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-rw-r--r--src/files.c7219
1 files changed, 7219 insertions, 0 deletions
diff --git a/src/files.c b/src/files.c
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+/* File: files.c */
+
+/* Purpose: code dealing with files (and death) */
+
+/*
+ * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ *
+ * This software may be copied and distributed for educational, research, and
+ * not for profit purposes provided that this copyright and statement are
+ * included in all such copies.
+ */
+
+#include "angband.h"
+
+
+static bool setuid_grabbed = TRUE;
+
+
+/*
+ * You may or may not want to use the following "#undef".
+ */
+/* #undef _POSIX_SAVED_IDS */
+
+
+/*
+ * Hack -- drop permissions
+ */
+void safe_setuid_drop(void)
+{
+ if (setuid_grabbed)
+ {
+ setuid_grabbed = FALSE;
+#ifdef SET_UID
+
+# ifdef SAFE_SETUID
+
+# ifdef SAFE_SETUID_POSIX
+
+ if (setuid(getuid()) != 0)
+ {
+ quit("setuid(): cannot set permissions correctly!");
+ }
+ if (setgid(getgid()) != 0)
+ {
+ quit("setgid(): cannot set permissions correctly!");
+ }
+
+# else
+
+ if (setreuid(geteuid(), getuid()) != 0)
+ {
+ quit("setreuid(): cannot set permissions correctly!");
+ }
+ if (setregid(getegid(), getgid()) != 0)
+ {
+ quit("setregid(): cannot set permissions correctly!");
+ }
+
+# endif
+
+# endif
+
+#endif
+ }
+
+}
+
+
+/*
+ * Hack -- grab permissions
+ */
+void safe_setuid_grab(void)
+{
+ if (!setuid_grabbed)
+ {
+ setuid_grabbed = TRUE;
+#ifdef SET_UID
+
+# ifdef SAFE_SETUID
+
+# ifdef SAFE_SETUID_POSIX
+
+ if (setuid(player_euid) != 0)
+ {
+ quit("setuid(): cannot set permissions correctly!");
+ }
+ if (setgid(player_egid) != 0)
+ {
+ quit("setgid(): cannot set permissions correctly!");
+ }
+
+# else
+
+ if (setreuid(geteuid(), getuid()) != 0)
+ {
+ quit("setreuid(): cannot set permissions correctly!");
+ }
+ if (setregid(getegid(), getgid()) != 0)
+ {
+ quit("setregid(): cannot set permissions correctly!");
+ }
+
+# endif /* SAFE_SETUID_POSIX */
+
+# endif /* SAFE_SETUID */
+
+#endif /* SET_UID */
+ }
+
+}
+
+
+/*
+ * Extract the first few "tokens" from a buffer
+ *
+ * This function uses "colon" and "slash" and delim arg as the delimeter characters.
+ *
+ * We never extract more than "num" tokens. The "last" token may include
+ * "delimeter" characters, allowing the buffer to include a "string" token.
+ *
+ * We save pointers to the tokens in "tokens", and return the number found.
+ *
+ * Hack -- Attempt to handle the 'c' character formalism
+ *
+ * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
+ *
+ * Hack -- We will always extract at least one token
+ */
+s16b tokenize(char *buf, s16b num, char **tokens, char delim1, char delim2)
+{
+ int i = 0;
+
+ char *s = buf;
+
+
+ /* Process */
+ while (i < num - 1)
+ {
+ char *t;
+
+ /* Scan the string */
+ for (t = s; *t; t++)
+ {
+ /* Found a delimiter */
+ if ((*t == delim1) || (*t == delim2)) break;
+
+ /* Handle single quotes */
+ if (*t == '\'')
+ {
+ /* Advance */
+ t++;
+
+ /* Handle backslash */
+ if (*t == '\\') t++;
+
+ /* Require a character */
+ if (!*t) break;
+
+ /* Advance */
+ t++;
+
+ /* Hack -- Require a close quote */
+ if (*t != '\'') *t = '\'';
+ }
+
+ /* Handle back-slash */
+ if (*t == '\\') t++;
+ }
+
+ /* Nothing left */
+ if (!*t) break;
+
+ /* Nuke and advance */
+ *t++ = '\0';
+
+ /* Save the token */
+ tokens[i++] = s;
+
+ /* Advance */
+ s = t;
+ }
+
+ /* Save the token */
+ tokens[i++] = s;
+
+ /* Number found */
+ return (i);
+}
+
+
+
+/*
+ * Parse a sub-file of the "extra info" (format shown below)
+ *
+ * Each "action" line has an "action symbol" in the first column,
+ * followed by a colon, followed by some command specific info,
+ * usually in the form of "tokens" separated by colons or slashes.
+ *
+ * Blank lines, lines starting with white space, and lines starting
+ * with pound signs ("#") are ignored (as comments).
+ *
+ * Note the use of "tokenize()" to allow the use of both colons and
+ * slashes as delimeters, while still allowing final tokens which
+ * may contain any characters including "delimiters".
+ *
+ * Note the use of "strtol()" to allow all "integers" to be encoded
+ * in decimal, hexidecimal, or octal form.
+ *
+ * Note that "monster zero" is used for the "player" attr/char, "object
+ * zero" will be used for the "stack" attr/char, and "feature zero" is
+ * used for the "nothing" attr/char.
+ *
+ * Parse another file recursively, see below for details
+ * %:<filename>
+ *
+ * Specify the attr/char values for "monsters" by race index
+ * R:<num>:<a>:<c>
+ *
+ * Specify the attr/char values for "objects" by kind index
+ * K:<num>:<a>:<c>
+ *
+ * Specify the attr/char values for "features" by feature index
+ * F:<num>:<a>:<c>
+ *
+ * Specify the attr/char values for "stores" by store index
+ * B:<num>:<a>:<c>
+ *
+ * Specify the attr/char values for unaware "objects" by kind tval
+ * U:<tv>:<a>:<c>
+ *
+ * Specify the attr/char values for inventory "objects" by kind tval
+ * E:<tv>:<a>:<c>
+ *
+ * Define a macro action, given an encoded macro action
+ * A:<str>
+ *
+ * Create a normal macro, given an encoded macro trigger
+ * P:<str>
+ *
+ * Create a command macro, given an encoded macro trigger
+ * C:<str>
+ *
+ * Create a keyset mapping
+ * S:<key>:<key>:<dir>
+ *
+ * Turn an option off, given its name
+ * X:<str>
+ *
+ * Turn an option on, given its name
+ * Y:<str>
+ *
+ * Specify visual information, given an index, and some data
+ * V:<num>:<kv>:<rv>:<gv>:<bv>
+ *
+ * Specify squelch settings
+ * Q:<num>:<squelch>
+ */
+errr process_pref_file_aux(char *buf)
+{
+ int i, j, n1, n2;
+
+ char *zz[16];
+
+
+ /* Skip "empty" lines */
+ if (!buf[0]) return (0);
+
+ /* Skip "blank" lines */
+ if (isspace(buf[0])) return (0);
+
+ /* Skip comments */
+ if (buf[0] == '#') return (0);
+
+ /* Require "?:*" format */
+ if (buf[1] != ':') return (1);
+
+
+ /* Process "%:<fname>" */
+ if (buf[0] == '%')
+ {
+ /* Attempt to Process the given file */
+ return (process_pref_file(buf + 2));
+ }
+
+
+ /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
+ if (buf[0] == 'R')
+ {
+ if (tokenize(buf + 2, 3, zz, ':', '/') == 3)
+ {
+ monster_race *r_ptr;
+ i = (huge)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (i >= max_r_idx) return (1);
+ r_ptr = &r_info[i];
+ if (n1) r_ptr->x_attr = n1;
+ if (n2)
+ {
+ r_ptr->x_char = n2;
+ }
+ return (0);
+ }
+ }
+
+
+ /* Process "G:<type>:<num>:<a>/<c>" -- attr/char for overlay graphics */
+ if (buf[0] == 'G')
+ {
+ /* Process "G:M:<num>:<a>/<c>" -- attr/char for ego monsters */
+ if (buf[2] == 'M')
+ {
+ if (tokenize(buf + 4, 3, zz, ':', '/') == 3)
+ {
+ monster_ego *re_ptr;
+ i = (huge)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (i >= max_re_idx) return (1);
+ re_ptr = &re_info[i];
+ if (n1) re_ptr->g_attr = n1;
+ if (n2)
+ {
+ re_ptr->g_char = n2;
+ }
+ return (0);
+ }
+ }
+
+ /* Process "G:P:<num>:<a>/<c>" -- attr/char for race modifiers */
+ if (buf[2] == 'P')
+ {
+ if (tokenize(buf + 4, 3, zz, ':', '/') == 3)
+ {
+ player_race_mod *rmp_ptr;
+ i = (huge)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (i >= max_rmp_idx) return (1);
+ rmp_ptr = &race_mod_info[i];
+ if (n1) rmp_ptr->g_attr = n1;
+ if (n2)
+ {
+ rmp_ptr->g_char = n2;
+ }
+ return (0);
+ }
+ }
+
+ /* Process "G:T:<num>:<a>/<c>" -- attr/char for traps */
+ if (buf[2] == 'T')
+ {
+ if (tokenize(buf + 4, 3, zz, ':', '/') == 3)
+ {
+ trap_type *t_ptr;
+ i = (huge)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (i >= max_t_idx) return (1);
+ t_ptr = &t_info[i];
+ if (n1) t_ptr->g_attr = n1;
+ if (n2)
+ {
+ t_ptr->g_char = n2;
+ }
+ return (0);
+ }
+ }
+ }
+
+
+ /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
+ else if (buf[0] == 'K')
+ {
+ if (tokenize(buf + 2, 3, zz, ':', '/') == 3)
+ {
+ object_kind *k_ptr;
+ i = (huge)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (i >= max_k_idx) return (1);
+ k_ptr = &k_info[i];
+ if (n1) k_ptr->x_attr = n1;
+ if (n2)
+ {
+ k_ptr->x_char = n2;
+ }
+ return (0);
+ }
+ }
+
+
+ /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
+ else if (buf[0] == 'F')
+ {
+ if (tokenize(buf + 2, 3, zz, ':', '/') == 3)
+ {
+ feature_type *f_ptr;
+ i = (huge)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (i >= max_f_idx) return (1);
+ f_ptr = &f_info[i];
+ if (n1) f_ptr->x_attr = n1;
+ if (n2)
+ {
+ f_ptr->x_char = n2;
+ }
+ return (0);
+ }
+ }
+
+ /* Process "B:<num>:<a>/<c>" -- attr/char for stores */
+ else if (buf[0] == 'B')
+ {
+ if (tokenize(buf + 2, 3, zz, ':', '/') == 3)
+ {
+ store_info_type *st_ptr;
+ i = (huge)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (i >= max_st_idx) return (1);
+ st_ptr = &st_info[i];
+ if (n1) st_ptr->x_attr = n1;
+ if (n2) st_ptr->x_char = n2;
+ return (0);
+ }
+ }
+
+ /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
+ else if (buf[0] == 'S')
+ {
+ if (tokenize(buf + 2, 3, zz, ':', '/') == 3)
+ {
+ j = (byte)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ misc_to_attr[j] = n1;
+ misc_to_char[j] = n2;
+ return (0);
+ }
+ }
+
+ /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
+ else if (buf[0] == 'U')
+ {
+ if (tokenize(buf + 2, 3, zz, ':', '/') == 3)
+ {
+ j = (huge)strtol(zz[0], NULL, 0);
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ for (i = 1; i < max_k_idx; i++)
+ {
+ object_kind *k_ptr = &k_info[i];
+ if (k_ptr->tval == j)
+ {
+ if (n1) k_ptr->d_attr = n1;
+ if (n2) k_ptr->d_char = n2;
+ }
+ }
+ return (0);
+ }
+ }
+
+
+ /* Process "E:<tv>:<a>" -- attribute for inventory objects */
+ else if (buf[0] == 'E')
+ {
+ if (tokenize(buf + 2, 2, zz, ':', '/') == 2)
+ {
+ j = (byte)strtol(zz[0], NULL, 0) % 128;
+ n1 = strtol(zz[1], NULL, 0);
+ if (n1) tval_to_attr[j] = n1;
+ return (0);
+ }
+ }
+
+
+ /* Process "A:<str>" -- save an "action" for later */
+ else if (buf[0] == 'A')
+ {
+ text_to_ascii(macro__buf, buf + 2);
+ return (0);
+ }
+
+ /* Process "P:<str>" -- normal macro */
+ else if (buf[0] == 'P')
+ {
+ char tmp[1024];
+ text_to_ascii(tmp, buf + 2);
+ macro_add(tmp, macro__buf);
+ return (0);
+ }
+
+ /* Process "L:<num>:<trigger>:<descr> -- extended command macro */
+ else if (buf[0] == 'L')
+ {
+ switch (tokenize(buf + 2, 3, zz, ':', 0))
+ {
+ case 3:
+ cli_add(zz[0], zz[1], zz[2]);
+ return 0;
+ case 2:
+ cli_add(zz[0], zz[1], 0);
+ return 0;
+ default:
+ return 1;
+ }
+ }
+
+ /* Process "C:<str>" -- create keymap */
+ else if (buf[0] == 'C')
+ {
+ int mode;
+
+ char tmp[1024];
+
+ if (tokenize(buf + 2, 2, zz, ':', '/') != 2) return (1);
+
+ mode = strtol(zz[0], NULL, 0);
+ if ((mode < 0) || (mode >= KEYMAP_MODES)) return (1);
+
+ text_to_ascii(tmp, zz[1]);
+ if (!tmp[0] || tmp[1]) return (1);
+ i = (byte)(tmp[0]);
+
+ string_free(keymap_act[mode][i]);
+
+ keymap_act[mode][i] = string_make(macro__buf);
+
+ return (0);
+ }
+
+
+ /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
+ else if (buf[0] == 'V')
+ {
+ if (tokenize(buf + 2, 5, zz, ':', '/') == 5)
+ {
+ i = (byte)strtol(zz[0], NULL, 0);
+ angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
+ angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
+ angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
+ angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
+ return (0);
+ }
+ }
+ /* set macro trigger names and a template */
+ /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
+ /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
+ else if (buf[0] == 'T')
+ {
+ int len, tok;
+ tok = tokenize(buf + 2, 2 + MAX_MACRO_MOD, zz, ':', '/');
+ if (tok >= 4)
+ {
+ int i;
+ int num;
+
+ if (macro_template != NULL)
+ {
+ free(macro_template);
+ macro_template = NULL;
+ for (i = 0; i < max_macrotrigger; i++)
+ free(macro_trigger_name[i]);
+ max_macrotrigger = 0;
+ }
+
+ if (*zz[0] == '\0') return 0; /* clear template */
+ num = strlen(zz[1]);
+ if (2 + num != tok) return 1; /* error */
+
+ len = strlen(zz[0]) + 1 + num + 1;
+ for (i = 0; i < num; i++)
+ len += strlen(zz[2 + i]) + 1;
+ macro_template = malloc(len);
+
+ strcpy(macro_template, zz[0]);
+ macro_modifier_chr =
+ macro_template + strlen(macro_template) + 1;
+ strcpy(macro_modifier_chr, zz[1]);
+ macro_modifier_name[0] =
+ macro_modifier_chr + strlen(macro_modifier_chr) + 1;
+ for (i = 0; i < num; i++)
+ {
+ strcpy(macro_modifier_name[i], zz[2 + i]);
+ macro_modifier_name[i + 1] = macro_modifier_name[i] +
+ strlen(macro_modifier_name[i]) + 1;
+ }
+ }
+ else if (tok >= 2)
+ {
+ int m;
+ char *t, *s;
+ if (max_macrotrigger >= MAX_MACRO_TRIG)
+ {
+ msg_print("Too many macro triggers!");
+ return 1;
+ }
+ m = max_macrotrigger;
+ max_macrotrigger++;
+
+ len = strlen(zz[0]) + 1 + strlen(zz[1]) + 1;
+ if (tok == 3)
+ len += strlen(zz[2]) + 1;
+ macro_trigger_name[m] = malloc(len);
+
+ t = macro_trigger_name[m];
+ s = zz[0];
+ while (*s)
+ {
+ if ('\\' == *s) s++;
+ *t++ = *s++;
+ }
+ *t = '\0';
+
+ macro_trigger_keycode[0][m] = macro_trigger_name[m] +
+ strlen(macro_trigger_name[m]) + 1;
+ strcpy(macro_trigger_keycode[0][m], zz[1]);
+ if (tok == 3)
+ {
+ macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m] +
+ strlen(macro_trigger_keycode[0][m]) + 1;
+ strcpy(macro_trigger_keycode[1][m], zz[2]);
+ }
+ else
+ {
+ macro_trigger_keycode[1][m] = macro_trigger_keycode[0][m];
+ }
+ }
+ return 0;
+ }
+
+ /* Process "X:<str>" -- turn option off */
+ else if (buf[0] == 'X')
+ {
+ for (i = 0; option_info[i].o_desc; i++)
+ {
+ if (option_info[i].o_var &&
+ option_info[i].o_text &&
+ streq(option_info[i].o_text, buf + 2))
+ {
+ (*option_info[i].o_var) = FALSE;
+ return (0);
+ }
+ }
+ }
+
+ /* Process "Y:<str>" -- turn option on */
+ else if (buf[0] == 'Y')
+ {
+ for (i = 0; option_info[i].o_desc; i++)
+ {
+ if (option_info[i].o_var &&
+ option_info[i].o_text &&
+ streq(option_info[i].o_text, buf + 2))
+ {
+ (*option_info[i].o_var) = TRUE;
+ return (0);
+ }
+ }
+ }
+
+ /* Process "W:<win>:<flag>:<value>" -- window flags */
+ else if (buf[0] == 'W')
+ {
+ int win, flag, value;
+
+ if (tokenize(buf + 2, 3, zz, ':', '/') == 3)
+ {
+ win = strtol(zz[0], NULL, 0);
+ flag = strtol(zz[1], NULL, 0);
+ value = strtol(zz[2], NULL, 0);
+
+ /* Ignore illegal windows */
+ /* Hack -- Ignore the main window */
+ if ((win <= 0) || (win >= ANGBAND_TERM_MAX)) return (1);
+
+ /* Ignore illegal flags */
+ if ((flag < 0) || (flag >= 32)) return (1);
+
+ /* Require a real flag */
+ if (window_flag_desc[flag])
+ {
+ if (value)
+ {
+ /* Turn flag on */
+ window_flag[win] |= (1L << flag);
+ }
+ else
+ {
+ /* Turn flag off */
+ window_flag[win] &= ~(1L << flag);
+ }
+ }
+
+ /* Success */
+ return (0);
+ }
+ }
+
+ /* Process "Q:<num>:<squelch>" -- item squelch flags */
+ else if (buf[0] == 'Q')
+ {
+ /* This option isn't used anymore */
+ return (0);
+ }
+ /* Failure */
+ return (1);
+}
+
+
+/*
+ * Helper function for "process_pref_file()"
+ *
+ * Input:
+ * v: output buffer array
+ * f: final character
+ *
+ * Output:
+ * result
+ */
+static cptr process_pref_file_expr(char **sp, char *fp)
+{
+ cptr v;
+
+ char *b;
+ char *s;
+
+ char b1 = '[';
+ char b2 = ']';
+
+ char f = ' ';
+
+ /* Initial */
+ s = (*sp);
+
+ /* Skip spaces */
+ while (isspace(*s)) s++;
+
+ /* Save start */
+ b = s;
+
+ /* Default */
+ v = "?o?o?";
+
+ /* Analyze */
+ if (*s == b1)
+ {
+ const char *p;
+ const char *t;
+
+ /* Skip b1 */
+ s++;
+
+ /* First */
+ t = process_pref_file_expr(&s, &f);
+
+ /* Oops */
+ if (!*t)
+ {
+ /* Nothing */
+ }
+
+ /* Function: IOR */
+ else if (streq(t, "IOR"))
+ {
+ v = "0";
+ while (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ if (*t && !streq(t, "0")) v = "1";
+ }
+ }
+
+ /* Function: AND */
+ else if (streq(t, "AND"))
+ {
+ v = "1";
+ while (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ if (*t && streq(t, "0")) v = "0";
+ }
+ }
+
+ /* Function: NOT */
+ else if (streq(t, "NOT"))
+ {
+ v = "1";
+ while (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ if (*t && !streq(t, "0")) v = "0";
+ }
+ }
+
+ /* Function: EQU */
+ else if (streq(t, "EQU"))
+ {
+ v = "1";
+ if (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ }
+ while (*s && (f != b2))
+ {
+ p = t;
+ t = process_pref_file_expr(&s, &f);
+ if (*t && !streq(p, t)) v = "0";
+ }
+ }
+
+ /* Function: LEQ */
+ else if (streq(t, "LEQ"))
+ {
+ v = "1";
+ if (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ }
+ while (*s && (f != b2))
+ {
+ p = t;
+ t = process_pref_file_expr(&s, &f);
+ if (*t && (strcmp(p, t) > 0)) v = "0";
+ }
+ }
+
+ /* Function: GEQ */
+ else if (streq(t, "GEQ"))
+ {
+ v = "1";
+ if (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ }
+ while (*s && (f != b2))
+ {
+ p = t;
+ t = process_pref_file_expr(&s, &f);
+ if (*t && (strcmp(p, t) < 0)) v = "0";
+ }
+ }
+
+ /* Function: LEQN */
+ else if (streq(t, "LEQN"))
+ {
+ int n = 0;
+ v = "1";
+ if (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ n = atoi(t);
+ }
+ while (*s && (f != b2))
+ {
+ p = t;
+ t = process_pref_file_expr(&s, &f);
+ if (*t && (atoi(t) < n)) v = "0";
+ }
+ }
+
+ /* Function: GEQN */
+ else if (streq(t, "GEQN"))
+ {
+ int n = 0;
+ v = "1";
+ if (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ n = atoi(t);
+ }
+ while (*s && (f != b2))
+ {
+ p = t;
+ t = process_pref_file_expr(&s, &f);
+ if (*t && (atoi(t) > n)) v = "0";
+ }
+ }
+
+ /* Function SKILL */
+ else if (streq(t, "SKILL"))
+ {
+ static char skill_val[4*sizeof(int) + 1];
+ s16b skill = -1;
+ v = "0";
+ while (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ if (*t) skill = find_skill_i(t);
+ }
+ if (skill > 0)
+ {
+ sprintf(skill_val, "%d", (int)get_skill(skill));
+ v = skill_val;
+ }
+ }
+
+ /* Oops */
+ else
+ {
+ while (*s && (f != b2))
+ {
+ t = process_pref_file_expr(&s, &f);
+ }
+ }
+
+ /* Verify ending */
+ if (f != b2) v = "?x?x?";
+
+ /* Extract final and Terminate */
+ if ((f = *s) != '\0') * s++ = '\0';
+ }
+
+ /* Other */
+ else
+ {
+ /* Accept all printables except spaces and brackets */
+ while (isprint(*s) && !strchr(" []", *s)) ++s;
+
+ /* Extract final and Terminate */
+ if ((f = *s) != '\0') * s++ = '\0';
+
+ /* Variable */
+ if (*b == '$')
+ {
+ /* System */
+ if (streq(b + 1, "SYS"))
+ {
+ v = ANGBAND_SYS;
+ }
+
+ else if (streq(b + 1, "KEYBOARD"))
+ {
+ v = ANGBAND_KEYBOARD;
+ }
+
+ /* Graphics */
+ if (streq(b + 1, "GRAF"))
+ {
+ v = ANGBAND_GRAF;
+ }
+
+ /* Race */
+ else if (streq(b + 1, "RACE"))
+ {
+ v = rp_ptr->title + rp_name;
+ }
+
+ /* Race */
+ else if (streq(b + 1, "RACEMOD"))
+ {
+ v = rmp_ptr->title + rmp_name;
+ }
+
+ /* Class */
+ else if (streq(b + 1, "CLASS"))
+ {
+ v = spp_ptr->title + c_name;
+ }
+
+ /* Player */
+ else if (streq(b + 1, "PLAYER"))
+ {
+ v = player_base;
+ }
+ }
+
+ /* Constant */
+ else
+ {
+ v = b;
+ }
+ }
+
+ /* Save */
+ (*fp) = f;
+
+ /* Save */
+ (*sp) = s;
+
+ /* Result */
+ return (v);
+}
+
+
+
+
+/*
+ * Process the "user pref file" with the given name
+ *
+ * See the function above for a list of legal "commands".
