diff options
Diffstat (limited to 'src/init2.c')
-rw-r--r-- | src/init2.c | 2918 |
1 files changed, 2918 insertions, 0 deletions
diff --git a/src/init2.c b/src/init2.c new file mode 100644 index 00000000..5239426c --- /dev/null +++ b/src/init2.c @@ -0,0 +1,2918 @@ +/* File: init2.c */ + +/* Purpose: Initialisation (part 2) -BEN- */ + +#include "angband.h" + + +/* + * This file is used to initialise various variables and arrays for the + * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass + * the common limitation of "read()" and "write()" to only 32767 bytes + * at a time. + * + * Several of the arrays for Angband are built from "template" files in + * the "lib/file" directory, from which quick-load binary "image" files + * are constructed whenever they are not present in the "lib/data" + * directory, or if those files become obsolete, if we are allowed. + * + * Warning -- the "ascii" file parsers use a minor hack to collect the + * name and text information in a single pass. Thus, the game will not + * be able to load any template file with more than 20K of names or 60K + * of text, even though technically, up to 64K should be legal. + * + * The "init1.c" file is used only to parse the ascii template files. + */ + + + +/* + * Find the default paths to all of our important sub-directories. + * + * The purpose of each sub-directory is described in "variable.c". + * + * All of the sub-directories should, by default, be located inside + * the main "lib" directory, whose location is very system dependant. + * + * This function takes a writable buffer, initially containing the + * "path" to the "lib" directory, for example, "/pkg/lib/angband/", + * or a system dependant string, for example, ":lib:". The buffer + * must be large enough to contain at least 32 more characters. + * + * Various command line options may allow some of the important + * directories to be changed to user-specified directories, most + * importantly, the "info" and "user" and "save" directories, + * but this is done after this function, see "main.c". + * + * In general, the initial path should end in the appropriate "PATH_SEP" + * string. All of the "sub-directory" paths (created below or supplied + * by the user) will NOT end in the "PATH_SEP" string, see the special + * "path_build()" function in "util.c" for more information. + * + * Mega-Hack -- support fat raw files under NEXTSTEP, using special + * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but + * requiring the directories to be created by hand by the user. + * + * Hack -- first we free all the strings, since this is known + * to succeed even if the strings have not been allocated yet, + * as long as the variables start out as "NULL". This allows + * this function to be called multiple times, for example, to + * try several base "path" values until a good one is found. + */ +void init_file_paths(char *path) +{ + char *tail; + int pathlen; + + /*** Free everything ***/ + + /* Free the main path */ + string_free(ANGBAND_DIR); + + /* Free the sub-paths */ + string_free(ANGBAND_DIR_APEX); + string_free(ANGBAND_DIR_CORE); + string_free(ANGBAND_DIR_DNGN); + string_free(ANGBAND_DIR_DATA); + string_free(ANGBAND_DIR_EDIT); + string_free(ANGBAND_DIR_FILE); + string_free(ANGBAND_DIR_HELP); + string_free(ANGBAND_DIR_INFO); + string_free(ANGBAND_DIR_MODULES); + string_free(ANGBAND_DIR_NOTE); + string_free(ANGBAND_DIR_SAVE); + string_free(ANGBAND_DIR_SCPT); + string_free(ANGBAND_DIR_PREF); + string_free(ANGBAND_DIR_PATCH); + string_free(ANGBAND_DIR_USER); + string_free(ANGBAND_DIR_XTRA); + string_free(ANGBAND_DIR_CMOV); + + + /*** Prepare the "path" ***/ + + pathlen = strlen(path); + + /* Hack -- save the main directory without trailing PATH_SEP if present */ + if (strlen(PATH_SEP) > 0 && pathlen > 0) + { + int seplen = strlen(PATH_SEP); + + if (strcmp(path + pathlen - seplen, PATH_SEP) == 0) + { + path[pathlen - seplen] = '\0'; + ANGBAND_DIR = string_make(path); + path[pathlen - seplen] = *PATH_SEP; + } + else + { + ANGBAND_DIR = string_make(path); + } + } + else + { + ANGBAND_DIR = string_make(path); + } + + /* Prepare to append to the Base Path */ + tail = path + pathlen; + + + + /*** Build the sub-directory names ***/ + + /* Build a path name */ + strcpy(tail, "apex"); + ANGBAND_DIR_APEX = string_make(path); + + /* Build a path name */ + strcpy(tail, "core"); + ANGBAND_DIR_CORE = string_make(path); + + /* Build a path name */ + strcpy(tail, "dngn"); + ANGBAND_DIR_DNGN = string_make(path); + + /* Build a path name */ + strcpy(tail, "data"); + ANGBAND_DIR_DATA = string_make(path); + + /* Build a path name */ + strcpy(tail, "edit"); + ANGBAND_DIR_EDIT = string_make(path); + + /* Build a path name */ + strcpy(tail, "file"); + ANGBAND_DIR_FILE = string_make(path); + + /* Build a path name */ + strcpy(tail, "help"); + ANGBAND_DIR_HELP = string_make(path); + + /* Build a path name */ + strcpy(tail, "info"); + ANGBAND_DIR_INFO = string_make(path); + + /* Build a path name */ + strcpy(tail, "mods"); + ANGBAND_DIR_MODULES = string_make(path); + + /* Build a path name */ + strcpy(tail, "patch"); + ANGBAND_DIR_PATCH = string_make(path); + + /* Build a path name */ + strcpy(tail, "scpt"); + ANGBAND_DIR_SCPT = string_make(path); + + /* Build a path name */ + strcpy(tail, "pref"); + ANGBAND_DIR_PREF = string_make(path); + + /* synchronize with module_reset_dir */ + { + char user_path[1024]; + + /* Get an absolute path from the file name */ + path_parse(user_path, 1024, PRIVATE_USER_PATH); + strcat(user_path, USER_PATH_VERSION); + ANGBAND_DIR_USER = string_make(user_path); + ANGBAND_DIR_NOTE = string_make(user_path); + ANGBAND_DIR_CMOV = string_make(user_path); +#ifdef PRIVATE_USER_PATH_MODULES + ANGBAND_DIR_MODULES = string_make(user_path); +#endif +#ifdef PRIVATE_USER_PATH_APEX + ANGBAND_DIR_APEX = string_make(user_path); +#endif +#ifdef PRIVATE_USER_PATH_DATA + { + char user_path_data[1024]; + strcpy(user_path_data, user_path); + strcat(user_path_data, "/data"); + ANGBAND_DIR_DATA = string_make(user_path_data); + } +#endif + + /* Savefiles are in user directory */ + strcat(user_path, "/save"); + ANGBAND_DIR_SAVE = string_make(user_path); + } + + /* Build a path name */ + strcpy(tail, "xtra"); + ANGBAND_DIR_XTRA = string_make(path); + +#ifdef NeXT + + /* Allow "fat binary" usage with NeXT */ + if (TRUE) + { + cptr next = NULL; + +# if defined(m68k) + next = "m68k"; +# endif + +# if defined(i386) + next = "i386"; +# endif + +# if defined(sparc) + next = "sparc"; +# endif + +# if defined(hppa) + next = "hppa"; +# endif + + /* Use special directory */ + if (next) + { + /* Forget the old path name */ + string_free(ANGBAND_DIR_DATA); + + /* Build a new path name */ + sprintf(tail, "data-%s", next); + ANGBAND_DIR_DATA = string_make(path); + } + } + +#endif /* NeXT */ + +} + + +/** + * Realloc the given character array. + */ +static void z_realloc(char **p, size_t n) { + /* realloc doesn't really support size 0, but we want to shrink the allocated area regardless. */ + if (n == 0) { + n = 1; + } + /* do the reallocation */ + *p = realloc(*p, n); + if (*p == NULL) { + quit("Error during realloc."); + } +} + +/* + * Hack -- help give useful error messages + */ +s16b error_idx; +s16b error_line; + + +/* + * Hack -- help initialise the fake "name" and "text" arrays when + * parsing an "ascii" template file. + */ +u32b fake_name_size; +u32b fake_text_size; + + +/* + * Standard error message text + */ +static cptr err_str[9] = +{ + NULL, + "parse error", + "obsolete file", + "missing record header", + "non-sequential records", + "invalid flag specification", + "undefined directive", + "out of memory", + "invalid skill chart" +}; + + +/* + * Hack -- take notes on line 23 + */ +static void note(cptr str) +{ + Term_erase(0, 23, 255); + Term_putstr(20, 23, -1, TERM_WHITE, str); + Term_fresh(); +} + + + +/* + * Initialise the "f_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_f_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(f_head, header); + + /* Save the "record" information */ + f_head->info_num = max_f_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "f_name" and "f_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "f_info" array */ + C_MAKE(f_info, f_head->info_num, feature_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(f_name, fake_name_size, char); + C_MAKE(f_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "f_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'f_info.txt' file."); + + /* Parse the file */ + err = init_f_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'f_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'f_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&f_name, f_head->name_size); + z_realloc(&f_text, f_head->text_size); + + /* Success */ + return (0); +} + + + +/* + * Initialise the "k_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_k_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(k_head, header); + + /* Save the "record" information */ + k_head->info_num = max_k_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "k_name" and "k_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "k_info" array */ + C_MAKE(k_info, k_head->info_num, object_kind); + + /* Hack -- make "fake" arrays */ + C_MAKE(k_name, fake_name_size, char); + C_MAKE(k_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "k_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'k_info.txt' file."); + + /* Parse the file */ + err = init_k_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'k_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'k_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&k_name, k_head->name_size); + z_realloc(&k_text, k_head->text_size); + + /* Success */ + return (0); +} + + + +/* + * Initialise the "set_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_set_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the "header" ***/ + + /* Allocate the "header" */ + MAKE(set_head, header); + + /* Save the "record" information */ + set_head->info_num = max_set_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "set_name" and "set_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "set_info" array */ + C_MAKE(set_info, set_head->info_num, set_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(set_name, fake_name_size, char); + C_MAKE(set_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "set_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'set_info.txt' file."); + + /* Parse the file */ + err = init_set_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'set_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'set_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&set_name, set_head->name_size); + z_realloc(&set_text, set_head->text_size); + + /* Success */ + return (0); +} + + +/* + * Initialise the "a_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_a_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the "header" ***/ + + /* Allocate the "header" */ + MAKE(a_head, header); + + /* Save the "record" information */ + a_head->info_num = max_a_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "a_name" and "a_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "a_info" array */ + C_MAKE(a_info, a_head->info_num, artifact_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(a_name, fake_name_size, char); + C_MAKE(a_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "a_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'a_info.txt' file."); + + /* Parse the file */ + err = init_a_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'a_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'a_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&a_name, a_head->name_size); + z_realloc(&a_text, a_head->text_size); + + /* Success */ + return (0); +} + + +/* + * Initialise the "s_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_s_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the "header" ***/ + + /* Allocate the "header" */ + MAKE(s_head, header); + + /* Save the "record" information */ + s_head->info_num = max_s_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "a_name" and "a_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "s_info" array */ + C_MAKE(s_info, s_head->info_num, skill_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(s_name, fake_name_size, char); + C_MAKE(s_text, fake_text_size, char); + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "s_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 's_info.txt' file."); + + /* Parse the file */ + err = init_s_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 's_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 's_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&s_name, s_head->name_size); + z_realloc(&s_text, s_head->text_size); + + /* Success */ + return (0); +} + +/* + * Initialise the "ab_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_ab_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + + /*** Make the "header" ***/ + + /* Allocate the "header" */ + MAKE(ab_head, header); + + /* Save the "record" information */ + ab_head->info_num = max_ab_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "a_name" and "a_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "ab_info" array */ + C_MAKE(ab_info, ab_head->info_num, ability_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(ab_name, fake_name_size, char); + C_MAKE(ab_text, fake_text_size, char); + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "ab_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'ab_info.txt' file."); + + /* Parse the file */ + err = init_ab_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'ab_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'ab_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&ab_name, ab_head->name_size); + z_realloc(&ab_text, ab_head->text_size); + + /* Success */ + return (0); +} + + + +/* + * Initialise the "e_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_e_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the "header" ***/ + + /* Allocate the "header" */ + MAKE(e_head, header); + + /* Save the "record" information */ + e_head->info_num = max_e_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "e_name" and "e_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "e_info" array */ + C_MAKE(e_info, e_head->info_num, ego_item_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(e_name, fake_name_size, char); + C_MAKE(e_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "e_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'e_info.txt' file."); + + /* Parse the file */ + err = init_e_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'e_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'e_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&e_name, e_head->name_size); + z_realloc(&e_text, e_head->text_size); + + /* Success */ + return (0); +} + + + +/* + * Initialise the "ra_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_ra_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + /*** Make the "header" ***/ + + /* Allocate the "header" */ + MAKE(ra_head, header); + + /* Save the "record" information */ + ra_head->info_num = max_ra_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "ra_name" and "ra_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "ra_info" array */ + C_MAKE(ra_info, ra_head->info_num, randart_part_type); + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "ra_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'ra_info.txt' file."); + + /* Parse the file */ + err = init_ra_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'ra_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'ra_info.txt' file."); + } + + /* Success */ + return (0); +} + + + +/* + * Initialise the "r_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_r_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(r_head, header); + + /* Save the "record" information */ + r_head->info_num = max_r_idx; + + + /*** Make the fake arrays ***/ + + /* Assume the size of "r_name" and "r_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "r_info" array */ + C_MAKE(r_info, r_head->info_num, monster_race); + + /* Hack -- make "fake" arrays */ + C_MAKE(r_name, fake_name_size, char); + C_MAKE(r_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "r_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'r_info.txt' file."); + + /* Parse the file */ + err = init_r_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'r_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'r_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&r_name, r_head->name_size); + z_realloc(&r_text, r_head->text_size); + + /* Success */ + return (0); +} + + +/* + * Initialise the "re_info" array + * + * Note that we let each entry have a unique "name" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_re_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(re_head, header); + + /* Save the "record" information */ + re_head->info_num = max_re_idx; + + + /*** Make the fake arrays ***/ + + /* Assume the size of "re_name" */ + fake_name_size = FAKE_NAME_SIZE; + + /* Allocate the "re_info" array */ + C_MAKE(re_info, re_head->info_num, monster_ego); + + /* Hack -- make "fake" arrays */ + C_MAKE(re_name, fake_name_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "re_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 're_info.txt' file."); + + /* Parse the file */ + err = init_re_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 're_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 're_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&re_name, re_head->name_size); + + /* Success */ + return (0); +} + + +/* + * Initialise the "d_info" array + * + * Note that we let each entry have a unique "name" and "short name" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_d_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(d_head, header); + + /* Save the "record" information */ + d_head->info_num = max_d_idx; + + + /*** Make the fake arrays ***/ + + /* Assume the size of "d_name" and "d_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "d_info" array */ + C_MAKE(d_info, d_head->info_num, dungeon_info_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(d_name, fake_name_size, char); + C_MAKE(d_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "d_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'd_info.txt' file."); + + /* Parse the file */ + err = init_d_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d df 'd_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'd_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&d_name, d_head->name_size); + z_realloc(&d_text, d_head->text_size); + + /* Success */ + return (0); +} + + +/* + * Initialise the "player" arrays + * + * Note that we let each entry have a unique "name" and "short name" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_player_info(void) +{ + int i; + + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(rp_head, header); + + /* Save the "record" information */ + rp_head->info_num = max_rp_idx; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(rmp_head, header); + + /* Save the "record" information */ + rmp_head->info_num = max_rmp_idx; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(c_head, header); + + /* Save the "record" information */ + c_head->info_num = max_c_idx; + + + /*** Make the fake arrays ***/ + + /* Assume the size of "rp_name" and "rp_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "rp_info" array */ + C_MAKE(race_info, rp_head->info_num, player_race); + + /* Hack -- make "fake" arrays */ + C_MAKE(rp_name, fake_name_size, char); + C_MAKE(rp_text, fake_text_size, char); + + /* Allocate the "rmp_info" array */ + C_MAKE(race_mod_info, rmp_head->info_num, player_race_mod); + + /* Hack -- make "fake" arrays */ + C_MAKE(rmp_name, fake_name_size, char); + C_MAKE(rmp_text, fake_text_size, char); + + /* Allocate the "c_info" array */ + C_MAKE(class_info, c_head->info_num, player_class); + + /* Hack -- make "fake" arrays */ + C_MAKE(c_name, fake_name_size, char); + C_MAKE(c_text, fake_text_size, char); + + /* Allocate the "bg" array */ + C_MAKE(bg, max_bg_idx, hist_type); + + /* Allocate the "meta_class" array */ + C_MAKE(meta_class_info, max_mc_idx, meta_class_type); + for (i = 0; i < max_mc_idx; i++) + { + C_MAKE(meta_class_info[i].classes, max_c_idx, s16b); + } + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "p_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'p_info.txt' file."); + + /* Parse the file */ + err = init_player_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d df 'p_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'p_info.txt' file."); + } + + /* Reallocate arrays. */ + z_realloc(&rp_name, rp_head->name_size); + z_realloc(&rp_text, rp_head->text_size); + z_realloc(&rmp_name, rmp_head->name_size); + z_realloc(&rmp_text, rmp_head->text_size); + z_realloc(&c_name, c_head->name_size); + z_realloc(&c_text, c_head->text_size); + + /* Success */ + return (0); +} + +/* + * Initialise the "st_info" array + * + * Note that we let each entry have a unique "name" and "short name" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_st_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(st_head, header); + + /* Save the "record" information */ + st_head->info_num = max_st_idx; + + + /*** Make the fake arrays ***/ + + /* Assume the size of "st_name" and "st_text" */ + fake_name_size = FAKE_NAME_SIZE; + + /* Allocate the "st_info" array */ + C_MAKE(st_info, st_head->info_num, store_info_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(st_name, fake_name_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "st_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'st_info.txt' file."); + + /* Parse the file */ + err = init_st_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d df 'st_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'st_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&st_name, st_head->name_size); + + /* Success */ + return (0); +} + +/* + * Initialise the "ow_info" array + * + * Note that we let each entry have a unique "name" and "short name" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_ow_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(ow_head, header); + + /* Save the "record" information */ + ow_head->info_num = max_ow_idx; + + + /*** Make the fake arrays ***/ + + /* Assume the size of "ow_name" and "ow_text" */ + fake_name_size = FAKE_NAME_SIZE; + + /* Allocate the "ow_info" array */ + C_MAKE(ow_info, ow_head->info_num, owner_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(ow_name, fake_name_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "ow_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'ow_info.txt' file."); + + /* Parse the file */ + err = init_ow_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d df 'ow_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'ow_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&ow_name, ow_head->name_size); + + /* Success */ + return (0); +} + +/* + * Initialise the "ba_info" array + * + * Note that we let each entry have a unique "name" and "short name" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_ba_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(ba_head, header); + + /* Save the "record" information */ + ba_head->info_num = max_ba_idx; + + + /*** Make the fake arrays ***/ + + /* Assume the size of "ba_name" and "ba_text" */ + fake_name_size = FAKE_NAME_SIZE; + + /* Allocate the "ba_info" array */ + C_MAKE(ba_info, ba_head->info_num, store_action_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(ba_name, fake_name_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "ba_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'ba_info.txt' file."); + + /* Parse the file */ + err = init_ba_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d df 'ba_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'ba_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&ba_name, ba_head->name_size); + + /* Success */ + return (0); +} + +/* + * Initialise the "wf_info" array + * + * Note that we let each entry have a unique "name" and "short name" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_wf_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(wf_head, header); + + /* Save the "record" information */ + wf_head->info_num = max_wf_idx; + + + /*** Make the fake arrays ***/ + + /* Assume the size of "wf_name" and "wf_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "r_info" array */ + C_MAKE(wf_info, wf_head->info_num, wilderness_type_info); + + /* Hack -- make "fake" arrays */ + C_MAKE(wf_name, fake_name_size, char); + C_MAKE(wf_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "wf_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'wf_info.txt' file."); + + /* Parse the file */ + err = init_wf_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d df 'wf_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'wf_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&wf_name, wf_head->name_size); + z_realloc(&wf_text, wf_head->text_size); + + /* Success */ + return (0); +} + + +/* + * Initialise the "t_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +static errr init_t_info(void) +{ + errr err = 0; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(t_head, header); + + /* Save the "record" information */ + t_head->info_num = max_t_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "t_name" and "t_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "t_info" array */ + C_MAKE(t_info, t_head->info_num, trap_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(t_name, fake_name_size, char); + C_MAKE(t_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "tr_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'tr_info.txt' file."); + + /* Parse the file */ + err = init_t_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'tr_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'tr_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&t_name, t_head->name_size); + z_realloc(&t_text, t_head->text_size); + + /* Success */ + return (0); +} + + +/* + * Initialise the "al_info" array + * + * Not a flat array, but an array none the less + */ +errr init_al_info(void) +{ + errr err; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(al_head, header); + + /* Save the "record" information */ + al_head->info_num = max_al_idx; + + + + + fake_text_size = FAKE_TEXT_SIZE; + fake_name_size = FAKE_NAME_SIZE; + + /* Allocate the "al_info" array */ + C_MAKE(alchemist_recipes, al_head->info_num, alchemist_recipe); + + /* Allocate the fake arrays */ + /* ok, so we fudge a bit, but + fake text size will ALWAYS be larger + than 32*5*sizeof(artifact_select_flag) = 10 int and 5 bytes + which is the maximum size of the a_select_flags array + */ + C_MAKE(al_name, fake_name_size, char); + + { + char *hack; + C_MAKE(hack, fake_text_size, char); + a_select_flags = (artifact_select_flag *) hack; + } + + /*** Load the ascii template file ***/ + + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "al_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'al_info.txt' file."); + + /* Parse the file */ + err = init_al_info_txt(fp, buf); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'al_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'al_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&al_name, al_head->name_size); + + /* Success */ + return (0); +} + + +/* + * Initialise the "v_info" array + * + * Note that we let each entry have a unique "name" and "text" string, + * even if the string happens to be empty (everyone has a unique '\0'). + */ +errr init_v_info(void) +{ + errr err; + + FILE *fp; + + /* General buffer */ + char buf[1024]; + + + /*** Make the header ***/ + + /* Allocate the "header" */ + MAKE(v_head, header); + + /* Save the "record" information */ + v_head->info_num = max_v_idx; + + + /*** Make the fake arrays ***/ + + /* Fake the size of "v_name" and "v_text" */ + fake_name_size = FAKE_NAME_SIZE; + fake_text_size = FAKE_TEXT_SIZE; + + /* Allocate the "k_info" array */ + C_MAKE(v_info, v_head->info_num, vault_type); + + /* Hack -- make "fake" arrays */ + C_MAKE(v_name, fake_name_size, char); + C_MAKE(v_text, fake_text_size, char); + + + /*** Load the ascii template file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_EDIT, "v_info.txt"); + + /* Open the file */ + fp = my_fopen(buf, "r"); + + /* Parse it */ + if (!fp) quit("Cannot open 'v_info.txt' file."); + + /* Parse the file */ + err = init_v_info_txt(fp, buf, TRUE); + + /* Close it */ + my_fclose(fp); + + /* Errors */ + if (err) + { + cptr oops; + + /* Error string */ + oops = (((err > 0) && (err < 8)) ? err_str[err] : "unknown"); + + /* Oops */ + msg_format("Error %d at line %d of 'v_info.txt'.", err, error_line); + msg_format("Record %d contains a '%s' error.", error_idx, oops); + msg_format("Parsing '%s'.", buf); + msg_print(NULL); + + /* Quit */ + quit("Error in 'v_info.txt' file."); + } + + /* Reduce sizes of the arrays */ + z_realloc(&v_name, v_head->name_size); + z_realloc(&v_text, v_head->text_size); + + /* Success */ + return (0); +} + +/* + * Initialize the very basic arrays + */ +static void init_basic() +{ + int i; + + /* Macro variables */ + C_MAKE(macro__pat, MACRO_MAX, cptr); + C_MAKE(macro__act, MACRO_MAX, cptr); + C_MAKE(macro__cmd, MACRO_MAX, bool_); + + /* Macro action buffer */ + C_MAKE(macro__buf, 1024, char); + + /* Extended trigger macros */ + C_MAKE(cli_info, CLI_MAX, cli_comm); + + /* Wipe the directory list */ + for (i = 0; i < 255; i++) + { + scansubdir_result[i] = NULL; + } +} + +/* + * Pseudo, dummy quest initializer, to actualy disable them + */ +static bool_ quest_disable_init_hook(int q_idx) +{ + q_idx = q_idx; + return FALSE; +} + + +/* + * Initialise misc. values + */ +static errr init_misc(void) +{ + int xstart = 0; + int ystart = 0; + int i; + s32b allow_quest; + s32b allow_rquest; + + /*** Prepare the various "bizarre" arrays ***/ + + /* Quark variables */ + C_MAKE(quark__str, QUARK_MAX, cptr); + + /* Message variables */ + C_MAKE(message__ptr, MESSAGE_MAX, u16b); + C_MAKE(message__color, MESSAGE_MAX, byte); + C_MAKE(message__type, MESSAGE_MAX, byte); + C_MAKE(message__count, MESSAGE_MAX, u16b); + C_MAKE(message__buf, MESSAGE_BUF, char); + + /* Hack -- No messages yet */ + message__tail = MESSAGE_BUF; + + /* Prepare powers */ + p_ptr->powers = NULL; + powers_type = NULL; + power_max = POWER_MAX_INIT; + reinit_powers_type(power_max); + C_COPY(powers_type, powers_type_init, POWER_MAX_INIT, power_type); + + /* Prepare quests */ + call_lua("get_module_info", "(s)", "d", "C_quest", &allow_quest); + call_lua("get_module_info", "(s)", "d", "rand_quest", &allow_rquest); + + quest = NULL; + max_q_idx = MAX_Q_IDX_INIT; + reinit_quests(max_q_idx); + + C_COPY(quest, quest_init_tome, MAX_Q_IDX_INIT, quest_type); + + /* If we dont allow C quests, we dont let them init */ + if (!allow_quest) + { + for (i = 0; i < MAX_Q_IDX_INIT; i++) + { + if (allow_rquest && (i == QUEST_RANDOM)) + continue; + quest[i].init = quest_disable_init_hook; + } + } + + /* Prepare gods */ + deity_info = NULL; + max_gods = MAX_GODS_INIT; + reinit_gods(max_gods); + + C_COPY(deity_info, deity_info_init, MAX_GODS_INIT, deity_type); + + /* Prepare schools */ + max_spells = 0; + max_schools = 0; + schools = NULL; + school_spells = NULL; + + process_hooks(HOOK_INIT_GAME, "(s)", "begin"); + + /* Initialise the values */ + process_dungeon_file("misc.txt", &ystart, &xstart, 0, 0, TRUE, FALSE); + + /* Init the spell effects */ + for (i = 0; i < MAX_EFFECTS; i++) + effects[i].time = 0; + + return 0; +} + + +/* + * Initialise town array + */ +static errr init_towns(void) +{ + int i = 0, j = 0; + + /*** Prepare the Towns ***/ + + /* Allocate the towns */ + C_MAKE(town_info, max_towns, town_type); + + for (i = 1; i < max_towns; i++) + { + if (i <= max_real_towns) town_info[i].flags |= (TOWN_REAL); + + /* Allocate the stores */ + C_MAKE(town_info[i].store, max_st_idx, store_type); + + /* Fill in each store */ + for (j = 0; j < max_st_idx; j++) + { + /* Access the store */ + store_type *st_ptr = &town_info[i].store[j]; + + /* Know who we are */ + st_ptr->st_idx = j; + + /* Assume full stock */ + st_ptr->stock_size = 0; + } + } + return 0; +} + +void create_stores_stock(int t) +{ + int j; + town_type *t_ptr = &town_info[t]; + + if (t_ptr->stocked) return; + + for (j = 0; j < max_st_idx; j++) + { + store_type *st_ptr = &t_ptr->store[j]; + + /* Assume full stock */ + st_ptr->stock_size = st_info[j].max_obj; + + /* Allocate the stock */ + C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type); + } + t_ptr->stocked = TRUE; +} + +/* + * Pointer to wilderness_map + */ +typedef wilderness_map *wilderness_map_ptr; + +/* + * Initialise wilderness map array + */ +static errr init_wilderness(void) +{ + int i; + + /* Allocate the wilderness (two-dimension array) */ + C_MAKE(wild_map, max_wild_y, wilderness_map_ptr); + C_MAKE(wild_map[0], max_wild_x * max_wild_y, wilderness_map); + + /* Init the other pointers */ + for (i = 1; i < max_wild_y; i++) + wild_map[i] = wild_map[0] + i * max_wild_x; + + /* No encounter right now */ + generate_encounter = FALSE; + + return 0; +} + +/* + * XXX XXX XXX XXX XXX Realloc is not guaranteed to work (see main-gtk.c + * and main-mac.c. + */ +void reinit_powers_type(s16b new_size) +{ + power_type *new_powers_type; + bool_ *new_powers; + + C_MAKE(new_powers_type, new_size, power_type); + C_MAKE(new_powers, new_size, bool_); + + /* Reallocate the extra memory */ + if (powers_type && p_ptr->powers) + { + C_COPY(new_powers_type, powers_type, power_max, power_type); + C_COPY(new_powers, p_ptr->powers, power_max, bool_); + + C_FREE(powers_type, power_max, power_type); + C_FREE(p_ptr->powers, power_max, bool_); + } + + powers_type = new_powers_type; + p_ptr->powers = new_powers; + + power_max = new_size; +} + +void reinit_quests(s16b new_size) +{ + quest_type *new_quest; + + C_MAKE(new_quest, new_size, quest_type); + + /* Reallocate the extra memory */ + if (quest) + { + C_COPY(new_quest, quest, max_q_idx, quest_type); + + C_FREE(quest, max_q_idx, quest_type); + } + + quest = new_quest; + + max_q_idx = new_size; +} + +void reinit_gods(s16b new_size) +{ + deity_type *new_deity; + + C_MAKE(new_deity, new_size, deity_type); + + /* Reallocate the extra memory */ + if (deity_info) + { + C_COPY(new_deity, deity_info, max_gods, deity_type); + + C_FREE(deity_info, max_gods, deity_type); + } + + deity_info = new_deity; + + max_gods = new_size; +} + +void init_spells(s16b new_size) +{ + /* allocate the extra memory */ + C_MAKE(school_spells, new_size, spell_type); + max_spells = new_size; +} + +void init_schools(s16b new_size) +{ + /* allocate the extra memory */ + C_MAKE(schools, new_size, school_type); + max_schools = new_size; +} + +void init_corruptions(s16b new_size) +{ + /* allocate the extra memory */ + C_MAKE(p_ptr->corruptions, new_size, bool_); + max_corruptions = new_size; +} + +/* + * Initialise some other arrays + */ +static errr init_other(void) +{ + int i, n; + + /*** Prepare the "dungeon" information ***/ + + /* Allocate and Wipe the special gene flags */ + C_MAKE(m_allow_special, max_r_idx, bool_); + C_MAKE(k_allow_special, max_k_idx, bool_); + C_MAKE(a_allow_special, max_a_idx, bool_); + + + /*** Prepare "vinfo" array ***/ + + /* Used by "update_view()" */ + (void)vinfo_init(); + + + /* Allocate and Wipe the object list */ + C_MAKE(o_list, max_o_idx, object_type); + + /* Allocate and Wipe the monster list */ + C_MAKE(m_list, max_m_idx, monster_type); + + /* Allocate and Wipe the to keep monster list */ + C_MAKE(km_list, max_m_idx, monster_type); + + /* Allocate and Wipe the max dungeon level */ + C_MAKE(max_dlv, max_d_idx, s16b); + + /* Allocate and Wipe the special levels */ + for (i = 0; i < MAX_DUNGEON_DEPTH; i++) + { + C_MAKE(special_lvl[i], max_d_idx, bool_); + } + + /* Allocate and wipe each line of the cave */ + for (i = 0; i < MAX_HGT; i++) + { + /* Allocate one row of the cave */ + C_MAKE(cave[i], MAX_WID, cave_type); + } + + /*** Pre-allocate the basic "auto-inscriptions" ***/ + + /* The "basic" feelings */ + (void)quark_add("cursed"); + (void)quark_add("broken"); + (void)quark_add("average"); + (void)quark_add("good"); + + /* The "extra" feelings */ + (void)quark_add("excellent"); + (void)quark_add("worthless"); + (void)quark_add("special"); + (void)quark_add("terrible"); + + /* Some extra strings */ + (void)quark_add("uncursed"); + (void)quark_add("on sale"); + + + /*** Prepare the options ***/ + + /* Scan the options */ + for (i = 0; option_info[i].o_desc; i++) + { + int os = option_info[i].o_page; + int ob = option_info[i].o_bit; + + /* Set the "default" options */ + if (option_info[i].o_var) + { + /* Accept */ + option_mask[os] |= (1L << ob); + + /* Set */ + if (option_info[i].o_norm) + { + /* Set */ + option_flag[os] |= (1L << ob); + } + + /* Clear */ + else + { + /* Clear */ + option_flag[os] &= ~(1L << ob); + } + } + } + + /* Analyze the windows */ + for (n = 0; n < 8; n++) + { + /* Analyze the options */ + for (i = 0; i < 32; i++) + { + /* Accept */ + if (window_flag_desc[i]) + { + /* Accept */ + window_mask[n] |= (1L << i); + } + } + } + + + /* + * Install the various level generators + */ + add_level_generator("dungeon", level_generate_dungeon, TRUE, TRUE, TRUE, TRUE); + add_level_generator("maze", level_generate_maze, TRUE, TRUE, TRUE, TRUE); + add_level_generator("life", level_generate_life, TRUE, TRUE, TRUE, TRUE); + + /*** Pre-allocate space for the "format()" buffer ***/ + + /* Hack -- Just call the "format()" function */ + (void)format("%s (%s).", "Dark God <darkgod@t-o-m-e.net>", MAINTAINER); + + /* Success */ + return (0); +} + + + +/* + * Initialise some other arrays + */ +static errr init_alloc(void) +{ + int i, j; + + object_kind *k_ptr; + + monster_race *r_ptr; + + alloc_entry *table; + + s16b num[MAX_DEPTH_MONSTER]; + + s16b aux[MAX_DEPTH_MONSTER]; + + /*** Analyze object allocation info ***/ + + /* Clear the "aux" array */ + C_WIPE(&aux, MAX_DEPTH_MONSTER, s16b); + + /* Clear the "num" array */ + C_WIPE(&num, MAX_DEPTH_MONSTER, s16b); + + /* Size of "alloc_kind_table" */ + alloc_kind_size = 0; + + /* Scan the objects */ + for (i = 1; i < max_k_idx; i++) + { + k_ptr = &k_info[i]; + + /* Scan allocation pairs */ + for (j = 0; j < 4; j++) + { + /* Count the "legal" entries */ + if (k_ptr->chance[j]) + { + /* Count the entries */ + alloc_kind_size++; + + /* Group by level */ + num[k_ptr->locale[j]]++; + } + } + } + + /* Collect the level indexes */ + for (i = 1; i < MAX_DEPTH_MONSTER; i++) + { + /* Group by level */ + num[i] += num[i - 1]; + } + + /* Paranoia */ + if (!num[0]) quit("No town objects!"); + + + /*** Initialise object allocation info ***/ + + /* Allocate the alloc_kind_table */ + C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry); + + /* Access the table entry */ + table = alloc_kind_table; + + /* Scan the