diff options
Diffstat (limited to 'src/externs.h')
-rw-r--r-- | src/externs.h | 1851 |
1 files changed, 0 insertions, 1851 deletions
diff --git a/src/externs.h b/src/externs.h deleted file mode 100644 index 197c1c8a..00000000 --- a/src/externs.h +++ /dev/null @@ -1,1851 +0,0 @@ -/* File: externs.h */ - -/* Purpose: extern declarations (variables and functions) */ - -/* - * Note that some files have their own header files - * (z-virt.h, z-util.h, z-form.h, term.h, random.h) - */ - -/* - * Options for inc_stack_size_ex - */ -typedef enum { OPTIMIZE, NO_OPTIMIZE } optimize_flag; -typedef enum { DESCRIBE, NO_DESCRIBE } describe_flag; - - -/* - * Automatically generated "variable" declarations - */ - -extern int max_macrotrigger; -extern char *macro_template; -extern char *macro_modifier_chr; -extern char *macro_modifier_name[MAX_MACRO_MOD]; -extern char *macro_trigger_name[MAX_MACRO_TRIG]; -extern char *macro_trigger_keycode[2][MAX_MACRO_TRIG]; - -/* tables.c */ -extern s16b ddd[9]; -extern s16b ddx[10]; -extern s16b ddy[10]; -extern s16b ddx_ddd[9]; -extern s16b ddy_ddd[9]; -extern char hexsym[16]; -extern byte adj_val_min[]; -extern byte adj_val_max[]; -extern byte adj_mag_study[]; -extern byte adj_mag_mana[]; -extern byte adj_mag_fail[]; -extern byte adj_mag_stat[]; -extern byte adj_chr_gold[]; -extern byte adj_int_dev[]; -extern byte adj_wis_sav[]; -extern byte adj_dex_dis[]; -extern byte adj_int_dis[]; -extern byte adj_dex_ta[]; -extern byte adj_str_td[]; -extern byte adj_dex_th[]; -extern byte adj_str_th[]; -extern byte adj_str_wgt[]; -extern byte adj_str_hold[]; -extern byte adj_str_dig[]; -extern byte adj_str_blow[]; -extern byte adj_dex_blow[]; -extern byte adj_dex_safe[]; -extern byte adj_con_fix[]; -extern byte adj_con_mhp[]; -extern byte blows_table[12][12]; -extern s16b arena_monsters[MAX_ARENA_MONS]; -extern byte extract_energy[300]; -extern s32b player_exp[PY_MAX_LEVEL]; -extern player_sex sex_info[MAX_SEXES]; -extern deity_type deity_info_init[MAX_GODS_INIT]; -extern cptr color_names[16]; -extern cptr stat_names[6]; -extern cptr stat_names_reduced[6]; -extern cptr window_flag_desc[32]; -extern option_type option_info[]; -extern cptr chaos_patrons[MAX_PATRON]; -extern int chaos_stats[MAX_PATRON]; -extern int chaos_rewards[MAX_PATRON][20]; -extern martial_arts bear_blows[MAX_BEAR]; -extern martial_arts ma_blows[MAX_MA]; -extern magic_power mindcraft_powers[MAX_MINDCRAFT_POWERS]; -extern magic_power necro_powers[MAX_NECRO_POWERS]; -extern magic_power mimic_powers[MAX_MIMIC_POWERS]; -extern magic_power symbiotic_powers[MAX_SYMBIOTIC_POWERS]; -extern cptr deity_rarity[2]; -extern cptr deity_niceness[10]; -extern cptr deity_standing[11]; -extern move_info_type move_info[9]; -extern tactic_info_type tactic_info[9]; -extern activation activation_info[MAX_T_ACT]; -extern inscription_info_type inscription_info[MAX_INSCRIPTIONS]; -extern cptr sense_desc[]; -extern flags_group flags_groups[MAX_FLAG_GROUP]; -extern power_type powers_type_init[POWER_MAX_INIT]; -extern quest_type quest_info[MAX_Q_IDX_INIT]; -extern cptr artifact_names_list; -extern monster_power monster_powers[96]; -extern tval_desc tval_descs[]; -extern between_exit between_exits[MAX_BETWEEN_EXITS]; -extern int month_day[9]; -extern cptr month_name[9]; -extern cli_comm *cli_info; -extern int cli_total; -extern quest_type quest_init_tome[MAX_Q_IDX_INIT]; -extern int max_body_part[BODY_MAX]; -extern gf_name_type gf_names[]; - - -/* variable.c */ -extern cptr copyright[5]; -extern byte version_major; -extern byte version_minor; -extern byte version_patch; -extern byte version_extra; -extern byte sf_major; -extern byte sf_minor; -extern byte sf_patch; -extern byte sf_extra; -extern u32b sf_xtra; -extern u32b sf_when; -extern u16b sf_lives; -extern u16b sf_saves; -extern u32b vernum; /* Version flag */ -extern bool_ arg_fiddle; -extern bool_ arg_wizard; -extern bool_ arg_sound; -extern bool_ arg_graphics; -extern bool_ arg_force_original; -extern bool_ arg_force_roguelike; -extern bool_ arg_bigtile; -extern bool_ character_generated; -extern bool_ character_dungeon; -extern bool_ character_loaded; -extern bool_ character_saved; -extern bool_ character_icky; -extern bool_ character_xtra; -extern u32b seed_flavor; -extern s16b command_cmd; -extern s16b command_arg; -extern s16b command_rep; -extern s16b command_dir; -extern s16b command_wrk; -extern s16b command_new; -extern s32b energy_use; -extern s16b choose_default; -extern bool_ create_up_stair; -extern bool_ create_down_stair; -extern bool_ create_up_shaft; -extern bool_ create_down_shaft; -extern bool_ msg_flag; -extern bool_ alive; -extern bool_ death; -extern s16b running; -extern s16b resting; -extern s16b cur_hgt; -extern s16b cur_wid; -extern s16b dun_level; -extern s16b old_dun_level; -extern s16b num_repro; -extern s16b object_level; -extern s16b monster_level; -extern s32b turn; -extern s32b old_turn; -extern bool_ wizard; -extern bool_ use_sound; -extern bool_ use_graphics; -extern bool_ use_bigtile; -extern byte graphics_mode; -extern u16b total_winner; -extern u16b has_won; -extern u16b noscore; -extern s16b signal_count; -extern bool_ inkey_base; -extern bool_ inkey_xtra; -extern bool_ inkey_scan; -extern bool_ inkey_flag; -extern s16b coin_type; -extern bool_ opening_chest; -extern bool_ shimmer_monsters; -extern bool_ shimmer_objects; -extern bool_ repair_monsters; -extern bool_ repair_objects; -extern s16b inven_nxt; -extern s16b inven_cnt; -extern s16b equip_cnt; -extern s16b o_max; -extern s16b o_cnt; -extern s16b m_max; -extern s16b m_cnt; -extern s16b hack_m_idx; -extern s16b hack_m_idx_ii; -extern int total_friends; -extern s32b total_friend_levels; -extern int leaving_quest; -extern bool_ multi_rew; -extern char summon_kin_type; -extern bool_ hack_mind; -extern bool_ hack_corruption; -extern bool_ is_autosave; -extern int artifact_bias; -extern FILE *text_out_file; -extern void (*text_out_hook)(byte a, cptr str); -extern int text_out_wrap; -extern int text_out_indent; -extern int highscore_fd; -extern bool_ show_inven_graph; -extern bool_ show_store_graph; -extern bool_ show_equip_graph; -extern bool_ rogue_like_commands; -extern bool_ quick_messages; -extern bool_ other_query_flag; -extern bool_ carry_query_flag; -extern bool_ always_pickup; -extern bool_ prompt_pickup_heavy; -extern bool_ always_repeat; -extern bool_ use_old_target; -extern bool_ depth_in_feet; -extern bool_ hilite_player; -extern bool_ ring_bell; -extern bool_ find_ignore_stairs; -extern bool_ find_ignore_doors; -extern bool_ find_cut; -extern bool_ find_examine; -extern bool_ disturb_near; -extern bool_ disturb_move; -extern bool_ disturb_panel; -extern bool_ disturb_detect; -extern bool_ disturb_state; -extern bool_ disturb_minor; -extern bool_ disturb_other; -extern bool_ avoid_abort; -extern bool_ avoid_shimmer; -extern bool_ avoid_other; -extern bool_ flush_disturb; -extern bool_ flush_failure; -extern bool_ flush_command; -extern bool_ fresh_before; -extern bool_ fresh_after; -extern bool_ fresh_message; -extern bool_ alert_hitpoint; -extern bool_ alert_failure; -extern bool_ view_yellow_lite; -extern bool_ view_bright_lite; -extern bool_ view_granite_lite; -extern bool_ view_special_lite; -extern bool_ plain_descriptions; -extern bool_ stupid_monsters; -extern bool_ auto_destroy; -extern bool_ wear_confirm; -extern bool_ confirm_stairs; -extern bool_ disturb_pets; -extern bool_ view_perma_grids; -extern bool_ view_torch_grids; -extern bool_ monster_lite; -extern bool_ flow_by_sound; -extern bool_ track_follow; -extern bool_ track_target; -extern bool_ stack_allow_items; -extern bool_ stack_allow_wands; -extern bool_ stack_force_notes; -extern bool_ stack_force_costs; -extern bool_ view_reduce_lite; -extern bool_ view_reduce_view; -extern bool_ auto_haggle; -extern bool_ auto_scum; -extern bool_ expand_look; -extern bool_ expand_list; -extern bool_ dungeon_align; -extern bool_ dungeon_stair; -extern bool_ smart_learn; -extern bool_ smart_cheat; -extern bool_ show_labels; -extern bool_ show_weights; -extern bool_ show_choices; -extern bool_ show_details; -extern bool_ testing_stack; -extern bool_ testing_carry; -extern bool_ cheat_peek; -extern bool_ cheat_hear; -extern bool_ cheat_room; -extern bool_ cheat_xtra; -extern bool_ cheat_know; -extern bool_ cheat_live; -extern bool_ last_words; /* Zangband options */ -extern bool_ speak_unique; -extern bool_ small_levels; -extern bool_ empty_levels; -extern bool_ always_small_level; -extern bool_ player_symbols; -extern byte hitpoint_warn; -extern byte delay_factor; -extern s16b autosave_freq; -extern bool_ autosave_t; -extern bool_ autosave_l; -extern s16b feeling; -extern s16b rating; -extern bool_ good_item_flag; -extern bool_ closing_flag; -extern s16b max_panel_rows, max_panel_cols; -extern s16b panel_row_min, panel_row_max; -extern s16b panel_col_min, panel_col_max; -extern s16b panel_col_prt, panel_row_prt; -extern byte feat_wall_outer; -extern byte feat_wall_inner; -extern s16b floor_type[100]; -extern s16b fill_type[100]; -extern s16b py; -extern s16b px; -extern s16b target_who; -extern s16b target_col; -extern s16b target_row; -extern s16b health_who; -extern s16b monster_race_idx; -extern s16b monster_ego_idx; -extern object_type *tracked_object; -extern int player_uid; -extern char player_name[32]; -extern char player_base[32]; -extern char died_from[80]; -extern char history[4][60]; -extern char savefile[1024]; -extern s16b lite_n; -extern s16b lite_y[LITE_MAX]; -extern s16b lite_x[LITE_MAX]; -extern s16b view_n; -extern byte view_y[VIEW_MAX]; -extern byte view_x[VIEW_MAX]; -extern s16b temp_n; -extern byte temp_y[TEMP_MAX]; -extern byte temp_x[TEMP_MAX]; -extern s16b macro__num; -extern cptr *macro__pat; -extern cptr *macro__act; -extern bool_ *macro__cmd; -extern char *macro__buf; -extern s16b quark__num; -extern cptr *quark__str; -extern u16b message__next; -extern u16b message__last; -extern u16b message__head; -extern u16b message__tail; -extern u16b *message__ptr; -extern byte *message__color; -extern byte *message__type; -extern u16b *message__count; -extern char *message__buf; -extern u32b option_flag[8]; -extern u32b option_mask[8]; -extern u32b window_flag[ANGBAND_TERM_MAX]; -extern u32b window_mask[ANGBAND_TERM_MAX]; -extern term *angband_term[ANGBAND_TERM_MAX]; -extern char angband_term_name[ANGBAND_TERM_MAX][80]; -extern byte angband_color_table[256][4]; -extern char angband_sound_name[SOUND_MAX][16]; -extern cave_type *cave[MAX_HGT]; -extern object_type *o_list; -extern monster_type *m_list; -extern monster_type *km_list; -extern u16b max_real_towns; -extern u16b max_towns; -extern town_type *town_info; -extern s16b alloc_kind_size; -extern alloc_entry *alloc_kind_table; -extern bool_ alloc_kind_table_valid; -extern s16b alloc_race_size; -extern alloc_entry *alloc_race_table; -extern byte misc_to_attr[256]; -extern char misc_to_char[256]; -extern byte tval_to_attr[128]; -extern char tval_to_char[128]; -extern cptr keymap_act[KEYMAP_MODES][256]; -extern player_type p_body; -extern player_type *p_ptr; -extern player_sex *sp_ptr; -extern player_race *rp_ptr; -extern player_race_mod *rmp_ptr; -extern player_class *cp_ptr; -extern player_spec *spp_ptr; -extern u32b alchemist_known_egos[32]; -extern alchemist_recipe *alchemist_recipes; -extern u32b alchemist_known_artifacts[6]; -extern u32b alchemist_gained; -extern s16b player_hp[PY_MAX_LEVEL]; -extern header *al_head; -extern char *al_name; -extern artifact_select_flag *a_select_flags; - -extern header *ab_head; -extern ability_type *ab_info; -extern char *ab_name; -extern char *ab_text; - -extern header *s_head; -extern skill_type *s_info; -extern char *s_name; -extern char *s_text; - -extern header *v_head; -extern vault_type *v_info; -extern char *v_name; -extern char *v_text; -extern header *f_head; -extern feature_type *f_info; -extern char *f_name; -extern char *f_text; -extern header *k_head; -extern object_kind *k_info; -extern char *k_name; -extern char *k_text; -extern header *a_head; -extern artifact_type *a_info; -extern char *a_name; -extern char *a_text; -extern header *e_head; -extern ego_item_type *e_info; -extern char *e_name; -extern char *e_text; -extern header *ra_head; -extern randart_part_type *ra_info; -extern randart_gen_type ra_gen[30]; -extern header *r_head; -extern monster_race *r_info; -extern char *r_name; -extern char *r_text; -extern header *re_head; -extern monster_ego *re_info; -extern char *re_name; -extern header *d_head; -extern dungeon_info_type *d_info; -extern char *d_name; -extern char *d_text; -extern header *c_head; -extern player_class *class_info; -extern char *c_name; -extern char *c_text; -extern meta_class_type *meta_class_info; -extern header *rp_head; -extern player_race *race_info; -extern char *rp_name; -extern char *rp_text; -extern header *rmp_head; -extern player_race_mod *race_mod_info; -extern char *rmp_name; -extern char *rmp_text; -extern header *t_head; -extern trap_type *t_info; -extern char *t_name; -extern char *t_text; -extern header *wf_head; -extern wilderness_type_info *wf_info; -extern char *wf_name; -extern char *wf_text; -extern int wildc2i[256]; -extern header *st_head; -extern store_info_type *st_info; -extern char *st_name; -extern header *ba_head; -extern store_action_type *ba_info; -extern char *ba_name; -extern header *ow_head; -extern owner_type *ow_info; -extern char *ow_name; -extern header *set_head; -extern set_type *set_info; -extern char *set_name; -extern char *set_text; -extern cptr ANGBAND_SYS; -extern cptr ANGBAND_KEYBOARD; -extern cptr ANGBAND_GRAF; -extern cptr ANGBAND_DIR; -extern cptr ANGBAND_DIR_APEX; -extern cptr ANGBAND_DIR_CORE; -extern cptr ANGBAND_DIR_DNGN; -extern cptr ANGBAND_DIR_DATA; -extern cptr ANGBAND_DIR_EDIT; -extern cptr ANGBAND_DIR_FILE; -extern cptr ANGBAND_DIR_HELP; -extern cptr ANGBAND_DIR_INFO; -extern cptr ANGBAND_DIR_MODULES; -extern cptr ANGBAND_DIR_NOTE; -extern cptr ANGBAND_DIR_SAVE; -extern cptr ANGBAND_DIR_SCPT; -extern cptr ANGBAND_DIR_PATCH; -extern cptr ANGBAND_DIR_PREF; -extern cptr ANGBAND_DIR_USER; -extern cptr ANGBAND_DIR_XTRA; -extern cptr ANGBAND_DIR_CMOV; -extern char pref_tmp_value[8]; -extern bool_ item_tester_full; -extern byte item_tester_tval; -extern bool_ (*item_tester_hook)(object_type *o_ptr); -extern bool_ (*ang_sort_comp)(vptr u, vptr v, int a, int b); -extern void (*ang_sort_swap)(vptr u, vptr v, int a, int b); -extern bool_ (*get_mon_num_hook)(int r_idx); -extern bool_ (*get_mon_num2_hook)(int r_idx); -extern bool_ (*get_obj_num_hook)(int k_idx); -extern bool_ monk_armour_aux; -extern bool_ monk_notify_aux; -extern u16b max_wild_x; -extern u16b max_wild_y; -extern wilderness_map **wild_map; -extern u16b old_max_s_idx; -extern u16b max_ab_idx; -extern u16b max_s_idx; -extern u16b max_al_idx; -extern u16b max_r_idx; -extern u16b max_re_idx; -extern u16b max_k_idx; -extern u16b max_v_idx; -extern u16b max_f_idx; -extern u16b max_a_idx; -extern u16b max_e_idx; -extern u16b max_ra_idx; -extern u16b max_d_idx; -extern u16b max_o_idx; -extern u16b max_m_idx; -extern u16b max_t_idx; -extern u16b max_rp_idx; -extern u16b max_c_idx; -extern u16b max_mc_idx; -extern u16b max_rmp_idx; -extern u16b max_st_idx; -extern u16b max_ba_idx; -extern u16b max_ow_idx; -extern u16b max_wf_idx; -extern s16b max_set_idx; -extern int init_flags; -extern bool_ ambush_flag; -extern bool_ fate_flag; -extern s16b no_breeds; -extern bool_ carried_monster_hit; -extern random_artifact random_artifacts[MAX_RANDARTS]; -extern s32b RANDART_WEAPON; -extern s32b RANDART_ARMOR; -extern s32b RANDART_JEWEL; -extern s16b bounties[MAX_BOUNTIES][2]; -extern random_spell random_spells[MAX_SPELLS]; -extern s16b spell_num; -extern rune_spell rune_spells[MAX_RUNES]; -extern s16b rune_num; -extern fate fates[MAX_FATES]; -extern byte dungeon_type; -extern s16b *max_dlv; -extern u32b total_bounties; -extern s16b doppleganger; -extern bool_ generate_encounter; -extern bool_ autoroll; -extern bool_ point_based; -extern bool_ maximize, preserve, special_lvls, ironman_rooms; -extern bool_ inventory_no_move; -extern bool_ take_notes, auto_notes; -extern bool_ *m_allow_special; -extern bool_ *k_allow_special; -extern bool_ *a_allow_special; -extern bool_ rand_birth; -extern bool_ fast_autoroller; -extern bool_ joke_monsters; -extern bool_ munchkin_multipliers; -extern bool_ center_player; -extern s16b plots[MAX_PLOTS]; -extern random_quest random_quests[MAX_RANDOM_QUEST]; -extern bool_ exp_need; -extern bool_ autoload_old_colors; -extern bool_ fate_option; -extern bool_ *special_lvl[MAX_DUNGEON_DEPTH]; -extern bool_ generate_special_feeling; -extern bool_ auto_more; -extern u32b dungeon_flags1; -extern u32b dungeon_flags2; -extern birther previous_char; -extern hist_type *bg; -extern int max_bg_idx; -extern power_type *powers_type; -extern s16b power_max; -extern s32b extra_savefile_parts; -extern s16b max_q_idx; -extern quest_type *quest; -extern bool_ player_char_health; -extern s16b max_spells; -extern spell_type *school_spells; -extern s16b max_schools; -extern school_type *schools; -extern int project_time; -extern s32b project_time_effect; -extern effect_type effects[MAX_EFFECTS]; -extern char