+ *
+ * We also accept the special "?" and "%" directives, which
+ * allow conditional evaluation and filename inclusion.
+ */
+errr process_pref_file(cptr name)
+{
+ FILE *fp;
+
+ char buf[1024];
+
+ int num = -1;
+
+ errr err = 0;
+
+ bool bypass = FALSE;
+
+ /* Build the filename -- Allow users to override system pref files */
+ path_build(buf, 1024, ANGBAND_DIR_USER, name);
+
+ /* Open the file */
+ fp = my_fopen(buf, "r");
+
+ /* No such file -- Try system pref file */
+ if (!fp)
+ {
+ /* Build the pathname, this time using the system pref directory */
+ path_build(buf, 1024, ANGBAND_DIR_PREF, name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ fp = my_fopen(buf, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Failed again */
+ if (!fp) return ( -1);
+ }
+
+
+ /* Process the file */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Count lines */
+ num++;
+
+
+ /* Skip "empty" lines */
+ if (!buf[0]) continue;
+
+ /* Skip "blank" lines */
+ if (isspace(buf[0])) continue;
+
+ /* Skip comments */
+ if (buf[0] == '#') continue;
+
+
+ /* Process "?:<expr>" */
+ if ((buf[0] == '?') && (buf[1] == ':'))
+ {
+ char f;
+ cptr v;
+ char *s;
+
+ /* Start */
+ s = buf + 2;
+
+ /* Parse the expr */
+ v = process_pref_file_expr(&s, &f);
+
+ /* Set flag */
+ bypass = (streq(v, "0") ? TRUE : FALSE);
+
+ /* Continue */
+ continue;
+ }
+
+ /* Apply conditionals */
+ if (bypass) continue;
+
+
+ /* Process "%:<file>" */
+ if (buf[0] == '%')
+ {
+ /* Process that file if allowed */
+ (void)process_pref_file(buf + 2);
+
+ /* Continue */
+ continue;
+ }
+
+
+ /* Process the line */
+ err = process_pref_file_aux(buf);
+
+ /* Oops */
+ if (err) break;
+ }
+
+
+ /* Error */
+ if (err)
+ {
+ /* Useful error message */
+ msg_format("Error %d in line %d of file '%s'.", err, num, name);
+ msg_format("Parsing '%s'", buf);
+ }
+
+ /* Close the file */
+ my_fclose(fp);
+
+ /* Result */
+ return (err);
+}
+
+
+
+
+
+
+
+#ifdef CHECK_TIME
+
+/*
+ * Operating hours for ANGBAND (defaults to non-work hours)
+ */
+static char days[7][29] =
+ {
+ "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
+ "MON:XXXXXXXX.........XXXXXXX",
+ "TUE:XXXXXXXX.........XXXXXXX",
+ "WED:XXXXXXXX.........XXXXXXX",
+ "THU:XXXXXXXX.........XXXXXXX",
+ "FRI:XXXXXXXX.........XXXXXXX",
+ "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
+ };
+
+/*
+ * Restict usage (defaults to no restrictions)
+ */
+static bool check_time_flag = FALSE;
+
+#endif
+
+
+/*
+ * Handle CHECK_TIME
+ */
+errr check_time(void)
+{
+
+#ifdef CHECK_TIME
+
+ time_t c;
+
+ struct tm *tp;
+
+
+ /* No restrictions */
+ if (!check_time_flag) return (0);
+
+ /* Check for time violation */
+ c = time((time_t *)0);
+ tp = localtime(&c);
+
+ /* Violation */
+ if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
+
+#endif
+
+ /* Success */
+ return (0);
+}
+
+
+
+/*
+ * !Ran under the game's permission!
+ *
+ * Initialize CHECK_TIME
+ */
+errr check_time_init(void)
+{
+
+#ifdef CHECK_TIME
+
+ FILE *fp;
+
+ char buf[1024];
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_FILE, "time.txt");
+
+ /*
+ * XXX No need to grab permission here because this function is called
+ * only once before the game drops "game" permission
+ */
+
+ /* Open the file */
+ fp = my_fopen(buf, "r");
+
+ /* No file, no restrictions */
+ if (!fp) return (0);
+
+ /* Assume restrictions */
+ check_time_flag = TRUE;
+
+ /* Parse the file */
+ while (0 == my_fgets(fp, buf, 80))
+ {
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Chop the buffer */
+ buf[29] = '\0';
+
+ /* Extract the info */
+ if (prefix(buf, "SUN:")) strcpy(days[0], buf);
+ if (prefix(buf, "MON:")) strcpy(days[1], buf);
+ if (prefix(buf, "TUE:")) strcpy(days[2], buf);
+ if (prefix(buf, "WED:")) strcpy(days[3], buf);
+ if (prefix(buf, "THU:")) strcpy(days[4], buf);
+ if (prefix(buf, "FRI:")) strcpy(days[5], buf);
+ if (prefix(buf, "SAT:")) strcpy(days[6], buf);
+ }
+
+ /* Close it */
+ my_fclose(fp);
+
+#endif
+
+ /* Success */
+ return (0);
+}
+
+
+
+#ifdef CHECK_LOAD
+
+#ifndef MAXHOSTNAMELEN
+# define MAXHOSTNAMELEN 64
+#endif
+
+typedef struct statstime statstime;
+
+struct statstime
+{
+ int cp_time[4];
+ int dk_xfer[4];
+ unsigned int v_pgpgin;
+ unsigned int v_pgpgout;
+ unsigned int v_pswpin;
+ unsigned int v_pswpout;
+ unsigned int v_intr;
+ int if_ipackets;
+ int if_ierrors;
+ int if_opackets;
+ int if_oerrors;
+ int if_collisions;
+ unsigned int v_swtch;
+ long avenrun[3];
+ struct timeval boottime;
+ struct timeval curtime;
+};
+
+/*
+ * Maximal load (if any).
+ */
+static int check_load_value = 0;
+
+#endif
+
+
+/*
+ * Handle CHECK_LOAD
+ */
+errr check_load(void)
+{
+
+#ifdef CHECK_LOAD
+
+ struct statstime st;
+
+
+ /* Success if not checking */
+ if (!check_load_value) return (0);
+
+ /* Check the load */
+ if (0 == rstat("localhost", &st))
+ {
+ long val1 = (long)(st.avenrun[2]);
+ long val2 = (long)(check_load_value) * FSCALE;
+
+ /* Check for violation */
+ if (val1 >= val2) return (1);
+ }
+
+#endif
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * !Ran under the game's permission!
+ *
+ * Initialize CHECK_LOAD
+ */
+errr check_load_init(void)
+{
+
+#ifdef CHECK_LOAD
+
+ FILE *fp;
+
+ char buf[1024];
+
+ char temphost[MAXHOSTNAMELEN + 1];
+ char thishost[MAXHOSTNAMELEN + 1];
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_FILE, "load.txt");
+
+ /*
+ * XXX No need to grab permission here because this function is called
+ * only once before the game drops "game" permission
+ */
+
+ /* Open the "load" file */
+ fp = my_fopen(buf, "r");
+
+ /* No file, no restrictions */
+ if (!fp) return (0);
+
+ /* Default load */
+ check_load_value = 100;
+
+ /* Get the host name */
+ (void)gethostname(thishost, (sizeof thishost) - 1);
+
+ /* Parse it */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ int value;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Parse, or ignore */
+ if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
+
+ /* Skip other hosts */
+ if (!streq(temphost, thishost) &&
+ !streq(temphost, "localhost")) continue;
+
+ /* Use that value */
+ check_load_value = value;
+
+ /* Done */
+ break;
+ }
+
+ /* Close the file */
+ my_fclose(fp);
+
+#endif
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Print long number with header at given row, column
+ * Use the color for the number, not the header
+ */
+static void prt_lnum(cptr header, s32b num, int row, int col, byte color)
+{
+ int len = strlen(header);
+ char out_val[32];
+
+ put_str(header, row, col);
+ (void)sprintf(out_val, "%9ld", (long)num);
+ c_put_str(color, out_val, row, col + len);
+}
+
+
+/*
+ * Print number with header at given row, column
+ */
+static void prt_num(cptr header, int num, int row, int col, byte color,
+ char *space)
+{
+ int len = strlen(header);
+ char out_val[32];
+
+ put_str(header, row, col);
+ put_str(space, row, col + len);
+ (void)sprintf(out_val, "%6ld", (long)num);
+ c_put_str(color, out_val, row, col + len + strlen(space));
+}
+
+
+/*
+ * Print str with header at given row, column
+ */
+static void prt_str(cptr header, cptr str, int row, int col, byte color)
+{
+ int len = strlen(header);
+ char out_val[32];
+
+ put_str(header, row, col);
+ put_str(" ", row, col + len);
+ (void)sprintf(out_val, "%6s", str);
+ c_put_str(color, out_val, row, col + len + 3);
+}
+
+
+/*
+ * Prints the following information on the screen.
+ *
+ * For this to look right, the following should be spaced the
+ * same as in the prt_lnum code... -CFT
+ */
+static void display_player_middle(void)
+{
+ int show_tohit = p_ptr->dis_to_h;
+ int show_todam = p_ptr->dis_to_d;
+
+ object_type *o_ptr = &p_ptr->inventory[INVEN_WIELD];
+ char num[7];
+ byte color;
+ int speed;
+
+
+ /* Hack -- add in weapon info if known */
+ if (object_known_p(o_ptr)) show_tohit = p_ptr->dis_to_h + p_ptr->to_h_melee + o_ptr->to_h;
+ else show_tohit = p_ptr->dis_to_h + p_ptr->to_h_melee;
+ if (object_known_p(o_ptr)) show_todam = p_ptr->dis_to_d + p_ptr->to_d_melee + o_ptr->to_d;
+ else show_todam = p_ptr->dis_to_d + p_ptr->to_d_melee;
+
+ /* Dump the bonuses to hit/dam */
+ prt_num("+ To Melee Hit ", show_tohit, 9, 1, TERM_L_BLUE, " ");
+ prt_num("+ To Melee Damage", show_todam, 10, 1, TERM_L_BLUE, " ");
+
+ o_ptr = &p_ptr->inventory[INVEN_BOW];
+
+ /* Hack -- add in weapon info if known */
+ if (object_known_p(o_ptr)) show_tohit = p_ptr->dis_to_h + p_ptr->to_h_ranged + o_ptr->to_h;
+ else show_tohit = p_ptr->dis_to_h + p_ptr->to_h_ranged;
+ if (object_known_p(o_ptr)) show_todam = p_ptr->to_d_ranged + o_ptr->to_d;
+ else show_todam = p_ptr->to_d_ranged;
+
+ prt_num("+ To Ranged Hit ", show_tohit, 11, 1, TERM_L_BLUE, " ");
+ prt_num("+ To Ranged Damage", show_todam, 12, 1, TERM_L_BLUE, " ");
+
+ /* Dump the total armor class */
+ prt_str(" AC ", format("%d+%d", p_ptr->ac, p_ptr->dis_to_a), 13, 1, TERM_L_BLUE);
+
+ prt_num("Level ", (int)p_ptr->lev, 9, 28, TERM_L_GREEN, " ");
+
+ if (p_ptr->exp >= p_ptr->max_exp)
+ {
+ prt_lnum("Experience ", p_ptr->exp, 10, 28, TERM_L_GREEN);
+ }
+ else
+ {
+ prt_lnum("Experience ", p_ptr->exp, 10, 28, TERM_YELLOW);
+ }
+
+ prt_lnum("Max Exp ", p_ptr->max_exp, 11, 28, TERM_L_GREEN);
+
+ if ((p_ptr->lev >= PY_MAX_LEVEL) || (p_ptr->lev >= max_plev))
+ {
+ put_str("Exp to Adv.", 12, 28);
+ c_put_str(TERM_L_GREEN, " *****", 12, 28 + 11);
+ }
+ else
+ {
+ prt_lnum("Exp to Adv.",
+ (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L),
+ 12, 28, TERM_L_GREEN);
+ }
+
+ prt_lnum("Gold ", p_ptr->au, 13, 28, TERM_L_GREEN);
+
+ if (p_ptr->necro_extra & CLASS_UNDEAD)
+ {
+ put_str("Death Points ", 9, 52);
+ if (p_ptr->chp >= p_ptr->mhp)
+ {
+ color = TERM_L_BLUE;
+ }
+ else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
+ {
+ color = TERM_VIOLET;
+ }
+ else
+ {
+ color = TERM_L_RED;
+ }
+ (void)sprintf(num, "%6ld", (long)p_ptr->chp);
+ c_put_str(color, num, 9, 65);
+ put_str("/", 9, 71);
+ (void)sprintf(num, "%6ld", (long)p_ptr->mhp);
+ c_put_str(TERM_L_BLUE, num, 9, 72);
+ }
+ else
+ {
+ put_str("Hit Points ", 9, 52);
+ if (p_ptr->chp >= p_ptr->mhp)
+ {
+ color = TERM_L_GREEN;
+ }
+ else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
+ {
+ color = TERM_YELLOW;
+ }
+ else
+ {
+ color = TERM_RED;
+ }
+ (void)sprintf(num, "%6ld", (long)p_ptr->chp);
+ c_put_str(color, num, 9, 65);
+ put_str("/", 9, 71);
+ (void)sprintf(num, "%6ld", (long)p_ptr->mhp);
+ c_put_str(TERM_L_GREEN, num, 9, 72);
+ }
+
+ put_str("Spell Points ", 10, 52);
+ if (p_ptr->csp >= p_ptr->msp)
+ {
+ color = TERM_L_GREEN;
+ }
+ else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10)
+ {
+ color = TERM_YELLOW;
+ }
+ else
+ {
+ color = TERM_RED;
+ }
+ (void)sprintf(num, "%6ld", (long)p_ptr->csp);
+ c_put_str(color, num, 10, 65);
+ put_str("/", 10, 71);
+ (void)sprintf(num, "%6ld", (long)p_ptr->msp);
+ c_put_str(TERM_L_GREEN, num, 10, 72);
+
+ put_str("Sanity ", 11, 52);
+ if (p_ptr->csane >= p_ptr->msane)
+ {
+ color = TERM_L_GREEN;
+ }
+ else if (p_ptr->csane > (p_ptr->msane * hitpoint_warn) / 10)
+ {
+ color = TERM_YELLOW;
+ }
+ else
+ {
+ color = TERM_RED;
+ }
+ (void)sprintf(num, "%6ld", (long)p_ptr->csane);
+ c_put_str(color, num, 11, 65);
+ put_str("/", 11, 71);
+ (void)sprintf(num, "%6ld", (long)p_ptr->msane);
+ c_put_str(TERM_L_GREEN, num, 11, 72);
+
+ if (p_ptr->pgod != GOD_NONE)
+ {
+ prt_num("Piety ", p_ptr->grace, 12, 52, TERM_L_GREEN, " ");
+ }
+
+ put_str("Speed ", 13, 52);
+ speed = p_ptr->pspeed;
+ /* Hack -- Visually "undo" the Search Mode Slowdown */
+ if (p_ptr->searching) speed += 10;
+ if (speed > 110)
+ {
+ char s[11];
+ (void)sprintf(s, "Fast (+%d)", speed - 110);
+ c_put_str(TERM_L_GREEN, s, 13, (speed >= 120) ? 68 : 69);
+ }
+ else if (speed < 110)
+ {
+ char s[11];
+ (void)sprintf(s, "Slow (-%d)", 110 - speed);
+ c_put_str(TERM_L_UMBER, s, 13, (speed <= 100) ? 68 : 69);
+ }
+ else
+ {
+ put_str("Normal", 13, 72);
+ }
+}
+
+
+
+
+/*
+ * Hack -- pass color info around this file
+ */
+static byte likert_color = TERM_WHITE;
+
+
+/*
+ * Returns a "rating" of x depending on y
+ */
+static cptr likert(int x, int y)
+{
+ static char dummy[20] = "";
+
+ /* Paranoia */
+ if (y <= 0) y = 1;
+
+ /* Negative value */
+ if (x < 0)
+ {
+ likert_color = TERM_L_DARK;
+ return ("Very Bad");
+ }
+
+ /* Analyze the value */
+ switch ((x / y))
+ {
+ case 0:
+ case 1:
+ {
+ likert_color = TERM_RED;
+ return ("Bad");
+ }
+ case 2:
+ {
+ likert_color = TERM_L_RED;
+ return ("Poor");
+ }
+ case 3:
+ case 4:
+ {
+ likert_color = TERM_ORANGE;
+ return ("Fair");
+ }
+ case 5:
+ {
+ likert_color = TERM_YELLOW;
+ return ("Good");
+ }
+ case 6:
+ {
+ likert_color = TERM_YELLOW;
+ return ("Very Good");
+ }
+ case 7:
+ case 8:
+ {
+ likert_color = TERM_L_GREEN;
+ return ("Excellent");
+ }
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ {
+ likert_color = TERM_GREEN;
+ return ("Superb");
+ }
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ {
+ likert_color = TERM_L_GREEN;
+ return ("Heroic");
+ }
+ default:
+ {
+ likert_color = TERM_L_GREEN;
+ sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
+ return dummy;
+ }
+ }
+}
+
+
+/*
+ * Prints ratings on certain abilities
+ *
+ * This code is "imitated" elsewhere to "dump" a character sheet.
