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-rw-r--r--src/files.c259
1 files changed, 0 insertions, 259 deletions
diff --git a/src/files.c b/src/files.c
index 95237b16..9fefcce4 100644
--- a/src/files.c
+++ b/src/files.c
@@ -1986,250 +1986,6 @@ void player_flags(u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp)
(*esp) |= rmp_ptr->oesp[i];
}
}
-#if 0 /* DGDGDG? */
- else if (p_ptr->mimic_form)
- {
- switch (p_ptr->mimic_form)
- {
- case MIMIC_GOAT:
- {
- (*f3) |= (TR3_SLOW_DIGEST);
- break;
- }
- case MIMIC_INSECT:
- {
- (*esp) |= (ESP_ANIMAL);
- break;
- }
- case MIMIC_SPARROW:
- {
- (*f3) |= (TR3_FEATHER);
- break;
- }
- case MIMIC_VAMPIRE:
- {
- (*f3) |= (TR2_HOLD_LIFE);
- (*f3) |= (TR2_RES_DARK);
- (*f3) |= (TR2_RES_NEXUS);
- (*f3) |= (TR2_RES_BLIND);
- (*f3) |= (TR3_LITE1);
- break;
- }
- case MIMIC_SPIDER:
- {
- (*f3) |= (TR2_RES_FEAR);
- (*f3) |= (TR2_RES_POIS);
- break;
- }
- case MIMIC_MANA_BALL:
- {
- (*f3) |= (TR3_FEATHER);
- (*f2) |= (TR2_INVIS);
- (*f3) |= (TR3_TELEPORT);
- (*f3) |= (TR2_RES_DISEN);
- break;
- }
- case MIMIC_FIRE_CLOUD:
- {
- (*f3) |= (TR2_RES_LITE);
- (*f3) |= (TR2_IM_FIRE);
- (*f3) |= (TR3_SH_FIRE);
- break;
- }
- case MIMIC_COLD_CLOUD:
- {
- (*f3) |= (TR2_RES_LITE);
- (*f3) |= (TR2_IM_COLD);
- (*f3) |= (TR3_SH_ELEC);
- (*esp) |= (ESP_EVIL);
- (*f3) |= (TR3_REGEN);
- break;
- }
- case MIMIC_CHAOS_CLOUD:
- {
- (*f3) |= (TR2_RES_DISEN);
- (*f3) |= (TR2_RES_CHAOS);
- (*f3) |= (TR2_RES_LITE);
- (*f3) |= (TR2_IM_FIRE);
- (*f3) |= (TR2_IM_COLD);
- (*f3) |= (TR3_SH_FIRE);
- (*f3) |= (TR3_SH_ELEC);
- break;
- }
- case MIMIC_GOST:
- {
- (*f3) |= (TR3_WRAITH);
- (*f2) |= TR2_HOLD_LIFE;
- break;
- }
- case MIMIC_ENT:
- {
- (*f2) |= TR2_SENS_FIRE;
- break;
- }
- case MIMIC_KOBOLD:
- {
- (*f2) |= TR2_RES_POIS;
- break;
- }
- case MIMIC_DRAGON:
- {
- (*f3) |= TR3_FEATHER;
- (*f2) |= TR2_RES_FIRE;
- (*f2) |= TR2_RES_COLD;
- (*f2) |= TR2_RES_ELEC;
- (*f2) |= TR2_RES_DARK;
- break;
- }
- case MIMIC_DEMON:
- {
- (*f2) |= TR2_RES_CHAOS;
- (*f2) |= TR2_RES_NETHER;
- (*f2) |= TR2_HOLD_LIFE;
- break;
- }
- case MIMIC_HOUND:
- {
- (*f1) |= TR1_SPEED;
- (*f2) |= TR2_RES_LITE;
- (*f2) |= TR2_RES_DARK;
- break;
- }
- case MIMIC_QUYLTHULG:
- {
- (*f3) |= TR3_SEE_INVIS;
- break;
- }
- case MIMIC_MAIAR:
- {
- (*f2) |= TR2_IM_ACID;
- (*f2) |= TR2_IM_ELEC;
- (*f2) |= TR2_IM_FIRE;
- (*f2) |= TR2_IM_COLD;
- (*f2) |= TR2_RES_POIS;
- (*f2) |= TR2_RES_LITE;
- (*f2) |= TR2_RES_DARK;
- (*f2) |= TR2_RES_CHAOS;
- (*f2) |= TR2_HOLD_LIFE;
- (*f3) |= TR3_FEATHER;
- (*f3) |= TR3_REGEN;
- break;
- }
- case MIMIC_SERPENT:
- {
- (*f1) |= TR1_SPEED;
- break;
- }
- case MIMIC_GIANT:
- {
- (*f2) |= TR2_RES_ACID;
- (*f2) |= TR2_RES_ELEC;
- (*f2) |= TR2_RES_FIRE;
- (*f2) |= TR2_RES_COLD;
- (*f2) |= TR2_RES_POIS;
- (*f2) |= TR2_RES_CONF;
- (*f2) |= TR2_RES_SOUND;
- (*f2) |= TR2_RES_LITE;
- (*f2) |= TR2_RES_DARK;
- (*f2) |= TR2_RES_NEXUS;
- (*f2) |= TR2_RES_FEAR;
