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-rw-r--r--src/generate.cc24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/generate.cc b/src/generate.cc
index 714238a8..5286532d 100644
--- a/src/generate.cc
+++ b/src/generate.cc
@@ -1594,7 +1594,7 @@ static void build_streamer2(int feat, int killwall)
/*
* Build a destroyed level
*/
-static void destroy_level(void)
+static void destroy_level()
{
int y1, x1, y, x, k, t, n;
@@ -1865,7 +1865,7 @@ static void vault_monsters(int y1, int x1, int num)
/* Place the monster (allow groups) */
monster_level = dun_level + 2;
- (void)place_monster(y, x, TRUE, TRUE);
+ place_monster(y, x, TRUE, TRUE);
monster_level = dun_level;
}
}
@@ -3030,7 +3030,7 @@ static void build_type5(int by0, int bx0)
int r_idx = what[rand_int(64)];
/* Place that "random" monster (no groups) */
- (void)place_monster_aux(y, x, r_idx, FALSE, FALSE, MSTATUS_ENEMY);
+ place_monster_aux(y, x, r_idx, FALSE, FALSE, MSTATUS_ENEMY);
}
}
}
@@ -4435,7 +4435,7 @@ bool_ generate_fracave(int y0, int x0, int xsize, int ysize,
/*
* Makes a cave system in the center of the dungeon
*/
-static void build_cavern(void)
+static void build_cavern()
{
int grd, roug, cutoff, xsize, ysize, x0, y0;
bool_ done, light, room;
@@ -6868,7 +6868,7 @@ bool_ level_generate_dungeon()
while (dun->cent_n == 0)
{
/* ...force the creation of a small rectangular room */
- (void)room_build(0, 0, 1);
+ room_build(0, 0, 1);
}
/* Hack -- Scramble the room order */
@@ -7184,7 +7184,7 @@ static void save_all_friends()
* *hint* *hint* with this made extern, and we no longer have to
* store fill_type and floor_type in the savefile...
*/
-static void init_feat_info(void)
+static void init_feat_info()
{
auto const &d_info = game->edit_data.d_info;
@@ -7546,7 +7546,7 @@ static void supersize_grid_tile(int sy, int sx, int ty, int tx)
*
* Note that "dun_body" adds about 4000 bytes of memory to the stack.
*/
-static bool_ cave_gen(void)
+static bool_ cave_gen()
{
auto const &d_info = game->edit_data.d_info;
auto const &r_info = game->edit_data.r_info;
@@ -7696,7 +7696,7 @@ static bool_ cave_gen(void)
/* Put some monsters in the dungeon */
for (i = i + k; i > 0; i--)
{
- (void)alloc_monster(0, TRUE);
+ alloc_monster(0, TRUE);
}
}
@@ -8066,7 +8066,7 @@ static bool_ cave_gen(void)
/* Mega-Hack */
#define REGEN_HACK 0x02
-bool_ build_special_level(void)
+bool_ build_special_level()
{
auto const &d_info = game->edit_data.d_info;
@@ -8129,7 +8129,7 @@ bool_ build_special_level(void)
* Prepare regeneration of a special level, which should not happen,
* but just in case...
*/
-static void wipe_special_level(void)
+static void wipe_special_level()
{
auto const &d_info = game->edit_data.d_info;
@@ -8157,7 +8157,7 @@ static void wipe_special_level(void)
/*
* Finalise generation of a special level
*/
-static void finalise_special_level(void)
+static void finalise_special_level()
{
auto const &d_info = game->edit_data.d_info;
@@ -8229,7 +8229,7 @@ static void generate_grid_mana()
*
* Hack -- allow auto-scumming via a gameplay option.
*/
-void generate_cave(void)
+void generate_cave()
{
auto const &d_info = game->edit_data.d_info;
auto &a_info = game->edit_data.a_info;