+ */
+static void display_player_various(void)
+{
+ int tmp, tmp2, damdice, damsides, dambonus, blows;
+ int xthn, xthb, xfos, xsrh;
+ int xdis, xdev, xsav, xstl;
+ cptr desc;
+ int i;
+
+ object_type *o_ptr;
+
+
+ /* Fighting Skill (with current weapon) */
+ o_ptr = &p_ptr->inventory[INVEN_WIELD];
+ tmp = p_ptr->to_h + o_ptr->to_h + p_ptr->to_h_melee;
+ xthn = p_ptr->skill_thn + (tmp * BTH_PLUS_ADJ);
+
+ /* Shooting Skill (with current bow and normal missile) */
+ o_ptr = &p_ptr->inventory[INVEN_BOW];
+ tmp = p_ptr->to_h + o_ptr->to_h + p_ptr->to_h_ranged;
+ xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
+
+ /* variables for all types of melee damage */
+ dambonus = p_ptr->dis_to_d;
+ blows = p_ptr->num_blow;
+
+ /* Basic abilities */
+ xdis = p_ptr->skill_dis;
+ xdev = p_ptr->skill_dev;
+ xsav = p_ptr->skill_sav;
+ xstl = p_ptr->skill_stl;
+ xsrh = p_ptr->skill_srh;
+ xfos = p_ptr->skill_fos;
+
+
+ put_str("Fighting :", 16, 1);
+ desc = likert(xthn, 12);
+ c_put_str(likert_color, desc, 16, 15);
+
+ put_str("Bows/Throw :", 17, 1);
+ desc = likert(xthb, 12);
+ c_put_str(likert_color, desc, 17, 15);
+
+ put_str("Saving Throw:", 18, 1);
+ desc = likert(xsav, 6);
+ c_put_str(likert_color, desc, 18, 15);
+
+ put_str("Stealth :", 19, 1);
+ desc = likert(xstl, 1);
+ c_put_str(likert_color, desc, 19, 15);
+
+
+ put_str("Perception :", 16, 28);
+ desc = likert(xfos, 6);
+ c_put_str(likert_color, desc, 16, 42);
+
+ put_str("Searching :", 17, 28);
+ desc = likert(xsrh, 6);
+ c_put_str(likert_color, desc, 17, 42);
+
+ put_str("Disarming :", 18, 28);
+ desc = likert(xdis, 8);
+ c_put_str(likert_color, desc, 18, 42);
+
+ put_str("Magic Device:", 19, 28);
+ desc = likert(xdev, 6);
+ c_put_str(likert_color, desc, 19, 42);
+
+
+ put_str("Blows/Round:", 16, 55);
+ put_str(format("%d", p_ptr->num_blow), 16, 69);
+
+ put_str("Shots/Round:", 17, 55);
+ put_str(format("%d", p_ptr->num_fire), 17, 69);
+
+ put_str("Mel.dmg/Rnd:", 18, 55); /* From PsiAngband */
+
+ if (p_ptr->melee_style == SKILL_HAND || p_ptr->melee_style == SKILL_BEAR)
+ {
+ /* This is all based on py_attack_hand */
+ martial_arts *blow_table, *min_attack, *max_attack;
+ int max_blow, plev, i;
+
+ if (p_ptr->melee_style == SKILL_HAND)
+ {
+ blow_table = ma_blows;
+ max_blow = MAX_MA;
+ plev = get_skill(SKILL_HAND);
+ }
+ else /* SKILL_BEAR */
+ {
+ blow_table = bear_blows;
+ max_blow = MAX_BEAR;
+ plev = get_skill(SKILL_BEAR);
+ }
+ min_attack = blow_table;
+ i = max_blow - 1;
+ while (blow_table[i].min_level > plev && i != 0)
+ --i;
+ max_attack = &blow_table[i];
+
+ dambonus += p_ptr->to_d_melee;
+ tmp = min_attack->dd + dambonus;
+ if (tmp < 0) tmp = 0;
+ tmp2 = maxroll(max_attack->dd, max_attack->ds) + dambonus;
+ if (tmp2 < 0) tmp2 = 0;
+ if (!tmp && !tmp2)
+ desc = "0";
+ else
+ desc = format("%d-%d", blows * tmp, blows * tmp2);
+ }
+ else if (!r_info[p_ptr->body_monster].body_parts[BODY_WEAPON])
+ {
+ if (r_info[p_ptr->body_monster].flags1 & RF1_NEVER_BLOW)
+ desc = "nil!";
+ else
+ {
+ tmp = tmp2 = 0;
+ for (i = 0; i < blows; i++)
+ {
+ tmp += r_info[p_ptr->body_monster].blow[i].d_dice;
+ tmp2 += maxroll(r_info[p_ptr->body_monster].blow[i].d_dice,
+ r_info[p_ptr->body_monster].blow[i].d_side);
+ }
+ if (dambonus > 0)
+ {
+ tmp += dambonus;
+ tmp2 += dambonus;
+ }
+ desc = format("%d-%d", tmp, tmp2);
+ }
+ }
+ else
+ {
+ /* Increase the bonus to damage for weapon combat */
+ dambonus += p_ptr->to_d_melee;
+
+ /* Access the first weapon */
+ o_ptr = &p_ptr->inventory[INVEN_WIELD];
+
+ if (object_known_p(o_ptr)) dambonus += o_ptr->to_d;
+
+ damdice = o_ptr->dd;
+ damsides = o_ptr->ds;
+
+ if ((damdice == 0) || (damsides == 0))
+ {
+ if (dambonus <= 0)
+ desc = "nil!";
+ else
+ desc = format("%d", blows * dambonus);
+ }
+ else
+ {
+ if (dambonus == 0)
+ desc = format("%dd%d", blows * damdice, damsides);
+ else
+ desc = format("%dd%d%c%d", blows * damdice, damsides,
+ ( dambonus > 0 ? '+' : '\0' ), blows * dambonus );
+ }
+ }
+ put_str(desc, 18, 69);
+
+
+ put_str("Infra-Vision:", 19, 55);
+ put_str(format("%d feet", p_ptr->see_infra * 10), 19, 69);
+
+ /* jk - add tactic */
+ put_str("Tactic:", 20, 55);
+ c_put_str(TERM_L_BLUE, tactic_info[(byte)p_ptr->tactic].name, 20, 69);
+
+ /* jk - add movement */
+ put_str("Explor:", 21, 55);
+ c_put_str(TERM_L_BLUE, move_info[(byte)p_ptr->movement].name, 21, 69);
+}
+
+
+
+/*
+ * Obtain the "flags" of the wielded symbiote
+ */
+
+void wield_monster_flags(u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp)
+{
+ object_type *o_ptr;
+ monster_race *r_ptr;
+
+ /* Clear */
+ (*f1) = (*f2) = (*f3) = (*f4) = (*f5) = (*esp) = 0L;
+
+ /* Get the carried monster */
+ o_ptr = &p_ptr->inventory[INVEN_CARRY];
+
+ if (o_ptr->k_idx)
+ {
+ r_ptr = &r_info[o_ptr->pval];
+
+ if (r_ptr->flags2 & RF2_INVISIBLE)
+ (*f2) |= TR2_INVIS;
+ if (r_ptr->flags2 & RF2_REFLECTING)
+ (*f2) |= TR2_REFLECT;
+ if (r_ptr->flags7 & RF7_CAN_FLY)
+ (*f3) |= TR3_FEATHER;
+ if (r_ptr->flags7 & RF7_AQUATIC)
+ (*f5) |= TR5_WATER_BREATH;
+ }
+}
+
+
+/*
+ * Obtain the "flags" for the player as if he was an item
+ */
+void player_flags(u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp)
+{
+ int i;
+
+ /* Clear */
+ (*f1) = (*f2) = (*f3) = (*f4) = (*f5) = (*esp) = 0L;
+
+ /* Astral chars */
+ if (p_ptr->astral)
+ {
+ (*f3) |= TR3_WRAITH;
+ }
+
+/* Skills */
+ if (get_skill(SKILL_DAEMON) > 20) (*f2) |= TR2_RES_CONF;
+ if (get_skill(SKILL_DAEMON) > 30) (*f2) |= TR2_RES_FEAR;
+ if (get_skill(SKILL_MINDCRAFT) >= 40) (*esp) |= ESP_ALL;
+ if (p_ptr->melee_style == SKILL_HAND && get_skill(SKILL_HAND) > 24 && !monk_heavy_armor())
+ (*f2) |= TR2_FREE_ACT;
+/* Hack - from Lua */
+ if (get_skill(SKILL_MANA) >= 35) (*f1) |= TR1_MANA;
+ if (get_skill(SKILL_AIR) >= 50) (*f5) |= (TR5_MAGIC_BREATH | TR5_WATER_BREATH);
+ if (get_skill(SKILL_WATER) >= 30) (*f5) |= TR5_WATER_BREATH;
+
+/* Gods */
+ GOD(GOD_ERU)
+ {
+ if ((p_ptr->grace >= 100) || (p_ptr->grace <= -100)) (*f1) |= TR1_MANA;
+ if (p_ptr->grace > 10000) (*f1) |= TR1_WIS;
+ }
+
+ GOD(GOD_MELKOR)
+ {
+ (*f2) |= TR2_RES_FIRE;
+ if (p_ptr->melkor_sacrifice > 0) (*f2) |= TR2_LIFE;
+ if (p_ptr->grace > 10000) (*f1) |= (TR1_STR | TR1_CON | TR1_INT | TR1_WIS | TR1_CHR);
+ PRAY_GOD(GOD_MELKOR)
+ {
+ if (p_ptr->grace > 5000) (*f2) |= TR2_INVIS;
+ if (p_ptr->grace > 15000) (*f2) |= TR2_IM_FIRE;
+ }
+ }
+
+ GOD(GOD_MANWE)
+ {
+ if (p_ptr->grace >= 2000) (*f3) |= TR3_FEATHER;
+ PRAY_GOD(GOD_MANWE)
+ {
+ if (p_ptr->grace >= 7000) (*f2) |= TR2_FREE_ACT;
+ if (p_ptr->grace >= 15000) (*f4) |= TR4_FLY;
+ if ((p_ptr->grace >= 5000) || (p_ptr->grace <= -5000)) (*f1) |= TR1_SPEED;
+ }
+ }
+
+ GOD(GOD_TULKAS)
+ {
+ if (p_ptr->grace > 5000) (*f1) |= TR1_CON;
+ if (p_ptr->grace > 10000) (*f1) |= TR1_STR;
+ }
+
+ /* Classes */
+ for (i = 1; i <= p_ptr->lev; i++)
+ {
+ (*f1) |= cp_ptr->oflags1[i];
+ (*f2) |= cp_ptr->oflags2[i];
+ (*f3) |= cp_ptr->oflags3[i];
+ (*f4) |= cp_ptr->oflags4[i];
+ (*f5) |= cp_ptr->oflags5[i];
+ (*esp) |= cp_ptr->oesp[i];
+ }
+
+ /* Races */
+ if ((!p_ptr->mimic_form) && (!p_ptr->body_monster))
+ {
+ for (i = 1; i <= p_ptr->lev; i++)
+ {
+ (*f1) |= rp_ptr->oflags1[i];
+ (*f2) |= rp_ptr->oflags2[i];
+ (*f3) |= rp_ptr->oflags3[i];
+ (*f4) |= rp_ptr->oflags4[i];
+ (*f5) |= rp_ptr->oflags5[i];
+ (*esp) |= rp_ptr->oesp[i];
+
+ (*f1) |= rmp_ptr->oflags1[i];
+ (*f2) |= rmp_ptr->oflags2[i];
+ (*f3) |= rmp_ptr->oflags3[i];
+ (*f4) |= rmp_ptr->oflags4[i];
+ (*f5) |= rmp_ptr->oflags5[i];
+ (*esp) |= rmp_ptr->oesp[i];
+ }
+ }
+#if 0 /* DGDGDG? */
+ else if (p_ptr->mimic_form)
+ {
+ switch (p_ptr->mimic_form)
+ {
+ case MIMIC_GOAT:
+ {
+ (*f3) |= (TR3_SLOW_DIGEST);
+ break;
+ }
+ case MIMIC_INSECT:
+ {
+ (*esp) |= (ESP_ANIMAL);
+ break;
+ }
+ case MIMIC_SPARROW:
+ {
+ (*f3) |= (TR3_FEATHER);
+ break;
+ }
+ case MIMIC_VAMPIRE:
+ {
+ (*f3) |= (TR2_HOLD_LIFE);
+ (*f3) |= (TR2_RES_DARK);
+ (*f3) |= (TR2_RES_NEXUS);
+ (*f3) |= (TR2_RES_BLIND);
+ (*f3) |= (TR3_LITE1);
+ break;
+ }
+ case MIMIC_SPIDER:
+ {
+ (*f3) |= (TR2_RES_FEAR);
+ (*f3) |= (TR2_RES_POIS);
+ break;
+ }
+ case MIMIC_MANA_BALL:
+ {
+ (*f3) |= (TR3_FEATHER);
+ (*f2) |= (TR2_INVIS);
+ (*f3) |= (TR3_TELEPORT);
+ (*f3) |= (TR2_RES_DISEN);
+ break;
+ }
+ case MIMIC_FIRE_CLOUD:
+ {
+ (*f3) |= (TR2_RES_LITE);
+ (*f3) |= (TR2_IM_FIRE);
+ (*f3) |= (TR3_SH_FIRE);
+ break;
+ }
+ case MIMIC_COLD_CLOUD:
+ {
+ (*f3) |= (TR2_RES_LITE);
+ (*f3) |= (TR2_IM_COLD);
+ (*f3) |= (TR3_SH_ELEC);
+ (*esp) |= (ESP_EVIL);
+ (*f3) |= (TR3_REGEN);
+ break;
+ }
+ case MIMIC_CHAOS_CLOUD:
+ {
+ (*f3) |= (TR2_RES_DISEN);
+ (*f3) |= (TR2_RES_CHAOS);
+ (*f3) |= (TR2_RES_LITE);
+ (*f3) |= (TR2_IM_FIRE);
+ (*f3) |= (TR2_IM_COLD);
+ (*f3) |= (TR3_SH_FIRE);
+ (*f3) |= (TR3_SH_ELEC);
+ break;
+ }
+ case MIMIC_GOST:
+ {
+ (*f3) |= (TR3_WRAITH);
+ (*f2) |= TR2_HOLD_LIFE;
+ break;
+ }
+ case MIMIC_ENT:
+ {
+ (*f2) |= TR2_SENS_FIRE;
+ break;
+ }
+ case MIMIC_KOBOLD:
+ {
+ (*f2) |= TR2_RES_POIS;
+ break;
+ }
+ case MIMIC_DRAGON:
+ {
+ (*f3) |= TR3_FEATHER;
+ (*f2) |= TR2_RES_FIRE;
+ (*f2) |= TR2_RES_COLD;
+ (*f2) |= TR2_RES_ELEC;
+ (*f2) |= TR2_RES_DARK;
+ break;
+ }
+ case MIMIC_DEMON:
+ {
+ (*f2) |= TR2_RES_CHAOS;
+ (*f2) |= TR2_RES_NETHER;
+ (*f2) |= TR2_HOLD_LIFE;
+ break;
+ }
+ case MIMIC_HOUND:
+ {
+ (*f1) |= TR1_SPEED;
+ (*f2) |= TR2_RES_LITE;
+ (*f2) |= TR2_RES_DARK;
+ break;
+ }
+ case MIMIC_QUYLTHULG:
+ {
+ (*f3) |= TR3_SEE_INVIS;
+ break;
+ }
+ case MIMIC_MAIAR:
+ {
+ (*f2) |= TR2_IM_ACID;
+ (*f2) |= TR2_IM_ELEC;
+ (*f2) |= TR2_IM_FIRE;
+ (*f2) |= TR2_IM_COLD;
+ (*f2) |= TR2_RES_POIS;
+ (*f2) |= TR2_RES_LITE;
+ (*f2) |= TR2_RES_DARK;
+ (*f2) |= TR2_RES_CHAOS;
+ (*f2) |= TR2_HOLD_LIFE;
+ (*f3) |= TR3_FEATHER;
+ (*f3) |= TR3_REGEN;
+ break;
+ }
+ case MIMIC_SERPENT:
+ {
+ (*f1) |= TR1_SPEED;
+ break;
+ }
+ case MIMIC_GIANT:
+ {
+ (*f2) |= TR2_RES_ACID;
+ (*f2) |= TR2_RES_ELEC;
+ (*f2) |= TR2_RES_FIRE;
+ (*f2) |= TR2_RES_COLD;
+ (*f2) |= TR2_RES_POIS;
+ (*f2) |= TR2_RES_CONF;
+ (*f2) |= TR2_RES_SOUND;
+ (*f2) |= TR2_RES_LITE;
+ (*f2) |= TR2_RES_DARK;
+ (*f2) |= TR2_RES_NEXUS;
+ (*f2) |= TR2_RES_FEAR;
+ (*f2) |= TR2_REFLECT;
+ break;
+ }
+ case MIMIC_VALAR:
+ {
+ (*f3) |= TR3_SEE_INVIS;
+ (*f2) |= TR2_FREE_ACT;
+ (*f3) |= TR3_SLOW_DIGEST;
+ (*f3) |= TR3_REGEN;
+ (*f3) |= TR3_FEATHER;
+ (*f2) |= TR2_HOLD_LIFE;
+ (*esp) |= ESP_ALL;
+ (*f3) |= TR3_LITE1;
+ (*f2) |= TR2_SUST_STR;
+ (*f1) |= TR1_INT;
+ (*f1) |= TR1_WIS;
+ (*f1) |= TR1_DEX;
+ (*f1) |= TR1_CON;
+ (*f1) |= TR1_CHR;
+ (*f2) |= TR2_RES_ACID;
+ (*f2) |= TR2_RES_ELEC;
+ (*f2) |= TR2_RES_FIRE;
+ (*f2) |= TR2_RES_COLD;
+ (*f2) |= TR2_RES_POIS;
+ (*f2) |= TR2_RES_CONF;
+ (*f2) |= TR2_RES_SOUND;
+ (*f2) |= TR2_RES_LITE;
+ (*f2) |= TR2_RES_DARK;
+ (*f2) |= TR2_RES_CHAOS;
+ (*f2) |= TR2_RES_DISEN;
+ (*f2) |= TR2_RES_SHARDS;
+ (*f2) |= TR2_RES_NEXUS;
+ (*f2) |= TR2_RES_BLIND;
+ (*f2) |= TR2_RES_NETHER;
+ (*f2) |= TR2_RES_FEAR;
+ (*f2) |= TR2_REFLECT;
+ (*f3) |= TR3_SH_FIRE;
+ (*f3) |= TR3_SH_ELEC;
+ (*f2) |= TR2_IM_FIRE;
+ (*f2) |= TR2_IM_COLD;
+ (*f2) |= TR2_IM_ELEC;
+ (*f2) |= TR2_IM_ACID;
+ break;
+ }
+
+ case MIMIC_WEREWOLF:
+ {
+ (*f3) |= TR3_REGEN;
+ (*f3) |= TR3_AGGRAVATE;
+ break;
+ }
+ case MIMIC_BALROG:
+ {
+ (*f2) |= TR2_IM_ACID;
+ (*f2) |= TR2_IM_ELEC;
+ (*f2) |= TR2_IM_FIRE;
+ (*f2) |= TR2_RES_POIS;
+ (*f2) |= TR2_RES_DARK;
+ (*f2) |= TR2_RES_CHAOS;
+ (*f2) |= TR2_HOLD_LIFE;
+ (*f3) |= TR3_FEATHER;
+ (*f3) |= TR3_REGEN;
+ break;
+ }
+ case MIMIC_DEMON_LORD:
+ {
+ (*f3) |= TR3_SEE_INVIS;
+ (*f2) |= TR2_FREE_ACT;
+ (*f3) |= TR3_REGEN;
+ (*f3) |= TR3_FEATHER;
+ (*f2) |= TR2_HOLD_LIFE;
+ (*esp) |= ESP_EVIL | ESP_GOOD | ESP_DEMON;
+ (*f2) |= TR2_RES_ACID;
+ (*f2) |= TR2_RES_ELEC;
+ (*f2) |= TR2_RES_FIRE;
+ (*f2) |= TR2_RES_POIS;
+ (*f2) |= TR2_RES_CONF;
+ (*f2) |= TR2_RES_SOUND;
+ (*f2) |= TR2_RES_LITE;
+ (*f2) |= TR2_RES_DARK;
+ (*f2) |= TR2_RES_CHAOS;
+ (*f2) |= TR2_RES_DISEN;
+ (*f2) |= TR2_RES_SHARDS;
+ (*f2) |= TR2_RES_NEXUS;
+ (*f2) |= TR2_RES_BLIND;
+ (*f2) |= TR2_RES_NETHER;
+ (*f2) |= TR2_RES_FEAR;
+ (*f2) |= TR2_REFLECT;
+ (*f3) |= TR3_SH_FIRE;
+ (*f2) |= TR2_IM_FIRE;
+ (*f2) |= TR2_IM_ELEC;
+ (*f2) |= TR2_IM_ACID;
+ break;
+ }
+ }
+ }
+#endif
+ else
+ {
+ monster_race *r_ptr = &r_info[p_ptr->body_monster];
+
+ if (r_ptr->flags2 & RF2_REFLECTING) (*f2) |= TR2_REFLECT;
+ if (r_ptr->flags2 & RF2_REGENERATE) (*f3) |= TR3_REGEN;
+ if (r_ptr->flags2 & RF2_AURA_FIRE) (*f3) |= TR3_SH_FIRE;
+ if (r_ptr->flags2 & RF2_AURA_ELEC) (*f3) |= TR3_SH_ELEC;
+ if (r_ptr->flags2 & RF2_PASS_WALL) (*f3) |= TR3_WRAITH;
+ if (r_ptr->flags3 & RF3_SUSCEP_FIRE) (*f2) |= TR2_SENS_FIRE;
+ if (r_ptr->flags3 & RF3_IM_ACID) (*f2) |= TR2_RES_ACID;
+ if (r_ptr->flags3 & RF3_IM_ELEC) (*f2) |= TR2_RES_ELEC;
+ if (r_ptr->flags3 & RF3_IM_FIRE) (*f2) |= TR2_RES_FIRE;
+ if (r_ptr->flags3 & RF3_IM_POIS) (*f2) |= TR2_RES_POIS;
+ if (r_ptr->flags3 & RF3_IM_COLD) (*f2) |= TR2_RES_COLD;
+ if (r_ptr->flags3 & RF3_RES_NETH) (*f2) |= TR2_RES_NETHER;
+ if (r_ptr->flags3 & RF3_RES_NEXU) (*f2) |= TR2_RES_NEXUS;
+ if (r_ptr->flags3 & RF3_RES_DISE) (*f2) |= TR2_RES_DISEN;
+ if (r_ptr->flags3 & RF3_NO_FEAR) (*f2) |= TR2_RES_FEAR;
+ if (r_ptr->flags3 & RF3_NO_SLEEP) (*f2) |= TR2_FREE_ACT;
+ if (r_ptr->flags3 & RF3_NO_CONF) (*f2) |= TR2_RES_CONF;
+ if (r_ptr->flags7 & RF7_CAN_FLY) (*f3) |= TR3_FEATHER;
+ }
+
+ (*f1) |= p_ptr->xtra_f1;
+ (*f2) |= p_ptr->xtra_f2;
+ (*f3) |= p_ptr->xtra_f3;
+ (*f4) |= p_ptr->xtra_f4;
+ (*f5) |= p_ptr->xtra_f5;
+ (*esp) |= p_ptr->xtra_esp;
+
+ if (p_ptr->black_breath)
+ {
+ (*f4) |= TR4_BLACK_BREATH;
+ }
+
+ if (p_ptr->hp_mod != 0)
+ {
+ (*f2) |= TR2_LIFE;
+ }
+}
+
+/*
+ * Object flag names
+ */
+static cptr object_flag_names[192] =
+{
+ "Add Str",
+ "Add Int",
+ "Add Wis",
+ "Add Dex",
+ "Add Con",
+ "Add Chr",
+ "Mul Mana",
+ "Mul SPower",
+ "Add Stea.",
+ "Add Sear.",
+ "Add Infra",
+ "Add Tun..",
+ "Add Speed",
+ "Add Blows",
+ "Chaotic",
+ "Vampiric",
+ "Slay Anim.",
+ "Slay Evil",
+ "Slay Und.",
+ "Slay Demon",
+ "Slay Orc",
+ "Slay Troll",
+ "Slay Giant",
+ "Slay Drag.",
+ "Kill Drag.",
+ "Sharpness",
+ "Impact",
+ "Poison Brd",
+ "Acid Brand",
+ "Elec Brand",
+ "Fire Brand",
+ "Cold Brand",
+
+ "Sust Str",
+ "Sust Int",
+ "Sust Wis",
+ "Sust Dex",
+ "Sust Con",
+ "Sust Chr",
+ "Invisible",
+ "Mul life",
+ "Imm Acid",
+ "Imm Elec",
+ "Imm Fire",
+ "Imm Cold",
+ "Sens Fire",
+ "Reflect",
+ "Free Act",
+ "Hold Life",
+ "Res Acid",
+ "Res Elec",
+ "Res Fire",
+ "Res Cold",
+ "Res Pois",
+ "Res Fear",
+ "Res Light",
+ "Res Dark",
+ "Res Blind",
+ "Res Conf",
+ "Res Sound",
+ "Res Shard",
+ "Res Neth",
+ "Res Nexus",
+ "Res Chaos",
+ "Res Disen",
+
+
+
+ "Aura Fire",
+ "Aura Elec",
+ "Auto Curse",
+ NULL,
+ "NoTeleport",
+ "AntiMagic",
+ "WraithForm",
+ "EvilCurse",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ "Levitate",
+ "Lite",
+ "See Invis",
+ NULL,
+ "Digestion",
+ "Regen",
+ "Xtra Might",
+ "Xtra Shots",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ "Activate",
+ "Drain Exp",
+ "Teleport",
+ "Aggravate",
+ "Blessed",
+ "Cursed",
+ "Hvy Curse",
+ "Prm Curse",
+
+ "No blows",
+ "Precogn.",
+ "B.Breath",
+ "Recharge",
+ "Fly",
+ "Mrg.Curse",
+ NULL,
+ NULL,
+ "Sentient",
+ "Clone",
+ NULL,
+ "Climb",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ "Imm Neth",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+
+ "Orc.ESP",
+ "Troll.ESP",
+ "Dragon.ESP",
+ "Giant.ESP",
+ "Demon.ESP",
+ "Undead.ESP",
+ "Evil.ESP",
+ "Animal.ESP",
+ "TLord.ESP",
+ "Good.ESP",
+ "Nlive.ESP",
+ "Unique.ESP",
+ "Spider ESP",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ "Full ESP",
+};
+
+/*
+ * Summarize resistances
+ */
+static void display_player_ben_one(int mode)
+{
+ int i, n, x, y, z, dispx, modetemp, xtemp;
+
+ object_type *o_ptr;
+
+ char dummy[80], c;
+
+ u32b f1, f2, f3, f4, f5, esp;
+
+ u16b b[INVEN_TOTAL - INVEN_WIELD + 1][10];
+
+ int d[INVEN_TOTAL - INVEN_WIELD + 1];
+
+ bool got;
+
+ byte a;
+
+ cptr name;
+
+ /* Scan equipment */
+ for (i = INVEN_WIELD; i < INVEN_TOTAL; i++)
+ {
+ /* Index */
+ n = (i - INVEN_WIELD);
+
+ /* Object */
+ o_ptr = &p_ptr->inventory[i];
+
+ /* Known object flags */
+ object_flags_known(o_ptr, &f1, &f2, &f3, &f4, &f5, &esp);
+
+ /* Incorporate */
+ b[n][0] = (u16b)(f1 & 0xFFFF);
+ b[n][1] = (u16b)(f1 >> 16);
+ b[n][2] = (u16b)(f2 & 0xFFFF);
+ b[n][3] = (u16b)(f2 >> 16);
+ b[n][4] = (u16b)(f3 & 0xFFFF);
+ b[n][5] = (u16b)(f3 >> 16);
+ b[n][6] = (u16b)(f4 & 0xFFFF);
+ b[n][7] = (u16b)(f4 >> 16);
+ b[n][8] = (u16b)(esp & 0xFFFF);
+ b[n][9] = (u16b)(esp >> 16);
+ d[n] = o_ptr->pval;
+ }
+
+ /* Carried symbiote */
+ n = INVEN_CARRY - INVEN_WIELD;
+
+ /* Player flags */
+ wield_monster_flags(&f1, &f2, &f3, &f4, &f5, &esp);
+
+ /* Incorporate */
+ b[n][0] = (u16b)(f1 & 0xFFFF);
+ b[n][1] = (u16b)(f1 >> 16);
+ b[n][2] = (u16b)(f2 & 0xFFFF);
+ b[n][3] = (u16b)(f2 >> 16);
+ b[n][4] = (u16b)(f3 & 0xFFFF);
+ b[n][5] = (u16b)(f3 >> 16);
+ b[n][6] = (u16b)(f4 & 0xFFFF);
+ b[n][7] = (u16b)(f4 >> 16);
+ b[n][8] = (u16b)(esp & 0xFFFF);
+ b[n][9] = (u16b)(esp >> 16);
+
+ /* Index */
+ n = INVEN_TOTAL - INVEN_WIELD;
+
+ /* Player flags */
+ player_flags(&f1, &f2, &f3, &f4, &f5, &esp);
+
+ /* Incorporate */
+ b[n][0] = (u16b)(f1 & 0xFFFF);
+ b[n][1] = (u16b)(f1 >> 16);
+ b[n][2] = (u16b)(f2 & 0xFFFF);
+ b[n][3] = (u16b)(f2 >> 16);
+ b[n][4] = (u16b)(f3 & 0xFFFF);
+ b[n][5] = (u16b)(f3 >> 16);
+ b[n][6] = (u16b)(f4 & 0xFFFF);
+ b[n][7] = (u16b)(f4 >> 16);
+ b[n][8] = (u16b)(esp & 0xFFFF);
+ b[n][9] = (u16b)(esp >> 16);
+
+ /* Generate the equip chars */
+ sprintf(dummy, " ");
+ for (i = 0; i < INVEN_TOTAL - INVEN_WIELD; i++)
+ {
+ /* If you have that body part then show it */
+ if (p_ptr->body_parts[i])
+ {
+ strcat(dummy, format("%c", i + 'a'));
+ }
+ }
+ strcat(dummy, "@");
+
+ /* Scan cols */
+ for (x = 1; x > -1; x--)
+ {
+ /* Label */
+ Term_putstr(x * 40 + 11, 3, -1, TERM_WHITE, dummy);
+
+ /* Scan rows */
+ for (y = 0; y < 16; y++)
+ {
+ if (mode == 3 && x == 1)
+ {
+ modetemp = 4;
+ xtemp = 0;
+ }
+ else
+ {
+ modetemp = mode;
+ xtemp = x;
+ }
+
+ for (z = mode; z <= modetemp; z++)
+ {
+ if (mode == 3 && x == 1 && z == modetemp) xtemp = 1;
+ name = object_flag_names[32 * modetemp + 16 * xtemp + y];
+ got = FALSE;
+
+ /* No name */
+ if (!name) continue;
+
+ /* Dump colon */
+ if (!(modetemp == 1 && x == 0 && y > 7 && y < 12))
+ {
+ Term_putch(x * 40 + 10, y + 4, TERM_WHITE, ':');
+ }
+
+ /* Check flags */
+ dispx = 0;
+ for (n = 0; n < INVEN_TOTAL - INVEN_WIELD + 1; n++)
+ {
+ /* Change colour every two columns */
+ bool is_green = (dispx & 0x02);
+ a = (is_green ? TERM_GREEN : TERM_SLATE);
+ c = '.';
+
+ /* If the body part doesn't exists then skip it :) */
+ if ((n < INVEN_TOTAL - INVEN_WIELD) && (!p_ptr->body_parts[n])) continue;
+
+ /* Increment the drawing coordinates */
+ dispx++;
+
+ /* Check flag */
+ if (b[n][2 * modetemp + xtemp] & (1 << y))
+ {
+ a = (is_green ? TERM_L_GREEN : TERM_WHITE);
+ if (modetemp == 1 && x == 0 && y > 7 && y < 12)
+ {
+ c = '*';
+ }
+ else if (modetemp == 0 && x == 0 && y < 14 && (y < 6 || y > 7))
+ {
+ if (n == INVEN_TOTAL - INVEN_WIELD)
+ {
+ c = '+';
+ }
+ else
+ {
+ c = d[n];
+ if (c < 0)
+ {
+ c = -c;
+ a = TERM_RED;
+ }
+ c = (c > 9 ? '*' : I2D(c));
+ }
+ }
+ else
+ {
+ c = '+';
+ }
+ got = TRUE;
+ }
+
+ /* HACK - Check for nether immunity and
+ apply to Res Neth line */
+ if (modetemp == 1 && x == 1 && y == 12)
+ {
+ if (b[n][7] & (1 << 6))
+ {
+ a = (is_green ? TERM_L_GREEN : TERM_WHITE);
+ c = '*';
+ got = TRUE;
+ }
+ }
+
+ /* Monochrome */
+ if (!use_color) a = TERM_WHITE;
+
+ /* Dump flag */
+ if (modetemp == 1 && x == 0 && y > 7 && y < 12)
+ {
+ if (c == '*') Term_putch(40 + 11 + dispx, y - 4, a, c);
+ }
+ else
+ {
+ Term_putch(x * 40 + 11 + dispx, y + 4, a, c);
+ }
+ }
+
+ a = TERM_WHITE;
+ if (use_color && got)
+ {
+ if (modetemp == 1 && x == 0 && y > 7 && y < 12)
+ {
+ a = TERM_L_GREEN;
+ }
+ else if (modetemp != 0)
+ {
+ a = TERM_GREEN;
+ }
+ }
+
+ /* HACK - Check for nether immunity and change "Res Neth" */
+ if (modetemp == 1 && x == 1 && y == 12 && p_ptr->immune_neth)
+ {
+ name = "Imm Neth";
+ a = TERM_L_GREEN;
+ }
+
+ /* Dump name */
+ if (modetemp == 1 && x == 0 && y > 7 && y < 12)
+ {
+ if (got) Term_putstr(40, y - 4, -1, a, name);
+ }
+ else
+ {
+ Term_putstr(x * 40, y + 4, -1, a, name);
+ }
+ }
+ }
+ }
+}
+
+
+/*
+ * Display the character on the screen (various modes)
+ *
+ * The top two and bottom two lines are left blank.
