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diff --git a/src/init1.cc b/src/init1.cc
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+#include "init1.hpp"
+
+#include "ability_type.hpp"
+#include "artifact_type.hpp"
+#include "cave.hpp"
+#include "cave_type.hpp"
+#include "dungeon_info_type.hpp"
+#include "dungeon_flag.hpp"
+#include "ego_flag.hpp"
+#include "ego_item_type.hpp"
+#include "feature_flag.hpp"
+#include "feature_type.hpp"
+#include "files.hpp"
+#include "game.hpp"
+#include "gods.hpp"
+#include "init2.hpp"
+#include "monster2.hpp"
+#include "monster_ego.hpp"
+#include "monster_race.hpp"
+#include "monster_race_flag.hpp"
+#include "monster_spell.hpp"
+#include "monster_type.hpp"
+#include "object1.hpp"
+#include "object2.hpp"
+#include "object_flag.hpp"
+#include "object_flag_meta.hpp"
+#include "object_kind.hpp"
+#include "player_class.hpp"
+#include "player_race.hpp"
+#include "player_race_flag.hpp"
+#include "player_race_mod.hpp"
+#include "player_type.hpp"
+#include "set_type.hpp"
+#include "skill_flag.hpp"
+#include "skill_type.hpp"
+#include "skills.hpp"
+#include "spells5.hpp"
+#include "store_flag.hpp"
+#include "store_info_type.hpp"
+#include "tables.hpp"
+#include "town_type.hpp"
+#include "util.hpp"
+#include "util.h"
+#include "variable.h"
+#include "variable.hpp"
+#include "wilderness_type_info.hpp"
+#include "z-rand.hpp"
+
+#include <boost/algorithm/string/predicate.hpp>
+#include <boost/algorithm/string/classification.hpp>
+#include <boost/algorithm/string/split.hpp>
+
+using boost::algorithm::iequals;
+using boost::algorithm::ends_with;
+
+
+/**
+ * Expand vector such that it has room for an item at index i.
+ * If the vector is already large enough, nothing happens.
+ */
+template <class T> typename std::vector<T>::reference expand_to_fit_index(std::vector<T> &v, std::size_t i)
+{
+ if (v.size() < i + 1)
+ {
+ v.resize(i + 1);
+ }
+ return v[i];
+}
+
+
+/*
+ * This file is used to initialize various variables and arrays for the
+ * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
+ * the common limitation of "read()" and "write()" to only 32767 bytes
+ * at a time.
+ *
+ * Several of the arrays for Angband are built from "template" files in
+ * the "lib/file" directory, from which quick-load binary "image" files
+ * are constructed whenever they are not present in the "lib/data"
+ * directory, or if those files become obsolete, if we are allowed.
+ *
+ * Warning -- the "ascii" file parsers use a minor hack to collect the
+ * name and text information in a single pass. Thus, the game will not
+ * be able to load any template file with more than 20K of names or 60K
+ * of text, even though technically, up to 64K should be legal.
+ */
+
+
+/*** Helper arrays for parsing ascii template files ***/
+
+/*
+ * Monster Blow Methods
+ */
+static cptr r_info_blow_method[] =
+{
+ "*",
+ "HIT",
+ "TOUCH",
+ "PUNCH",
+ "KICK",
+ "CLAW",
+ "BITE",
+ "STING",
+ "XXX1",
+ "BUTT",
+ "CRUSH",
+ "ENGULF",
+ "CHARGE",
+ "CRAWL",
+ "DROOL",
+ "SPIT",
+ "EXPLODE",
+ "GAZE",
+ "WAIL",
+ "SPORE",
+ "XXX4",
+ "BEG",
+ "INSULT",
+ "MOAN",
+ "SHOW",
+ NULL
+};
+
+
+/*
+ * Monster Blow Effects
+ */
+static cptr r_info_blow_effect[] =
+{
+ "*",
+ "HURT",
+ "POISON",
+ "UN_BONUS",
+ "UN_POWER",
+ "EAT_GOLD",
+ "EAT_ITEM",
+ "EAT_FOOD",
+ "EAT_LITE",
+ "ACID",
+ "ELEC",
+ "FIRE",
+ "COLD",
+ "BLIND",
+ "CONFUSE",
+ "TERRIFY",
+ "PARALYZE",
+ "LOSE_STR",
+ "LOSE_INT",
+ "LOSE_WIS",
+ "LOSE_DEX",
+ "LOSE_CON",
+ "LOSE_CHR",
+ "LOSE_ALL",
+ "SHATTER",
+ "EXP_10",
+ "EXP_20",
+ "EXP_40",
+ "EXP_80",
+ "DISEASE",
+ "TIME",
+ "INSANITY",
+ "HALLU",
+ "PARASITE",
+ "ABOMINATION",
+ NULL
+};
+
+
+/*
+ * Helpers for looking up flags in the above arrays
+ * and extracting "bitmasks" from them.
+ */
+
+namespace { // anonymous
+
+namespace detail {
+
+/**
+ * A "tie" (see e.g. std::tuple) between a "flags" value pointer and its
+ * corresponding array of text strings. Implementation detail.
+ */
+template <size_t N> struct flag_tie_impl {
+private:
+ u32b *m_mask;
+ cptr (&m_flags)[N];
+public:
+ flag_tie_impl(u32b *mask, cptr (&flags)[N]): m_mask(mask), m_flags(flags) {
+ // Empty
+ }
+
+ bool match(cptr flag) {
+ for (unsigned int i = 0; i < N; i++)
+ {
+ if (streq(flag, m_flags[i]))
+ {
+ *m_mask |= (1L << i);
+ return true;
+ }
+ }
+ return false;
+ }
+};
+
+} // namespace detail
+
+/**
+ * Tie a flags value pointer and its corresponding array
+ * of text strings.
+ */
+template<size_t N> detail::flag_tie_impl<N> flag_tie(u32b *mask, cptr (&flags)[N]) {
+ static_assert(N <= 32, "Array too large to represent result");
+ return detail::flag_tie_impl<N>(mask, flags);
+}
+
+/**
+ * Look up flag in array of flags.
+ */
+template<size_t N> bool lookup_flags(cptr)
+{
+ // Base case: No match
+ return false;
+}
+
+/**
+ * Look up flag in array of flags.
+ */
+template<size_t N, typename... Pairs> bool lookup_flags(cptr flag, detail::flag_tie_impl<N> tie, Pairs&&...rest) {
+ // Inductive case: Check against current "tie"
+ if (tie.match(flag)) {
+ // Match
+ return true;
+ } else {
+ // No match; check against rest of the array of flags
+ return lookup_flags<N>(flag, rest...);
+ }
+}
+
+} // namespace anonymous
+
+
+
+/*
+ * Dungeon effect types (used in E:damage:frequency:type entry in d_info.txt)
+ */
+static struct
+{
+cptr name;
+int feat;
+}
+d_info_dtypes[] =
+{
+ {"ELEC", GF_ELEC},
+ {"POISON", GF_POIS},
+ {"ACID", GF_ACID},
+ {"COLD", GF_COLD},
+ {"FIRE", GF_FIRE},
+ {"MISSILE", GF_MISSILE},
+ {"ARROW", GF_ARROW},
+ {"PLASMA", GF_PLASMA},
+ {"WATER", GF_WATER},
+ {"LITE", GF_LITE},
+ {"DARK", GF_DARK},
+ {"LITE_WEAK", GF_LITE_WEAK},
+ {"LITE_DARK", GF_DARK_WEAK},
+ {"SHARDS", GF_SHARDS},
+ {"SOUND", GF_SOUND},
+ {"CONFUSION", GF_CONFUSION},
+ {"FORCE", GF_FORCE},
+ {"INERTIA", GF_INERTIA},
+ {"MANA", GF_MANA},
+ {"METEOR", GF_METEOR},
+ {"ICE", GF_ICE},
+ {"CHAOS", GF_CHAOS},
+ {"NETHER", GF_NETHER},
+ {"DISENCHANT", GF_DISENCHANT},
+ {"NEXUS", GF_NEXUS},
+ {"TIME", GF_TIME},
+ {"GRAVITY", GF_GRAVITY},
+ {"ROCKET", GF_ROCKET},
+ {"NUKE", GF_NUKE},
+ {"HOLY_FIRE", GF_HOLY_FIRE},
+ {"HELL_FIRE", GF_HELL_FIRE},
+ {"DISINTEGRATE", GF_DISINTEGRATE},
+ {"DESTRUCTION", GF_DESTRUCTION},
+ {"RAISE", GF_RAISE},
+ {NULL, 0}
+};
+
+static const char *activation_names[] =
+{
+ "NO_ACTIVATION", /* 0*/
+ "SUNLIGHT", /* 1*/
+ "BO_MISS_1", /* 2*/
+ "BA_POIS_1", /* 3*/
+ "BO_ELEC_1", /* 4*/
+ "BO_ACID_1", /* 5*/
+ "BO_COLD_1", /* 6*/
+ "BO_FIRE_1", /* 7*/
+ "BA_COLD_1", /* 8*/
+ "BA_FIRE_1", /* 9*/
+ "DRAIN_1", /* 10*/
+ "BA_COLD_2", /* 11*/
+ "BA_ELEC_2", /* 12*/
+ "DRAIN_2", /* 13*/
+ "VAMPIRE_1", /* 14*/
+ "BO_MISS_2", /* 15*/
+ "BA_FIRE_2", /* 16*/
+ "BA_COLD_3", /* 17*/
+ "BA_ELEC_3", /* 18*/
+ "WHIRLWIND", /* 19*/
+ "VAMPIRE_2", /* 20*/
+ "CALL_CHAOS", /* 21*/
+ "ROCKET", /* 22*/
+ "DISP_EVIL", /* 23*/
+ "BA_MISS_3", /* 24*/
+ "DISP_GOOD", /* 25*/
+ "GILGALAD", /* 26*/
+ "CELEBRIMBOR", /* 27*/
+ "SKULLCLEAVER", /* 28*/
+ "HARADRIM", /* 29*/
+ "FUNDIN", /* 30*/
+ "EOL", /* 31*/
+ "UMBAR", /* 32*/
+ "NUMENOR", /* 33*/
+ "KNOWLEDGE", /* 34*/
+ "UNDEATH", /* 35*/
+ "THRAIN", /* 36*/
+ "BARAHIR", /* 37*/
+ "TULKAS", /* 38*/
+ "NARYA", /* 39*/
+ "NENYA", /* 40*/
+ "VILYA", /* 41*/
+ "POWER", /* 42*/
+ "STONE_LORE", /* 43*/
+ "RAZORBACK", /* 44*/
+ "BLADETURNER", /* 45*/
+ "MEDIATOR", /* 46*/
+ "BELEGENNON", /* 47*/
+ "GORLIM", /* 48*/
+ "COLLUIN", /* 49*/
+ "BELANGIL", /* 50*/
+ "CONFUSE", /* 51*/
+ "SLEEP", /* 52*/
+ "QUAKE", /* 53*/
+ "TERROR", /* 54*/
+ "TELE_AWAY", /* 55*/
+ "BANISH_EVIL", /* 56*/
+ "GENOCIDE", /* 57*/
+ "MASS_GENO", /* 58*/
+ "ANGUIREL", /* 59*/
+ "ERU", /* 60*/
+ "DAWN", /* 61*/
+ "FIRESTAR", /* 62*/
+ "TURMIL", /* 63*/
+ "CUBRAGOL", /* 64*/
+ "CHARM_ANIMAL", /* 65*/
+ "CHARM_UNDEAD", /* 66*/
+ "CHARM_OTHER", /* 67*/
+ "CHARM_ANIMALS", /* 68*/
+ "CHARM_OTHERS", /* 69*/
+ "SUMMON_ANIMAL", /* 70*/
+ "SUMMON_PHANTOM", /* 71*/
+ "SUMMON_ELEMENTAL", /* 72*/
+ "SUMMON_DEMON", /* 73*/
+ "SUMMON_UNDEAD", /* 74*/
+ "ELESSAR", /* 75*/
+ "GANDALF", /* 76*/
+ "MARDA", /* 77*/
+ "PALANTIR", /* 78*/
+ "XXX79",
+ "XXX80",
+ "CURE_LW", /* 81*/
+ "CURE_MW", /* 82*/
+ "CURE_POISON", /* 83*/
+ "REST_LIFE", /* 84*/
+ "REST_ALL", /* 85*/
+ "CURE_700", /* 86*/
+ "CURE_1000", /* 87*/
+ "XXX88",
+ "EREBOR", /* 89*/
+ "DRUEDAIN", /* 90*/
+ "ESP", /* 91*/
+ "BERSERK", /* 92*/
+ "PROT_EVIL", /* 93*/
+ "RESIST_ALL", /* 94*/
+ "SPEED", /* 95*/
+ "XTRA_SPEED", /* 96*/
+ "WRAITH", /* 97*/
+ "INVULN", /* 98*/
+ "ROHAN", /* 99*/
+ "HELM", /* 100*/
+ "BOROMIR", /* 101*/
+ "HURIN", /* 102*/
+ "AXE_GOTHMOG", /* 103*/
+ "MELKOR", /* 104*/
+ "GROND", /* 105*/
+ "NATUREBANE", /* 106*/
+ "NIGHT", /* 107*/
+ "ORCHAST", /* 108*/
+ "XXX109",
+ "XXX110",
+ "LIGHT", /* 111*/
+ "MAP_LIGHT", /* 112*/
+ "DETECT_ALL", /* 113*/
+ "DETECT_XTRA", /* 114*/
+ "ID_FULL", /* 115*/
+ "ID_PLAIN", /* 116*/
+ "RUNE_EXPLO", /* 117*/
+ "RUNE_PROT", /* 118*/
+ "SATIATE", /* 119*/
+ "DEST_DOOR", /* 120*/
+ "STONE_MUD", /* 121*/
+ "RECHARGE", /* 122*/
+ "ALCHEMY", /* 123*/
+ "DIM_DOOR", /* 124*/
+ "TELEPORT", /* 125*/
+ "RECALL", /* 126*/
+ "DEATH", /* 127*/
+ "RUINATION", /* 128*/
+ "DESTRUC", /* 129*/
+ "UNINT", /* 130*/
+ "UNSTR", /* 131*/
+ "UNCON", /* 132*/
+ "UNCHR", /* 133*/
+ "UNDEX", /* 134*/
+ "UNWIS", /* 135*/
+ "STATLOSS", /* 136*/
+ "HISTATLOSS", /* 137*/
+ "EXPLOSS", /* 138*/
+ "HIEXPLOSS", /* 139*/
+ "SUMMON_MONST", /* 140*/
+ "PARALYZE", /* 141*/
+ "HALLU", /* 142*/
+ "POISON", /* 143*/
+ "HUNGER", /* 144*/
+ "STUN", /* 145*/
+ "CUTS", /* 146*/
+ "PARANO", /* 147*/
+ "CONFUSION", /* 148*/
+ "BLIND", /* 149*/
+ "PET_SUMMON", /* 150*/
+ "CURE_PARA", /* 151*/
+ "CURE_HALLU", /* 152*/
+ "CURE_POIS", /* 153*/
+ "CURE_HUNGER", /* 154*/
+ "CURE_STUN", /* 155*/
+ "CURE_CUTS", /* 156*/
+ "CURE_FEAR", /* 157*/
+ "CURE_CONF", /* 158*/
+ "CURE_BLIND", /* 159*/
+ "CURING", /* 160*/
+ "DARKNESS", /* 161*/
+ "LEV_TELE", /* 162*/
+ "ACQUIREMENT", /* 163*/
+ "WEIRD", /* 164*/
+ "AGGRAVATE", /* 165*/
+ "MUT", /* 166*/
+ "CURE_INSANITY", /* 167*/
+ "CURE_MUT", /* 168*/
+ "LIGHT_ABSORBTION", /* 169*/
+ "BA_FIRE_H", /* 170*/
+ "BA_COLD_H", /* 171*/
+ "BA_ELEC_H", /* 172*/
+ "BA_ACID_H", /* 173*/
+ "SPIN", /* 174*/
+ "NOLDOR", /* 175*/
+ "SPECTRAL", /* 176*/
+ "JUMP", /* 177*/
+ "DEST_TELE", /* 178*/
+ "BA_POIS_4", /* 179*/
+ "BA_COLD_4", /* 180*/
+ "BA_FIRE_4", /* 181*/
+ "BA_ACID_4", /* 182*/
+ "BA_ELEC_4", /* 183*/
+ "BR_ELEC", /* 184*/
+ "BR_COLD", /* 185*/
+ "BR_FIRE", /* 186*/
+ "BR_ACID", /* 187*/
+ "BR_POIS", /* 188*/
+ "BR_MANY", /* 189*/
+ "BR_CONF", /* 190*/
+ "BR_SOUND", /* 191*/
+ "BR_CHAOS", /* 192*/
+ "BR_SHARD", /* 193*/
+ "BR_BALANCE", /* 194*/
+ "BR_LIGHT", /* 195*/
+ "BR_POWER", /* 196*/
+ "GROW_MOLD", /* 197*/
+ "XXX198",
+ "XXX199",
+ "MUSIC", /* 200*/
+ "ETERNAL_FLAME", /* 201 */
+ "MAGGOT", /* 202 */
+ "LEBOHAUM", /* 203 */
+ "DURANDIL", /* 204 */
+ "RADAGAST", /* 205, Theme */
+ "VALAROMA", /* 206, Theme */
+ ""
+};
+
+/*
+ * Convert a "color letter" into an "actual" color
+ * The colors are: dwsorgbuDWvyRGBU, as shown below
+ */
+int color_char_to_attr(char c)
+{
+ switch (c)
+ {
+ case 'd':
+ return (TERM_DARK);
+ case 'w':
+ return (TERM_WHITE);
+ case 's':
+ return (TERM_SLATE);
+ case 'o':
+ return (TERM_ORANGE);
+ case 'r':
+ return (TERM_RED);
+ case 'g':
+ return (TERM_GREEN);
+ case 'b':
+ return (TERM_BLUE);
+ case 'u':
+ return (TERM_UMBER);
+
+ case 'D':
+ return (TERM_L_DARK);
+ case 'W':
+ return (TERM_L_WHITE);
+ case 'v':
+ return (TERM_VIOLET);
+ case 'y':
+ return (TERM_YELLOW);
+ case 'R':
+ return (TERM_L_RED);
+ case 'G':
+ return (TERM_L_GREEN);
+ case 'B':
+ return (TERM_L_BLUE);
+ case 'U':
+ return (TERM_L_UMBER);
+ }
+
+ return ( -1);
+}
+
+/*
+ * Attr value-to-char convertion table
+ */
+byte conv_color[16] =
+{
+ 'd',
+ 'w',
+ 's',
+ 'o',
+ 'r',
+ 'g',
+ 'b',
+ 'u',
+ 'D',
+ 'W',
+ 'v',
+ 'y',
+ 'R',
+ 'G',
+ 'B',
+ 'U',
+};
+
+
+/* Values in re_info can be fixed, added, substracted or percented */
+static byte monster_ego_modify(char c)
+{
+ switch (c)
+ {
+ case '+':
+ return MEGO_ADD;
+ case '-':
+ return MEGO_SUB;
+ case '=':
+ return MEGO_FIX;
+ case '%':
+ return MEGO_PRC;
+ default:
+ {
+ msg_format("Unknown mego value modifier %c.", c);
+ return MEGO_ADD;
+ }
+ }
+}
+
+/**
+ * Version of strdup() which just aborts if an allocation
+ * error occurs.