gen_skill_basem[MAX_SKILLS]; -extern u32b gen_skill_base[MAX_SKILLS]; -extern char gen_skill_modm[MAX_SKILLS]; -extern s16b gen_skill_mod[MAX_SKILLS]; -extern bool_ linear_stats; -extern int max_bact; -extern s16b max_corruptions; -extern bool_ option_ingame_help; -extern bool_ automatizer_enabled; -extern s16b last_teleportation_y; -extern s16b last_teleportation_x; -extern cptr game_module; -extern s32b VERSION_MAJOR; -extern s32b VERSION_MINOR; -extern s32b VERSION_PATCH; -extern s32b max_plev; -extern s32b DUNGEON_DEATH; -extern deity_type *deity_info; -extern s32b max_gods; -extern timer_type *gl_timers; -extern const char *get_version_string(); - -/* plots.c */ -extern FILE *hook_file; -extern bool_ check_hook(int h_idx); -extern void wipe_hooks(void); -extern void dump_hooks(int h_idx); -extern void init_hooks(void); -extern hooks_chain* add_hook(int h_idx, hook_type hook, cptr name); -extern void add_hook_script(int h_idx, char *script, cptr name); -extern void del_hook(int h_idx, hook_type hook); -extern void del_hook_name(int h_idx, cptr name); -extern s32b get_next_arg(char *fmt); -extern int process_hooks_restart; -extern hook_return process_hooks_return[20]; -extern bool_ process_hooks_ret(int h_idx, char *ret, char *fmt, ...); -extern bool_ process_hooks(int h_idx, char *fmt, ...); - -/* help.c */ -extern void ingame_help(bool_ enable); - -/* birth.c */ -extern void print_desc_aux(cptr txt, int y, int x); -extern void save_savefile_names(void); -extern bool_ no_begin_screen; -extern bool_ begin_screen(void); -extern errr init_randart(void); -extern void get_height_weight(void); -extern void player_birth(void); - -/* cave.c */ -extern int distance(int y1, int x1, int y2, int x2); -extern bool_ los(int y1, int x1, int y2, int x2); -extern bool_ cave_valid_bold(int y, int x); -extern bool_ no_lite(void); -extern void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp, byte *eap, char *ecp); -extern void map_info_default(int y, int x, byte *ap, char *cp); -extern void move_cursor_relative(int row, int col); -extern void print_rel(char c, byte a, int y, int x); -extern void note_spot(int y, int x); -extern void lite_spot(int y, int x); -extern void prt_map(void); -extern void display_map(int *cy, int *cx); -extern void do_cmd_view_map(void); -extern errr vinfo_init(void); -extern void forget_view(void); -extern void update_view(void); -extern void forget_mon_lite(void); -extern void update_mon_lite(void); -extern void forget_flow(void); -extern void update_flow(void); -extern void map_area(void); -extern void wiz_lite(void); -extern void wiz_lite_extra(void); -extern void wiz_dark(void); -extern void cave_set_feat(int y, int x, int feat); -extern void place_floor(int y, int x); -extern void place_floor_convert_glass(int y, int x); -extern void place_filler(int y, int x); -extern void mmove2(int *y, int *x, int y1, int x1, int y2, int x2); -extern bool_ projectable(int y1, int x1, int y2, int x2); -extern void scatter(int *yp, int *xp, int y, int x, int d); -extern void health_track(int m_idx); -extern void monster_race_track(int r_idx, int ego); -extern void object_track(object_type *o_ptr); -extern void disturb(int stop_search, int flush_output); -extern int is_quest(int level); -extern int random_quest_number(void); -extern int new_effect(int type, int dam, int time, int cy, int cx, int rad, s32b flags); - -/* cmovie.c */ -extern void cmovie_init_second(void); -extern s16b do_play_cmovie(cptr cmov_file); -extern void do_record_cmovie(cptr cmovie); -extern void do_stop_cmovie(void); -extern void do_start_cmovie(void); -extern void cmovie_clean_line(int y, char *abuf, char *cbuf); -extern void cmovie_record_line(int y); -extern void do_cmovie_insert(void); - -/* cmd1.c */ -extern void attack_special(monster_type *m_ptr, s32b special, int dam); -extern bool_ test_hit_fire(int chance, int ac, int vis); -extern bool_ test_hit_norm(int chance, int ac, int vis); -extern s16b critical_shot(int weight, int plus, int dam, int skill); -extern s16b critical_norm(int weight, int plus, int dam, int weapon_tval, bool_ *done_crit); -extern s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, s32b *special); -extern void search(void); -extern void carry(int pickup); -extern void py_attack(int y, int x, int max_blow); -extern bool_ player_can_enter(byte feature); -extern void move_player(int dir, int do_pickup, bool_ disarm); -extern void move_player_aux(int dir, int do_pickup, int run, bool_ disarm); -extern void run_step(int dir); -extern void step_effects(int y, int x, int do_pickup); -extern void do_cmd_pet(void); -extern bool_ do_cmd_integrate_body(void); -extern bool_ do_cmd_leave_body(bool_ drop_body); -extern bool_ execute_inscription(byte i, byte y, byte x); -extern void do_cmd_engrave(void); -extern void do_spin(void); - -/* cmd2.c */ -extern byte show_monster_inven(int m_idx, int *monst_list); -extern int breakage_chance(object_type *o_ptr); -extern void do_cmd_go_up(void); -extern void do_cmd_go_down(void); -extern void do_cmd_search(void); -extern void do_cmd_toggle_search(void); -extern void do_cmd_open(void); -extern void do_cmd_close(void); -extern void do_cmd_chat(void); -extern void do_cmd_give(void); -extern bool_ do_cmd_tunnel_aux(int y, int x, int dir); -extern void do_cmd_tunnel(void); -extern void do_cmd_disarm(void); -extern void do_cmd_disarm(void); -extern void do_cmd_bash(void); -extern void do_cmd_alter(void); -extern void do_cmd_spike(void); -extern void do_cmd_walk(int pickup, bool_ disarm); -extern void do_cmd_stay(int pickup); -extern void do_cmd_run(void); -extern void do_cmd_rest(void); -extern int get_shooter_mult(object_type *o_ptr); -extern void do_cmd_fire(void); -extern void do_cmd_throw(void); -extern void do_cmd_boomerang(void); -extern void do_cmd_unwalk(void); -extern void do_cmd_immovable_special(void); -extern void fetch(int dir, int wgt, bool_ require_los); -extern void do_cmd_sacrifice(void); -extern void do_cmd_create_artifact(object_type *q_ptr); -extern void do_cmd_steal(void); -extern void do_cmd_racial_power(void); - -/* cmd3.c */ -extern void do_cmd_html_dump(void); -extern void cli_add(cptr active, cptr trigger, cptr descr); -extern void do_cmd_cli(void); -extern void do_cmd_cli_help(void); -extern void do_cmd_inven(void); -extern void do_cmd_equip(void); -extern void do_cmd_wield(void); -extern void do_cmd_takeoff(void); -extern void do_cmd_drop(void); -extern void do_cmd_destroy(void); -extern void do_cmd_observe(void); -extern void do_cmd_uninscribe(void); -extern void do_cmd_inscribe(void); -extern void do_cmd_refill(void); -extern void do_cmd_target(void); -extern void do_cmd_look(void); -extern void do_cmd_locate(void); -extern void do_cmd_query_symbol(void); -extern bool_ do_cmd_sense_grid_mana(void); -extern bool_ research_mon(void); -extern s32b portable_hole_weight(void); -extern void set_portable_hole_weight(void); -extern void do_cmd_portable_hole(void); - -/* cmd4.c */ -extern bool_ change_option(cptr name, bool_ value); -extern void macro_recorder_start(void); -extern void macro_recorder_add(char c); -extern void macro_recorder_stop(void); -extern void do_cmd_macro_recorder(void); -extern void do_cmd_redraw(void); -extern void do_cmd_change_name(void); -extern void do_cmd_message_one(void); -extern void do_cmd_messages(void); -extern void do_cmd_options(void); -extern void do_cmd_pref(void); -extern void do_cmd_macros(void); -extern void do_cmd_visuals(void); -extern void do_cmd_colors(void); -extern void do_cmd_note(void); -extern void do_cmd_version(void); -extern void do_cmd_feeling(void); -extern void do_cmd_load_screen(void); -extern void do_cmd_save_screen(void); -extern void do_cmd_knowledge(void); -extern void plural_aux(char * Name); -extern void do_cmd_checkquest(void); -extern void do_cmd_change_tactic(int i); -extern void do_cmd_change_movement(int i); -extern void do_cmd_time(void); -extern void do_cmd_options_aux(int page, cptr info, bool_ read_only); - - -/* cmd5.c */ -extern bool_ is_magestaff(void); -extern void calc_magic_bonus(void); -extern void do_cmd_browse_aux(object_type *o_ptr); -extern void do_cmd_browse(void); -extern void do_cmd_cast(void); -extern void do_cmd_pray(void); -extern void do_cmd_rerate(void); -extern void corrupt_player(void); -extern bool_ item_tester_hook_armour(object_type *o_ptr); -extern void fetch(int dir, int wgt, bool_ require_los); -extern void do_poly_self(void); -extern void brand_weapon(int brand_type); -extern cptr symbiote_name(bool_ capitalize); -extern int use_symbiotic_power(int r_idx, bool_ great, bool_ only_number, bool_ no_cost); -extern s32b get_school_spell(cptr