diff options
Diffstat (limited to 'src/files.c')
-rw-r--r-- | src/files.c | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/src/files.c b/src/files.c index 95237b16..9fefcce4 100644 --- a/src/files.c +++ b/src/files.c @@ -1986,250 +1986,6 @@ void player_flags(u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp) (*esp) |= rmp_ptr->oesp[i]; } } -#if 0 /* DGDGDG? */ - else if (p_ptr->mimic_form) - { - switch (p_ptr->mimic_form) - { - case MIMIC_GOAT: - { - (*f3) |= (TR3_SLOW_DIGEST); - break; - } - case MIMIC_INSECT: - { - (*esp) |= (ESP_ANIMAL); - break; - } - case MIMIC_SPARROW: - { - (*f3) |= (TR3_FEATHER); - break; - } - case MIMIC_VAMPIRE: - { - (*f3) |= (TR2_HOLD_LIFE); - (*f3) |= (TR2_RES_DARK); - (*f3) |= (TR2_RES_NEXUS); - (*f3) |= (TR2_RES_BLIND); - (*f3) |= (TR3_LITE1); - break; - } - case MIMIC_SPIDER: - { - (*f3) |= (TR2_RES_FEAR); - (*f3) |= (TR2_RES_POIS); - break; - } - case MIMIC_MANA_BALL: - { - (*f3) |= (TR3_FEATHER); - (*f2) |= (TR2_INVIS); - (*f3) |= (TR3_TELEPORT); - (*f3) |= (TR2_RES_DISEN); - break; - } - case MIMIC_FIRE_CLOUD: - { - (*f3) |= (TR2_RES_LITE); - (*f3) |= (TR2_IM_FIRE); - (*f3) |= (TR3_SH_FIRE); - break; - } - case MIMIC_COLD_CLOUD: - { - (*f3) |= (TR2_RES_LITE); - (*f3) |= (TR2_IM_COLD); - (*f3) |= (TR3_SH_ELEC); - (*esp) |= (ESP_EVIL); - (*f3) |= (TR3_REGEN); - break; - } - case MIMIC_CHAOS_CLOUD: - { - (*f3) |= (TR2_RES_DISEN); - (*f3) |= (TR2_RES_CHAOS); - (*f3) |= (TR2_RES_LITE); - (*f3) |= (TR2_IM_FIRE); - (*f3) |= (TR2_IM_COLD); - (*f3) |= (TR3_SH_FIRE); - (*f3) |= (TR3_SH_ELEC); - break; - } - case MIMIC_GOST: - { - (*f3) |= (TR3_WRAITH); - (*f2) |= TR2_HOLD_LIFE; - break; - } - case MIMIC_ENT: - { - (*f2) |= TR2_SENS_FIRE; - break; - } - case MIMIC_KOBOLD: - { - (*f2) |= TR2_RES_POIS; - break; - } - case MIMIC_DRAGON: - { - (*f3) |= TR3_FEATHER; - (*f2) |= TR2_RES_FIRE; - (*f2) |= TR2_RES_COLD; - (*f2) |= TR2_RES_ELEC; - (*f2) |= TR2_RES_DARK; - break; - } - case MIMIC_DEMON: - { - (*f2) |= TR2_RES_CHAOS; - (*f2) |= TR2_RES_NETHER; - (*f2) |= TR2_HOLD_LIFE; - break; - } - case MIMIC_HOUND: - { - (*f1) |= TR1_SPEED; - (*f2) |= TR2_RES_LITE; - (*f2) |= TR2_RES_DARK; - break; - } - case MIMIC_QUYLTHULG: - { - (*f3) |= TR3_SEE_INVIS; - break; - } - case MIMIC_MAIAR: - { - (*f2) |= TR2_IM_ACID; - (*f2) |= TR2_IM_ELEC; - (*f2) |= TR2_IM_FIRE; - (*f2) |= TR2_IM_COLD; - (*f2) |= TR2_RES_POIS; - (*f2) |= TR2_RES_LITE; - (*f2) |= TR2_RES_DARK; - (*f2) |= TR2_RES_CHAOS; - (*f2) |= TR2_HOLD_LIFE; - (*f3) |= TR3_FEATHER; - (*f3) |= TR3_REGEN; - break; - } - case MIMIC_SERPENT: - { - (*f1) |= TR1_SPEED; - break; - } - case MIMIC_GIANT: - { - (*f2) |= TR2_RES_ACID; - (*f2) |= TR2_RES_ELEC; - (*f2) |= TR2_RES_FIRE; - (*f2) |= TR2_RES_COLD; - (*f2) |= TR2_RES_POIS; - (*f2) |= TR2_RES_CONF; - (*f2) |= TR2_RES_SOUND; - (*f2) |= TR2_RES_LITE; - (*f2) |= TR2_RES_DARK; - (*f2) |= TR2_RES_NEXUS; - (*f2) |= TR2_RES_FEAR; - (*f2) |= TR2_REFLECT; - break; - } - case