+ */
+static char *my_strdup(const char *s)
+{
+ char *p = strdup(s);
+ if (!p)
+ {
+ abort();
+ }
+ return p;
+}
+
+
+/**
+ * Append one string to the end of another, reallocating if
+ * necessary.
+ */
+static void strappend(char **s, const char *t)
+{
+ // Do we need to initialize the destination string?
+ if (*s == nullptr)
+ {
+ // Costs an extra allocation which could be avoided
+ // but this leads to simpler code.
+ *s = my_strdup("");
+ }
+ // We should really be preserving the original pointer and
+ // do something else in case of failure to realloc(), but
+ // instead we just do the lazy thing and call abort() if
+ // reallocation fails. In practice it won't.
+ *s = static_cast<char *>(realloc(*s, strlen(*s) + strlen(t) + 1));
+ if (*s == nullptr)
+ {
+ abort(); // Cannot handle failure to reallocate
+ }
+
+ /* Append 't' to the destination string */
+ strcat(*s, t);
+}
+
+/*** Initialize from ascii template files ***/
+
+/*
+ * Grab one race flag from a textual string
+ */
+static bool_ unknown_shut_up = FALSE;
+static errr grab_one_class_flag(u32b *choice, cptr what)
+{
+ auto const &class_info = game->edit_data.class_info;
+
+ /* Scan classes flags */
+ for (std::size_t i = 0; i < class_info.size(); i++)
+ {
+ if (class_info[i].title == what)
+ {
+ (choice[i / 32]) |= (1L << i);
+ return (0);
+ }
+ }
+
+ /* Oops */
+ if (!unknown_shut_up) msg_format("Unknown class flag '%s'.", what);
+
+ /* Failure */
+ return (1);
+}
+
+static errr grab_one_race_allow_flag(u32b *choice, cptr what)
+{
+ auto const &race_info = game->edit_data.race_info;
+
+ /* Scan classes flags */
+ for (std::size_t i = 0; i < race_info.size(); i++)
+ {
+ if (race_info[i].title == what)
+ {
+ (choice[i / 32]) |= (1L << i);
+ return (0);
+ }
+ }
+
+ /* Oops */
+ if (!unknown_shut_up) msg_format("(1)Unknown race flag '%s'.", what);
+
+ /* Failure */
+ return (1);
+}
+
+/*
+ * Grab one flag from a textual string
+ */
+static errr grab_one_skill_flag(skill_flag_set *flags, cptr what)
+{
+#define SKF(tier, index, name) \
+ if (streq(what, #name)) \
+ { \
+ *flags |= BOOST_PP_CAT(SKF_,name); \
+ return 0; \
+ };
+#include "skill_flag_list.hpp"
+#undef SKF
+
+ /* Oops */
+ msg_format("(2)Unknown skill flag '%s'.", what);
+
+ /* Error */
+ return (1);
+}
+/*
+ * Grab one flag from a textual string
+ */
+static errr grab_one_player_race_flag(player_race_flag_set *flags, cptr what)
+{
+#define PR(tier, index, name) \
+ if (streq(what, #name)) \
+ { \
+ *flags |= BOOST_PP_CAT(PR_,name); \
+ return 0; \
+ };
+#include "player_race_flag_list.hpp"
+#undef PR
+
+ /* Oops */
+ msg_format("(2)Unknown race flag '%s'.", what);
+
+ /* Error */
+ return (1);
+}
+
+/* Get an activation number (good for artifacts, recipes, egos, and object kinds) */
+static int get_activation(char *activation)
+{
+ int i;
+ for ( i = 0 ; activation_names[i][0] ; i++)
+ {
+ if (!strncmp(activation_names[i], activation, 19))
+ {
+ return i;
+ }
+ }
+
+ msg_format("Unknown activation '%s'.", activation);
+ return -1;
+}
+
+/*
+ * Convert string to object_flag_set value
+ */
+static object_flag_set object_flag_set_from_string(cptr what)
+{
+ for (auto const flag_meta: object_flags_meta())
+ {
+ if (streq(what, flag_meta->e_name))
+ {
+ return flag_meta->flag_set;
+ };
+ }
+
+ return object_flag_set();
+}
+
+/*
+ * Grab one flag in an object_kind from a textual string
+ */
+static errr grab_object_flag(object_flag_set *flags, cptr what)
+{
+ if (object_flag_set f = object_flag_set_from_string(what))
+ {
+ *flags |= f;
+ return 0;
+ }
+
+ /* Oops */
+ msg_format("Unknown object flag '%s'.", what);
+
+ /* Error */
+ return (1);
+}
+
+/*
+ * Read skill values
+ */
+static int read_skill_modifiers(skill_modifiers *skill_modifiers, cptr buf)
+{
+ long val, mod;
+ char v, m;
+ char name[200];
+
+ if (5 != sscanf(buf, "%c%ld:%c%ld:%s", &v, &val, &m, &mod, name))
+ {
+ return 1;
+ }
+
+ long i;
+ if ((i = find_skill(name)) == -1)
+ {
+ return 1;
+ }
+
+ auto s = &expand_to_fit_index(skill_modifiers->modifiers, i);
+
+ s->basem = monster_ego_modify(v);
+ s->base = val;
+ s->modm = monster_ego_modify(m);
+ s->mod = mod;
+
+ return 0;
+}
+
+
+/*
+ * Read prototype objects
+ */
+static int read_proto_object(std::vector<object_proto> *protos, cptr buf)
+{
+ int s0, s1, s2, s3, s4;
+
+ if (5 != sscanf(buf, "%d:%d:%d:%dd%d", &s0, &s1, &s4, &s2, &s3))
+ {
+ s4 = 0;
+
+ if (4 != sscanf(buf, "%d:%d:%dd%d", &s0, &s1, &s2, &s3))
+ {
+ return 1;
+ }
+ }
+
+ object_proto proto;
+ proto.pval = s4;
+ proto.tval = s0;
+ proto.sval = s1;
+ proto.dd = s2;
+ proto.ds = s3;
+
+ protos->emplace_back(proto);
+
+ return 0;
+}
+
+
+/*
+ * Read an ability assignment
+ */
+static int read_ability(std::vector<player_race_ability_type> *abilities, char *buf)
+{
+ int level = 0;
+ char *name = nullptr;
+
+ // Find the ':' separator
+ if (!(name = strchr(buf, ':')))
+ {
+ return 1;
+ }
+
+ // Split the buffer there and advance to point at the ability name
+ name++;
+
+ // Extract the level
+ if (1 != sscanf(buf, "%d:", &level))
+ {
+ return 1;
+ }
+
+ // Try to find the ability by name
+ int idx = find_ability(name);
+ if (idx < 0)
+ {
+ return 1;
+ }
+
+ // Insert
+ player_race_ability_type ability;
+ ability.ability = idx;
+ ability.level = level;
+ abilities->emplace_back(ability);
+
+ return 0;
+}
+
+
+/*
+ * Initialize the "player" arrays, by parsing an ascii "template" file
+ */
+errr init_player_info_txt(FILE *fp)
+{
+ auto &class_info = game->edit_data.class_info;
+ auto &race_info = game->edit_data.race_info;
+ auto &race_mod_info = game->edit_data.race_mod_info;
+ auto &gen_skill = game->edit_data.gen_skill;
+
+ int lev = 1;
+ int tit_idx = 0;
+ char buf[1024];
+
+ /* Current entry */
+ player_race *rp_ptr = NULL;
+ player_race_mod *rmp_ptr = NULL;
+ player_class *c_ptr = NULL;
+ player_spec *s_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Reinit error_idx */
+ if (buf[0] == 'I')
+ {
+ error_idx = -1;
+ continue;
+ }
+
+ /* Process 'G:k' for "General skills" */
+ if ((buf[0] == 'G') && (buf[2] == 'k'))
+ {
+ if (read_skill_modifiers(&gen_skill, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'N' for "New/Number/Name" */
+ if ((buf[0] == 'R') && (buf[2] == 'N'))
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 4, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 4);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ rp_ptr = &expand_to_fit_index(race_info, i);
+ assert(rp_ptr->title.empty());
+
+ /* Copy title */
+ rp_ptr->title = s;
+
+ /* Initialize */
+ lev = 1;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'D' for "Description" */
+ if ((buf[0] == 'R') && (buf[2] == 'D'))
+ {
+ // Need newline?
+ if (!rp_ptr->desc.empty())
+ {
+ rp_ptr->desc += '\n';
+ }
+
+ // Append
+ rp_ptr->desc += (buf + 4);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'E' for "body parts" */
+ if ((buf[0] == 'R') && (buf[2] == 'E'))
+ {
+ int s[BODY_MAX], z;
+
+ /* Scan for the values */
+ if (BODY_MAX != sscanf(buf + 4, "%d:%d:%d:%d:%d:%d",
+ &s[0], &s[1], &s[2], &s[3], &s[4], &s[5])) return (1);
+
+ for (z = 0; z < BODY_MAX; z++)
+ rp_ptr->body_parts[z] = s[z];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'R' for "flag level" */
+ if ((buf[0] == 'R') && (buf[2] == 'R'))
+ {
+ int s[2];
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 4, "%d:%d",
+ &s[0], &s[1])) return (1);
+
+ lev = s[0];
+ rp_ptr->lflags[lev].pval = s[1];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'S' for "Stats" */
+ if ((buf[0] == 'R') && (buf[2] == 'S'))
+ {
+ int s[7], z;
+
+ /* Scan for the values */
+ if (7 != sscanf(buf + 4, "%d:%d:%d:%d:%d:%d:%d",
+ &s[0], &s[1], &s[2], &s[3], &s[4], &s[5], &s[6])) return (1);
+
+ rp_ptr->luck = s[6];
+ for (z = 0; z < 6; z++)
+ {
+ rp_ptr->ps.adj[z] = s[z];
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'Z' for "powers" */
+ if ((buf[0] == 'R') && (buf[2] == 'Z'))
+ {
+ /* Acquire the text */
+ char const *s = buf + 4;
+
+ /* Find it in the list */
+ int i;
+ for (i = 0; i < POWER_MAX; i++)
+ {
+ if (iequals(s, powers_type[i].name)) break;
+ }
+
+ if (i == POWER_MAX) return (6);
+
+ rp_ptr->ps.powers.push_back(i);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'k' for "skills" */
+ if ((buf[0] == 'R') && (buf[2] == 'k'))
+ {
+ if (read_skill_modifiers(&rp_ptr->skill_modifiers, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'b' for "abilities" */
+ if ((buf[0] == 'R') && (buf[2] == 'b'))
+ {
+ if (read_ability(&rp_ptr->abilities, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'P' for "xtra" */
+ if ((buf[0] == 'R') && (buf[2] == 'P'))
+ {
+ int s[3];
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 4, "%d:%d:%d",
+ &s[0], &s[1], &s[2])) return (1);
+
+ rp_ptr->ps.mhp = s[0];
+ rp_ptr->ps.exp = s[1];
+ rp_ptr->infra = s[2];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "Player flags" (multiple lines) */
+ if ((buf[0] == 'R') && (buf[2] == 'G'))
+ {
+ if (0 != grab_one_player_race_flag(&rp_ptr->flags, buf + 4))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for "level Flags" (multiple lines) */
+ if ((buf[0] == 'R') && (buf[2] == 'F'))
+ {
+ if (grab_object_flag(&rp_ptr->lflags[lev].oflags, buf + 4))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'O' for "Object birth" */
+ if ((buf[0] == 'R') && (buf[2] == 'O'))
+ {
+ if (read_proto_object(&rp_ptr->object_protos, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'C' for "Class choice flags" (multiple lines) */
+ if ((buf[0] == 'R') && (buf[2] == 'C'))
+ {
+ if (0 != grab_one_class_flag(rp_ptr->choice, buf + 4))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'N' for "New/Number/Name" */
+ if ((buf[0] == 'S') && (buf[2] == 'N'))
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 4, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 4);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ rmp_ptr = &expand_to_fit_index(race_mod_info, i);
+ assert(rmp_ptr->title.empty());
+
+ /* Copy title */
+ rmp_ptr->title = s;
+
+ /* Initialize */
+ lev = 1;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'D' for "Description" */
+ if ((buf[0] == 'S') && (buf[2] == 'D'))
+ {
+ /* Acquire the text */
+ char const *s = buf + 6;
+
+ /* Place */
+ if (buf[4] == 'A')
+ {
+ rmp_ptr->place = TRUE;
+ }
+ else
+ {
+ rmp_ptr->place = FALSE;
+ }
+
+ /* Description */
+ if (!rmp_ptr->description.empty())
+ {
+ rmp_ptr->description += '\n';
+ }
+ rmp_ptr->description += s;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'E' for "body parts" */
+ if ((buf[0] == 'S') && (buf[2] == 'E'))
+ {
+ int s[BODY_MAX], z;
+
+ /* Scan for the values */
+ if (BODY_MAX != sscanf(buf + 4, "%d:%d:%d:%d:%d:%d",
+ &s[0], &s[1], &s[2], &s[3], &s[4], &s[5])) return (1);
+
+ for (z = 0; z < BODY_MAX; z++)
+ rmp_ptr->body_parts[z] = s[z];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'R' for "flag level" */
+ if ((buf[0] == 'S') && (buf[2] == 'R'))
+ {
+ int s[2];
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 4, "%d:%d",
+ &s[0], &s[1])) return (1);
+
+ lev = s[0];
+ rmp_ptr->lflags[lev].pval = s[1];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'S' for "Stats" */
+ if ((buf[0] == 'S') && (buf[2] == 'S'))
+ {
+ int s[8], z;
+
+ /* Scan for the values */
+ if (8 != sscanf(buf + 4, "%d:%d:%d:%d:%d:%d:%d:%d",
+ &s[0], &s[1], &s[2], &s[3], &s[4], &s[5], &s[6], &s[7])) return (1);
+
+ rmp_ptr->mana = s[7];
+ rmp_ptr->luck = s[6];
+ for (z = 0; z < 6; z++)
+ {
+ rmp_ptr->ps.adj[z] = s[z];
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'Z' for "powers" */
+ if ((buf[0] == 'S') && (buf[2] == 'Z'))
+ {
+ /* Acquire the text */
+ char const *s = buf + 4;
+
+ /* Find it in the list */
+ int i;
+ for (i = 0; i < POWER_MAX; i++)
+ {
+ if (iequals(s, powers_type[i].name)) break;
+ }
+
+ if (i == POWER_MAX) return (6);
+
+ rmp_ptr->ps.powers.push_back(i);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'k' for "skills" */
+ if ((buf[0] == 'S') && (buf[2] == 'k'))
+ {
+ if (read_skill_modifiers(&rmp_ptr->skill_modifiers, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'b' for "abilities" */
+ if ((buf[0] == 'S') && (buf[2] == 'b'))
+ {
+ if (read_ability(&rmp_ptr->abilities, buf + 4))
+ {
+ return (1);
+ }
+
+ continue;
+ }
+
+ /* Process 'P' for "xtra" */
+ if ((buf[0] == 'S') && (buf[2] == 'P'))
+ {
+ int s[3];
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 4, "%d:%d:%d",
+ &s[0], &s[1], &s[2])) return (1);
+
+ rmp_ptr->ps.mhp = s[0];
+ rmp_ptr->ps.exp = s[1];
+ rmp_ptr->infra = s[2];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "Player flags" (multiple lines) */
+ if ((buf[0] == 'S') && (buf[2] == 'G'))
+ {
+ if (0 != grab_one_player_race_flag(&rmp_ptr->flags, buf + 4))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for "level Flags" (multiple lines) */
+ if ((buf[0] == 'S') && (buf[2] == 'F'))
+ {
+ if (0 != grab_object_flag(&rmp_ptr->lflags[lev].oflags, buf + 4))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'O' for "Object birth" */
+ if ((buf[0] == 'S') && (buf[2] == 'O'))
+ {
+ if (read_proto_object(&rmp_ptr->object_protos, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'A' for "Allowed races" (multiple lines) */
+ if ((buf[0] == 'S') && (buf[2] == 'A'))
+ {
+ if (0 != grab_one_race_allow_flag(rmp_ptr->choice, buf + 4))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'C' for "Class choice flags" (multiple lines) */
+ if ((buf[0] == 'S') && (buf[2] == 'C'))
+ {
+ u32b choice[2] = {0, 0};
+ if (0 != grab_one_class_flag(choice, buf + 6))
+ {
+ return (5);
+ }
+
+ /* Combine into the class flags */
+ for (int z = 0; z < 2; z++)
+ {
+ if (buf[4] == 'A')
+ {
+ rmp_ptr->pclass[z] |= choice[z];
+ }
+ else
+ {
+ rmp_ptr->mclass[z] |= choice[z];
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'N' for "New/Number/Name" */
+ if ((buf[0] == 'C') && (buf[2] == 'N'))
+ {
+ /* Advance beyond prefix */
+ char *s = strchr(buf + 4, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Extract the suffix */
+ std::string suffix(s + 1);
+ if (suffix.empty()) return (1);
+
+ /* Split suffix into fields */
+ std::vector<std::string> fields;
+ boost::algorithm::split(fields, suffix, boost::is_any_of(":"));
+
+ /* Make sure we have two fields */
+ if (fields.size() < 2) return (1);
+
+ /* Get the entry index */
+ int i = atoi(buf + 4);
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ c_ptr = &expand_to_fit_index(class_info, i);
+ assert(c_ptr->title.empty());
+
+ /* Initialize */
+ c_ptr->display_order_idx = std::stoi(fields[0]);
+ c_ptr->title = fields[1];
+
+ /* Initialize */
+ lev = 1;
+ tit_idx = 0;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'D' for "Description" */
+ if ((buf[0] == 'C') && (buf[2] == 'D'))
+ {
+ /* Acquire the text */
+ char const *s = buf + 6;
+
+ switch (buf[4])
+ {
+ case '0': /* Class description */
+ // Need newline?