+ *
+ * Mode 0 = standard display with skills
+ * Mode 1 = standard display with history
+ * Mode 2 = current flags (part 1)
+ * Mode 3 = current flags (part 2)
+ * Mode 4 = current flags (part 3)
+ * Mode 5 = current flags (part 4)
+ * Mode 6 = current flags (part 5 -- esp)
+ */
+void display_player(int mode)
+{
+ int i;
+
+ char buf[80];
+
+
+ /* Erase screen */
+ clear_from(0);
+
+ /* Standard */
+ if ((mode == 0) || (mode == 1))
+ {
+ monster_race *r_ptr = &r_info[p_ptr->body_monster];
+
+ /* Name, Sex, Race, Class */
+ put_str("Name :", 2, 1);
+ put_str("Sex :", 3, 1);
+ put_str("Race :", 4, 1);
+ put_str("Class :", 5, 1);
+ put_str("Body :", 6, 1);
+ put_str("God :", 7, 1);
+ c_put_str(TERM_L_BLUE, player_name, 2, 9);
+ if (p_ptr->body_monster != 0)
+ {
+ monster_race *r_ptr = &r_info[p_ptr->body_monster];
+ char tmp[12];
+
+ if ((r_ptr->flags1 & RF1_MALE) != 0)
+ strcpy(tmp, "Male");
+ else if ((r_ptr->flags1 & RF1_FEMALE) != 0)
+ strcpy(tmp, "Female");
+ else
+ strcpy(tmp, "Neuter");
+ c_put_str(TERM_L_BLUE, tmp, 3, 9);
+ }
+ else
+ c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
+ sprintf(buf, "%s", get_player_race_name(p_ptr->prace, p_ptr->pracem));
+ c_put_str(TERM_L_BLUE, buf, 4, 9);
+ c_put_str(TERM_L_BLUE, spp_ptr->title + c_name, 5, 9);
+ c_put_str(TERM_L_BLUE, r_name + r_ptr->name, 6, 9);
+ c_put_str(TERM_L_BLUE, deity_info[p_ptr->pgod].name, 7, 9);
+
+ /* Age, Height, Weight, Social */
+ prt_num("Age ", (int)p_ptr->age + bst(YEAR, turn - (START_DAY * 10)), 2, 32, TERM_L_BLUE, " ");
+ prt_num("Height ", (int)p_ptr->ht, 3, 32, TERM_L_BLUE, " ");
+ prt_num("Weight ", (int)p_ptr->wt, 4, 32, TERM_L_BLUE, " ");
+ prt_num("Social Class ", (int)p_ptr->sc, 5, 32, TERM_L_BLUE, " ");
+
+ /* Display the stats */
+ for (i = 0; i < 6; i++)
+ {
+ char punctuation = p_ptr->stat_max[i] == 18 + 100 ? '!' : ':';
+ /* Special treatment of "injured" stats */
+ if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
+ {
+ int value;
+ int colour;
+
+ if (p_ptr->stat_cnt[i])
+ colour = TERM_ORANGE;
+ else
+ colour = TERM_YELLOW;
+
+ /* Use lowercase stat name */
+ put_str(format("%s%c ", stat_names_reduced[i], punctuation), 2 + i, 61);
+
+ /* Get the current stat */
+ value = p_ptr->stat_use[i];
+
+ /* Obtain the current stat (modified) */
+ cnv_stat(value, buf);
+
+ /* Display the current stat (modified) */
+ c_put_str(colour, buf, 2 + i, 66);
+
+ /* Acquire the max stat */
+ value = p_ptr->stat_top[i];
+
+ /* Obtain the maximum stat (modified) */
+ cnv_stat(value, buf);
+
+ /* Display the maximum stat (modified) */
+ c_put_str(TERM_L_GREEN, buf, 2 + i, 73);
+ }
+
+ /* Normal treatment of "normal" stats */
+ else
+ {
+ /* Assume uppercase stat name */
+ put_str(format("%s%c ", stat_names[i], punctuation), 2 + i, 61);
+
+ /* Obtain the current stat (modified) */
+ cnv_stat(p_ptr->stat_use[i], buf);
+
+ /* Display the current stat (modified) */
+ c_put_str(TERM_L_GREEN, buf, 2 + i, 66);
+ }
+ }
+
+ /* Extra info */
+ display_player_middle();
+
+ /* Display "history" info */
+ if (mode == 1)
+ {
+ put_str("(Character Background)", 15, 25);
+
+ for (i = 0; i < 4; i++)
+ {
+ put_str(history[i], i + 16, 10);
+ }
+ }
+
+ /* Display "various" info */
+ else
+ {
+ put_str("(Miscellaneous Abilities)", 15, 25);
+
+ display_player_various();
+ }
+ }
+
+ /* Special */
+ else
+ {
+ display_player_ben_one(mode - 2);
+ }
+}
+
+/*
+ * Utility function; should probably be in some other file...
+ *
+ * Describe the player's location -- either by dungeon level, town, or in
+ * wilderness with landmark reference.
+ */
+cptr describe_player_location()
+{
+ int i;
+ static char desc[80];
+ int pwx = (p_ptr->wild_mode ? p_ptr->px : p_ptr->wilderness_x);
+ int pwy = (p_ptr->wild_mode ? p_ptr->py : p_ptr->wilderness_y);
+ int feat = wild_map[pwy][pwx].feat;
+
+ if (dungeon_type != DUNGEON_WILDERNESS && dun_level > 0)
+ sprintf(desc, "on level %d of %s", dun_level, d_info[dungeon_type].name + d_name);
+ else if (wf_info[feat].terrain_idx == TERRAIN_TOWN)
+ sprintf(desc, "in the town of %s", wf_info[feat].name + wf_name);
+ else if (wf_info[feat].entrance)
+ sprintf(desc, "near %s", wf_info[feat].name + wf_name);
+ else
+ {
+ /*
+ * The complicated case. Find the nearest known landmark,
+ * and describe our position relative to that. Note that
+ * we may not even have any known landmarks (for instance,
+ * a Lost Soul character just after escaping the Halls of
+ * Mandos).
+ */
+ int landmark = 0, lwx = 0, lwy = 0;
+ int l_dist = -1;
+ int i;
+
+ for (i = 0; i < max_wf_idx; i++)
+ {
+ int wx = wf_info[i].wild_x;
+ int wy = wf_info[i].wild_y;
+ int dist;
+
+ /* Skip if not a landmark */
+ if (!wf_info[i].entrance) continue;
+
+ /* Skip if we haven't seen it */
+ if (!wild_map[wy][wx].known) continue;
+
+ dist = distance(wy, wx, pwy, pwx);
+ if (dist < l_dist || l_dist < 0)
+ {
+ landmark = i;
+ l_dist = dist;
+ lwx = wx;
+ lwy = wy;
+ }
+ }
+
+ if (!landmark)
+ sprintf(desc, "in %s", wf_info[feat].text + wf_text);
+ else if (pwx == lwx && pwy == lwy)
+ /* Paranoia; this should have been caught above */
+ sprintf(desc, "near %s", wf_info[feat].name + wf_name);
+ else
+ {
+ /*
+ * We split the circle into eight equal octants of
+ * size pi/4 radians; the "east" octant, for
+ * instance, is defined as due east plus or minus
+ * pi/8 radians. Now sin(pi/8) ~= 0.3826 ~= 31/81,
+ * so we check |dx|/|dy| and |dy|/|dx| against that
+ * ratio to determine which octant we're in.
+ */
+ int dx = pwx - lwx;
+ int dy = pwy - lwy;
+ cptr ns = (dy > 0 ? "south" : "north");
+ cptr ew = (dx > 0 ? "east" : "west");
+
+ dx = (dx < 0 ? -dx : dx);
+ dy = (dy < 0 ? -dy : dy);
+ if (dy * 81 < dx * 31) ns = "";
+ if (dx * 81 < dy * 31) ew = "";
+
+ sprintf(desc, "in %s %s%s of %s",
+ wf_info[feat].text + wf_text, ns, ew,
+ wf_info[landmark].name + wf_name);
+ }
+ }
+
+ /* strip trailing whitespace */
+ for (i = 0; desc[i]; ++i);
+ while (desc[--i] == ' ')
+ desc[i] = 0;
+
+ return desc;
+}
+
+/*
+ * Helper function or file_character_print_grid
+ *
+ * Figure out if a row on the grid is empty
+ */
+static bool file_character_print_grid_check_row(const char *buf)
+{
+ if (strstr(buf + 12, "+")) return TRUE;
+ if (strstr(buf + 12, "*")) return TRUE;
+ if (strstr(buf + 12, "1")) return TRUE;
+ if (strstr(buf + 12, "2")) return TRUE;
+ if (strstr(buf + 12, "3")) return TRUE;
+ if (strstr(buf + 12, "4")) return TRUE;
+ if (strstr(buf + 12, "5")) return TRUE;
+ if (strstr(buf + 12, "6")) return TRUE;
+ if (strstr(buf + 12, "7")) return TRUE;
+ if (strstr(buf + 12, "8")) return TRUE;
+ if (strstr(buf + 12, "9")) return TRUE;
+ return FALSE;
+}
+
+/*
+ * Helper function for file_character
+ *
+ * Prints the big ugly grid
+ */
+static void file_character_print_grid(FILE *fff, bool show_gaps, bool show_legend)
+{
+ static cptr blank_line = " ";
+ static char buf[1024];
+ byte a;
+ char c;
+ int x, y;
+
+ y = show_legend ? 3 : 4;
+ for (; y < 23; y++)
+ {
+ for (x = 0; x < 40; x++)
+ {
+ (void)(Term_what(x, y, &a, &c));
+ buf[x] = c;
+ }
+
+ buf[x] = '\0';
+ if (strcmp(buf, blank_line) &&
+ (y == 3 || show_gaps || file_character_print_grid_check_row(buf)))
+ fprintf (fff, " %s\n", buf);
+ }
+ for (y = 4; y < 23; y++)
+ {
+ for (x = 40; x < 80; x++)
+ {
+ (void)(Term_what(x, y, &a, &c));
+ buf[x - 40] = c;
+ }
+
+ buf[x] = '\0';
+ if (strcmp(buf, blank_line) &&
+ (show_gaps || file_character_print_grid_check_row(buf)))
+ fprintf (fff, " %s\n", buf);
+ }
+}
+
+/*
+ * Helper function for file_character
+ *
+ * Outputs one item (for Inventory, Equipment, Home, and Mathom-house)
+ */
+void file_character_print_item(FILE *fff, char label, object_type *obj, bool full)
+{
+ static char o_name[80];
+ static cptr paren = ")";
+ object_desc(o_name, obj, TRUE, 3);
+ fprintf(fff, "%c%s %s\n", label, paren, o_name);
+
+ if ((artifact_p(obj) || ego_item_p(obj) || obj->tval == TV_RING || obj->tval == TV_AMULET || full) &&
+ (obj->ident & IDENT_MENTAL))
+ {
+ object_out_desc(obj, fff, TRUE, TRUE);
+ }
+}
+
+/*
+ * Helper function for file_character
+ *
+ * Prints out one "store" (for Home and Mathom-house)
+ */
+void file_character_print_store(FILE *fff, wilderness_type_info *place, int store, bool full)
+{
+ int i;
+ town_type *town = &town_info[place->entrance];
+ store_type *st_ptr = &town->store[store];
+
+ if (st_ptr->stock_num)
+ {
+ /* Header with name of the town */
+ fprintf(fff, " [%s Inventory - %s]\n\n", st_name + st_info[store].name, wf_name + place->name);
+
+ /* Dump all available items */
+ for (i = 0; i < st_ptr->stock_num; i++)
+ {
+ file_character_print_item(fff, I2A(i%24), &st_ptr->stock[i], full);
+ }
+
+ /* Add an empty line */
+ fprintf(fff, "\n\n");
+ }
+}
+
+/*
+ * Helper function for file_character
+ *
+ * Checks if the store hasn't been added to the list yet, and then adds it if it
+ * was not already there. XXX This is an ugly workaround for the double Gondolin
+ * problem.
+ *
+ * Beware of the ugly pointer gymnastics.
+ */
+bool file_character_check_stores(store_type ***store_list, int *store_list_count, wilderness_type_info *place, int store)
+{
+ town_type *town = &town_info[place->entrance];
+ store_type *st_ptr = &town->store[store];
+ store_type **head = *store_list;
+ int i;
+
+ /* check the list for this store */
+ for (i = 0; i < *store_list_count; ++i)
+ {
+ if (*head == st_ptr) return FALSE;
+ ++head;
+ }
+
+ /* make room for the new one in the array */
+ if (*store_list)
+ {
+ head = *store_list;
+ *store_list = C_RNEW(*store_list_count + 1, store_type *);
+ C_COPY(*store_list, head, *store_list_count, store_type *);
+ C_FREE(head, *store_list_count, store_type *);
+ }
+ else
+ {
+ *store_list = RNEW(store_type *);
+ }
+
+ /* update data */
+ (*store_list)[*store_list_count] = st_ptr;
+ ++*store_list_count;
+
+ return TRUE;
+}
+
+/*
+ * Hack -- Dump a character description file
+ *
+ * XXX XXX XXX Allow the "full" flag to dump additional info,
+ * and trigger its usage from various places in the code.
+ */
+errr file_character(cptr name, bool full)
+{
+ int i, j, x, y;
+ byte a;
+ char c;
+ int fd = -1;
+ FILE *fff = NULL;
+ char buf[1024];
+ store_type **store_list = NULL;
+ int store_list_count = 0;
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, name);
+
+ /* File type is "TEXT" */
+ FILE_TYPE(FILE_TYPE_TEXT);
+
+ /* Check for existing file */
+ fd = fd_open(buf, O_RDONLY);
+
+ /* Existing file */
+ if (fd >= 0)
+ {
+ char out_val[160];
+
+ /* Close the file */
+ (void)fd_close(fd);
+
+ /* Build query */
+ (void)sprintf(out_val, "Replace existing file %s? ", buf);
+
+ /* Ask */
+ if (get_check(out_val)) fd = -1;
+ }
+
+ /* Open the non-existing file */
+ if (fd < 0) fff = my_fopen(buf, "w");
+
+ /* Invalid file */
+ if (!fff)
+ {
+ /* Message */
+ msg_format("Character sheet creation failed!");
+ msg_print(NULL);
+
+ /* Error */
+ return ( -1);
+ }
+
+
+ /* Begin dump */
+ fprintf(fff, " [%s %ld.%ld.%ld%s Character Sheet]\n\n",
+ game_module, VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH, IS_CVS);
+
+
+ /* Display player */
+ display_player(0);
+
+ /* Dump part of the screen */
+ for (y = 2; y < 22; y++)
+ {
+ /* Dump each row */
+ for (x = 0; x < 79; x++)
+ {
+ /* Get the attr/char */
+ (void)(Term_what(x, y, &a, &c));
+
+ /* Dump it */
+ buf[x] = c;
+ }
+
+ /* Terminate */
+ buf[x] = '\0';
+
+ /* End the row */
+ fprintf(fff, "%s\n", buf);
+ }
+
+ /* Display history */
+ display_player(1);
+
+ /* Dump part of the screen */
+ for (y = 15; y < 20; y++)
+ {
+ /* Dump each row */
+ for (x = 0; x < 79; x++)
+ {
+ /* Get the attr/char */
+ (void)(Term_what(x, y, &a, &c));
+
+ /* Dump it */
+ buf[x] = c;
+ }
+
+ /* Terminate */
+ buf[x] = '\0';
+
+ /* End the row */
+ fprintf(fff, "%s\n", buf);
+ }
+
+ /* List the patches */
+ hook_file = fff;
+ exec_lua("patchs_list()");
+
+ fprintf(fff, "\n\n [Miscellaneous information]\n");
+ if (joke_monsters)
+ fprintf(fff, "\n Joke monsters: ON");
+ else
+ fprintf(fff, "\n Joke monsters: OFF");
+
+ if (p_ptr->maximize)
+ fprintf(fff, "\n Maximize mode: ON");
+ else
+ fprintf(fff, "\n Maximize mode: OFF");
+
+ if (p_ptr->preserve)
+ fprintf(fff, "\n Preserve Mode: ON");
+ else
+ fprintf(fff, "\n Preserve Mode: OFF");
+
+ if (auto_scum)
+ fprintf(fff, "\n Autoscum: ON");
+ else
+ fprintf(fff, "\n Autoscum: OFF");
+
+ if (always_small_level)
+ fprintf(fff, "\n Small Levels: ALWAYS");
+ else if (small_levels)
+ fprintf(fff, "\n Small Levels: ON");
+ else
+ fprintf(fff, "\n Small Levels: OFF");
+
+ if (empty_levels)
+ fprintf(fff, "\n Arena Levels: ON");
+ else
+ fprintf(fff, "\n Arena Levels: OFF");
+
+ if (ironman_rooms)
+ fprintf(fff, "\n Always unusual rooms: ON");
+ else
+ fprintf(fff, "\n Always unusual rooms: OFF");
+
+ if (seed_dungeon)
+ fprintf(fff, "\n Persistent Dungeons: ON");
+ else
+ fprintf(fff, "\n Persistent Dungeons: OFF");
+
+ fprintf(fff, "\n\n Recall Depth:");
+ for (y = 1; y < max_d_idx; y++)
+ {
+ if (max_dlv[y])
+ fprintf(fff, "\n %s: Level %d (%d')",
+ d_name + d_info[y].name,
+ max_dlv[y], 50 * (max_dlv[y]));
+ }
+ fprintf(fff, "\n");
+
+ if (noscore)
+ fprintf(fff, "\n You have done something illegal.");
+
+ if (PRACE_FLAGS(PR1_EXPERIMENTAL) || seed_dungeon)
+ fprintf(fff, "\n You have done something experimental.");
+
+ if (stupid_monsters)
+ fprintf(fff, "\n Your opponents are behaving stupidly.");
+
+ {
+ char desc[80];
+ cptr mimic;
+
+ monster_race_desc(desc, p_ptr->body_monster, 0);
+ fprintf(fff, "\n Your body %s %s.", (death ? "was" : "is"), desc);
+
+ if (p_ptr->tim_mimic)
+ {
+ call_lua("get_mimic_info", "(d,s)", "s", p_ptr->mimic_form, "name", &mimic);
+ fprintf(fff, "\n You %s disguised as a %s.", (death ? "were" : "are"), mimic);
+ }
+ }
+
+ /* Where we are, if we're alive */
+ if (!death) fprintf(fff, "\n You are currently %s.", describe_player_location());
+
+ /* Monsters slain */
+ {
+ int k;
+ s32b Total = 0;
+
+ for (k = 1; k < max_r_idx; k++)
+ {
+ monster_race *r_ptr = &r_info[k];
+
+ if (r_ptr->flags1 & (RF1_UNIQUE))
+ {
+ bool dead = (r_ptr->max_num == 0);
+ if (dead)
+ {
+ Total++;
+ }
+ }
+ else
+ {
+ s16b This = r_ptr->r_pkills;
+ if (This > 0)
+ {
+ Total += This;
+ }
+ }
+ }
+
+ if (Total < 1)
+ fprintf(fff, "\n You have defeated no enemies yet.");
+ else if (Total == 1)
+ fprintf(fff, "\n You have defeated one enemy.");
+ else
+ fprintf(fff, "\n You have defeated %lu enemies.", Total);
+ }
+
+ hook_file = fff;
+ process_hooks(HOOK_CHAR_DUMP, "()");
+
+ /* Date */
+ {
+ char buf2[20];
+ u32b days = bst(DAY, turn - (START_DAY * 10));
+
+ strnfmt(buf2, 20, get_day(bst(YEAR, START_DAY * 10) + START_YEAR));
+ fprintf(fff, "\n\n You started your adventure the %s of the %s year of the third age.",
+ get_month_name(bst(DAY, START_DAY * 10), wizard, FALSE), buf2);
+
+ strnfmt(buf2, 20, get_day(bst(YEAR, turn) + START_YEAR));
+ fprintf(fff, "\n %s the %s of the %s year of the third age.",
+ (death ? "You ended your adventure" : "It is currently"),
+ get_month_name(bst(DAY, turn), wizard, FALSE), buf2);
+ fprintf(fff,
+ (death ? "\n Your adventure lasted %ld day%s." : "\n You have been adventuring for %ld day%s."),
+ days, (days == 1) ? "" : "s");
+ }
+
+ fprintf (fff, "\n\n");
+
+ /* Emit the self-knowledge lines, even though they duplicate the
+ information in the grids (below), because they contain information
+ that's not in the grids (racial abilities, luck, etc.). */
+ if (full)
+ {
+ self_knowledge(fff);
+ fprintf(fff, "\n\n");
+ }
+
+ /* adds and slays */
+ display_player (2);
+ file_character_print_grid(fff, FALSE, TRUE);
+
+ /* sustains and resistances */
+ display_player (3);
+ file_character_print_grid(fff, TRUE, FALSE);
+
+ /* stuff */
+ display_player (4);
+ file_character_print_grid(fff, FALSE, FALSE);
+
+ /* a little bit of stuff */
+ display_player (5);
+ file_character_print_grid(fff, FALSE, FALSE);
+
+ /* Dump corruptions */
+ if (got_corruptions())
+ {
+ fprintf(fff, "\n Corruption list:\n");
+ dump_corruptions(fff, FALSE);
+ }
+
+ /* Dump skills */
+ dump_skills(fff);
+ dump_abilities(fff);
+
+ if (p_ptr->companion_killed)
+ {
+ if (p_ptr->companion_killed == 1)
+ fprintf(fff, "\n One of your companion(s) has been killed.");
+ else
+ fprintf(fff, "\n %d of your companions have been killed.", p_ptr->companion_killed);
+ }
+
+ for (i = 0; i < MAX_FATES; i++)
+ {
+ if ((fates[i].fate) && (fates[i].know))
+ {
+ fprintf(fff, "\n\n [Fates]\n\n");
+ dump_fates(fff);
+ break;
+ }
+ }
+
+ /* Skip some lines */
+ fprintf(fff, "\n\n");
+
+
+ /* Dump the equipment */
+ text_out_indent = 4;
+ if (equip_cnt)
+ {
+ fprintf(fff, " [Character Equipment]\n\n");
+ for (i = INVEN_WIELD; i < INVEN_TOTAL; i++)
+ {
+ if (!p_ptr->body_parts[i - INVEN_WIELD]) continue;
+
+ file_character_print_item(fff, index_to_label(i), &p_ptr->inventory[i], full);
+ }
+ fprintf(fff, "\n\n");
+ }
+
+ /* Dump the inventory */
+ fprintf(fff, " [Character Inventory]\n\n");
+ for (i = 0; i < INVEN_PACK; i++)
+ {
+ file_character_print_item(fff, index_to_label(i), &p_ptr->inventory[i], full);
+ }
+ fprintf(fff, "\n\n");
+
+ /* Print all homes in the different towns */
+ for (j = 0; j < max_wf_idx; j++)
+ {
+ if (wf_info[j].feat == FEAT_TOWN &&
+ file_character_check_stores(&store_list, &store_list_count, &wf_info[j], 7))
+ file_character_print_store(fff, &wf_info[j], 7, full);
+ }
+ store_list = C_FREE(store_list, store_list_count, store_type *);
+ store_list_count = 0;
+
+ /* Print all Mathom-houses in the different towns */
+ for (j = 0; j < max_wf_idx; j++)
+ {
+ if (wf_info[j].feat == FEAT_TOWN &&
+ file_character_check_stores(&store_list, &store_list_count, &wf_info[j], 57))
+ file_character_print_store(fff, &wf_info[j], 57, full);
+ }
+ store_list = C_FREE(store_list, store_list_count, store_type *);
+ store_list_count = 0;
+
+ text_out_indent = 0;
+
+ /* Close it */
+ my_fclose(fff);
+
+
+ /* Message */
+ msg_print("Character sheet creation successful.");
+ msg_print(NULL);
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Recursive file perusal.
