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diff --git a/src/levels.cc b/src/levels.cc
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+/*
+ * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ *
+ * This software may be copied and distributed for educational, research, and
+ * not for profit purposes provided that this copyright and statement are
+ * included in all such copies.
+ */
+
+#include "levels.hpp"
+
+#include "dungeon_info_type.hpp"
+#include "game.hpp"
+#include "init1.hpp"
+#include "util.hpp"
+#include "util.h"
+#include "variable.h"
+#include "variable.hpp"
+
+
+/*
+ * Return the parameter of the given command in the given file
+ */
+static int start_line = 0;
+static bool_ get_command(const char *file, char comm, char *param)
+{
+ char buf[1024];
+ int i = -1;
+ FILE *fp;
+ char *s;
+
+ /* Build the filename */
+ path_build(buf, 1024, ANGBAND_DIR_DNGN, file);
+
+ /* Open the file */
+ fp = my_fopen(buf, "r");
+
+ /* The file exists ? */
+ /* no ? then command not found */
+ if (!fp) return FALSE;
+
+ /* Parse to the end of the file or when the command is found */
+ while (0 == my_fgets(fp, buf, 1024))
+ {
+ /* Advance the line number */
+ i++;
+
+ /* Skip comments and blank lines */
+ if (!buf[0] || (buf[0] == '#')) continue;
+
+ /* Is it the command we are looking for ? */
+ if ((i > start_line) && (buf[0] == comm))
+ {
+ /* Acquire the text */
+ s = buf + 2;
+
+ start_line = i;
+
+ /* Get the parameter */
+ strcpy(param, s);
+
+ /* Close it */
+ my_fclose(fp);
+
+ return TRUE;
+ }
+
+ }
+
+ /* Close it */
+ my_fclose(fp);
+
+ /* Assume command not found */
+ return FALSE;
+}
+
+
+/*
+ * Return the dungeon branch starting form the current dungeon/level
+ */
+int get_branch()
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20], buf[5];
+
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ /* Get and return the branch */
+ start_line = -1;
+ if (get_command(file, 'B', buf)) return (atoi(buf));
+
+ /* No branch ? return 0 */
+ else return 0;
+}
+
+/*
+ * Return the father dungeon branch
+ */
+int get_fbranch()
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20], buf[5];
+
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ /* Get and return the branch */
+ start_line = -1;
+ if (get_command(file, 'A', buf)) return (atoi(buf));
+
+ /* No branch ? return 0 */
+ else return 0;
+}
+
+/*
+ * Return the father dungeon level
+ */
+int get_flevel()
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20], buf[5];
+
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ /* Get and return the level */
+ start_line = -1;
+ if (get_command(file, 'L', buf)) return (atoi(buf));
+
+ /* No level ? return 0 */
+ else return 0;
+}
+
+/*
+ * Return the extension of the savefile for the level
+ */
+bool_ get_dungeon_save(char *buf)
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20];
+
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ /* Get and return the level */
+ start_line = -1;
+ if (get_command(file, 'S', buf)) return (TRUE);
+ else return FALSE;
+}
+
+/*
+ * Return the level generator
+ */
+bool_ get_dungeon_generator(char *buf)
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20];
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ /* Get and return the level */
+ start_line = -1;
+ if (get_command(file, 'G', buf)) return (TRUE);
+ else return FALSE;
+}
+
+/*
+ * Return the special level
+ */
+bool_ get_dungeon_special(char *buf)
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20];
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ /* Get and return the level */
+ start_line = -1;
+ if (get_command(file, 'U', buf)) return (TRUE);
+ else return FALSE;
+}
+
+/*
+ * Return the special level name
+ */
+bool_ get_dungeon_name(char *buf)
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20];
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ /* Get and return the level */
+ start_line = -1;
+ if (get_command(file, 'N', buf)) return (TRUE);
+ else return FALSE;
+}
+
+/*
+ * Return the special level name
+ */
+void get_level_flags()
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20];
+ char buf[1024], *s, *t;
+
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ start_line = -1;
+
+ /* Parse until done */
+ while (get_command(file, 'F', buf))
+ {
+ /* Parse every entry textually */
+ for (s = buf; *s; )
+ {
+ /* Find the end of this entry */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+
+ /* Nuke and skip any dividers */
+ if (*t)
+ {
+ *t++ = '\0';
+ while (*t == ' ' || *t == '|') t++;
+ }
+
+ /* Parse this entry */
+ if (0 != grab_one_dungeon_flag(&dungeon_flags, s)) return;
+
+ /* Start the next entry */
+ s = t;
+ }
+ }
+}
+
+/*
+ * Return the special level desc
+ */
+bool_ get_level_desc(char *buf)
+{
+ auto const &d_info = game->edit_data.d_info;
+
+ char file[20];
+ sprintf(file, "dun%d.%d", dungeon_type, dun_level - d_info[dungeon_type].mindepth);
+
+ /* Get and return the level */
+ start_line = -1;
+ if (get_command(file, 'D', buf)) return (TRUE);
+ else return FALSE;
+}