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-rw-r--r--src/gods.c200
1 files changed, 0 insertions, 200 deletions
diff --git a/src/gods.c b/src/gods.c
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--- a/src/gods.c
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@@ -1,200 +0,0 @@
-/* File: gods.c */
-
-/* Purpose: Deities code */
-
-/*
- * Copyright (c) 2002 DarkGod
- *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
- */
-
-#include "angband.h"
-
-/*
- * Add amt piety is god is god
- */
-void inc_piety(int god, s32b amt)
-{
- s32b old = p_ptr->grace;
-
- if ((god == GOD_ALL) || (god == p_ptr->pgod))
- {
- set_grace(p_ptr->grace + amt);
-
- if(amt > 0 && p_ptr->grace <= old)
- set_grace(300000);
-
- if(amt < 0 && p_ptr->grace >= old)
- set_grace(-300000);
- }
-}
-
-/*
- * Renounce to religion
- */
-void abandon_god(int god)
-{
- if ((god == GOD_ALL) || (god == p_ptr->pgod))
- {
- p_ptr->pgod = GOD_NONE;
- set_grace(0);
- }
-}
-
-/*
- * Check if god may be followed by player
- */
-static bool_ may_follow_god(int god)
-{
- if (god == GOD_MELKOR)
- {
- int i;
-
- /* Check if player has wielded The One Ring */
- for (i = INVEN_WIELD; i < INVEN_TOTAL; i++)
- {
- if (p_ptr->inventory[i].name1 == ART_POWER)
- {
- msg_print("The One Ring has corrupted "
- "you, and you are rejected.");
- return FALSE;
- }
- }
- }
- /* Default is to allow */
- return TRUE;
-}
-
-/*
- * Get a religion
- */
-void follow_god(int god, bool_ silent)
-{
- /* Poor unbelievers, i'm so mean ... BOUHAHAHA */
- if (get_skill(SKILL_ANTIMAGIC))
- {
- msg_print("Don't be silly; you don't believe in gods.");
- return;
- }
-
- /* Are we allowed ? */
- if (!may_follow_god(god))
- return;
-
- if (p_ptr->pgod == GOD_NONE)
- {
- p_ptr->pgod = god;
-
- /* Melkor offer Udun magic */
- GOD(GOD_MELKOR)
- {
- s_info[SKILL_UDUN].hidden = FALSE;
- if (!silent) msg_print("You feel the dark powers of Melkor in you. You can now use the Udun skill.");
- }
- }
-}
-
-/*
- * Show religious info.
- */
-bool_ show_god_info(bool_ ext)
-{
- int pgod = p_ptr->pgod;
-
- deity_type *d_ptr;
-
- if (pgod < 0)
- {
- msg_print("You don't worship anyone.");
- msg_print(NULL);
- return FALSE;
- }
- else
- {
- int i;
-
- d_ptr = &deity_info[pgod];
-
- msg_print(NULL);
-
- character_icky = TRUE;
- Term_save();
-
- text_out(format("You worship %s. ", d_ptr->name));
- for (i = 0; (i < 10) && (strcmp(d_ptr->desc[i], "")); i++)
- text_out(d_ptr->desc[i]);
- text_out("\n");
-
- inkey();
-
- Term_load();
- character_icky = FALSE;
- }
-
- return TRUE;
-}
-
-/*
- * Rescale the wisdom value to a 0 <-> max range
- */
-int wisdom_scale(int max)
-{
- int i = p_ptr->stat_ind[A_WIS];
-
- return (i * max) / 37;
-}
-
-/*
- * Get deity info for a given god index.
- * Returns NULL for the "atheist" god.
- */
-deity_type *god_at(byte god_idx)
-{
- assert(god_idx >= 0);
- assert(god_idx < MAX_GODS);
-
- if (god_idx == 0)
- {
- return NULL;
- }
-
- return &deity_info[god_idx];
-}
-
-/*
- * Check if god is enabled for the current module
- */
-bool_ god_enabled(struct deity_type *deity)
-{
- int i;
-
- for (i = 0; deity->modules[i] != -1; i++)
- {
- if (deity->modules[i] == game_module_idx)
- {
- return TRUE;
- }
- }
- /* Not enabled */
- return FALSE;
-}
-
-/* Find a god by name */
-int find_god(cptr name)
-{
- int i;
-
- for (i = 0; i < MAX_GODS; i++)
- {
- /* The name matches and god is "enabled" for the
- current module. */
- if (god_enabled(&deity_info[i]) &&
- streq(deity_info[i].name, name))
- {
- return (i);
- }
- }
- return -1;
-}