+ *
+ * Return FALSE on "ESCAPE", otherwise TRUE.
+ *
+ * Process various special text in the input file, including
+ * the "menu" structures used by the "help file" system.
+ *
+ * XXX XXX XXX Consider using a temporary file.
+ *
+ * XXX XXX XXX Allow the user to "save" the current file.
+ */
+
+/*
+ * A structure to hold (some of == XXX) the hyperlink information.
+ * This prevents excessive use of stack.
+ */
+#define MAX_LINKS 1024
+struct hyperlink
+{
+ /* Path buffer */
+ char path[1024];
+
+ /* General buffer */
+ char rbuf[1024];
+
+ /* Hold a string to find */
+ char finder[81];
+
+ /* Hold a string to show */
+ char shower[81];
+
+ /* Describe this thing */
+ char caption[128];
+
+ /* Hypertext info */
+ char link[MAX_LINKS][32], link_key[MAX_LINKS];
+ int link_x[MAX_LINKS], link_y[MAX_LINKS], link_line[MAX_LINKS];
+};
+
+typedef struct hyperlink hyperlink_type;
+
+bool show_file(cptr name, cptr what, int line, int mode)
+{
+ int i, k, x;
+
+ byte link_color = TERM_ORANGE, link_color_sel = TERM_YELLOW;
+
+ /* Number of "real" lines passed by */
+ int next = 0;
+
+ /* Number of "real" lines in the file */
+ int size = 0;
+
+ /* Backup value for "line" */
+ int back = 0;
+
+ /* Color of the next line */
+ byte color = TERM_WHITE;
+
+ /* This screen has sub-screens */
+ bool menu = FALSE;
+
+ /* Current help file */
+ FILE *fff = NULL;
+
+ /* Find this string (if any) */
+ cptr find = NULL;
+
+ /* Char array type of hyperlink info */
+ hyperlink_type *h_ptr;
+
+ /* Pointer to general buffer in the above */
+ char *buf;
+
+ int cur_link = 0, max_link = 0;
+
+ /* Read size of screen for big-screen stuff -pav- */
+ int wid, hgt;
+
+ /* Allocate hyperlink data */
+ MAKE(h_ptr, hyperlink_type);
+
+ /* Setup buffer pointer */
+ buf = h_ptr->rbuf;
+
+ /* Wipe the links */
+ for (i = 0; i < MAX_LINKS; i++)
+ {
+ h_ptr->link_x[i] = -1;
+ }
+
+ /* Hack XXX XXX XXX */
+ if (what)
+ {
+ /* h_ptr->caption */
+ strcpy(h_ptr->caption, what);
+
+ /* Access the "file" */
+ strcpy(h_ptr->path, name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open */
+ fff = my_fopen(h_ptr->path, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+ }
+
+ /* Look in "help" */
+ if (!fff)
+ {
+ /* h_ptr->caption */
+ sprintf(h_ptr->caption, "Help file '%s'", name);
+
+ /* Build the filename */
+ path_build(h_ptr->path, 1024, ANGBAND_DIR_HELP, name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ fff = my_fopen(h_ptr->path, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+ }
+
+ /* Look in "info" */
+ if (!fff)
+ {
+ /* h_ptr->caption */
+ sprintf(h_ptr->caption, "Info file '%s'", name);
+
+ /* Build the filename */
+ path_build(h_ptr->path, 1024, ANGBAND_DIR_INFO, name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ fff = my_fopen(h_ptr->path, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+ }
+
+ /* Look in "file" */
+ if (!fff)
+ {
+ /* h_ptr->caption */
+ sprintf(h_ptr->caption, "File '%s'", name);
+
+ /* Build the filename */
+ path_build(h_ptr->path, 1024, ANGBAND_DIR_FILE, name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ fff = my_fopen(h_ptr->path, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+ }
+
+ /* Oops */
+ if (!fff)
+ {
+ /* Message */
+ msg_format("Cannot open '%s'.", name);
+ msg_print(NULL);
+
+ /* Free hyperlink info */
+ KILL(h_ptr, hyperlink_type);
+
+ /* Oops */
+ return (TRUE);
+ }
+
+
+ /* Pre-Parse the file */
+ while (TRUE)
+ {
+ /* Read a line or stop */
+ if (my_fgets(fff, h_ptr->rbuf, 1024)) break;
+
+ /* Get a color */
+ if (prefix(h_ptr->rbuf, "#####"))
+ {
+ buf = &h_ptr->rbuf[6];
+ }
+ else buf = h_ptr->rbuf;
+
+ /* Get the link colors */
+ if (prefix(buf, "|||||"))
+ {
+ link_color = color_char_to_attr(buf[5]);
+ link_color_sel = color_char_to_attr(buf[6]);
+ }
+
+ /* Tag ? */
+ if (prefix(buf, "~~~~~"))
+ {
+ if (line < 0)
+ {
+ int i;
+ char old_c;
+
+ for (i = 5; (buf[i] >= '0') && (buf[i] <= '9'); i++)
+ ;
+ old_c = buf[i];
+ buf[i] = '\0';
+
+ if (atoi(buf + 5) == -line)
+ {
+ line = next + 1;
+ }
+ buf[i] = old_c;
+ }
+ }
+
+ x = 0;
+ while (buf[x])
+ {
+ /* Hyperlink ? */
+ if (prefix(buf + x, "*****"))
+ {
+ int xx = x + 5, stmp, xdeb = x + 5, z;
+ char tmp[20];
+
+ for (z = 0; z < 20; z++) tmp[z] = '\0';
+
+ h_ptr->link_x[max_link] = x;
+ h_ptr->link_y[max_link] = next;
+
+ if (buf[xx] == '/')
+ {
+ xx++;
+ h_ptr->link_key[max_link] = buf[xx];
+ xx++;
+ xdeb += 2;
+ }
+ else
+ {
+ h_ptr->link_key[max_link] = 0;
+ }
+
+ /* Zap the link info */
+ while (buf[xx] != '*')
+ {
+ h_ptr->link[max_link][xx - xdeb] = buf[xx];
+ xx++;
+ }
+ h_ptr->link[max_link][xx - xdeb] = '\0';
+ xx++;
+ stmp = xx;
+ while (buf[xx] != '[')
+ {
+ tmp[xx - stmp] = buf[xx];
+ xx++;
+ }
+ xx++;
+ tmp[xx - stmp] = '\0';
+ h_ptr->link_line[max_link] = -atoi(tmp);
+ max_link++;
+ }
+ x++;
+ }
+
+ /* Count the "real" lines */
+ next++;
+ }
+
+ /* Save the number of "real" lines */
+ size = next;
+
+
+
+ /* Display the file */
+ while (TRUE)
+ {
+ /* Clear screen */
+ Term_clear();
+
+ Term_get_size(&wid, &hgt);
+
+ /* Restart when necessary */
+ if (line >= size) line = 0;
+
+
+ /* Re-open the file if needed */
+ if (next > line)
+ {
+ /* Close it */
+ my_fclose(fff);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Hack -- Re-Open the file */
+ fff = my_fopen(h_ptr->path, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+
+ /* Oops */
+ if (!fff)
+ {
+ /* Free hyperlink info */
+ KILL(h_ptr, hyperlink_type);
+
+ return (FALSE);
+ }
+
+ /* File has been restarted */
+ next = 0;
+ }
+
+ /* Skip lines if needed */
+ for (; next < line; next++)
+ {
+ /* Skip a line */
+ if (my_fgets(fff, buf, 1024)) break;
+ }
+
+
+ /* Dump the next 20 (or more in bigscreen) lines of the file */
+ for (i = 0; i < (hgt - 4); )
+ {
+ int print_x;
+
+ /* Hack -- track the "first" line */
+ if (!i) line = next;
+
+ /* Get a line of the file or stop */
+ if (my_fgets(fff, h_ptr->rbuf, 1024)) break;
+
+ /* Get a color */
+ if (prefix(h_ptr->rbuf, "#####"))
+ {
+ color = color_char_to_attr(h_ptr->rbuf[5]);
+ buf = &h_ptr->rbuf[6];
+ }
+ else buf = h_ptr->rbuf;
+
+ /* Count the "real" lines */
+ next++;
+
+ /* Skip link colors */
+ if (prefix(buf, "|||||")) continue;
+
+ /* Skip tags */
+ if (prefix(buf, "~~~~~"))
+ {
+ i++;
+ continue;
+ }
+
+ /* Hack -- keep searching */
+ if (find && !i && !strstr(buf, find)) continue;
+
+ /* Hack -- stop searching */
+ find = NULL;
+
+ /* Be sure to get a correct cur_link */
+ if (h_ptr->link_y[cur_link] >= line + (hgt - 4))
+ {
+ while ((cur_link > 0) && (h_ptr->link_y[cur_link] >= line + (hgt - 4)))
+ {
+ cur_link--;
+ }
+ }
+ if (h_ptr->link_y[cur_link] < line)
+ {
+ while ((cur_link < max_link) && (h_ptr->link_y[cur_link] < line))
+ {
+ cur_link++;
+ }
+ }
+
+ /* Dump the line */
+ print_x = 0;
+ if (!prefix(buf, "&&&&&"))
+ {
+ x = 0;
+ while (buf[x])
+ {
+ /* Hyperlink ? */
+ if (prefix(buf + x, "*****"))
+ {
+ int xx = x + 5;
+
+ /* Zap the link info */
+ while (buf[xx] != '[')
+ {
+ xx++;
+ }
+ xx++;
+ /* Ok print the link name */
+ while (buf[xx] != ']')
+ {
+ byte color = link_color;
+
+ if ((h_ptr->link_x[cur_link] == x) && (h_ptr->link_y[cur_link] == line + i))
+ color = link_color_sel;
+
+ /* Now we treat the next char as printable */
+ if (buf[xx] == '\\')
+ xx++;
+
+ Term_putch(print_x, i + 2, color, buf[xx]);
+ xx++;
+ print_x++;
+ }
+ x = xx;
+ }
+ /* Color ? */
+ else if (prefix(buf + x, "[[[[["))
+ {
+ int xx = x + 6;
+
+ /* Ok print the link name */
+ while (buf[xx] != ']')
+ {
+ /* Now we treat the next char as printable */
+ if (buf[xx] == '\\')
+ xx++;
+ Term_putch(print_x, i + 2, color_char_to_attr(buf[x + 5]), buf[xx]);
+ xx++;
+ print_x++;
+ }
+ x = xx;
+ }
+ /* Remove HTML ? */
+ else if (prefix(buf + x, "{{{{{"))
+ {
+ int xx = x + 6;
+
+ /* Ok remove this section */
+ while (buf[xx] != '}')
+ {
+ xx++;
+ }
+ x = xx;
+ }
+ else
+ {
+ Term_putch(print_x, i + 2, color, buf[x]);
+ print_x++;
+ }
+
+ x++;
+ }
+ }
+ /* Verbatim mode: i.e: acacacac */
+ else
+ {
+ x = 5;
+ while (buf[x])
+ {
+ Term_putch(print_x, i + 2, color_char_to_attr(buf[x]), buf[x + 1]);
+ print_x++;
+ x += 2;
+ }
+ }
+ color = TERM_WHITE;
+
+ /* Hilite "h_ptr->shower" */
+ if (h_ptr->shower[0])
+ {
+ cptr str = buf;
+
+ /* Display matches */
+ while ((str = strstr(str, h_ptr->shower)) != NULL)
+ {
+ int len = strlen(h_ptr->shower);
+
+ /* Display the match */
+ Term_putstr(str - buf, i + 2, len, TERM_YELLOW, h_ptr->shower);
+
+ /* Advance */
+ str += len;
+ }
+ }
+
+ /* Count the printed lines */
+ i++;
+ }
+
+ /* Hack -- failed search */
+ if (find)
+ {
+ bell();
+ line = back;
+ find = NULL;
+ continue;
+ }
+
+
+ /* Show a general "title" */
+ prt(format("[%s %ld.%ld.%ld, %s, Line %d/%d]", game_module,
+ VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH,
+ h_ptr->caption, line, size), 0, 0);
+
+ /* Prompt -- menu screen */
+ if (menu)
+ {
+ /* Wait for it */
+ prt("[Press a Number, or ESC to exit.]", hgt - 1, 0);
+ }
+
+ /* Prompt -- small files */
+ else if (size <= (hgt - 4))
+ {
+ /* Wait for it */
+ prt("[Press ESC to exit.]", hgt - 1, 0);
+ }
+
+ /* Prompt -- large files */
+ else
+ {
+ /* Wait for it */
+ prt("[Press 2, 8, 4, 6, /, =, #, %, backspace, or ESC to exit.]", hgt - 1, 0);
+ }
+
+ /* Get a keypress */
+ k = inkey();
+
+ /* Hack -- return to last screen */
+ if ((k == '?') || (k == 0x7F) || (k == '\010')) break;
+
+ /* Hack -- try showing */
+ if (k == '=')
+ {
+ /* Get "h_ptr->shower" */
+ prt("Show: ", hgt - 1, 0);
+ (void)askfor_aux(h_ptr->shower, 80);
+ }
+
+ /* Hack -- try finding */
+ if (k == '/')
+ {
+ /* Get "h_ptr->finder" */
+ prt("Find: ", hgt - 1, 0);
+ if (askfor_aux(h_ptr->finder, 80))
+ {
+ /* Find it */
+ find = h_ptr->finder;
+ back = line;
+ line = line + 1;
+
+ /* Show it */
+ strcpy(h_ptr->shower, h_ptr->finder);
+ }
+ }
+
+ /* Hack -- go to a specific line */
+ if (k == '#')
+ {
+ char tmp[81];
+ prt("Goto Line: ", hgt - 1, 0);
+ strcpy(tmp, "0");
+ if (askfor_aux(tmp, 80))
+ {
+ line = atoi(tmp);
+ }
+ }
+
+ /* Hack -- go to a specific file */
+ if (k == '%')
+ {
+ char tmp[81];
+ prt("Goto File: ", hgt - 1, 0);
+ strcpy(tmp, "help.hlp");
+ if (askfor_aux(tmp, 80))
+ {
+ if (!show_file(tmp, NULL, 0, mode)) k = ESCAPE;
+ }
+ }
+
+ /* Hack -- Allow backing up */
+ if (k == '-')
+ {
+ line = line - (hgt - 4);
+ if (line < 0) line = 0;
+ }
+
+ if (k == '8')
+ {
+ line--;
+ if (line < 0) line = 0;
+ }
+
+ /* Hack -- Advance a single line */
+ if (k == '2')
+ {
+ line = line + 1;
+ }
+
+ /* Advance one page */
+ if (k == ' ')
+ {
+ line = line + (hgt - 4);
+ }
+
+ /* Advance one link */
+ if ((k == '6') || (k == '\t'))
+ {
+ cur_link++;
+ if (cur_link >= max_link) cur_link = max_link - 1;
+
+ if (h_ptr->link_y[cur_link] < line) line = h_ptr->link_y[cur_link];
+ if (h_ptr->link_y[cur_link] >= line + (hgt - 4)) line = h_ptr->link_y[cur_link] - (hgt - 4);
+ }
+ /* Return one link */
+ if (k == '4')
+ {
+ cur_link--;
+ if (cur_link < 0) cur_link = 0;
+
+ if (h_ptr->link_y[cur_link] < line) line = h_ptr->link_y[cur_link];
+ if (h_ptr->link_y[cur_link] >= line + (hgt - 4)) line = h_ptr->link_y[cur_link] - (hgt - 4);
+ }
+
+ /* Recurse on numbers */
+ if (k == '\r')
+ {
+ if (h_ptr->link_x[cur_link] != -1)
+ {
+ /* Recurse on that file */
+ if (!show_file(h_ptr->link[cur_link], NULL, h_ptr->link_line[cur_link], mode)) k = ESCAPE;
+ }
+ }
+
+ /* Exit on escape */
+ if (k == ESCAPE) break;
+
+ /* No other key ? lets look for a shortcut */
+ for (i = 0; i < max_link; i++)
+ {
+ if (h_ptr->link_key[i] == k)
+ {
+ /* Recurse on that file */
+ if (!show_file(h_ptr->link[i], NULL, h_ptr->link_line[i], mode)) k = ESCAPE;
+ break;
+ }
+ }
+ }
+
+ /* Close the file */
+ my_fclose(fff);
+
+ /* Free hyperlink buffers */
+ KILL(h_ptr, hyperlink_type);
+
+ /* Escape */
+ if (k == ESCAPE) return (FALSE);
+
+ /* Normal return */
+ return (TRUE);
+}
+
+bool txt_to_html(cptr head, cptr foot, cptr base, cptr ext, bool force, bool recur)
+{
+ int i, x;
+
+ /* Number of "real" lines passed by */
+ int next = 0;
+
+ /* Number of "real" lines in the file */
+ int size = 0;
+
+ char buf_name[80];
+
+ /* Color of the next line */
+ byte color = TERM_WHITE;
+
+ /* Current help file */
+ FILE *fff = NULL;
+
+ /* Current aux file */
+ FILE *aux = NULL;
+
+ /* Current html file */
+ FILE *htm = NULL;
+
+ /* Char array type of hyperlink info */
+ hyperlink_type *h_ptr;
+
+ cptr file_ext;
+ cptr link_prefix;
+ cptr link_suffix;
+
+ /* Pointer to general buffer in the above */
+ char *buf;
+
+ /* Allocate hyperlink data */
+ MAKE(h_ptr, hyperlink_type);
+
+ /* Setup buffer pointer */
+ buf = h_ptr->rbuf;
+
+ /* Wipe the links */
+ for (i = 0; i < MAX_LINKS; i++)
+ {
+ h_ptr->link_x[i] = -1;
+ }
+
+ /* Parse it(yeah lua is neat :) */
+ tome_dofile_anywhere(ANGBAND_DIR_HELP, "def.aux", TRUE);
+
+ /* Ok now get the parameters */
+ file_ext = string_exec_lua("return file_ext");
+ link_prefix = string_exec_lua("return link_prefix");
+ link_suffix = string_exec_lua("return link_suffix");
+
+ sprintf(buf_name, "%s.%s", base, file_ext);
+
+ if ((!force) && file_exist(buf_name)) return FALSE;
+
+ /* Build the filename */
+ path_build(h_ptr->path, 1024, ANGBAND_DIR_HELP, buf_name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ htm = my_fopen(h_ptr->path, "w");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ sprintf(buf_name, "%s.%s", base, ext);
+
+ /* h_ptr->caption */
+ sprintf(h_ptr->caption, "Help file '%s'", buf_name);
+
+ /* Build the filename */
+ path_build(h_ptr->path, 1024, ANGBAND_DIR_HELP, buf_name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ fff = my_fopen(h_ptr->path, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Oops */
+ if (!fff || !htm)
+ {
+ /* Free hyperlink info */
+ KILL(h_ptr, hyperlink_type);
+
+ my_fclose(fff);
+ my_fclose(htm);
+
+ /* Oops */
+ return (TRUE);
+ }
+
+ /* Save the number of "real" lines */
+ size = next;
+
+ /* Build the filename */
+ path_build(h_ptr->path, 1024, ANGBAND_DIR_HELP, head);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ aux = my_fopen(h_ptr->path, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Copy the header */
+ if (aux)
+ {
+ while (TRUE)
+ {
+ char *find;
+
+ if (my_fgets(aux, h_ptr->rbuf, 1024)) break;
+ find = strstr(h_ptr->rbuf, "%t");
+ if (find != NULL)
+ {
+ *find = '\0';
+ find += 2;
+ fprintf(htm, "%s", h_ptr->rbuf);
+ fprintf(htm, "%s", base);
+ fprintf(htm, "%s\n", find);
+ }
+ else
+ fprintf(htm, "%s\n", h_ptr->rbuf);
+ }
+ my_fclose(aux);
+ }
+
+ /* Display the file */
+ while (TRUE)
+ {
+ bool do_color = FALSE;
+
+ /* Skip a line */
+ if (my_fgets(fff, h_ptr->rbuf, 1024)) break;
+
+ color = TERM_WHITE;
+
+ {
+ int print_x;
+
+ /* Get a color */
+ if (prefix(h_ptr->rbuf, "#####"))
+ {
+ color = color_char_to_attr(h_ptr->rbuf[5]);
+ do_color = TRUE;
+ fprintf(htm, "<FONT COLOR=\"#%02X%02X%02X\">",
+ angband_color_table[color][1],
+ angband_color_table[color][2],
+ angband_color_table[color][3]);
+ buf = &h_ptr->rbuf[6];
+ }
+ else buf = h_ptr->rbuf;
+
+ /* Count the "real" lines */
+ next++;
+
+ /* Skip link colors */
+ if (prefix(buf, "|||||")) continue;
+
+ /* Skip tags */
+ if (prefix(buf, "~~~~~"))
+ {
+ int i;
+
+ for (i = 5; (buf[i] >= '0') && (buf[i] <= '9'); i++)
+ ;
+ buf[i] = '\0';
+ fprintf(htm, "<A NAME=\"%s\"></A>", buf + 5);
+ continue;
+ }
+
+ /* Dump the line */
+ print_x = 0;
+ if (!prefix(buf, "&&&&&"))
+ {
+ x = 0;
+ while (buf[x])
+ {
+ /* Hyperlink ? */
+ if (prefix(buf + x, "*****"))
+ {
+ int xx = x + 5, z = 0;
+ char buff[80];
+ char link_line[80], *s;
+
+ if (buf[xx] == '/') xx += 2;
+
+ /* Zap the link info */
+ while (buf[xx] != '*')
+ {
+ buff[z++] = buf[xx];
+ xx++;
+ }
+ xx++;
+ buff[z] = '\0';
+
+ /* Zap the link info */
+ z = 0;
+ while (buf[xx] != '[')
+ {
+ link_line[z++] = buf[xx];
+ xx++;
+ }
+ xx++;
+ link_line[z] = '\0';
+
+ /* parse it */
+ s = buff;
+ while (*s != '.') s++;
+ *s = '\0';
+ s++;
+ if (recur) txt_to_html(head, foot, buff, s, FALSE, recur);
+
+ if (atoi(link_line)) fprintf(htm, "<A HREF=\"%s%s.%s%s#%d\">", link_prefix, buff, file_ext, link_suffix, atoi(link_line));
+ else fprintf(htm, "<A HREF=\"%s%s.%s%s\">", link_prefix, buff, file_ext, link_suffix);
+
+ /* Ok print the link name */
+ while (buf[xx] != ']')
+ {
+ /* Now we treat the next char as printable */
+ if (buf[xx] == '\\')
+ xx++;
+ fprintf(htm, "%c", buf[xx]);
+ xx++;
+ print_x++;
+ }
+ x = xx;
+
+ fprintf(htm, "</A>");
+ }
+ /* Color ? */
+ else if (prefix(buf + x, "[[[[["))
+ {
+ int xx = x + 6;
+
+ color = color_char_to_attr(buf[x + 5]);
+ fprintf(htm, "<FONT COLOR=\"#%02X%02X%02X\">",
+ angband_color_table[color][1],
+ angband_color_table[color][2],
+ angband_color_table[color][3]);
+
+ /* Ok print the link name */
+ while (buf[xx] != ']')
+ {
+ /* Now we treat the next char as printable */
+ if (buf[xx] == '\\')
+ xx++;
+ fprintf(htm, "%c", buf[xx]);
+ xx++;
+ print_x++;
+ }
+ x++;
+ x = xx;
+
+ fprintf(htm, "</FONT>");
+ }
+ /* Hidden HTML tag? */
+ else if (prefix(buf + x, "{{{{{"))
+ {
+ int xx = x + 5;
+
+ /* Ok output the tag inside */
+ while (buf[xx] != '}')
+ {
+ fprintf(htm, "%c", buf[xx]);
+ xx++;
+ }
+ x++;
+ x = xx;
+ }
+ else
+ {
+ fprintf(htm, "%c", buf[x]);
+ print_x++;
+ }
+
+ x++;
+ }
+ }
+ /* Verbatim mode: i.e: acacacac */
+ else
+ {
+ byte old_color;
+
+ x = 5;
+ old_color = color_char_to_attr(buf[x]);
+ fprintf(htm, "<FONT COLOR=\"#%02X%02X%02X\">",
+ angband_color_table[color][1],
+ angband_color_table[color][2],
+ angband_color_table[color][3]);
+ while (buf[x])
+ {
+ color = color_char_to_attr(buf[x]);
+ if (color != old_color)
+ fprintf(htm, "</FONT><FONT COLOR=\"#%02X%02X%02X\">",
+ angband_color_table[color][1],
+ angband_color_table[color][2],
+ angband_color_table[color][3]);
+
+ fprintf(htm, "%c", buf[x + 1]);
+ print_x++;
+ x += 2;
+ }
+ fprintf(htm, "</FONT>");
+ }
+ }
+ if (do_color)
+ {
+ fprintf(htm, "</FONT>");
+ }
+ fprintf(htm, "\n");
+ }
+
+ /* Build the filename */
+ path_build(h_ptr->path, 1024, ANGBAND_DIR_HELP, foot);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ aux = my_fopen(h_ptr->path, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Copy the footer */
+ if (aux)
+ {
+ while (TRUE)
+ {
+ if (my_fgets(aux, h_ptr->rbuf, 1024)) break;
+ fprintf(htm, "%s\n", h_ptr->rbuf);
+ }
+ my_fclose(aux);
+ }
+
+ /* Close the file */
+ my_fclose(htm);
+ my_fclose(fff);
+
+ /* Free hyperlink buffers */
+ KILL(h_ptr, hyperlink_type);
+
+ /* Normal return */
+ return (TRUE);
+}
+
+/* Take an help file screenshot(yes yes I know..) */
+void help_file_screenshot(cptr name)
+{
+ int y, x;
+ int wid, hgt;
+
+ byte a = 0;
+ char c = ' ';
+
+ FILE *htm;
+
+ char buf[1024];
+
+ /* The terms package supports up to 255x255 screen size */
+ char abuf[256];
+ char cbuf[256];
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, name);
+
+ /* File type is "TEXT" */
+ FILE_TYPE(FILE_TYPE_TEXT);
+
+ /* Append to the file */
+ htm = my_fopen(buf, "w");
+
+ /* Oops */
+ if (!htm) return;
+
+ /* Retrieve current screen size */
+ Term_get_size(&wid, &hgt);
+
+ /* Dump the screen */