+ if (!c_ptr->desc.empty())
+ {
+ c_ptr->desc += '\n';
+ }
+ // Append
+ c_ptr->desc += s;
+ break;
+
+ case '1': /* Class title */
+ /* Copy */
+ assert(!c_ptr->titles[tit_idx]);
+ c_ptr->titles[tit_idx] = my_strdup(s);
+
+ /* Go to next title in array */
+ tit_idx++;
+
+ break;
+
+ default: /* Unknown */
+ return (6);
+ break;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'O' for "Object birth" */
+ if ((buf[0] == 'C') && (buf[2] == 'O'))
+ {
+ if (read_proto_object(&c_ptr->object_protos, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'E' for "body parts" */
+ if ((buf[0] == 'C') && (buf[2] == 'E'))
+ {
+ int s[BODY_MAX], z;
+
+ /* Scan for the values */
+ if (BODY_MAX != sscanf(buf + 4, "%d:%d:%d:%d:%d:%d",
+ &s[0], &s[1], &s[2], &s[3], &s[4], &s[5])) return (1);
+
+ for (z = 0; z < BODY_MAX; z++)
+ c_ptr->body_parts[z] = s[z];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'R' for "flag level" */
+ if ((buf[0] == 'C') && (buf[2] == 'R'))
+ {
+ int s[2];
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 4, "%d:%d",
+ &s[0], &s[1])) return (1);
+
+ lev = s[0];
+ c_ptr->lflags[lev].pval = s[1];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'C' for "Stats" */
+ if ((buf[0] == 'C') && (buf[2] == 'S'))
+ {
+ int s[8], z;
+
+ /* Scan for the values */
+ if (8 != sscanf(buf + 4, "%d:%d:%d:%d:%d:%d:%d:%d",
+ &s[0], &s[1], &s[2], &s[3], &s[4], &s[5], &s[6], &s[7])) return (1);
+
+ c_ptr->mana = s[6];
+ c_ptr->extra_blows = s[7];
+ for (z = 0; z < 6; z++)
+ {
+ c_ptr->ps.adj[z] = s[z];
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'k' for "skills" */
+ if ((buf[0] == 'C') && (buf[2] == 'k'))
+ {
+ if (read_skill_modifiers(&c_ptr->skill_modifiers, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'b' for "abilities" */
+ if ((buf[0] == 'C') && (buf[2] == 'b'))
+ {
+ if (read_ability(&c_ptr->abilities, buf + 4))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'g' for "gods" */
+ if ((buf[0] == 'C') && (buf[2] == 'g'))
+ {
+ int i;
+
+ if (streq(buf + 4, "All Gods"))
+ c_ptr->gods = 0xFFFFFFFF;
+ else
+ {
+ if ((i = find_god(buf + 4)) == -1) return (1);
+ c_ptr->gods |= BIT(i);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'Z' for "powers" */
+ if ((buf[0] == 'C') && (buf[2] == 'Z'))
+ {
+ /* Acquire the text */
+ char const *s = buf + 4;
+
+ /* Find it in the list */
+ int i;
+ for (i = 0; i < POWER_MAX; i++)
+ {
+ if (iequals(s, powers_type[i].name)) break;
+ }
+
+ if (i == POWER_MAX) return (6);
+
+ c_ptr->ps.powers.push_back(i);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'P' for "xtra" */
+ if ((buf[0] == 'C') && (buf[2] == 'P'))
+ {
+ int s[2];
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 4, "%d:%d",
+ &s[0], &s[1])) return (1);
+
+ c_ptr->ps.mhp = s[0];
+ c_ptr->ps.exp = s[1];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'B' for "blows" */
+ if ((buf[0] == 'C') && (buf[2] == 'B'))
+ {
+ int s[3];
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 4, "%d:%d:%d",
+ &s[0], &s[1], &s[2])) return (1);
+
+ c_ptr->blow_num = s[0];
+ c_ptr->blow_wgt = s[1];
+ c_ptr->blow_mul = s[2];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "Player flags" (multiple lines) */
+ if ((buf[0] == 'C') && (buf[2] == 'G'))
+ {
+ if (0 != grab_one_player_race_flag(&c_ptr->flags, buf + 4))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for "level Flags" (multiple lines) */
+ if ((buf[0] == 'C') && (buf[2] == 'F'))
+ {
+ /* Parse every entry */
+ for (char *s = buf + 4; *s; )
+ {
+ char *t;
+
+ /* Find the end of this entry */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+
+ /* Nuke and skip any dividers */
+ if (*t)
+ {
+ *t++ = '\0';
+ while (*t == ' ' || *t == '|') t++;
+ }
+
+ /* Parse this entry */
+ if (0 != grab_object_flag(&c_ptr->lflags[lev].oflags, s))
+ {
+ return (5);
+ }
+
+ /* Start the next entry */
+ s = t;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Specialities */
+ if ((buf[0] == 'C') && (buf[2] == 'a'))
+ {
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[4] == 'N')
+ {
+ /* Find the colon before the name */
+ char const *s = buf + 6;
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Create the spec entry */
+ c_ptr->spec.emplace_back(player_spec());
+
+ /* Fill in initial values */
+ s_ptr = &c_ptr->spec.back();
+ s_ptr->title = my_strdup(s);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'D' for "Description" */
+ if (buf[4] == 'D')
+ {
+ /* Acquire the text */
+ char const *s = buf + 6;
+
+ if (!s_ptr->desc)
+ {
+ s_ptr->desc = my_strdup(s);
+ }
+ else
+ {
+ strappend(&s_ptr->desc, format("\n%s", s));
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'O' for "Object birth" */
+ if (buf[4] == 'O')
+ {
+ if (read_proto_object(&s_ptr->object_protos, buf + 6))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'g' for "gods" */
+ if (buf[4] == 'g')
+ {
+ int i;
+
+ if (streq(buf + 6, "All Gods"))
+ s_ptr->gods = 0xFFFFFFFF;
+ else
+ {
+ if ((i = find_god(buf + 6)) == -1) return (1);
+ s_ptr->gods |= BIT(i);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'k' for "skills" */
+ if (buf[4] == 'k')
+ {
+ if (read_skill_modifiers(&s_ptr->skill_modifiers, buf + 6))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'b' for "abilities" */
+ if (buf[4] == 'b')
+ {
+ if (read_ability(&s_ptr->abilities, buf + 6))
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "Player flags" (multiple lines) */
+ if (buf[4] == 'G')
+ {
+ /* Parse every entry */
+ for (char *s = buf + 6; *s; )
+ {
+ char *t;
+
+ /* Find the end of this entry */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+
+ /* Nuke and skip any dividers */
+ if (*t)
+ {
+ *t++ = '\0';
+ while (*t == ' ' || *t == '|') t++;
+ }
+
+ /* Parse this entry */
+ if (0 != grab_one_player_race_flag(&s_ptr->flags, s))
+ {
+ return (5);
+ }
+
+ /* Start the next entry */
+ s = t;
+ }
+
+ /* Next... */
+ continue;
+ }
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Initialize the "v_info" array, by parsing an ascii "template" file
+ */
+errr init_v_info_txt(FILE *fp)
+{
+ char buf[1024];
+
+ auto &v_info = game->edit_data.v_info;
+
+ /* Current entry */
+ vault_type *v_ptr = nullptr;
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+ if ((buf[0] == 'Q') || (buf[0] == 'T')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i <= error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ v_ptr = &expand_to_fit_index(v_info, i);
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current v_ptr */
+ if (!v_ptr) return (3);
+
+ /* Process 'D' for "Description" */
+ if (buf[0] == 'D')
+ {
+ /* Acquire the text */
+ cptr s = buf + 2;
+
+ /* Append data */
+ v_ptr->data += s;
+
+ /* Next... */
+ continue;
+ }
+
+
+ /* Process 'X' for "Extra info" (one line only) */
+ if (buf[0] == 'X')
+ {
+ int typ, rat, hgt, wid;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
+ &typ, &rat, &hgt, &wid)) return (1);
+
+ /* Save the values */
+ v_ptr->typ = typ;
+ v_ptr->rat = rat;
+ v_ptr->hgt = hgt;
+ v_ptr->wid = wid;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current v_ptr */
+ if (!v_ptr) return (3);
+
+ /* Process monster, item and level info for special levels */
+ if (buf[0] == 'Y')
+ {
+
+ int mon1, mon2, mon3, mon4, mon5, mon6, mon7, mon8, mon9;
+ int mon10, item1, item2, item3, lvl, dun_type;
+
+ /* Scan for the values */
+ if (15 != sscanf(buf + 2, "%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d",
+ &mon1, &mon2, &mon3, &mon4, &mon5, &mon6, &mon7, &mon8, &mon9, &mon10, &item1, &item2, &item3, &lvl, &dun_type)) return (1);
+
+ /* Save the values */
+ v_ptr->mon[0] = mon1;
+ v_ptr->mon[1] = mon2;
+ v_ptr->mon[2] = mon3;
+ v_ptr->mon[3] = mon4;
+ v_ptr->mon[4] = mon5;
+ v_ptr->mon[5] = mon6;
+ v_ptr->mon[6] = mon7;
+ v_ptr->mon[7] = mon8;
+ v_ptr->mon[8] = mon9;
+ v_ptr->mon[9] = mon10;
+ v_ptr->item[0] = item1;
+ v_ptr->item[1] = item2;
+ v_ptr->item[2] = item3;
+ v_ptr->lvl = lvl;
+ v_ptr->dun_type = dun_type;
+
+ /* Next... */
+ continue;
+ }
+
+
+ /* Oops */
+ return (6);
+ }
+
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Grab one flag in an feature_type from a textual string
+ */
+static int grab_one_feature_flag(cptr what, feature_flag_set *flags)
+{
+#define FF(tier, index, name) \
+ if (streq(what, #name)) \
+ { \
+ *flags |= BOOST_PP_CAT(FF_,name); \
+ return 0; \
+ };
+#include "feature_flag_list.hpp"
+#undef FF
+
+ /* Oops */
+ msg_format("Unknown feature flag '%s'.", what);
+
+ /* Error */
+ return (1);
+}
+
+
+/*
+ * Initialize the "f_info" array, by parsing an ascii "template" file
+ */
+errr init_f_info_txt(FILE *fp)
+{
+ auto &f_info = game->edit_data.f_info;
+
+ char buf[1024];
+
+ /* Current entry */
+ feature_type *f_ptr = NULL;
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i <= error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ f_ptr = &expand_to_fit_index(f_info, i);
+
+ /* Copy name */
+ assert(!f_ptr->name);
+ f_ptr->name = my_strdup(s);
+
+ /* Initialize */
+ f_ptr->mimic = i;
+ f_ptr->text = DEFAULT_FEAT_TEXT;
+ f_ptr->tunnel = DEFAULT_FEAT_TUNNEL;
+ f_ptr->block = DEFAULT_FEAT_BLOCK;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current f_ptr */
+ if (!f_ptr) return (3);
+
+
+ /* Process 'D' for "Descriptions" */
+ if (buf[0] == 'D')
+ {
+ /* Acquire the text */
+ const char *s = buf + 4;
+
+ switch (buf[2])
+ {
+ case '0':
+ assert(f_ptr->text == DEFAULT_FEAT_TEXT);
+ f_ptr->text = my_strdup(s);
+ break;
+ case '1':
+ assert(f_ptr->tunnel == DEFAULT_FEAT_TUNNEL);
+ f_ptr->tunnel = my_strdup(s);
+ break;
+ case '2':
+ assert(f_ptr->block == DEFAULT_FEAT_BLOCK);
+ f_ptr->block = my_strdup(s);
+ break;
+ default:
+ return (6);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+
+ /* Process 'M' for "Mimic" (one line only) */
+ if (buf[0] == 'M')
+ {
+ int mimic;
+
+ /* Scan for the values */
+ if (1 != sscanf(buf + 2, "%d",
+ &mimic)) return (1);
+
+ /* Save the values */
+ f_ptr->mimic = mimic;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'S' for "Shimmer" (one line only) */
+ if (buf[0] == 'S')
+ {
+ char s0, s1, s2, s3, s4, s5, s6;
+
+ /* Scan for the values */
+ if (7 != sscanf(buf + 2, "%c:%c:%c:%c:%c:%c:%c",
+ &s0, &s1, &s2, &s3, &s4, &s5, &s6)) return (1);
+
+ /* Save the values */
+ f_ptr->shimmer[0] = color_char_to_attr(s0);
+ f_ptr->shimmer[1] = color_char_to_attr(s1);
+ f_ptr->shimmer[2] = color_char_to_attr(s2);
+ f_ptr->shimmer[3] = color_char_to_attr(s3);
+ f_ptr->shimmer[4] = color_char_to_attr(s4);
+ f_ptr->shimmer[5] = color_char_to_attr(s5);
+ f_ptr->shimmer[6] = color_char_to_attr(s6);
+
+ /* Next... */
+ continue;
+ }
+
+
+ /* Process 'G' for "Graphics" (one line only) */
+ if (buf[0] == 'G')
+ {
+ int tmp;
+
+ /* Paranoia */
+ if (!buf[2]) return (1);
+ if (!buf[3]) return (1);
+ if (!buf[4]) return (1);
+
+ /* Extract the color */
+ tmp = color_char_to_attr(buf[4]);
+
+ /* Paranoia */
+ if (tmp < 0) return (1);
+
+ /* Save the values */
+ f_ptr->d_attr = tmp;
+ f_ptr->d_char = buf[2];
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'E' for "Effects" (up to four lines) -SC- */
+ if (buf[0] == 'E')
+ {
+ int side, dice, freq, type;
+ cptr tmp;
+ int i;
+
+ /* Find the next empty blow slot (if any) */
+ for (i = 0; i < 4; i++) if ((!f_ptr->d_side[i]) &&
+ (!f_ptr->d_dice[i])) break;
+
+ /* Oops, no more slots */
+ if (i == 4) return (1);
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%dd%d:%d:%d",
+ &dice, &side, &freq, &type))
+ {
+ int j;
+
+ if (3 != sscanf(buf + 2, "%dd%d:%d",
+ &dice, &side, &freq)) return (1);
+
+ tmp = buf + 2;
+ for (j = 0; j < 2; j++)
+ {
+ tmp = strchr(tmp, ':');
+ if (tmp == NULL) return (1);
+ tmp++;
+ }
+
+ j = 0;
+
+ while (d_info_dtypes[j].name != NULL)
+ if (strcmp(d_info_dtypes[j].name, tmp) == 0)
+ {
+ f_ptr->d_type[i] = d_info_dtypes[j].feat;
+ break;
+ }
+ else j++;
+
+ if (d_info_dtypes[j].name == NULL) return (1);
+ }
+ else
+ f_ptr->d_type[i] = type;
+
+ freq *= 10;
+ /* Save the values */
+ f_ptr->d_side[i] = side;
+ f_ptr->d_dice[i] = dice;
+ f_ptr->d_frequency[i] = freq;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'F' for flags */
+ if (buf[0] == 'F')
+ {
+ if (0 != grab_one_feature_flag(buf + 2, &f_ptr->flags))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Initialize the "k_info" array, by parsing an ascii "template" file
+ */
+errr init_k_info_txt(FILE *fp)
+{
+ auto &k_info = game->edit_data.k_info;
+
+ int i;
+ char buf[1024];
+ char *s, *t;
+
+ /* Current entry */
+ object_kind *k_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i <= error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ k_ptr = &expand_to_fit_index(k_info, i);
+
+ /* Advance and Save the name index */
+ assert(!k_ptr->name);
+ k_ptr->name = my_strdup(s);
+
+ /* Ensure empty description */
+ k_ptr->text = my_strdup("");
+
+ /* Needed hack */
+ k_ptr->power = -1;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current k_ptr */
+ if (!k_ptr) return (3);
+
+ /* Process 'D' for "Description" */
+ if (buf[0] == 'D')
+ {
+ /* Acquire the text */
+ s = buf + 2;
+
+ if (!k_ptr->text)
+ {
+ k_ptr->text = my_strdup(s);
+ }
+ else
+ {
+ strappend(&k_ptr->text, format("\n%s", s));
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "Graphics" (one line only) */
+ if (buf[0] == 'G')
+ {
+ char sym;
+ int tmp;
+
+ /* Paranoia */
+ if (!buf[2]) return (1);
+ if (!buf[3]) return (1);
+ if (!buf[4]) return (1);
+
+ /* Extract the char */
+ sym = buf[2];
+
+ /* Extract the attr */
+ tmp = color_char_to_attr(buf[4]);
+
+ /* Paranoia */
+ if (tmp < 0) return (1);
+
+ /* Save the values */
+ k_ptr->d_attr = tmp;
+ k_ptr->d_char = sym;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'I' for "Info" (one line only) */
+ if (buf[0] == 'I')
+ {
+ int tval, sval, pval, pval2 = 0;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
+ &tval, &sval, &pval, &pval2))
+ {
+ char spl[70];
+
+ if (4 != sscanf(buf + 2, "%d:%d:%d:SPELL=%s",