- (*f2) |= TR2_REFLECT;
- break;
- }
- case MIMIC_VALAR:
- {
- (*f3) |= TR3_SEE_INVIS;
- (*f2) |= TR2_FREE_ACT;
- (*f3) |= TR3_SLOW_DIGEST;
- (*f3) |= TR3_REGEN;
- (*f3) |= TR3_FEATHER;
- (*f2) |= TR2_HOLD_LIFE;
- (*esp) |= ESP_ALL;
- (*f3) |= TR3_LITE1;
- (*f2) |= TR2_SUST_STR;
- (*f1) |= TR1_INT;
- (*f1) |= TR1_WIS;
- (*f1) |= TR1_DEX;
- (*f1) |= TR1_CON;
- (*f1) |= TR1_CHR;
- (*f2) |= TR2_RES_ACID;
- (*f2) |= TR2_RES_ELEC;
- (*f2) |= TR2_RES_FIRE;
- (*f2) |= TR2_RES_COLD;
- (*f2) |= TR2_RES_POIS;
- (*f2) |= TR2_RES_CONF;
- (*f2) |= TR2_RES_SOUND;
- (*f2) |= TR2_RES_LITE;
- (*f2) |= TR2_RES_DARK;
- (*f2) |= TR2_RES_CHAOS;
- (*f2) |= TR2_RES_DISEN;
- (*f2) |= TR2_RES_SHARDS;
- (*f2) |= TR2_RES_NEXUS;
- (*f2) |= TR2_RES_BLIND;
- (*f2) |= TR2_RES_NETHER;
- (*f2) |= TR2_RES_FEAR;
- (*f2) |= TR2_REFLECT;
- (*f3) |= TR3_SH_FIRE;
- (*f3) |= TR3_SH_ELEC;
- (*f2) |= TR2_IM_FIRE;
- (*f2) |= TR2_IM_COLD;
- (*f2) |= TR2_IM_ELEC;
- (*f2) |= TR2_IM_ACID;
- break;
- }
-
- case MIMIC_WEREWOLF:
- {
- (*f3) |= TR3_REGEN;
- (*f3) |= TR3_AGGRAVATE;
- break;
- }
- case MIMIC_BALROG:
- {
- (*f2) |= TR2_IM_ACID;
- (*f2) |= TR2_IM_ELEC;
- (*f2) |= TR2_IM_FIRE;
- (*f2) |= TR2_RES_POIS;
- (*f2) |= TR2_RES_DARK;
- (*f2) |= TR2_RES_CHAOS;
- (*f2) |= TR2_HOLD_LIFE;
- (*f3) |= TR3_FEATHER;
- (*f3) |= TR3_REGEN;
- break;
- }
- case MIMIC_DEMON_LORD:
- {
- (*f3) |= TR3_SEE_INVIS;
- (*f2) |= TR2_FREE_ACT;
- (*f3) |= TR3_REGEN;
- (*f3) |= TR3_FEATHER;
- (*f2) |= TR2_HOLD_LIFE;
- (*esp) |= ESP_EVIL | ESP_GOOD | ESP_DEMON;
- (*f2) |= TR2_RES_ACID;
- (*f2) |= TR2_RES_ELEC;
- (*f2) |= TR2_RES_FIRE;
- (*f2) |= TR2_RES_POIS;
- (*f2) |= TR2_RES_CONF;
- (*f2) |= TR2_RES_SOUND;
- (*f2) |= TR2_RES_LITE;
- (*f2) |= TR2_RES_DARK;
- (*f2) |= TR2_RES_CHAOS;
- (*f2) |= TR2_RES_DISEN;
- (*f2) |= TR2_RES_SHARDS;
- (*f2) |= TR2_RES_NEXUS;
- (*f2) |= TR2_RES_BLIND;
- (*f2) |= TR2_RES_NETHER;
- (*f2) |= TR2_RES_FEAR;
- (*f2) |= TR2_REFLECT;
- (*f3) |= TR3_SH_FIRE;
- (*f2) |= TR2_IM_FIRE;
- (*f2) |= TR2_IM_ELEC;
- (*f2) |= TR2_IM_ACID;
- break;
- }
- }
- }
-#endif
else
{
monster_race *r_ptr = &r_info[p_ptr->body_monster];
@@ -5058,15 +4814,6 @@ void do_cmd_save_game(void)
*/
long total_points(void)
{
-#if 0 /* Old calculation */
- s16b max_dl = 0, i;
-
- for (i = 0; i < max_d_idx; i++)
- if (max_dlv[i] > max_dl)
- max_dl = max_dlv[i];
-
- return (p_ptr->max_exp + (100 * max_dl));
-#else /* New calculation */
s16b max_dl = 0, i, k;
long temp, Total = 0;
long mult = 20; /* was 100. Divided values by 5 because of an overflow error */
@@ -5170,7 +4917,6 @@ long total_points(void)
return (temp);
-#endif
}
@@ -5446,11 +5192,6 @@ static void show_info(void)
{
st_ptr = &town_info[k].store[7];
-#if 0 /* TODO -- actualy somewhere set the real variable */
- /* Step to the real towns */
- if (!(town_info[k].flags & (TOWN_REAL))) continue;
-#endif
-
/* Home -- if anything there */
if (st_ptr->stock_num)
{