do_what, cptr check_fct, s16b force_book); -extern void do_cmd_copy_spell(void); -extern void cast_school_spell(void); -extern void browse_school_spell(int book, int pval, object_type *o_ptr); -extern int find_spell(char *name); -extern bool_ is_school_book(object_type *o_ptr); - -/* cmd6.c */ -extern void set_stick_mode(object_type *o_ptr); -extern void unset_stick_mode(void); -extern void do_cmd_eat_food(void); -extern void do_cmd_quaff_potion(void); -extern void do_cmd_read_scroll(void); -extern void do_cmd_aim_wand(void); -extern void do_cmd_use_staff(void); -extern void do_cmd_zap_rod(void); -extern const char *activation_aux(object_type *o_ptr, bool_ desc, int item); -extern void do_cmd_activate(void); -extern void do_cmd_rerate(void); -extern void do_cmd_cut_corpse(void); -extern void do_cmd_cure_meat(void); -extern void do_cmd_drink_fountain(void); -extern void do_cmd_fill_bottle(void); - -/* cmd7.c */ -extern void do_cmd_create_boulder(void); -extern int rune_exec(rune_spell *spell, int cost); -extern void necro_info(char *p, int power); -extern void mindcraft_info(char *p, int power); -extern void symbiotic_info(char *p, int power); -extern void mimic_info(char *p, int power); -extern random_spell* select_spell(bool_ quick); -extern void cast_magic_spell(int spell, byte level); -extern void do_cmd_summoner(void); -extern void do_cmd_mindcraft(void); -extern void do_cmd_mimic(void); -extern void do_cmd_blade(void); -extern void use_ability_blade(void); -extern bool_ alchemist_exists(int tval, int sval, int ego, int artifact); -extern void rod_tip_extract(object_type *o_ptr); -extern void do_cmd_toggle_artifact(object_type *o_ptr); -extern bool_ alchemist_items_check(int tval, int sval, int ego, int tocreate, bool_ message); -extern void alchemist_display_recipe(int tval, int sval, int ego); -extern void alchemist_recipe_book(void); -extern int alchemist_recipe_select(int *tval, int sval, int ego, bool_ recipe); -extern int alchemist_learn_object(object_type *o_ptr); -extern void alchemist_gain_level(int lev); -extern void do_cmd_alchemist(void); -extern void do_cmd_beastmaster(void); -extern void do_cmd_powermage(void); -extern void do_cmd_possessor(void); -extern void do_cmd_archer(void); -extern void do_cmd_set_piercing(void); -extern void do_cmd_necromancer(void); -extern void do_cmd_unbeliever(void); -extern void cast_daemon_spell(int spell, byte level); -extern void do_cmd_unbeliever(void); -extern void do_cmd_runecrafter(void); -extern void do_cmd_symbiotic(void); -extern s32b sroot(s32b n); -extern int clamp_failure_chance(int chance, int minfail); - -/* dungeon.c */ -extern byte value_check_aux1(object_type *o_ptr); -extern byte value_check_aux1_magic(object_type *o_ptr); -extern byte value_check_aux2(object_type *o_ptr); -extern byte value_check_aux2_magic(object_type *o_ptr); -extern void play_game(bool_ new_game); -extern void sense_inventory(); - -/* files.c */ -extern void html_screenshot(cptr name); -extern void help_file_screenshot(cptr name); -extern void player_flags(u32b* f1, u32b* f2, u32b* f3, u32b* f4, u32b* f5, u32b* esp); -extern void wipe_saved(void); -extern s16b tokenize(char *buf, s16b num, char **tokens, char delim1, char delim2); -extern void display_player(int mode); -extern cptr describe_player_location(void); -extern errr file_character(cptr name, bool_ full); -extern errr process_pref_file_aux(char *buf); -extern errr process_pref_file(cptr name); -extern void read_times(void); -extern bool_ txt_to_html(cptr head, cptr food, cptr base, cptr ext, bool_ force, bool_ recur); -extern bool_ show_file(cptr name, cptr what, int line, int mode); -extern void do_cmd_help(void); -extern void process_player_base(void); -extern void process_player_name(bool_ sf); -extern void get_name(void); -extern void do_cmd_suicide(void); -extern void do_cmd_save_game(void); -extern void autosave_checkpoint(); -extern long total_points(void); -extern void display_scores(int from, int to); -extern errr predict_score(void); -extern void close_game(void); -extern void signals_ignore_tstp(void); -extern void signals_handle_tstp(void); -extern void signals_init(void); -extern errr get_rnd_line(char * file_name, char * output); -extern char *get_line(char* fname, cptr fdir, char *linbuf, int line); -extern void do_cmd_knowledge_corruptions(void); -extern void race_legends(void); -extern void show_highclass(int building); -extern errr get_xtra_line(char * file_name, monster_type *m_ptr, char * output); - -/* gen_maze.c */ -extern bool_ level_generate_maze(); - -/* gen_life.c */ -extern bool_ level_generate_life(); -extern void evolve_level(bool_ noise); - -/* generate.c */ -extern bool_ new_player_spot(int branch); -extern void add_level_generator(cptr name, bool_ (*generator)(), bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs); -extern bool_ level_generate_dungeon(); -extern bool_ generate_fracave(int y0, int x0,int xsize,int ysize,int cutoff,bool_ light,bool_ room); -extern void generate_hmap(int y0, int x0,int xsiz,int ysiz,int grd,int roug,int cutoff); -extern bool_ room_alloc(int x,int y,bool_ crowded,int by0,int bx0,int *xx,int *yy); -extern void generate_grid_mana(void); -extern byte calc_dungeon_type(void); -extern void generate_cave(void); -extern void build_rectangle(int y1, int x1, int y2, int x2, int feat, int info); - - -/* wild.c */ -extern int generate_area(int y, int x, bool_ border, bool_ corner, bool_ refresh); -extern void wilderness_gen(int refresh); -extern void wilderness_gen_small(void); -extern void reveal_wilderness_around_player(int y, int x, int h, int w); -extern void town_gen(int t_idx); - - -/* init1.c */ -extern int color_char_to_attr(char c); -extern byte conv_color[16]; -extern errr init_player_info_txt(FILE *fp, char *buf); -extern errr init_ab_info_txt(FILE *fp, char *buf); -extern errr init_s_info_txt(FILE *fp, char *buf); -extern errr init_set_info_txt(FILE *fp, char *buf); -extern errr init_v_info_txt(FILE *fp, char *buf, bool_ start); -extern errr init_f_info_txt(FILE *fp, char *buf); -extern errr init_k_info_txt(FILE *fp, char *buf); -extern errr init_a_info_txt(FILE *fp, char *buf); -extern errr init_al_info_txt(FILE *fp, char *buf); -extern errr init_ra_info_txt(FILE *fp, char *buf); -extern errr init_e_info_txt(FILE *fp, char *buf); -extern errr init_r_info_txt(FILE *fp, char *buf); -extern errr init_re_info_txt(FILE *fp, char *buf); -extern errr grab_one_dungeon_flag(u32b *flags1, u32b *flags2, cptr what); -extern errr init_d_info_txt(FILE *fp, char *buf); -extern errr init_t_info_txt(FILE *fp, char *buf); -extern errr init_ba_info_txt(FILE *fp, char *buf); -extern errr init_st_info_txt(FILE *fp, char *buf); -extern errr init_ow_info_txt(FILE *fp, char *buf); -extern errr init_wf_info_txt(FILE *fp, char *buf); -extern errr process_dungeon_file(cptr name, int *yval, int *xval, int ymax, int xmax, bool_ init, bool_ full); - -/* init2.c */ -extern void init_corruptions(s16b new_size); -extern void init_spells(s16b new_size); -extern void init_schools(s16b new_size); -extern void reinit_gods(s16b new_size); -extern void reinit_quests(s16b new_size); -extern void reinit_powers_type(s16b new_size); -extern void create_stores_stock(int t); -extern errr init_v_info(void); -extern void init_file_paths(char *path); -extern void init_angband(void); -extern errr init_buildings(void); -extern s16b error_idx; -extern s16b error_line; -extern u32b fake_name_size; -extern u32b fake_text_size; - -/* loadsave.c */ -extern void register_savefile(int num); -extern bool_ file_exist(char *buf); -extern s16b rd_variable(void); -extern void wr_variable(s16b *var); -extern void wr_scripts(void); -extern bool_ load_dungeon(char *ext); -extern void save_dungeon(void); -extern bool_ save_player(void); -extern bool_ load_player(void); -extern errr rd_savefile_new(void); -extern void load_number_key(char *key, u32b *val); -extern void save_number_key(char *key, u32b val); - -/* melee1.c */ -/* melee2.c */ -extern int monst_spell_monst_spell; -extern bool_ mon_take_hit_mon(int s_idx, int m_idx, int dam, bool_ *fear, cptr note); -extern int check_hit2(int power, int level, int ac); -extern int get_attack_power(int effect); -extern bool_ carried_make_attack_normal(int r_idx); -extern bool_ make_attack_normal(int m_idx, byte divis); -extern bool_ make_attack_spell(int m_idx); -extern void process_monsters(void); -extern void curse_equipment(int chance, int heavy_chance); -extern void curse_equipment_dg(int chance, int heavy_chance); - -/* monster1.c */ -extern void screen_roff(int r_idx, int ego, int remember); -extern void display_roff(int