MIMIC_VALAR: - { - (*f3) |= TR3_SEE_INVIS; - (*f2) |= TR2_FREE_ACT; - (*f3) |= TR3_SLOW_DIGEST; - (*f3) |= TR3_REGEN; - (*f3) |= TR3_FEATHER; - (*f2) |= TR2_HOLD_LIFE; - (*esp) |= ESP_ALL; - (*f3) |= TR3_LITE1; - (*f2) |= TR2_SUST_STR; - (*f1) |= TR1_INT; - (*f1) |= TR1_WIS; - (*f1) |= TR1_DEX; - (*f1) |= TR1_CON; - (*f1) |= TR1_CHR; - (*f2) |= TR2_RES_ACID; - (*f2) |= TR2_RES_ELEC; - (*f2) |= TR2_RES_FIRE; - (*f2) |= TR2_RES_COLD; - (*f2) |= TR2_RES_POIS; - (*f2) |= TR2_RES_CONF; - (*f2) |= TR2_RES_SOUND; - (*f2) |= TR2_RES_LITE; - (*f2) |= TR2_RES_DARK; - (*f2) |= TR2_RES_CHAOS; - (*f2) |= TR2_RES_DISEN; - (*f2) |= TR2_RES_SHARDS; - (*f2) |= TR2_RES_NEXUS; - (*f2) |= TR2_RES_BLIND; - (*f2) |= TR2_RES_NETHER; - (*f2) |= TR2_RES_FEAR; - (*f2) |= TR2_REFLECT; - (*f3) |= TR3_SH_FIRE; - (*f3) |= TR3_SH_ELEC; - (*f2) |= TR2_IM_FIRE; - (*f2) |= TR2_IM_COLD; - (*f2) |= TR2_IM_ELEC; - (*f2) |= TR2_IM_ACID; - break; - } - - case MIMIC_WEREWOLF: - { - (*f3) |= TR3_REGEN; - (*f3) |= TR3_AGGRAVATE; - break; - } - case MIMIC_BALROG: - { - (*f2) |= TR2_IM_ACID; - (*f2) |= TR2_IM_ELEC; - (*f2) |= TR2_IM_FIRE; - (*f2) |= TR2_RES_POIS; - (*f2) |= TR2_RES_DARK; - (*f2) |= TR2_RES_CHAOS; - (*f2) |= TR2_HOLD_LIFE; - (*f3) |= TR3_FEATHER; - (*f3) |= TR3_REGEN; - break; - } - case MIMIC_DEMON_LORD: - { - (*f3) |= TR3_SEE_INVIS; - (*f2) |= TR2_FREE_ACT; - (*f3) |= TR3_REGEN; - (*f3) |= TR3_FEATHER; - (*f2) |= TR2_HOLD_LIFE; - (*esp) |= ESP_EVIL | ESP_GOOD | ESP_DEMON; - (*f2) |= TR2_RES_ACID; - (*f2) |= TR2_RES_ELEC; - (*f2) |= TR2_RES_FIRE; - (*f2) |= TR2_RES_POIS; - (*f2) |= TR2_RES_CONF; - (*f2) |= TR2_RES_SOUND; - (*f2) |= TR2_RES_LITE; - (*f2) |= TR2_RES_DARK; - (*f2) |= TR2_RES_CHAOS; - (*f2) |= TR2_RES_DISEN; - (*f2) |= TR2_RES_SHARDS; - (*f2) |= TR2_RES_NEXUS; - (*f2) |= TR2_RES_BLIND; - (*f2) |= TR2_RES_NETHER; - (*f2) |= TR2_RES_FEAR; - (*f2) |= TR2_REFLECT; - (*f3) |= TR3_SH_FIRE; - (*f2) |= TR2_IM_FIRE; - (*f2) |= TR2_IM_ELEC; - (*f2) |= TR2_IM_ACID; - break; - } - } - } -#endif else { monster_race *r_ptr = &r_info[p_ptr->body_monster]; @@ -5058,15 +4814,6 @@ void do_cmd_save_game(void) */ long total_points(void) { -#if 0 /* Old calculation */ - s16b max_dl = 0, i; - - for (i = 0; i < max_d_idx; i++) - if (max_dlv[i] > max_dl) - max_dl = max_dlv[i]; - - return (p_ptr->max_exp + (100 * max_dl)); -#else /* New calculation */ s16b max_dl = 0, i, k; long temp, Total = 0; long mult = 20; /* was 100. Divided values by 5 because of an overflow error */ @@ -5170,7 +4917,6 @@ long total_points(void) return (temp); -#endif } @@ -5446,11 +5192,6 @@ static void show_info(void) { st_ptr = &town_info[k].store[7]; -#if 0 /* TODO -- actualy somewhere set the real variable */ - /* Step to the real towns */ - if (!(town_info[k].flags & (TOWN_REAL))) continue; -#endif - /* Home -- if anything there */ if (st_ptr->stock_num) { |