+ &tval, &sval, &pval, spl))
+ {
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &tval, &sval, &pval))
+ return (1);
+ }
+ else
+ {
+ char *spl = strchr(buf + 2, '=') + 1;
+
+ pval2 = find_spell(spl);
+ }
+ }
+
+ /* Save the values */
+ k_ptr->tval = tval;
+ k_ptr->sval = sval;
+ k_ptr->pval = pval;
+ k_ptr->pval2 = pval2;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "More Info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int level, unused, wgt;
+ long cost;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%ld",
+ &level, &unused, &wgt, &cost)) return (1);
+
+ /* Save the values */
+ k_ptr->level = level;
+ k_ptr->weight = wgt;
+ k_ptr->cost = cost;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'T' for "arTifact Info" (one line only) */
+ if (buf[0] == 'T')
+ {
+ int btval, bsval;
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 2, "%d:%d",
+ &btval, &bsval)) return (1);
+
+ /* Save the values */
+ k_ptr->btval = btval;
+ k_ptr->bsval = bsval;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'Z' for "Granted power" */
+ if (buf[0] == 'Z')
+ {
+ int i;
+
+ /* Acquire the text */
+ s = buf + 2;
+
+ /* Find it in the list */
+ for (i = 0; i < POWER_MAX; i++)
+ {
+ if (iequals(s, powers_type[i].name)) break;
+ }
+
+ if (i == POWER_MAX) return (6);
+
+ k_ptr->power = i;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'a' for Activation */
+ if ( buf[0] == 'a')
+ {
+ k_ptr->activate = get_activation(buf + 2);
+ if (k_ptr->activate == -1)
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'A' for "Allocation" (one line only) */
+ if (buf[0] == 'A')
+ {
+ int i;
+
+ /* XXX XXX XXX Simply read each number following a colon */
+ for (i = 0, s = buf + 1; s && (s[0] == ':') && s[1]; ++i)
+ {
+ if (i >= ALLOCATION_MAX) {
+ msg_print("Too many allocation entries.");
+ return 1;
+ }
+
+ /* Default chance */
+ k_ptr->chance[i] = 1;
+
+ /* Store the level */
+ k_ptr->locale[i] = atoi(s + 1);
+
+ /* Find the slash */
+ t = strchr(s + 1, '/');
+
+ /* Find the next colon */
+ s = strchr(s + 1, ':');
+
+ /* If the slash is "nearby", use it */
+ if (t && (!s || t < s))
+ {
+ int chance = atoi(t + 1);
+ if (chance > 0) {
+ k_ptr->chance[i] = chance;
+ }
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'P' for "power" and such */
+ if (buf[0] == 'P')
+ {
+ int ac, hd1, hd2, th, td, ta;
+
+ /* Scan for the values */
+ if (6 != sscanf(buf + 2, "%d:%dd%d:%d:%d:%d",
+ &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
+
+ k_ptr->ac = ac;
+ k_ptr->dd = hd1;
+ k_ptr->ds = hd2;
+ k_ptr->to_h = th;
+ k_ptr->to_d = td;
+ k_ptr->to_a = ta;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'F' for flags */
+ if (buf[0] == 'F')
+ {
+ if (0 != grab_object_flag(&k_ptr->flags, buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'f' for obvious flags */
+ if (buf[0] == 'f')
+ {
+ if (0 != grab_object_flag(&k_ptr->oflags, buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+
+/*
+ * Initialize the "a_info" array, by parsing an ascii "template" file
+ */
+errr init_a_info_txt(FILE *fp)
+{
+ auto &a_info = game->edit_data.a_info;
+
+ int i;
+ char buf[1024];
+ char *s;
+
+ /* Current entry */
+ artifact_type *a_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ a_ptr = &expand_to_fit_index(a_info, i);
+
+ /* Copy name */
+ assert(!a_ptr->name);
+ a_ptr->name = my_strdup(s);
+
+ /* Ensure empty description */
+ a_ptr->text = my_strdup("");
+
+ /* Ignore everything */
+ a_ptr->flags |= TR_IGNORE_ACID |
+ TR_IGNORE_ELEC |
+ TR_IGNORE_FIRE |
+ TR_IGNORE_COLD;
+
+ /* Needed hack */
+ a_ptr->power = -1;
+
+ /*Require activating artifacts to have a activation type */
+ if (a_ptr && (a_ptr->flags & TR_ACTIVATE) && !a_ptr->activate)
+ {
+ msg_print("Activate flag without activate type");
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current a_ptr */
+ if (!a_ptr) return (3);
+
+ /* Process 'D' for "Description" */
+ if (buf[0] == 'D')
+ {
+ /* Acquire the text */
+ s = buf + 2;
+
+ /* Add separator if necessary */
+ if (*a_ptr->text != '\0' && !ends_with(a_ptr->text, " ")) {
+ strappend(&a_ptr->text, " ");
+ }
+
+ /* Append to description */
+ strappend(&a_ptr->text, s);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'I' for "Info" (one line only) */
+ if (buf[0] == 'I')
+ {
+ int tval, sval, pval;
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &tval, &sval, &pval))
+ {
+ return (1);
+ }
+
+ /* Save the values */
+ a_ptr->tval = tval;
+ a_ptr->sval = sval;
+ a_ptr->pval = pval;
+
+ /* Verify */
+ if (!lookup_kind(tval, sval)) return (6);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "More Info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int level, rarity, wgt;
+ long cost;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%ld",
+ &level, &rarity, &wgt, &cost)) return (1);
+
+ /* Save the values */
+ a_ptr->level = level;
+ a_ptr->rarity = rarity;
+ a_ptr->weight = wgt;
+ a_ptr->cost = cost;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'P' for "power" and such */
+ if (buf[0] == 'P')
+ {
+ int ac, hd1, hd2, th, td, ta;
+
+ /* Scan for the values */
+ if (6 != sscanf(buf + 2, "%d:%dd%d:%d:%d:%d",
+ &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
+
+ a_ptr->ac = ac;
+ a_ptr->dd = hd1;
+ a_ptr->ds = hd2;
+ a_ptr->to_h = th;
+ a_ptr->to_d = td;
+ a_ptr->to_a = ta;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'Z' for "Granted power" */
+ if (buf[0] == 'Z')
+ {
+ int i;
+
+ /* Acquire the text */
+ s = buf + 2;
+
+ /* Find it in the list */
+ for (i = 0; i < POWER_MAX; i++)
+ {
+ if (iequals(s, powers_type[i].name)) break;
+ }
+
+ if (i == POWER_MAX) return (6);
+
+ a_ptr->power = i;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'F' for flags */
+ if (buf[0] == 'F')
+ {
+ if (grab_object_flag(&a_ptr->flags, buf+2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'f' for obvious flags */
+ if (buf[0] == 'f')
+ {
+ if (grab_object_flag(&a_ptr->oflags, buf+2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Read activation type. */
+ if (buf[0] == 'a')
+ {
+ a_ptr->activate = get_activation(buf + 2);
+ if (a_ptr->activate == -1)
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+/*
+* Initialize the "set_info" array, by parsing an ascii "template" file
+*/
+errr init_set_info_txt(FILE *fp)
+{
+ auto &set_info = game->edit_data.set_info;
+
+ int cur_art = 0, cur_num = 0;
+ char buf[1024];
+
+ /* Current entry */
+ set_type *set_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ set_ptr = &expand_to_fit_index(set_info, i);
+ assert(set_ptr->name.empty());
+
+ /* Copy name */
+ set_ptr->name = s;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current set_ptr */
+ if (!set_ptr) return (3);
+
+ /* Process 'D' for "Description" */
+ if (buf[0] == 'D')
+ {
+ /* Need newline? */
+ if (!set_ptr->desc.empty())
+ {
+ set_ptr->desc += '\n';
+ }
+
+ /* Append */
+ set_ptr->desc += (buf + 2);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'P' for "Power" (up to 6) */
+ if (buf[0] == 'P')
+ {
+ int a_idx, num, pval;
+ int z;
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &a_idx, &num, &pval))
+ {
+ return (1);
+ }
+
+ for (z = 0; z < set_ptr->num; z++)
+ if (set_ptr->arts[z].a_idx == a_idx) break;
+ if (z == set_ptr->num)
+ {
+ set_ptr->num++;
+ set_ptr->arts[z].a_idx = a_idx;
+ }
+
+ /* Save the values */
+ set_ptr->arts[z].pval[num - 1] = pval;
+ cur_art = z;
+ cur_num = num - 1;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for flags */
+ if (buf[0] == 'F')
+ {
+ if (grab_object_flag(&set_ptr->arts[cur_art].flags[cur_num], buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Initialize the "s_info" array, by parsing an ascii "template" file
+ */
+errr init_s_info_txt(FILE *fp)
+{
+ auto &s_descriptors = game->edit_data.s_descriptors;
+ auto &s_info = game->s_info;
+
+ int order = 1;
+ char buf[1024];
+
+ /* Current entry */
+ skill_descriptor *s_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'T' for "skill Tree" */
+ if (buf[0] == 'T')
+ {
+ char *sec;
+ s16b s1, s2;
+
+ /* Scan for the values */
+ if (NULL == (sec = strchr(buf + 2, ':')))
+ {
+ return (1);
+ }
+ *sec = '\0';
+ sec++;
+ if (!*sec) return (1);
+
+ s1 = find_skill(buf + 2);
+ s2 = find_skill(sec);
+ if (s2 == -1) return (1);
+
+ s_descriptors[s2].father = s1;
+ s_descriptors[s2].order = order++;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'E' for "Exclusive" */
+ if (buf[0] == 'E')
+ {
+ char *sec;
+ s16b s1, s2;
+
+ /* Scan for the values */
+ if (NULL == (sec = strchr(buf + 2, ':')))
+ {
+ return (1);
+ }
+ *sec = '\0';
+ sec++;
+ if (!*sec) return (1);
+
+ s1 = find_skill(buf + 2);
+ s2 = find_skill(sec);
+ if ((s1 == -1) || (s2 == -1)) return (1);
+
+ // The "exclusive" relation is symmetric, so
+ // add summetrically so we don't have to specify
+ // twice in data files.
+ s_descriptors[s1].excludes.push_back(s2);
+ s_descriptors[s2].excludes.push_back(s1);
+
+ /* Next... */
+ continue;
+ }
+
+
+ /* Process 'A' for "Amical/friendly" */
+ if (buf[0] == 'f')
+ {
+ char *sec, *cval;
+ s16b s1, s2;
+
+ /* Scan for the values */
+ if (NULL == (sec = strchr(buf + 2, ':')))
+ {
+ return (1);
+ }
+ *sec = '\0';
+ sec++;
+ if (!*sec) return (1);
+ if (NULL == (cval = strchr(sec, '%')))
+ {
+ return (1);
+ }
+ *cval = '\0';
+ cval++;
+ if (!*cval) return (1);
+
+ s1 = find_skill(buf + 2);
+ s2 = find_skill(sec);
+ if ((s1 == -1) || (s2 == -1)) return (1);
+
+ s_descriptors[s1].increases.emplace_back(
+ std::make_tuple(s2, atoi(cval)));
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ s_ptr = &expand_to_fit_index(s_descriptors, i);
+ assert(s_ptr->name.empty());
+
+ /* Make sure s_info also expands appropriately */
+ expand_to_fit_index(s_info, i);
+
+ /* Copy name */
+ s_ptr->name = my_strdup(s);
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current s_ptr */
+ if (!s_ptr) return (3);
+
+ /* Process 'D' for "Description" */
+ if (buf[0] == 'D')
+ {
+ /* Need newline? */
+ if (!s_ptr->desc.empty())
+ {
+ s_ptr->desc += '\n';
+ }
+
+ /* Append */
+ s_ptr->desc += (buf + 2);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'A' for "Activation Description" (one line only) */
+ if (buf[0] == 'A')
+ {
+ char *txt;
+
+ /* Acquire the text */
+ char *s = buf + 2;
+
+ if (NULL == (txt = strchr(s, ':'))) return (1);
+ *txt = '\0';
+ txt++;
+
+ /* Copy action description */
+ assert(s_ptr->action_desc.empty());
+ s_ptr->action_desc = txt;
+
+ /* Copy mkey index */
+ s_ptr->action_mkey = atoi(s);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "random Gain" (one line only) */
+ if (buf[0] == 'G')
+ {
+ int chance;
+
+ /* Scan for the values */
+ if (1 != sscanf(buf + 2, "%d", &chance))
+ {
+ return (1);
+ }
+
+ /* Save the values */
+ s_ptr->random_gain_chance = chance;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for flags */
+ if (buf[0] == 'F')
+ {
+ if (0 != grab_one_skill_flag(&s_ptr->flags, buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+/*
+ * Initialize the "ab_info" array, by parsing an ascii "template" file
+ */
+errr init_ab_info_txt(FILE *fp)
+{
+ auto &ab_info = game->edit_data.ab_info;
+
+ char buf[1024];
+
+ /* Current entry */
+ ability_type *ab_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ ab_ptr = &expand_to_fit_index(ab_info, i);
+ assert(ab_ptr->name.empty());
+
+ /* Copy name */
+ ab_ptr->name = s;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current ab_ptr */
+ if (!ab_ptr) return (3);
+
+ /* Process 'D' for "Description" */
+ if (buf[0] == 'D')
+ {
+ /* Need newline? */
+ if (!ab_ptr->desc.empty())
+ {
+ ab_ptr->desc += '\n';
+ }
+
+ /* Append */
+ ab_ptr->desc += (buf + 2);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'A' for "Activation Description" */
+ if (buf[0] == 'A')
+ {
+ char *txt;
+
+ /* Acquire the text */
+ char *s = buf + 2;
+
+ if (NULL == (txt = strchr(s, ':'))) return (1);
+ *txt = '\0';
+ txt++;
+
+ /* Copy name */
+ assert(ab_ptr->action_desc.empty());
+ ab_ptr->action_desc = txt;
+
+ /* Set mkey */
+ ab_ptr->action_mkey = atoi(s);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'I' for "Info" (one line only) */
+ if (buf[0] == 'I')
+ {
+ int cost;
+
+ /* Scan for the values */
+ if (1 != sscanf(buf + 2, "%d", &cost))
+ {
+ return (1);
+ }
+
+ /* Save the values */
+ ab_ptr->cost = cost;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'k' for "Skill" */
+ if (buf[0] == 'k')
+ {
+ char *sec;
+
+ /* Scan for the values */
+ if (NULL == (sec = strchr(buf + 2, ':')))
+ {
+ return (1);
+ }
+ *sec = '\0';
+ sec++;
+ if (!*sec) return (1);
+
+ s16b level = atoi(buf + 2);
+ s16b skill = find_skill(sec);
+ if (skill == -1) return (1);
+
+ ability_type::skill_requirement req;
+ req.skill_idx = skill;
+ req.level = level;
+
+ ab_ptr->need_skills.emplace_back(req);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'a' for "needed ability" */
+ if (buf[0] == 'a')
+ {
+ s16b ab = find_ability(buf + 2);
+ if (ab == -1)
+ {
+ return (1);
+ }
+
+ ab_ptr->need_abilities.push_back(ab);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'S' for "Stat" */
+ if (buf[0] == 'S')
+ {
+ char *sec;
+ s16b stat;
+
+ /* Scan for the values */
+ if (NULL == (sec = strchr(buf + 2, ':')))
+ {
+ return (1);
+ }
+ *sec = '\0';
+ sec++;
+ if (!*sec) return (1);
+
+ for (stat = 0; stat < 6; stat++)
+ {
+ if (!strcmp(stat_names[stat], sec))
+ break;
+ }
+
+ if (stat == 6) return (1);
+
+ ab_ptr->stat[stat] = atoi(buf + 2);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Look up ego flag
+ */
+static ego_flag_set lookup_ego_flag(const char *what)
+{
+#define ETR(tier, index, name) \
+ if (streq(what, #name)) \
+ { \
+ return BOOST_PP_CAT(ETR_,name); \
+ };
+#include "ego_flag_list.hpp"
+#undef ETR
+ return ego_flag_set();
+}
+
+
+/*
+ * Grab one flag in a ego-item_type from a textual string.
+ *
+ * We explicitly allow nullptr for the "ego" parameter.