r_idx, int ego); -extern void monster_description_out(int r_idx, int ego); - -/* monster2.c */ -extern void monster_set_level(int m_idx, int level); -extern s32b modify_aux(s32b a, s32b b, char mod); -extern void monster_msg(cptr fmt, ...); -extern void cmonster_msg(char a, cptr fmt, ...); -extern bool_ mego_ok(int r_idx, int ego); -extern void monster_check_experience(int m_idx, bool_ silent); -extern void monster_gain_exp(int m_idx, u32b exp, bool_ silent); -extern monster_race* race_info_idx(int r_idx, int ego); -extern int get_wilderness_flag(void); -extern void sanity_blast(monster_type * m_ptr, bool_ necro); -extern void delete_monster_idx(int i); -extern void delete_monster(int y, int x); -extern void compact_monsters(int size); -extern void wipe_m_list(void); -extern s16b m_pop(void); -extern errr get_mon_num_prep(void); -extern s16b get_mon_num(int level); -extern void monster_desc(char *desc, monster_type *m_ptr, int mode); -extern void monster_race_desc(char *desc, int r_idx, int ego); -extern void lore_do_probe(int m_idx); -extern void lore_treasure(int m_idx, int num_item, int num_gold); -extern void update_mon(int m_idx, bool_ full); -extern void update_monsters(bool_ full); -extern void monster_carry(monster_type *m_ptr, int m_idx, object_type *q_ptr); -extern bool_ bypass_r_ptr_max_num ; -extern bool_ place_monster_aux(int y, int x, int r_idx, bool_ slp, bool_ grp, int status); -extern bool_ place_monster(int y, int x, bool_ slp, bool_ grp); -extern bool_ alloc_horde(int y, int x); -extern bool_ alloc_monster(int dis, bool_ slp); -extern bool_ summon_specific_okay(int r_idx); -extern int summon_specific_level; -extern bool_ summon_specific(int y1, int x1, int lev, int type); -extern void monster_swap(int y1, int x1, int y2, int x2); -extern bool_ multiply_monster(int m_idx, bool_ charm, bool_ clone); -extern bool_ hack_message_pain_may_silent; -extern void message_pain(int m_idx, int dam); -extern void update_smart_learn(int m_idx, int what); -extern bool_ summon_specific_friendly(int y1, int x1, int lev, int type, bool_ Group_ok); -extern bool_ place_monster_one_no_drop; -extern monster_race *place_monster_one_race; -extern s16b place_monster_one(int y, int x, int r_idx, int ego, bool_ slp, int status); -extern s16b player_place(int y, int x); -extern void monster_drop_carried_objects(monster_type *m_ptr); -extern bool_ monster_dungeon(int r_idx); -extern bool_ monster_quest(int r_idx); -extern bool_ monster_ocean(int r_idx); -extern bool_ monster_shore(int r_idx); -extern bool_ monster_town(int r_idx); -extern bool_ monster_wood(int r_idx); -extern bool_ monster_volcano(int r_idx); -extern bool_ monster_mountain(int r_idx); -extern bool_ monster_grass(int r_idx); -extern bool_ monster_deep_water(int r_idx); -extern bool_ monster_shallow_water(int r_idx); -extern bool_ monster_lava(int r_idx); -extern void set_mon_num_hook(void); -extern void set_mon_num2_hook(int y, int x); -extern bool_ monster_can_cross_terrain(byte feat, monster_race *r_ptr); -extern void corrupt_corrupted(void); - -/* monster3.c */ -extern void dump_companions(FILE *outfile); -extern void do_cmd_companion(void); -extern bool_ do_control_reconnect(void); -extern bool_ do_control_drop(void); -extern bool_ do_control_magic(void); -extern bool_ do_control_pickup(void); -extern bool_ do_control_inven(void); -extern bool_ do_control_walk(void); -extern bool_ can_create_companion(void); -extern void ai_deincarnate(int m_idx); -extern bool_ ai_possessor(int m_idx, int o_idx); -extern bool_ ai_multiply(int m_idx); -extern bool_ change_side(monster_type *m_ptr); -extern int is_friend(monster_type *m_ptr); -extern bool_ is_enemy(monster_type *m_ptr, monster_type *t_ptr); - -/* object1.c */ -/* object2.c */ -extern byte get_item_letter_color(object_type *o_ptr); -extern void describe_device(object_type *o_ptr); -extern void inc_stack_size(int item, int delta); -extern void inc_stack_size_ex(int item, int delta, optimize_flag opt, describe_flag desc); -extern void object_pickup(int this_o_idx); -extern int get_slot(int slot); -extern bool_ apply_flags_set(s16b a_idx, s16b set_idx, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); -extern bool_ apply_set(s16b a_idx, s16b set_idx); -extern bool_ takeoff_set(s16b a_idx, s16b set_idx); -extern bool_ wield_set(s16b a_idx, s16b set_idx, bool_ silent); -extern object_type *get_object(int item); -extern s32b calc_total_weight(void); -extern void add_random_ego_flag(object_type *o_ptr, int fego, bool_ *limit_blows); -extern bool_ info_spell; -extern char spell_txt[50]; -extern bool_ grab_tval_desc(int tval); -extern void init_match_theme(obj_theme theme); -extern bool_ kind_is_artifactable(int k_idx); -extern bool_ kind_is_good(int k_idx); -extern int kind_is_legal_special; -extern bool_ kind_is_legal(int k_idx); -extern bool_ verify(cptr prompt, int item); -extern void flavor_init(void); -extern void reset_visuals(void); -extern int object_power(object_type *o_ptr); -extern bool_ object_flags_no_set; -extern void object_flags(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); -extern void object_flags_known(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp); -extern void object_desc(char *buf, object_type *o_ptr, int pref, int mode); -extern void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode); -extern bool_ object_out_desc(object_type *o_ptr, FILE *fff, bool_ trim_down, bool_ wait_for_it); -extern char index_to_label(int i); -extern s16b label_to_inven(int c); -extern s16b label_to_equip(int c); -extern s16b wield_slot_ideal(object_type *o_ptr, bool_ ideal); -extern s16b wield_slot(object_type *o_ptr); -extern cptr mention_use(int i); -extern cptr describe_use(int i); -extern void inven_item_charges(int item); -extern void inven_item_describe(int item); -extern void inven_item_increase(int item, int num); -extern bool_ inven_item_optimize(int item); -extern void floor_item_charges(int item); -extern void floor_item_describe(int item); -extern void floor_item_increase(int item, int num); -extern void floor_item_optimize(int item); -extern bool_ inven_carry_okay(object_type *o_ptr); -extern s16b inven_carry(object_type *o_ptr, bool_ final); -extern s16b inven_takeoff(int item, int amt, bool_ force_drop); -extern void inven_drop(int item, int amt, int dy, int dx, bool_ silent); -extern bool_ item_tester_okay(object_type *o_ptr); -extern void display_inven(void); -extern void display_equip(void); -extern void show_inven(); -extern void show_equip(); -extern void toggle_inven_equip(void); -extern bool_ (*get_item_extra_hook)(int *cp); -extern bool_ get_item(int *cp, cptr pmt, cptr str, int mode); -extern void excise_object_idx(int o_idx); -extern void delete_object_idx(int o_idx); -extern void delete_object(int y, int x); -extern void compact_objects(int size); -extern void wipe_o_list(void); -extern s16b o_pop(void); -extern errr get_obj_num_prep(void); -extern s16b get_obj_num(int level); -extern void object_known(object_type *o_ptr); -extern void object_aware(object_type *o_ptr); -extern void object_tried(object_type *o_ptr); -extern s32b object_value(object_type *o_ptr); -extern s32b object_value_real(object_type *o_ptr); -extern bool_ object_similar(object_type *o_ptr, object_type *j_ptr); -extern void object_absorb(object_type *o_ptr, object_type *j_ptr); -extern s16b lookup_kind(int tval, int sval); -extern void object_wipe(object_type *o_ptr); -extern void object_prep(object_type *o_ptr, int k_idx); -extern void object_copy(object_type *o_ptr, object_type *j_ptr); -extern int hack_apply_magic_power; -extern void apply_magic(object_type *o_ptr, int lev, bool_ okay, bool_ good, bool_ great); -extern bool_ make_object(object_type *j_ptr, bool_ good, bool_ great, obj_theme theme); -extern void place_object(int y, int x, bool_ good, bool_ great, int where); -extern bool_ make_gold(object_type *j_ptr); -extern void place_gold(int y, int x); -extern void process_objects(void); -extern s16b drop_near(object_type *o_ptr, int chance, int y, int x); -extern void acquirement(int y1, int x1, int num, bool_ great, bool_ known); -extern void pick_trap(int y, int x); -extern cptr item_activation(object_type *o_ptr,byte num); -extern void combine_pack(void); -extern void reorder_pack(void); -extern void display_koff(int k_idx); -extern void random_artifact_resistance (object_type * o_ptr); -extern void random_resistance (object_type * o_ptr, bool_ is_scroll, int specific); -extern s16b floor_carry(int y, int x, object_type *j_ptr); -extern void pack_decay(int item); -extern void floor_decay(int item); -extern bool_ scan_floor(int *items, int *item_num, int y, int x, int mode); -extern void show_floor(int y, int x); -extern bool_ get_item_floor(int *cp, cptr pmt, cptr str, int mode); -extern void py_pickup_floor(int pickup); -extern s16b m_bonus(int max, int level); -extern void object_gain_level(object_type *o_ptr); -extern void gain_flag_group_flag(object_type *o_ptr, bool_ silent); -extern void gain_flag_group(object_type *o_ptr, bool_ silent); -extern void get_table_name(char * out_string); -extern s32b flag_cost(object_type * o_ptr, int plusses); - -/* powers.c */ -extern void do_cmd_power(void); - -/* traps.c */ -extern bool_ player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item); -extern void player_activate_door_trap(s16b y, s16b x); -extern void place_trap(int y, int x); -extern void place_trap_object(object_type *o_ptr); -extern void wiz_place_trap(int y, int x, int idx); -extern void do_cmd_set_trap(void); -extern bool_ mon_hit_trap(int); - -/* spells1.c */ -extern byte spell_color(int type); -extern s16b poly_r_idx(int r_idx); -extern void get_pos_player(int dis, int *ny, int *nx); -extern bool_ teleport_player_bypass; -extern void teleport_to_player(int m_idx); -extern void teleport_player_directed(int rad, int dir); -extern void teleport_away(int m_idx, int dis); -extern void teleport_player(int dis); -extern void teleport_player_to(int ny, int nx); -extern void teleport_monster_to(int m_idx, int ny, int nx); -extern void teleport_player_level(void); -extern void recall_player(int d, int f); -extern void take_hit(int damage, cptr kb_str); -extern void take_sanity_hit(int damage, cptr hit_from); -extern void acid_dam(int dam, cptr kb_str); -extern void elec_dam(int dam, cptr kb_str); -extern void fire_dam(int dam, cptr kb_str); -extern void cold_dam(int dam, cptr kb_str); -extern bool_ inc_stat(int stat); -extern bool_ dec_stat(int stat, int amount, int mode); -extern bool_ res_stat(int stat, bool_ full); -extern bool_ apply_disenchant(int mode); -extern bool_ project_m(int who, int r, int y, int x, int dam, int typ); -extern sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg); -extern bool_ project(int who, int rad, int y, int x, int dam, int typ, int flg); -extern bool_ potion_smash_effect(int who, int y, int x, int o_sval); -extern void do_poly_self(void); -extern void corrupt_player(void); -extern void generate_spell(int plev); -extern bool_ unsafe; -extern void describe_attack_fully(int type, char* r); -extern s16b do_poly_monster(int y, int x); - - -/* spells2.c */ -extern bool_ remove_curse_object(object_type *o_ptr, bool_ all); -extern void curse_artifact(object_type * o_ptr); -extern void grow_things(s16b type, int rad); -extern void grow_grass(int rad); -extern void grow_trees(int rad); -extern bool_ hp_player(int num); -extern bool_ heal_insanity(int val); -extern void warding_glyph(void); -extern void explosive_rune(void); -extern bool_ do_dec_stat(int stat, int mode); -extern bool_ do_res_stat(int stat, bool_ full); -extern bool_ do_inc_stat(int stat); -extern void identify_pack(void); -extern void identify_pack_fully(void); -extern bool_ remove_curse(void); -extern bool_ remove_all_curse(void); -extern bool_ restore_level(void); -extern void self_knowledge(FILE *fff); -extern bool_ lose_all_info(void); -extern bool_ detect_traps(int rad); -extern bool_ detect_doors(int rad); -extern bool_ detect_stairs(int rad); -extern bool_ detect_treasure(int rad); -extern bool_ hack_no_detect_message; -extern bool_ detect_objects_gold(int rad); -extern bool_ detect_objects_normal(int rad); -extern bool_ detect_objects_magic(int rad); -extern bool_ detect_monsters_normal(int rad); -extern bool_ detect_monsters_invis(int rad); -extern bool_ detect_monsters_evil(int rad); -extern bool_ detect_monsters_good(int rad); -extern bool_ detect_monsters_xxx(u32b match_flag, int rad); -extern bool_ detect_monsters_string(cptr chars, int rad); -extern bool_ detect_monsters_nonliving(int rad); -extern bool_ detect_all(int rad); -extern void stair_creation(void); -extern bool_ wall_stone(int y, int x); -extern bool_ enchant(object_type *o_ptr, int n, int eflag); -extern bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval); -extern bool_ ident_spell(void); -extern bool_ ident_all(void); -extern bool_ identify_fully(void); -extern bool_ recharge(int num); -extern bool_ speed_monsters(void); -extern bool_ slow_monsters(void); -extern bool_ sleep_monsters(void); -extern bool_ conf_monsters(void); -extern void aggravate_monsters(int who); -extern bool_ genocide_aux(bool_ player_cast, char typ); -extern bool_ genocide(bool_ player_cast); -extern bool_ mass_genocide(bool_ player_cast); -extern void do_probe(int m_idx); -extern bool_ probing(void); -extern void change_wild_mode(void); -extern bool_ banish_evil(int dist); -extern bool_ dispel_evil(int dam); -extern bool_ dispel_good(int dam); -extern bool_ dispel_undead(int dam); -extern bool_ dispel_monsters(int dam); -extern bool_ dispel_living(int dam); -extern bool_ dispel_demons(int dam); -extern bool_ turn_undead(void); -extern void wipe(int y1, int x1, int r); -extern void destroy_area(int y1, int x1, int r, bool_ full, bool_ bypass); -extern void earthquake(int cy, int cx, int r); -extern void lite_room(int y1, int x1); -extern void unlite_room(int y1, int x1); -extern bool_ lite_area(int dam, int rad); -extern bool_ unlite_area(int dam, int rad); -extern bool_ fire_ball_beam(int typ, int dir, int dam, int rad); -extern bool_ fire_cloud(int typ, int dir, int dam, int rad, int time); -extern bool_ fire_wave(int typ, int dir, int dam, int rad, int time, s32b eff); -extern bool_ fire_wall(int typ, int dir, int dam, int time); -extern bool_ fire_ball(int typ, int dir, int dam, int rad); -extern bool_ fire_bolt(int typ, int dir, int dam); -extern bool_ fire_beam(int typ, int dir, int dam); -extern bool_ fire_druid_ball(int typ, int dir, int dam, int rad); -extern bool_ fire_druid_bolt(int typ, int dir, int dam); -extern bool_ fire_druid_beam(int typ, int dir, int dam); -extern void call_chaos(void); -extern bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam); -extern bool_ lite_line(int dir); -extern bool_ drain_life(int dir, int dam); -extern bool_ death_ray(int dir, int plev); -extern bool_ wall_to_mud(int dir); -extern bool_ destroy_door(int dir); -extern bool_ disarm_trap(int dir); -extern bool_ wizard_lock(int dir); -extern bool_ heal_monster(int dir); -extern bool_ speed_monster(int dir); -extern bool_ slow_monster(int dir); -extern bool_ sleep_monster(int dir); -extern bool_ stasis_monster(int dir); -extern bool_ confuse_monster(int dir, int plev); -extern bool_ stun_monster(int dir, int plev); -extern bool_ fear_monster(int dir, int plev); -extern bool_ scare_monsters(void); -extern bool_ poly_monster(int dir); -extern bool_ clone_monster(int dir); -extern bool_ teleport_monster(int dir); -extern bool_ door_creation(void); -extern bool_ trap_creation(void); -extern bool_ glyph_creation(void); -extern bool_ destroy_doors_touch(void); -extern bool_ destroy_traps_touch(void); -extern bool_ sleep_monsters_touch(void); -extern bool_ alchemy(void); -extern void activate_ty_curse(void); -extern void activate_dg_curse(void); -extern void activate_hi_summon(void); -extern void summon_cyber(void); -extern void wall_breaker(void); -extern void bless_weapon(void); -extern bool_ confuse_monsters(int dam); -extern bool_ charm_monsters(int dam); -extern bool_ charm_animals(int dam); -extern bool_ charm_demons(int dam); -extern bool_ stun_monsters(int dam); -extern bool_ stasis_monsters(int dam); -extern bool_ banish_monsters(int dist); -extern bool_ turn_monsters(int dam); -extern bool_ turn_evil(int dam); -extern bool_ deathray_monsters(void); -extern bool_ charm_monster(int dir, int plev); -extern bool_ star_charm_monster(int dir, int plev); -extern bool_ control_one_undead(int dir, int plev); -extern bool_ charm_animal(int dir, int plev); -extern bool_ mindblast_monsters(int dam); -extern void alter_reality(void); -extern void report_magics(void); -extern void teleport_swap(int dir); -extern void swap_position(int lty, int ltx); -extern bool_ item_tester_hook_recharge(object_type *o_ptr); -extern bool_ fire_explosion(int y, int x, int typ, int rad, int dam); -extern bool_ fire_godly_wrath(int y, int x, int typ, int dir, int dam); -extern bool_ invoke(int dam, int typ); -extern bool_ project_hack(int typ, int dam); -extern void project_meteor(int radius, int typ, int dam, u32b flg); -extern bool_ item_tester_hook_artifactable(object_type *o_ptr); -extern bool_ passwall(int dir, bool_ safe); -extern bool_ project_hook(int typ, int