objects */ + for (i = 1; i < max_k_idx; i++) + { + k_ptr = &k_info[i]; + + /* Scan allocation pairs */ + for (j = 0; j < 4; j++) + { + /* Count the "legal" entries */ + if (k_ptr->chance[j]) + { + int p, x, y, z; + + /* Extract the base level */ + x = k_ptr->locale[j]; + + /* Extract the base probability */ + p = (100 / k_ptr->chance[j]); + + /* Skip entries preceding our locale */ + y = (x > 0) ? num[x - 1] : 0; + + /* Skip previous entries at this locale */ + z = y + aux[x]; + + /* Load the entry */ + table[z].index = i; + table[z].level = x; + table[z].prob1 = p; + table[z].prob2 = p; + table[z].prob3 = p; + + /* Another entry complete for this locale */ + aux[x]++; + } + } + } + + + /*** Analyze monster allocation info ***/ + + /* Clear the "aux" array */ + C_WIPE(&aux, MAX_DEPTH_MONSTER, s16b); + + /* Clear the "num" array */ + C_WIPE(&num, MAX_DEPTH_MONSTER, s16b); + + /* Size of "alloc_race_table" */ + alloc_race_size = 0; + + /* Scan the monsters */ + for (i = 1; i < max_r_idx; i++) + { + /* Get the i'th race */ + r_ptr = &r_info[i]; + + /* Legal monsters */ + if (r_ptr->rarity) + { + /* Count the entries */ + alloc_race_size++; + + /* Group by level */ + num[r_ptr->level]++; + } + } + + /* Collect the level indexes */ + for (i = 1; i < MAX_DEPTH_MONSTER; i++) + { + /* Group by level */ + num[i] += num[i - 1]; + } + + /* Paranoia */ + if (!num[0]) quit("No town monsters!"); + + + /*** Initialise monster allocation info ***/ + + /* Allocate the alloc_race_table */ + C_MAKE(alloc_race_table, alloc_race_size, alloc_entry); + + /* Access the table entry */ + table = alloc_race_table; + + /* Scan the monsters */ + for (i = 1; i < max_r_idx; i++) + { + /* Get the i'th race */ + r_ptr = &r_info[i]; + + /* Count valid pairs */ + if (r_ptr->rarity) + { + int p, x, y, z; + + /* Extract the base level */ + x = r_ptr->level; + + /* Extract the base probability */ + p = (100 / r_ptr->rarity); + + /* Skip entries preceding our locale */ + y = (x > 0) ? num[x - 1] : 0; + + /* Skip previous entries at this locale */ + z = y + aux[x]; + + /* Load the entry */ + table[z].index = i; + table[z].level = x; + table[z].prob1 = p; + table[z].prob2 = p; + table[z].prob3 = p; + + /* Another entry complete for this locale */ + aux[x]++; + } + } + + + /* Success */ + return (0); +} + +/* Init the sets in a_info */ +void init_sets_aux() +{ + int i, j; + + for (i = 0; i < max_a_idx; i++) + a_info[i].set = -1; + for (i = 0; i < max_set_idx; i++) + { + for (j = 0; j < set_info[i].num; j++) + { + a_info[set_info[i].arts[j].a_idx].set = i; + } + } +} + +/* + * Mark guardians and their artifacts with SPECIAL_GENE flag + */ +static void init_guardians(void) +{ + int i; + + /* Scan dungeons */ + for (i = 0; i < max_d_idx; i++) + { + dungeon_info_type *d_ptr = &d_info[i]; + + /* Mark the guadian monster */ + if (d_ptr->final_guardian) + { + monster_race *r_ptr = &r_info[d_ptr->final_guardian]; + + r_ptr->flags9 |= RF9_SPECIAL_GENE; + + /* Mark the final artifact */ + if (d_ptr->final_artifact) + { + artifact_type *a_ptr = &a_info[d_ptr->final_artifact]; + + a_ptr->flags4 |= TR4_SPECIAL_GENE; + } + + /* Mark the final object */ + if (d_ptr->final_object) + { + object_kind *k_ptr = &k_info[d_ptr->final_object]; + + k_ptr->flags4 |= TR4_SPECIAL_GENE; + } + + /* Give randart if there are no final artifacts */ + if (!(d_ptr->final_artifact) && !(d_ptr->final_object)) + { + r_ptr->flags7 |= RF7_DROP_RANDART; + } + } + } +} + +/* + * Hack -- Explain a broken "lib" folder and quit (see below). + * + * XXX XXX XXX This function is "messy" because various things + * may or may not be initialised, but the "plog()" and "quit()" + * functions are "supposed" to work under any conditions. + */ +static void init_angband_aux(cptr why) +{ + /* Why */ + plog(why); + + /* Explain */ + plog("The 'lib' directory is probably missing or broken."); + + /* More details */ + plog("Perhaps the archive was not extracted correctly."); + + /* Explain */ + plog("See the 'README' file for more information."); + + /* Quit with error */ + quit("Fatal Error."); +} + +/* + * Hack -- main Angband initialisation entry point + * + * Verify some files, display the "news.txt" file, create + * the high score file, initialise all internal arrays, and + * load the basic "user pref files". + * + * Note that we blindly assume that "news2.txt" exists. XXX + * + * Be very careful to keep track of the order in which things + * are initialised, in particular, the only thing *known* to + * be available when this function is called is the "z-term.c" + * package, and that may not be fully initialised until the + * end of this function, when the default "user pref files" + * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called. + * + * Note that this function attempts to verify the "news" file, + * and the game aborts (cleanly) on failure, since without the + * "news" file, it is likely that the "lib" folder has not been + * correctly located. Otherwise, the news file is displayed for + * the user. + * + * Note that this function attempts to verify (or create) the + * "high score" file, and the game aborts (cleanly) on failure, + * since one of the most common "extraction" failures involves + * failing to extract all sub-directories (even empty ones), such + * as by failing to use the "-d" option of "pkunzip", or failing + * to use the "save empty directories" option with "Compact Pro". + * This error will often be caught by the "high score" creation + * code below, since the "lib/apex" directory, being empty in the + * standard distributions, is most likely to be "lost", making it + * impossible to create the high score file. + * + * Note that various things are initialised by this function, + * including everything that was once done by "init_some_arrays". + * + * This initialisation involves the parsing of special files + * in the "lib/data" and sometimes the "lib/edit" directories. + * + * Note that the "template" files are initialised first, since they + * often contain errors. This means that macros and message recall + * and things like that are not available until after they are done. + * + * We load the default "user pref files" here in case any "color" + * changes are needed before character creation. + * + * Note that the "graf-xxx.prf" file must be loaded separately, + * if needed, in the first (?) pass through "TERM_XTRA_REACT". + */ +void init_angband(void) +{ + int fd = -1; + + int mode = FILE_MODE; + + FILE *fp; + + char *news_file; + + char buf[1024]; + + /* Init some VERY basic stuff, like macro arrays */ + init_basic(); + + /* Select & init a module if needed */ + select_module(); + + /*** Choose which news.txt file to use ***/ + + /* Choose the news file */ + switch (time(NULL) % 2) + { + default: + { + news_file = "news.txt"; + break; + } + + case 0: + { + news_file = "news2.txt"; + break; + } + } + + /*** Verify the "news" file ***/ + + /* Build the filename */ + path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, news_file); + + /* Attempt to open the file */ + fd = fd_open(buf, O_RDONLY); + + /* Failure */ + if (fd < 0) + { + char why[1024]; + + /* Message */ + sprintf(why, "Cannot access the '%s' file!", buf); + + /* Crash and burn */ + init_angband_aux(why); + } + + /* Close it */ + (void)fd_close(fd); + + + /*** Display the "news" file ***/ + + /* Clear screen */ + Term_clear(); + + /* Build the filename */ + path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, news_file); + + /* Open the News file */ + fp = my_fopen(buf, "r"); + + /* Dump */ + if (fp) + { + int i = 0; + + /* Dump the file to the screen */ + while (0 == my_fgets(fp, buf, 1024)) + { + /* Display and advance - we use display_message to parse colour codes XXX */ + display_message(0, i++, strlen(buf), TERM_WHITE, buf); + } + + /* Close */ + my_fclose(fp); + } + + /* Flush it */ + Term_fresh(); + + + /*** Verify (or create) the "high score" file ***/ + + /* Build the filename */ + path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw"); + + /* Attempt to open the high score file */ + fd = fd_open(buf, O_RDONLY); + + /* Failure */ + if (fd < 0) + { + /* File type is "DATA" */ + FILE_TYPE(FILE_TYPE_DATA); + + /* Create a new high score file */ + fd = fd_make(buf, mode); + + /* Failure */ + if (fd < 0) + { + char why[1024]; + + /* Message */ + sprintf(why, "Cannot create the '%s' file!", buf); + + /* Crash and burn */ + init_angband_aux(why); + } + } + + /* Close it */ + (void)fd_close(fd); + + + /*** Initialise some arrays ***/ + + /* Initialise misc. values */ + note("[Initialising values... (misc)]"); + if (init_misc()) quit("Cannot initialise misc. values"); + + wipe_hooks(); + + /* Initialise some other arrays */ + note("[Initialising lua scripting... (lua)]"); + init_lua(); + init_lua_init(); + + /* Initialise skills info */ + note("[Initialising arrays... (skills)]"); + if (init_s_info()) quit("Cannot initialise skills"); + + /* Initialise abilities info */ + note("[Initialising arrays... (abilities)]"); + if (init_ab_info()) quit("Cannot initialise abilities"); + + /* Initialise alchemy info */ + note("[Initialising arrays... (alchemy)]"); + if (init_al_info()) quit("Cannot initialise alchemy"); + + /* Initialise player info */ + note("[Initialising arrays... (players)]"); + if (init_player_info()) quit("Cannot initialise players"); + + /* Initialise feature info */ + note("[Initialising arrays... (features)]"); + if (init_f_info()) quit("Cannot initialise features"); + + /* Initialise object info */ + note("[Initialising arrays... (objects)]"); + if (init_k_info()) quit("Cannot initialise objects"); + + /* Initialise artifact info */ + note("[Initialising arrays... (artifacts)]"); + if (init_a_info()) quit("Cannot initialise artifacts"); + + /* Initialise set info */ + note("[Initialising item sets... (sets)]"); + if (init_set_info()) quit("Cannot initialise item sets"); + init_sets_aux(); + + /* Initialise ego-item info */ + note("[Initialising arrays... (ego-items)]"); + if (init_e_info()) quit("Cannot initialise ego-items"); + + /* Initialise randart parts info */ + note("[Initialising arrays... (randarts)]"); + if (init_ra_info()) quit("Cannot initialise randarts"); + + /* Initialise monster info */ + note("[Initialising arrays... (monsters)]"); + if (init_r_info()) quit("Cannot initialise monsters"); + + /* Initialise ego monster info */ + note("[Initialising arrays... (ego monsters)]"); + if (init_re_info()) quit("Cannot initialise ego monsters"); + + /* Initialise dungeon type info */ + note("[Initialising arrays... (dungeon types)]"); + if (init_d_info()) quit("Cannot initialise dungeon types"); + init_guardians(); + + /* Initialise actions type info */ + note("[Initialising arrays... (action types)]"); + if (init_ba_info()) quit("Cannot initialise action types"); + + /* Initialise owners type info */ + note("[Initialising arrays... (owners types)]"); + if (init_ow_info()) quit("Cannot initialise owners types"); + + /* Initialise stores type info */ + note("[Initialising arrays... (stores types)]"); + if (init_st_info()) quit("Cannot initialise stores types"); + + /* Initialise wilderness features array */ + note("[Initialising arrays... (wilderness features)]"); + if (init_wf_info()) quit("Cannot initialise wilderness features"); + + /* Initialise wilderness map array */ + note("[Initialising arrays... (wilderness map)]"); + if (init_wilderness()) quit("Cannot initialise wilderness map"); + + /* Initialise town array */ + note("[Initialising arrays... (towns)]"); + if (init_towns()) quit("Cannot initialise towns"); + + /* Initialise trap info */ + note("[Initialising arrays... (traps)]"); + if (init_t_info()) quit("Cannot initialise traps"); + + /* Initialise some other arrays */ + note("[Initialising arrays... (other)]"); + if (init_other()) quit("Cannot initialise other stuff"); + + /* Initialise some other arrays */ + note("[Initialising arrays... (alloc)]"); + if (init_alloc()) quit("Cannot initialise alloc stuff"); + + /* Init random artifact names */ + build_prob(artifact_names_list); + + /*** Load default user pref files ***/ + + /* Initialise feature info */ + note("[Initialising user pref files...]"); + + /* Access the "basic" pref file */ + strcpy(buf, "pref.prf"); + + /* Process that file */ + process_pref_file(buf); + + /* Access the "basic" system pref file */ + sprintf(buf, "pref-%s.prf", ANGBAND_SYS); + + /* Process that file */ + process_pref_file(buf); + + /* Access the "user" pref file */ + sprintf(buf, "user.prf"); + + /* Process that file */ + process_pref_file(buf); + + /* Access the "user" system pref file */ + sprintf(buf, "user-%s.prf", ANGBAND_SYS); + + /* Process that file */ + process_pref_file(buf); + + /* Initialise the automatizer */ + tome_dofile_anywhere(ANGBAND_DIR_CORE, "auto.lua", TRUE); + tome_dofile_anywhere(ANGBAND_DIR_USER, "automat.atm", FALSE); + + /* Done */ + note("[Initialisation complete]"); + + process_hooks(HOOK_INIT_GAME, "(s)", "end"); +} |