+ for (y = 0; y < hgt; y++)
+ {
+ cmovie_clean_line(y, abuf, cbuf);
+
+ /* Dump each row */
+ fprintf(htm, "&&&&&");
+ for (x = 0; x < wid; x++)
+ {
+ a = abuf[x];
+ c = cbuf[x];
+
+ fprintf(htm, "%c%c", a, c);
+ }
+
+ /* End the row */
+ fprintf(htm, "\n");
+ }
+
+ /* Close it */
+ my_fclose(htm);
+}
+
+/* Take an html screenshot */
+void html_screenshot(cptr name)
+{
+ int y, x;
+ int wid, hgt;
+
+ byte a = 0, oa = TERM_WHITE;
+ char c = ' ';
+
+ FILE *htm;
+
+ char buf[1024];
+
+ /* The terms package supports up to 255x255 screen size */
+ char abuf[256];
+ char cbuf[256];
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_USER, name);
+
+ /* File type is "TEXT" */
+ FILE_TYPE(FILE_TYPE_TEXT);
+
+ /* Append to the file */
+ htm = my_fopen(buf, "w");
+
+ /* Oops */
+ if (!htm) return;
+
+ /* Retrieve current screen size */
+ Term_get_size(&wid, &hgt);
+
+ fprintf(htm, "<?xml version=\"1.0\" encoding=\"iso-8859-1\"?>\n"
+ "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Strict//EN\" \"DTD/xhtml1-strict.dtd\">\n"
+ "<html xmlns=\"http://www.w3.org/1999/xhtml\">\n"
+ "<head>\n");
+ fprintf(htm, "<meta name=\"GENERATOR\" content=\"%s %ld.%ld.%ld\"/>\n",
+ game_module, VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
+ fprintf(htm, "<title>%s</title>\n", name);
+ fprintf(htm, "</head>\n"
+ "<body>\n"
+ "<pre style=\"color: #ffffff; background-color: #000000; font-family: monospace\">\n");
+ fprintf(htm, "<span style=\"color: #%02X%02X%02X\">\n",
+ angband_color_table[TERM_WHITE][1],
+ angband_color_table[TERM_WHITE][2],
+ angband_color_table[TERM_WHITE][3]);
+
+ /* Dump the screen */
+ for (y = 0; y < hgt; y++)
+ {
+ cmovie_clean_line(y, abuf, cbuf);
+
+ /* Dump each row */
+ for (x = 0; x < wid; x++)
+ {
+ a = color_char_to_attr(abuf[x]);
+ c = cbuf[x];
+
+ if (oa != a)
+ {
+ fprintf(htm, "</span><span style=\"color: #%02X%02X%02X\">", angband_color_table[a][1], angband_color_table[a][2], angband_color_table[a][3]);
+ oa = a;
+ }
+ if (c == '<')
+ fprintf(htm, "&lt;");
+ else if (c == '>')
+ fprintf(htm, "&gt;");
+ else if (c == '&')
+ fprintf(htm, "&amp;");
+ else
+ fprintf(htm, "%c", c);
+ }
+
+ /* End the row */
+ fprintf(htm, "\n");
+ }
+ fprintf(htm, "</span>\n"
+ "</pre>\n"
+ "</body>\n"
+ "</html>\n");
+
+ /* Close it */
+ my_fclose(htm);
+}
+
+/*
+ * Because this is dead code and hardly anyone but DG needs it.
+ * IMHO this should never been included in the game code -- pelpel
+ */
+#if !defined(WINDOWS) && !defined(MACINTOSH) && !defined(ACORN)
+
+#define KEY_NUM 9
+static int keys_tab[KEY_NUM] =
+{
+ 'I', 'G', 'M', 'O', 'P', 'm', 'D', 'B', 'V',
+};
+
+static cptr keys_desc[KEY_NUM] =
+{
+ "Interface changes:",
+ "Gameplay changes:",
+ "Monster changes:",
+ "Object changes:",
+ "Player changes:",
+ "Misc changes:",
+ "Dungeon changes:",
+ "Bug fixes:",
+ "Version:",
+};
+
+static int get_key(char c)
+{
+ int i;
+
+ i = 0;
+ while (keys_tab[i] != c)
+ i++;
+ return ((i > KEY_NUM) ? KEY_NUM : i);
+}
+
+/*
+ * Some ports don't like huge stacks
+ */
+typedef char chg_type[500][100];
+
+bool chg_to_txt(cptr base, cptr newname)
+{
+ int i, j, key = 0;
+
+ char buf[1024];
+
+ int lens[KEY_NUM] = {0, 0, 0, 0, 0, 0, 0, 0};
+ chg_type *strs;
+
+ /* Current chg file */
+ FILE *fff = NULL;
+
+ /* Current txt file */
+ FILE *txt = NULL;
+
+ /* Open the file */
+ fff = my_fopen(base, "r");
+
+ /* Oops */
+ if (!fff)
+ {
+ my_fclose(fff);
+ my_fclose(txt);
+
+ /* Oops */
+ return (TRUE);
+ }
+
+ /* Count the file */
+ while (TRUE)
+ {
+ /* Skip a line */
+ if (my_fgets(fff, buf, 1024)) break;
+
+ if ((!(*buf)) ||
+ ((buf[0] >= '0') && (buf[0] <= '9')) || (buf[0] == '#')) continue;
+
+ if (buf[1] != ' ')
+ lens[get_key(buf[1])]++;
+ }
+
+ /* Open the file */
+ txt = my_fopen(newname, "w");
+
+ /* Open the file */
+ fff = my_fopen(base, "r");
+
+ /* Oops */
+ if (!fff || !txt)
+ {
+ my_fclose(fff);
+ my_fclose(txt);
+
+ /* Oops */
+ return (TRUE);
+ }
+
+ for (i = 0; i < KEY_NUM; i++) lens[i] = 0;
+
+ /* Allocate big amount of temporary storage */
+ C_MAKE(strs, KEY_NUM, chg_type);
+
+ /* Display the file */
+ while (TRUE)
+ {
+ /* Skip a line */
+ if (my_fgets(fff, buf, 1024)) break;
+
+ if ((!(*buf)) ||
+ ((buf[0] >= '0') && (buf[0] <= '9')) || (buf[0] == '#')) continue;
+
+ if (buf[1] != ' ') key = get_key(buf[1]);
+
+ if (key == KEY_NUM - 1)
+ strcpy(strs[key][lens[key]++], buf + 5);
+ else
+ strcpy(strs[key][lens[key]++], buf + 3);
+ }
+
+ fprintf(txt, "%s changes\n", strs[KEY_NUM - 1][0]);
+
+ for (i = 0; i < KEY_NUM - 1; i++)
+ {
+ if (lens[i]) fprintf(txt, "\n%s\n", keys_desc[i]);
+
+ for (j = 0; j < lens[i]; j++)
+ {
+ fprintf(txt, "%s\n", strs[i][j]);
+ }
+ }
+
+ /* Close the file */
+ my_fclose(txt);
+ my_fclose(fff);
+
+ /* Free temporary memory */
+ C_FREE(strs, KEY_NUM, chg_type);
+
+ /* Normal return */
+ return (TRUE);
+}
+
+#endif /* !WINDOWS && !MACINTOSH && !ACORN */
+
+/*
+ * Peruse the On-Line-Help
+ */
+void do_cmd_help(void)
+{
+ /* Save screen */
+ screen_save();
+
+ /* Peruse the main help file */
+ (void)show_file("help.hlp", NULL, 0, 0);
+
+ /* Load screen */
+ screen_load();
+}
+
+
+
+
+/*
+ * Process the player name.
+ * Extract a clean "base name".
+ * Build the savefile name if needed.
+ */
+void process_player_base()
+{
+ char temp[128];
+
+#if defined(SAVEFILE_USE_UID) && !defined(PRIVATE_USER_PATH)
+ /* Rename the savefile, using the player_uid and player_base */
+ (void)sprintf(temp, "%d.%s", player_uid, player_base);
+#else
+ /* Rename the savefile, using the player_base */
+ (void)sprintf(temp, "%s", player_base);
+#endif
+
+#ifdef VM
+ /* Hack -- support "flat directory" usage on VM/ESA */
+ (void)sprintf(temp, "%s.sv", player_base);
+#endif /* VM */
+
+ /* Build the filename */
+ path_build(savefile, 1024, ANGBAND_DIR_SAVE, temp);
+}
+
+void process_player_name(bool sf)
+{
+ int i, k = 0;
+ char tmp[50];
+
+ /* Cannot be too long */
+ if (strlen(player_base) > 15)
+ {
+ /* Name too long */
+ quit_fmt("The name '%s' is too long!", player_base);
+ }
+
+ /* Cannot contain "icky" characters */
+ for (i = 0; player_base[i]; i++)
+ {
+ /* No control characters */
+ if (iscntrl(player_base[i]))
+ {
+ /* Illegal characters */
+ quit_fmt("The name '%s' contains control chars!", player_base);
+ }
+ }
+
+
+#ifdef MACINTOSH
+
+ /* Extract "useful" letters */
+ for (i = 0; player_base[i]; i++)
+ {
+ char c = player_base[i];
+
+ /* Convert "dot" to "underscore" */
+ if (c == '@.') c = '_';
+
+ /* Accept all the letters */
+ tmp[k++] = c;
+ }
+
+#else
+
+ /* Extract "useful" letters */
+ for (i = 0; player_base[i]; i++)
+ {
+ char c = player_base[i];
+
+ /* Accept some letters */
+ if (isalpha(c) || isdigit(c)) tmp[k++] = c;
+
+ /* Convert space, dot, and underscore to underscore */
+ else if (strchr("@. _", c)) tmp[k++] = '_';
+ }
+
+#endif
+
+
+#if defined(WINDOWS) || defined(MSDOS)
+
+ /* Hack -- max length */
+ if (k > 8) k = 8;
+
+#endif
+
+ /* Terminate */
+ tmp[k] = '\0';
+ sprintf(player_base, tmp);
+
+ /* Require a "base" name */
+ if (!player_base[0]) strcpy(player_base, "PLAYER");
+
+
+#ifdef SAVEFILE_MUTABLE
+
+ /* Accept */
+ sf = TRUE;
+
+#endif
+
+ /* Change the savefile name */
+ if (sf)
+ {
+ process_player_base();
+ }
+}
+
+
+/*
+ * Gets a name for the character, reacting to name changes.
+ *
+ * Assumes that "display_player(0)" has just been called
+ *
+ * Perhaps we should NOT ask for a name (at "birth()") on
+ * Unix machines? XXX XXX
+ *
+ * What a horrible name for a global function. XXX XXX XXX
+ */
+void get_name(void)
+{
+ char tmp[32];
+
+ /* Clear last line */
+ clear_from(22);
+
+ /* Prompt and ask */
+ prt("[Enter your player's name above, or hit ESCAPE]", 23, 2);
+
+ /* Ask until happy */
+ while (1)
+ {
+ /* Go to the "name" field */
+ move_cursor(2, 9);
+
+ /* Save the player name */
+ strcpy(tmp, player_name);
+
+ /* Get an input, ignore "Escape" */
+ if (askfor_aux(tmp, 31)) strcpy(player_name, tmp);
+
+ /* Process the player name */
+ process_player_name(FALSE);
+
+ /* All done */
+ break;
+ }
+
+ /* Pad the name (to clear junk) */
+ sprintf(tmp, "%-31.31s", player_name);
+
+ /* Re-Draw the name (in light blue) */
+ c_put_str(TERM_L_BLUE, tmp, 2, 9);
+
+ /* Erase the prompt, etc */
+ clear_from(22);
+}
+
+
+
+/*
+ * Hack -- commit suicide
+ */
+void do_cmd_suicide(void)
+{
+ int i;
+
+ /* Flush input */
+ flush();
+
+ /* Verify Retirement */
+ if (total_winner)
+ {
+ /* Verify */
+ if (!get_check("Do you want to retire? ")) return;
+ }
+
+ /* Verify Suicide */
+ else
+ {
+ /* Verify */
+ if (!get_check("Do you really want to quit? ")) return;
+
+ if (!noscore)
+ {
+ /* Special Verification for suicide */
+ prt("Please verify QUITTING by typing the '@' sign: ", 0, 0);
+ flush();
+ i = inkey();
+ prt("", 0, 0);
+ if (i != '@') return;
+ }
+ }
+
+ /* Stop playing */
+ alive = FALSE;
+
+ /* Kill the player */
+ death = TRUE;
+
+ /* Leaving */
+ p_ptr->leaving = TRUE;
+
+ /* Cause of death */
+ (void)strcpy(died_from, "Quitting");
+}
+
+
+ /* HACK - Remove / set the CAVE_VIEW flag, since view_x / view_y
+ * is not saved, and the visible locations are not lighted correctly
+ * when the game is loaded again
+ * Alternatively forget_view() and update_view() can be used
+ */
+void remove_cave_view(bool remove)
+{
+ int i;
+ cave_type *c_ptr;
+
+ if (view_n)
+ {
+ /* Clear them all */
+ for (i = 0; i < view_n; i++)
+ {
+ int y = view_y[i];
+ int x = view_x[i];
+
+ /* Access the grid */
+ c_ptr = &cave[y][x];
+
+ if (remove)
+ c_ptr->info &= ~(CAVE_VIEW);
+ else
+ c_ptr->info |= (CAVE_VIEW);
+ }
+ }
+}
+
+/*
+ * Save the game
+ */
+void do_cmd_save_game(void)
+{
+ panic_save = 0; /* Fixes an apparently long-lived bug */
+
+ remove_cave_view(TRUE);
+
+ /* Save the current level if in a persistent level */
+ save_dungeon();
+
+ /* Autosaves do not disturb */
+ if (!is_autosave)
+ {
+ /* Disturb the player */
+ disturb(1, 0);
+ }
+
+ /* Clear messages */
+ msg_print(NULL);
+
+ /* Handle stuff */
+ handle_stuff();
+
+ /* Message */
+ prt("Saving game...", 0, 0);
+
+ /* Refresh */
+ Term_fresh();
+
+ /* The player is not dead */
+ (void)strcpy(died_from, "(saved)");
+
+ /* Forbid suspend */
+ signals_ignore_tstp();
+
+ /* Save the player */
+ if (save_player())
+ {
+ prt("Saving game... done.", 0, 0);
+ }
+
+ /* Save failed (oops) */
+ else
+ {
+ prt("Saving game... failed!", 0, 0);
+ }
+
+ remove_cave_view(FALSE);
+
+ /* Allow suspend again */
+ signals_handle_tstp();
+
+ /* Refresh */
+ Term_fresh();
+
+ /* Note that the player is not dead */
+ (void)strcpy(died_from, "(alive and well)");
+}
+
+
+
+/*
+ * Hack -- Calculates the total number of points earned -JWT-
+ */
+long total_points(void)
+{
+#if 0 /* Old calculation */
+ s16b max_dl = 0, i;
+
+ for (i = 0; i < max_d_idx; i++)
+ if (max_dlv[i] > max_dl)
+ max_dl = max_dlv[i];
+
+ return (p_ptr->max_exp + (100 * max_dl));
+#else /* New calculation */
+ s16b max_dl = 0, i, k;
+ long temp, Total = 0;
+ long mult = 20; /* was 100. Divided values by 5 because of an overflow error */
+ long comp_death = (p_ptr->companion_killed * 2 / 5);
+
+ if (!comp_death) comp_death = 1;
+
+ if (p_ptr->preserve) mult -= 1; /* Penalize preserve, maximize modes */
+ if (p_ptr->maximize) mult -= 1;
+ if (auto_scum) mult -= 4;
+ if (stupid_monsters) mult -= 10;
+ if (small_levels) mult += ((always_small_level) ? 4 : 10);
+ if (empty_levels) mult += 2;
+ if (smart_learn) mult += 4;
+ if (smart_cheat) mult += 4;
+
+ if (mult < 2) mult = 2; /* At least 10% of the original score */
+ /* mult is now between 2 and 40, i.e. 10% and 200% */
+
+ for (i = 0; i < max_d_idx; i++)
+ if (max_dlv[i] > max_dl)
+ max_dl = max_dlv[i];
+
+ temp = p_ptr->lev * p_ptr->lev * p_ptr->lev * p_ptr->lev + (100 * max_dl);
+
+ temp += p_ptr->max_exp / 5;
+
+ temp = (temp * mult / 20);
+
+ /* Gold increases score */
+ temp += p_ptr->au / 5;
+
+ /* Completing quest increase score */
+ for (i = 0; i < max_q_idx; i++)
+ {
+ if (quest[i].status >= QUEST_STATUS_COMPLETED)
+ {
+ temp += 2000;
+ temp += quest[i].level * 100;
+ }
+ }
+
+ /* Death of a companion is BAD */
+ temp /= comp_death;
+
+ /* The know objects increase the score */
+ /* Scan the object kinds */
+ for (k = 1; k < max_k_idx; k++)
+ {
+ object_kind *k_ptr = &k_info[k];
+
+ /* Hack -- skip artifacts */
+ if (k_ptr->flags3 & (TR3_INSTA_ART)) continue;
+
+ /* List known flavored objects */
+ if (k_ptr->flavor && k_ptr->aware)
+ {
+ object_type *i_ptr;
+ object_type object_type_body;
+
+ /* Get local object */
+ i_ptr = &object_type_body;
+
+ /* Create fake object */
+ object_prep(i_ptr, k);
+
+ temp += object_value_real(i_ptr);
+ }
+ }
+
+ for (k = 1; k < max_r_idx; k++)
+ {
+ monster_race *r_ptr = &r_info[k];
+
+ if (r_ptr->flags1 & (RF1_UNIQUE))
+ {
+ bool dead = (r_ptr->max_num == 0);
+
+ if (dead)
+ {
+ /* Uniques are supposed to be harder */
+ Total += 50;
+ }
+ }
+ else
+ {
+ s16b This = r_ptr->r_pkills;
+
+ if (This > 0)
+ {
+ Total += This;
+ }
+ }
+ }
+ temp += Total * 50;
+
+ temp += total_bounties * 100;
+
+ if (total_winner) temp += 1000000;
+
+
+
+ return (temp);
+#endif
+}
+
+
+
+/*
+ * Centers a string within a 31 character string -JWT-
+ */
+static void center_string(char *buf, cptr str)
+{
+ int i, j;
+
+ /* Total length */
+ i = strlen(str);
+
+ /* Necessary border */
+ j = 15 - i / 2;
+
+ /* Mega-Hack */
+ (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
+}
+
+
+/*
+ * Redefinable "print_tombstone" action
+ */
+bool (*tombstone_aux)(void) = NULL;
+
+
+/*
+ * Display a "tomb-stone"
+ */
+static void print_tomb(void)
+{
+ bool done = FALSE;
+
+ /* Do we use a special tombstone ? */
+ if (tombstone_aux)
+ {
+ /* Use tombstone hook */
+ done = (*tombstone_aux)();
+ }
+
+ /* Print the text-tombstone */
+ if (!done)
+ {
+ cptr p;
+
+ char tmp[160];
+
+ char buf[1024];
+ char dummy[80];
+
+ FILE *fp;
+
+ time_t ct = time((time_t)0);
+
+
+ /* Clear screen */
+ Term_clear();
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_FILE, "dead.txt");
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the News file */
+ fp = my_fopen(buf, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Dump */
+ if (fp)
+ {
+ int i = 0;
+
+ /* Dump the file to the screen */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Display and advance */
+ display_message(0, i++, strlen(buf), TERM_WHITE, buf);
+ }
+
+ /* Close */
+ my_fclose(fp);
+ }
+
+
+ /* King or Queen */
+ if (total_winner || (p_ptr->lev > PY_MAX_LEVEL))
+ {
+ p = "Magnificent";
+ }
+
+ /* Normal */
+ else
+ {
+ p = cp_ptr->titles[(p_ptr->lev - 1) / 5] + c_text;
+ }
+
+ center_string(buf, player_name);
+ put_str(buf, 6, 11);
+
+ center_string(buf, "the");
+ put_str(buf, 7, 11);
+
+ center_string(buf, p);
+ put_str(buf, 8, 11);
+
+
+ center_string(buf, spp_ptr->title + c_name);
+ put_str(buf, 10, 11);
+
+ (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
+ center_string(buf, tmp);
+ put_str(buf, 11, 11);
+
+ (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
+ center_string(buf, tmp);
+ put_str(buf, 12, 11);
+
+ (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
+ center_string(buf, tmp);
+ put_str(buf, 13, 11);
+
+ (void)sprintf(tmp, "Killed on Level %d", dun_level);
+ center_string(buf, tmp);
+ put_str(buf, 14, 11);
+
+
+ if (strlen(died_from) > 24)
+ {
+ strncpy(dummy, died_from, 24);
+ dummy[24] = '\0';
+ (void)sprintf(tmp, "by %s.", dummy);
+ }
+ else
+ (void)sprintf(tmp, "by %s.", died_from);
+
+ center_string(buf, tmp);
+ put_str(buf, 15, 11);
+
+
+ (void)sprintf(tmp, "%-.24s", ctime(&ct));
+ center_string(buf, tmp);
+ put_str(buf, 17, 11);
+ }
+}
+
+
+/*
+ * Display some character info
+ */
+static void show_info(void)
+{
+ int i, j, k;
+ object_type *o_ptr;
+ store_type *st_ptr;
+
+ /* Hack -- Know everything in the inven/equip */
+ for (i = 0; i < INVEN_TOTAL; i++)
+ {
+ o_ptr = &p_ptr->inventory[i];
+
+ /* Skip non-objects */
+ if (!o_ptr->k_idx) continue;
+
+ /* Aware and Known */
+ object_aware(o_ptr);
+ object_known(o_ptr);
+ }
+
+ for (i = 1; i < max_towns; i++)
+ {
+ st_ptr = &town_info[i].store[7];
+
+ /* Hack -- Know everything in the home */
+ for (j = 0; j < st_ptr->stock_num; j++)
+ {
+ o_ptr = &st_ptr->stock[j];
+
+ /* Skip non-objects */
+ if (!o_ptr->k_idx) continue;
+
+ /* Aware and Known */
+ object_aware(o_ptr);
+ object_known(o_ptr);
+ }
+ }
+
+ /* Hack -- Recalculate bonuses */
+ p_ptr->update |= (PU_BONUS);
+
+ /* Handle stuff */
+ handle_stuff();
+
+ /* Flush all input keys */
+ flush();
+
+ /* Flush messages */
+ msg_print(NULL);
+
+
+ /* Describe options */
+ prt("You may now dump a character record to one or more files.", 21, 0);
+ prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
+
+ /* Dump character records as requested */
+ while (TRUE)
+ {
+ char out_val[160];
+
+ /* Prompt */
+ put_str("Filename(you can post it to http://angband.oook.cz/): ", 23, 0);
+
+ /* Default */
+ strcpy(out_val, "");
+
+ /* Ask for filename (or abort) */
+ if (!askfor_aux(out_val, 60)) return;
+
+ /* Return means "show on screen" */
+ if (!out_val[0]) break;
+
+ /* Save screen */
+ character_icky = TRUE;
+ Term_save();
+
+ /* Dump a character file */
+ (void)file_character(out_val, TRUE);
+
+ /* Load screen */
+ Term_load();
+ character_icky = FALSE;
+ }
+
+
+ /* Display player */
+ display_player(0);
+
+ /* Prompt for p_ptr->inventory */
+ prt("Hit any key to see more information (ESC to abort): ", 23, 0);
+
+ /* Allow abort at this point */
+ if (inkey() == ESCAPE) return;
+
+
+ /* Show equipment and inventory */
+
+ /* Equipment -- if any */
+ if (equip_cnt)
+ {
+ Term_clear();
+ item_tester_full = TRUE;
+ show_equip(FALSE);
+ prt("You are using: -more-", 0, 0);
+ if (inkey() == ESCAPE) return;
+ }
+
+ /* Inventory -- if any */
+ if (inven_cnt)
+ {
+ Term_clear();
+ item_tester_full = TRUE;
+ show_inven(FALSE);
+ prt("You are carrying: -more-", 0, 0);
+ if (inkey() == ESCAPE) return;
+ }
+
+ /* Homes in the different towns */
+ for (k = 1; k < max_towns; k++)
+ {
+ st_ptr = &town_info[k].store[7];
+
+#if 0 /* TODO -- actualy somewhere set the real variable */
+ /* Step to the real towns */
+ if (!(town_info[k].flags & (TOWN_REAL))) continue;
+#endif
+
+ /* Home -- if anything there */
+ if (st_ptr->stock_num)
+ {
+ /* Display contents of the home */
+ for (k = 0, i = 0; i < st_ptr->stock_num; k++)
+ {
+ /* Clear screen */
+ Term_clear();
+
+ /* Show 12 items */
+ for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
+ {
+ char o_name[80];
+ char tmp_val[80];
+
+ /* Acquire item */
+ o_ptr = &st_ptr->stock[i];
+
+ /* Print header, clear line */
+ sprintf(tmp_val, "%c) ", I2A(j));
+ prt(tmp_val, j + 2, 4);
+
+ /* Display object description */
+ object_desc(o_name, o_ptr, TRUE, 3);
+ c_put_str(tval_to_attr[o_ptr->tval], o_name, j + 2, 7);
+ }
+
+ /* h_ptr->caption */
+ prt(format("Your home contains (page %d): -more-", k + 1), 0, 0);
+
+ /* Wait for it */
+ if (inkey() == ESCAPE) return;
+ }
+ }
+ }
+}
+
+
+
+
+
+/*
+ * Semi-Portable High Score List Entry (128 bytes) -- BEN
+ *
+ * All fields listed below are null terminated ascii strings.
