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-rw-r--r--src/lua/ltable.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/lua/ltable.h b/src/lua/ltable.h
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+++ b/src/lua/ltable.h
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+/*
+** $Id: ltable.h,v 1.3 2001/11/26 23:00:26 darkgod Exp $
+** Lua tables (hash)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltable_h
+#define ltable_h
+
+#include "lobject.h"
+
+
+#define node(t,i) (&(t)->node[i])
+#define key(n) (&(n)->key)
+#define val(n) (&(n)->val)
+
+Hash *luaH_new (lua_State *L, int nhash);
+void luaH_free (lua_State *L, Hash *t);
+const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
+const TObject *luaH_getnum (const Hash *t, Number key);
+const TObject *luaH_getstr (const Hash *t, TString *key);
+void luaH_remove (Hash *t, TObject *key);
+TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
+Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
+TObject *luaH_setint (lua_State *L, Hash *t, int key);
+void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val);
+unsigned long luaH_hash (lua_State *L, const TObject *key);
+const TObject *luaH_getglobal (lua_State *L, const char *name);
+
+/* exported only for debugging */
+Node *luaH_mainposition (const Hash *t, const TObject *key);
+
+
+#endif