dir, int dam, int flg); -extern void random_misc (object_type * o_ptr, bool_ is_scroll); -extern void random_plus(object_type * o_ptr, bool_ is_scroll); -extern bool_ reset_recall(bool_ no_trepas_max_depth); -extern void remove_dg_curse(void); - -/* randart.c */ -extern int get_activation_power(void); -extern void build_prob(cptr learn); -extern bool_ create_artifact(object_type *o_ptr, bool_ a_scroll, bool_ get_name); -extern bool_ artifact_scroll(void); - -/* store.c */ -extern bool_ is_blessed(object_type *o_ptr); -extern void do_cmd_store(void); -extern void store_shuffle(int which); -extern void store_maint(int town_num, int store_num); -extern void store_init(int town_num, int store_num); -extern void move_to_black_market(object_type * o_ptr); -extern void do_cmd_home_trump(void); -extern void store_sell(void); -extern void store_purchase(void); -extern void store_examine(void); -extern void store_stole(void); -extern void store_prt_gold(void); -extern void store_request_item(void); - -/* bldg.c -KMW- */ -extern bool_ bldg_process_command(store_type *s_ptr, int i); -extern void show_building(store_type *s_ptr); -extern bool_ is_state(store_type *s_ptr, int state); -extern void do_cmd_bldg(void); -extern bool_ show_god_info(bool_ ext); -extern void enter_quest(void); -extern void select_bounties(void); - -/* util.c */ -extern void scansubdir(cptr dir); -extern s32b rescale(s32b x, s32b max, s32b new_max); -extern bool_ input_box(cptr text, int y, int x, char *buf, int max); -extern void draw_box(int y, int x, int h, int w); -extern void display_list(int y, int x, int h, int w, cptr title, cptr *list, int max, int begin, int sel, byte sel_color); -extern s32b value_scale(int value, int vmax, int max, int min); -extern int ask_menu(cptr ask, char **items, int max); -extern cptr get_player_race_name(int pr, int ps); -extern cptr get_month_name(int month, bool_ full, bool_ compact); -extern cptr get_day(int day); -extern s32b bst(s32b what, s32b t); -extern errr path_parse(char *buf, int max, cptr file); -extern errr path_temp(char *buf, int max); -extern errr path_build(char *buf, int max, cptr path, cptr file); -extern FILE *my_fopen(cptr file, cptr mode); -extern errr my_fgets(FILE *fff, char *buf, huge n); -extern errr my_fputs(FILE *fff, cptr buf, huge n); -extern errr my_fclose(FILE *fff); -extern errr fd_kill(cptr file); -extern errr fd_move(cptr file, cptr what); -extern errr fd_copy(cptr file, cptr what); -extern int fd_make(cptr file, int mode); -extern int fd_open(cptr file, int flags); -extern errr fd_lock(int fd, int what); -extern errr fd_seek(int fd, huge n); -extern errr fd_read(int fd, char *buf, huge n); -extern errr fd_write(int fd, cptr buf, huge n); -extern errr fd_close(int fd); -extern void flush(void); -extern void bell(void); -extern void sound(int num); -extern void move_cursor(int row, int col); -extern void text_to_ascii(char *buf, cptr str); -extern void ascii_to_text(char *buf, cptr str); -extern void keymap_init(void); -extern errr macro_add(cptr pat, cptr act); -extern sint macro_find_exact(cptr pat); -extern char inkey(void); -extern cptr quark_str(s16b num); -extern s16b quark_add(cptr str); -extern s16b message_num(void); -extern cptr message_str(int age); -extern byte message_color(int age); -extern byte message_type(int age); -extern void message_add(byte type, cptr msg, byte color); -extern void display_message(int x, int y, int split, byte color, cptr t); -extern void cmsg_print(byte color, cptr msg); -extern void msg_print(cptr msg); -extern void cmsg_format(byte color, cptr fmt, ...); -extern void msg_format(cptr fmt, ...); -extern void screen_save(void); -extern void screen_load(void); -extern void c_put_str(byte attr, cptr str, int row, int col); -extern void put_str(cptr str, int row, int col); -extern void c_prt(byte attr, cptr str, int row, int col); -extern void prt(cptr str, int row, int col); -extern void text_out_to_screen(byte a, cptr str); -extern void text_out_to_file(byte a, cptr str); -extern void text_out(cptr str); -extern void text_out_c(byte a, cptr str); -extern void clear_screen(void); -extern void clear_from(int row); -extern bool_ askfor_aux_complete; -extern bool_ askfor_aux(char *buf, int len); -extern bool_ get_string(cptr prompt, char *buf, int len); -extern bool_ get_check(cptr prompt); -extern bool_ get_com(cptr prompt, char *command); -extern s32b get_quantity(cptr prompt, s32b max); -extern void pause_line(int row); -extern char request_command_ignore_keymaps[]; -extern bool_ request_command_inven_mode; -extern void request_command(int shopping); -extern bool_ is_a_vowel(int ch); -extern int get_keymap_dir(char ch); -extern byte count_bits(u32b array); -extern void strlower(char *buf); -extern int test_monster_name(cptr name); -extern int test_mego_name(cptr name); -extern int test_item_name(cptr name); -extern char msg_box(cptr text, int y, int x); -extern timer_type *new_timer(cptr callback, s32b delay); -extern void del_timer(timer_type *t_ptr); -extern int get_keymap_mode(); - -/* main.c */ -extern bool_ private_check_user_directory(cptr dirpath); - -/* xtra1.c */ -extern void fix_message(void); -extern void apply_flags(u32b f1, u32b f2, u32b f3, u32b f4, u32b f5, u32b esp, s16b pval, s16b tval, s16b to_h, s16b to_d, s16b to_a); -extern int luck(int min, int max); -extern int weight_limit(void); -extern bool_ calc_powers_silent; -extern void cnv_stat(int i, char *out_val); -extern s16b modify_stat_value(int value, int amount); -extern void calc_hitpoints(void); -extern void notice_stuff(void); -extern void update_stuff(void); -extern void redraw_stuff(void); -extern void window_stuff(void); -extern void handle_stuff(void); -extern bool_ monk_empty_hands(void); -extern bool_ monk_heavy_armor(void); -extern bool_ beastmaster_whip(void); -extern void calc_bonuses(bool_ silent); -extern void calc_sanity(void); -extern void gain_fate(byte fate); -extern void fate_desc(char *desc, int fate); -extern void dump_fates(FILE *OutFile); - -/* xtra2.c */ -extern int resolve_mimic_name(cptr name); -extern void do_rebirth(void); -extern cptr get_subrace_title(int racem); -extern void set_subrace_title(int racem, cptr name); -extern void switch_subrace(int racem, bool_ copy_old); -extern void switch_class(int sclass); -extern void switch_subclass(int sclass); -extern void drop_from_wild(void); -extern void clean_wish_name(char *buf, char *name); -extern bool_ test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *what); -extern bool_ set_roots(int v, s16b ac, s16b dam); -extern bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag); -extern bool_ set_rush(int v); -extern bool_ set_parasite(int v, int r); -extern bool_ set_disrupt_shield(int v); -extern bool_ set_prob_travel(int v); -extern bool_ set_absorb_soul(int v); -extern bool_ set_tim_breath(int v, bool_ magical); -extern bool_ set_tim_deadly(int v); -extern bool_ set_tim_res_time(int v); -extern bool_ set_tim_reflect(int v); -extern bool_ set_tim_thunder(int v, int p1, int p2); -extern bool_ set_meditation(int v); -extern bool_ set_strike(int v); -extern bool_ set_walk_water(int v); -extern bool_ set_tim_regen(int v, int p); -extern bool_ set_tim_ffall(int v); -extern bool_ set_tim_fly(int v); -extern bool_ set_poison(int v); -extern bool_ set_tim_fire_aura(int v); -extern bool_ set_holy(int v); -extern void set_grace(s32b v); -extern bool_ set_mimic(int v, int p, int level); -extern bool_ set_no_breeders(int v); -extern bool_ set_invis(int v,int p); -extern bool_ set_lite(int v); -extern bool_ set_blind(int v); -extern bool_ set_confused(int v); -extern bool_ set_poisoned(int v); -extern bool_ set_afraid(int v); -extern bool_ set_paralyzed(int v); -extern bool_ set_image(int v); -extern bool_ set_fast(int v, int p); -extern bool_ set_light_speed(int v); -extern bool_ set_slow(int v); -extern bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2); -extern bool_ set_blessed(int v); -extern bool_ set_hero(int v); -extern bool_ set_shero(int v); -extern bool_ set_protevil(int v); -extern bool_ set_protgood(int v); -extern bool_ set_protundead(int v); -extern bool_ set_invuln(int v); -extern bool_ set_tim_invis(int v); -extern bool_ set_tim_infra(int v); -extern bool_ set_mental_barrier(int v); -extern bool_ set_oppose_acid(int v); -extern bool_ set_oppose_elec(int v); -extern bool_ set_oppose_fire(int v); -extern bool_ set_oppose_cold(int v); -extern bool_ set_oppose_pois(int v); -extern bool_ set_oppose_ld(int v); -extern bool_ set_oppose_cc(int v); -extern bool_ set_oppose_ss(int v); -extern bool_ set_oppose_nex(int v); -extern bool_ set_stun(int