+ */
+static bool_ grab_one_ego_item_flag(object_flag_set *flags, ego_flag_set *ego, cptr what)
+{
+ /* Lookup as an object_flag */
+ if (auto f = object_flag_set_from_string(what))
+ {
+ *flags |= f;
+ return 0;
+ }
+
+ /* Lookup as ego flag */
+ if (ego)
+ {
+ if (auto f = lookup_ego_flag(what))
+ {
+ *ego |= f;
+ return (0);
+ }
+ }
+
+ /* Oops */
+ msg_format("Unknown ego-item flag '%s'.", what);
+
+ /* Error */
+ return (1);
+}
+
+
+
+/*
+ * Initialize the "e_info" array, by parsing an ascii "template" file
+ */
+errr init_e_info_txt(FILE *fp)
+{
+ auto &e_info = game->edit_data.e_info;
+
+ int i, cur_r = -1, cur_t = 0;
+ char buf[1024];
+ char *s, *t;
+
+ /* Current entry */
+ ego_item_type *e_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Reset cur_* variables */
+ cur_r = -1;
+ cur_t = 0;
+
+ /* Point at the "info" */
+ e_ptr = &expand_to_fit_index(e_info, i);
+
+ /* Copy name */
+ assert(!e_ptr->name);
+ e_ptr->name = my_strdup(s);
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current e_ptr */
+ if (!e_ptr) return (3);
+
+
+ /* Process 'T' for "Tval/Sval" (up to 5 lines) */
+ if (buf[0] == 'T')
+ {
+ int tv, minsv, maxsv;
+
+ if (cur_t == 10) return 1;
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &tv, &minsv, &maxsv)) return (1);
+
+ /* Save the values */
+ e_ptr->tval[cur_t] = tv;
+ e_ptr->min_sval[cur_t] = minsv;
+ e_ptr->max_sval[cur_t] = maxsv;
+
+ cur_t++;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'R' for "flags rarity" (up to 5 lines) */
+ if (buf[0] == 'R')
+ {
+ int rar;
+
+ cur_r++;
+
+ if (cur_r >= FLAG_RARITY_MAX) {
+ return 1;
+ }
+
+ /* Scan for the values */
+ if (1 != sscanf(buf + 2, "%d",
+ &rar)) return (1);
+
+ /* Save the values */
+ e_ptr->rar[cur_r] = rar;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'X' for "Xtra" (one line only) */
+ if (buf[0] == 'X')
+ {
+ int slot, rating;
+ char pos;
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 2, "%c:%d:%d",
+ &pos, &slot, &rating)) return (1);
+
+ /* Save the values */
+ /* e_ptr->slot = slot; */
+ e_ptr->rating = rating;
+ e_ptr->before = (pos == 'B') ? TRUE : FALSE;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "More Info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int level, rarity, rarity2;
+ long cost;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%ld",
+ &level, &rarity, &rarity2, &cost)) return (1);
+
+ /* Save the values */
+ e_ptr->level = level;
+ e_ptr->rarity = rarity;
+ e_ptr->mrarity = rarity2;
+ e_ptr->cost = cost;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'C' for "creation" */
+ if (buf[0] == 'C')
+ {
+ int th, td, ta, pv;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
+ &th, &td, &ta, &pv)) return (1);
+
+ e_ptr->max_to_h = th;
+ e_ptr->max_to_d = td;
+ e_ptr->max_to_a = ta;
+ e_ptr->max_pval = pv;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'Z' for "Granted power" */
+ if (buf[0] == 'Z')
+ {
+ int i;
+
+ /* Acquire the text */
+ s = buf + 2;
+
+ /* Find it in the list */
+ for (i = 0; i < POWER_MAX; i++)
+ {
+ if (iequals(s, powers_type[i].name)) break;
+ }
+
+ if (i == POWER_MAX) return (6);
+
+ e_ptr->power = i;
+
+ /* Next... */
+ continue;
+ }
+
+ if (buf[0] == 'a')
+ {
+ e_ptr->activate = get_activation(buf + 2);
+ if (e_ptr->activate == -1)
+ {
+ return 1;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'r:N' for needed flags */
+ if ((buf[0] == 'r') && (buf[2] == 'N'))
+ {
+ /* Parse every entry textually */
+ for (s = buf + 4; *s; )
+ {
+ /* Find the end of this entry */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+
+ /* Nuke and skip any dividers */
+ if (*t)
+ {
+ *t++ = '\0';
+ while ((*t == ' ') || (*t == '|')) t++;
+ }
+
+ /* Parse this entry */
+ if (grab_object_flag(&e_ptr->need_flags, s))
+ {
+ return (5);
+ }
+
+ /* Start the next entry */
+ s = t;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'r:F' for forbidden flags */
+ if ((buf[0] == 'r') && (buf[2] == 'F'))
+ {
+ if (grab_object_flag(&e_ptr->forbid_flags, buf + 4))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'F' for flags */
+ if (buf[0] == 'F')
+ {
+ if (cur_r == -1) return (6);
+
+ /* Parse every entry textually */
+ for (s = buf + 2; *s; )
+ {
+ /* Find the end of this entry */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+
+ /* Nuke and skip any dividers */
+ if (*t)
+ {
+ *t++ = '\0';
+ while ((*t == ' ') || (*t == '|')) t++;
+ }
+
+ /* Parse this entry */
+ assert(cur_r < FLAG_RARITY_MAX);
+ if (0 != grab_one_ego_item_flag(
+ &e_ptr->flags[cur_r],
+ &e_ptr->fego[cur_r],
+ s))
+ {
+ return (5);
+ }
+
+ /* Start the next entry */
+ s = t;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'f' for obvious flags */
+ if (buf[0] == 'f')
+ {
+ if (cur_r == -1) return (6);
+
+ /* Parse every entry textually */
+ for (s = buf + 2; *s; )
+ {
+ /* Find the end of this entry */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+
+ /* Nuke and skip any dividers */
+ if (*t)
+ {
+ *t++ = '\0';
+ while ((*t == ' ') || (*t == '|')) t++;
+ }
+
+ /* Parse this entry */
+ assert(cur_r < FLAG_RARITY_MAX);
+ if (0 != grab_one_ego_item_flag(
+ &e_ptr->oflags[cur_r],
+ nullptr,
+ s))
+ {
+ return (5);
+ }
+
+ /* Start the next entry */
+ s = t;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+
+/*
+ * Initialize the "ra_info" array, by parsing an ascii "template" file
+ */
+errr init_ra_info_txt(FILE *fp)
+{
+ auto &ra_gen = game->edit_data.ra_gen;
+ auto &ra_info = game->edit_data.ra_info;
+
+ char buf[1024];
+
+ /* Current entry */
+ randart_part_type *ra_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'G' for "General" (up to 30 lines) */
+ if (buf[0] == 'G')
+ {
+ int chance, dd, ds, plus;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%dd%d:%d",
+ &chance, &dd, &ds, &plus)) return (1);
+
+ /* Save the values */
+ randart_gen_type gen;
+ gen.chance = chance;
+ gen.dd = dd;
+ gen.ds = ds;
+ gen.plus = plus;
+
+ /* Add to data */
+ ra_gen.emplace_back(gen);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'N' for "New/Number" */
+ if (buf[0] == 'N')
+ {
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ ra_ptr = &expand_to_fit_index(ra_info, i);
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current ra_ptr */
+ if (!ra_ptr) return (3);
+
+ /* Process 'T' for "Tval/Sval" (up to 5 lines) */
+ if (buf[0] == 'T')
+ {
+ /* Scan for the values */
+ int tv, minsv, maxsv;
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &tv, &minsv, &maxsv)) return (1);
+
+ /* Set up filter */
+ randart_part_type::kind_filter_t filter;
+ filter.tval = tv;
+ filter.min_sval = minsv;
+ filter.max_sval = maxsv;
+
+ /* Add filter */
+ ra_ptr->kind_filter.emplace_back(filter);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'X' for "Xtra" (one line only) */
+ if (buf[0] == 'X')
+ {
+ int power, max;
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 2, "%d:%d",
+ &power, &max)) return (1);
+
+ /* Save the values */
+ ra_ptr->value = power;
+ ra_ptr->max = max;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "More Info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int level, rarity, rarity2;
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &level, &rarity, &rarity2)) return (1);
+
+ /* Save the values */
+ ra_ptr->level = level;
+ ra_ptr->rarity = rarity;
+ ra_ptr->mrarity = rarity2;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Hack -- Process 'C' for "creation" */
+ if (buf[0] == 'C')
+ {
+ int th, td, ta, pv;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
+ &th, &td, &ta, &pv)) return (1);
+
+ ra_ptr->max_to_h = th;
+ ra_ptr->max_to_d = td;
+ ra_ptr->max_to_a = ta;
+ ra_ptr->max_pval = pv;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'Z' for "Granted power" */
+ if (buf[0] == 'Z')
+ {
+ /* Acquire the text */
+ char const *s = buf + 2;
+
+ /* Find it in the list */
+ std::size_t i;
+ for (i = 0; i < POWER_MAX; i++)
+ {
+ if (iequals(s, powers_type[i].name)) break;
+ }
+
+ /* Not present? Fail */
+ if (i == POWER_MAX)
+ {
+ return (6);
+ }
+
+ ra_ptr->power = i;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for flags */
+ if (buf[0] == 'F')
+ {
+ if (0 != grab_one_ego_item_flag(
+ &ra_ptr->flags,
+ &ra_ptr->fego,
+ buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'A' for antagonic flags */
+ if (buf[0] == 'A')
+ {
+ if (0 != grab_one_ego_item_flag(
+ &ra_ptr->aflags,
+ nullptr,
+ buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+static errr grab_monster_race_flag(monster_race_flag_set *flags, cptr what)
+{
+#define RF(tier, index, name) \
+ if (streq(what, #name)) \
+ { \
+ *flags |= BOOST_PP_CAT(RF_,name); \
+ return 0; \
+ };
+#include "monster_race_flag_list.hpp"
+#undef RF
+
+ /* Oops */
+ msg_format("Unknown monster flag '%s'.", what);
+
+ /* Failure */
+ return (1);
+}
+
+
+/*
+ * Grab one (spell) flag in a monster_race from a textual string
+ */
+static errr grab_one_monster_spell_flag(monster_spell_flag_set *flags, cptr what)
+{
+ for (auto const &monster_spell: monster_spells())
+ {
+ if (streq(what, monster_spell->name))
+ {
+ *flags |= monster_spell->flag_set;
+ return 0;
+ }
+ }
+
+ /* Oops */
+ msg_format("Unknown monster flag '%s'.", what);
+
+ /* Failure */
+ return (1);
+}
+
+
+/*
+ * Initialize the "r_info" array, by parsing an ascii "template" file
+ */
+errr init_r_info_txt(FILE *fp)
+{
+ auto &r_info = game->edit_data.r_info;
+
+ char buf[1024];
+
+ /* Current entry */
+ monster_race *r_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ r_ptr = &expand_to_fit_index(r_info, i);
+
+ /* Allocate name string. */
+ assert(!r_ptr->name); // Sanity check that we aren't overwriting anything
+ r_ptr->name = my_strdup(s);
+
+ /* Ensure empty description */
+ r_ptr->text = my_strdup("");
+
+ /* Set default drop theme */
+ r_ptr->drops = obj_theme::defaults();
+
+ r_ptr->freq_inate = 0;
+ r_ptr->freq_spell = 0;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current r_ptr */
+ if (!r_ptr) return (3);
+
+
+ /* Process 'D' for "Description" */
+ if (buf[0] == 'D')
+ {
+ /* Append to description */
+ strappend(&r_ptr->text, buf + 2);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "Graphics" (one line only) */
+ if (buf[0] == 'G')
+ {
+ char sym;
+ int tmp;
+
+ /* Paranoia */
+ if (!buf[2]) return (1);
+ if (!buf[3]) return (1);
+ if (!buf[4]) return (1);
+
+ /* Extract the char */
+ sym = buf[2];
+
+ /* Extract the attr */
+ tmp = color_char_to_attr(buf[4]);
+
+ /* Paranoia */
+ if (tmp < 0) return (1);
+
+ /* Save the values */
+ r_ptr->d_char = sym;
+ r_ptr->d_attr = tmp;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'I' for "Info" (one line only) */
+ if (buf[0] == 'I')
+ {
+ int spd, hp1, hp2, aaf, ac, slp;
+
+ /* Scan for the other values */
+ if (6 != sscanf(buf + 2, "%d:%dd%d:%d:%d:%d",
+ &spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
+
+ /* Save the values */
+ r_ptr->speed = spd;
+ r_ptr->hdice = hp1;
+ r_ptr->hside = hp2;
+ r_ptr->aaf = aaf;
+ r_ptr->ac = ac;
+ r_ptr->sleep = slp;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'E' for "Body Parts" (one line only) */
+ if (buf[0] == 'E')
+ {
+ int weap, tors, fing, head, arms, legs;
+
+ /* Scan for the other values */
+ if (BODY_MAX != sscanf(buf + 2, "%d:%d:%d:%d:%d:%d",
+ &weap, &tors, &arms, &fing, &head, &legs)) return (1);
+
+ /* Save the values */
+ r_ptr->body_parts[BODY_WEAPON] = weap;
+ r_ptr->body_parts[BODY_TORSO] = tors;
+ r_ptr->body_parts[BODY_ARMS] = arms;
+ r_ptr->body_parts[BODY_FINGER] = fing;
+ r_ptr->body_parts[BODY_HEAD] = head;
+ r_ptr->body_parts[BODY_LEGS] = legs;
+
+ /* Mega debugging hack */
+ if (weap > arms) quit(format("monster %d, %d weapon(s), %d arm(s) !", error_idx, weap, arms));
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'O' for "Object type" (one line only) */
+ if (buf[0] == 'O')
+ {
+ int treasure, combat, magic, tools;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
+ &treasure, &combat, &magic, &tools)) return (1);
+
+ /* Save the values */
+ r_ptr->drops.treasure = treasure;
+ r_ptr->drops.combat = combat;
+ r_ptr->drops.magic = magic;
+ r_ptr->drops.tools = tools;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'A' for standard artifact drop (one line only) */
+ if (buf[0] == 'A')
+ {
+ int artifact_idx;
+ int artifact_chance;
+
+ /* Scan for values */
+ if (2 != sscanf(buf + 2, "%d:%d",
+ &artifact_idx,
+ &artifact_chance)) return (1);
+
+ /* Save the values */
+ r_ptr->artifact_idx = artifact_idx;
+ r_ptr->artifact_chance = artifact_chance;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "More Info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int lev, rar, wt;
+ long exp;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%ld",
+ &lev, &rar, &wt, &exp)) return (1);
+
+ /* Save the values */
+ r_ptr->level = lev;
+ r_ptr->rarity = rar;
+ /* MEGA HACK */
+ if (!wt) wt = 100;
+ r_ptr->weight = wt;
+ r_ptr->mexp = exp;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'B' for "Blows" (up to four lines) */
+ if (buf[0] == 'B')
+ {
+ int i, n1, n2;
+ char *s;
+ char *t;
+
+ /* Find the next empty blow slot (if any) */
+ for (i = 0; i < 4; i++) if (!r_ptr->blow[i].method) break;
+
+ /* Oops, no more slots */
+ if (i == 4) return (1);
+
+ /* Analyze the first field */
+ for (s = t = buf + 2; *t && (*t != ':'); t++) /* loop */;
+
+ /* Terminate the field (if necessary) */
+ if (*t == ':') *t++ = '\0';
+
+ /* Analyze the method */
+ for (n1 = 0; r_info_blow_method[n1]; n1++)
+ {
+ if (streq(s, r_info_blow_method[n1])) break;
+ }
+
+ /* Invalid method */
+ if (!r_info_blow_method[n1]) return (1);
+
+ /* Analyze the second field */
+ for (s = t; *t && (*t != ':'); t++) /* loop */;
+
+ /* Terminate the field (if necessary) */
+ if (*t == ':') *t++ = '\0';
+
+ /* Analyze effect */
+ for (n2 = 0; r_info_blow_effect[n2]; n2++)
+ {
+ if (streq(s, r_info_blow_effect[n2])) break;
+ }
+
+ /* Invalid effect */
+ if (!r_info_blow_effect[n2]) return (1);
+
+ /* Analyze the third field */
+ for (s = t; *t && (*t != 'd'); t++) /* loop */;
+
+ /* Terminate the field (if necessary) */
+ if (*t == 'd') *t++ = '\0';
+
+ /* Save the method */
+ r_ptr->blow[i].method = n1;
+
+ /* Save the effect */
+ r_ptr->blow[i].effect = n2;
+
+ /* Extract the damage dice and sides */
+ r_ptr->blow[i].d_dice = atoi(s);
+ r_ptr->blow[i].d_side = atoi(t);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for "Basic Flags" (multiple lines) */
+ if (buf[0] == 'F')
+ {
+ if (0 != grab_monster_race_flag(&r_ptr->flags, buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'S' for "Spell Flags" (multiple lines) */
+ if (buf[0] == 'S')
+ {
+ char const *s = buf + 2;
+ int i;
+
+ /* XXX XXX XXX Hack -- Read spell frequency */
+ if (1 == sscanf(s, "1_IN_%d", &i))
+ {
+ /* Extract a "frequency" */
+ r_ptr->freq_spell = r_ptr->freq_inate = 100 / i;
+ }
+
+ /* Parse this entry */
+ else
+ {
+ if (0 != grab_one_monster_spell_flag(&r_ptr->spells, s))
+ {
+ return (5);
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Initialize the "re_info" array, by parsing an ascii "template" file
+ */
+errr init_re_info_txt(FILE *fp)
+{
+ auto &re_info = game->edit_data.re_info;
+
+ char buf[1024];
+ byte blow_num = 0;
+ int r_char_number = 0;
+ int nr_char_number = 0;
+
+ /* Current entry */
+ monster_ego *re_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ re_ptr = &expand_to_fit_index(re_info, i);
+
+ /* Copy name */
+ assert(!re_ptr->name);
+ re_ptr->name = my_strdup(s);
+
+ /* Some inits */
+ blow_num = 0;
+ r_char_number = 0;
+ nr_char_number = 0;
+
+ for (std::size_t j = 0; j < 4; j++)
+ {
+ re_ptr->blow[j].method = 0;
+ re_ptr->blow[j].effect = 0;
+ re_ptr->blow[j].d_dice = 0;
+ re_ptr->blow[j].d_side = 0;
+ re_ptr->blowm[j][0] = MEGO_ADD;
+ re_ptr->blowm[j][1] = MEGO_ADD;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current re_ptr */
+ if (!re_ptr) return (3);
+
+ /* Process 'G' for "Graphics" (one line only) */
+ if (buf[0] == 'G')
+ {
+ char sym;
+ int tmp;
+
+ /* Paranoia */
+ if (!buf[2]) return (1);
+ if (!buf[3]) return (1);
+ if (!buf[4]) return (1);
+
+ /* Extract the char */
+ if (buf[2] != '*') sym = buf[2];
+ else sym = MEGO_CHAR_ANY;
+
+ /* Extract the attr */
+ if (buf[4] != '*') tmp = color_char_to_attr(buf[4]);
+ else tmp = MEGO_CHAR_ANY;
+
+ /* Paranoia */
+ if (tmp < 0) return (1);
+
