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-rw-r--r--src/lua/ltable.c303
1 files changed, 0 insertions, 303 deletions
diff --git a/src/lua/ltable.c b/src/lua/ltable.c
deleted file mode 100644
index 1e3eb4f5..00000000
--- a/src/lua/ltable.c
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
-** $Id: ltable.c,v 1.3 2001/11/26 23:00:26 darkgod Exp $
-** Lua tables (hash)
-** See Copyright Notice in lua.h
-*/
-
-
-/*
-** Implementation of tables (aka arrays, objects, or hash tables);
-** uses a mix of chained scatter table with Brent's variation.
-** A main invariant of these tables is that, if an element is not
-** in its main position (i.e. the `original' position that its hash gives
-** to it), then the colliding element is in its own main position.
-** In other words, there are collisions only when two elements have the
-** same main position (i.e. the same hash values for that table size).
-** Because of that, the load factor of these tables can be 100% without
-** performance penalties.
-*/
-
-
-#include "lua.h"
-
-#include "lmem.h"
-#include "lobject.h"
-#include "lstate.h"
-#include "lstring.h"
-#include "ltable.h"
-
-
-#define gcsize(L, n) (sizeof(Hash)+(n)*sizeof(Node))
-
-
-
-#define TagDefault LUA_TTABLE
-
-
-
-/*
-** returns the `main' position of an element in a table (that is, the index
-** of its hash value)
-*/
-Node *luaH_mainposition (const Hash *t, const TObject *key) {
- unsigned long h;
- switch (ttype(key)) {
- case LUA_TNUMBER:
- h = (unsigned long)(long)nvalue(key);
- break;
- case LUA_TSTRING:
- h = tsvalue(key)->u.s.hash;
- break;
- case LUA_TUSERDATA:
- h = IntPoint(tsvalue(key));
- break;
- case LUA_TTABLE:
- h = IntPoint(hvalue(key));
- break;
- case LUA_TFUNCTION:
- h = IntPoint(clvalue(key));
- break;
- default:
- return NULL; /* invalid key */
- }
- LUA_ASSERT(h%(unsigned int)t->size == (h&((unsigned int)t->size-1)),
- "a&(x-1) == a%x, for x power of 2");
- return &t->node[h&(t->size-1)];
-}
-
-
-static const TObject *luaH_getany (lua_State *L, const Hash *t,
- const TObject *key) {
- Node *n = luaH_mainposition(t, key);
- if (!n)
- lua_error(L, "table index is nil");
- else do {
- if (luaO_equalObj(key, &n->key))
- return &n->val;
- n = n->next;
- } while (n);
- return &luaO_nilobject; /* key not found */
-}
-
-
-/* specialized version for numbers */
-const TObject *luaH_getnum (const Hash *t, Number key) {
- Node *n = &t->node[(unsigned long)(long)key&(t->size-1)];
- do {
- if (ttype(&n->key) == LUA_TNUMBER && nvalue(&n->key) == key)
- return &n->val;
- n = n->next;
- } while (n);
- return &luaO_nilobject; /* key not found */
-}
-
-
-/* specialized version for strings */
-const TObject *luaH_getstr (const Hash *t, TString *key) {
- Node *n = &t->node[key->u.s.hash&(t->size-1)];
- do {
- if (ttype(&n->key) == LUA_TSTRING && tsvalue(&n->key) == key)
- return &n->val;
- n = n->next;
- } while (n);
- return &luaO_nilobject; /* key not found */
-}
-
-
-const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
- switch (ttype(key)) {
- case LUA_TNUMBER: return luaH_getnum(t, nvalue(key));
- case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
- default: return luaH_getany(L, t, key);
- }
-}
-
-
-Node *luaH_next (lua_State *L, const Hash *t, const TObject *key) {
- int i;
- if (ttype(key) == LUA_TNIL)
- i = 0; /* first iteration */
- else {
- const TObject *v = luaH_get(L, t, key);
- if (v == &luaO_nilobject)
- lua_error(L, "invalid key for `next'");
- i = (int)(((const char *)v -
- (const char *)(&t->node[0].val)) / sizeof(Node)) + 1;
- }
- for (; i<t->size; i++) {
- Node *n = node(t, i);
- if (ttype(val(n)) != LUA_TNIL)
- return n;
- }
- return NULL; /* no more elements */
-}
-
-
-/*
-** try to remove a key without value from a table. To avoid problems with
-** hash, change `key' for a number with the same hash.