+ *
+ * In addition, the "number" fields are right justified, and
+ * space padded, to the full available length (minus the "null").
+ *
+ * Note that "string comparisons" are thus valid on "pts".
+ */
+
+typedef struct high_score high_score;
+
+struct high_score
+{
+ char what[8]; /* Version info (string) */
+
+ char pts[10]; /* Total Score (number) */
+
+ char gold[10]; /* Total Gold (number) */
+
+ char turns[10]; /* Turns Taken (number) */
+
+ char day[10]; /* Time stamp (string) */
+
+ char who[16]; /* Player Name (string) */
+
+ char uid[8]; /* Player UID (number) */
+
+ char sex[2]; /* Player Sex (string) */
+ char p_r[3]; /* Player Race (number) */
+ char p_s[3]; /* Player Subrace (number) */
+ char p_c[3]; /* Player Class (number) */
+ char p_cs[3]; /* Player Class spec (number) */
+
+ char cur_lev[4]; /* Current Player Level (number) */
+ char cur_dun[4]; /* Current Dungeon Level (number) */
+ char max_lev[4]; /* Max Player Level (number) */
+ char max_dun[4]; /* Max Dungeon Level (number) */
+
+ char arena_number[4]; /* Arena level attained -KMW- */
+ char inside_arena[4]; /* Did the player die in the arena? */
+ char inside_quest[4]; /* Did the player die in a quest? */
+ char exit_bldg[4]; /* Can the player exit arena? Goal obtained? -KMW- */
+
+ char how[32]; /* Method of death (string) */
+};
+
+
+
+/*
+ * Seek score 'i' in the highscore file
+ */
+static int highscore_seek(int i)
+{
+ /* Seek for the requested record */
+ return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
+}
+
+
+/*
+ * Read one score from the highscore file
+ */
+static errr highscore_read(high_score *score)
+{
+ /* Read the record, note failure */
+ return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
+}
+
+
+/*
+ * Write one score to the highscore file
+ */
+static int highscore_write(high_score *score)
+{
+ /* Write the record, note failure */
+ return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
+}
+
+
+
+
+/*
+ * Just determine where a new score *would* be placed
+ * Return the location (0 is best) or -1 on failure
+ */
+static int highscore_where(high_score *score)
+{
+ int i;
+
+ high_score the_score;
+
+ /* Paranoia -- it may not have opened */
+ if (highscore_fd < 0) return ( -1);
+
+ /* Go to the start of the highscore file */
+ if (highscore_seek(0)) return ( -1);
+
+ /* Read until we get to a higher score */
+ for (i = 0; i < MAX_HISCORES; i++)
+ {
+ if (highscore_read(&the_score)) return (i);
+ if (strcmp(the_score.pts, score->pts) < 0) return (i);
+ }
+
+ /* The "last" entry is always usable */
+ return (MAX_HISCORES - 1);
+}
+
+
+/*
+ * Actually place an entry into the high score file
+ * Return the location (0 is best) or -1 on "failure"
+ */
+static int highscore_add(high_score *score)
+{
+ int i, slot;
+ bool done = FALSE;
+
+ high_score the_score, tmpscore;
+
+
+ /* Paranoia -- it may not have opened */
+ if (highscore_fd < 0) return ( -1);
+
+ /* Determine where the score should go */
+ slot = highscore_where(score);
+
+ /* Hack -- Not on the list */
+ if (slot < 0) return ( -1);
+
+ /* Hack -- prepare to dump the new score */
+ the_score = (*score);
+
+ /* Slide all the scores down one */
+ for (i = slot; !done && (i < MAX_HISCORES); i++)
+ {
+ /* Read the old guy, note errors */
+ if (highscore_seek(i)) return ( -1);
+ if (highscore_read(&tmpscore)) done = TRUE;
+
+ /* Back up and dump the score we were holding */
+ if (highscore_seek(i)) return ( -1);
+ if (highscore_write(&the_score)) return ( -1);
+
+ /* Hack -- Save the old score, for the next pass */
+ the_score = tmpscore;
+ }
+
+ /* Return location used */
+ return (slot);
+}
+
+
+
+/*
+ * Display the scores in a given range.
+ * Assumes the high score list is already open.
+ * Only five entries per line, too much info.
+ *
+ * Mega-Hack -- allow "fake" entry at the given position.
+ */
+static void display_scores_aux(int from, int to, int note, high_score *score)
+{
+ int i, j, k, n, place;
+ byte attr;
+ char out_val[256];
+ char tmp_val[160];
+ high_score the_score;
+
+
+ /* Paranoia -- it may not have opened */
+ if (highscore_fd < 0) return;
+
+
+ /* Assume we will show the first 10 */
+ if (from < 0) from = 0;
+ if (to < 0) to = 10;
+ if (to > MAX_HISCORES) to = MAX_HISCORES;
+
+
+ /* Seek to the beginning */
+ if (highscore_seek(0)) return;
+
+ /* Hack -- Count the high scores */
+ for (i = 0; i < MAX_HISCORES; i++)
+ {
+ if (highscore_read(&the_score)) break;
+ }
+
+ /* Hack -- allow "fake" entry to be last */
+ if ((note == i) && score) i++;
+
+ /* Forget about the last entries */
+ if (i > to) i = to;
+
+
+ /* Show 5 per page, until "done" */
+ for (k = from, place = k + 1; k < i; k += 5)
+ {
+ /* Clear screen */
+ Term_clear();
+
+ /* Title */
+ put_str(format(" %s Hall of Fame", game_module), 0, 0);
+
+ /* Indicate non-top scores */
+ if (k > 0)
+ {
+ sprintf(tmp_val, "(from position %d)", k + 1);
+ put_str(tmp_val, 0, 40);
+ }
+
+ /* Dump 5 entries */
+ for (j = k, n = 0; j < i && n < 5; place++, j++, n++)
+ {
+ int pcs, pr, ps, pc, clev, mlev, cdun, mdun;
+
+ cptr user, gold, when, aged;
+
+ int in_arena, in_quest;
+
+ /* Hack -- indicate death in yellow */
+ attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
+
+
+ /* Mega-Hack -- insert a "fake" record */
+ if ((note == j) && score)
+ {
+ the_score = (*score);
+ attr = TERM_L_GREEN;
+ score = NULL;
+ note = -1;
+ j--;
+ }
+
+ /* Read a normal record */
+ else
+ {
+ /* Read the proper record */
+ if (highscore_seek(j)) break;
+ if (highscore_read(&the_score)) break;
+ }
+
+ /* Extract the race/class */
+ pr = atoi(the_score.p_r);
+ ps = atoi(the_score.p_s);
+ pc = atoi(the_score.p_c);
+ pcs = atoi(the_score.p_cs);
+
+ /* Extract the level info */
+ clev = atoi(the_score.cur_lev);
+ mlev = atoi(the_score.max_lev);
+ cdun = atoi(the_score.cur_dun);
+ mdun = atoi(the_score.max_dun);
+
+ in_arena = atoi(the_score.inside_arena);
+ in_quest = atoi(the_score.inside_quest);
+
+ /* Hack -- extract the gold and such */
+ for (user = the_score.uid; isspace(*user); user++) /* loop */;
+ for (when = the_score.day; isspace(*when); when++) /* loop */;
+ for (gold = the_score.gold; isspace(*gold); gold++) /* loop */;
+ for (aged = the_score.turns; isspace(*aged); aged++) /* loop */;
+
+ /* Dump some info */
+ sprintf(out_val, "%3d.%9s %s the %s %s, Level %d",
+ place, the_score.pts, the_score.who,
+ get_player_race_name(pr, ps), class_info[pc].spec[pcs].title + c_name,
+ clev);
+
+ /* Append a "maximum level" */
+ if (mlev > clev) strcat(out_val, format(" (Max %d)", mlev));
+
+ /* Dump the first line */
+ c_put_str(attr, out_val, n*4 + 2, 0);
+
+ /* Another line of info */
+ if (in_arena)
+ {
+ sprintf(out_val, " Killed by %s in the Arena",
+ the_score.how);
+ }
+ else if (in_quest)
+ {
+ sprintf(out_val, " Killed by %s while questing",
+ the_score.how);
+ }
+ /* Hack -- some people die in the town */
+ else if (!cdun)
+ {
+ sprintf(out_val, " Killed by %s in the Town",
+ the_score.how);
+ }
+ else
+ {
+ sprintf(out_val, " Killed by %s on %s %d",
+ the_score.how, "Dungeon Level", cdun);
+ }
+
+ /* Append a "maximum level" */
+ if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
+
+ /* Dump the info */
+ c_put_str(attr, out_val, n*4 + 3, 0);
+
+ /* And still another line of info */
+ sprintf(out_val,
+ " (User %s, Date %s, Gold %s, Turn %s).",
+ user, when, gold, aged);
+ c_put_str(attr, out_val, n*4 + 4, 0);
+ }
+
+
+ /* Wait for response */
+ prt("[Press ESC to quit, any other key to continue.]", 23, 17);
+ j = inkey();
+ prt("", 23, 0);
+
+ /* Hack -- notice Escape */
+ if (j == ESCAPE) break;
+ }
+}
+
+
+/*
+ * Hack -- Display the scores in a given range and quit.
+ *
+ * This function is only called from "main.c" when the user asks
+ * to see the "high scores".
+ */
+void display_scores(int from, int to)
+{
+ char buf[1024];
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the binary high score file, for reading */
+ highscore_fd = fd_open(buf, O_RDONLY);
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Paranoia -- No score file */
+ if (highscore_fd < 0) quit("Score file unavailable.");
+
+ /* Clear screen */
+ Term_clear();
+
+ /* Display the scores */
+ display_scores_aux(from, to, -1, NULL);
+
+ /* Shut the high score file */
+ (void)fd_close(highscore_fd);
+
+ /* Forget the high score fd */
+ highscore_fd = -1;
+
+ /* Quit */
+ quit(NULL);
+}
+
+
+/*
+ * show_highclass - selectively list highscores based on class
+ * -KMW-
+ */
+void show_highclass(int building)
+{
+
+ register int i = 0, j, m = 0;
+ int pcs, pr, ps, pc, clev, al;
+ high_score the_score;
+ char buf[1024], out_val[256];
+
+ switch (building)
+ {
+ case 1:
+ prt(" Busts of Greatest Kings", 5, 0);
+ break;
+ case 2:
+ prt(" Plaque - Greatest Arena Champions", 5, 0);
+ break;
+ case 10:
+ prt(" Plaque - Greatest Fighters", 5, 0);
+ break;
+ case 11:
+ prt(" Spires of the Greatest Magic-Users", 5, 0);
+ break;
+ case 12:
+ prt(" Busts of Greatest Priests", 5, 0);
+ break;
+ case 13:
+ prt(" Wall Inscriptions - Greatest Thieves", 5, 0);
+ break;
+ case 14:
+ prt(" Plaque - Greatest Rangers", 5, 0);
+ break;
+ case 15:
+ prt(" Plaque - Greatest Paladins", 5, 0);
+ break;
+ case 16:
+ prt(" Spires of the Greatest Illusionists", 5, 0);
+ break;
+ default:
+ bell();
+ break;
+ }
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ highscore_fd = fd_open(buf, O_RDONLY);
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ if (highscore_fd < 0)
+ {
+ msg_print("Score file unavailable.");
+ msg_print(NULL);
+ return;
+ }
+
+ if (highscore_seek(0)) return;
+
+ for (i = 0; i < MAX_HISCORES; i++)
+ if (highscore_read(&the_score)) break;
+
+ m = 0;
+ j = 0;
+ clev = 0;
+
+ while ((m < 9) || (j < MAX_HISCORES))
+ {
+ if (highscore_seek(j)) break;
+ if (highscore_read(&the_score)) break;
+ pr = atoi(the_score.p_r);
+ ps = atoi(the_score.p_s);
+ pc = atoi(the_score.p_c);
+ pcs = atoi(the_score.p_cs);
+ clev = atoi(the_score.cur_lev);
+ al = atoi(the_score.arena_number);
+ if (((pc == (building - 10)) && (building != 1) && (building != 2)) ||
+ ((building == 1) && (clev >= PY_MAX_LEVEL)) ||
+ ((building == 2) && (al > MAX_ARENA_MONS)))
+ {
+ sprintf(out_val, "%3d) %s the %s (Level %2d)",
+ (m + 1), the_score.who, rp_name + race_info[pr].title, clev);
+ prt(out_val, (m + 7), 0);
+ m++;
+ }
+ j++;
+ }
+
+ /* Now, list the active player if they qualify */
+ if ((building == 1) && (p_ptr->lev >= PY_MAX_LEVEL))
+ {
+ sprintf(out_val, "You) %s the %s (Level %2d)",
+ player_name, rp_name + race_info[p_ptr->prace].title, p_ptr->lev);
+ prt(out_val, (m + 8), 0);
+ }
+ else if ((building == 2) && (p_ptr->arena_number > MAX_ARENA_MONS))
+ {
+ sprintf(out_val, "You) %s the %s (Level %2d)",
+ player_name, rp_name + race_info[p_ptr->prace].title, p_ptr->lev);
+ prt(out_val, (m + 8), 0);
+ }
+ else if ((building != 1) && (building != 2))
+ {
+ if ((p_ptr->lev > clev) && (p_ptr->pclass == (building - 10)))
+ {
+ sprintf(out_val, "You) %s the %s (Level %2d)",
+ player_name, rp_name + race_info[p_ptr->prace].title, p_ptr->lev);
+ prt(out_val, (m + 8), 0);
+ }
+ }
+
+ (void)fd_close(highscore_fd);
+ highscore_fd = -1;
+ msg_print("Hit any key to continue");
+ msg_print(NULL);
+ for (j = 5; j < 18; j++)
+ prt("", j, 0);
+}
+
+
+/*
+ * Race Legends
+ * -KMW-
+ */
+void race_score(int race_num)
+{
+ register int i = 0, j, m = 0;
+ int pr, ps, pc, clev, pcs, al, lastlev;
+ high_score the_score;
+ char buf[1024], out_val[256], tmp_str[80];
+
+ lastlev = 0;
+
+ /* rr9: TODO - pluralize the race */
+ sprintf(tmp_str, "The Greatest of all the %s", rp_name + race_info[race_num].title);
+ prt(tmp_str, 5, 3);
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the highscore file */
+ highscore_fd = fd_open(buf, O_RDONLY);
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ if (highscore_fd < 0)
+ {
+ msg_print("Score file unavailable.");
+ msg_print(NULL);
+ return;
+ }
+
+ if (highscore_seek(0)) return;
+
+ for (i = 0; i < MAX_HISCORES; i++)
+ {
+ if (highscore_read(&the_score)) break;
+ }
+
+ m = 0;
+ j = 0;
+
+ while ((m < 10) && (j < i))
+ {
+ if (highscore_seek(j)) break;
+ if (highscore_read(&the_score)) break;
+ pr = atoi(the_score.p_r);
+ ps = atoi(the_score.p_s);
+ pc = atoi(the_score.p_c);
+ pcs = atoi(the_score.p_cs);
+ clev = atoi(the_score.cur_lev);
+ al = atoi(the_score.arena_number);
+ if (pr == race_num)
+ {
+ sprintf(out_val, "%3d) %s the %s (Level %3d)",
+ (m + 1), the_score.who,
+ rp_name + race_info[pr].title, clev);
+ prt(out_val, (m + 7), 0);
+ m++;
+ lastlev = clev;
+ }
+ j++;
+ }
+
+ /* add player if qualified */
+ if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
+ {
+ sprintf(out_val, "You) %s the %s (Level %3d)",
+ player_name, rp_name + race_info[p_ptr->prace].title, p_ptr->lev);
+ prt(out_val, (m + 8), 0);
+ }
+
+ (void)fd_close(highscore_fd);
+ highscore_fd = -1;
+}
+
+
+/*
+ * Race Legends
+ * -KMW-
+ */
+void race_legends(void)
+{
+ int i, j;
+
+ for (i = 0; i < max_rp_idx; i++)
+ {
+ race_score(i);
+ msg_print("Hit any key to continue");
+ msg_print(NULL);
+ for (j = 5; j < 19; j++)
+ prt("", j, 0);
+ }
+}
+
+
+
+
+/*
+ * Enters a players name on a hi-score table, if "legal", and in any
+ * case, displays some relevant portion of the high score list.
+ *
+ * Assumes "signals_ignore_tstp()" has been called.
+ */
+static errr top_twenty(void)
+{
+ int j;
+
+ high_score the_score, *tmp;
+
+ time_t ct = time((time_t*)0);
+
+
+ /* Clear screen */
+ Term_clear();
+
+ /* No score file */
+ if (highscore_fd < 0)
+ {
+ msg_print("Score file unavailable.");
+ msg_print(NULL);
+ return (0);
+ }
+
+#ifndef SCORE_WIZARDS
+ /* Wizard-mode pre-empts scoring */
+ if (noscore & 0x000F)
+ {
+ msg_print("Score not registered for wizards.");
+ msg_print(NULL);
+ display_scores_aux(0, 10, -1, NULL);
+ return (0);
+ }
+#endif
+
+#ifndef SCORE_BORGS
+ /* Borg-mode pre-empts scoring */
+ if (noscore & 0x00F0)
+ {
+ msg_print("Score not registered for borgs.");
+ msg_print(NULL);
+ display_scores_aux(0, 10, -1, NULL);
+ return (0);
+ }
+#endif
+
+#ifndef SCORE_CHEATERS
+ /* Cheaters are not scored */
+ if (noscore & 0xFF00)
+ {
+ msg_print("Score not registered for cheaters.");
+ msg_print(NULL);
+ display_scores_aux(0, 10, -1, NULL);
+ return (0);
+ }
+#endif
+
+ /* Interupted */
+ if (!total_winner && streq(died_from, "Interrupting"))
+ {
+ msg_print("Score not registered due to interruption.");
+ msg_print(NULL);
+ display_scores_aux(0, 10, -1, NULL);
+ return (0);
+ }
+
+ /* Quitter */
+ if (!total_winner && streq(died_from, "Quitting"))
+ {
+ msg_print("Score not registered due to quitting.");
+ msg_print(NULL);
+ display_scores_aux(0, 10, -1, NULL);
+ return (0);
+ }
+
+
+ /* Clear the record */
+ tmp = WIPE(&the_score, high_score);
+
+ /* Save the version */
+ sprintf(the_score.what, "%lu.%lu.%lu",
+ VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
+
+ /* Calculate and save the points */
+ sprintf(the_score.pts, "%9lu", (long)total_points());
+ the_score.pts[9] = '\0';
+
+ /* Save the current gold */
+ sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
+ the_score.gold[9] = '\0';
+
+ /* Save the current turn */
+ sprintf(the_score.turns, "%9lu", (long)turn - (START_DAY * 10L));
+ the_score.turns[9] = '\0';
+
+#ifdef HIGHSCORE_DATE_HACK
+ /* Save the date in a hacked up form (9 chars) */
+ sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
+#else
+ /* Save the date in standard form (8 chars) */
+ strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct));
+#endif
+
+ /* Save the player name (15 chars) */
+ sprintf(the_score.who, "%-.15s", player_name);
+
+ /* Save the player info XXX XXX XXX */
+ sprintf(the_score.uid, "%7u", player_uid);
+ sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
+ sprintf(the_score.p_r, "%2d", p_ptr->prace);
+ sprintf(the_score.p_s, "%2d", p_ptr->pracem);
+ sprintf(the_score.p_c, "%2d", p_ptr->pclass);
+ sprintf(the_score.p_cs, "%2d", p_ptr->pspec);
+
+ /* Save the level and such */
+ sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
+ sprintf(the_score.cur_dun, "%3d", dun_level);
+ sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
+ sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);
+
+ sprintf(the_score.arena_number, "%3d", p_ptr->arena_number); /* -KMW- */
+ sprintf(the_score.inside_arena, "%3d", p_ptr->inside_arena);
+ sprintf(the_score.inside_quest, "%3d", p_ptr->inside_quest);
+ sprintf(the_score.exit_bldg, "%3d", p_ptr->exit_bldg); /* -KMW- */
+
+ /* Save the cause of death (31 chars) */
+ sprintf(the_score.how, "%-.31s", died_from);
+
+
+ /* Lock (for writing) the highscore file, or fail */
+ if (fd_lock(highscore_fd, F_WRLCK)) return (1);
+
+ /* Add a new entry to the score list, see where it went */
+ j = highscore_add(&the_score);
+
+ /* Unlock the highscore file, or fail */
+ if (fd_lock(highscore_fd, F_UNLCK)) return (1);
+
+
+ /* Hack -- Display the top fifteen scores */
+ if (j < 10)
+ {
+ display_scores_aux(0, 15, j, NULL);
+ }
+
+ /* Display the scores surrounding the player */
+ else
+ {
+ display_scores_aux(0, 5, j, NULL);
+ display_scores_aux(j - 2, j + 7, j, NULL);
+ }
+
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Predict the players location, and display it.