+ /* Save the values */
+ re_ptr->d_char = sym;
+ re_ptr->d_attr = tmp;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'I' for "Info" (one line only) */
+ if (buf[0] == 'I')
+ {
+ int spd, hp1, hp2, aaf, ac, slp;
+ char mspd, mhp1, mhp2, maaf, mac, mslp;
+
+ /* Scan for the other values */
+ if (12 != sscanf(buf + 2, "%c%d:%c%dd%c%d:%c%d:%c%d:%c%d",
+ &mspd, &spd, &mhp1, &hp1, &mhp2, &hp2, &maaf, &aaf, &mac, &ac, &mslp, &slp)) return (1);
+
+ /* Save the values */
+ re_ptr->speed = (spd << 2) + monster_ego_modify(mspd);
+ re_ptr->hdice = (hp1 << 2) + monster_ego_modify(mhp1);
+ re_ptr->hside = (hp2 << 2) + monster_ego_modify(mhp2);
+ re_ptr->aaf = (aaf << 2) + monster_ego_modify(maaf);
+ re_ptr->ac = (ac << 2) + monster_ego_modify(mac);
+ re_ptr->sleep = (slp << 2) + monster_ego_modify(mslp);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "More Info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int lev, rar, wt;
+ char mlev, mwt, mexp, pos;
+ long exp;
+
+ /* Scan for the values */
+ if (8 != sscanf(buf + 2, "%c%d:%d:%c%d:%c%ld:%c",
+ &mlev, &lev, &rar, &mwt, &wt, &mexp, &exp, &pos)) return (1);
+
+ /* Save the values */
+ re_ptr->level = (lev << 2) + monster_ego_modify(mlev);
+ re_ptr->rarity = rar;
+ re_ptr->weight = (wt << 2) + monster_ego_modify(mwt);
+ re_ptr->mexp = (exp << 2) + monster_ego_modify(mexp);
+ re_ptr->before = (pos == 'B') ? TRUE : FALSE;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'B' for "Blows" (up to four lines) */
+ if (buf[0] == 'B')
+ {
+ int n1, n2, dice, side;
+ char mdice, mside;
+ char *s;
+ char *t;
+
+ /* Oops, no more slots */
+ if (blow_num == 4) return (1);
+
+ /* Analyze the first field */
+ for (s = t = buf + 2; *t && (*t != ':'); t++) /* loop */;
+
+ /* Terminate the field (if necessary) */
+ if (*t == ':') *t++ = '\0';
+
+ /* Analyze the method */
+ for (n1 = 0; r_info_blow_method[n1]; n1++)
+ {
+ if (streq(s, r_info_blow_method[n1])) break;
+ }
+
+ /* Invalid method */
+ if (!r_info_blow_method[n1]) return (1);
+
+ /* Analyze the second field */
+ for (s = t; *t && (*t != ':'); t++) /* loop */;
+
+ /* Terminate the field (if necessary) */
+ if (*t == ':') *t++ = '\0';
+
+ /* Analyze effect */
+ for (n2 = 0; r_info_blow_effect[n2]; n2++)
+ {
+ if (streq(s, r_info_blow_effect[n2])) break;
+ }
+
+ /* Invalid effect */
+ if (!r_info_blow_effect[n2]) return (1);
+
+ /* Save the method */
+ re_ptr->blow[blow_num].method = n1;
+
+ /* Save the effect */
+ re_ptr->blow[blow_num].effect = n2;
+
+ /* Extract the damage dice and sides */
+ if (4 != sscanf(t, "%c%dd%c%d",
+ &mdice, &dice, &mside, &side)) return (1);
+
+ re_ptr->blow[blow_num].d_dice = dice;
+ re_ptr->blow[blow_num].d_side = side;
+ re_ptr->blowm[blow_num][0] = monster_ego_modify(mdice);
+ re_ptr->blowm[blow_num][1] = monster_ego_modify(mside);
+ blow_num++;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for "Flags monster must have" (multiple lines) */
+ if (buf[0] == 'F')
+ {
+ char r_char;
+
+ /* Parse every entry */
+ char const *s = buf + 2;
+
+ /* XXX XXX XXX Hack -- Read monster symbols */
+ if (1 == sscanf(s, "R_CHAR_%c", &r_char))
+ {
+ /* Limited to 5 races */
+ if (r_char_number >= 5) continue;
+
+ /* Extract a "frequency" */
+ re_ptr->r_char[r_char_number++] = r_char;
+ }
+
+ /* Parse this entry */
+ else {
+ if (0 != grab_monster_race_flag(&re_ptr->flags, s))
+ {
+ return (5);
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'H' for "Flags monster must not have" (multiple lines) */
+ if (buf[0] == 'H')
+ {
+ char r_char;
+
+ /* Parse every entry */
+ char const *s = buf + 2;
+
+ /* XXX XXX XXX Hack -- Read monster symbols */
+ if (1 == sscanf(s, "R_CHAR_%c", &r_char))
+ {
+ /* Limited to 5 races */
+ if (nr_char_number >= 5) continue;
+
+ /* Extract a "frequency" */
+ re_ptr->nr_char[nr_char_number++] = r_char;
+ }
+
+ /* Parse this entry */
+ else {
+ if (0 != grab_monster_race_flag(&re_ptr->hflags, s))
+ {
+ return (5);
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'M' for "Basic Monster Flags" (multiple lines) */
+ if (buf[0] == 'M')
+ {
+ if (0 != grab_monster_race_flag(&re_ptr->mflags, buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'O' for "Basic Monster -Flags" (multiple lines) */
+ if (buf[0] == 'O')
+ {
+ char const *s = buf + 2;
+
+ /* XXX XXX XXX Hack -- Read no flags */
+ if (!strcmp(s, "MF_ALL"))
+ {
+ re_ptr->nflags = ~monster_race_flag_set();
+ }
+
+ /* Parse this entry */
+ else {
+ if (0 != grab_monster_race_flag(&re_ptr->nflags, s))
+ {
+ return (5);
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'S' for "Spell Flags" (multiple lines) */
+ if (buf[0] == 'S')
+ {
+ char const *s = buf + 2;
+ int i;
+
+ /* XXX XXX XXX Hack -- Read spell frequency */
+ if (1 == sscanf(s, "1_IN_%d", &i))
+ {
+ /* Extract a "frequency" */
+ re_ptr->freq_spell = re_ptr->freq_inate = 100 / i;
+ }
+
+ /* Parse this entry */
+ else {
+ if (0 != grab_one_monster_spell_flag(&re_ptr->mspells, s))
+ {
+ return (5);
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'T' for "Spell -Flags" (multiple lines) */
+ if (buf[0] == 'T')
+ {
+ /* Parse every entry */
+ for (char *s = buf + 2; *s; )
+ {
+ char *t;
+
+ /* Find the end of this entry */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+
+ /* Nuke and skip any dividers */
+ if (*t)
+ {
+ *t++ = '\0';
+ while ((*t == ' ') || (*t == '|')) t++;
+ }
+
+ /* XXX XXX XXX Hack -- Read no flags */
+ if (!strcmp(s, "MF_ALL"))
+ {
+ /* No flags */
+ re_ptr->nspells = ~monster_spell_flag_set();
+
+ /* Start at next entry */
+ s = t;
+
+ /* Continue */
+ continue;
+ }
+
+ /* Parse this entry */
+ if (0 != grab_one_monster_spell_flag(&re_ptr->nspells, s)) return (5);
+
+ /* Start the next entry */
+ s = t;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Grab one flag for a dungeon type from a textual string
+ */
+errr grab_one_dungeon_flag(dungeon_flag_set *flags, const char *str)
+{
+#define DF(tier, index, name) \
+ if (streq(str, #name)) { *flags |= DF_##name; return 0; }
+#include "dungeon_flag_list.hpp"
+#undef DF
+
+ /* Oops */
+ msg_format("Unknown dungeon type flag '%s'.", str);
+
+ /* Failure */
+ return (1);
+}
+
+
+/*
+ * Initialize the "d_info" array, by parsing an ascii "template" file
+ */
+errr init_d_info_txt(FILE *fp)
+{
+ auto &d_info = game->edit_data.d_info;
+
+ char buf[1024];
+
+ s16b rule_num = 0;
+
+ byte r_char_number = 0;
+
+ /* Current entry */
+ dungeon_info_type *d_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ d_ptr = &expand_to_fit_index(d_info, i);
+ assert(d_ptr->name.empty());
+
+ /* Copy name */
+ d_ptr->name = s;
+
+ /* HACK -- Those ones HAVE to have a set default value */
+ d_ptr->size_x = -1;
+ d_ptr->size_y = -1;
+ d_ptr->ix = -1;
+ d_ptr->iy = -1;
+ d_ptr->ox = -1;
+ d_ptr->oy = -1;
+ d_ptr->fill_method = 1;
+ rule_num = -1;
+ r_char_number = 0;
+ for (std::size_t j = 0; j < 5; j++)
+ {
+ d_ptr->rules[j].mode = DUNGEON_MODE_NONE;
+ d_ptr->rules[j].percent = 0;
+
+ for (std::size_t k = 0; k < 5; k++)
+ {
+ d_ptr->rules[j].r_char[k] = 0;
+ }
+ }
+
+ /* Set default drop theme */
+ d_ptr->objs = obj_theme::defaults();
+
+ /* The default generator */
+ d_ptr->generator = "dungeon";
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current d_ptr */
+ if (!d_ptr) return (3);
+
+ /* Process 'D' for "Description */
+ if (buf[0] == 'D')
+ {
+ /* Acquire short name */
+ d_ptr->short_name += buf[2];
+ d_ptr->short_name += buf[3];
+ d_ptr->short_name += buf[4];
+
+ /* Append to description */
+ d_ptr->text += (buf + 6);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "More Info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int min_lev, max_lev;
+ int min_plev;
+ int min_alloc, max_chance;
+
+ /* Scan for the values */
+ if (5 != sscanf(buf + 2, "%d:%d:%d:%d:%d",
+ &min_lev, &max_lev, &min_plev, &min_alloc, &max_chance)) return (1);
+
+ /* Save the values */
+ d_ptr->mindepth = min_lev;
+ d_ptr->maxdepth = max_lev;
+ d_ptr->min_plev = min_plev;
+ d_ptr->min_m_alloc_level = min_alloc;
+ d_ptr->max_m_alloc_chance = max_chance;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'L' for "fLoor type" (one line only) */
+ if (buf[0] == 'L')
+ {
+ int f1, f2, f3;
+ int p1, p2, p3;
+ int i;
+
+ /* Scan for the values */
+ if (6 != sscanf(buf + 2, "%d:%d:%d:%d:%d:%d",
+ &f1, &p1, &f2, &p2, &f3, &p3))
+ {
+ /* Scan for the values - part ii*/
+ if (3 != sscanf(buf + 2, "%d:%d:%d", &p1, &p2,
+ &p3)) return (1);
+
+ /* Save the values */
+ d_ptr->floor_percent1[1] = p1;
+ d_ptr->floor_percent2[1] = p2;
+ d_ptr->floor_percent3[1] = p3;
+
+ continue;
+ }
+
+ /* Save the values */
+ d_ptr->floor1 = f1;
+ d_ptr->floor2 = f2;
+ d_ptr->floor3 = f3;
+
+ for (i = 0; i < 2; i++)
+ {
+ d_ptr->floor_percent1[i] = p1;
+ d_ptr->floor_percent2[i] = p2;
+ d_ptr->floor_percent3[i] = p3;
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'O' for "Object type" (one line only) */
+ if (buf[0] == 'O')
+ {
+ int treasure, combat, magic, tools;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
+ &treasure, &combat, &magic, &tools)) return (1);
+
+ /* Save the values */
+ d_ptr->objs.treasure = treasure;
+ d_ptr->objs.combat = combat;
+ d_ptr->objs.magic = magic;
+ d_ptr->objs.tools = tools;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "Generator" (one line only) */
+ if (buf[0] == 'G')
+ {
+ d_ptr->generator = (buf + 2);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'A' for "wAll type" (one line only) */
+ if (buf[0] == 'A')
+ {
+ int w1, w2, w3, outer, inner;
+ int p1, p2, p3;
+ int i;
+
+ /* Scan for the values */
+ if (8 != sscanf(buf + 2, "%d:%d:%d:%d:%d:%d:%d:%d",
+ &w1, &p1, &w2, &p2, &w3, &p3, &outer, &inner))
+ {
+ /* Scan for the values - part ii*/
+ if (3 != sscanf(buf + 2, "%d:%d:%d", &p1, &p2,
+ &p3)) return (1);
+
+ /* Save the values */
+ d_ptr->fill_percent1[1] = p1;
+ d_ptr->fill_percent2[1] = p2;
+ d_ptr->fill_percent3[1] = p3;
+ continue;
+ }
+
+ /* Save the values */
+ d_ptr->fill_type1 = w1;
+ d_ptr->fill_type2 = w2;
+ d_ptr->fill_type3 = w3;
+
+ for (i = 0; i < 2; i++)
+ {
+ d_ptr->fill_percent1[i] = p1;
+ d_ptr->fill_percent2[i] = p2;
+ d_ptr->fill_percent3[i] = p3;
+ }
+
+ d_ptr->outer_wall = outer;
+ d_ptr->inner_wall = inner;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'E' for "Effects" (up to four lines) -SC- */
+ if (buf[0] == 'E')
+ {
+ int side, dice, freq, type;
+ cptr tmp;
+
+ /* Find the next empty blow slot (if any) */
+ std::size_t i;
+ for (i = 0; i < 4; i++)
+ {
+ if ((!d_ptr->d_side[i]) &&
+ (!d_ptr->d_dice[i]))
+ {
+ break;
+ }
+ }
+
+ /* Oops, no more slots */
+ if (i == 4) return (1);
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%dd%d:%d:%d",
+ &dice, &side, &freq, &type))
+ {
+ int j;
+
+ if (3 != sscanf(buf + 2, "%dd%d:%d",
+ &dice, &side, &freq)) return (1);
+
+ tmp = buf + 2;
+ for (j = 0; j < 2; j++)
+ {
+ tmp = strchr(tmp, ':');
+ if (tmp == NULL) return (1);
+ tmp++;
+ }
+
+ j = 0;
+
+ while (d_info_dtypes[j].name != NULL)
+ if (strcmp(d_info_dtypes[j].name, tmp) == 0)
+ {
+ d_ptr->d_type[i] = d_info_dtypes[j].feat;
+ break;
+ }
+ else j++;
+
+ if (d_info_dtypes[j].name == NULL) return (1);
+ }
+ else
+ d_ptr->d_type[i] = type;
+
+ freq *= 10;
+ /* Save the values */
+ d_ptr->d_side[i] = side;
+ d_ptr->d_dice[i] = dice;
+ d_ptr->d_frequency[i] = freq;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for "Dungeon Flags" (multiple lines) */
+ if (buf[0] == 'F')
+ {
+ int artif = 0, monst = 0, obj = 0;
+ int ix = -1, iy = -1, ox = -1, oy = -1;
+ int fill_method;
+
+ char const *s = buf + 2;
+
+ /* Read dungeon in/out coords */
+ if (4 == sscanf(s, "WILD_%d_%d__%d_%d", &ix, &iy, &ox, &oy))
+ {
+ d_ptr->ix = ix;
+ d_ptr->iy = iy;
+ d_ptr->ox = ox;
+ d_ptr->oy = oy;
+ }
+
+ /* Read dungeon size */
+ else if (2 == sscanf(s, "SIZE_%d_%d", &ix, &iy))
+ {
+ d_ptr->size_x = ix;
+ d_ptr->size_y = iy;
+ }
+
+ /* Read dungeon fill method */
+ else if (1 == sscanf(s, "FILL_METHOD_%d", &fill_method))
+ {
+ d_ptr->fill_method = fill_method;
+ }
+
+ /* Read Final Object */
+ else if (1 == sscanf(s, "FINAL_OBJECT_%d", &obj))
+ {
+ /* Extract a "Final Artifact" */
+ d_ptr->final_object = obj;
+ }
+
+ /* Read Final Artifact */
+ else if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif ))
+ {
+ /* Extract a "Final Artifact" */
+ d_ptr->final_artifact = artif ;
+ }
+
+ /* Read Artifact Guardian */
+ else if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
+ {
+ /* Extract a "Artifact Guardian" */
+ d_ptr->final_guardian = monst;
+ }
+
+ /* Parse this entry */
+ else {
+ if (0 != grab_one_dungeon_flag(&d_ptr->flags, s))
+ {
+ return (5);
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'R' for "monster generation Rule" (up to 5 lines) */
+ if (buf[0] == 'R')
+ {
+ int percent, mode;
+ int z, y, lims[5];
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 2, "%d:%d",
+ &percent, &mode)) return (1);
+
+ /* Save the values */
+ r_char_number = 0;
+ rule_num++;
+
+ d_ptr->rules[rule_num].percent = percent;
+ d_ptr->rules[rule_num].mode = mode;
+
+ /* Lets remap the flat percents */
+ lims[0] = d_ptr->rules[0].percent;
+ for (y = 1; y <= rule_num; y++)
+ {
+ lims[y] = lims[y - 1] + d_ptr->rules[y].percent;
+ }
+ for (z = 0; z < 100; z++)
+ {
+ for (y = rule_num; y >= 0; y--)
+ {
+ if (z < lims[y]) d_ptr->rule_percents[z] = y;
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'M' for "Basic Flags" (multiple lines) */
+ if (buf[0] == 'M')
+ {
+ byte r_char;
+ char const *s = buf + 2;
+
+ /* Read monster symbols */
+ if (1 == sscanf(s, "R_CHAR_%c", &r_char))
+ {
+ /* Limited to 5 races */
+ if (r_char_number >= 5) continue;
+
+ /* Extract a "frequency" */
+ d_ptr->rules[rule_num].r_char[r_char_number++] = r_char;
+ }
+
+ /* Parse this entry */
+ else {
+ if (0 != grab_monster_race_flag(&d_ptr->rules[rule_num].mflags, s))
+ {
+ return (5);
+ }
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'S' for "Spell Flags" (multiple lines) */
+ if (buf[0] == 'S')
+ {
+ char const *s = buf + 2;
+
+ /* Parse this entry */
+ if (0 != grab_one_monster_spell_flag(&d_ptr->rules[rule_num].mspells, s))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+/*
+ * Grab one race flag from a textual string
+ */
+static errr grab_one_race_flag(owner_type *ow_ptr, int state, cptr what)
+{
+ /* Scan race flags */
+ unknown_shut_up = TRUE;
+ if (!grab_one_race_allow_flag(ow_ptr->races[state], what))
+ {
+ unknown_shut_up = FALSE;
+ return (0);
+ }
+
+ /* Scan classes flags */
+ if (!grab_one_class_flag(ow_ptr->classes[state], what))
+ {
+ unknown_shut_up = FALSE;
+ return (0);
+ }
+
+ /* Oops */
+ unknown_shut_up = FALSE;
+ msg_format("Unknown race/class flag '%s'.", what);
+
+ /* Failure */
+ return (1);
+}
+
+/*
+ * Grab one store flag from a textual string
+ */
+static errr grab_one_store_flag(store_flag_set *flags, cptr what)
+{
+#define STF(tier, index, name) \
+ if (streq(what, #name)) { \
+ *flags |= BOOST_PP_CAT(STF_,name); \
+ return 0; \
+ }
+#include "store_flag_list.hpp"
+#undef STF
+
+ /* Oops */
+ msg_format("Unknown store flag '%s'.", what);
+
+ /* Failure */
+ return (1);
+}
+
+/*
+ * Initialize the "st_info" array, by parsing an ascii "template" file
+ */
+errr init_st_info_txt(FILE *fp)
+{
+ auto &st_info = game->edit_data.st_info;
+
+ char buf[1024];
+
+ /* Current entry */
+ store_info_type *st_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ st_ptr = &expand_to_fit_index(st_info, i);
+ assert(st_ptr->name.empty());
+
+ /* Copy name */
+ st_ptr->name = s;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current st_ptr */
+ if (!st_ptr) return (3);
+
+ /* Process 'I' for "Items" (multiple lines) */
+ if (buf[0] == 'I')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Add to items array */
+ store_item item;
+ item.chance = atoi(buf + 2);
+ item.kind = test_item_name(s);
+ st_ptr->items.emplace_back(item);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'T' for "Tval/sval" */
+ if (buf[0] == 'T')
+ {
+ int tv1, sv1, rar1;
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &rar1, &tv1, &sv1)) return (1);
+
+ /* Add to the items array */
+ store_item item;
+ item.chance = rar1;
+ item.kind = (sv1 < 256)
+ ? lookup_kind(tv1, sv1)
+ : tv1 + 10000; /* An SVAL of 256 means all possible items. */
+ st_ptr->items.emplace_back(item);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'G' for "Graphics" one line only) */
