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diff --git a/src/include/tome/squelch/rule.hpp b/src/include/tome/squelch/rule.hpp
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+#pragma once
+
+#include <jansson.h>
+#include <memory>
+
+#include "tome/squelch/condition_fwd.hpp"
+#include "tome/squelch/cursor_fwd.hpp"
+#include "tome/squelch/tree_printer_fwd.hpp"
+#include "tome/enum_string_map.hpp"
+#include "../object_type_fwd.hpp"
+
+namespace squelch {
+
+/**
+ * Types of automatizer actions: destroy, pick up, and inscribe.
+ */
+enum class action_type { AUTO_DESTROY, AUTO_PICKUP, AUTO_INSCRIBE };
+
+/**
+ * Bidirectional map between rule actions and strings.
+ */
+EnumStringMap<action_type> &action_mapping();
+
+/**
+ * Rules are the representation of "when condition X is true, do Y".
+ */
+class Rule : public boost::noncopyable
+{
+public:
+ Rule(std::string name,
+ action_type action,
+ int module_idx,
+ std::shared_ptr<Condition> condition)
+ : m_name(name)
+ , m_action(action)
+ , m_module_idx(module_idx)
+ , m_condition(condition) {
+ }
+
+ /**
+ * Set the name of the rule
+ */
+ void set_name(const char *new_name);
+
+ /**
+ * Get the name of the rule
+ */
+ const char *get_name() const;
+
+ /**
+ * Get condition
+ */
+ std::shared_ptr<Condition> get_condition() const;
+
+ /**
+ * Add new condition using a factory to instantiate the
+ * condition only if the rule permits adding a condition.
+ */
+ void add_new_condition(Cursor *cursor,
+ ConditionFactory const &factory);
+
+ /**
+ * Remove currently selected condition
+ */
+ void delete_selected_condition(Cursor *cursor);
+
+ /**
+ * Write out tree representing rule
+ */
+ void write_tree(TreePrinter *p, Cursor *cursor) const;
+
+ /**
+ * Apply rule to object
+ */
+ bool apply_rule(object_type *o_ptr, int item_idx) const;
+
+ /**
+ * Convert rule to JSON
+ */
+ virtual json_t *to_json() const;
+
+ /**
+ * Parse rule from JSON
+ */
+ static std::shared_ptr<Rule> parse_rule(json_t *);
+
+protected:
+ virtual bool do_apply_rule(object_type *, int) const = 0;
+ virtual void do_write_tree(TreePrinter *p) const = 0;
+
+protected:
+ // Rule name
+ std::string m_name;
+ // What does the rule do?
+ action_type m_action;
+ // Which module does this rule apply to?
+ int m_module_idx;
+ // Condition to check
+ std::shared_ptr<Condition> m_condition;
+};
+
+/**
+ * Rule for destroying matching objects
+ */
+class DestroyRule : public Rule
+{
+public:
+ DestroyRule(std::string name,
+ int module_idx,
+ std::shared_ptr<Condition> condition)
+ : Rule(name, action_type::AUTO_DESTROY, module_idx, condition) {
+ }
+
+protected:
+ virtual bool do_apply_rule(object_type *o_ptr, int item_idx) const override;
+ virtual void do_write_tree(TreePrinter *p) const override;
+};
+
+/**
+ * Rule for picking up matching objects
+ */
+class PickUpRule : public Rule
+{
+public:
+
+ PickUpRule(std::string name,
+ int module_idx,
+ std::shared_ptr<Condition> condition)
+ : Rule(name, action_type::AUTO_PICKUP, module_idx, condition) {
+ }
+
+protected:
+ virtual void do_write_tree(TreePrinter *p) const override;
+ virtual bool do_apply_rule(object_type *o_ptr, int item_idx) const override;
+};
+
+/**
+ * Rule for inscribing matching objects
+ */
+class InscribeRule : public Rule
+{
+public:
+ InscribeRule(std::string name,
+ int module_idx,
+ std::shared_ptr<Condition> condition,
+ std::string inscription)
+ : Rule(name, action_type::AUTO_INSCRIBE, module_idx, condition)
+ , m_inscription(inscription) {
+ }
+
+ json_t *to_json() const override;
+
+protected:
+ virtual void do_write_tree(TreePrinter *p) const override;
+ virtual bool do_apply_rule(object_type *o_ptr, int) const override;
+
+private:
+ // Inscription to use for inscription rules.
+ std::string m_inscription;
+};
+
+} // namespace