-*/
-void luaH_remove (Hash *t, TObject *key) {
- if (ttype(key) == LUA_TNUMBER ||
- (ttype(key) == LUA_TSTRING && tsvalue(key)->len <= 30))
- return; /* do not remove numbers nor small strings */
- else {
- /* try to find a number `n' with the same hash as `key' */
- Node *mp = luaH_mainposition(t, key);
- int n = mp - &t->node[0];
- /* make sure `n' is not in `t' */
- while (luaH_getnum(t, n) != &luaO_nilobject) {
- if (n >= MAX_INT - t->size)
- return; /* give up; (to avoid overflow) */
- n += t->size;
- }
- ttype(key) = LUA_TNUMBER;
- nvalue(key) = n;
- LUA_ASSERT(luaH_mainposition(t, key) == mp, "cannot change hash");
- }
-}
-
-
-static void setnodevector (lua_State *L, Hash *t, lint32 size) {
- int i;
- if (size > MAX_INT)
- lua_error(L, "table overflow");
- t->node = luaM_newvector(L, size, Node);
- for (i=0; i<(int)size; i++) {
- ttype(&t->node[i].key) = ttype(&t->node[i].val) = LUA_TNIL;
- t->node[i].next = NULL;
- }
- L->nblocks += gcsize(L, size) - gcsize(L, t->size);
- t->size = size;
- t->firstfree = &t->node[size-1]; /* first free position to be used */
-}
-
-
-Hash *luaH_new (lua_State *L, int size) {
- Hash *t = luaM_new(L, Hash);
- t->htag = TagDefault;
- t->next = L->roottable;
- L->roottable = t;
- t->mark = t;
- t->size = 0;
- L->nblocks += gcsize(L, 0);
- t->node = NULL;
- setnodevector(L, t, luaO_power2(size));
- return t;
-}
-
-
-void luaH_free (lua_State *L, Hash *t) {
- L->nblocks -= gcsize(L, t->size);
- luaM_free(L, t->node);
- luaM_free(L, t);
-}
-
-
-static int numuse (const Hash *t) {
- Node *v = t->node;
- int size = t->size;
- int realuse = 0;
- int i;
- for (i=0; i<size; i++) {
- if (ttype(&v[i].val) != LUA_TNIL)
- realuse++;
- }
- return realuse;
-}
-
-
-static void rehash (lua_State *L, Hash *t) {
- int oldsize = t->size;
- Node *nold = t->node;
- int nelems = numuse(t);
- int i;
- LUA_ASSERT(nelems<=oldsize, "wrong count");
- if (nelems >= oldsize-oldsize/4) /* using more than 3/4? */
- setnodevector(L, t, (lint32)oldsize*2);
- else if (nelems <= oldsize/4 && /* less than 1/4? */
- oldsize > MINPOWER2)
- setnodevector(L, t, oldsize/2);
- else
- setnodevector(L, t, oldsize);
- for (i=0; i<oldsize; i++) {
- Node *old = nold+i;
- if (ttype(&old->val) != LUA_TNIL)
- *luaH_set(L, t, &old->key) = old->val;
- }
- luaM_free(L, nold); /* free old array */
-}
-
-
-/*
-** inserts a key into a hash table; first, check whether key is
-** already present; if not, check whether key's main position is free;
-** if not, check whether colliding node is in its main position or not;
-** if it is not, move colliding node to an empty place and put new key
-** in its main position; otherwise (colliding node is in its main position),
-** new key goes to an empty position.
-*/
-TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
- Node *mp = luaH_mainposition(t, key);
- Node *n = mp;
- if (!mp)
- lua_error(L, "table index is nil");
- do { /* check whether `key' is somewhere in the chain */
- if (luaO_equalObj(key, &n->key))
- return &n->val; /* that's all */
- else n = n->next;
- } while (n);
- /* `key' not found; must insert it */
- if (ttype(&mp->key) != LUA_TNIL) { /* main position is not free? */
- Node *othern; /* main position of colliding node */
- n = t->firstfree; /* get a free place */
- /* is colliding node out of its main position? (can only happens if
- its position is after "firstfree") */
- if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
- /* yes; move colliding node into free position */
- while (othern->next != mp) othern = othern->next; /* find previous */
- othern->next = n; /* redo the chain with `n' in place of `mp' */
- *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
- mp->next = NULL; /* now `mp' is free */
- }
- else { /* colliding node is in its own main position */
- /* new node will go into free position */
- n->next = mp->next; /* chain new position */
- mp->next = n;
- mp = n;
- }
- }
- mp->key = *key;
- for (;;) { /* correct `firstfree' */
- if (ttype(&t->firstfree->key) == LUA_TNIL)
- return &mp->val; /* OK; table still has a free place */
- else if (t->firstfree == t->node) break; /* cannot decrement from here */
- else (t->firstfree)--;
- }
- rehash(L, t); /* no more free places */
- return luaH_set(L, t, key); /* `rehash' invalidates this insertion */
-}
-
-
-TObject *luaH_setint (lua_State *L, Hash *t, int key) {
- TObject index;
- ttype(&index) = LUA_TNUMBER;
- nvalue(&index) = key;
- return luaH_set(L, t, &index);
-}
-
-
-void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val) {
- TObject *value, index;
- ttype(&index) = LUA_TSTRING;
- tsvalue(&index) = key;
- value = luaH_set(L, t, &index);
- ttype(value) = LUA_TNUMBER;
- nvalue(value) = val;
-}
-
-
-const TObject *luaH_getglobal (lua_State *L, const char *name) {
- return luaH_getstr(L->gt, luaS_new(L, name));
-}
-