+ if (buf[0] == 'G')
+ {
+ char c, a;
+ int attr;
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 2, "%c:%c",
+ &c, &a)) return (1);
+
+ /* Extract the color */
+ attr = color_char_to_attr(a);
+
+ /* Paranoia */
+ if (attr < 0) return (1);
+
+ /* Save the values */
+ st_ptr->d_char = c;
+ st_ptr->d_attr = attr;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'A' for "Actions" (one line only) */
+ if (buf[0] == 'A')
+ {
+ int a1, a2, a3, a4, a5, a6;
+
+ /* Scan for the values */
+ if (6 != sscanf(buf + 2, "%d:%d:%d:%d:%d:%d",
+ &a1, &a2, &a3, &a4, &a5, &a6)) return (1);
+
+ /* Save the values */
+ st_ptr->actions.push_back(a1);
+ st_ptr->actions.push_back(a2);
+ st_ptr->actions.push_back(a3);
+ st_ptr->actions.push_back(a4);
+ st_ptr->actions.push_back(a5);
+ st_ptr->actions.push_back(a6);
+
+ /* Remove zero entries since they have no effect */
+ st_ptr->actions.erase(
+ std::remove(st_ptr->actions.begin(), st_ptr->actions.end(), 0),
+ st_ptr->actions.end()
+ );
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'F' for "store Flags" (multiple lines) */
+ if (buf[0] == 'F')
+ {
+ if (0 != grab_one_store_flag(&st_ptr->flags, buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'O' for "Owners" (one line only) */
+ if (buf[0] == 'O')
+ {
+ int a1, a2, a3, a4;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
+ &a1, &a2, &a3, &a4))
+ {
+ return 1;
+ }
+
+ /* Get a reference to the owners */
+ auto owners = &st_ptr->owners;
+
+ /* Save the values */
+ owners->push_back(a1);
+ owners->push_back(a2);
+ owners->push_back(a3);
+ owners->push_back(a4);
+
+ /* Sort and remove duplicates */
+ std::sort(owners->begin(), owners->end());
+ owners->erase(std::unique(owners->begin(), owners->end()), owners->end());
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "Extra info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int max_obj;
+
+ /* Scan for the values */
+ if (1 != sscanf(buf + 2, "%d",
+ &max_obj)) return (1);
+
+ /* Save the values */
+ if (max_obj > STORE_INVEN_MAX) max_obj = STORE_INVEN_MAX;
+ st_ptr->max_obj = max_obj;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+/*
+ * Initialize the "ba_info" array, by parsing an ascii "template" file
+ */
+errr init_ba_info_txt(FILE *fp)
+{
+ auto &ba_info = game->edit_data.ba_info;
+
+ char buf[1024];
+
+ /* Current entry */
+ store_action_type *ba_ptr = NULL;
+
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ ba_ptr = &expand_to_fit_index(ba_info, i);
+
+ /* Copy name */
+ ba_ptr->name = s;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current ba_ptr */
+ if (!ba_ptr) return (3);
+
+ /* Process 'C' for "Costs" (one line only) */
+ if (buf[0] == 'C')
+ {
+ int ch, cn, cl;
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &ch, &cn, &cl)) return (1);
+
+ /* Save the values */
+ ba_ptr->costs[STORE_HATED] = ch;
+ ba_ptr->costs[STORE_NORMAL] = cn;
+ ba_ptr->costs[STORE_LIKED] = cl;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'I' for "Infos" (one line only) */
+ if (buf[0] == 'I')
+ {
+ int act, act_res;
+ char letter, letter_aux = 0;
+
+ /* Scan for the values */
+ if (4 != sscanf(buf + 2, "%d:%d:%c:%c", &act, &act_res, &letter, &letter_aux))
+ if (3 != sscanf(buf + 2, "%d:%d:%c", &act, &act_res, &letter))
+ return (1);
+
+ /* Save the values */
+ ba_ptr->action = act;
+ ba_ptr->action_restr = act_res;
+ ba_ptr->letter = letter;
+ ba_ptr->letter_aux = letter_aux;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+/*
+ * Initialize the "ow_info" array, by parsing an ascii "template" file
+ */
+errr init_ow_info_txt(FILE *fp)
+{
+ auto &ow_info = game->edit_data.ow_info;
+
+ char buf[1024];
+
+ /* Current entry */
+ owner_type *ow_ptr = NULL;
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ ow_ptr = &expand_to_fit_index(ow_info, i);
+
+ /* Copy name */
+ ow_ptr->name = s;
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current ow_ptr */
+ if (!ow_ptr) return (3);
+
+
+ /* Process 'C' for "Costs" (one line only) */
+ if (buf[0] == 'C')
+ {
+ int ch, cn, cl;
+
+ /* Scan for the values */
+ if (3 != sscanf(buf + 2, "%d:%d:%d",
+ &ch, &cn, &cl)) return (1);
+
+ /* Save the values */
+ ow_ptr->costs[STORE_HATED] = ch;
+ ow_ptr->costs[STORE_NORMAL] = cn;
+ ow_ptr->costs[STORE_LIKED] = cl;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'I' for "Info" (multiple lines line only) */
+ if (buf[0] == 'I')
+ {
+ int cost, inf;
+
+ /* Scan for the values */
+ if (2 != sscanf(buf + 2, "%d:%d",
+ &cost, &inf)) return (1);
+
+ /* Save the values */
+ ow_ptr->max_cost = cost;
+ ow_ptr->inflation = inf;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'L' for "Liked races/classes" (multiple lines) */
+ if (buf[0] == 'L')
+ {
+ if (0 != grab_one_race_flag(ow_ptr, STORE_LIKED, buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+ /* Process 'H' for "Hated races/classes" (multiple lines) */
+ if (buf[0] == 'H')
+ {
+ if (0 != grab_one_race_flag(ow_ptr, STORE_HATED, buf + 2))
+ {
+ return (5);
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+/*
+ * Initialize the "wf_info" array, by parsing an ascii "template" file
+ */
+errr init_wf_info_txt(FILE *fp)
+{
+ auto &wf_info = game->edit_data.wf_info;
+
+ char buf[1024];
+
+ /* Current entry */
+ wilderness_type_info *wf_ptr = NULL;
+
+ /* Just before the first record */
+ error_idx = -1;
+
+ /* Just before the first line */
+ error_line = -1;
+
+ /* Parse */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ error_line++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Verify correct "colon" format */
+ if (buf[1] != ':') return (1);
+
+ /* Process 'N' for "New/Number/Name" */
+ if (buf[0] == 'N')
+ {
+ /* Find the colon before the name */
+ char *s = strchr(buf + 2, ':');
+
+ /* Verify that colon */
+ if (!s) return (1);
+
+ /* Nuke the colon, advance to the name */
+ *s++ = '\0';
+
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Get the index */
+ int i = atoi(buf + 2);
+
+ /* Verify information */
+ if (i < error_idx) return (4);
+
+ /* Save the index */
+ error_idx = i;
+
+ /* Point at the "info" */
+ wf_ptr = &expand_to_fit_index(wf_info, i);
+
+ /* Copy the name */
+ assert(!wf_ptr->name);
+ wf_ptr->name = my_strdup(s);
+
+ /* Next... */
+ continue;
+ }
+
+ /* There better be a current wf_ptr */
+ if (!wf_ptr) return (3);
+
+ /* Process 'D' for "Description (one line only) */
+ if (buf[0] == 'D')
+ {
+ /* Acquire the text */
+ char *s = buf + 2;
+
+ /* Copy description */
+ assert(!wf_ptr->text);
+ wf_ptr->text = my_strdup(s);
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'W' for "More Info" (one line only) */
+ if (buf[0] == 'W')
+ {
+ int entrance, level;
+ int road, feat, ter_idx;
+ char car;
+
+ /* Scan for the values */
+ if (6 != sscanf(buf + 2, "%d:%d:%d:%d:%d:%c",
+ &level, &entrance, &road, &feat, &ter_idx, &car)) return (1);
+
+ /* Save the values */
+ wf_ptr->level = level;
+ wf_ptr->entrance = entrance;
+ wf_ptr->road = road;
+ wf_ptr->feat = feat;
+ wf_ptr->terrain_idx = ter_idx;
+
+ /* To acces it easily from the map structure */
+ wildc2i[(int)car] = error_idx;
+
+ /* Next... */
+ continue;
+ }
+
+ /* Process 'X' for "More Info" (one line only) */
+ if (buf[0] == 'X')
+ {
+ int terrain[MAX_WILD_TERRAIN], i;
+
+ /* Scan for the values */
+ if (MAX_WILD_TERRAIN != sscanf(buf + 2, "%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d",
+ &terrain[0], &terrain[1], &terrain[2],
+ &terrain[3], &terrain[4], &terrain[5],
+ &terrain[6], &terrain[7], &terrain[8],
+ &terrain[9], &terrain[10], &terrain[11],
+ &terrain[12], &terrain[13], &terrain[14],
+ &terrain[15], &terrain[16], &terrain[17])) return (1);
+
+ /* Save the values */
+ for (i = 0; i < MAX_WILD_TERRAIN; i++)
+ {
+ wf_ptr->terrain[i] = terrain[i];
+ }
+
+ /* Next... */
+ continue;
+ }
+
+ /* Oops */
+ return (6);
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+/* Random dungeon grid effects */
+#define RANDOM_NONE 0x00
+#define RANDOM_FEATURE 0x01
+#define RANDOM_MONSTER 0x02
+#define RANDOM_OBJECT 0x04
+#define RANDOM_EGO 0x08
+#define RANDOM_ARTIFACT 0x10
+
+
+typedef struct dungeon_grid dungeon_grid;
+
+struct dungeon_grid
+{
+ int feature; /* Terrain feature */
+ int monster; /* Monster */
+ int object; /* Object */
+ int ego; /* Ego-Item */
+ int artifact; /* Artifact */
+ int cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
+ int special; /* Reserved for special terrain info */
+ int random; /* Number of the random effect */
+ int bx, by; /* For between gates */
+ int mimic; /* Mimiced features */
+ s32b mflag; /* monster's mflag */
+ bool_ ok;
+ bool_ defined;
+};
+static bool_ meta_sleep = TRUE;
+
+static dungeon_grid letter[255];
+
+/*
+ * Parse a sub-file of the "extra info"
+ */
+static errr process_dungeon_file_aux(char *buf, int *yval, int *xval, int xvalstart, int ymax, int xmax, bool_ full)
+{
+ auto &wilderness = game->wilderness;
+ auto &wf_info = game->edit_data.wf_info;
+ auto &a_info = game->edit_data.a_info;
+
+ int i;
+
+ char *zz[33];
+
+
+ /* Skip "empty" lines */
+ if (!buf[0]) return (0);
+
+ /* Skip "blank" lines */
+ if (isspace(buf[0])) return (0);
+
+ /* Skip comments */
+ if (buf[0] == '#') return (0);
+
+ /* Require "?:*" format */
+ if (buf[1] != ':') return (1);
+
+
+ /* Process "%:<fname>" */
+ if (buf[0] == '%')
+ {
+ /* Attempt to Process the given file */
+ return (process_dungeon_file(buf + 2, yval, xval, ymax, xmax, FALSE, full));
+ }
+
+ /* Process "N:<sleep>" */
+ if (buf[0] == 'N')
+ {
+ int num;
+
+ if ((num = tokenize(buf + 2, 1, zz, ':', '/')) > 0)
+ {
+ meta_sleep = atoi(zz[0]);
+ }
+
+ return (0);
+ }
+
+ /* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<special>:<mimic>:<mflag>" -- info for dungeon grid */
+ if (buf[0] == 'F')
+ {
+ int num;
+
+ if ((num = tokenize(buf + 2, 10, zz, ':', '/')) > 1)
+ {
+ int index = zz[0][0];
+
+ /* Reset the feature */
+ letter[index].feature = 0;
+ letter[index].monster = 0;
+ letter[index].object = 0;
+ letter[index].ego = 0;
+ letter[index].artifact = 0;
+ letter[index].cave_info = 0;
+ letter[index].special = 0;
+ letter[index].random = 0;
+ letter[index].mimic = 0;
+ letter[index].mflag = 0;
+ letter[index].ok = TRUE;
+ letter[index].defined = TRUE;
+
+ if (num > 1)
+ {
+ if (zz[1][0] == '*')
+ {
+ letter[index].random |= RANDOM_FEATURE;
+ if (zz[1][1])
+ {
+ zz[1]++;
+ letter[index].feature = atoi(zz[1]);
+ }
+ }
+ else
+ {
+ letter[index].feature = atoi(zz[1]);
+ }
+ }
+
+ if (num > 2)
+ letter[index].cave_info = atoi(zz[2]);
+
+ /* Monster */
+ if (num > 3)
+ {
+ if (zz[3][0] == '*')
+ {
+ letter[index].random |= RANDOM_MONSTER;
+ if (zz[3][1])
+ {
+ zz[3]++;
+ letter[index].monster = atoi(zz[3]);
+ }
+ }
+ else
+ {
+ letter[index].monster = atoi(zz[3]);
+ }
+ }
+
+ /* Object */
+ if (num > 4)
+ {
+ if (zz[4][0] == '*')
+ {
+ letter[index].random |= RANDOM_OBJECT;
+
+ if (zz[4][1])
+ {
+ zz[4]++;
+ letter[index].object = atoi(zz[4]);
+ }
+ }
+ else
+ {
+ letter[index].object = atoi(zz[4]);
+ }
+ }
+
+ /* Ego-Item */
+ if (num > 5)
+ {
+ if (zz[5][0] == '*')
+ {
+ letter[index].random |= RANDOM_EGO;
+
+ if (zz[5][1])
+ {
+ zz[5]++;
+ letter[index].ego = atoi(zz[5]);
+ }
+ }
+ else
+ {
+ letter[index].ego = atoi(zz[5]);
+ }
+ }
+
+ /* Artifact */
+ if (num > 6)
+ {
+ if (zz[6][0] == '*')
+ {
+ letter[index].random |= RANDOM_ARTIFACT;
+
+ if (zz[6][1])
+ {
+ zz[6]++;
+ letter[index].artifact = atoi(zz[6]);
+ }
+ }
+ else
+ {
+ letter[index].artifact = atoi(zz[6]);
+ }
+ }
+
+ if (num > 7)
+ {
+ char *field = zz[7];
+ /* Quests can be defined by name only */
+ if (field[0] == '"')
+ {
+ /* Hunt & shoot the ending " */
+ int i = strlen(field) - 1;
+ if (field[i] == '"') field[i] = '\0';
+ letter[index].special = 0;
+ for (i = 0; i < MAX_Q_IDX; i++)
+ {
+ if (!strcmp(&field[1], quest[i].name))
+ {
+ letter[index].special = i;
+ break;
+ }
+ }
+ }
+ else
+ letter[index].special = atoi(field);
+ }
+
+ if (num > 8)
+ {
+ letter[index].mimic = atoi(zz[8]);
+ }
+
+ if (num > 9)
+ {
+ letter[index].mflag = atoi(zz[9]);
+ }
+
+ return (0);
+ }
+ }
+
+ /* Process "f:flags" -- level flags */
+ else if (buf[0] == 'f')
+ {
+ char *s, *t;
+
+ /* Parse every entry textually */
+ for (s = buf + 2; *s; )
+ {
+ /* Find the end of this entry */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+
+ /* Nuke and skip any dividers */
+ if (*t)
+ {
+ *t++ = '\0';
+ while (*t == ' ' || *t == '|') t++;
+ }
+
+ /* Parse this entry */
+ if (0 != grab_one_dungeon_flag(&dungeon_flags, s)) return 1;
+
+ /* Start the next entry */
+ s = t;
+ }
+
+ return 0;
+ }
+
+ /* Process "D:<dungeon>" -- info for the cave grids */
+ else if (buf[0] == 'D')
+ {
+ int x, m_idx = 0;
+
+ object_type object_type_body;
+
+ /* Acquire the text */
+ char *s = buf + 2;
+
+ /* Length of the text */
+ int len = strlen(s);
+
+ int y = *yval;
+ *xval = xvalstart;
+ for (x = *xval, i = 0; ((x < xmax) && (i < len)); x++, s++, i++)
+ {
+ /* Access the grid */
+ cave_type *c_ptr = &cave[y][x];
+
+ int idx = s[0];
+
+ int object_index = letter[idx].object;
+ int monster_index = letter[idx].monster;
+ int random = letter[idx].random;
+ int artifact_index = letter[idx].artifact;
+
+ if (!letter[idx].ok) msg_format("Warning '%c' not defined but used.", idx);
+
+ if (init_flags & INIT_GET_SIZE) continue;
+
+ /* use the plasma generator wilderness */
+ if (((!dun_level) || (!letter[idx].defined)) && (idx == ' ')) continue;
+
+ /* Clear some info */
+ c_ptr->info = 0;
+
+ /* Lay down a floor */
+ c_ptr->mimic = letter[idx].mimic;
+ cave_set_feat(y, x, letter[idx].feature);
+
+ /* Cave info */
+ c_ptr->info |= letter[idx].cave_info;
+
+ /* Create a monster */
+ if (random & RANDOM_MONSTER)
+ {
+ int level = monster_level;
+
+ monster_level = quest[p_ptr->inside_quest].level + monster_index;
+
+ m_idx = place_monster(y, x, meta_sleep, FALSE);
+
+ monster_level = level;
+ }
+ else if (monster_index)
+ {
+ /* Place it */
+ m_allow_special[monster_index] = TRUE;
+ m_idx = place_monster_aux(y, x, monster_index, meta_sleep, FALSE, MSTATUS_ENEMY);
+ m_allow_special[monster_index] = FALSE;
+ }
+
+ /* Set the mflag of the monster */
+ if (m_idx) m_list[m_idx].mflag |= letter[idx].mflag;
+
+ /* Object (and possible trap) */
+ if (random & RANDOM_OBJECT)
+ {
+ /* Create an out of deep object */
+ if (object_index)
+ {
+ int level = object_level;
+
+ object_level = quest[p_ptr->inside_quest].level + object_index;
+ if (rand_int(100) < 75)
+ place_object(y, x, FALSE, FALSE, OBJ_FOUND_SPECIAL);
+ else if (rand_int(100) < 80)
+ place_object(y, x, TRUE, FALSE, OBJ_FOUND_SPECIAL);
+ else
+ place_object(y, x, TRUE, TRUE, OBJ_FOUND_SPECIAL);
+
+ object_level = level;
+ }
+ else if (rand_int(100) < 75)
+ {
+ place_object(y, x, FALSE, FALSE, OBJ_FOUND_SPECIAL);
+ }
+ else if (rand_int(100) < 80)
+ {
+ place_object(y, x, TRUE, FALSE, OBJ_FOUND_SPECIAL);
+ }
+ else
+ {
+ place_object(y, x, TRUE, TRUE, OBJ_FOUND_SPECIAL);
+ }
+ }
+ else if (object_index)
+ {
+ /* Get local object */
+ object_type *o_ptr = &object_type_body;
+
+ k_allow_special[object_index] = TRUE;
+
+ /* Create the item */
+ object_prep(o_ptr, object_index);
+
+ /* Apply magic (no messages, no artifacts) */
+ apply_magic(o_ptr, dun_level, FALSE, TRUE, FALSE);
+
+ o_ptr->found = OBJ_FOUND_SPECIAL;
+
+ k_allow_special[object_index] = FALSE;
+
+ drop_near(o_ptr, -1, y, x);
+ }
+
+ /* Artifact */
+ if (artifact_index)
+ {
+ int I_kind = 0;
+
+ auto a_ptr = &a_info[artifact_index];
+
+ /* Get local object */
+ object_type forge;
+ object_type *q_ptr = &forge;
+
+ a_allow_special[artifact_index] = TRUE;
+
+ /* Wipe the object */
+ object_wipe(q_ptr);
+
+ /* Acquire the "kind" index */
+ I_kind = lookup_kind(a_ptr->tval, a_ptr->sval);
+
+ /* Create the artifact */
+ object_prep(q_ptr, I_kind);
+
+ /* Save the name */
+ q_ptr->name1 = artifact_index;
+
+ /* Extract the fields */
+ q_ptr->pval = a_ptr->pval;
+ q_ptr->ac = a_ptr->ac;
+ q_ptr->dd = a_ptr->dd;
+ q_ptr->ds = a_ptr->ds;
+ q_ptr->to_a = a_ptr->to_a;
+ q_ptr->to_h = a_ptr->to_h;
+ q_ptr->to_d = a_ptr->to_d;
+ q_ptr->weight = a_ptr->weight;
+ q_ptr->found = OBJ_FOUND_SPECIAL;
+
+ random_artifact_resistance(q_ptr);
+
+ a_info[artifact_index].cur_num = 1;
+
+ a_allow_special[artifact_index] = FALSE;
+
+ /* It's amazing that this "creating objects anywhere"
+ junk ever worked.