+ */
+errr predict_score(void)
+{
+ int j;
+
+ high_score the_score;
+
+
+ /* No score file */
+ if (highscore_fd < 0)
+ {
+ msg_print("Score file unavailable.");
+ msg_print(NULL);
+ return (0);
+ }
+
+
+ /* Save the version */
+ sprintf(the_score.what, "%lu.%lu.%lu",
+ VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
+
+ /* Calculate and save the points */
+ sprintf(the_score.pts, "%9lu", (long)total_points());
+ the_score.pts[9] = '\0';
+
+ /* Save the current gold */
+ sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
+ the_score.gold[9] = '\0';
+
+ /* Save the current turn */
+ sprintf(the_score.turns, "%9lu", (long)turn - (START_DAY * 10L));
+ the_score.turns[9] = '\0';
+
+ /* Hack -- no time needed */
+ strcpy(the_score.day, "TODAY");
+
+ /* Save the player name (15 chars) */
+ sprintf(the_score.who, "%-.15s", player_name);
+
+ /* Save the player info XXX XXX XXX */
+ sprintf(the_score.uid, "%7u", player_uid);
+ sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
+ sprintf(the_score.p_r, "%2d", p_ptr->prace);
+ sprintf(the_score.p_s, "%2d", p_ptr->pracem);
+ sprintf(the_score.p_c, "%2d", p_ptr->pclass);
+ sprintf(the_score.p_cs, "%2d", p_ptr->pspec);
+
+ /* Save the level and such */
+ sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
+ sprintf(the_score.cur_dun, "%3d", dun_level);
+ sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
+ sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);
+
+ sprintf(the_score.arena_number, "%3d", p_ptr->arena_number); /* -KMW- */
+ sprintf(the_score.inside_arena, "%3d", p_ptr->inside_arena);
+ sprintf(the_score.inside_quest, "%3d", p_ptr->inside_quest);
+ sprintf(the_score.exit_bldg, "%3d", p_ptr->exit_bldg); /* -KMW- */
+
+ /* Hack -- no cause of death */
+ strcpy(the_score.how, "nobody (yet!)");
+
+
+ /* See where the entry would be placed */
+ j = highscore_where(&the_score);
+
+
+ /* Hack -- Display the top fifteen scores */
+ if (j < 10)
+ {
+ display_scores_aux(0, 15, j, &the_score);
+ }
+
+ /* Display some "useful" scores */
+ else
+ {
+ display_scores_aux(0, 5, -1, NULL);
+ display_scores_aux(j - 2, j + 7, j, &the_score);
+ }
+
+
+ /* Success */
+ return (0);
+}
+
+
+
+/*
+ * Change the player into a King! -RAK-
+ */
+static void kingly(void)
+{
+ /* Hack -- retire in town */
+ dun_level = 0;
+
+ /* Fake death */
+ (void)strcpy(died_from, "Ripe Old Age");
+
+ /* Restore the experience */
+ p_ptr->exp = p_ptr->max_exp;
+
+ /* Restore the level */
+ p_ptr->lev = p_ptr->max_plv;
+
+ /* Hack -- Instant Gold */
+ p_ptr->au += 10000000L;
+
+ /* Clear screen */
+ Term_clear();
+
+ /* Would like to see something more Tolkienian here... */
+
+ /* Display a crown */
+ put_str("#", 1, 34);
+ put_str("#####", 2, 32);
+ put_str("#", 3, 34);
+ put_str(",,, $$$ ,,,", 4, 28);
+ put_str(",,=$ \"$$$$$\" $=,,", 5, 24);
+ put_str(",$$ $$$ $$,", 6, 22);
+ put_str("*> <*> <*", 7, 22);
+ put_str("$$ $$$ $$", 8, 22);
+ put_str("\"$$ $$$ $$\"", 9, 22);
+ put_str("\"$$ $$$ $$\"", 10, 23);
+ put_str("*#########*#########*", 11, 24);
+ put_str("*#########*#########*", 12, 24);
+
+ /* Display a message */
+ put_str("Veni, Vidi, Vici!", 15, 26);
+ put_str("I came, I saw, I conquered!", 16, 21);
+ put_str(format("All Hail the Mighty %s!", sp_ptr->winner), 17, 22);
+
+ /* Flush input */
+ flush();
+
+ /* Wait for response */
+ pause_line(23);
+}
+
+
+/*
+ * Wipe the saved levels
+ */
+void wipe_saved()
+{
+ int d, l, od = dungeon_type, ol = dun_level;
+
+ for (d = 0; d < max_d_idx; d++)
+ {
+ dungeon_info_type *d_ptr = &d_info[d];
+
+ for (l = d_ptr->mindepth; l <= d_ptr->maxdepth; l++)
+ {
+ char buf[10];
+
+ dun_level = l;
+ dungeon_type = d;
+ if (get_dungeon_save(buf))
+ {
+ char tmp[80], name[1024];
+
+ sprintf(tmp, "%s.%s", player_base, buf);
+ path_build(name, 1024, ANGBAND_DIR_SAVE, tmp);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Remove the dungeon save file */
+ fd_kill(name);
+
+ /* Drop permission */
+ safe_setuid_drop();
+ }
+ }
+ }
+
+ dungeon_type = od;
+ dun_level = ol;
+}
+
+
+/*
+ * Close up the current game (player may or may not be dead)
+ *
+ * This function is called only from "main.c" and "signals.c".
+ */
+void close_game(void)
+{
+ char buf[1024];
+
+
+ /* Handle stuff */
+ handle_stuff();
+
+ /* Flush the messages */
+ msg_print(NULL);
+
+ /* Flush the input */
+ flush();
+
+
+ /* No suspending now */
+ signals_ignore_tstp();
+
+ /* Hack -- Character is now "icky" */
+ character_icky = TRUE;
+
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the high score file, for reading/writing */
+ highscore_fd = fd_open(buf, O_RDWR);
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Handle death */
+ if (death)
+ {
+ /* Handle retirement */
+ if (total_winner)
+ {
+ /* Write a note, if that option is on */
+ if (take_notes)
+ {
+ add_note_type(NOTE_WINNER);
+ }
+
+ irc_disconnect_aux(format("Retired; %s %ld.%ld.%ld rules",
+ game_module, VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH), FALSE);
+ kingly();
+ }
+ else
+ {
+ irc_disconnect_aux(format("Killed by %s; %s %ld.%ld.%ld rules",
+ died_from, game_module, VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH),
+ FALSE);
+ }
+
+ /* Wipe the saved levels */
+ wipe_saved();
+
+ /* Save memories */
+ if (!save_player()) msg_print("Death save failed!");
+
+ /* You are dead */
+ print_tomb();
+
+ /* Show more info */
+ show_info();
+
+ /* Write a note */
+ if (take_notes)
+ {
+ char long_day[30];
+ char buf[80];
+ time_t ct = time((time_t*)NULL);
+
+ /* Get the date */
+ strftime(long_day, 30,
+ "%Y-%m-%d at %H:%M:%S", localtime(&ct));
+
+ /* Create string */
+ sprintf(buf, "\n%s was killed by %s on %s\n", player_name,
+ died_from, long_day);
+
+ /* Output to the notes file */
+ output_note(buf);
+ }
+
+ /* Dump bones file */
+ make_bones();
+
+ /* Handle score, show Top scores */
+ top_twenty();
+ }
+
+ /* Still alive */
+ else
+ {
+ is_autosave = FALSE;
+
+ /* Save the game */
+ do_cmd_save_game();
+
+ /* If note-taking enabled, write session end to notes file */
+ if (take_notes)
+ {
+ add_note_type(NOTE_SAVE_GAME);
+ }
+
+ irc_disconnect_aux(format("Alive... for the time being; %s %ld.%ld.%ld rules",
+ game_module, VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH),
+ FALSE);
+
+ /* Prompt for scores XXX XXX XXX */
+ prt("Press Return (or Escape).", 0, 40);
+
+ /* Predict score (or ESCAPE) */
+ if (inkey() != ESCAPE) predict_score();
+ }
+
+
+ /* Shut the high score file */
+ (void)fd_close(highscore_fd);
+
+ /* Forget the high score fd */
+ highscore_fd = -1;
+
+ /* Allow suspending now */
+ signals_handle_tstp();
+}
+
+
+/*
+ * Handle abrupt death of the visual system
+ *
+ * This routine is called only in very rare situations, and only
+ * by certain visual systems, when they experience fatal errors.
+ *
+ * XXX XXX Hack -- clear the death flag when creating a HANGUP
+ * save file so that player can see tombstone when restart.
+ */
+void exit_game_panic(void)
+{
+ /* If nothing important has happened, just quit */
+ if (!character_generated || character_saved) quit("panic");
+
+ /* Mega-Hack -- see "msg_print()" */
+ msg_flag = FALSE;
+
+ /* Clear the top line */
+ prt("", 0, 0);
+
+ /* Hack -- turn off some things */
+ disturb(1, 0);
+
+ /* Mega-Hack -- Delay death */
+ if (p_ptr->chp < 0) death = FALSE;
+
+ /* Hardcode panic save */
+ panic_save = 1;
+
+ /* Forbid suspend */
+ signals_ignore_tstp();
+
+ /* Indicate panic save */
+ (void)strcpy(died_from, "(panic save)");
+
+ /* Panic save, or get worried */
+ if (!save_player()) quit("panic save failed!");
+
+ /* Successful panic save */
+ quit("panic save succeeded!");
+}
+
+
+/*
+ * Grab a randomly selected line in lib/file/file_name
+ */
+errr get_rnd_line(char *file_name, char *output)
+{
+ FILE *fp;
+
+ char buf[1024];
+
+ int lines = 0;
+
+ int line;
+
+ int i;
+
+
+ /* Clear the output buffer */
+ strcpy(output, "");
+
+ /* test hack */
+ if (wizard && cheat_xtra) msg_print(file_name);
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_FILE, file_name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ fp = my_fopen(buf, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Failed */
+ if (!fp) return ( -1);
+
+ /* Read the first line */
+ if (0 != my_fgets(fp, buf, 80))
+ {
+ my_fclose(fp);
+ return ( -1);
+ }
+
+ /* Retrieve number of valid lines in the file */
+ lines = atoi(buf);
+
+ /* Pick a line in the file */
+ line = randint(lines);
+
+ /*
+ * Scan through the file XXX XXX XXX
+ * Seemingly wrong use of the counter is justified by the
+ * stupid 'buffer' lines in the random text files.
+ */
+ for (i = 0; i <= line; i++)
+ {
+ if (0 != my_fgets(fp, buf, 80))
+ {
+ my_fclose(fp);
+ return ( -1);
+ }
+
+ /* Found the line */
+ if (i == line) break;
+ }
+
+ /* Copy the line to the output buffer */
+ strcpy(output, buf);
+
+ /* Close the file */
+ my_fclose(fp);
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Read line'th line file the file
+ * and return pointer to it, or NULL if it fails.
+ *
+ * Nuked the static buffer. Caller should provide one. -- pelpel
+ *
+ * Caution: 'linbuf' should be at least 80 byte long.
+ */
+char *get_line(char* fname, cptr fdir, char *linbuf, int line)
+{
+ FILE* fp;
+ int i;
+ char buf[1024];
+
+
+ /* Don't count the first line in the file, which is a comment line */
+ line++;
+
+ /* Build the filename */
+ path_build(buf, 1024, fdir, fname);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ fp = my_fopen(buf, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Failed */
+ if (!fp) return (NULL);
+
+ /* Read past specified number of lines */
+ for (i = 0; i <= line; i++)
+ {
+ /* Oops */
+ if (my_fgets(fp, linbuf, 80) != 0)
+ {
+ my_fclose(fp);
+ return (NULL);
+ }
+ }
+
+ my_fclose(fp);
+
+ return (linbuf);
+}
+
+
+/*
+ * Return a line for a speaking unique, by Matt G.
+ *
+ * XXX XXX XXX Opening a file and scanning it through whenever a unique
+ * tries to say something? Something like DELAY_LOAD_?_TEXT would be
+ * much better -- pelpel
+ *
+ * XXX XXX XXX I must say the original is an extremely poor and unreliable
+ * implementation... I removed noxious flag -- I'm too stupid to
+ * understand such complexities -- and added extra error checkings
+ * and made sure fd is always closed -- pelpel
+ */
+errr get_xtra_line(char *file_name, monster_type *m_ptr, char *output)
+{
+ FILE *fp;
+ char buf[1024];
+ int line;
+ int num_entries;
+ int i;
+ int mnum;
+
+
+ /* Clear the message buffer */
+ strcpy(output, "");
+
+ /* test and DEBUG hack */
+ if (wizard && cheat_xtra)
+ {
+ msg_print(file_name);
+ }
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_FILE, file_name);
+
+ /* Grab permission */
+ safe_setuid_grab();
+
+ /* Open the file */
+ fp = my_fopen(buf, "r");
+
+ /* Drop permission */
+ safe_setuid_drop();
+
+ /* Failed */
+ if (!fp) return ( -1);
+
+ /* Monster number we are looking for */
+ mnum = m_ptr->r_idx;
+
+ /* Find matching N: line */
+ while (1)
+ {
+ int n;
+
+ /* Read a line */
+ if (my_fgets(fp, buf, 90) != 0)
+ {
+ my_fclose(fp);
+ return ( -1);
+ }
+
+ /* Not a N: line */
+ if (buf[0] != 'N') continue;
+
+ /* Skip "N:" and parse off a number */
+ sscanf(buf + 2, "%d", &n);
+
+ /* Match found */
+ if (n == mnum) break;
+ }
+
+ /* Retrieve number of normal messages */
+ while (1)
+ {
+ /* Read next line */
+ if (my_fgets(fp, buf, 90) != 0)
+ {
+ my_fclose(fp);
+ return ( -1);
+ }
+
+ /* The first line not beginning with 'N:' holds number of lines */
+ if (buf[0] != 'N')
+ {
+ num_entries = atoi(buf);
+ break;
+ }
+ }
+
+ /* The monster is afraid */
+ if (m_ptr->monfear)
+ {
+ /* Read past normal lines */
+ for (line = 0; line < num_entries + 1; line++)
+ {
+ if (my_fgets(fp, buf, 90))
+ {
+ my_fclose(fp);
+ return ( -1);
+ }
+ }
+
+ /* Retrieve number of 'afraid' lines */
+ num_entries = atoi(buf);
+ }
+
+
+ /* Pick a random line */
+ line = rand_int(num_entries);
+
+ /* test and DEBUG hack */
+ if (wizard && cheat_xtra)
+ {
+ sprintf(buf, "Line number %d", line);
+ msg_print(buf);
+ }
+
+ /* Find the selected line */
+ for (i = 0; i <= line; i++)
+ {
+ /* Oops */
+ if (0 != my_fgets(fp, buf, 90))
+ {
+ my_fclose(fp);
+ return ( -1);
+ }
+
+ /* Found it */
+ if (i == line) break;
+ }
+
+ /* Copy it to the output buffer */
+ strcpy(output, buf);
+
+ /* Close the file */
+ my_fclose(fp);
+
+ /* Success */
+ return (0);
+}
+
+
+#ifdef HANDLE_SIGNALS
+
+
+#include <signal.h>
+
+
+/*
+ * Handle signals -- suspend
+ *
+ * Actually suspend the game, and then resume cleanly
+ */
+static void handle_signal_suspend(int sig)
+{
+ /* Disable handler */
+ (void)signal(sig, SIG_IGN);
+
+#ifdef SIGSTOP
+
+ /* Flush output */
+ Term_fresh();
+
+ /* Suspend the "Term" */
+ Term_xtra(TERM_XTRA_ALIVE, 0);
+
+ /* Suspend ourself */
+ (void)kill(0, SIGSTOP);
+
+ /* Resume the "Term" */
+ Term_xtra(TERM_XTRA_ALIVE, 1);
+
+ /* Redraw the term */
+ Term_redraw();
+
+ /* Flush the term */
+ Term_fresh();
+
+#endif
+
+ /* Restore handler */
+ (void)signal(sig, handle_signal_suspend);
+}
+
+
+/*
+ * Handle signals -- simple (interrupt and quit)
+ *
+ * This function was causing a *huge* number of problems, so it has
+ * been simplified greatly. We keep a global variable which counts
+ * the number of times the user attempts to kill the process, and
+ * we commit suicide if the user does this a certain number of times.
+ *
+ * We attempt to give "feedback" to the user as he approaches the
+ * suicide thresh-hold, but without penalizing accidental keypresses.
+ *
+ * To prevent messy accidents, we should reset this global variable
+ * whenever the user enters a keypress, or something like that.
+ */
+static void handle_signal_simple(int sig)
+{
+ /* Disable handler */
+ (void)signal(sig, SIG_IGN);
+
+
+ /* Nothing to save, just quit */
+ if (!character_generated || character_saved) quit(NULL);
+
+
+ /* Count the signals */
+ signal_count++;
+
+
+ /* Terminate dead characters */
+ if (death)
+ {
+ /* Mark the savefile */
+ (void)strcpy(died_from, "Abortion");
+
+ /* Close stuff */
+ close_game();
+
+ /* Quit */
+ quit("interrupt");
+ }
+
+ /* Allow suicide (after 5) */
+ else if (signal_count >= 5)
+ {
+ /* Cause of "death" */
+ (void)strcpy(died_from, "Interrupting");
+
+ /* Stop playing */
+ alive = FALSE;
+
+ /* Suicide */
+ death = TRUE;
+
+ /* Leaving */
+ p_ptr->leaving = TRUE;
+
+ /* Close stuff */
+ close_game();
+
+ /* Quit */
+ quit("interrupt");
+ }
+
+ /* Give warning (after 4) */
+ else if (signal_count >= 4)
+ {
+ /* Make a noise */
+ Term_xtra(TERM_XTRA_NOISE, 0);
+
+ /* Clear the top line */
+ Term_erase(0, 0, 255);
+
+ /* Display the cause */
+ Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
+
+ /* Flush */
+ Term_fresh();
+ }
+
+ /* Give warning (after 2) */
+ else if (signal_count >= 2)
+ {
+ /* Make a noise */
+ Term_xtra(TERM_XTRA_NOISE, 0);
+ }
+
+ /* Restore handler */
+ (void)signal(sig, handle_signal_simple);
+}
+
+
+/*
+ * Handle signal -- abort, kill, etc
+ */
+static void handle_signal_abort(int sig)
+{
+ /* Disable handler */
+ (void)signal(sig, SIG_IGN);
+
+
+ /* Nothing to save, just quit */
+ if (!character_generated || character_saved) quit(NULL);
+
+
+ /* Clear the bottom line */
+ Term_erase(0, 23, 255);
+
+ /* Give a warning */
+ Term_putstr(0, 23, -1, TERM_RED,
+ "A gruesome software bug LEAPS out at you!");
+
+ /* Message */
+ Term_putstr(45, 23, -1, TERM_RED, "Panic save...");
+
+ /* Flush output */
+ Term_fresh();
+
+ /* Panic Save */
+ panic_save = 1;
+
+ /* Panic save */
+ (void)strcpy(died_from, "(panic save)");
+
+ /* Forbid suspend */
+ signals_ignore_tstp();
+
+ /* Attempt to save */
+ if (save_player())
+ {
+ Term_putstr(45, 23, -1, TERM_RED, "Panic save succeeded!");
+ }
+
+ /* Save failed */
+ else
+ {
+ Term_putstr(45, 23, -1, TERM_RED, "Panic save failed!");
+ }
+
+ /* Flush output */
+ Term_fresh();
+
+ /* Quit */
+ quit(format("software bug %d %d", p_ptr->px, p_ptr->py));
+}
+
+
+
+
+/*
+ * Ignore SIGTSTP signals (keyboard suspend)
+ */
+void signals_ignore_tstp(void)
+{
+
+#ifdef SIGTSTP
+ (void)signal(SIGTSTP, SIG_IGN);
+#endif
+
+}
+
+/*
+ * Handle SIGTSTP signals (keyboard suspend)
+ */
+void signals_handle_tstp(void)
+{
+
+#ifdef SIGTSTP
+ (void)signal(SIGTSTP, handle_signal_suspend);
+#endif
+
+}
+
+
+/*
+ * Prepare to handle the relevant signals
+ */
+void signals_init(void)
+{
+
+#ifdef SIGHUP
+ (void)signal(SIGHUP, SIG_IGN);
+#endif
+
+
+#ifdef SIGTSTP
+ (void)signal(SIGTSTP, handle_signal_suspend);
+#endif
+
+
+#ifdef SIGINT
+ (void)signal(SIGINT, handle_signal_simple);
+#endif
+
+#ifdef SIGQUIT
+ (void)signal(SIGQUIT, handle_signal_simple);
+#endif
+
+
+#ifdef SIGFPE
+ (void)signal(SIGFPE, handle_signal_abort);
+#endif
+
+#ifdef SIGILL
+ (void)signal(SIGILL, handle_signal_abort);
+#endif
+
+#ifdef SIGTRAP
+ (void)signal(SIGTRAP, handle_signal_abort);
+#endif
+
+#ifdef SIGIOT
+ (void)signal(SIGIOT, handle_signal_abort);
+#endif
+
+#ifdef SIGKILL
+ (void)signal(SIGKILL, handle_signal_abort);
+#endif
+
+#ifdef SIGBUS
+ (void)signal(SIGBUS, handle_signal_abort);
+#endif
+
+#ifdef SIGSEGV
+ (void)signal(SIGSEGV, handle_signal_abort);
+#endif
+
+#ifdef SIGTERM
+ (void)signal(SIGTERM, handle_signal_abort);
+#endif
+
+#ifdef SIGPIPE
+ (void)signal(SIGPIPE, handle_signal_abort);
+#endif
+
+#ifdef SIGEMT
+ (void)signal(SIGEMT, handle_signal_abort);
+#endif
+
+#ifdef SIGDANGER
+ (void)signal(SIGDANGER, handle_signal_abort);
+#endif
+
+#ifdef SIGSYS
+ (void)signal(SIGSYS, handle_signal_abort);
+#endif
+
+#ifdef SIGXCPU
+ (void)signal(SIGXCPU, handle_signal_abort);
+#endif
+
+#ifdef SIGPWR
+ (void)signal(SIGPWR, handle_signal_abort);
+#endif
+
+}
+
+
+#else /* HANDLE_SIGNALS */
+
+
+/*
+* Do nothing
+*/
+void signals_ignore_tstp(void)
+{}
+
+/*
+* Do nothing
+*/
+void signals_handle_tstp(void)
+{}
+
+/*
+* Do nothing
+*/
+void signals_init(void)
+{}
+
+
+#endif /* HANDLE_SIGNALS */