); -extern void swap_position(int lty, int ltx); -extern bool_ item_tester_hook_recharge(object_type *o_ptr); -extern bool_ project_hack(int typ, int dam); -extern void project_meteor(int radius, int typ, int dam, u32b flg); -extern bool_ item_tester_hook_artifactable(object_type *o_ptr); -extern bool_ passwall(int dir, bool_ safe); -extern bool_ project_hook(int typ, int dir, int dam, int flg); -extern bool_ reset_recall(bool_ no_trepas_max_depth); -extern void geomancy_random_wall(int y, int x); -extern void geomancy_random_floor(int y, int x, bool_ kill_wall); -extern void geomancy_dig(int oy, int ox, int dir, int length); -extern void channel_the_elements(int y, int x, int level); -extern void random_resistance (object_type * o_ptr, bool_ is_scroll, int specific); - /* spells4.c */ extern s32b SCHOOL_AIR; |