v); -extern bool_ set_cut(int v); -extern bool_ set_food(int v); -extern void check_experience(void); -extern void check_experience_obj(object_type *o_ptr); -extern void gain_exp(s32b amount); -extern void lose_exp(s32b amount); -extern int get_coin_type(monster_race *r_ptr); -extern void monster_death(int m_idx); -extern bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note); -extern bool_ change_panel(int dy, int dx); -extern void verify_panel(void); -extern void resize_map(void); -extern void resize_window(void); -extern cptr look_mon_desc(int m_idx); -extern void ang_sort_aux(vptr u, vptr v, int p, int q); -extern void ang_sort(vptr u, vptr v, int n); -extern bool_ target_able(int m_idx); -extern bool_ target_okay(void); -extern bool_ target_set(int mode); -extern bool_ get_aim_dir(int *dp); -extern bool_ get_hack_dir(int *dp); -extern bool_ get_rep_dir(int *dp); -extern int get_chaos_patron(void); -extern void gain_level_reward(int chosen_reward); -extern bool_ set_shadow(int v); -extern bool_ set_tim_esp(int v); -extern bool_ tgp_pt(int *x, int * y); -extern bool_ tgt_pt (int *x, int *y); -extern bool_ gain_random_corruption(int choose_mut); -extern bool_ got_corruptions(void); -extern void dump_corruptions(FILE *OutFile, bool_ color); -extern void do_poly_self(void); -extern void do_poly_wounds(void); -extern bool_ curse_weapon(void); -extern bool_ curse_armor(void); -extern void random_resistance(object_type * q_ptr, bool_ is_scroll, int specific); -extern bool_ lose_corruption(int choose_mut); -extern bool_ lose_all_corruptions(void); -extern void great_side_effect(void); -extern void nasty_side_effect(void); -extern void deadly_side_effect(bool_ god); -extern void godly_wrath_blast(void); -extern int interpret_grace(void); -extern int interpret_favor(void); -extern void make_wish(void); -extern bool_ set_sliding(s16b v); -extern void create_between_gate(int dist, int y, int x); - -/* levels.c */ -extern bool_ get_dungeon_generator(char *buf); -extern bool_ get_level_desc(char *buf); -extern void get_level_flags(void); -extern bool_ get_dungeon_name(char *buf); -extern bool_ get_dungeon_special(char *buf); -extern bool_ get_command(const char *file, char comm, char *param); -extern int get_branch(void); -extern int get_fbranch(void); -extern int get_flevel(void); -extern bool_ get_dungeon_save(char *buf); - -/* wizard2.c */ -extern void do_cmd_wiz_cure_all(void); -extern void do_cmd_wiz_named_friendly(int r_idx, bool_ slp); -extern tval_desc2 tvals[]; - -/* notes.c */ -extern void show_notes_file(void); -extern void output_note(char *final_note); -extern void add_note(char *note, char code); -extern void add_note_type(int note_number); - -/* squeltch.c */ -extern void squeltch_inventory(void); -extern void squeltch_grid(void); -extern void do_cmd_automatizer(void); -extern void automatizer_add_rule(object_type *o_ptr, bool_ destroy); -extern bool_ automatizer_create; - - - -/* - * Hack -- conditional (or "bizarre") externs - */ - -#ifdef SET_UID -/* util.c */ -extern void user_name(char *buf, int id); -#endif - -#ifndef HAS_MEMSET -/* util.c */ -extern char *memset(char*, int, huge); -#endif - -#ifndef HAS_STRICMP -/* util.c */ -extern int stricmp(cptr a, cptr b); -#endif - -#ifndef HAS_USLEEP -/* util.c */ -extern int usleep(huge usecs); -#endif - -#ifdef MACINTOSH -/* main-mac.c */ -/* extern void main(void); */ -#endif - -#ifdef MACH_O_CARBON -/* main-crb.c */ -extern int fsetfileinfo(char *path, u32b fcreator, u32b ftype); -extern u32b _fcreator; -extern u32b _ftype; -#endif /* MACH_O_CARBON */ - -#ifdef WINDOWS -/* main-win.c */ -/* extern int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, ...); */ -#endif - -#if !defined(WINDOWS) && !defined(MACINTOSH) -/* files.c */ -extern bool_ chg_to_txt(cptr base, cptr newname); -#endif /* !WINDOWS && !MACINTOSH */ - -/* util.c */ -extern void repeat_push(int what); -extern bool_ repeat_pull(int *what); -extern void repeat_check(void); -extern void get_count(int number, int max); - -/* variable.c */ -extern bool_ easy_open; -extern bool_ easy_tunnel; -extern bool_ easy_disarm; - -/* cmd2.c */ -extern bool_ easy_open_door(int y, int x); - -/* cmd2.c */ -extern bool_ do_cmd_disarm_aux(int y, int x, int dir, int do_pickup); - -extern bool_ easy_floor; - - -/* script.c */ -extern void init_lua(void); -extern void init_lua_init(void); -extern int exec_lua(char *file); -extern cptr string_exec_lua(char *file); -extern bool_ tome_dofile(char *file); -extern bool_ tome_dofile_anywhere(cptr dir, char *file, bool_ test_exist); -extern void dump_lua_stack(int min, int max); -extern bool_ call_lua(cptr function, cptr args, cptr ret, ...); -extern bool_ get_lua_var(cptr name, char type, void *arg); - -/* modules.c */ -extern void module_reset_dir(cptr dir, cptr new_path); -extern cptr force_module; -extern bool_ select_module(void); - - -/* lua_bind.c */ -extern magic_power *grab_magic_power(magic_power *m_ptr, int num); -extern bool_ get_magic_power(int *sn, magic_power *powers, int max_powers, void (*power_info)(char *p, int power), int plev, int cast_stat); -extern bool_ lua_spell_success(magic_power *spell, int stat, char *oups_fct); - -extern object_type *new_object(void); -extern void end_object(object_type *o_ptr); -extern void lua_set_item_tester(int tval, char *fct); -extern char *lua_object_desc(object_type *o_ptr, int pref, int mode); - -extern s16b add_new_power(cptr name, cptr desc, cptr gain, cptr lose, byte level, byte cost, byte stat, byte diff); - -extern void find_position(int y, int x, int *yy, int *xx); -extern bool_ summon_lua_okay(int r_idx); -extern bool_ lua_summon_monster(int y, int x, int lev, bool_ ffriend, char *fct); - -extern s16b add_new_quest(char *name); -extern void desc_quest(int q_idx, int d, char *desc); - -extern s16b add_new_gods(char *name); -extern void desc_god(int g_idx, int d, char *desc); - -extern bool_ get_com_lua(cptr promtp, int *com); - -extern s16b new_school(int i, cptr name, s16b skill); -extern s16b new_spell(int i, cptr name); -extern spell_type *grab_spell_type(s16b num); -extern school_type *grab_school_type(s16b num); -extern s32b lua_get_level(s32b s, s32b lvl, s32b max, s32b min, s32b bonus); -extern s32b lua_spell_chance(s32b chance, int level, int skill_level, int mana, int cur_mana, int stat); -extern s32b lua_spell_device_chance(s32b chance, int level, int base_level); - -extern cave_type *lua_get_cave(int y, int x); -extern void set_target(int y, int x); -extern void get_target(int dir, int *y, int *x); - -extern void get_map_size(char *name, int *ysize, int *xsize); -extern void load_map(char *name, int *y, int *x); -extern bool_ alloc_room(int by0, int bx0, int ysize, int xsize, int *y1, int *x1, int *y2, int *x2); - -extern void lua_print_hook(cptr str); - -extern int lua_get_new_bounty_monster(int lev); - -extern char *lua_input_box(cptr title, int max); -extern char lua_msg_box(cptr title); - -extern list_type *lua_create_list(int size); -extern void lua_delete_list(list_type *, int size); -extern void lua_add_to_list(list_type *, int idx, cptr str); -extern void lua_display_list(int y, int x, int h, int w, cptr title, list_type *list, int max, int begin, int sel, byte sel_color); - -extern cptr compass(int y, int x, int y2, int x2); -extern cptr approximate_distance(int y, int x, int y2, int x2); - -extern bool_ drop_text_left(byte c, cptr s, int y, int o); -extern bool_ drop_text_right(byte c, cptr s, int y, int o); - -/* skills.c */ -extern void dump_skills(FILE *fff); -extern s16b find_skill(cptr name); -extern s16b find_skill_i(cptr name); -extern s16b get_skill(int skill); -extern s16b get_skill_scale(int skill, u32b scale); -extern void do_cmd_skill(void); -extern void do_cmd_activate_skill(void); -extern s16b melee_skills[MAX_MELEE]; -extern char *melee_names[MAX_MELEE]; -extern s16b get_melee_skills(void); -extern s16b get_melee_skill(void); -extern bool_ forbid_gloves(void); -extern bool_ forbid_non_blessed(void); -extern void compute_skills(s32b *v, s32b *m, int i); -extern void select_default_melee(void); -extern void do_get_new_skill(void); -extern void init_skill(s32b value, s32b mod, int i); -extern s16b find_ability(cptr name); -extern void dump_abilities(FILE *fff); -extern void do_cmd_ability(void); -extern bool_ has_ability(int ab); -extern void apply_level_abilities(int level); -extern void recalc_skills(bool_ init); - -/* gods.c */ -extern void inc_piety(int god, s32b amt); -extern void abandon_god(int god); -extern int wisdom_scale(int max); -extern int find_god(cptr name); -extern void follow_god(int god, bool_ silent); |