+ Let's just HACK around one observed bug: Shadow Cloak
+ of Luthien [Globe of Light] */
+ {
+ auto const flags = object_flags(q_ptr);
+ if (flags & TR_SPELL_CONTAIN)
+ {
+ q_ptr->pval2 = -1;
+ }
+ }
+
+ /* Drop the artifact */
+ drop_near(q_ptr, -1, y, x);
+
+ }
+
+ /* Terrain special */
+ if (letter[idx].special == -1)
+ {
+ if (!letter[idx].bx)
+ {
+ letter[idx].bx = x;
+ letter[idx].by = y;
+ }
+ else
+ {
+ c_ptr->special = (letter[idx].by << 8) + letter[idx].bx;
+ cave[letter[idx].by][letter[idx].bx].special = (y << 8) + x;
+ }
+ }
+ else
+ {
+ c_ptr->special = letter[idx].special;
+ }
+ }
+ if (full && (*xval < x)) *xval = x;
+ (*yval)++;
+
+ return (0);
+ }
+
+ /* Process "W:<command>: ..." -- info for the wilderness */
+ else if (buf[0] == 'W')
+ {
+ /* Process "W:D:<layout> */
+ /* Layout of the wilderness */
+ if (buf[2] == 'D')
+ {
+ /* Acquire the text */
+ char *s = buf + 4;
+
+ int y = *yval;
+
+ for (std::size_t x = 0; x < wilderness.width(); x++)
+ {
+ char i;
+ if (1 != sscanf(s + x, "%c", &i))
+ {
+ return (1);
+ }
+
+ auto const wi = wildc2i[(int)i];
+
+ wilderness(x, y).feat = wi;
+
+ /*
+ * If this is a town/dungeon entrance, note
+ * its coordinates. (Have to check for
+ * duplicate Morias...)
+ */
+ if (wf_info[wi].entrance && wf_info[wi].wild_x == 0)
+ {
+ wf_info[wi].wild_x = x;
+ wf_info[wi].wild_y = y;
+ }
+ }
+
+ (*yval)++;
+
+ return (0);
+ }
+ /* Process "M:<plus>:<line>" -- move line lines */
+ else if (buf[2] == 'M')
+ {
+ if (tokenize(buf + 4, 2, zz, ':', '/') == 2)
+ {
+ if (atoi(zz[0]))
+ {
+ (*yval) += atoi(zz[1]);
+ }
+ else
+ {
+ (*yval) -= atoi(zz[1]);
+ }
+ }
+ else
+ {
+ return (1);
+ }
+ return (0);
+ }
+ /* Process "W:P:<x>:<y> - starting position in the wilderness */
+ else if (buf[2] == 'P')
+ {
+ if ((p_ptr->wilderness_x == 0) &&
+ (p_ptr->wilderness_y == 0))
+ {
+ if (tokenize(buf + 4, 2, zz, ':', '/') == 2)
+ {
+ p_ptr->wilderness_x = atoi(zz[0]);
+ p_ptr->wilderness_y = atoi(zz[1]);
+ }
+ else
+ {
+ return (1);
+ }
+ }
+
+ return (0);
+ }
+ /* Process "W:E:<dungeon>:<y>:<x> - entrance to the dungeon <dungeon> */
+ else if (buf[2] == 'E')
+ {
+ if (tokenize(buf + 4, 3, zz, ':', '/') == 3)
+ {
+ int y = atoi(zz[1]);
+ int x = atoi(zz[2]);
+ wilderness(x, y).entrance = 1000 + atoi(zz[0]);
+ }
+ else
+ {
+ return (1);
+ }
+
+ return (0);
+ }
+ }
+
+ /* Process "P:<y>:<x>" -- player position */
+ else if (buf[0] == 'P')
+ {
+ if (init_flags & INIT_CREATE_DUNGEON)
+ {
+ if (tokenize(buf + 2, 2, zz, ':', '/') == 2)
+ {
+ /* Place player in a quest level */
+ if (p_ptr->inside_quest || (init_flags & INIT_POSITION))
+ {
+ p_ptr->py = atoi(zz[0]);
+ p_ptr->px = atoi(zz[1]);
+ }
+ /* Place player in the town */
+ else if ((p_ptr->oldpx == 0) && (p_ptr->oldpy == 0))
+ {
+ p_ptr->oldpy = atoi(zz[0]);
+ p_ptr->oldpx = atoi(zz[1]);
+ }
+ }
+ }
+
+ return (0);
+ }
+
+ /* Process "M:<type>:<maximum>" -- set maximum values */
+ else if (buf[0] == 'M')
+ {
+ if (tokenize(buf + 2, 3, zz, ':', '/') >= 2)
+ {
+ /* Maximum towns */
+ if (zz[0][0] == 'T')
+ {
+ max_towns = atoi(zz[1]);
+ }
+
+ /* Maximum real towns */
+ if (zz[0][0] == 't')
+ {
+ max_real_towns = atoi(zz[1]);
+ }
+
+ /* Maximum o_idx */
+ else if (zz[0][0] == 'O')
+ {
+ max_o_idx = atoi(zz[1]);
+ }
+
+ /* Maximum m_idx */
+ else if (zz[0][0] == 'M')
+ {
+ max_m_idx = atoi(zz[1]);
+ }
+
+ /* Maximum wilderness x size */
+ else if (zz[0][0] == 'X')
+ {
+ wilderness.width(atoi(zz[1]));
+ }
+
+ /* Maximum wilderness y size */
+ else if (zz[0][0] == 'Y')
+ {
+ wilderness.height(atoi(zz[1]));
+ }
+
+ return (0);
+ }
+ }
+
+ /* Failure */
+ return (1);
+}
+
+
+
+
+/*
+ * Helper function for "process_dungeon_file()"
+ */
+static cptr process_dungeon_file_expr(char **sp, char *fp)
+{
+ static char pref_tmp_value[8];
+ cptr v;
+
+ char *b;
+ char *s;
+
+ char b1 = '[';
+ char b2 = ']';
+
+ char f = ' ';
+
+ /* Initial */
+ s = (*sp);
+
+ /* Skip spaces */
+ while (isspace(*s)) s++;
+
+ /* Save start */
+ b = s;
+
+ /* Default */
+ v = "?o?o?";
+
+ /* Analyze */
+ if (*s == b1)
+ {
+ const char *p;
+ const char *t;
+
+ /* Skip b1 */
+ s++;
+
+ /* First */
+ t = process_dungeon_file_expr(&s, &f);
+
+ /* Oops */
+ if (!*t)
+ {
+ /* Nothing */
+ }
+
+ /* Function: IOR */
+ else if (streq(t, "IOR"))
+ {
+ v = "0";
+ while (*s && (f != b2))
+ {
+ t = process_dungeon_file_expr(&s, &f);
+ if (*t && !streq(t, "0")) v = "1";
+ }
+ }
+
+ /* Function: AND */
+ else if (streq(t, "AND"))
+ {
+ v = "1";
+ while (*s && (f != b2))
+ {
+ t = process_dungeon_file_expr(&s, &f);
+ if (*t && streq(t, "0")) v = "0";
+ }
+ }
+
+ /* Function: NOT */
+ else if (streq(t, "NOT"))
+ {
+ v = "1";
+ while (*s && (f != b2))
+ {
+ t = process_dungeon_file_expr(&s, &f);
+ if (*t && streq(t, "1")) v = "0";
+ }
+ }
+
+ /* Function: EQU */
+ else if (streq(t, "EQU"))
+ {
+ v = "1";
+ if (*s && (f != b2))
+ {
+ t = process_dungeon_file_expr(&s, &f);
+ }
+ while (*s && (f != b2))
+ {
+ p = t;
+ t = process_dungeon_file_expr(&s, &f);
+ if (*t && !streq(p, t)) v = "0";
+ }
+ }
+
+ /* Function: LEQ */
+ else if (streq(t, "LEQ"))
+ {
+ v = "1";
+ if (*s && (f != b2))
+ {
+ t = process_dungeon_file_expr(&s, &f);
+ }
+ while (*s && (f != b2))
+ {
+ p = t;
+ t = process_dungeon_file_expr(&s, &f);
+ if (*t && (strcmp(p, t) > 0)) v = "0";
+ }
+ }
+
+ /* Function: GEQ */
+ else if (streq(t, "GEQ"))
+ {
+ v = "1";
+ if (*s && (f != b2))
+ {
+ t = process_dungeon_file_expr(&s, &f);
+ }
+ while (*s && (f != b2))
+ {
+ p = t;
+ t = process_dungeon_file_expr(&s, &f);
+ if (*t && (strcmp(p, t) < 0)) v = "0";
+ }
+ }
+
+ /* Oops */
+ else
+ {
+ while (*s && (f != b2))
+ {
+ t = process_dungeon_file_expr(&s, &f);
+ }
+ }
+
+ /* Verify ending */
+ if (f != b2) v = "?x?x?";
+
+ /* Extract final and Terminate */
+ if ((f = *s) != '\0') * s++ = '\0';
+ }
+
+ /* Other */
+ else
+ {
+ bool_ text_mode = FALSE;
+
+ /* Accept all printables except spaces and brackets */
+ while (isprint(*s))
+ {
+ if (*s == '"') text_mode = !text_mode;
+ if (!text_mode)
+ {
+ if (strchr(" []", *s))
+ break;
+ }
+ else
+ {
+ if (strchr("[]", *s))
+ break;
+ }
+
+ ++s;
+ }
+
+ /* Extract final and Terminate */
+ if ((f = *s) != '\0') * s++ = '\0';
+
+ /* Variable */
+ if (*b == '$')
+ {
+ /* System */
+ if (streq(b + 1, "SYS"))
+ {
+ v = ANGBAND_SYS;
+ }
+
+ /* Race */
+ else if (streq(b + 1, "RACE"))
+ {
+ v = rp_ptr->title.c_str(); // The string SHOULD be stable enough for this
+ }
+
+ /* Race Mod */
+ else if (streq(b + 1, "RACEMOD"))
+ {
+ v = rmp_ptr->title.c_str(); // The string SHOULD be stable enough for this
+ }
+
+ /* Class */
+ else if (streq(b + 1, "CLASS"))
+ {
+ v = cp_ptr->title.c_str(); // The string SHOULD be stable enough for this
+ }
+
+ /* Player */
+ else if (streq(b + 1, "PLAYER"))
+ {
+ v = game->player_base.c_str(); // The string SHOULD be stable enough for this
+ }
+
+ /* Town */
+ else if (streq(b + 1, "TOWN"))
+ {
+ strnfmt(pref_tmp_value, 8, "%d", p_ptr->town_num);
+ v = pref_tmp_value;
+ }
+
+ /* Town destroyed */
+ else if (prefix(b + 1, "TOWN_DESTROY"))
+ {
+ strnfmt(pref_tmp_value, 8, "%d", town_info[atoi(b + 13)].destroyed);
+ v = pref_tmp_value;
+ }
+
+ /* Current quest number */
+ else if (streq(b + 1, "QUEST_NUMBER"))
+ {
+ strnfmt(pref_tmp_value, 8, "%d", p_ptr->inside_quest);
+ v = pref_tmp_value;
+ }
+
+ /* Number of last quest */
+ else if (streq(b + 1, "LEAVING_QUEST"))
+ {
+ strnfmt(pref_tmp_value, 8, "%d", leaving_quest);
+ v = pref_tmp_value;
+ }
+
+ /* DAYTIME status */
+ else if (prefix(b + 1, "DAYTIME"))
+ {
+ if ((bst(HOUR, turn) >= 6) && (bst(HOUR, turn) < 18))
+ v = "1";
+ else
+ v = "0";
+ }
+
+ /* Quest status */
+ else if (prefix(b + 1, "QUEST"))
+ {
+ /* "QUEST" uses a special parameter to determine the number of the quest */
+ if (*(b + 6) != '"')
+ strnfmt(pref_tmp_value, 8, "%d", quest[atoi(b + 6)].status);
+ else
+ {
+ char c[80];
+ int i;
+
+ /* Copy it to temp array, so that we can modify it safely */
+ strcpy(c, b + 7);
+
+ /* Hunt & shoot the ending " */
+ for (i = 0; (c[i] != '"') && (c[i] != '\0'); i++);
+ if (c[i] == '"') c[i] = '\0';
+ strcpy(pref_tmp_value, "-1");
+ for (i = 0; i < MAX_Q_IDX; i++)
+ {
+ if (streq(c, quest[i].name))
+ {
+ strnfmt(pref_tmp_value, 8, "%d", quest[i].status);
+ break;
+ }
+ }
+ }
+ v = pref_tmp_value;
+ }
+
+ /* Variant name */
+ else if (streq(b + 1, "VARIANT"))
+ {
+ v = "ToME";
+ }
+
+ /* Wilderness */
+ else if (streq(b + 1, "WILDERNESS"))
+ {
+ v = "NORMAL";
+ }
+ }
+
+ /* Constant */
+ else
+ {
+ v = b;
+ }
+ }
+
+ /* Save */
+ (*fp) = f;
+
+ /* Save */
+ (*sp) = s;
+
+ /* Result */
+ return (v);
+}
+
+
+errr process_dungeon_file(cptr name, int *yval, int *xval, int ymax, int xmax, bool_ init, bool_ full)
+{
+ FILE *fp = 0;
+
+ char buf[1024];
+
+ int num = -1, i;
+
+ errr err = 0;
+
+ bool_ bypass = FALSE;
+
+ /* Save the start since it ought to be modified */
+ int xmin = *xval;
+
+ if (init)
+ {
+ meta_sleep = TRUE;
+ for (i = 0; i < 255; i++)
+ {
+ letter[i].defined = FALSE;
+ if (i == ' ') letter[i].ok = TRUE;
+ else letter[i].ok = FALSE;
+ letter[i].bx = 0;
+ letter[i].by = 0;
+ }
+ }
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_EDIT, name);
+
+ /* Open the file */
+ fp = my_fopen(buf, "r");
+
+ /* No such file */
+ if (!fp)
+ {
+ msg_format("Cannot find file %s at %s", name, buf);
+ return ( -1);
+ }
+
+ /* Process the file */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Count lines */
+ num++;
+
+
+ /* Skip "empty" lines */
+ if (!buf[0]) continue;
+
+ /* Skip "blank" lines */
+ if (isspace(buf[0])) continue;
+
+ /* Skip comments */
+ if (buf[0] == '#') continue;
+
+
+ /* Process "?:<expr>" */
+ if ((buf[0] == '?') && (buf[1] == ':'))
+ {
+ char f;
+ cptr v;
+ char *s;
+
+ /* Start */
+ s = buf + 2;
+
+ /* Parse the expr */
+ v = process_dungeon_file_expr(&s, &f);
+
+ /* Set flag */
+ bypass = (streq(v, "0") ? TRUE : FALSE);
+
+ /* Continue */
+ continue;
+ }
+
+ /* Apply conditionals */
+ if (bypass) continue;
+
+
+ /* Process "%:<file>" */
+ if (buf[0] == '%')
+ {
+ /* Process that file if allowed */
+ process_dungeon_file(buf + 2, yval, xval, ymax, xmax, FALSE, full);
+
+ /* Continue */
+ continue;
+ }
+
+
+ /* Process the line */
+ err = process_dungeon_file_aux(buf, yval, xval, xmin, ymax, xmax, full);
+
+ /* Oops */
+ if (err) break;
+ }
+
+
+ /* Error */
+ if (err)
+ {
+ /* Useful error message */
+ msg_format("Error %d in line %d of file '%s'.", err, num, name);
+ msg_format("Parsing '%s'", buf);
+ }
+
+ /* Close the file */
+ my_fclose(fp);
+
+ /* Result */
+ return (err);
+}