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-rw-r--r--src/generate.c14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/generate.c b/src/generate.c
index 313d9498..44e331a6 100644
--- a/src/generate.c
+++ b/src/generate.c
@@ -3813,10 +3813,6 @@ static void build_type7(int by0, int bx0)
}
-#ifdef FORCE_V_IDX
- v_ptr = &v_info[FORCE_V_IDX];
-#endif
-
/* Message */
if (cheat_room || p_ptr->precognition) msg_print("Lesser Vault");
@@ -3873,10 +3869,6 @@ static void build_type8(int by0, int bx0)
}
-#ifdef FORCE_V_IDX
- v_ptr = &v_info[FORCE_V_IDX];
-#endif
-
/* Message */
if (cheat_room || p_ptr->precognition) msg_print("Greater Vault");
@@ -6859,10 +6851,7 @@ bool_ level_generate_dungeon()
/* Attempt a very unusual room */ /* test hack */
if (ironman_rooms || (rand_int(DUN_UNUSUAL) < dun_level))
{
-#ifdef FORCE_V_IDX
- if (room_build(y, x, 8)) continue;
-#else
-/* Type 8 -- Greater vault (10%) */
+ /* Type 8 -- Greater vault (10%) */
if (k < 10)
{
if (max_vault_ok > 1)
@@ -6897,7 +6886,6 @@ bool_ level_generate_dungeon()
/* Type 11 -- Random vault (5%) */
if ((k < 60) && room_build(y, x, 11)) continue;
-#endif
}
/* Type 4 -- Large room (25%) */